dd.h revision 848b8605
1848b8605Smrg/** 2848b8605Smrg * \file dd.h 3848b8605Smrg * Device driver interfaces. 4848b8605Smrg */ 5848b8605Smrg 6848b8605Smrg/* 7848b8605Smrg * Mesa 3-D graphics library 8848b8605Smrg * 9848b8605Smrg * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. 10848b8605Smrg * 11848b8605Smrg * Permission is hereby granted, free of charge, to any person obtaining a 12848b8605Smrg * copy of this software and associated documentation files (the "Software"), 13848b8605Smrg * to deal in the Software without restriction, including without limitation 14848b8605Smrg * the rights to use, copy, modify, merge, publish, distribute, sublicense, 15848b8605Smrg * and/or sell copies of the Software, and to permit persons to whom the 16848b8605Smrg * Software is furnished to do so, subject to the following conditions: 17848b8605Smrg * 18848b8605Smrg * The above copyright notice and this permission notice shall be included 19848b8605Smrg * in all copies or substantial portions of the Software. 20848b8605Smrg * 21848b8605Smrg * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 22848b8605Smrg * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 23848b8605Smrg * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 24848b8605Smrg * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR 25848b8605Smrg * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, 26848b8605Smrg * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR 27848b8605Smrg * OTHER DEALINGS IN THE SOFTWARE. 28848b8605Smrg */ 29848b8605Smrg 30848b8605Smrg 31848b8605Smrg#ifndef DD_INCLUDED 32848b8605Smrg#define DD_INCLUDED 33848b8605Smrg 34848b8605Smrg/* THIS FILE ONLY INCLUDED BY mtypes.h !!!!! */ 35848b8605Smrg 36848b8605Smrg#include "glheader.h" 37848b8605Smrg 38848b8605Smrgstruct gl_buffer_object; 39848b8605Smrgstruct gl_context; 40848b8605Smrgstruct gl_display_list; 41848b8605Smrgstruct gl_framebuffer; 42848b8605Smrgstruct gl_image_unit; 43848b8605Smrgstruct gl_pixelstore_attrib; 44848b8605Smrgstruct gl_program; 45848b8605Smrgstruct gl_renderbuffer; 46848b8605Smrgstruct gl_renderbuffer_attachment; 47848b8605Smrgstruct gl_shader; 48848b8605Smrgstruct gl_shader_program; 49848b8605Smrgstruct gl_texture_image; 50848b8605Smrgstruct gl_texture_object; 51848b8605Smrg 52848b8605Smrg/* GL_ARB_vertex_buffer_object */ 53848b8605Smrg/* Modifies GL_MAP_UNSYNCHRONIZED_BIT to allow driver to fail (return 54848b8605Smrg * NULL) if buffer is unavailable for immediate mapping. 55848b8605Smrg * 56848b8605Smrg * Does GL_MAP_INVALIDATE_RANGE_BIT do this? It seems so, but it 57848b8605Smrg * would require more book-keeping in the driver than seems necessary 58848b8605Smrg * at this point. 59848b8605Smrg * 60848b8605Smrg * Does GL_MAP_INVALDIATE_BUFFER_BIT do this? Not really -- we don't 61848b8605Smrg * want to provoke the driver to throw away the old storage, we will 62848b8605Smrg * respect the contents of already referenced data. 63848b8605Smrg */ 64848b8605Smrg#define MESA_MAP_NOWAIT_BIT 0x0040 65848b8605Smrg 66848b8605Smrg 67848b8605Smrg/** 68848b8605Smrg * Device driver function table. 69848b8605Smrg * Core Mesa uses these function pointers to call into device drivers. 70848b8605Smrg * Most of these functions directly correspond to OpenGL state commands. 71848b8605Smrg * Core Mesa will call these functions after error checking has been done 72848b8605Smrg * so that the drivers don't have to worry about error testing. 73848b8605Smrg * 74848b8605Smrg * Vertex transformation/clipping/lighting is patched into the T&L module. 75848b8605Smrg * Rasterization functions are patched into the swrast module. 76848b8605Smrg * 77848b8605Smrg * Note: when new functions are added here, the drivers/common/driverfuncs.c 78848b8605Smrg * file should be updated too!!! 79848b8605Smrg */ 80848b8605Smrgstruct dd_function_table { 81848b8605Smrg /** 82848b8605Smrg * Return a string as needed by glGetString(). 83848b8605Smrg * Only the GL_RENDERER query must be implemented. Otherwise, NULL can be 84848b8605Smrg * returned. 85848b8605Smrg */ 86848b8605Smrg const GLubyte * (*GetString)( struct gl_context *ctx, GLenum name ); 87848b8605Smrg 88848b8605Smrg /** 89848b8605Smrg * Notify the driver after Mesa has made some internal state changes. 90848b8605Smrg * 91848b8605Smrg * This is in addition to any state change callbacks Mesa may already have 92848b8605Smrg * made. 93848b8605Smrg */ 94848b8605Smrg void (*UpdateState)( struct gl_context *ctx, GLbitfield new_state ); 95848b8605Smrg 96848b8605Smrg /** 97848b8605Smrg * Resize the given framebuffer to the given size. 98848b8605Smrg * XXX OBSOLETE: this function will be removed in the future. 99848b8605Smrg */ 100848b8605Smrg void (*ResizeBuffers)( struct gl_context *ctx, struct gl_framebuffer *fb, 101848b8605Smrg GLuint width, GLuint height); 102848b8605Smrg 103848b8605Smrg /** 104848b8605Smrg * This is called whenever glFinish() is called. 105848b8605Smrg */ 106848b8605Smrg void (*Finish)( struct gl_context *ctx ); 107848b8605Smrg 108848b8605Smrg /** 109848b8605Smrg * This is called whenever glFlush() is called. 110848b8605Smrg */ 111848b8605Smrg void (*Flush)( struct gl_context *ctx ); 112848b8605Smrg 113848b8605Smrg /** 114848b8605Smrg * Clear the color/depth/stencil/accum buffer(s). 115848b8605Smrg * \param buffers a bitmask of BUFFER_BIT_* flags indicating which 116848b8605Smrg * renderbuffers need to be cleared. 117848b8605Smrg */ 118848b8605Smrg void (*Clear)( struct gl_context *ctx, GLbitfield buffers ); 119848b8605Smrg 120848b8605Smrg /** 121848b8605Smrg * Execute glAccum command. 122848b8605Smrg */ 123848b8605Smrg void (*Accum)( struct gl_context *ctx, GLenum op, GLfloat value ); 124848b8605Smrg 125848b8605Smrg 126848b8605Smrg /** 127848b8605Smrg * Execute glRasterPos, updating the ctx->Current.Raster fields 128848b8605Smrg */ 129848b8605Smrg void (*RasterPos)( struct gl_context *ctx, const GLfloat v[4] ); 130848b8605Smrg 131848b8605Smrg /** 132848b8605Smrg * \name Image-related functions 133848b8605Smrg */ 134848b8605Smrg /*@{*/ 135848b8605Smrg 136848b8605Smrg /** 137848b8605Smrg * Called by glDrawPixels(). 138848b8605Smrg * \p unpack describes how to unpack the source image data. 139848b8605Smrg */ 140848b8605Smrg void (*DrawPixels)( struct gl_context *ctx, 141848b8605Smrg GLint x, GLint y, GLsizei width, GLsizei height, 142848b8605Smrg GLenum format, GLenum type, 143848b8605Smrg const struct gl_pixelstore_attrib *unpack, 144848b8605Smrg const GLvoid *pixels ); 145848b8605Smrg 146848b8605Smrg /** 147848b8605Smrg * Called by glReadPixels(). 148848b8605Smrg */ 149848b8605Smrg void (*ReadPixels)( struct gl_context *ctx, 150848b8605Smrg GLint x, GLint y, GLsizei width, GLsizei height, 151848b8605Smrg GLenum format, GLenum type, 152848b8605Smrg const struct gl_pixelstore_attrib *unpack, 153848b8605Smrg GLvoid *dest ); 154848b8605Smrg 155848b8605Smrg /** 156848b8605Smrg * Called by glCopyPixels(). 157848b8605Smrg */ 158848b8605Smrg void (*CopyPixels)( struct gl_context *ctx, GLint srcx, GLint srcy, 159848b8605Smrg GLsizei width, GLsizei height, 160848b8605Smrg GLint dstx, GLint dsty, GLenum type ); 161848b8605Smrg 162848b8605Smrg /** 163848b8605Smrg * Called by glBitmap(). 