1/************************************************************************** 2 * 3 * Copyright 2007 VMware, Inc. 4 * All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the 8 * "Software"), to deal in the Software without restriction, including 9 * without limitation the rights to use, copy, modify, merge, publish, 10 * distribute, sub license, and/or sell copies of the Software, and to 11 * permit persons to whom the Software is furnished to do so, subject to 12 * the following conditions: 13 * 14 * The above copyright notice and this permission notice (including the 15 * next paragraph) shall be included in all copies or substantial portions 16 * of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR 22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 * 26 **************************************************************************/ 27 28 /* 29 * Authors: 30 * Keith Whitwell <keithw@vmware.com> 31 * Brian Paul 32 */ 33 34#include "main/glheader.h" 35#include "main/macros.h" 36#include "main/context.h" 37#include "st_context.h" 38#include "st_cb_bitmap.h" 39#include "st_cb_flush.h" 40#include "st_cb_clear.h" 41#include "st_cb_fbo.h" 42#include "st_context.h" 43#include "st_manager.h" 44#include "pipe/p_context.h" 45#include "pipe/p_defines.h" 46#include "pipe/p_screen.h" 47#include "util/u_gen_mipmap.h" 48 49 50void 51st_flush(struct st_context *st, 52 struct pipe_fence_handle **fence, 53 unsigned flags) 54{ 55 st_flush_bitmap_cache(st); 56 57 /* We want to call this function periodically. 58 * Typically, it has nothing to do so it shouldn't be expensive. 59 */ 60 st_context_free_zombie_objects(st); 61 62 st->pipe->flush(st->pipe, fence, flags); 63} 64 65 66/** 67 * Flush, and wait for completion. 68 */ 69void 70st_finish(struct st_context *st) 71{ 72 struct pipe_fence_handle *fence = NULL; 73 74 st_flush(st, &fence, PIPE_FLUSH_ASYNC | PIPE_FLUSH_HINT_FINISH); 75 76 if (fence) { 77 st->pipe->screen->fence_finish(st->pipe->screen, NULL, fence, 78 PIPE_TIMEOUT_INFINITE); 79 st->pipe->screen->fence_reference(st->pipe->screen, &fence, NULL); 80 } 81 82 st_manager_flush_swapbuffers(); 83} 84 85 86 87/** 88 * Called via ctx->Driver.Flush() 89 */ 90static void 91st_glFlush(struct gl_context *ctx) 92{ 93 struct st_context *st = st_context(ctx); 94 95 /* Don't call st_finish() here. It is not the state tracker's 96 * responsibilty to inject sleeps in the hope of avoiding buffer 97 * synchronization issues. Calling finish() here will just hide 98 * problems that need to be fixed elsewhere. 99 */ 100 st_flush(st, NULL, 0); 101 102 st_manager_flush_frontbuffer(st); 103} 104 105 106/** 107 * Called via ctx->Driver.Finish() 108 */ 109static void 110st_glFinish(struct gl_context *ctx) 111{ 112 struct st_context *st = st_context(ctx); 113 114 st_finish(st); 115 116 st_manager_flush_frontbuffer(st); 117} 118 119 120static GLenum 121gl_reset_status_from_pipe_reset_status(enum pipe_reset_status status) 122{ 123 switch (status) { 124 case PIPE_NO_RESET: 125 return GL_NO_ERROR; 126 case PIPE_GUILTY_CONTEXT_RESET: 127 return GL_GUILTY_CONTEXT_RESET_ARB; 128 case PIPE_INNOCENT_CONTEXT_RESET: 129 return GL_INNOCENT_CONTEXT_RESET_ARB; 130 case PIPE_UNKNOWN_CONTEXT_RESET: 131 return GL_UNKNOWN_CONTEXT_RESET_ARB; 132 default: 133 assert(0); 134 return GL_NO_ERROR; 135 } 136} 137 138 139/** 140 * Query information about GPU resets observed by this context 141 * 142 * Called via \c dd_function_table::GetGraphicsResetStatus. 143 */ 144static GLenum 145st_get_graphics_reset_status(struct gl_context *ctx) 146{ 147 struct st_context *st = st_context(ctx); 148 enum pipe_reset_status status; 149 150 if (st->reset_status != PIPE_NO_RESET) { 151 status = st->reset_status; 152 st->reset_status = PIPE_NO_RESET; 153 } else { 154 status = st->pipe->get_device_reset_status(st->pipe); 155 } 156 157 return gl_reset_status_from_pipe_reset_status(status); 158} 159 160 161static void 162st_device_reset_callback(void *data, enum pipe_reset_status status) 163{ 164 struct st_context *st = data; 165 166 assert(status != PIPE_NO_RESET); 167 168 st->reset_status = status; 169 _mesa_set_context_lost_dispatch(st->ctx); 170} 171 172 173void 174st_install_device_reset_callback(struct st_context *st) 175{ 176 if (st->pipe->set_device_reset_callback) { 177 struct pipe_device_reset_callback cb; 178 cb.reset = st_device_reset_callback; 179 cb.data = st; 180 st->pipe->set_device_reset_callback(st->pipe, &cb); 181 } 182} 183 184 185void 186st_init_flush_functions(struct pipe_screen *screen, 187 struct dd_function_table *functions) 188{ 189 functions->Flush = st_glFlush; 190 functions->Finish = st_glFinish; 191 192 if (screen->get_param(screen, PIPE_CAP_DEVICE_RESET_STATUS_QUERY)) 193 functions->GetGraphicsResetStatus = st_get_graphics_reset_status; 194} 195