1/* 2 * Mesa 3-D graphics library 3 * 4 * Copyright (C) 2010 LunarG Inc. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the "Software"), 8 * to deal in the Software without restriction, including without limitation 9 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 10 * and/or sell copies of the Software, and to permit persons to whom the 11 * Software is furnished to do so, subject to the following conditions: 12 * 13 * The above copyright notice and this permission notice shall be included 14 * in all copies or substantial portions of the Software. 15 * 16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 21 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER 22 * DEALINGS IN THE SOFTWARE. 23 * 24 * Authors: 25 * Chia-I Wu <olv@lunarg.com> 26 */ 27 28#include "main/errors.h" 29#include "main/texobj.h" 30#include "main/teximage.h" 31#include "util/u_inlines.h" 32#include "util/u_format.h" 33#include "st_cb_eglimage.h" 34#include "st_cb_fbo.h" 35#include "st_context.h" 36#include "st_texture.h" 37#include "st_format.h" 38#include "st_manager.h" 39#include "st_sampler_view.h" 40#include "util/u_surface.h" 41 42static bool 43is_format_supported(struct pipe_screen *screen, enum pipe_format format, 44 unsigned nr_samples, unsigned nr_storage_samples, 45 unsigned usage) 46{ 47 bool supported = screen->is_format_supported(screen, format, PIPE_TEXTURE_2D, 48 nr_samples, nr_storage_samples, 49 usage); 50 51 /* for sampling, some formats can be emulated.. it doesn't matter that 52 * the surface will have a format that the driver can't cope with because 53 * we'll give it sampler view formats that it can deal with and generate 54 * a shader variant that converts. 55 */ 56 if ((usage == PIPE_BIND_SAMPLER_VIEW) && !supported) { 57 if (format == PIPE_FORMAT_IYUV) { 58 supported = screen->is_format_supported(screen, PIPE_FORMAT_R8_UNORM, 59 PIPE_TEXTURE_2D, nr_samples, 60 nr_storage_samples, usage); 61 } else if (format == PIPE_FORMAT_NV12) { 62 supported = screen->is_format_supported(screen, PIPE_FORMAT_R8_UNORM, 63 PIPE_TEXTURE_2D, nr_samples, 64 nr_storage_samples, usage) && 65 screen->is_format_supported(screen, PIPE_FORMAT_R8G8_UNORM, 66 PIPE_TEXTURE_2D, nr_samples, 67 nr_storage_samples, usage); 68 } 69 } 70 71 return supported; 72} 73 74/** 75 * Return the gallium texture of an EGLImage. 76 */ 77static bool 78st_get_egl_image(struct gl_context *ctx, GLeglImageOES image_handle, 79 unsigned usage, const char *error, struct st_egl_image *out) 80{ 81 struct st_context *st = st_context(ctx); 82 struct pipe_screen *screen = st->pipe->screen; 83 struct st_manager *smapi = 84 (struct st_manager *) st->iface.st_context_private; 85 86 if (!smapi || !smapi->get_egl_image) 87 return false; 88 89 memset(out, 0, sizeof(*out)); 90 if (!smapi->get_egl_image(smapi, (void *) image_handle, out)) { 91 /* image_handle does not refer to a valid EGL image object */ 92 _mesa_error(ctx, GL_INVALID_VALUE, "%s(image handle not found)", error); 93 return false; 94 } 95 96 if (!is_format_supported(screen, out->format, out->texture->nr_samples, 97 out->texture->nr_storage_samples, usage)) { 98 /* unable to specify a texture object using the specified EGL image */ 99 pipe_resource_reference(&out->texture, NULL); 100 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(format not supported)", error); 101 return false; 102 } 103 104 return true; 105} 106 107/** 108 * Return the base format just like _mesa_base_fbo_format does. 109 */ 110static GLenum 111st_pipe_format_to_base_format(enum pipe_format format) 112{ 113 GLenum base_format; 114 115 if (util_format_is_depth_or_stencil(format)) { 116 if (util_format_is_depth_and_stencil(format)) { 117 base_format = GL_DEPTH_STENCIL; 118 } 119 else { 120 if (format == PIPE_FORMAT_S8_UINT) 121 base_format = GL_STENCIL_INDEX; 122 else 123 base_format = GL_DEPTH_COMPONENT; 124 } 125 } 126 else { 127 /* is this enough? */ 128 if (util_format_has_alpha(format)) 129 