164848b8605Smrg */ 165848b8605Smrg void (*Bitmap)( struct gl_context *ctx, 166848b8605Smrg GLint x, GLint y, GLsizei width, GLsizei height, 167848b8605Smrg const struct gl_pixelstore_attrib *unpack, 168848b8605Smrg const GLubyte *bitmap ); 169848b8605Smrg /*@}*/ 170848b8605Smrg 171848b8605Smrg 172848b8605Smrg /** 173848b8605Smrg * \name Texture image functions 174848b8605Smrg */ 175848b8605Smrg /*@{*/ 176848b8605Smrg 177848b8605Smrg /** 178848b8605Smrg * Choose actual hardware texture format given the texture target, the 179848b8605Smrg * user-provided source image format and type and the desired internal 180848b8605Smrg * format. In some cases, srcFormat and srcType can be GL_NONE. 181848b8605Smrg * Note: target may be GL_TEXTURE_CUBE_MAP, but never 182848b8605Smrg * GL_TEXTURE_CUBE_MAP_[POSITIVE/NEGATIVE]_[XYZ]. 183848b8605Smrg * Called by glTexImage(), etc. 184848b8605Smrg */ 185848b8605Smrg mesa_format (*ChooseTextureFormat)(struct gl_context *ctx, 186848b8605Smrg GLenum target, GLint internalFormat, 187848b8605Smrg GLenum srcFormat, GLenum srcType ); 188848b8605Smrg 189848b8605Smrg /** 190848b8605Smrg * Determine sample counts support for a particular target and format 191848b8605Smrg * 192848b8605Smrg * \param ctx GL context 193848b8605Smrg * \param target GL target enum 194848b8605Smrg * \param internalFormat GL format enum 195848b8605Smrg * \param samples Buffer to hold the returned sample counts. 196848b8605Smrg * Drivers \b must \b not return more than 16 counts. 197848b8605Smrg * 198848b8605Smrg * \returns 199848b8605Smrg * The number of sample counts actually written to \c samples. If 200848b8605Smrg * \c internaFormat is not renderable, zero is returned. 201848b8605Smrg */ 202848b8605Smrg size_t (*QuerySamplesForFormat)(struct gl_context *ctx, 203848b8605Smrg GLenum target, 204848b8605Smrg GLenum internalFormat, 205848b8605Smrg int samples[16]); 206848b8605Smrg 207848b8605Smrg /** 208848b8605Smrg * Called by glTexImage[123]D() and glCopyTexImage[12]D() 209848b8605Smrg * Allocate texture memory and copy the user's image to the buffer. 210848b8605Smrg * The gl_texture_image fields, etc. will be fully initialized. 211848b8605Smrg * The parameters are the same as glTexImage3D(), plus: 212848b8605Smrg * \param dims 1, 2, or 3 indicating glTexImage1/2/3D() 213848b8605Smrg * \param packing describes how to unpack the source data. 214848b8605Smrg * \param texImage is the destination texture image. 215848b8605Smrg */ 216848b8605Smrg void (*TexImage)(struct gl_context *ctx, GLuint dims, 217848b8605Smrg struct gl_texture_image *texImage, 218848b8605Smrg GLenum format, GLenum type, const GLvoid *pixels, 219848b8605Smrg const struct gl_pixelstore_attrib *packing); 220848b8605Smrg 221848b8605Smrg /** 222848b8605Smrg * Called by glTexSubImage[123]D(). 223848b8605Smrg * Replace a subset of the target texture with new texel data. 224848b8605Smrg */ 225848b8605Smrg void (*TexSubImage)(struct gl_context *ctx, GLuint dims, 226848b8605Smrg struct gl_texture_image *texImage, 227848b8605Smrg GLint xoffset, GLint yoffset, GLint zoffset, 228848b8605Smrg GLsizei width, GLsizei height, GLint depth, 229848b8605Smrg GLenum format, GLenum type, 230848b8605Smrg const GLvoid *pixels, 231848b8605Smrg const struct gl_pixelstore_attrib *packing); 232848b8605Smrg 233848b8605Smrg 234848b8605Smrg /** 235848b8605Smrg * Called by glGetTexImage(). 236848b8605Smrg */ 237848b8605Smrg void (*GetTexImage)( struct gl_context *ctx, 238848b8605Smrg GLenum format, GLenum type, GLvoid *pixels, 239848b8605Smrg struct gl_texture_image *texImage ); 240848b8605Smrg 241848b8605Smrg /** 242848b8605Smrg * Called by glClearTex[Sub]Image 243848b8605Smrg * 244848b8605Smrg * Clears a rectangular region of the image to a given value. The 245848b8605Smrg * clearValue argument is either NULL or points to a single texel to use as 246848b8605Smrg * the clear value in the same internal format as the texture image. If it 247848b8605Smrg * is NULL then the texture should be cleared to zeroes. 248848b8605Smrg */ 249848b8605Smrg void (*ClearTexSubImage)(struct gl_context *ctx, 250848b8605Smrg struct gl_texture_image *texImage, 251848b8605Smrg GLint xoffset, GLint yoffset, GLint zoffset, 252848b8605Smrg GLsizei width, GLsizei height, GLsizei depth, 253848b8605Smrg const GLvoid *clearValue); 254848b8605Smrg 255848b8605Smrg /** 256848b8605Smrg * Called by glCopyTex[Sub]Image[123]D(). 257848b8605Smrg * 258848b8605Smrg * This function should copy a rectangular region in the rb to a single 259848b8605Smrg * destination slice, specified by @slice. In the case of 1D array 260848b8605Smrg * textures (where one GL call can potentially affect multiple destination 261848b8605Smrg * slices), core mesa takes care of calling this function multiple times, 262848b8605Smrg * once for each scanline to be copied. 263848b8605Smrg */ 264848b8605Smrg void (*CopyTexSubImage)(struct gl_context *ctx, GLuint dims, 265848b8605Smrg struct gl_texture_image *texImage, 266848b8605Smrg GLint xoffset, GLint yoffset, GLint slice, 267848b8605Smrg struct gl_renderbuffer *rb, 268848b8605Smrg GLint x, GLint y, 269848b8605Smrg GLsizei width, GLsizei height); 270848b8605Smrg 271848b8605Smrg /** 272848b8605Smrg * Called by glCopyImageSubData(). 273848b8605Smrg * 274848b8605Smrg * This function should copy one 2-D slice from srcTexImage to 275848b8605Smrg * dstTexImage. If one of the textures is 3-D or is a 1-D or 2-D array 276848b8605Smrg * texture, this function will be called multiple times: once for each 277848b8605Smrg * slice. If one of the textures is a cube map, this function will be 278848b8605Smrg * called once for each face to be copied. 279848b8605Smrg */ 280848b8605Smrg void (*CopyImageSubData)(struct gl_context *ctx, 281848b8605Smrg struct gl_texture_image *src_image, 282848b8605Smrg int src_x, int src_y, int src_z, 283848b8605Smrg struct gl_texture_image *dstTexImage, 284848b8605Smrg int dst_x, int dst_y, int dst_z, 285848b8605Smrg int src_width, int src_height); 286848b8605Smrg 287848b8605Smrg /** 288848b8605Smrg * Called by glGenerateMipmap() or when GL_GENERATE_MIPMAP_SGIS is enabled. 289848b8605Smrg * Note that if the texture is a cube map, the <target> parameter will 290848b8605Smrg * indicate which cube face to generate (GL_POSITIVE/NEGATIVE_X/Y/Z). 291848b8605Smrg * texObj->BaseLevel is the level from which to generate the remaining 292848b8605Smrg * mipmap levels. 293848b8605Smrg */ 294848b8605Smrg void (*GenerateMipmap)(struct gl_context *ctx, GLenum target, 295848b8605Smrg struct gl_texture_object *texObj); 296848b8605Smrg 297848b8605Smrg /** 298848b8605Smrg * Called by glTexImage, glCompressedTexImage, glCopyTexImage 299848b8605Smrg * and glTexStorage to check if the dimensions of the texture image 300848b8605Smrg * are too large. 301848b8605Smrg * \param target any GL_PROXY_TEXTURE_x target 302848b8605Smrg * \return GL_TRUE if the image is OK, GL_FALSE if too large 303848b8605Smrg */ 304848b8605Smrg GLboolean (*TestProxyTexImage)(struct gl_context *ctx, GLenum target, 305848b8605Smrg GLint level, mesa_format format, 306848b8605Smrg GLint width, GLint height, 307848b8605Smrg GLint depth, GLint border); 308848b8605Smrg /*@}*/ 309848b8605Smrg 310848b8605Smrg 311848b8605Smrg /** 312848b8605Smrg * \name Compressed texture functions 313848b8605Smrg */ 314848b8605Smrg /*@{*/ 315848b8605Smrg 316848b8605Smrg /** 317848b8605Smrg * Called by glCompressedTexImage[123]D(). 318848b8605Smrg */ 319848b8605Smrg void (*CompressedTexImage)(struct gl_context *ctx, GLuint dims, 320848b8605Smrg struct gl_texture_image *texImage, 321848b8605Smrg GLsizei imageSize, const GLvoid *data); 322848b8605Smrg 323848b8605Smrg /** 324848b8605Smrg * Called by glCompressedTexSubImage[123]D(). 