debug.c revision 848b8605
1/* 2 * Mesa 3-D graphics library 3 * 4 * Copyright (C) 1999-2005 Brian Paul All Rights Reserved. 5 * Copyright (C) 2009 VMware, Inc. All Rights Reserved. 6 * 7 * Permission is hereby granted, free of charge, to any person obtaining a 8 * copy of this software and associated documentation files (the "Software"), 9 * to deal in the Software without restriction, including without limitation 10 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 11 * and/or sell copies of the Software, and to permit persons to whom the 12 * Software is furnished to do so, subject to the following conditions: 13 * 14 * The above copyright notice and this permission notice shall be included 15 * in all copies or substantial portions of the Software. 16 * 17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR 21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, 22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR 23 * OTHER DEALINGS IN THE SOFTWARE. 24 */ 25 26#include "mtypes.h" 27#include "attrib.h" 28#include "colormac.h" 29#include "enums.h" 30#include "formats.h" 31#include "hash.h" 32#include "imports.h" 33#include "debug.h" 34#include "get.h" 35#include "pixelstore.h" 36#include "readpix.h" 37#include "texobj.h" 38 39 40static const char * 41tex_target_name(GLenum tgt) 42{ 43 static const struct { 44 GLenum target; 45 const char *name; 46 } tex_targets[] = { 47 { GL_TEXTURE_1D, "GL_TEXTURE_1D" }, 48 { GL_TEXTURE_2D, "GL_TEXTURE_2D" }, 49 { GL_TEXTURE_3D, "GL_TEXTURE_3D" }, 50 { GL_TEXTURE_CUBE_MAP, "GL_TEXTURE_CUBE_MAP" }, 51 { GL_TEXTURE_RECTANGLE, "GL_TEXTURE_RECTANGLE" }, 52 { GL_TEXTURE_1D_ARRAY_EXT, "GL_TEXTURE_1D_ARRAY" }, 53 { GL_TEXTURE_2D_ARRAY_EXT, "GL_TEXTURE_2D_ARRAY" }, 54 { GL_TEXTURE_CUBE_MAP_ARRAY, "GL_TEXTURE_CUBE_MAP_ARRAY" }, 55 { GL_TEXTURE_BUFFER, "GL_TEXTURE_BUFFER" }, 56 { GL_TEXTURE_2D_MULTISAMPLE, "GL_TEXTURE_2D_MULTISAMPLE" }, 57 { GL_TEXTURE_2D_MULTISAMPLE_ARRAY, "GL_TEXTURE_2D_MULTISAMPLE_ARRAY" }, 58 { GL_TEXTURE_EXTERNAL_OES, "GL_TEXTURE_EXTERNAL_OES" } 59 }; 60 GLuint i; 61 STATIC_ASSERT(Elements(tex_targets) == NUM_TEXTURE_TARGETS); 62 for (i = 0; i < Elements(tex_targets); i++) { 63 if (tex_targets[i].target == tgt) 64 return tex_targets[i].name; 65 } 66 return "UNKNOWN TEX TARGET"; 67} 68 69 70void 71_mesa_print_state( const char *msg, GLuint state ) 72{ 73 _mesa_debug(NULL, 74 "%s: (0x%x) %s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s\n", 75 msg, 76 state, 77 (state & _NEW_MODELVIEW) ? "ctx->ModelView, " : "", 78 (state & _NEW_PROJECTION) ? "ctx->Projection, " : "", 79 (state & _NEW_TEXTURE_MATRIX) ? "ctx->TextureMatrix, " : "", 80 (state & _NEW_COLOR) ? "ctx->Color, " : "", 81 (state & _NEW_DEPTH) ? "ctx->Depth, " : "", 82 (state & _NEW_EVAL) ? "ctx->Eval/EvalMap, " : "", 83 (state & _NEW_FOG) ? "ctx->Fog, " : "", 84 (state & _NEW_HINT) ? "ctx->Hint, " : "", 85 (state & _NEW_LIGHT) ? "ctx->Light, " : "", 86 (state & _NEW_LINE) ? "ctx->Line, " : "", 87 (state & _NEW_PIXEL) ? "ctx->Pixel, " : "", 88 (state & _NEW_POINT) ? "ctx->Point, " : "", 89 (state & _NEW_POLYGON) ? "ctx->Polygon, " : "", 