1/* 2 * Copyright 2007 VMware, Inc. 3 * All Rights Reserved. 4 * 5 * Copyright © 2012 Intel Corporation 6 * 7 * Permission is hereby granted, free of charge, to any person obtaining a 8 * copy of this software and associated documentation files (the "Software"), 9 * to deal in the Software without restriction, including without limitation 10 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 11 * and/or sell copies of the Software, and to permit persons to whom the 12 * Software is furnished to do so, subject to the following conditions: 13 * 14 * The above copyright notice and this permission notice (including the next 15 * paragraph) shall be included in all copies or substantial portions of the 16 * Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 19 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 21 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 22 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 23 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 24 * IN THE SOFTWARE. 25 * 26 * Authors: 27 * Jordan Justen <jordan.l.justen@intel.com> 28 * 29 */ 30 31#include "main/errors.h" 32#include "main/imports.h" 33#include "main/macros.h" 34#include "main/varray.h" 35 36#include "vbo.h" 37 38 39#define UPDATE_MIN2(a, b) (a) = MIN2((a), (b)) 40#define UPDATE_MAX2(a, b) (a) = MAX2((a), (b)) 41 42/* 43 * Notes on primitive restart: 44 * The code below is used when the driver does not fully support primitive 45 * restart (for example, if it only does restart index of ~0). 46 * 47 * We map the index buffer, find the restart indexes, unmap 48 * the index buffer then draw the sub-primitives delineated by the restarts. 49 * 50 * A couple possible optimizations: 51 * 1. Save the list of sub-primitive (start, count) values in a list attached 52 * to the index buffer for re-use in subsequent draws. The list would be 53 * invalidated when the contents of the buffer changed. 54 * 2. If drawing triangle strips or quad strips, create a new index buffer 55 * that uses duplicated vertices to render the disjoint strips as one 56 * long strip. We'd have to be careful to avoid using too much memory 57 * for this. 58 * 59 * Finally, some apps might perform better if they don't use primitive restart 60 * at all rather than this fallback path. Set MESA_EXTENSION_OVERRIDE to 61 * "-GL_NV_primitive_restart" to test that. 62 */ 63 64 65struct sub_primitive 66{ 67 GLuint start; 68 GLuint count; 69 GLuint min_index; 70 GLuint max_index; 71}; 72 73 74/** 75 * Scan the elements array to find restart indexes. Return an array 76 * of struct sub_primitive to indicate how to draw the sub-primitives 77 * are delineated by the restart index. 78 */ 79static struct sub_primitive * 80find_sub_primitives(const void *elements, unsigned element_size, 81 unsigned start, unsigned end, unsigned restart_index, 82 unsigned *num_sub_prims) 83{ 84 const unsigned max_prims = end - start; 85 struct sub_primitive *sub_prims; 86 unsigned i, cur_start, cur_count; 87 GLuint scan_index; 88 unsigned scan_num; 89 90 sub_prims = 91 malloc(max_prims * sizeof(struct sub_primitive)); 92 93 if (!sub_prims) { 94 *num_sub_prims = 0; 95 return NULL; 96 } 97 98 cur_start = start; 99 cur_count = 0; 100 scan_num = 0; 101 102#define IB_INDEX_READ(TYPE, INDEX) (((const GL##TYPE *) elements)[INDEX]) 103 104#define SCAN_ELEMENTS(TYPE) \ 105 