325848b8605Smrg */ 326848b8605Smrg void (*CompressedTexSubImage)(struct gl_context *ctx, GLuint dims, 327848b8605Smrg struct gl_texture_image *texImage, 328848b8605Smrg GLint xoffset, GLint yoffset, GLint zoffset, 329848b8605Smrg GLsizei width, GLint height, GLint depth, 330848b8605Smrg GLenum format, 331848b8605Smrg GLsizei imageSize, const GLvoid *data); 332848b8605Smrg 333848b8605Smrg /** 334848b8605Smrg * Called by glGetCompressedTexImage. 335848b8605Smrg */ 336848b8605Smrg void (*GetCompressedTexImage)(struct gl_context *ctx, 337848b8605Smrg struct gl_texture_image *texImage, 338848b8605Smrg GLvoid *data); 339848b8605Smrg /*@}*/ 340848b8605Smrg 341848b8605Smrg /** 342848b8605Smrg * \name Texture object / image functions 343848b8605Smrg */ 344848b8605Smrg /*@{*/ 345848b8605Smrg 346848b8605Smrg /** 347848b8605Smrg * Called by glBindTexture() and glBindTextures(). 348848b8605Smrg */ 349848b8605Smrg void (*BindTexture)( struct gl_context *ctx, GLuint texUnit, 350848b8605Smrg GLenum target, struct gl_texture_object *tObj ); 351848b8605Smrg 352848b8605Smrg /** 353848b8605Smrg * Called to allocate a new texture object. Drivers will usually 354848b8605Smrg * allocate/return a subclass of gl_texture_object. 355848b8605Smrg */ 356848b8605Smrg struct gl_texture_object * (*NewTextureObject)(struct gl_context *ctx, 357848b8605Smrg GLuint name, GLenum target); 358848b8605Smrg /** 359848b8605Smrg * Called to delete/free a texture object. Drivers should free the 360848b8605Smrg * object and any image data it contains. 361848b8605Smrg */ 362848b8605Smrg void (*DeleteTexture)(struct gl_context *ctx, 363848b8605Smrg struct gl_texture_object *texObj); 364848b8605Smrg 365848b8605Smrg /** Called to allocate a new texture image object. */ 366848b8605Smrg struct gl_texture_image * (*NewTextureImage)(struct gl_context *ctx); 367848b8605Smrg 368848b8605Smrg /** Called to free a texture image object returned by NewTextureImage() */ 369848b8605Smrg void (*DeleteTextureImage)(struct gl_context *ctx, 370848b8605Smrg struct gl_texture_image *); 371848b8605Smrg 372848b8605Smrg /** Called to allocate memory for a single texture image */ 373848b8605Smrg GLboolean (*AllocTextureImageBuffer)(struct gl_context *ctx, 374848b8605Smrg struct gl_texture_image *texImage); 375848b8605Smrg 376848b8605Smrg /** Free the memory for a single texture image */ 377848b8605Smrg void (*FreeTextureImageBuffer)(struct gl_context *ctx, 378848b8605Smrg struct gl_texture_image *texImage); 379848b8605Smrg 380848b8605Smrg /** Map a slice of a texture image into user space. 381848b8605Smrg * Note: for GL_TEXTURE_1D_ARRAY, height must be 1, y must be 0 and slice 382848b8605Smrg * indicates the 1D array index. 383848b8605Smrg * \param texImage the texture image 384848b8605Smrg * \param slice the 3D image slice or array texture slice 385848b8605Smrg * \param x, y, w, h region of interest 386848b8605Smrg * \param mode bitmask of GL_MAP_READ_BIT, GL_MAP_WRITE_BIT and 387848b8605Smrg * GL_MAP_INVALIDATE_RANGE_BIT (if writing) 388848b8605Smrg * \param mapOut returns start of mapping of region of interest 389848b8605Smrg * \param rowStrideOut returns row stride (in bytes). In the case of a 390848b8605Smrg * compressed texture, this is the byte stride between one row of blocks 391848b8605Smrg * and another. 392848b8605Smrg */ 393848b8605Smrg void (*MapTextureImage)(struct gl_context *ctx, 394848b8605Smrg struct gl_texture_image *texImage, 395848b8605Smrg GLuint slice, 396848b8605Smrg GLuint x, GLuint y, GLuint w, GLuint h, 397848b8605Smrg GLbitfield mode, 398848b8605Smrg GLubyte **mapOut, GLint *rowStrideOut); 399848b8605Smrg 400848b8605Smrg void (*UnmapTextureImage)(struct gl_context *ctx, 401848b8605Smrg struct gl_texture_image *texImage, 402848b8605Smrg GLuint slice); 403848b8605Smrg 404848b8605Smrg /** For GL_ARB_texture_storage. Allocate memory for whole mipmap stack. 405848b8605Smrg * All the gl_texture_images in the texture object will have their 406848b8605Smrg * dimensions, format, etc. initialized already. 407848b8605Smrg */ 408848b8605Smrg GLboolean (*AllocTextureStorage)(struct gl_context *ctx, 409848b8605Smrg struct gl_texture_object *texObj, 410848b8605Smrg GLsizei levels, GLsizei width, 411848b8605Smrg GLsizei height, GLsizei depth); 412848b8605Smrg 413848b8605Smrg /** Called as part of glTextureView to add views to origTexObj */ 414848b8605Smrg GLboolean (*TextureView)(struct gl_context *ctx, 415848b8605Smrg struct gl_texture_object *texObj, 416848b8605Smrg struct gl_texture_object *origTexObj); 417848b8605Smrg 418848b8605Smrg /** 419848b8605Smrg * Map a renderbuffer into user space. 420848b8605Smrg * \param mode bitmask of GL_MAP_READ_BIT, GL_MAP_WRITE_BIT and 421848b8605Smrg * GL_MAP_INVALIDATE_RANGE_BIT (if writing) 422848b8605Smrg */ 423848b8605Smrg void (*MapRenderbuffer)(struct gl_context *ctx, 424848b8605Smrg struct gl_renderbuffer *rb, 425848b8605Smrg GLuint x, GLuint y, GLuint w, GLuint h, 426848b8605Smrg GLbitfield mode, 427848b8605Smrg GLubyte **mapOut, GLint *rowStrideOut); 428848b8605Smrg 429848b8605Smrg void (*UnmapRenderbuffer)(struct gl_context *ctx, 430848b8605Smrg struct gl_renderbuffer *rb); 431848b8605Smrg 432848b8605Smrg /** 433848b8605Smrg * Optional driver entrypoint that binds a non-texture renderbuffer's 434848b8605Smrg * contents to a texture image. 435848b8605Smrg */ 436848b8605Smrg GLboolean (*BindRenderbufferTexImage)(struct gl_context *ctx, 437848b8605Smrg struct gl_renderbuffer *rb, 438848b8605Smrg struct gl_texture_image *texImage); 439848b8605Smrg /*@}*/ 440848b8605Smrg 441848b8605Smrg 442848b8605Smrg /** 443848b8605Smrg * \name Vertex/fragment program functions 444848b8605Smrg */ 445848b8605Smrg /*@{*/ 446848b8605Smrg /** Bind a vertex/fragment program */ 447848b8605Smrg void (*BindProgram)(struct gl_context *ctx, GLenum target, 448848b8605Smrg struct gl_program *prog); 449848b8605Smrg /** Allocate a new program */ 450848b8605Smrg struct gl_program * (*NewProgram)(struct gl_context *ctx, GLenum target, 451848b8605Smrg GLuint id); 452848b8605Smrg /** Delete a program */ 453848b8605Smrg void (*DeleteProgram)(struct gl_context *ctx, struct gl_program *prog); 454848b8605Smrg /** 455848b8605Smrg * Notify driver that a program string (and GPU code) has been specified 456848b8605Smrg * or modified. Return GL_TRUE or GL_FALSE to indicate if the program is 457848b8605Smrg * supported by the driver. 458848b8605Smrg */ 459848b8605Smrg GLboolean (*ProgramStringNotify)(struct gl_context *ctx, GLenum target, 460848b8605Smrg struct gl_program *prog); 461848b8605Smrg 462848b8605Smrg /** 463848b8605Smrg * Notify driver that the sampler uniforms for the current program have 464848b8605Smrg * changed. On some drivers, this may require shader recompiles. 465848b8605Smrg */ 466848b8605Smrg void (*SamplerUniformChange)(struct gl_context *ctx, GLenum target, 467848b8605Smrg struct gl_program *prog); 468848b8605Smrg 469848b8605Smrg /** Query if program can be loaded onto hardware */ 470848b8605Smrg GLboolean (*IsProgramNative)(struct gl_context *ctx, GLenum target, 471848b8605Smrg struct gl_program *prog); 472848b8605Smrg 473848b8605Smrg /*@}*/ 474848b8605Smrg 475848b8605Smrg /** 476848b8605Smrg * \name GLSL shader/program functions. 