90 (state & _NEW_POLYGONSTIPPLE) ? "ctx->PolygonStipple, " : "", 91 (state & _NEW_SCISSOR) ? "ctx->Scissor, " : "", 92 (state & _NEW_STENCIL) ? "ctx->Stencil, " : "", 93 (state & _NEW_TEXTURE) ? "ctx->Texture, " : "", 94 (state & _NEW_TRANSFORM) ? "ctx->Transform, " : "", 95 (state & _NEW_VIEWPORT) ? "ctx->Viewport, " : "", 96 (state & _NEW_ARRAY) ? "ctx->Array, " : "", 97 (state & _NEW_RENDERMODE) ? "ctx->RenderMode, " : "", 98 (state & _NEW_BUFFERS) ? "ctx->Visual, ctx->DrawBuffer,, " : ""); 99} 100 101 102 103/** 104 * Print information about this Mesa version and build options. 105 */ 106void _mesa_print_info( struct gl_context *ctx ) 107{ 108 _mesa_debug(NULL, "Mesa GL_VERSION = %s\n", 109 (char *) _mesa_GetString(GL_VERSION)); 110 _mesa_debug(NULL, "Mesa GL_RENDERER = %s\n", 111 (char *) _mesa_GetString(GL_RENDERER)); 112 _mesa_debug(NULL, "Mesa GL_VENDOR = %s\n", 113 (char *) _mesa_GetString(GL_VENDOR)); 114 115 /* use ctx as GL_EXTENSIONS will not work on 3.0 or higher 116 * core contexts. 117 */ 118 _mesa_debug(NULL, "Mesa GL_EXTENSIONS = %s\n", ctx->Extensions.String); 119 120#if defined(THREADS) 121 _mesa_debug(NULL, "Mesa thread-safe: YES\n"); 122#else 123 _mesa_debug(NULL, "Mesa thread-safe: NO\n"); 124#endif 125#if defined(USE_X86_ASM) 126 _mesa_debug(NULL, "Mesa x86-optimized: YES\n"); 127#else 128 _mesa_debug(NULL, "Mesa x86-optimized: NO\n"); 129#endif 130#if defined(USE_SPARC_ASM) 131 _mesa_debug(NULL, "Mesa sparc-optimized: YES\n"); 132#else 133 _mesa_debug(NULL, "Mesa sparc-optimized: NO\n"); 134#endif 135} 136 137 138/** 139 * Set verbose logging flags. When these flags are set, GL API calls 140 * in the various categories will be printed to stderr. 141 * \param str a comma-separated list of keywords 142 */ 143static void 144set_verbose_flags(const char *str) 145{ 146#ifdef DEBUG 147 struct option { 148 const char *name; 149 GLbitfield flag; 150 }; 151 static const struct option opts[] = { 152 { "varray", VERBOSE_VARRAY }, 153 { "tex", VERBOSE_TEXTURE }, 154 { "mat", VERBOSE_MATERIAL }, 155 { "pipe", VERBOSE_PIPELINE }, 156 { "driver", VERBOSE_DRIVER }, 157 { "state", VERBOSE_STATE }, 158 { "api", VERBOSE_API }, 159 { "list", VERBOSE_DISPLAY_LIST }, 160 { "lighting", VERBOSE_LIGHTING }, 161 { "disassem", VERBOSE_DISASSEM }, 162 { "draw", VERBOSE_DRAW }, 163 { "swap", VERBOSE_SWAPBUFFERS } 164 }; 165 GLuint i; 166 167 if (!str) 168 return; 169 170 MESA_VERBOSE = 0x0; 171 for (i = 0; i < Elements(opts); i++) { 172 if (strstr(str, opts[i].name) || strcmp(str, "all") == 0) 173 MESA_VERBOSE |= opts[i].flag; 174 } 175#endif 176} 177 178 179/** 180 * Set debugging flags. When these flags are set, Mesa will do additional 181 * debug checks or actions. 