1/* 2 * Mesa 3-D graphics library 3 * 4 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the "Software"), 8 * to deal in the Software without restriction, including without limitation 9 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 10 * and/or sell copies of the Software, and to permit persons to whom the 11 * Software is furnished to do so, subject to the following conditions: 12 * 13 * The above copyright notice and this permission notice shall be included 14 * in all copies or substantial portions of the Software. 15 * 16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR 20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, 21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR 22 * OTHER DEALINGS IN THE SOFTWARE. 23 */ 24 25/** 26 * \file prog_parameter.c 27 * Program parameter lists and functions. 28 * \author Brian Paul 29 */ 30 31 32#include "main/glheader.h" 33#include "main/imports.h" 34#include "main/macros.h" 35#include "prog_instruction.h" 36#include "prog_parameter.h" 37#include "prog_statevars.h" 38 39 40/** 41 * Look for a float vector in the given parameter list. The float vector 42 * may be of length 1, 2, 3 or 4. If swizzleOut is non-null, we'll try 43 * swizzling to find a match. 44 * \param list the parameter list to search 45 * \param v the float vector to search for 46 * \param vSize number of element in v 47 * \param posOut returns the position of the constant, if found 48 * \param swizzleOut returns a swizzle mask describing location of the 49 * vector elements if found. 50 * \return GL_TRUE if found, GL_FALSE if not found 51 */ 52static GLboolean 53lookup_parameter_constant(const struct gl_program_parameter_list *list, 54 const gl_constant_value v[], GLuint vSize, 55 GLint *posOut, GLuint *swizzleOut) 56{ 57 GLuint i; 58 59 assert(vSize >= 1); 60 assert(vSize <= 4); 61 62 if (!list) { 63 *posOut = -1; 64 return GL_FALSE; 65 } 66 67 for (i = 0; i < list->NumParameters; i++) { 68 if (list->Parameters[i].Type == PROGRAM_CONSTANT) { 69 unsigned offset = list->ParameterValueOffset[i]; 70 71 if (!swizzleOut) { 72 /* swizzle not allowed */ 73 GLuint j, match = 0; 74 for (j = 0; j < vSize; j++) { 75 if (v[j].u == list->ParameterValues[offset + j].u) 76 match++; 77 } 78 if (match == vSize) { 79 *posOut = i; 80 return GL_TRUE; 81 } 82 } 83 else { 84 /* try matching w/ swizzle */ 85 if (vSize == 1) { 86 /* look for v[0] anywhere within float[4] value */ 87 GLuint j; 88 for (j = 0; j < list->Parameters[i].Size; j++) { 89 if (list->ParameterValues[offset + j].u == v[0].u) { 90 /* found it */ 91 *posOut = i; 92 *swizzleOut = MAKE_SWIZZLE4(j, j, j, j); 93 return GL_TRUE; 94 } 95 } 96 } 97 else if (vSize <= list->Parameters[i].Size) { 98 /* see if we can match this constant (with a swizzle) */ 99 GLuint swz[4]; 100 GLuint match = 0, j, k; 101 for (j = 0; j < vSize; j++) { 102 if (v[j].u == list->ParameterValues[offset + j].u) { 103 swz[j] = j; 104 match++; 105 } 106 else { 107 for (k = 0; k < list->Parameters[i].Size; k++) { 108 if (v[j].u == list->ParameterValues[offset + k].u) { 109 swz[j] = k; 110 match++; 111 break; 112 } 113 } 114 } 115 } 116 /* smear last value to remaining positions */ 117 for (; j < 4; j++) 118 swz[j] = swz[j-1]; 119 120 if (match == vSize) { 121 *posOut = i; 122 *swizzleOut = MAKE_SWIZZLE4(swz[0], swz[1], swz[2], swz[3]); 123 return GL_TRUE; 124 } 125 } 126 } 127 } 128 } 129 130 *posOut = -1; 131 return GL_FALSE; 132} 133 134 135struct gl_program_parameter_list * 136_mesa_new_parameter_list(void) 137{ 138 return CALLOC_STRUCT(gl_program_parameter_list); 139} 140 141 142struct gl_program_parameter_list * 143_mesa_new_parameter_list_sized(unsigned size) 144{ 145 struct gl_program_parameter_list *p = _mesa_new_parameter_list(); 146 147 if ((p != NULL) && (size != 0)) { 148 p->Size = size; 149 150 /* alloc arrays */ 151 p->Parameters = (struct gl_program_parameter *) 152 calloc(size, sizeof(struct gl_program_parameter)); 153 154 p->ParameterValueOffset = (unsigned *) calloc(size, sizeof(unsigned)); 155 156 p->ParameterValues = (gl_constant_value *) 157 _mesa_align_malloc(size * 4 *sizeof(gl_constant_value), 16); 158 159 160 if ((p->Parameters == NULL) || (p->ParameterValues == NULL)) { 161 free(p->Parameters); 162 _mesa_align_free(p->ParameterValues); 163 free(p); 164 p = NULL; 165 } 166 } 167 168 return p; 169} 170 171 172/** 173 * Free a parameter list and all its parameters 174 */ 175void 176_mesa_free_parameter_list(struct gl_program_parameter_list *paramList) 177{ 178 GLuint i; 179 for (i = 0; i < paramList->NumParameters; i++) { 180 free((void *)paramList->Parameters[i].Name); 181 } 182 free(paramList->Parameters); 183 free(paramList->ParameterValueOffset); 184 _mesa_align_free(paramList->ParameterValues); 185 free(paramList); 186} 187 188 189/** 190 * Make sure there are enough unused parameter slots. Reallocate the list 191 * if needed. 192 * 193 * \param paramList where to reserve parameter slots 194 * \param reserve_slots number of slots to reserve 195 */ 196void 197_mesa_reserve_parameter_storage(struct gl_program_parameter_list *paramList, 198 unsigned reserve_slots) 199{ 200 const GLuint oldNum = paramList->NumParameters; 201 202 if (oldNum + reserve_slots > paramList->Size) { 203 /* Need to grow the parameter list array (alloc some extra) */ 204 paramList->Size = paramList->Size + 4 * reserve_slots; 205 206 /* realloc arrays */ 207 paramList->Parameters = 208 realloc(paramList->Parameters, 209 paramList->Size * sizeof(struct gl_program_parameter)); 210 211 paramList->ParameterValueOffset = 212 realloc(paramList->ParameterValueOffset, 213 paramList->Size * sizeof(unsigned)); 214 215 paramList->ParameterValues = (gl_constant_value *) 216 _mesa_align_realloc(paramList->ParameterValues, /* old buf */ 217 oldNum * 4 * sizeof(gl_constant_value),/* old sz */ 218 paramList->Size*4*sizeof(gl_constant_value),/*new*/ 219 16); 220 } 221} 222 223 224/** 225 * Add a new parameter to a parameter list. 226 * Note that parameter values are usually 4-element GLfloat vectors. 227 * When size > 4 we'll allocate a sequential block of parameters to 228 * store all the values (in blocks of 4). 229 * 230 * \param paramList the list to add the parameter to 231 * \param type type of parameter, such as 232 * \param name the parameter name, will be duplicated/copied! 233 * \param size number of elements in 'values' vector (1..4, or more) 234 * \param datatype GL_FLOAT, GL_FLOAT_VECx, GL_INT, GL_INT_VECx or GL_NONE. 235 * \param values initial parameter value, up to 4 gl_constant_values, or NULL 236 * \param state state indexes, or NULL 237 * \return index of new parameter in the list, or -1 if error (out of mem) 238 */ 239GLint 240_mesa_add_parameter(struct gl_program_parameter_list *paramList, 241 gl_register_file type, const char *name, 242 GLuint size, GLenum datatype, 243 const gl_constant_value *values, 244 const gl_state_index16 state[STATE_LENGTH], 245 bool pad_and_align) 246{ 247 assert(0 < size && size <=4); 248 const GLuint oldNum = paramList->NumParameters; 249 unsigned oldValNum = paramList->NumParameterValues; 250 251 if (pad_and_align) 252 oldValNum = align(oldValNum, 4); /* pad start to a vec4 boundary */ 253 else if (_mesa_gl_datatype_is_64bit(datatype)) 254 oldValNum = align(oldValNum, 2); /* pad start to 64-bit */ 255 256 _mesa_reserve_parameter_storage(paramList, 1); 257 258 if (!paramList->Parameters || !paramList->ParameterValueOffset || 259 !paramList->ParameterValues) { 260 /* out of memory */ 261 paramList->NumParameters = 0; 262 paramList->Size = 0; 263 return -1; 264 } 265 266 paramList->NumParameters = oldNum + 1; 267 268 unsigned pad = pad_and_align ? align(size, 4) : size; 269 paramList->NumParameterValues = oldValNum + pad; 270 271 memset(¶mList->Parameters[oldNum], 0, 272 sizeof(struct gl_program_parameter)); 273 274 struct gl_program_parameter *p = paramList->Parameters + oldNum; 275 p->Name = strdup(name ? name : ""); 276 p->Type = type; 277 p->Size = size; 278 p->Padded = pad_and_align; 279 p->DataType = datatype; 280 281 paramList->ParameterValueOffset[oldNum] = oldValNum; 282 if (values) { 283 if (size >= 4) { 284 COPY_4V(paramList->ParameterValues + oldValNum, values); 285 } else { 286 /* copy 1, 2 or 3 