1/* 2 * Copyright © 2013 Intel Corporation 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a 5 * copy of this software and associated documentation files (the "Software"), 6 * to deal in the Software without restriction, including without limitation 7 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 8 * and/or sell copies of the Software, and to permit persons to whom the 9 * Software is furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice (including the next 12 * paragraph) shall be included in all copies or substantial portions of the 13 * Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER 21 * DEALINGS IN THE SOFTWARE. 22 */ 23 24/** 25 * \file brw_vec4_gs.c 26 * 27 * State atom for client-programmable geometry shaders, and support code. 28 */ 29 30#include "brw_gs.h" 31#include "brw_context.h" 32#include "brw_state.h" 33#include "brw_ff_gs.h" 34#include "compiler/brw_nir.h" 35#include "brw_program.h" 36#include "compiler/glsl/ir_uniform.h" 37 38static void 39assign_gs_binding_table_offsets(const struct gen_device_info *devinfo, 40 const struct gl_program *prog, 41 struct brw_gs_prog_data *prog_data) 42{ 43 /* In gen6 we reserve the first BRW_MAX_SOL_BINDINGS entries for transform 44 * feedback surfaces. 45 */ 46 uint32_t reserved = devinfo->gen == 6 ? BRW_MAX_SOL_BINDINGS : 0; 47 48 brw_assign_common_binding_table_offsets(devinfo, prog, 49 &prog_data->base.base, reserved); 50} 51 52static bool 53brw_codegen_gs_prog(struct brw_context *brw, 54 struct brw_program *gp, 55 struct brw_gs_prog_key *key) 56{ 57 struct brw_compiler *compiler = brw->screen->compiler; 58 const struct gen_device_info *devinfo = &brw->screen->devinfo; 59 struct brw_stage_state *stage_state = &brw->gs.base; 60 struct brw_gs_prog_data prog_data; 61 bool start_busy = false; 62 double start_time = 0; 63 64 memset(&prog_data, 0, sizeof(prog_data)); 65 66 void *mem_ctx = ralloc_context(NULL); 67 68 nir_shader *nir = nir_shader_clone(mem_ctx, gp->program.nir); 69 70 assign_gs_binding_table_offsets(devinfo, &gp->program, &prog_data); 71 72 brw_nir_setup_glsl_uniforms(mem_ctx, nir, &gp->program, 73 &prog_data.base.base, 74 compiler->scalar_stage[MESA_SHADER_GEOMETRY]); 75 brw_nir_analyze_ubo_ranges(compiler, nir, NULL, 76 prog_data.base.base.ubo_ranges); 77 78 uint64_t outputs_written = nir->info.outputs_written; 79 80 brw_compute_vue_map(devinfo, 81 &prog_data.base.vue_map, outputs_written, 82 gp->program.info.separate_shader); 83 84 int st_index = -1; 85 if (INTEL_DEBUG & DEBUG_SHADER_TIME) 86 st_index = brw_get_shader_time_index(brw, &gp->program, ST_GS, true); 87 88 if (unlikely(brw->perf_debug)) { 89 start_busy = brw->batch.last_bo && brw_bo_busy(brw->batch.last_bo); 90 start_time = get_time(); 91 } 92 93 char *error_str; 94 const unsigned *program = 95 brw_compile_gs(brw->screen->compiler, brw, mem_ctx, key, 96 &prog_data, nir, &gp->program, st_index, &error_str); 97 if (program == NULL) { 98 ralloc_strcat(&gp->program.sh.data->InfoLog, error_str); 99 _mesa_problem(NULL, "Failed to compile geometry shader: %s\n", error_str); 100 101 ralloc_free(mem_ctx); 102 return false; 103 } 104 105 if (unlikely(brw->perf_debug)) { 106 if (gp->compiled_once) { 107 