shared.c revision 848b8605
1848b8605Smrg/*
2848b8605Smrg * Mesa 3-D graphics library
3848b8605Smrg *
4848b8605Smrg * Copyright (C) 2009  VMware, Inc.  All Rights Reserved.
5848b8605Smrg *
6848b8605Smrg * Permission is hereby granted, free of charge, to any person obtaining a
7848b8605Smrg * copy of this software and associated documentation files (the "Software"),
8848b8605Smrg * to deal in the Software without restriction, including without limitation
9848b8605Smrg * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10848b8605Smrg * and/or sell copies of the Software, and to permit persons to whom the
11848b8605Smrg * Software is furnished to do so, subject to the following conditions:
12848b8605Smrg *
13848b8605Smrg * The above copyright notice and this permission notice shall be included
14848b8605Smrg * in all copies or substantial portions of the Software.
15848b8605Smrg *
16848b8605Smrg * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17848b8605Smrg * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18848b8605Smrg * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
19848b8605Smrg * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20848b8605Smrg * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21848b8605Smrg * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22848b8605Smrg * OTHER DEALINGS IN THE SOFTWARE.
23848b8605Smrg */
24848b8605Smrg
25848b8605Smrg/**
26848b8605Smrg * \file shared.c
27848b8605Smrg * Shared-context state
28848b8605Smrg */
29848b8605Smrg
30848b8605Smrg#include "imports.h"
31848b8605Smrg#include "mtypes.h"
32848b8605Smrg#include "hash.h"
33848b8605Smrg#include "atifragshader.h"
34848b8605Smrg#include "bufferobj.h"
35848b8605Smrg#include "shared.h"
36848b8605Smrg#include "program/program.h"
37848b8605Smrg#include "dlist.h"
38848b8605Smrg#include "samplerobj.h"
39848b8605Smrg#include "set.h"
40848b8605Smrg#include "shaderapi.h"
41848b8605Smrg#include "shaderobj.h"
42848b8605Smrg#include "syncobj.h"
43848b8605Smrg
44848b8605Smrg#include "util/hash_table.h"
45848b8605Smrg
46848b8605Smrg/**
47848b8605Smrg * Allocate and initialize a shared context state structure.
48848b8605Smrg * Initializes the display list, texture objects and vertex programs hash
49848b8605Smrg * tables, allocates the texture objects. If it runs out of memory, frees
50848b8605Smrg * everything already allocated before returning NULL.
51848b8605Smrg *
52848b8605Smrg * \return pointer to a gl_shared_state structure on success, or NULL on
53848b8605Smrg * failure.
54848b8605Smrg */
55848b8605Smrgstruct gl_shared_state *
56848b8605Smrg_mesa_alloc_shared_state(struct gl_context *ctx)
57848b8605Smrg{
58848b8605Smrg   struct gl_shared_state *shared;
59848b8605Smrg   GLuint i;
60848b8605Smrg
61848b8605Smrg   shared = CALLOC_STRUCT(gl_shared_state);
62848b8605Smrg   if (!shared)
63848b8605Smrg      return NULL;
64848b8605Smrg
65848b8605Smrg   mtx_init(&shared->Mutex, mtx_plain);
66848b8605Smrg
67848b8605Smrg   shared->DisplayList = _mesa_NewHashTable();
68848b8605Smrg   shared->TexObjects = _mesa_NewHashTable();
69848b8605Smrg   shared->Programs = _mesa_NewHashTable();
70848b8605Smrg
71848b8605Smrg   shared->DefaultVertexProgram =
72848b8605Smrg      gl_vertex_program(ctx->Driver.NewProgram(ctx,
73848b8605Smrg                                               GL_VERTEX_PROGRAM_ARB, 0));
74848b8605Smrg   shared->DefaultFragmentProgram =
75848b8605Smrg      gl_fragment_program(ctx->Driver.NewProgram(ctx,
76848b8605Smrg                                                 GL_FRAGMENT_PROGRAM_ARB, 0));
77848b8605Smrg
78848b8605Smrg   shared->ATIShaders = _mesa_NewHashTable();
79848b8605Smrg   shared->DefaultFragmentShader = _mesa_new_ati_fragment_shader(ctx, 0);
80848b8605Smrg
81848b8605Smrg   shared->ShaderObjects = _mesa_NewHashTable();
82848b8605Smrg
83848b8605Smrg   shared->BufferObjects = _mesa_NewHashTable();