values */ 287 assert(size < 4); 288 unsigned j; 289 for (j = 0; j < size; j++) { 290 paramList->ParameterValues[oldValNum + j].f = values[j].f; 291 } 292 293 /* Zero out padding (if any) to avoid valgrind errors */ 294 for (; j < pad; j++) { 295 paramList->ParameterValues[oldValNum + j].f = 0; 296 } 297 } 298 } else { 299 for (unsigned j = 0; j < 4; j++) { 300 paramList->ParameterValues[oldValNum + j].f = 0; 301 } 302 } 303 304 if (state) { 305 for (unsigned i = 0; i < STATE_LENGTH; i++) 306 paramList->Parameters[oldNum].StateIndexes[i] = state[i]; 307 } 308 309 return (GLint) oldNum; 310} 311 312 313/** 314 * Add a new unnamed constant to the parameter list. This will be used 315 * when a fragment/vertex program contains something like this: 316 * MOV r, { 0, 1, 2, 3 }; 317 * If swizzleOut is non-null we'll search the parameter list for an 318 * existing instance of the constant which matches with a swizzle. 319 * 320 * \param paramList the parameter list 321 * \param values four float values 322 * \param swizzleOut returns swizzle mask for accessing the constant 323 * \return index/position of the new parameter in the parameter list. 324 */ 325GLint 326_mesa_add_typed_unnamed_constant(struct gl_program_parameter_list *paramList, 327 const gl_constant_value values[4], GLuint size, 328 GLenum datatype, GLuint *swizzleOut) 329{ 330 GLint pos; 331 assert(size >= 1); 332 assert(size <= 4); 333 334 if (swizzleOut && 335 lookup_parameter_constant(paramList, values, size, &pos, swizzleOut)) { 336 return pos; 337 } 338 339 /* Look for empty space in an already unnamed constant parameter 340 * to add this constant. This will only work for single-element 341 * constants because we rely on smearing (i.e. .yyyy or .zzzz). 342 */ 343 if (size == 1 && swizzleOut) { 344 for (pos = 0; pos < (GLint) paramList->NumParameters; pos++) { 345 struct gl_program_parameter *p = paramList->Parameters + pos; 346 unsigned offset = paramList->ParameterValueOffset[pos]; 347 if (p->Type == PROGRAM_CONSTANT && p->Size + size <= 4) { 348 /* ok, found room */ 349 gl_constant_value *pVal = paramList->ParameterValues + offset; 350 GLuint swz = p->Size; /* 1, 2 or 3 for Y, Z, W */ 351 pVal[p->Size] = values[0]; 352 p->Size++; 353 *swizzleOut = MAKE_SWIZZLE4(swz, swz, swz, swz); 354 return pos; 355 } 356 } 357 } 358 359 /* add a new parameter to store this constant */ 360 pos = _mesa_add_parameter(paramList, PROGRAM_CONSTANT, NULL, 361 size, datatype, values, NULL, true); 362 if (pos >= 0 && swizzleOut) { 363 if (size == 1) 364 *swizzleOut = SWIZZLE_XXXX; 365 else 366 *swizzleOut = SWIZZLE_NOOP; 367 } 368 return pos; 369} 370 371GLint 372_mesa_add_sized_state_reference(struct gl_program_parameter_list *paramList, 373 const gl_state_index16 stateTokens[STATE_LENGTH], 374 const unsigned size, bool pad_and_align) 375{ 376 char *name; 377 GLint index; 378 379 /* Check if the state reference is already in the list */ 380 for (index = 0; index < (GLint) paramList->NumParameters; index++) { 381 if (!memcmp(paramList->Parameters[index].StateIndexes, 382 stateTokens, 383 sizeof(paramList->Parameters[index].StateIndexes))) { 384 return index; 385 } 386 } 387 388 name = _mesa_program_state_string(stateTokens); 389 index = _mesa_add_parameter(paramList, PROGRAM_STATE_VAR, name, 390 size, GL_NONE, NULL, stateTokens, 391 pad_and_align); 392 paramList->StateFlags |= _mesa_program_state_flags(stateTokens); 393 394 /* free name string here since we duplicated it in add_parameter() */ 395 free(name); 396 397 return index; 398} 399 400 401/** 402 * Add a new state reference to the parameter list. 403 * This will be used when the program contains something like this: 404 * PARAM ambient = state.material.front.ambient; 405 * 406 * \param paramList the parameter list 407 * \param stateTokens an array of 5 (STATE_LENGTH) state tokens 408 * \return index of the new parameter. 409 */ 410GLint 411_mesa_add_state_reference(struct gl_program_parameter_list *paramList, 412 const gl_state_index16 stateTokens[STATE_LENGTH]) 413{ 414 return _mesa_add_sized_state_reference(paramList, stateTokens, 4, true); 415} 416