brw_debug_recompile(brw, MESA_SHADER_GEOMETRY, gp->program.Id, 108 key->program_string_id, key); 109 } 110 if (start_busy && !brw_bo_busy(brw->batch.last_bo)) { 111 perf_debug("GS compile took %.03f ms and stalled the GPU\n", 112 (get_time() - start_time) * 1000); 113 } 114 gp->compiled_once = true; 115 } 116 117 /* Scratch space is used for register spilling */ 118 brw_alloc_stage_scratch(brw, stage_state, 119 prog_data.base.base.total_scratch); 120 121 /* The param and pull_param arrays will be freed by the shader cache. */ 122 ralloc_steal(NULL, prog_data.base.base.param); 123 ralloc_steal(NULL, prog_data.base.base.pull_param); 124 brw_upload_cache(&brw->cache, BRW_CACHE_GS_PROG, 125 key, sizeof(*key), 126 program, prog_data.base.base.program_size, 127 &prog_data, sizeof(prog_data), 128 &stage_state->prog_offset, &brw->gs.base.prog_data); 129 ralloc_free(mem_ctx); 130 131 return true; 132} 133 134static bool 135brw_gs_state_dirty(const struct brw_context *brw) 136{ 137 return brw_state_dirty(brw, 138 _NEW_TEXTURE, 139 BRW_NEW_GEOMETRY_PROGRAM | 140 BRW_NEW_TRANSFORM_FEEDBACK); 141} 142 143void 144brw_gs_populate_key(struct brw_context *brw, 145 struct brw_gs_prog_key *key) 146{ 147 struct gl_context *ctx = &brw->ctx; 148 struct brw_program *gp = 149 (struct brw_program *) brw->programs[MESA_SHADER_GEOMETRY]; 150 151 memset(key, 0, sizeof(*key)); 152 153 key->program_string_id = gp->id; 154 155 /* _NEW_TEXTURE */ 156 brw_populate_sampler_prog_key_data(ctx, &gp->program, &key->tex); 157} 158 159void 160brw_upload_gs_prog(struct brw_context *brw) 161{ 162 struct brw_stage_state *stage_state = &brw->gs.base; 163 struct brw_gs_prog_key key; 164 /* BRW_NEW_GEOMETRY_PROGRAM */ 165 struct brw_program *gp = 166 (struct brw_program *) brw->programs[MESA_SHADER_GEOMETRY]; 167 168 if (!brw_gs_state_dirty(brw)) 169 return; 170 171 brw_gs_populate_key(brw, &key); 172 173 if (brw_search_cache(&brw->cache, BRW_CACHE_GS_PROG, &key, sizeof(key), 174 &stage_state->prog_offset, &brw->gs.base.prog_data, 175 true)) 176 return; 177 178 if (brw_disk_cache_upload_program(brw, MESA_SHADER_GEOMETRY)) 179 return; 180 181 gp = (struct brw_program *) brw->programs[MESA_SHADER_GEOMETRY]; 182 gp->id = key.program_string_id; 183 184 MAYBE_UNUSED bool success = brw_codegen_gs_prog(brw, gp, &key); 185 assert(success); 186} 187 188void 189brw_gs_populate_default_key(const struct gen_device_info *devinfo, 190 struct brw_gs_prog_key *key, 191 struct gl_program *prog) 192{ 193 memset(key, 0, sizeof(*key)); 194 195 brw_setup_tex_for_precompile(devinfo, &key->tex, prog); 196 key->program_string_id = brw_program(prog)->id; 197} 198 199bool 200brw_gs_precompile(struct gl_context *ctx, struct gl_program *prog) 201{ 202 struct brw_context *brw = brw_context(ctx); 203 struct brw_gs_prog_key key; 204 uint32_t old_prog_offset = brw->gs.base.prog_offset; 205 struct brw_stage_prog_data *old_prog_data = brw->gs.base.prog_data; 206 bool success; 207 208 struct brw_program *bgp = brw_program(prog); 209 210 brw_gs_populate_default_key(&brw->screen->devinfo, &key, prog); 211 212 success = brw_codegen_gs_prog(brw, bgp, &key); 213 214 brw->gs.base.prog_offset = old_prog_offset; 215 brw->gs.base.prog_data = old_prog_data; 216 217 return success; 218} 219