84848b8605Smrg
85848b8605Smrg   /* GL_ARB_sampler_objects */
86848b8605Smrg   shared->SamplerObjects = _mesa_NewHashTable();
87848b8605Smrg
88848b8605Smrg   /* Allocate the default buffer object */
89848b8605Smrg   shared->NullBufferObj = ctx->Driver.NewBufferObject(ctx, 0, 0);
90848b8605Smrg
91848b8605Smrg   /* Create default texture objects */
92848b8605Smrg   for (i = 0; i < NUM_TEXTURE_TARGETS; i++) {
93848b8605Smrg      /* NOTE: the order of these enums matches the TEXTURE_x_INDEX values */
94848b8605Smrg      static const GLenum targets[] = {
95848b8605Smrg         GL_TEXTURE_2D_MULTISAMPLE,
96848b8605Smrg         GL_TEXTURE_2D_MULTISAMPLE_ARRAY,
97848b8605Smrg         GL_TEXTURE_CUBE_MAP_ARRAY,
98848b8605Smrg         GL_TEXTURE_BUFFER,
99848b8605Smrg         GL_TEXTURE_2D_ARRAY_EXT,
100848b8605Smrg         GL_TEXTURE_1D_ARRAY_EXT,
101848b8605Smrg         GL_TEXTURE_EXTERNAL_OES,
102848b8605Smrg         GL_TEXTURE_CUBE_MAP,
103848b8605Smrg         GL_TEXTURE_3D,
104848b8605Smrg         GL_TEXTURE_RECTANGLE_NV,
105848b8605Smrg         GL_TEXTURE_2D,
106848b8605Smrg         GL_TEXTURE_1D
107848b8605Smrg      };
108848b8605Smrg      STATIC_ASSERT(Elements(targets) == NUM_TEXTURE_TARGETS);
109848b8605Smrg      shared->DefaultTex[i] = ctx->Driver.NewTextureObject(ctx, 0, targets[i]);
110848b8605Smrg   }
111848b8605Smrg
112848b8605Smrg   /* sanity check */
113848b8605Smrg   assert(shared->DefaultTex[TEXTURE_1D_INDEX]->RefCount == 1);
114848b8605Smrg
115848b8605Smrg   /* Mutex and timestamp for texobj state validation */
116848b8605Smrg   mtx_init(&shared->TexMutex, mtx_recursive);
117848b8605Smrg   shared->TextureStateStamp = 0;
118848b8605Smrg
119848b8605Smrg   shared->FrameBuffers = _mesa_NewHashTable();
120848b8605Smrg   shared->RenderBuffers = _mesa_NewHashTable();
121848b8605Smrg
122848b8605Smrg   shared->SyncObjects = _mesa_set_create(NULL, _mesa_key_pointer_equal);
123848b8605Smrg
124848b8605Smrg   return shared;
125848b8605Smrg}
126848b8605Smrg
127848b8605Smrg
128848b8605Smrg/**
129848b8605Smrg * Callback for deleting a display list.  Called by _mesa_HashDeleteAll().
130848b8605Smrg */
131848b8605Smrgstatic void
132848b8605Smrgdelete_displaylist_cb(GLuint id, void *data, void *userData)
133848b8605Smrg{
134848b8605Smrg   struct gl_display_list *list = (struct gl_display_list *) data;
135848b8605Smrg   struct gl_context *ctx = (struct gl_context *) userData;
136848b8605Smrg   _mesa_delete_list(ctx, list);
137848b8605Smrg}
138848b8605Smrg
139848b8605Smrg
140848b8605Smrg/**
141848b8605Smrg * Callback for deleting a texture object.  Called by _mesa_HashDeleteAll().
142848b8605Smrg */
143848b8605Smrgstatic void
144848b8605Smrgdelete_texture_cb(GLuint id, void *data, void *userData)
145848b8605Smrg{
146848b8605Smrg   struct gl_texture_object *texObj = (struct gl_texture_object *) data;
147848b8605Smrg   struct gl_context *ctx = (struct gl_context *) userData;
148848b8605Smrg   ctx->Driver.DeleteTexture(ctx, texObj);
149848b8605Smrg}
150848b8605Smrg
151848b8605Smrg
152848b8605Smrg/**
153848b8605Smrg * Callback for deleting a program object.  Called by _mesa_HashDeleteAll().
154848b8605Smrg */
155848b8605Smrgstatic void
156848b8605Smrgdelete_program_cb(GLuint id, void *data, void *userData)
157848b8605Smrg{
158848b8605Smrg   struct gl_program *prog = (struct gl_program *) data;
159848b8605Smrg   struct gl_context *ctx = (struct gl_context *) userData;
160848b8605Smrg   if(prog != &_mesa_DummyProgram) {
161848b8605Smrg      ASSERT(prog->RefCount == 1); /* should only be referenced by hash table */
162848b8605Smrg      prog->RefCount = 0;  /* now going away */
163848b8605Smrg      ctx->Driver.DeleteProgram(ctx, prog);
164848b8605Smrg   }
165848b8605Smrg}
166848b8605Smrg
167848b8605Smrg
168848b8605Smrg/**
169848b8605Smrg * Callback for deleting an ATI fragment shader object.