182 * \param str a comma-separated list of keywords 183 */ 184static void 185set_debug_flags(const char *str) 186{ 187#ifdef DEBUG 188 struct option { 189 const char *name; 190 GLbitfield flag; 191 }; 192 static const struct option opts[] = { 193 { "silent", DEBUG_SILENT }, /* turn off debug messages */ 194 { "flush", DEBUG_ALWAYS_FLUSH }, /* flush after each drawing command */ 195 { "incomplete_tex", DEBUG_INCOMPLETE_TEXTURE }, 196 { "incomplete_fbo", DEBUG_INCOMPLETE_FBO } 197 }; 198 GLuint i; 199 200 if (!str) 201 return; 202 203 MESA_DEBUG_FLAGS = 0x0; 204 for (i = 0; i < Elements(opts); i++) { 205 if (strstr(str, opts[i].name)) 206 MESA_DEBUG_FLAGS |= opts[i].flag; 207 } 208#endif 209} 210 211 212/** 213 * Initialize debugging variables from env vars. 214 */ 215void 216_mesa_init_debug( struct gl_context *ctx ) 217{ 218 set_debug_flags(_mesa_getenv("MESA_DEBUG")); 219 set_verbose_flags(_mesa_getenv("MESA_VERBOSE")); 220} 221 222 223/* 224 * Write ppm file 225 */ 226static void 227write_ppm(const char *filename, const GLubyte *buffer, int width, int height, 228 int comps, int rcomp, int gcomp, int bcomp, GLboolean invert) 229{ 230 FILE *f = fopen( filename, "w" ); 231 if (f) { 232 int x, y; 233 const GLubyte *ptr = buffer; 234 fprintf(f,"P6\n"); 235 fprintf(f,"# ppm-file created by osdemo.c\n"); 236 fprintf(f,"%i %i\n", width,height); 237 fprintf(f,"255\n"); 238 fclose(f); 239 f = fopen( filename, "ab" ); /* reopen in binary append mode */ 240 for (y=0; y < height; y++) { 241 for (x = 0; x < width; x++) { 242 int yy = invert ? (height - 1 - y) : y; 243 int i = (yy * width + x) * comps; 244 fputc(ptr[i+rcomp], f); /* write red */ 245 fputc(ptr[i+gcomp], f); /* write green */ 246 fputc(ptr[i+bcomp], f); /* write blue */ 247 } 248 } 249 fclose(f); 250 } 251 else { 252 fprintf(stderr, "Unable to create %s in write_ppm()\n", filename); 253 } 254} 255 256 257/** 258 * Write a texture image to a ppm file. 259 * \param face cube face in [0,5] 260 * \param level mipmap level 261 */ 262static void 263write_texture_image(struct gl_texture_object *texObj, 264 GLuint face, GLuint level) 265{ 266 struct gl_texture_image *img = texObj->Image[face][level]; 267 if (img) { 268 GET_CURRENT_CONTEXT(ctx); 269 struct gl_pixelstore_attrib store; 270 GLubyte *buffer; 271 char s[100]; 272 273 buffer = malloc(img->Width * img->Height 274 * img->Depth * 4); 275 276 store = ctx->Pack; /* save */ 277 ctx->Pack = ctx->DefaultPacking; 278 279 ctx->Driver.GetTexImage(ctx, GL_RGBA, GL_UNSIGNED_BYTE, buffer, img); 280 281 /* make filename */ 282 _mesa_snprintf(s, sizeof(s), "/tmp/tex%u.l%u.f%u.ppm", texObj->Name, level, face); 283 284 printf(" Writing image level %u to %s\n", level, s); 285 write_ppm(s, buffer, img->Width, img->Height, 4, 0, 1, 2, GL_FALSE); 286 287 ctx->Pack = store; /* restore */ 288 289 free(buffer); 290 } 291} 292 293 294/** 295 * Write renderbuffer image to a ppm file. 296 */ 297void 298_mesa_write_renderbuffer_image(const struct gl_renderbuffer *rb) 299{ 300 GET_CURRENT_CONTEXT(ctx); 301 GLubyte *buffer; 302 char s[100]; 303 GLenum format, type; 304 305 if (rb->_BaseFormat == GL_RGB || 306 rb->_BaseFormat == GL_RGBA) { 307 format = GL_RGBA; 308 type = GL_UNSIGNED_BYTE; 309 } 310 else if (rb->_BaseFormat == GL_DEPTH_STENCIL) { 311 format = GL_DEPTH_STENCIL; 312 type = GL_UNSIGNED_INT_24_8; 313 } 314 else { 315 _mesa_debug(NULL, 316 "Unsupported BaseFormat 0x%x in " 317 "_mesa_write_renderbuffer_image()\n", 318 rb->_BaseFormat); 319 return; 320 } 321 322 