1/************************************************************************** 2 * 3 * Copyright 2007 VMware, Inc. 4 * All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the 8 * "Software"), to deal in the Software without restriction, including 9 * without limitation the rights to use, copy, modify, merge, publish, 10 * distribute, sub license, and/or sell copies of the Software, and to 11 * permit persons to whom the Software is furnished to do so, subject to 12 * the following conditions: 13 * 14 * The above copyright notice and this permission notice (including the 15 * next paragraph) shall be included in all copies or substantial portions 16 * of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR 22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 * 26 **************************************************************************/ 27 28#include "main/bufferobj.h" 29#include "main/image.h" 30#include "main/pbo.h" 31#include "main/imports.h" 32#include "main/readpix.h" 33#include "main/enums.h" 34#include "main/framebuffer.h" 35#include "util/u_inlines.h" 36#include "util/u_format.h" 37#include "cso_cache/cso_context.h" 38 39#include "st_cb_fbo.h" 40#include "st_atom.h" 41#include "st_context.h" 42#include "st_cb_bitmap.h" 43#include "st_cb_readpixels.h" 44#include "st_debug.h" 45#include "state_tracker/st_cb_texture.h" 46#include "state_tracker/st_format.h" 47#include "state_tracker/st_pbo.h" 48#include "state_tracker/st_texture.h" 49#include "state_tracker/st_util.h" 50 51 52/* The readpixels cache caches a blitted staging texture so that back-to-back 53 * calls to glReadPixels with user pointers require less CPU-GPU synchronization. 54 * 55 * Assumptions: 56 * 57 * (1) Blits have high synchronization overheads, and it is beneficial to 58 * use a single blit of the entire framebuffer instead of many smaller 59 * blits (because the smaller blits cannot be batched, and we have to wait 60 * for the GPU after each one). 61 * 62 * (2) transfer_map implicitly involves a blit as well (for de-tiling, copy 63 * from VRAM, etc.), so that it is beneficial to replace the 64 * _mesa_readpixels path as well when possible. 65 * 66 * Change this #define to true to fill and use the cache whenever possible 67 * (this is inefficient and only meant for testing / debugging). 68 */ 69#define ALWAYS_READPIXELS_CACHE false 70 71static boolean 72needs_integer_signed_unsigned_conversion(const struct gl_context *ctx, 73 GLenum format, GLenum type) 74{ 75 struct gl_renderbuffer *rb = 76 _mesa_get_read_renderbuffer_for_format(ctx, format); 77 78 assert(rb); 79 80 GLenum srcType = _mesa_get_format_datatype(rb->Format); 81 82 if ((srcType == GL_INT && 83 (type == GL_UNSIGNED_INT || 84 type == GL_UNSIGNED_SHORT || 85 type == GL_UNSIGNED_BYTE)) || 86 (srcType == GL_UNSIGNED_INT && 87 (type == GL_INT || 88 type == GL_SHORT || 89 type == GL_BYTE))) { 90 return TRUE; 91 } 92 93 return FALSE; 94} 95 96static bool 97try_pbo_readpixels(struct st_context *st, struct st_renderbuffer *strb, 98 bool invert_y, 99 GLint x, GLint y, GLsizei width, GLsizei height, 100 enum pipe_format src_format, enum pipe_format dst_format, 101 const struct gl_pixelstore_attrib *pack, void *pixels) 102{ 103 struct pipe_context *pipe = st->pipe; 104 struct pipe_screen *screen = pipe->screen; 105 struct cso_context *cso = st->cso_context; 106 struct pipe_surface *surface = strb->surface; 107 struct pipe_resource *texture = strb->texture; 108 const struct util_format_description *desc; 109 struct st_pbo_addresses addr; 