base_format = GL_RGBA; 130 else 131 base_format = GL_RGB; 132 } 133 134 return base_format; 135} 136 137static void 138st_egl_image_target_renderbuffer_storage(struct gl_context *ctx, 139 struct gl_renderbuffer *rb, 140 GLeglImageOES image_handle) 141{ 142 struct st_renderbuffer *strb = st_renderbuffer(rb); 143 struct st_egl_image stimg; 144 145 if (st_get_egl_image(ctx, image_handle, PIPE_BIND_RENDER_TARGET, 146 "glEGLImageTargetRenderbufferStorage", 147 &stimg)) { 148 struct pipe_context *pipe = st_context(ctx)->pipe; 149 struct pipe_surface *ps, surf_tmpl; 150 151 u_surface_default_template(&surf_tmpl, stimg.texture); 152 surf_tmpl.format = stimg.format; 153 surf_tmpl.u.tex.level = stimg.level; 154 surf_tmpl.u.tex.first_layer = stimg.layer; 155 surf_tmpl.u.tex.last_layer = stimg.layer; 156 ps = pipe->create_surface(pipe, stimg.texture, &surf_tmpl); 157 pipe_resource_reference(&stimg.texture, NULL); 158 159 if (!ps) 160 return; 161 162 strb->Base.Format = st_pipe_format_to_mesa_format(ps->format); 163 strb->Base._BaseFormat = st_pipe_format_to_base_format(ps->format); 164 strb->Base.InternalFormat = strb->Base._BaseFormat; 165 166 st_set_ws_renderbuffer_surface(strb, ps); 167 pipe_surface_reference(&ps, NULL); 168 } 169} 170 171static void 172st_bind_egl_image(struct gl_context *ctx, 173 struct gl_texture_object *texObj, 174 struct gl_texture_image *texImage, 175 struct st_egl_image *stimg) 176{ 177 struct st_context *st = st_context(ctx); 178 struct st_texture_object *stObj; 179 struct st_texture_image *stImage; 180 GLenum internalFormat; 181 mesa_format texFormat; 182 183 /* map pipe format to base format */ 184 if (util_format_get_component_bits(stimg->format, 185 UTIL_FORMAT_COLORSPACE_RGB, 3) > 0) 186 internalFormat = GL_RGBA; 187 else 188 internalFormat = GL_RGB; 189 190 stObj = st_texture_object(texObj); 191 stImage = st_texture_image(texImage); 192 193 /* switch to surface based */ 194 if (!stObj->surface_based) { 195 _mesa_clear_texture_object(ctx, texObj, NULL); 196 stObj->surface_based = GL_TRUE; 197 } 198 199 texFormat = st_pipe_format_to_mesa_format(stimg->format); 200 201 /* TODO RequiredTextureImageUnits should probably be reset back 202 * to 1 somewhere if different texture is bound?? 203 */ 204 if (texFormat == MESA_FORMAT_NONE) { 205 switch (stimg->format) { 206 case PIPE_FORMAT_NV12: 207 texFormat = MESA_FORMAT_R_UNORM8; 208 texObj->RequiredTextureImageUnits = 2; 209 break; 210 case PIPE_FORMAT_IYUV: 211 texFormat = MESA_FORMAT_R_UNORM8; 212 texObj->RequiredTextureImageUnits = 3; 213 break; 214 default: 215 unreachable("bad YUV format!"); 216 } 217 } 218 219 _mesa_init_teximage_fields(ctx, texImage, 220 stimg->texture->width0, stimg->texture->height0, 221 1, 0, internalFormat, texFormat); 222 223 pipe_resource_reference(&stObj->pt, stimg->texture); 224 st_texture_release_all_sampler_views(st, stObj); 225 pipe_resource_reference(&stImage->pt, stObj->pt); 226 if (st->pipe->screen->resource_changed) 227 st->pipe->screen->resource_changed(st->pipe->screen, stImage->pt); 228 229 stObj->surface_format = stimg->format; 230 stObj->level_override = stimg->level; 231 stObj->layer_override = stimg->layer; 232 233 _mesa_dirty_texobj(ctx, texObj); 234} 235 236static void 237st_egl_image_target_texture_2d(struct gl_context *ctx, GLenum target, 238 struct gl_texture_object *texObj, 239 struct gl_texture_image *texImage, 240 GLeglImageOES image_handle) 241{ 242 struct st_egl_image stimg; 243 244 if (!st_get_egl_image(ctx, image_handle, PIPE_BIND_SAMPLER_VIEW, 245 "glEGLImageTargetTexture2D", &stimg)) 246 return; 247 248 st_bind_egl_image(ctx, texObj, texImage, &stimg); 249 pipe_resource_reference(&stimg.texture, NULL); 250} 251 252void 253st_init_eglimage_functions(struct dd_function_table *functions) 254{ 255 functions->EGLImageTargetTexture2D = st_egl_image_target_texture_2d; 256 functions->EGLImageTargetRenderbufferStorage = st_egl_image_target_renderbuffer_storage; 257} 258