170848b8605Smrg * Called by _mesa_HashDeleteAll().
171848b8605Smrg */
172848b8605Smrgstatic void
173848b8605Smrgdelete_fragshader_cb(GLuint id, void *data, void *userData)
174848b8605Smrg{
175848b8605Smrg   struct ati_fragment_shader *shader = (struct ati_fragment_shader *) data;
176848b8605Smrg   struct gl_context *ctx = (struct gl_context *) userData;
177848b8605Smrg   _mesa_delete_ati_fragment_shader(ctx, shader);
178848b8605Smrg}
179848b8605Smrg
180848b8605Smrg
181848b8605Smrg/**
182848b8605Smrg * Callback for deleting a buffer object.  Called by _mesa_HashDeleteAll().
183848b8605Smrg */
184848b8605Smrgstatic void
185848b8605Smrgdelete_bufferobj_cb(GLuint id, void *data, void *userData)
186848b8605Smrg{
187848b8605Smrg   struct gl_buffer_object *bufObj = (struct gl_buffer_object *) data;
188848b8605Smrg   struct gl_context *ctx = (struct gl_context *) userData;
189848b8605Smrg
190848b8605Smrg   _mesa_buffer_unmap_all_mappings(ctx, bufObj);
191848b8605Smrg   _mesa_reference_buffer_object(ctx, &bufObj, NULL);
192848b8605Smrg}
193848b8605Smrg
194848b8605Smrg
195848b8605Smrg/**
196848b8605Smrg * Callback for freeing shader program data. Call it before delete_shader_cb
197848b8605Smrg * to avoid memory access error.
198848b8605Smrg */
199848b8605Smrgstatic void
200848b8605Smrgfree_shader_program_data_cb(GLuint id, void *data, void *userData)
201848b8605Smrg{
202848b8605Smrg   struct gl_context *ctx = (struct gl_context *) userData;
203848b8605Smrg   struct gl_shader_program *shProg = (struct gl_shader_program *) data;
204848b8605Smrg
205848b8605Smrg   if (shProg->Type == GL_SHADER_PROGRAM_MESA) {
206848b8605Smrg       _mesa_free_shader_program_data(ctx, shProg);
207848b8605Smrg   }
208848b8605Smrg}
209848b8605Smrg
210848b8605Smrg
211848b8605Smrg/**
212848b8605Smrg * Callback for deleting shader and shader programs objects.
213848b8605Smrg * Called by _mesa_HashDeleteAll().
214848b8605Smrg */
215848b8605Smrgstatic void
216848b8605Smrgdelete_shader_cb(GLuint id, void *data, void *userData)
217848b8605Smrg{
218848b8605Smrg   struct gl_context *ctx = (struct gl_context *) userData;
219848b8605Smrg   struct gl_shader *sh = (struct gl_shader *) data;
220848b8605Smrg   if (_mesa_validate_shader_target(ctx, sh->Type)) {
221848b8605Smrg      ctx->Driver.DeleteShader(ctx, sh);
222848b8605Smrg   }
223848b8605Smrg   else {
224848b8605Smrg      struct gl_shader_program *shProg = (struct gl_shader_program *) data;
225848b8605Smrg      ASSERT(shProg->Type == GL_SHADER_PROGRAM_MESA);
226848b8605Smrg      ctx->Driver.DeleteShaderProgram(ctx, shProg);
227848b8605Smrg   }
228848b8605Smrg}
229848b8605Smrg
230848b8605Smrg
231848b8605Smrg/**
232848b8605Smrg * Callback for deleting a framebuffer object.  Called by _mesa_HashDeleteAll()
233848b8605Smrg */
234848b8605Smrgstatic void
235848b8605Smrgdelete_framebuffer_cb(GLuint id, void *data, void *userData)
236848b8605Smrg{
237848b8605Smrg   struct gl_framebuffer *fb = (struct gl_framebuffer *) data;
238848b8605Smrg   /* The fact that the framebuffer is in the hashtable means its refcount
239848b8605Smrg    * is one, but we're removing from the hashtable now.  So clear refcount.
240848b8605Smrg    */
241848b8605Smrg   /*assert(fb->RefCount == 1);*/
242848b8605Smrg   fb->RefCount = 0;
243848b8605Smrg
244848b8605Smrg   /* NOTE: Delete should always be defined but there are two reports
245848b8605Smrg    * of it being NULL (bugs 13507, 14293).  Work-around for now.