buffer = malloc(rb->Width * rb->Height * 4); 323 324 ctx->Driver.ReadPixels(ctx, 0, 0, rb->Width, rb->Height, 325 format, type, &ctx->DefaultPacking, buffer); 326 327 /* make filename */ 328 _mesa_snprintf(s, sizeof(s), "/tmp/renderbuffer%u.ppm", rb->Name); 329 _mesa_snprintf(s, sizeof(s), "C:\\renderbuffer%u.ppm", rb->Name); 330 331 printf(" Writing renderbuffer image to %s\n", s); 332 333 _mesa_debug(NULL, " Writing renderbuffer image to %s\n", s); 334 335 write_ppm(s, buffer, rb->Width, rb->Height, 4, 0, 1, 2, GL_TRUE); 336 337 free(buffer); 338} 339 340 341/** How many texture images (mipmap levels, faces) to write to files */ 342#define WRITE_NONE 0 343#define WRITE_ONE 1 344#define WRITE_ALL 2 345 346static GLuint WriteImages; 347 348 349static void 350dump_texture(struct gl_texture_object *texObj, GLuint writeImages) 351{ 352 const GLuint numFaces = texObj->Target == GL_TEXTURE_CUBE_MAP ? 6 : 1; 353 GLboolean written = GL_FALSE; 354 GLuint i, j; 355 356 printf("Texture %u\n", texObj->Name); 357 printf(" Target %s\n", tex_target_name(texObj->Target)); 358 for (i = 0; i < MAX_TEXTURE_LEVELS; i++) { 359 for (j = 0; j < numFaces; j++) { 360 struct gl_texture_image *texImg = texObj->Image[j][i]; 361 if (texImg) { 362 printf(" Face %u level %u: %d x %d x %d, format %s\n", 363 j, i, 364 texImg->Width, texImg->Height, texImg->Depth, 365 _mesa_get_format_name(texImg->TexFormat)); 366 if (writeImages == WRITE_ALL || 367 (writeImages == WRITE_ONE && !written)) { 368 write_texture_image(texObj, j, i); 369 written = GL_TRUE; 370 } 371 } 372 } 373 } 374} 375 376 377/** 378 * Dump a single texture. 379 */ 380void 381_mesa_dump_texture(GLuint texture, GLuint writeImages) 382{ 383 GET_CURRENT_CONTEXT(ctx); 384 struct gl_texture_object *texObj = _mesa_lookup_texture(ctx, texture); 385 if (texObj) { 386 dump_texture(texObj, writeImages); 387 } 388} 389 390 391static void 392dump_texture_cb(GLuint id, void *data, void *userData) 393{ 394 struct gl_texture_object *texObj = (struct gl_texture_object *) data; 395 (void) userData; 396 dump_texture(texObj, WriteImages); 397} 398 399 400/** 401 * Print basic info about all texture objext to stdout. 402 * If dumpImages is true, write PPM of level[0] image to a file. 403 */ 404void 405_mesa_dump_textures(GLuint writeImages) 406{ 407 GET_CURRENT_CONTEXT(ctx); 408 WriteImages = writeImages; 409 _mesa_HashWalk(ctx->Shared->TexObjects, dump_texture_cb, ctx); 410} 411 412 413static void 414dump_renderbuffer(const struct gl_renderbuffer *rb, GLboolean writeImage) 415{ 416 printf("Renderbuffer %u: %u x %u IntFormat = %s\n", 417 rb->Name, rb->Width, rb->Height, 418 _mesa_lookup_enum_by_nr(rb->InternalFormat)); 419 if (writeImage) { 420 _mesa_write_renderbuffer_image(rb); 421 } 422} 423 424 425static void 426dump_renderbuffer_cb(GLuint id, void *data, void *userData) 427{ 428 const struct gl_renderbuffer *rb = (const struct gl_renderbuffer *) data; 429 (void) userData; 430 dump_renderbuffer(rb, WriteImages); 431} 432 433 434/** 435 * Print basic info about all renderbuffers to stdout. 