477848b8605Smrg */ 478848b8605Smrg /*@{*/ 479848b8605Smrg /** 480848b8605Smrg * Called when a shader program is linked. 481848b8605Smrg * 482848b8605Smrg * This gives drivers an opportunity to clone the IR and make their 483848b8605Smrg * own transformations on it for the purposes of code generation. 484848b8605Smrg */ 485848b8605Smrg GLboolean (*LinkShader)(struct gl_context *ctx, 486848b8605Smrg struct gl_shader_program *shader); 487848b8605Smrg /*@}*/ 488848b8605Smrg 489848b8605Smrg /** 490848b8605Smrg * \name State-changing functions. 491848b8605Smrg * 492848b8605Smrg * \note drawing functions are above. 493848b8605Smrg * 494848b8605Smrg * These functions are called by their corresponding OpenGL API functions. 495848b8605Smrg * They are \e also called by the gl_PopAttrib() function!!! 496848b8605Smrg * May add more functions like these to the device driver in the future. 497848b8605Smrg */ 498848b8605Smrg /*@{*/ 499848b8605Smrg /** Specify the alpha test function */ 500848b8605Smrg void (*AlphaFunc)(struct gl_context *ctx, GLenum func, GLfloat ref); 501848b8605Smrg /** Set the blend color */ 502848b8605Smrg void (*BlendColor)(struct gl_context *ctx, const GLfloat color[4]); 503848b8605Smrg /** Set the blend equation */ 504848b8605Smrg void (*BlendEquationSeparate)(struct gl_context *ctx, 505848b8605Smrg GLenum modeRGB, GLenum modeA); 506848b8605Smrg void (*BlendEquationSeparatei)(struct gl_context *ctx, GLuint buffer, 507848b8605Smrg GLenum modeRGB, GLenum modeA); 508848b8605Smrg /** Specify pixel arithmetic */ 509848b8605Smrg void (*BlendFuncSeparate)(struct gl_context *ctx, 510848b8605Smrg GLenum sfactorRGB, GLenum dfactorRGB, 511848b8605Smrg GLenum sfactorA, GLenum dfactorA); 512848b8605Smrg void (*BlendFuncSeparatei)(struct gl_context *ctx, GLuint buffer, 513848b8605Smrg GLenum sfactorRGB, GLenum dfactorRGB, 514848b8605Smrg GLenum sfactorA, GLenum dfactorA); 515848b8605Smrg /** Specify a plane against which all geometry is clipped */ 516848b8605Smrg void (*ClipPlane)(struct gl_context *ctx, GLenum plane, const GLfloat *eq); 517848b8605Smrg /** Enable and disable writing of frame buffer color components */ 518848b8605Smrg void (*ColorMask)(struct gl_context *ctx, GLboolean rmask, GLboolean gmask, 519848b8605Smrg GLboolean bmask, GLboolean amask ); 520848b8605Smrg void (*ColorMaskIndexed)(struct gl_context *ctx, GLuint buf, GLboolean rmask, 521848b8605Smrg GLboolean gmask, GLboolean bmask, GLboolean amask); 522848b8605Smrg /** Cause a material color to track the current color */ 523848b8605Smrg void (*ColorMaterial)(struct gl_context *ctx, GLenum face, GLenum mode); 524848b8605Smrg /** Specify whether front- or back-facing facets can be culled */ 525848b8605Smrg void (*CullFace)(struct gl_context *ctx, GLenum mode); 526848b8605Smrg /** Define front- and back-facing polygons */ 527848b8605Smrg void (*FrontFace)(struct gl_context *ctx, GLenum mode); 528848b8605Smrg /** Specify the value used for depth buffer comparisons */ 529848b8605Smrg void (*DepthFunc)(struct gl_context *ctx, GLenum func); 530848b8605Smrg /** Enable or disable writing into the depth buffer */ 531848b8605Smrg void (*DepthMask)(struct gl_context *ctx, GLboolean flag); 532848b8605Smrg /** Specify mapping of depth values from NDC to window coordinates */ 533848b8605Smrg void (*DepthRange)(struct gl_context *ctx); 534848b8605Smrg /** Specify the current buffer for writing */ 535848b8605Smrg void (*DrawBuffer)( struct gl_context *ctx, GLenum buffer ); 536848b8605Smrg /** Specify the buffers for writing for fragment programs*/ 537848b8605Smrg void (*DrawBuffers)(struct gl_context *ctx, GLsizei n, const GLenum *buffers); 538848b8605Smrg /** Enable or disable server-side gl capabilities */ 539848b8605Smrg void (*Enable)(struct gl_context *ctx, GLenum cap, GLboolean state); 540848b8605Smrg /** Specify fog parameters */ 541848b8605Smrg void (*Fogfv)(struct gl_context *ctx, GLenum pname, const GLfloat *params); 542848b8605Smrg /** Specify implementation-specific hints */ 543848b8605Smrg void (*Hint)(struct gl_context *ctx, GLenum target, GLenum mode); 544848b8605Smrg /** Set light source parameters. 545848b8605Smrg * Note: for GL_POSITION and GL_SPOT_DIRECTION, params will have already 546848b8605Smrg * been transformed to eye-space. 547848b8605Smrg */ 548848b8605Smrg void (*Lightfv)(struct gl_context *ctx, GLenum light, 549848b8605Smrg GLenum pname, const GLfloat *params ); 550848b8605Smrg /** Set the lighting model parameters */ 551848b8605Smrg void (*LightModelfv)(struct gl_context *ctx, GLenum pname, 552848b8605Smrg const GLfloat *params); 553848b8605Smrg /** Specify the line stipple pattern */ 554848b8605Smrg void (*LineStipple)(struct gl_context *ctx, GLint factor, GLushort pattern ); 555848b8605Smrg /** Specify the width of rasterized lines */ 556848b8605Smrg void (*LineWidth)(struct gl_context *ctx, GLfloat width); 557848b8605Smrg /** Specify a logical pixel operation for color index rendering */ 558848b8605Smrg void (*LogicOpcode)(struct gl_context *ctx, GLenum opcode); 559848b8605Smrg void (*PointParameterfv)(struct gl_context *ctx, GLenum pname, 560848b8605Smrg const GLfloat *params); 561848b8605Smrg /** Specify the diameter of rasterized points */ 562848b8605Smrg void (*PointSize)(struct gl_context *ctx, GLfloat size); 563848b8605Smrg /** Select a polygon rasterization mode */ 564848b8605Smrg void (*PolygonMode)(struct gl_context *ctx, GLenum face, GLenum mode); 565848b8605Smrg /** Set the scale and units used to calculate depth values */ 566848b8605Smrg void (*PolygonOffset)(struct gl_context *ctx, GLfloat factor, GLfloat units); 567848b8605Smrg /** Set the polygon stippling pattern */ 568848b8605Smrg void (*PolygonStipple)(struct gl_context *ctx, const GLubyte *mask ); 569848b8605Smrg /* Specifies the current buffer for reading */ 570848b8605Smrg void (*ReadBuffer)( struct gl_context *ctx, GLenum buffer ); 571848b8605Smrg /** Set rasterization mode */ 572848b8605Smrg void (*RenderMode)(struct gl_context *ctx, GLenum mode ); 573848b8605Smrg /** Define the scissor box */ 574848b8605Smrg void (*Scissor)(struct gl_context *ctx); 575848b8605Smrg /** Select flat or smooth shading */ 576848b8605Smrg void (*ShadeModel)(struct gl_context *ctx, GLenum mode); 577848b8605Smrg /** OpenGL 2.0 two-sided StencilFunc */ 578848b8605Smrg void (*StencilFuncSeparate)(struct gl_context *ctx, GLenum face, GLenum func, 579848b8605Smrg GLint ref, GLuint mask); 580848b8605Smrg /** OpenGL 2.0 two-sided StencilMask */ 581848b8605Smrg void (*StencilMaskSeparate)(struct gl_context *ctx, GLenum face, GLuint mask); 582848b8605Smrg /** OpenGL 2.0 two-sided StencilOp */ 583848b8605Smrg void (*StencilOpSeparate)(struct gl_context *ctx, GLenum face, GLenum fail, 584848b8605Smrg GLenum zfail, GLenum zpass); 585848b8605Smrg /** Control the generation of texture coordinates */ 586848b8605Smrg void (*TexGen)(struct gl_context *ctx, GLenum coord, GLenum pname, 587848b8605Smrg const GLfloat *params); 588848b8605Smrg /** Set texture environment parameters */ 589848b8605Smrg void (*TexEnv)(struct gl_context *ctx, GLenum target, GLenum pname, 590848b8605Smrg const GLfloat *param); 591848b8605Smrg /** Set texture parameters */ 592848b8605Smrg void (*TexParameter)(struct gl_context *ctx, 593848b8605Smrg struct gl_texture_object *texObj, 594848b8605Smrg GLenum pname, const GLfloat *params); 595848b8605Smrg /** Set the viewport */ 596848b8605Smrg void (*Viewport)(struct gl_context *ctx); 597848b8605Smrg /*@}*/ 598848b8605Smrg 599848b8605Smrg 600848b8605Smrg /** 601848b8605Smrg * \name Vertex/pixel buffer object functions 602848b8605Smrg */ 603848b8605Smrg /*@{*/ 604848b8605Smrg struct gl_buffer_object * (*NewBufferObject)(struct gl_context *ctx, 605848b8605Smrg GLuint buffer, GLenum target); 606848b8605Smrg 607848b8605Smrg void (*DeleteBuffer)( struct gl_context *ctx, struct gl_buffer_object *obj ); 608848b8605Smrg 609848b8605Smrg GLboolean (*BufferData)(struct gl_context *ctx, GLenum target, 610848b8605Smrg GLsizeiptrARB size, const GLvoid *data, GLenum usage, 611848b8605Smrg GLenum storageFlags, struct gl_buffer_object *obj); 612848b8605Smrg 613848b8605Smrg void (*BufferSubData)( struct gl_context *ctx, GLintptrARB offset, 614848b8605Smrg GLsizeiptrARB size, const GLvoid *data, 615848b8605Smrg struct gl_buffer_object *obj ); 616848b8605Smrg 617848b8605Smrg void (*GetBufferSubData)( struct gl_context *ctx, 618848b8605Smrg GLintptrARB offset, GLsizeiptrARB size, 619848b8605Smrg GLvoid *data, struct gl_buffer_object *obj ); 620848b8605Smrg 621848b8605Smrg void (*ClearBufferSubData)( struct gl_context *ctx, 622848b8605Smrg GLintptr offset, GLsizeiptr size, 623848b8605Smrg const GLvoid *clearValue, 624848b8605Smrg GLsizeiptr clearValueSize, 625848b8605Smrg struct gl_buffer_object *obj ); 626848b8605Smrg 627848b8605Smrg void (*CopyBufferSubData)( struct gl_context *ctx, 628848b8605Smrg struct gl_buffer_object *src, 629848b8605Smrg struct gl_buffer_object *dst, 630848b8605Smrg GLintptr readOffset, GLintptr writeOffset, 631848b8605Smrg GLsizeiptr size ); 632848b8605Smrg 633848b8605Smrg /* Returns pointer to the start of the mapped range. 634848b8605Smrg * May return NULL if MESA_MAP_NOWAIT_BIT is set in access: 635848b8605Smrg */ 636848b8605Smrg void * (*MapBufferRange)( struct gl_context *ctx, GLintptr offset, 637848b8605Smrg GLsizeiptr length, GLbitfield access, 638848b8605Smrg struct gl_buffer_object *obj, 639848b8605Smrg gl_map_buffer_index index); 640848b8605Smrg 641848b8605Smrg void (*FlushMappedBufferRange)(struct gl_context *ctx, 642848b8605Smrg GLintptr offset, GLsizeiptr length, 643848b8605Smrg struct gl_buffer_object *obj, 644848b8605Smrg gl_map_buffer_index index); 645848b8605Smrg 646848b8605Smrg GLboolean (*UnmapBuffer)( struct gl_context *ctx, 647848b8605Smrg struct gl_buffer_object *obj, 648848b8605Smrg gl_map_buffer_index index); 649848b8605Smrg /*@}*/ 650848b8605Smrg 651848b8605Smrg /** 652848b8605Smrg * \name Functions for GL_APPLE_object_purgeable 653848b8605Smrg */ 654848b8605Smrg /*@{*/ 655848b8605Smrg /* variations on ObjectPurgeable */ 656848b8605Smrg GLenum (*BufferObjectPurgeable)(struct gl_context *ctx, 657848b8605Smrg struct gl_buffer_object *obj, GLenum option); 658848b8605Smrg GLenum (*RenderObjectPurgeable)(struct gl_context *ctx, 659848b8605Smrg struct gl_renderbuffer *obj, GLenum option); 660848b8605Smrg GLenum (*TextureObjectPurgeable)(struct gl_context *ctx, 661848b8605Smrg struct gl_texture_object *obj, 662848b8605Smrg GLenum option); 663848b8605Smrg 664848b8605Smrg /* variations on ObjectUnpurgeable */ 665848b8605Smrg GLenum (*BufferObjectUnpurgeable)(struct gl_context *ctx, 666848b8605Smrg struct gl_buffer_object *obj, 667848b8605Smrg GLenum option); 668848b8605Smrg GLenum (*RenderObjectUnpurgeable)(struct gl_context *ctx, 669848b8605Smrg struct gl_renderbuffer *obj, 670848b8605Smrg GLenum option); 671848b8605Smrg GLenum (*TextureObjectUnpurgeable)(struct gl_context *ctx, 672848b8605Smrg struct gl_texture_object *obj, 673848b8605Smrg GLenum option); 674848b8605Smrg /*@}*/ 675848b8605Smrg 676848b8605Smrg /** 677848b8605Smrg * \name Functions for GL_EXT_framebuffer_{object,blit,discard}. 678848b8605Smrg */ 679848b8605Smrg /*@{*/ 680848b8605Smrg struct gl_framebuffer * (*NewFramebuffer)(struct gl_context *ctx, 681848b8605Smrg GLuint name); 682848b8605Smrg struct gl_renderbuffer * (*NewRenderbuffer)(struct gl_context *ctx, 683848b8605Smrg GLuint name); 684848b8605Smrg void (*BindFramebuffer)(struct gl_context *ctx, GLenum target, 685848b8605Smrg struct gl_framebuffer *drawFb, 686848b8605Smrg struct gl_framebuffer *readFb); 687848b8605Smrg void (*FramebufferRenderbuffer)(struct gl_context *ctx, 688848b8605Smrg struct gl_framebuffer *fb, 689848b8605Smrg GLenum attachment, 690848b8605Smrg struct gl_renderbuffer *rb); 691848b8605Smrg void (*RenderTexture)(struct gl_context *ctx, 692848b8605Smrg struct gl_framebuffer *fb, 693848b8605Smrg struct gl_renderbuffer_attachment *att); 694848b8605Smrg void (*FinishRenderTexture)(struct gl_context *ctx, 695848b8605Smrg struct gl_renderbuffer *rb); 696848b8605Smrg void (*ValidateFramebuffer)(struct gl_context *ctx, 697848b8605Smrg struct gl_framebuffer *fb); 698848b8605Smrg /*@}*/ 699848b8605Smrg void (*BlitFramebuffer)(struct gl_context *ctx, 700848b8605Smrg GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, 701848b8605Smrg GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, 702848b8605Smrg GLbitfield mask, GLenum filter); 703848b8605Smrg void (*DiscardFramebuffer)(struct gl_context *ctx, 704848b8605Smrg GLenum target, GLsizei numAttachments, 705848b8605Smrg const GLenum *attachments); 706848b8605Smrg 707848b8605Smrg /** 708848b8605Smrg * \name Query objects 709848b8605Smrg */ 710848b8605Smrg /*@{*/ 711848b8605Smrg struct gl_query_object * (*NewQueryObject)(struct gl_context *ctx, GLuint id); 712848b8605Smrg void (*DeleteQuery)(struct gl_context *ctx, struct gl_query_object *q); 713848b8605Smrg void (*BeginQuery)(struct gl_context *ctx, struct gl_query_object *q); 714848b8605Smrg void (*QueryCounter)(struct gl_context *ctx, struct gl_query_object *q); 715848b8605Smrg void (*EndQuery)(struct gl_context *ctx, struct gl_query_object *q); 716848b8605Smrg void (*CheckQuery)(struct gl_context *ctx, struct gl_query_object *q); 717848b8605Smrg void (*WaitQuery)(struct gl_context *ctx, struct gl_query_object *q); 718848b8605Smrg /*@}*/ 719848b8605Smrg 720848b8605Smrg /** 721848b8605Smrg * \name Performance monitors 722848b8605Smrg */ 723848b8605Smrg /*@{*/ 724848b8605Smrg struct gl_perf_monitor_object * (*NewPerfMonitor)(struct gl_context *ctx); 725848b8605Smrg void (*DeletePerfMonitor)(struct gl_context *ctx, 726848b8605Smrg struct gl_perf_monitor_object *m); 727848b8605Smrg GLboolean (*BeginPerfMonitor)(struct gl_context *ctx, 728848b8605Smrg struct gl_perf_monitor_object *m); 729848b8605Smrg 730848b8605Smrg /** Stop an active performance monitor, discarding results. */ 731848b8605Smrg void (*ResetPerfMonitor)(struct gl_context *ctx, 732848b8605Smrg struct gl_perf_monitor_object *m); 733848b8605Smrg void (*EndPerfMonitor)(struct gl_context *ctx, 734848b8605Smrg struct gl_perf_monitor_object *m); 735848b8605Smrg GLboolean (*IsPerfMonitorResultAvailable)(struct gl_context *ctx, 736848b8605Smrg struct gl_perf_monitor_object *m); 737848b8605Smrg void (*GetPerfMonitorResult)(struct gl_context *ctx, 738848b8605Smrg struct gl_perf_monitor_object *m, 739848b8605Smrg GLsizei dataSize, 740848b8605Smrg GLuint *data, 741848b8605Smrg GLint *bytesWritten); 742848b8605Smrg /*@}*/ 743848b8605Smrg 744848b8605Smrg 745848b8605Smrg /** 746848b8605Smrg * \name Vertex Array objects 747848b8605Smrg */ 748848b8605Smrg /*@{*/ 749848b8605Smrg struct gl_vertex_array_object * (*NewArrayObject)(struct gl_context *ctx, GLuint id); 750848b8605Smrg void (*DeleteArrayObject)(struct