110 struct pipe_framebuffer_state fb; 111 enum pipe_texture_target view_target; 112 bool success = false; 113 114 if (texture->nr_samples > 1) 115 return false; 116 117 if (!screen->is_format_supported(screen, dst_format, PIPE_BUFFER, 0, 0, 118 PIPE_BIND_SHADER_IMAGE)) 119 return false; 120 121 desc = util_format_description(dst_format); 122 123 /* Compute PBO addresses */ 124 addr.bytes_per_pixel = desc->block.bits / 8; 125 addr.xoffset = x; 126 addr.yoffset = y; 127 addr.width = width; 128 addr.height = height; 129 addr.depth = 1; 130 if (!st_pbo_addresses_pixelstore(st, GL_TEXTURE_2D, false, pack, pixels, &addr)) 131 return false; 132 133 cso_save_state(cso, (CSO_BIT_FRAGMENT_SAMPLER_VIEWS | 134 CSO_BIT_FRAGMENT_SAMPLERS | 135 CSO_BIT_FRAGMENT_IMAGE0 | 136 CSO_BIT_BLEND | 137 CSO_BIT_VERTEX_ELEMENTS | 138 CSO_BIT_AUX_VERTEX_BUFFER_SLOT | 139 CSO_BIT_FRAMEBUFFER | 140 CSO_BIT_VIEWPORT | 141 CSO_BIT_RASTERIZER | 142 CSO_BIT_DEPTH_STENCIL_ALPHA | 143 CSO_BIT_STREAM_OUTPUTS | 144 CSO_BIT_PAUSE_QUERIES | 145 CSO_BIT_SAMPLE_MASK | 146 CSO_BIT_MIN_SAMPLES | 147 CSO_BIT_RENDER_CONDITION | 148 CSO_BITS_ALL_SHADERS)); 149 cso_save_constant_buffer_slot0(cso, PIPE_SHADER_FRAGMENT); 150 151 cso_set_sample_mask(cso, ~0); 152 cso_set_min_samples(cso, 1); 153 cso_set_render_condition(cso, NULL, FALSE, 0); 154 155 /* Set up the sampler_view */ 156 { 157 struct pipe_sampler_view templ; 158 struct pipe_sampler_view *sampler_view; 159 struct pipe_sampler_state sampler = {0}; 160 const struct pipe_sampler_state *samplers[1] = {&sampler}; 161 162 u_sampler_view_default_template(&templ, texture, src_format); 163 164 switch (texture->target) { 165 case PIPE_TEXTURE_CUBE: 166 case PIPE_TEXTURE_CUBE_ARRAY: 167 view_target = PIPE_TEXTURE_2D_ARRAY; 168 break; 169 default: 170 view_target = texture->target; 171 break; 172 } 173 174 templ.target = view_target; 175 templ.u.tex.first_level = surface->u.tex.level; 176 templ.u.tex.last_level = templ.u.tex.first_level; 177 178 if (view_target != PIPE_TEXTURE_3D) { 179 templ.u.tex.first_layer = surface->u.tex.first_layer; 180 templ.u.tex.last_layer = templ.u.tex.first_layer; 181 } else { 182 addr.constants.layer_offset = surface->u.tex.first_layer; 183 } 184 185 sampler_view = pipe->create_sampler_view(pipe, texture, &templ); 186 if (sampler_view == NULL) 187 goto fail; 188 189 cso_set_sampler_views(cso, PIPE_SHADER_FRAGMENT, 1, &sampler_view); 190 191 pipe_sampler_view_reference(&sampler_view, NULL); 192 193 cso_set_samplers(cso, PIPE_SHADER_FRAGMENT, 1, samplers); 194 } 195 196 /* Set up destination image */ 197 { 198 struct pipe_image_view image; 199 200 memset(&image, 0, sizeof(image)); 201 image.resource = addr.buffer; 202 image.format = dst_format; 203 image.access = PIPE_IMAGE_ACCESS_WRITE; 204 image.shader_access = PIPE_IMAGE_ACCESS_WRITE; 205 image.u.buf.offset = addr.first_element * addr.bytes_per_pixel; 206 image.u.buf.size = (addr.last_element - addr.first_element + 1) * 207 addr.bytes_per_pixel; 208 209 cso_set_shader_images(cso, PIPE_SHADER_FRAGMENT, 0, 1, &image); 210 } 211 212 /* Set up no-attachment framebuffer */ 213 memset(&fb, 0, sizeof(fb)); 214 fb.width = surface->width; 215 fb.height = surface->height; 216 fb.samples = 1; 217 fb.layers = 1; 218 cso_set_framebuffer(cso, &fb); 219 220 /* Any blend state would do. Set this just to prevent drivers having 221 * blend == NULL. 222 */ 223 cso_set_blend(cso, &st->pbo.upload_blend); 224 225 cso_set_viewport_dims(cso, fb.width, fb.height, invert_y); 226 227 if (invert_y) 228 