246848b8605Smrg    */
247848b8605Smrg   if (fb->Delete)
248848b8605Smrg      fb->Delete(fb);
249848b8605Smrg}
250848b8605Smrg
251848b8605Smrg
252848b8605Smrg/**
253848b8605Smrg * Callback for deleting a renderbuffer object. Called by _mesa_HashDeleteAll()
254848b8605Smrg */
255848b8605Smrgstatic void
256848b8605Smrgdelete_renderbuffer_cb(GLuint id, void *data, void *userData)
257848b8605Smrg{
258848b8605Smrg   struct gl_context *ctx = (struct gl_context *) userData;
259848b8605Smrg   struct gl_renderbuffer *rb = (struct gl_renderbuffer *) data;
260848b8605Smrg   rb->RefCount = 0;  /* see comment for FBOs above */
261848b8605Smrg   if (rb->Delete)
262848b8605Smrg      rb->Delete(ctx, rb);
263848b8605Smrg}
264848b8605Smrg
265848b8605Smrg
266848b8605Smrg/**
267848b8605Smrg * Callback for deleting a sampler object. Called by _mesa_HashDeleteAll()
268848b8605Smrg */
269848b8605Smrgstatic void
270848b8605Smrgdelete_sampler_object_cb(GLuint id, void *data, void *userData)
271848b8605Smrg{
272848b8605Smrg   struct gl_context *ctx = (struct gl_context *) userData;
273848b8605Smrg   struct gl_sampler_object *sampObj = (struct gl_sampler_object *) data;
274848b8605Smrg   _mesa_reference_sampler_object(ctx, &sampObj, NULL);
275848b8605Smrg}
276848b8605Smrg
277848b8605Smrg
278848b8605Smrg/**
279848b8605Smrg * Deallocate a shared state object and all children structures.
280848b8605Smrg *
281848b8605Smrg * \param ctx GL context.
282848b8605Smrg * \param shared shared state pointer.
283848b8605Smrg *
284848b8605Smrg * Frees the display lists, the texture objects (calling the driver texture
285848b8605Smrg * deletion callback to free its private data) and the vertex programs, as well
286848b8605Smrg * as their hash tables.
287848b8605Smrg *
288848b8605Smrg * \sa alloc_shared_state().
289848b8605Smrg */
290848b8605Smrgstatic void
291848b8605Smrgfree_shared_state(struct gl_context *ctx, struct gl_shared_state *shared)
292848b8605Smrg{
293848b8605Smrg   GLuint i;
294848b8605Smrg
295848b8605Smrg   /* Free the dummy/fallback texture objects */
296848b8605Smrg   for (i = 0; i < NUM_TEXTURE_TARGETS; i++) {
297848b8605Smrg      if (shared->FallbackTex[i])
298848b8605Smrg         ctx->Driver.DeleteTexture(ctx, shared->FallbackTex[i]);
299848b8605Smrg   }
300848b8605Smrg
301848b8605Smrg   /*
302848b8605Smrg    * Free display lists
303848b8605Smrg    */
304848b8605Smrg   _mesa_HashDeleteAll(shared->DisplayList, delete_displaylist_cb, ctx);
305848b8605Smrg   _mesa_DeleteHashTable(shared->DisplayList);
306848b8605Smrg
307848b8605Smrg   _mesa_HashWalk(shared->ShaderObjects, free_shader_program_data_cb, ctx);
308848b8605Smrg   _mesa_HashDeleteAll(shared->ShaderObjects, delete_shader_cb, ctx);
309848b8605Smrg   _mesa_DeleteHashTable(shared->ShaderObjects);
310848b8605Smrg
311848b8605Smrg   _mesa_HashDeleteAll(shared->Programs, delete_program_cb, ctx);
312848b8605Smrg   _mesa_DeleteHashTable(shared->Programs);
313848b8605Smrg
314848b8605Smrg   _mesa_reference_vertprog(ctx, &shared->DefaultVertexProgram, NULL);
315848b8605Smrg   _mesa_reference_geomprog(ctx, &shared->DefaultGeometryProgram, NULL);
316848b8605Smrg   _mesa_reference_fragprog(ctx, &shared->DefaultFragmentProgram, NULL);
317848b8605Smrg
318848b8605Smrg   _mesa_HashDeleteAll(shared->ATIShaders, delete_fragshader_cb, ctx);
319848b8605Smrg   _mesa_DeleteHashTable(shared->ATIShaders);
320848b8605Smrg   _mesa_delete_ati_fragment_shader(ctx, shared->DefaultFragmentShader);
