1848b8605Smrg/*
2848b8605Smrg * Mesa 3-D graphics library
3848b8605Smrg *
4848b8605Smrg * Copyright (C) 1999-2008  Brian Paul   All Rights Reserved.
5848b8605Smrg *
6848b8605Smrg * Permission is hereby granted, free of charge, to any person obtaining a
7848b8605Smrg * copy of this software and associated documentation files (the "Software"),
8848b8605Smrg * to deal in the Software without restriction, including without limitation
9848b8605Smrg * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10848b8605Smrg * and/or sell copies of the Software, and to permit persons to whom the
11848b8605Smrg * Software is furnished to do so, subject to the following conditions:
12848b8605Smrg *
13848b8605Smrg * The above copyright notice and this permission notice shall be included
14848b8605Smrg * in all copies or substantial portions of the Software.
15848b8605Smrg *
16848b8605Smrg * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17848b8605Smrg * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18848b8605Smrg * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
19848b8605Smrg * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20848b8605Smrg * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21848b8605Smrg * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22848b8605Smrg * OTHER DEALINGS IN THE SOFTWARE.
23848b8605Smrg */
24848b8605Smrg
25848b8605Smrg
26848b8605Smrg#ifndef STATE_H
27848b8605Smrg#define STATE_H
28848b8605Smrg
29848b8605Smrg#include "mtypes.h"
30848b8605Smrg
31848b8605Smrgextern void
32848b8605Smrg_mesa_update_state(struct gl_context *ctx);
33848b8605Smrg
34848b8605Smrg/* As above but can only be called between _mesa_lock_context_textures() and
35848b8605Smrg * _mesa_unlock_context_textures().
36848b8605Smrg */
37848b8605Smrgextern void
38848b8605Smrg_mesa_update_state_locked(struct gl_context *ctx);
39848b8605Smrg
40848b8605Smrg
41848b8605Smrgextern void
42b8e80941Smrg_mesa_set_varying_vp_inputs(struct gl_context *ctx, GLbitfield varying_inputs);
43848b8605Smrg
44848b8605Smrg
45848b8605Smrgextern void
46848b8605Smrg_mesa_set_vp_override(struct gl_context *ctx, GLboolean flag);
47848b8605Smrg
48848b8605Smrg
49b8e80941Smrg/**
50b8e80941Smrg * Update ctx->VertexProgram._VertexProgramMode.
51b8e80941Smrg */
52b8e80941Smrgextern void
53b8e80941Smrg_mesa_update_vertex_processing_mode(struct gl_context *ctx);
54b8e80941Smrg
55b8e80941Smrg
56b8e80941Smrg/**
57b8e80941Smrg * Set the _DrawVAO and the net enabled arrays.
58b8e80941Smrg */
59b8e80941Smrgvoid
60b8e80941Smrg_mesa_set_draw_vao(struct gl_context *ctx, struct gl_vertex_array_object *vao,
61b8e80941Smrg                   GLbitfield filter);
62b8e80941Smrg
63b8e80941Smrg
64b8e80941Smrgstatic inline bool
65b8e80941Smrg_mesa_ati_fragment_shader_enabled(const struct gl_context *ctx)
66b8e80941Smrg{
67b8e80941Smrg   return ctx->ATIFragmentShader.Enabled &&
68b8e80941Smrg          ctx->ATIFragmentShader.Current->Instructions[0];
69b8e80941Smrg}
70b8e80941Smrg
71848b8605Smrg/**
72848b8605Smrg * Is the secondary color needed?
73848b8605Smrg */
74848b8605Smrgstatic inline GLboolean
75848b8605Smrg_mesa_need_secondary_color(const struct gl_context *ctx)
76848b8605Smrg{
77848b8605Smrg   if (ctx->Light.Enabled &&
78848b8605Smrg       ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR)
79848b8605Smrg       return GL_TRUE;
80848b8605Smrg
81848b8605Smrg   if (ctx->Fog.ColorSumEnabled)
82848b8605Smrg      return GL_TRUE;
83848b8605Smrg
84848b8605Smrg   if (ctx->VertexProgram._Current &&
85848b8605Smrg       (ctx->VertexProgram._Current != ctx->VertexProgram._TnlProgram) &&
86b8e80941Smrg       (ctx->VertexProgram._Current->info.inputs_read & VERT_BIT_COLOR1))
87848b8605Smrg      return GL_TRUE;
88848b8605Smrg
89848b8605Smrg   if (ctx->FragmentProgram._Current &&
90848b8605Smrg       (ctx->FragmentProgram._Current != ctx->FragmentProgram._TexEnvProgram) &&
91b8e80941Smrg       (ctx->FragmentProgram._Current->info.inputs_read & VARYING_BIT_COL1))
92b8e80941Smrg      return GL_TRUE;
93b8e80941Smrg
94b8e80941Smrg   if (_mesa_ati_fragment_shader_enabled(ctx))
95848b8605Smrg      return GL_TRUE;
96848b8605Smrg
97848b8605Smrg   return GL_FALSE;
98848b8605Smrg}
99848b8605Smrg
100b8e80941Smrgstatic inline bool
101b8e80941Smrg_mesa_arb_vertex_program_enabled(const struct gl_context *ctx)
102b8e80941Smrg{
103b8e80941Smrg   return ctx->VertexProgram.Enabled &&
104b8e80941Smrg          ctx->VertexProgram.Current->arb.Instructions;
105b8e80941Smrg}
106b8e80941Smrg
107b8e80941Smrg/** Compute two sided lighting state for fixed function or programs. */
108b8e80941Smrgstatic inline bool
109b8e80941Smrg_mesa_vertex_program_two_side_enabled(const struct gl_context *ctx)
110b8e80941Smrg{
111b8e80941Smrg   if (ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX] ||
112b8e80941Smrg       _mesa_arb_vertex_program_enabled(ctx))
113b8e80941Smrg      return ctx->VertexProgram.TwoSideEnabled;
114b8e80941Smrg
115b8e80941Smrg   return ctx->Light.Enabled && ctx->Light.Model.TwoSide;
116b8e80941Smrg}
117b8e80941Smrg
118b8e80941Smrg/** Return 0=GL_CCW or 1=GL_CW */
119b8e80941Smrgstatic inline bool
120b8e80941Smrg_mesa_polygon_get_front_bit(const struct gl_context *ctx)
121b8e80941Smrg{
122b8e80941Smrg   if (ctx->Transform.ClipOrigin == GL_LOWER_LEFT)
123b8e80941Smrg      return ctx->Polygon.FrontFace == GL_CW;
124b8e80941Smrg
125b8e80941Smrg   return ctx->Polygon.FrontFace == GL_CCW;
126b8e80941Smrg}
127b8e80941Smrg
128b8e80941Smrgstatic inline bool
129b8e80941Smrg_mesa_arb_fragment_program_enabled(const struct gl_context *ctx)
130b8e80941Smrg{
131b8e80941Smrg   return ctx->FragmentProgram.Enabled &&
132b8e80941Smrg          ctx->FragmentProgram.Current->arb.Instructions;
133b8e80941Smrg}
134b8e80941Smrg
135848b8605Smrg#endif
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