st_pbo_addresses_invert_y(&addr, fb.height); 229 230 { 231 struct pipe_depth_stencil_alpha_state dsa; 232 memset(&dsa, 0, sizeof(dsa)); 233 cso_set_depth_stencil_alpha(cso, &dsa); 234 } 235 236 /* Set up the fragment shader */ 237 { 238 void *fs = st_pbo_get_download_fs(st, view_target, src_format, dst_format); 239 if (!fs) 240 goto fail; 241 242 cso_set_fragment_shader_handle(cso, fs); 243 } 244 245 success = st_pbo_draw(st, &addr, fb.width, fb.height); 246 247 /* Buffer written via shader images needs explicit synchronization. */ 248 pipe->memory_barrier(pipe, PIPE_BARRIER_ALL); 249 250fail: 251 cso_restore_state(cso); 252 cso_restore_constant_buffer_slot0(cso, PIPE_SHADER_FRAGMENT); 253 254 return success; 255} 256 257/** 258 * Create a staging texture and blit the requested region to it. 259 */ 260static struct pipe_resource * 261blit_to_staging(struct st_context *st, struct st_renderbuffer *strb, 262 bool invert_y, 263 GLint x, GLint y, GLsizei width, GLsizei height, 264 GLenum format, 265 enum pipe_format src_format, enum pipe_format dst_format) 266{ 267 struct pipe_context *pipe = st->pipe; 268 struct pipe_screen *screen = pipe->screen; 269 struct pipe_resource dst_templ; 270 struct pipe_resource *dst; 271 struct pipe_blit_info blit; 272 273 /* We are creating a texture of the size of the region being read back. 274 * Need to check for NPOT texture support. */ 275 if (!screen->get_param(screen, PIPE_CAP_NPOT_TEXTURES) && 276 (!util_is_power_of_two_or_zero(width) || 277 !util_is_power_of_two_or_zero(height))) 278 return NULL; 279 280 /* create the destination texture */ 281 memset(&dst_templ, 0, sizeof(dst_templ)); 282 dst_templ.target = PIPE_TEXTURE_2D; 283 dst_templ.format = dst_format; 284 if (util_format_is_depth_or_stencil(dst_format)) 285 dst_templ.bind |= PIPE_BIND_DEPTH_STENCIL; 286 else 287 dst_templ.bind |= PIPE_BIND_RENDER_TARGET; 288 dst_templ.usage = PIPE_USAGE_STAGING; 289 290 st_gl_texture_dims_to_pipe_dims(GL_TEXTURE_2D, width, height, 1, 291 &dst_templ.width0, &dst_templ.height0, 292 &dst_templ.depth0, &dst_templ.array_size); 293 294 dst = screen->resource_create(screen, &dst_templ); 295 if (!dst) 296 return NULL; 297 298 memset(&blit, 0, sizeof(blit)); 299 blit.src.resource = strb->texture; 300 blit.src.level = strb->surface->u.tex.level; 301 blit.src.format = src_format; 302 blit.dst.resource = dst; 303 blit.dst.level = 0; 304 blit.dst.format = dst->format; 305 blit.src.box.x = x; 306 blit.dst.box.x = 0; 307 blit.src.box.y = y; 308 blit.dst.box.y = 0; 309 blit.src.box.z = strb->surface->u.tex.first_layer; 310 blit.dst.box.z = 0; 311 blit.src.box.width = blit.dst.box.width = width; 312 blit.src.box.height = blit.dst.box.height = height; 313 blit.src.box.depth = blit.dst.box.depth = 1; 314 blit.mask = st_get_blit_mask(strb->Base._BaseFormat, format); 315 blit.filter = PIPE_TEX_FILTER_NEAREST; 316 blit.scissor_enable = FALSE; 317 318 if (invert_y) { 319 blit.src.box.y = strb->Base.Height - blit.src.box.y; 320 blit.src.box.height = -blit.src.box.height; 321 } 322 323 /* blit */ 324 st->pipe->blit(st->pipe, &blit); 325 326 return dst; 327} 328 329static struct pipe_resource * 330try_cached_readpixels(struct st_context *st, struct st_renderbuffer *strb, 331 bool invert_y, 332 GLsizei width, GLsizei height, 333 GLenum format, 334 enum pipe_format src_format, enum pipe_format dst_format) 335{ 336 struct pipe_resource *src = strb->texture; 337 struct pipe_resource *dst = NULL; 338 339 if (ST_DEBUG & DEBUG_NOREADPIXCACHE) 340 return NULL; 341 342 /* Reset cache