321848b8605Smrg
322848b8605Smrg   _mesa_HashDeleteAll(shared->BufferObjects, delete_bufferobj_cb, ctx);
323848b8605Smrg   _mesa_DeleteHashTable(shared->BufferObjects);
324848b8605Smrg
325848b8605Smrg   _mesa_HashDeleteAll(shared->FrameBuffers, delete_framebuffer_cb, ctx);
326848b8605Smrg   _mesa_DeleteHashTable(shared->FrameBuffers);
327848b8605Smrg   _mesa_HashDeleteAll(shared->RenderBuffers, delete_renderbuffer_cb, ctx);
328848b8605Smrg   _mesa_DeleteHashTable(shared->RenderBuffers);
329848b8605Smrg
330848b8605Smrg   _mesa_reference_buffer_object(ctx, &shared->NullBufferObj, NULL);
331848b8605Smrg
332848b8605Smrg   {
333848b8605Smrg      struct set_entry *entry;
334848b8605Smrg
335848b8605Smrg      set_foreach(shared->SyncObjects, entry) {
336848b8605Smrg         _mesa_unref_sync_object(ctx, (struct gl_sync_object *) entry->key);
337848b8605Smrg      }
338848b8605Smrg   }
339848b8605Smrg   _mesa_set_destroy(shared->SyncObjects, NULL);
340848b8605Smrg
341848b8605Smrg   _mesa_HashDeleteAll(shared->SamplerObjects, delete_sampler_object_cb, ctx);
342848b8605Smrg   _mesa_DeleteHashTable(shared->SamplerObjects);
343848b8605Smrg
344848b8605Smrg   /*
345848b8605Smrg    * Free texture objects (after FBOs since some textures might have
346848b8605Smrg    * been bound to FBOs).
347848b8605Smrg    */
348848b8605Smrg   ASSERT(ctx->Driver.DeleteTexture);
349848b8605Smrg   /* the default textures */
350848b8605Smrg   for (i = 0; i < NUM_TEXTURE_TARGETS; i++) {
351848b8605Smrg      ctx->Driver.DeleteTexture(ctx, shared->DefaultTex[i]);
352848b8605Smrg   }
353848b8605Smrg
354848b8605Smrg   /* all other textures */
355848b8605Smrg   _mesa_HashDeleteAll(shared->TexObjects, delete_texture_cb, ctx);
356848b8605Smrg   _mesa_DeleteHashTable(shared->TexObjects);
357848b8605Smrg
358848b8605Smrg   mtx_destroy(&shared->Mutex);
359848b8605Smrg   mtx_destroy(&shared->TexMutex);
360848b8605Smrg
361848b8605Smrg   free(shared);
362848b8605Smrg}
363848b8605Smrg
364848b8605Smrg
365848b8605Smrg/**
366848b8605Smrg * gl_shared_state objects are ref counted.
367848b8605Smrg * If ptr's refcount goes to zero, free the shared state.
368848b8605Smrg */
369848b8605Smrgvoid
370848b8605Smrg_mesa_reference_shared_state(struct gl_context *ctx,
371848b8605Smrg                             struct gl_shared_state **ptr,
372848b8605Smrg                             struct gl_shared_state *state)
373848b8605Smrg{
374848b8605Smrg   if (*ptr == state)
375848b8605Smrg      return;
376848b8605Smrg
377848b8605Smrg   if (*ptr) {
378848b8605Smrg      /* unref old state */
379848b8605Smrg      struct gl_shared_state *old = *ptr;
380848b8605Smrg      GLboolean delete;
381848b8605Smrg
382848b8605Smrg      mtx_lock(&old->Mutex);
383848b8605Smrg      assert(old->RefCount >= 1);
384848b8605Smrg      old->RefCount--;
385848b8605Smrg      delete = (old->RefCount == 0);
386848b8605Smrg      mtx_unlock(&old->Mutex);
387848b8605Smrg
388848b8605Smrg      if (delete) {
389848b8605Smrg         free_shared_state(ctx, old);
390848b8605Smrg      }
391848b8605Smrg
392848b8605Smrg      *ptr = NULL;
393848b8605Smrg   }
394848b8605Smrg
395848b8605Smrg   if (state) {
396848b8605Smrg      /* reference new state */
397848b8605Smrg      mtx_lock(&state->Mutex);
398848b8605Smrg      state->RefCount++;
399848b8605Smrg      *ptr = state;
400848b8605Smrg      mtx_unlock(&state->Mutex);
401848b8605Smrg   }
402848b8605Smrg}
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