gl_context *ctx, struct gl_vertex_array_object *); 751848b8605Smrg void (*BindArrayObject)(struct gl_context *ctx, struct gl_vertex_array_object *); 752848b8605Smrg /*@}*/ 753848b8605Smrg 754848b8605Smrg /** 755848b8605Smrg * \name GLSL-related functions (ARB extensions and OpenGL 2.x) 756848b8605Smrg */ 757848b8605Smrg /*@{*/ 758848b8605Smrg struct gl_shader *(*NewShader)(struct gl_context *ctx, 759848b8605Smrg GLuint name, GLenum type); 760848b8605Smrg void (*DeleteShader)(struct gl_context *ctx, struct gl_shader *shader); 761848b8605Smrg struct gl_shader_program *(*NewShaderProgram)(struct gl_context *ctx, 762848b8605Smrg GLuint name); 763848b8605Smrg void (*DeleteShaderProgram)(struct gl_context *ctx, 764848b8605Smrg struct gl_shader_program *shProg); 765848b8605Smrg void (*UseProgram)(struct gl_context *ctx, struct gl_shader_program *shProg); 766848b8605Smrg /*@}*/ 767848b8605Smrg 768848b8605Smrg 769848b8605Smrg /** 770848b8605Smrg * \name Support for multiple T&L engines 771848b8605Smrg */ 772848b8605Smrg /*@{*/ 773848b8605Smrg 774848b8605Smrg /** 775848b8605Smrg * Set by the driver-supplied T&L engine. 776848b8605Smrg * 777848b8605Smrg * Set to PRIM_OUTSIDE_BEGIN_END when outside glBegin()/glEnd(). 778848b8605Smrg */ 779848b8605Smrg GLuint CurrentExecPrimitive; 780848b8605Smrg 781848b8605Smrg /** 782848b8605Smrg * Current glBegin state of an in-progress compilation. May be 783848b8605Smrg * GL_POINTS, GL_TRIANGLE_STRIP, etc. or PRIM_OUTSIDE_BEGIN_END 784848b8605Smrg * or PRIM_UNKNOWN. 785848b8605Smrg */ 786848b8605Smrg GLuint CurrentSavePrimitive; 787848b8605Smrg 788848b8605Smrg 789848b8605Smrg#define FLUSH_STORED_VERTICES 0x1 790848b8605Smrg#define FLUSH_UPDATE_CURRENT 0x2 791848b8605Smrg /** 792848b8605Smrg * Set by the driver-supplied T&L engine whenever vertices are buffered 793848b8605Smrg * between glBegin()/glEnd() objects or __struct gl_contextRec::Current 794848b8605Smrg * is not updated. A bitmask of the FLUSH_x values above. 795848b8605Smrg * 796848b8605Smrg * The dd_function_table::FlushVertices call below may be used to resolve 797848b8605Smrg * these conditions. 798848b8605Smrg */ 799848b8605Smrg GLbitfield NeedFlush; 800848b8605Smrg 801848b8605Smrg /** Need to call SaveFlushVertices() upon state change? */ 802848b8605Smrg GLboolean SaveNeedFlush; 803848b8605Smrg 804848b8605Smrg /* Called prior to any of the GLvertexformat functions being 805848b8605Smrg * called. Paired with Driver.FlushVertices(). 806848b8605Smrg */ 807848b8605Smrg void (*BeginVertices)( struct gl_context *ctx ); 808848b8605Smrg 809848b8605Smrg /** 810848b8605Smrg * If inside glBegin()/glEnd(), it should ASSERT(0). Otherwise, if 811848b8605Smrg * FLUSH_STORED_VERTICES bit in \p flags is set flushes any buffered 812848b8605Smrg * vertices, if FLUSH_UPDATE_CURRENT bit is set updates 813848b8605Smrg * __struct gl_contextRec::Current and gl_light_attrib::Material 814848b8605Smrg * 815848b8605Smrg * Note that the default T&L engine never clears the 816848b8605Smrg * FLUSH_UPDATE_CURRENT bit, even after performing the update. 817848b8605Smrg */ 818848b8605Smrg void (*FlushVertices)( struct gl_context *ctx, GLuint flags ); 819848b8605Smrg void (*SaveFlushVertices)( struct gl_context *ctx ); 820848b8605Smrg 821848b8605Smrg /** 822848b8605Smrg * Give the driver the opportunity to hook in its own vtxfmt for 823848b8605Smrg * compiling optimized display lists. This is called on each valid 824848b8605Smrg * glBegin() during list compilation. 825848b8605Smrg */ 826848b8605Smrg GLboolean (*NotifySaveBegin)( struct gl_context *ctx, GLenum mode ); 827848b8605Smrg 828848b8605Smrg /** 829848b8605Smrg * Notify driver that the special derived value _NeedEyeCoords has 830848b8605Smrg * changed. 831848b8605Smrg */ 832848b8605Smrg void (*LightingSpaceChange)( struct gl_context *ctx ); 833848b8605Smrg 834848b8605Smrg /** 835848b8605Smrg * Called by glNewList(). 836848b8605Smrg * 837848b8605Smrg * Let the T&L component know what is going on with display lists 838848b8605Smrg * in time to make changes to dispatch tables, etc. 839848b8605Smrg */ 840848b8605Smrg void (*NewList)( struct gl_context *ctx, GLuint list, GLenum mode ); 841848b8605Smrg /** 842848b8605Smrg * Called by glEndList(). 843848b8605Smrg * 844848b8605Smrg * \sa dd_function_table::NewList. 845848b8605Smrg */ 846848b8605Smrg void (*EndList)( struct gl_context *ctx ); 847848b8605Smrg 848848b8605Smrg /** 849848b8605Smrg * Called by glCallList(s). 850848b8605Smrg * 851848b8605Smrg * Notify the T&L component before and after calling a display list. 852848b8605Smrg */ 853848b8605Smrg void (*BeginCallList)( struct gl_context *ctx, 854848b8605Smrg struct gl_display_list *dlist ); 855848b8605Smrg /** 856848b8605Smrg * Called by glEndCallList(). 857848b8605Smrg * 858848b8605Smrg * \sa dd_function_table::BeginCallList. 859848b8605Smrg */ 860848b8605Smrg void (*EndCallList)( struct gl_context *ctx ); 861848b8605Smrg 862848b8605Smrg /**@}*/ 863848b8605Smrg 864848b8605Smrg /** 865848b8605Smrg * \name GL_ARB_sync interfaces 866848b8605Smrg */ 867848b8605Smrg /*@{*/ 868848b8605Smrg struct gl_sync_object * (*NewSyncObject)(struct gl_context *, GLenum); 869848b8605Smrg void (*FenceSync)(struct gl_context *, struct gl_sync_object *, 870848b8605Smrg GLenum, GLbitfield); 871848b8605Smrg void (*DeleteSyncObject)(struct gl_context *, struct gl_sync_object *); 872848b8605Smrg void (*CheckSync)(struct gl_context *, struct gl_sync_object *); 873848b8605Smrg void (*ClientWaitSync)(struct gl_context *, struct gl_sync_object *, 874848b8605Smrg GLbitfield, GLuint64); 875848b8605Smrg void (*ServerWaitSync)(struct gl_context *, struct gl_sync_object *, 876848b8605Smrg GLbitfield, GLuint64); 877848b8605Smrg /*@}*/ 878848b8605Smrg 879848b8605Smrg /** GL_NV_conditional_render */ 880848b8605Smrg void (*BeginConditionalRender)(struct gl_context *ctx, 881848b8605Smrg struct gl_query_object *q, 882848b8605Smrg GLenum mode); 883848b8605Smrg void (*EndConditionalRender)(struct gl_context *ctx, 884848b8605Smrg struct gl_query_object *q); 885848b8605Smrg 886848b8605Smrg /** 887848b8605Smrg * \name GL_OES_draw_texture interface 888848b8605Smrg */ 889848b8605Smrg /*@{*/ 890848b8605Smrg void (*DrawTex)(struct gl_context *ctx, GLfloat x, GLfloat y, GLfloat z, 891848b8605Smrg GLfloat width, GLfloat height); 892848b8605Smrg /*@}*/ 893848b8605Smrg 894848b8605Smrg /** 895848b8605Smrg * \name GL_OES_EGL_image interface 896848b8605Smrg */ 897848b8605Smrg void (*EGLImageTargetTexture2D)(struct gl_context *ctx, GLenum target, 898848b8605Smrg struct gl_texture_object *texObj, 899848b8605Smrg struct gl_texture_image *texImage, 900848b8605Smrg GLeglImageOES image_handle); 901848b8605Smrg void (*EGLImageTargetRenderbufferStorage)(struct gl_context *ctx, 902848b8605Smrg struct gl_renderbuffer *rb, 903848b8605Smrg void *image_handle); 904848b8605Smrg 905848b8605Smrg /** 906848b8605Smrg * \name GL_EXT_transform_feedback interface 907848b8605Smrg */ 908848b8605Smrg struct gl_transform_feedback_object * 909848b8605Smrg (*NewTransformFeedback)(struct gl_context *ctx, GLuint name); 910848b8605Smrg void (*DeleteTransformFeedback)(struct gl_context *ctx, 911848b8605Smrg struct gl_transform_feedback_object *obj); 912848b8605Smrg void (*BeginTransformFeedback)(struct gl_context *ctx, GLenum mode, 913848b8605Smrg struct gl_transform_feedback_object *obj); 914848b8605Smrg void (*EndTransformFeedback)(struct gl_context *ctx, 915848b8605Smrg struct gl_transform_feedback_object *obj); 916848b8605Smrg void (*PauseTransformFeedback)(struct gl_context *ctx, 917848b8605Smrg struct gl_transform_feedback_object *obj); 918848b8605Smrg void (*ResumeTransformFeedback)(struct gl_context *ctx, 919848b8605Smrg struct gl_transform_feedback_object *obj); 920848b8605Smrg 921848b8605Smrg /** 922848b8605Smrg * Return the number of vertices written to a stream during the last 923848b8605Smrg * Begin/EndTransformFeedback block. 