after invalidation or switch of parameters. */ 343 if (st->readpix_cache.src != src || 344 st->readpix_cache.dst_format != dst_format || 345 st->readpix_cache.level != strb->surface->u.tex.level || 346 st->readpix_cache.layer != strb->surface->u.tex.first_layer) { 347 pipe_resource_reference(&st->readpix_cache.src, src); 348 pipe_resource_reference(&st->readpix_cache.cache, NULL); 349 st->readpix_cache.dst_format = dst_format; 350 st->readpix_cache.level = strb->surface->u.tex.level; 351 st->readpix_cache.layer = strb->surface->u.tex.first_layer; 352 st->readpix_cache.hits = 0; 353 } 354 355 /* Decide whether to trigger the cache. */ 356 if (!st->readpix_cache.cache) { 357 if (!strb->use_readpix_cache && !ALWAYS_READPIXELS_CACHE) { 358 /* Heuristic: If previous successive calls read at least a fraction 359 * of the surface _and_ we read again, trigger the cache. 360 */ 361 unsigned threshold = MAX2(1, strb->Base.Width * strb->Base.Height / 8); 362 363 if (st->readpix_cache.hits < threshold) { 364 st->readpix_cache.hits += width * height; 365 return NULL; 366 } 367 368 strb->use_readpix_cache = true; 369 } 370 371 /* Fill the cache */ 372 st->readpix_cache.cache = blit_to_staging(st, strb, invert_y, 373 0, 0, 374 strb->Base.Width, 375 strb->Base.Height, format, 376 src_format, dst_format); 377 } 378 379 /* Return an owning reference to stay consistent with the non-cached path */ 380 pipe_resource_reference(&dst, st->readpix_cache.cache); 381 382 return dst; 383} 384 385/** 386 * This uses a blit to copy the read buffer to a texture format which matches 387 * the format and type combo and then a fast read-back is done using memcpy. 388 * We can do arbitrary X/Y/Z/W/0/1 swizzling here as long as there is 389 * a format which matches the swizzling. 390 * 391 * If such a format isn't available, we fall back to _mesa_readpixels. 392 * 393 * NOTE: Some drivers use a blit to convert between tiled and linear 394 * texture layouts during texture uploads/downloads, so the blit 395 * we do here should be free in such cases. 396 */ 397static void 398st_ReadPixels(struct gl_context *ctx, GLint x, GLint y, 399 GLsizei width, GLsizei height, 400 GLenum format, GLenum type, 401 const struct gl_pixelstore_attrib *pack, 402 void *pixels) 403{ 404 struct st_context *st = st_context(ctx); 405 struct gl_renderbuffer *rb = 406 _mesa_get_read_renderbuffer_for_format(ctx, format); 407 struct st_renderbuffer *strb = st_renderbuffer(rb); 408 struct pipe_context *pipe = st->pipe; 409 struct pipe_screen *screen = pipe->screen; 410 struct pipe_resource *src; 411 struct pipe_resource *dst = NULL; 412 enum pipe_format dst_format, src_format; 413 unsigned bind; 414 struct pipe_transfer *tex_xfer; 415 ubyte *map = NULL; 416 int dst_x, dst_y; 417 418 /* Validate state (to be sure we have up-to-date framebuffer surfaces) 419 * and flush the bitmap cache prior to reading. */ 420 st_validate_state(st, ST_PIPELINE_UPDATE_FRAMEBUFFER); 421 st_flush_bitmap_cache(st); 422 423 if (!st->prefer_blit_based_texture_transfer) { 424 goto fallback; 425 } 426 427 /* This must be done after state validation. */ 428 src = strb->texture; 429 430 /* XXX Fallback for depth-stencil formats due to an incomplete 431 * stencil blit implementation in some drivers. */ 432 if (format == GL_DEPTH_STENCIL) { 433 goto fallback; 434 } 435 436 /* If the base internal format and the texture format don't match, we have 437 * to use the slow path. */ 438 if (rb->_BaseFormat != 439 _mesa_get_format_base_format(rb->Format)) { 440 goto fallback; 