436 * If dumpImages is true, write PPM of level[0] image to a file. 437 */ 438void 439_mesa_dump_renderbuffers(GLboolean writeImages) 440{ 441 GET_CURRENT_CONTEXT(ctx); 442 WriteImages = writeImages; 443 _mesa_HashWalk(ctx->Shared->RenderBuffers, dump_renderbuffer_cb, ctx); 444} 445 446 447 448void 449_mesa_dump_color_buffer(const char *filename) 450{ 451 GET_CURRENT_CONTEXT(ctx); 452 const GLuint w = ctx->DrawBuffer->Width; 453 const GLuint h = ctx->DrawBuffer->Height; 454 GLubyte *buf; 455 456 buf = malloc(w * h * 4); 457 458 _mesa_PushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT); 459 _mesa_PixelStorei(GL_PACK_ALIGNMENT, 1); 460 _mesa_PixelStorei(GL_PACK_INVERT_MESA, GL_TRUE); 461 462 _mesa_ReadPixels(0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, buf); 463 464 printf("ReadBuffer %p 0x%x DrawBuffer %p 0x%x\n", 465 (void *) ctx->ReadBuffer->_ColorReadBuffer, 466 ctx->ReadBuffer->ColorReadBuffer, 467 (void *) ctx->DrawBuffer->_ColorDrawBuffers[0], 468 ctx->DrawBuffer->ColorDrawBuffer[0]); 469 printf("Writing %d x %d color buffer to %s\n", w, h, filename); 470 write_ppm(filename, buf, w, h, 4, 0, 1, 2, GL_TRUE); 471 472 _mesa_PopClientAttrib(); 473 474 free(buf); 475} 476 477 478void 479_mesa_dump_depth_buffer(const char *filename) 480{ 481 GET_CURRENT_CONTEXT(ctx); 482 const GLuint w = ctx->DrawBuffer->Width; 483 const GLuint h = ctx->DrawBuffer->Height; 484 GLuint *buf; 485 GLubyte *buf2; 486 GLuint i; 487 488 buf = malloc(w * h * 4); /* 4 bpp */ 489 buf2 = malloc(w * h * 3); /* 3 bpp */ 490 491 _mesa_PushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT); 492 _mesa_PixelStorei(GL_PACK_ALIGNMENT, 1); 493 _mesa_PixelStorei(GL_PACK_INVERT_MESA, GL_TRUE); 494 495 _mesa_ReadPixels(0, 0, w, h, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, buf); 496 497 /* spread 24 bits of Z across R, G, B */ 498 for (i = 0; i < w * h; i++) { 499 buf2[i*3+0] = (buf[i] >> 24) & 0xff; 500 buf2[i*3+1] = (buf[i] >> 16) & 0xff; 501 buf2[i*3+2] = (buf[i] >> 8) & 0xff; 502 } 503 504 printf("Writing %d x %d depth buffer to %s\n", w, h, filename); 505 write_ppm(filename, buf2, w, h, 3, 0, 1, 2, GL_TRUE); 506 507 _mesa_PopClientAttrib(); 508 509 free(buf); 510 free(buf2); 511} 512 513 514void 515_mesa_dump_stencil_buffer(const char *filename) 516{ 517 GET_CURRENT_CONTEXT(ctx); 518 const GLuint w = ctx->DrawBuffer->Width; 519 const GLuint h = ctx->DrawBuffer->Height; 520 GLubyte *buf; 521 GLubyte *buf2; 522 GLuint i; 523 524 buf = malloc(w * h); /* 1 bpp */ 525 buf2 = malloc(w * h * 3); /* 3 bpp */ 526 527 _mesa_PushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT); 528 _mesa_PixelStorei(GL_PACK_ALIGNMENT, 1); 529 _mesa_PixelStorei(GL_PACK_INVERT_MESA, GL_TRUE); 530 531 _mesa_ReadPixels(0, 0, w, h, GL_STENCIL_INDEX, GL_UNSIGNED_BYTE, buf); 532 533 for (i = 0; i < w * h; i++) { 534 buf2[i*3+0] = buf[i]; 535 buf2[i*3+1] = (buf[i] & 127) * 2; 536 buf2[i*3+2] = (buf[i] - 128) * 2; 537 } 538 539 printf("Writing %d x %d stencil buffer to %s\n", w, h, filename); 540 write_ppm(filename, buf2, w, h, 3, 0, 1, 2, GL_TRUE); 541 542 _mesa_PopClientAttrib(); 543 544 free(buf); 545 free(buf2); 546} 547 548 549void 