924848b8605Smrg */ 925848b8605Smrg GLsizei (*GetTransformFeedbackVertexCount)(struct gl_context *ctx, 926848b8605Smrg struct gl_transform_feedback_object *obj, 927848b8605Smrg GLuint stream); 928848b8605Smrg 929848b8605Smrg /** 930848b8605Smrg * \name GL_NV_texture_barrier interface 931848b8605Smrg */ 932848b8605Smrg void (*TextureBarrier)(struct gl_context *ctx); 933848b8605Smrg 934848b8605Smrg /** 935848b8605Smrg * \name GL_ARB_sampler_objects 936848b8605Smrg */ 937848b8605Smrg struct gl_sampler_object * (*NewSamplerObject)(struct gl_context *ctx, 938848b8605Smrg GLuint name); 939848b8605Smrg void (*DeleteSamplerObject)(struct gl_context *ctx, 940848b8605Smrg struct gl_sampler_object *samp); 941848b8605Smrg 942848b8605Smrg /** 943848b8605Smrg * \name Return a timestamp in nanoseconds as defined by GL_ARB_timer_query. 944848b8605Smrg * This should be equivalent to glGetInteger64v(GL_TIMESTAMP); 945848b8605Smrg */ 946848b8605Smrg uint64_t (*GetTimestamp)(struct gl_context *ctx); 947848b8605Smrg 948848b8605Smrg /** 949848b8605Smrg * \name GL_ARB_texture_multisample 950848b8605Smrg */ 951848b8605Smrg void (*GetSamplePosition)(struct gl_context *ctx, 952848b8605Smrg struct gl_framebuffer *fb, 953848b8605Smrg GLuint index, 954848b8605Smrg GLfloat *outValue); 955848b8605Smrg 956848b8605Smrg /** 957848b8605Smrg * \name NV_vdpau_interop interface 958848b8605Smrg */ 959848b8605Smrg void (*VDPAUMapSurface)(struct gl_context *ctx, GLenum target, 960848b8605Smrg GLenum access, GLboolean output, 961848b8605Smrg struct gl_texture_object *texObj, 962848b8605Smrg struct gl_texture_image *texImage, 963848b8605Smrg const GLvoid *vdpSurface, GLuint index); 964848b8605Smrg void (*VDPAUUnmapSurface)(struct gl_context *ctx, GLenum target, 965848b8605Smrg GLenum access, GLboolean output, 966848b8605Smrg struct gl_texture_object *texObj, 967848b8605Smrg struct gl_texture_image *texImage, 968848b8605Smrg const GLvoid *vdpSurface, GLuint index); 969848b8605Smrg 970848b8605Smrg /** 971848b8605Smrg * Query reset status for GL_ARB_robustness 972848b8605Smrg * 973848b8605Smrg * Per \c glGetGraphicsResetStatusARB, this function should return a 974848b8605Smrg * non-zero value once after a reset. If a reset is non-atomic, the 975848b8605Smrg * non-zero status should be returned for the duration of the reset. 976848b8605Smrg */ 977848b8605Smrg GLenum (*GetGraphicsResetStatus)(struct gl_context *ctx); 978848b8605Smrg 979848b8605Smrg /** 980848b8605Smrg * \name GL_ARB_shader_image_load_store interface. 981848b8605Smrg */ 982848b8605Smrg /** @{ */ 983848b8605Smrg void (*BindImageTexture)(struct gl_context *ctx, 984848b8605Smrg struct gl_image_unit *unit, 985848b8605Smrg struct gl_texture_object *texObj, 986848b8605Smrg GLint level, GLboolean layered, GLint layer, 987848b8605Smrg GLenum access, GLenum format); 988848b8605Smrg 989848b8605Smrg void (*MemoryBarrier)(struct gl_context *ctx, GLbitfield barriers); 990848b8605Smrg /** @} */ 991848b8605Smrg}; 992848b8605Smrg 993848b8605Smrg 994848b8605Smrg/** 995848b8605Smrg * Per-vertex functions. 996848b8605Smrg * 997848b8605Smrg * These are the functions which can appear between glBegin and glEnd. 998848b8605Smrg * Depending on whether we're inside or outside a glBegin/End pair 999848b8605Smrg * and whether we're in immediate mode or building a display list, these 1000848b8605Smrg * functions behave differently. This structure allows us to switch 1001848b8605Smrg * between those modes more easily. 1002848b8605Smrg * 1003848b8605Smrg * Generally, these pointers point to functions in the VBO module. 1004848b8605Smrg */ 1005848b8605Smrgtypedef struct { 1006848b8605Smrg void (GLAPIENTRYP ArrayElement)( GLint ); 1007848b8605Smrg void (GLAPIENTRYP Color3f)( GLfloat, GLfloat, GLfloat ); 1008848b8605Smrg void (GLAPIENTRYP Color3fv)( const GLfloat * ); 1009848b8605Smrg void (GLAPIENTRYP Color4f)( GLfloat, GLfloat, GLfloat, GLfloat ); 1010848b8605Smrg void (GLAPIENTRYP Color4fv)( const GLfloat * ); 1011848b8605Smrg void (GLAPIENTRYP EdgeFlag)( GLboolean ); 1012848b8605Smrg void (GLAPIENTRYP EvalCoord1f)( GLfloat ); 1013848b8605Smrg void (GLAPIENTRYP EvalCoord1fv)( const GLfloat * ); 1014848b8605Smrg void (GLAPIENTRYP EvalCoord2f)( GLfloat, GLfloat ); 1015848b8605Smrg void (GLAPIENTRYP EvalCoord2fv)( const GLfloat * ); 1016848b8605Smrg void (GLAPIENTRYP EvalPoint1)( GLint ); 1017848b8605Smrg void (GLAPIENTRYP EvalPoint2)( GLint, GLint ); 1018848b8605Smrg void (GLAPIENTRYP FogCoordfEXT)( GLfloat ); 1019848b8605Smrg void (GLAPIENTRYP FogCoordfvEXT)( const GLfloat * ); 1020848b8605Smrg void (GLAPIENTRYP Indexf)( GLfloat ); 1021848b8605Smrg void (GLAPIENTRYP Indexfv)( const GLfloat * ); 1022848b8605Smrg void (GLAPIENTRYP Materialfv)( GLenum face, GLenum pname, const GLfloat * ); 1023848b8605Smrg void (GLAPIENTRYP MultiTexCoord1fARB)( GLenum, GLfloat ); 1024848b8605Smrg void (GLAPIENTRYP MultiTexCoord1fvARB)( GLenum, const GLfloat * ); 1025848b8605Smrg void (GLAPIENTRYP MultiTexCoord2fARB)( GLenum, GLfloat, GLfloat ); 1026848b8605Smrg void (GLAPIENTRYP MultiTexCoord2fvARB)( GLenum, const GLfloat * ); 1027848b8605Smrg void (GLAPIENTRYP MultiTexCoord3fARB)( GLenum, GLfloat, GLfloat, GLfloat ); 1028848b8605Smrg void (GLAPIENTRYP MultiTexCoord3fvARB)( GLenum, const GLfloat * ); 1029848b8605Smrg void (GLAPIENTRYP MultiTexCoord4fARB)( GLenum, GLfloat, GLfloat, GLfloat, GLfloat ); 1030848b8605Smrg void (GLAPIENTRYP MultiTexCoord4fvARB)( GLenum, const GLfloat * ); 1031848b8605Smrg void (GLAPIENTRYP Normal3f)( GLfloat, GLfloat, GLfloat ); 1032848b8605Smrg void (GLAPIENTRYP Normal3fv)( const GLfloat * ); 1033848b8605Smrg void (GLAPIENTRYP SecondaryColor3fEXT)( GLfloat, GLfloat, GLfloat ); 1034848b8605Smrg void (GLAPIENTRYP SecondaryColor3fvEXT)( const GLfloat * ); 1035848b8605Smrg void (GLAPIENTRYP TexCoord1f)( GLfloat ); 1036848b8605Smrg void (GLAPIENTRYP TexCoord1fv)( const GLfloat * ); 1037848b8605Smrg void (GLAPIENTRYP TexCoord2f)( GLfloat, GLfloat ); 1038848b8605Smrg void (GLAPIENTRYP TexCoord2fv)( const GLfloat * ); 1039848b8605Smrg void (GLAPIENTRYP TexCoord3f)( GLfloat, GLfloat, GLfloat ); 1040848b8605Smrg void (GLAPIENTRYP TexCoord3fv)( const GLfloat * ); 1041848b8605Smrg void (GLAPIENTRYP TexCoord4f)( GLfloat, GLfloat, GLfloat, GLfloat ); 1042848b8605Smrg void (GLAPIENTRYP TexCoord4fv)( const GLfloat * ); 1043848b8605Smrg void (GLAPIENTRYP Vertex2f)( GLfloat, GLfloat ); 1044848b8605Smrg void (GLAPIENTRYP Vertex2fv)( const GLfloat * ); 1045848b8605Smrg void (GLAPIENTRYP Vertex3f)( GLfloat, GLfloat, GLfloat ); 1046848b8605Smrg void (GLAPIENTRYP Vertex3fv)( const GLfloat * ); 1047848b8605Smrg void (GLAPIENTRYP Vertex4f)( GLfloat, GLfloat, GLfloat, GLfloat ); 1048848b8605Smrg void (GLAPIENTRYP Vertex4fv)( const GLfloat * ); 1049848b8605Smrg void (GLAPIENTRYP CallList)( GLuint ); 1050848b8605Smrg void (GLAPIENTRYP CallLists)( GLsizei, GLenum, const