441 } 442 443 if (_mesa_readpixels_needs_slow_path(ctx, format, type, GL_TRUE)) { 444 goto fallback; 445 } 446 447 /* Convert the source format to what is expected by ReadPixels 448 * and see if it's supported. */ 449 src_format = util_format_linear(src->format); 450 src_format = util_format_luminance_to_red(src_format); 451 src_format = util_format_intensity_to_red(src_format); 452 453 if (!src_format || 454 !screen->is_format_supported(screen, src_format, src->target, 455 src->nr_samples, src->nr_storage_samples, 456 PIPE_BIND_SAMPLER_VIEW)) { 457 goto fallback; 458 } 459 460 if (format == GL_DEPTH_COMPONENT || format == GL_DEPTH_STENCIL) 461 bind = PIPE_BIND_DEPTH_STENCIL; 462 else 463 bind = PIPE_BIND_RENDER_TARGET; 464 465 /* Choose the destination format by finding the best match 466 * for the format+type combo. */ 467 dst_format = st_choose_matching_format(st, bind, format, type, 468 pack->SwapBytes); 469 if (dst_format == PIPE_FORMAT_NONE) { 470 goto fallback; 471 } 472 473 if (st->pbo.download_enabled && _mesa_is_bufferobj(pack->BufferObj)) { 474 if (try_pbo_readpixels(st, strb, 475 st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP, 476 x, y, width, height, 477 src_format, dst_format, 478 pack, pixels)) 479 return; 480 } 481 482 if (needs_integer_signed_unsigned_conversion(ctx, format, type)) { 483 goto fallback; 484 } 485 486 /* Cache a staging texture for back-to-back ReadPixels, to avoid CPU-GPU 487 * synchronization overhead. 488 */ 489 dst = try_cached_readpixels(st, strb, 490 st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP, 491 width, height, format, src_format, dst_format); 492 if (dst) { 493 dst_x = x; 494 dst_y = y; 495 } else { 496 /* See if the texture format already matches the format and type, 497 * in which case the memcpy-based fast path will likely be used and 498 * we don't have to blit. */ 499 if (_mesa_format_matches_format_and_type(rb->Format, format, 500 type, pack->SwapBytes, NULL)) { 501 goto fallback; 502 } 503 504 dst = blit_to_staging(st, strb, 505 st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP, 506 x, y, width, height, format, 507 src_format, dst_format); 508 if (!dst) 509 goto fallback; 510 511 dst_x = 0; 512 dst_y = 0; 513 } 514 515 /* map resources */ 516 pixels = _mesa_map_pbo_dest(ctx, pack, pixels); 517 518 map = pipe_transfer_map_3d(pipe, dst, 0, PIPE_TRANSFER_READ, 519 dst_x, dst_y, 0, width, height, 1, &tex_xfer); 520 if (!map) { 521 _mesa_unmap_pbo_dest(ctx, pack); 522 pipe_resource_reference(&dst, NULL); 523 goto fallback; 524 } 525 526 /* memcpy data into a user buffer */ 527 { 528 const uint bytesPerRow = width * util_format_get_blocksize(dst_format); 529 const int destStride = _mesa_image_row_stride(pack, width, format, type); 530 char *dest = _mesa_image_address2d(pack, pixels, 531 width, height, format, 532 type, 0, 0); 533 534 if (tex_xfer->stride == bytesPerRow && destStride == bytesPerRow) { 535 memcpy(dest, map, bytesPerRow * height); 536 } else { 537 GLuint row; 538 539 for (row = 0; row < (unsigned) height; row++) { 540 memcpy(dest, map, bytesPerRow); 541 map += tex_xfer->stride; 542 dest += destStride; 543 } 544 } 545 } 546 547 pipe_transfer_unmap(pipe, tex_xfer); 548 _mesa_unmap_pbo_dest(ctx, pack); 549 pipe_resource_reference(&dst, NULL); 550 return; 551 552fallback: 553 _mesa_readpixels(ctx, x, y, width, height, format, type, pack, pixels); 554} 555 556void st_init_readpixels_functions(struct dd_function_table *functions) 557{ 558 functions->ReadPixels = st_ReadPixels; 559} 560