550_mesa_dump_image(const char *filename, const void *image, GLuint w, GLuint h, 551 GLenum format, GLenum type) 552{ 553 GLboolean invert = GL_TRUE; 554 555 if (format == GL_RGBA && type == GL_UNSIGNED_BYTE) { 556 write_ppm(filename, image, w, h, 4, 0, 1, 2, invert); 557 } 558 else if (format == GL_BGRA && type == GL_UNSIGNED_BYTE) { 559 write_ppm(filename, image, w, h, 4, 2, 1, 0, invert); 560 } 561 else if (format == GL_LUMINANCE_ALPHA && type == GL_UNSIGNED_BYTE) { 562 write_ppm(filename, image, w, h, 2, 1, 0, 0, invert); 563 } 564 else if (format == GL_RED && type == GL_UNSIGNED_BYTE) { 565 write_ppm(filename, image, w, h, 1, 0, 0, 0, invert); 566 } 567 else if (format == GL_RGBA && type == GL_FLOAT) { 568 /* convert floats to ubyte */ 569 GLubyte *buf = malloc(w * h * 4 * sizeof(GLubyte)); 570 const GLfloat *f = (const GLfloat *) image; 571 GLuint i; 572 for (i = 0; i < w * h * 4; i++) { 573 UNCLAMPED_FLOAT_TO_UBYTE(buf[i], f[i]); 574 } 575 write_ppm(filename, buf, w, h, 4, 0, 1, 2, invert); 576 free(buf); 577 } 578 else if (format == GL_RED && type == GL_FLOAT) { 579 /* convert floats to ubyte */ 580 GLubyte *buf = malloc(w * h * sizeof(GLubyte)); 581 const GLfloat *f = (const GLfloat *) image; 582 GLuint i; 583 for (i = 0; i < w * h; i++) { 584 UNCLAMPED_FLOAT_TO_UBYTE(buf[i], f[i]); 585 } 586 write_ppm(filename, buf, w, h, 1, 0, 0, 0, invert); 587 free(buf); 588 } 589 else { 590 _mesa_problem(NULL, 591 "Unsupported format 0x%x / type 0x%x in _mesa_dump_image()", 592 format, type); 593 } 594} 595 596 597/** 598 * Quick and dirty function to "print" a texture to stdout. 599 */ 600void 601_mesa_print_texture(struct gl_context *ctx, struct gl_texture_image *img) 602{ 603 const GLint slice = 0; 604 GLint srcRowStride; 605 GLuint i, j, c; 606 GLubyte *data; 607 608 ctx->Driver.MapTextureImage(ctx, img, slice, 609 0, 0, img->Width, img->Height, GL_MAP_READ_BIT, 610 &data, &srcRowStride); 611 612 if (!data) { 613 printf("No texture data\n"); 614 } 615 else { 616 /* XXX add more formats or make into a new format utility function */ 617 switch (img->TexFormat) { 618 case MESA_FORMAT_A_UNORM8: 619 case MESA_FORMAT_L_UNORM8: 620 case MESA_FORMAT_I_UNORM8: 621 c = 1; 622 break; 623 case MESA_FORMAT_L8A8_UNORM: 624 case MESA_FORMAT_A8L8_UNORM: 625 c = 2; 626 break; 627 case MESA_FORMAT_BGR_UNORM8: 628 case MESA_FORMAT_RGB_UNORM8: 629 c = 3; 630 break; 631 case MESA_FORMAT_A8B8G8R8_UNORM: 632 case MESA_FORMAT_B8G8R8A8_UNORM: 633 c = 4; 634 break; 635 default: 636 _mesa_problem(NULL, "error in PrintTexture\n"); 637 return; 638 } 639 640 for (i = 0; i < img->Height; i++) { 641 for (j = 0; j < img->Width; j++) { 642 if (c==1) 643 printf("%02x ", data[0]); 644 else if (c==2) 645 printf("%02x%02x ", data[0], data[1]); 646 else if (c==3) 647 printf("%02x%02x%02x ", data[0], data[1], data[2]); 648 else if (c==4) 649 printf("%02x%02x%02x%02x ", data[0], data[1], data[2], data[3]); 650 data += (srcRowStride - img->Width) * c; 651 } 652 /* XXX use img->ImageStride here */ 653 printf("\n"); 654 655 } 656 } 657 658 ctx->Driver.UnmapTextureImage(ctx, img, slice); 659} 660