GLvoid * ); 1051848b8605Smrg void (GLAPIENTRYP Begin)( GLenum ); 1052848b8605Smrg void (GLAPIENTRYP End)( void ); 1053848b8605Smrg void (GLAPIENTRYP PrimitiveRestartNV)( void ); 1054848b8605Smrg /* Originally for GL_NV_vertex_program, now used only dlist.c and friends */ 1055848b8605Smrg void (GLAPIENTRYP VertexAttrib1fNV)( GLuint index, GLfloat x ); 1056848b8605Smrg void (GLAPIENTRYP VertexAttrib1fvNV)( GLuint index, const GLfloat *v ); 1057848b8605Smrg void (GLAPIENTRYP VertexAttrib2fNV)( GLuint index, GLfloat x, GLfloat y ); 1058848b8605Smrg void (GLAPIENTRYP VertexAttrib2fvNV)( GLuint index, const GLfloat *v ); 1059848b8605Smrg void (GLAPIENTRYP VertexAttrib3fNV)( GLuint index, GLfloat x, GLfloat y, GLfloat z ); 1060848b8605Smrg void (GLAPIENTRYP VertexAttrib3fvNV)( GLuint index, const GLfloat *v ); 1061848b8605Smrg void (GLAPIENTRYP VertexAttrib4fNV)( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w ); 1062848b8605Smrg void (GLAPIENTRYP VertexAttrib4fvNV)( GLuint index, const GLfloat *v ); 1063848b8605Smrg /* GL_ARB_vertex_program */ 1064848b8605Smrg void (GLAPIENTRYP VertexAttrib1fARB)( GLuint index, GLfloat x ); 1065848b8605Smrg void (GLAPIENTRYP VertexAttrib1fvARB)( GLuint index, const GLfloat *v ); 1066848b8605Smrg void (GLAPIENTRYP VertexAttrib2fARB)( GLuint index, GLfloat x, GLfloat y ); 1067848b8605Smrg void (GLAPIENTRYP VertexAttrib2fvARB)( GLuint index, const GLfloat *v ); 1068848b8605Smrg void (GLAPIENTRYP VertexAttrib3fARB)( GLuint index, GLfloat x, GLfloat y, GLfloat z ); 1069848b8605Smrg void (GLAPIENTRYP VertexAttrib3fvARB)( GLuint index, const GLfloat *v ); 1070848b8605Smrg void (GLAPIENTRYP VertexAttrib4fARB)( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w ); 1071848b8605Smrg void (GLAPIENTRYP VertexAttrib4fvARB)( GLuint index, const GLfloat *v ); 1072848b8605Smrg 1073848b8605Smrg /* GL_EXT_gpu_shader4 / GL 3.0 */ 1074848b8605Smrg void (GLAPIENTRYP VertexAttribI1i)( GLuint index, GLint x); 1075848b8605Smrg void (GLAPIENTRYP VertexAttribI2i)( GLuint index, GLint x, GLint y); 1076848b8605Smrg void (GLAPIENTRYP VertexAttribI3i)( GLuint index, GLint x, GLint y, GLint z); 1077848b8605Smrg void (GLAPIENTRYP VertexAttribI4i)( GLuint index, GLint x, GLint y, GLint z, GLint w); 1078848b8605Smrg void (GLAPIENTRYP VertexAttribI2iv)( GLuint index, const GLint *v); 1079848b8605Smrg void (GLAPIENTRYP VertexAttribI3iv)( GLuint index, const GLint *v); 1080848b8605Smrg void (GLAPIENTRYP VertexAttribI4iv)( GLuint index, const GLint *v); 1081848b8605Smrg 1082848b8605Smrg void (GLAPIENTRYP VertexAttribI1ui)( GLuint index, GLuint x); 1083848b8605Smrg void (GLAPIENTRYP VertexAttribI2ui)( GLuint index, GLuint x, GLuint y); 1084848b8605Smrg void (GLAPIENTRYP VertexAttribI3ui)( GLuint index, GLuint x, GLuint y, GLuint z); 1085848b8605Smrg void (GLAPIENTRYP VertexAttribI4ui)( GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); 1086848b8605Smrg void (GLAPIENTRYP VertexAttribI2uiv)( GLuint index, const GLuint *v); 1087848b8605Smrg void (GLAPIENTRYP VertexAttribI3uiv)( GLuint index, const GLuint *v); 1088848b8605Smrg void (GLAPIENTRYP VertexAttribI4uiv)( GLuint index, const GLuint *v); 1089848b8605Smrg 1090848b8605Smrg /* GL_ARB_vertex_type_10_10_10_2_rev / GL3.3 */ 1091848b8605Smrg void (GLAPIENTRYP VertexP2ui)( GLenum type, GLuint value ); 1092848b8605Smrg void (GLAPIENTRYP VertexP2uiv)( GLenum type, const GLuint *value); 1093848b8605Smrg 1094848b8605Smrg void (GLAPIENTRYP VertexP3ui)( GLenum type, GLuint value ); 1095848b8605Smrg void (GLAPIENTRYP VertexP3uiv)( GLenum type, const GLuint *value); 1096848b8605Smrg 1097848b8605Smrg void (GLAPIENTRYP VertexP4ui)( GLenum type, GLuint value ); 1098848b8605Smrg void (GLAPIENTRYP VertexP4uiv)( GLenum type, const GLuint *value); 1099848b8605Smrg 1100848b8605Smrg void (GLAPIENTRYP TexCoordP1ui)( GLenum type, GLuint coords ); 1101848b8605Smrg void (GLAPIENTRYP TexCoordP1uiv)( GLenum type, const GLuint *coords ); 1102848b8605Smrg 1103848b8605Smrg void (GLAPIENTRYP TexCoordP2ui)( GLenum type, GLuint coords ); 1104848b8605Smrg void (GLAPIENTRYP TexCoordP2uiv)( GLenum type, const GLuint *coords ); 1105848b8605Smrg 1106848b8605Smrg void (GLAPIENTRYP TexCoordP3ui)( GLenum type, GLuint coords ); 1107848b8605Smrg void (GLAPIENTRYP TexCoordP3uiv)( GLenum type, const GLuint *coords ); 1108848b8605Smrg 1109848b8605Smrg void (GLAPIENTRYP TexCoordP4ui)( GLenum type, GLuint coords ); 1110848b8605Smrg void (GLAPIENTRYP TexCoordP4uiv)( GLenum type, const GLuint *coords ); 1111848b8605Smrg 1112848b8605Smrg void (GLAPIENTRYP MultiTexCoordP1ui)( GLenum texture, GLenum type, GLuint coords ); 1113848b8605Smrg void (GLAPIENTRYP MultiTexCoordP1uiv)( GLenum texture, GLenum type, const GLuint *coords ); 1114848b8605Smrg void (GLAPIENTRYP MultiTexCoordP2ui)( GLenum texture, GLenum type, GLuint coords ); 1115848b8605Smrg void (GLAPIENTRYP MultiTexCoordP2uiv)( GLenum texture, GLenum type, const GLuint *coords ); 1116848b8605Smrg void (GLAPIENTRYP MultiTexCoordP3ui)( GLenum texture, GLenum type, GLuint coords ); 1117848b8605Smrg void (GLAPIENTRYP MultiTexCoordP3uiv)( GLenum texture, GLenum type, const GLuint *coords ); 1118848b8605Smrg void (GLAPIENTRYP MultiTexCoordP4ui)( GLenum texture, GLenum type, GLuint coords ); 1119848b8605Smrg void (GLAPIENTRYP MultiTexCoordP4uiv)( GLenum texture, GLenum type, const GLuint *coords ); 1120848b8605Smrg 1121848b8605Smrg void (GLAPIENTRYP NormalP3ui)( GLenum type, GLuint coords ); 1122848b8605Smrg void (GLAPIENTRYP NormalP3uiv)( GLenum type, const GLuint *coords ); 1123848b8605Smrg 1124848b8605Smrg void (GLAPIENTRYP ColorP3ui)( GLenum type, GLuint color ); 1125848b8605Smrg void (GLAPIENTRYP ColorP3uiv)( GLenum type, const GLuint *color ); 1126848b8605Smrg 1127848b8605Smrg void (GLAPIENTRYP ColorP4ui)( GLenum type, GLuint color ); 1128848b8605Smrg void (GLAPIENTRYP ColorP4uiv)( GLenum type, const GLuint *color ); 1129848b8605Smrg 1130848b8605Smrg void (GLAPIENTRYP SecondaryColorP3ui)( GLenum type, GLuint color ); 1131848b8605Smrg void (GLAPIENTRYP SecondaryColorP3uiv)( GLenum type, const GLuint *color ); 1132848b8605Smrg 1133848b8605Smrg void (GLAPIENTRYP VertexAttribP1ui)( GLuint index, GLenum type, 1134848b8605Smrg GLboolean normalized, GLuint value); 1135848b8605Smrg void (GLAPIENTRYP VertexAttribP2ui)( GLuint index, GLenum type, 1136848b8605Smrg GLboolean normalized, GLuint value); 1137848b8605Smrg void (GLAPIENTRYP VertexAttribP3ui)( GLuint index, GLenum type, 1138848b8605Smrg GLboolean normalized, GLuint value); 1139848b8605Smrg void (GLAPIENTRYP VertexAttribP4ui)( GLuint index, GLenum type, 1140848b8605Smrg GLboolean normalized, GLuint value); 1141848b8605Smrg void (GLAPIENTRYP VertexAttribP1uiv)( GLuint index, GLenum type, 1142848b8605Smrg GLboolean normalized, 1143848b8605Smrg const GLuint *value); 1144848b8605Smrg void (GLAPIENTRYP VertexAttribP2uiv)( GLuint index, GLenum type, 1145848b8605Smrg GLboolean normalized, 1146848b8605Smrg const GLuint *value); 1147848b8605Smrg void (GLAPIENTRYP VertexAttribP3uiv)( GLuint index, GLenum type, 1148848b8605Smrg GLboolean normalized, 1149848b8605Smrg const GLuint *value); 1150848b8605Smrg void (GLAPIENTRYP VertexAttribP4uiv)( GLuint index, GLenum type, 1151848b8605Smrg GLboolean normalized, 1152848b8605Smrg const GLuint *value); 1153848b8605Smrg} GLvertexformat; 1154848b8605Smrg 1155848b8605Smrg 1156848b8605Smrg#endif /* DD_INCLUDED */ 1157