sub_prims[scan_num].min_index = (GL##TYPE) 0xffffffff; \ 106 sub_prims[scan_num].max_index = 0; \ 107 for (i = start; i < end; i++) { \ 108 scan_index = IB_INDEX_READ(TYPE, i); \ 109 if (scan_index == restart_index) { \ 110 if (cur_count > 0) { \ 111 assert(scan_num < max_prims); \ 112 sub_prims[scan_num].start = cur_start; \ 113 sub_prims[scan_num].count = cur_count; \ 114 scan_num++; \ 115 sub_prims[scan_num].min_index = (GL##TYPE) 0xffffffff; \ 116 sub_prims[scan_num].max_index = 0; \ 117 } \ 118 cur_start = i + 1; \ 119 cur_count = 0; \ 120 } \ 121 else { \ 122 UPDATE_MIN2(sub_prims[scan_num].min_index, scan_index); \ 123 UPDATE_MAX2(sub_prims[scan_num].max_index, scan_index); \ 124 cur_count++; \ 125 } \ 126 } \ 127 if (cur_count > 0) { \ 128 assert(scan_num < max_prims); \ 129 sub_prims[scan_num].start = cur_start; \ 130 sub_prims[scan_num].count = cur_count; \ 131 scan_num++; \ 132 } 133 134 switch (element_size) { 135 case 1: 136 SCAN_ELEMENTS(ubyte); 137 break; 138 case 2: 139 SCAN_ELEMENTS(ushort); 140 break; 141 case 4: 142 SCAN_ELEMENTS(uint); 143 break; 144 default: 145 assert(0 && "bad index_size in find_sub_primitives()"); 146 } 147 148#undef SCAN_ELEMENTS 149 150 *num_sub_prims = scan_num; 151 152 return sub_prims; 153} 154 155 156/** 157 * Handle primitive restart in software. 158 * 159 * This function breaks up calls into the driver so primitive restart 160 * support is not required in the driver. 161 */ 162void 163vbo_sw_primitive_restart(struct gl_context *ctx, 164 const struct _mesa_prim *prims, 165 GLuint nr_prims, 166 const struct _mesa_index_buffer *ib, 167 struct gl_buffer_object *indirect) 168{ 169 GLuint prim_num; 170 struct _mesa_prim new_prim; 171 struct _mesa_index_buffer new_ib; 172 struct sub_primitive *sub_prims; 173 struct sub_primitive *sub_prim; 174 GLuint num_sub_prims; 175 GLuint sub_prim_num; 176 GLuint end_index; 177 GLuint sub_end_index; 178 GLuint restart_index = _mesa_primitive_restart_index(ctx, ib->index_size); 179 struct _mesa_prim temp_prim; 180 GLboolean map_ib = ib->obj->Name && !ib->obj->Mappings[MAP_INTERNAL].Pointer; 181 void *ptr; 182 183 /* If there is an indirect buffer, map it and extract the draw params */ 184 if (indirect && prims[0].is_indirect) { 185 const uint32_t *indirect_params; 186 if (!ctx->Driver.MapBufferRange(ctx, 0, indirect->Size, GL_MAP_READ_BIT, 187 indirect, MAP_INTERNAL)) { 188 189 /* something went wrong with mapping, give up */ 190 _mesa_error(ctx, GL_OUT_OF_MEMORY, 191 "failed to map indirect buffer for sw primitive restart"); 192 return; 193 } 194 195 assert(nr_prims == 1); 196 new_prim = prims[0]; 197 indirect_params = (const uint32_t *) 198 ADD_POINTERS(indirect->Mappings[MAP_INTERNAL].Pointer, 199 new_prim.indirect_offset); 200 201 new_prim.is_indirect = 0; 202 new_prim.count = indirect_params[0]; 203 new_prim.num_instances = indirect_params[1]; 204 new_prim.start = indirect_params[2]; 205 new_prim.basevertex = indirect_params[3]; 206 new_prim.base_instance = indirect_params[4]; 207 208 new_ib = *ib; 209 new_ib.count = new_prim.count; 210 211 prims = &new_prim; 212 ib = &new_ib; 213 214 ctx->Driver.UnmapBuffer(ctx, indirect, MAP_INTERNAL); 215 } 216 217 /* Find the sub-primitives. These are regions in the index buffer which 218 * are split based on the primitive restart index value. 219 */ 220 if (map_ib) { 221 ctx->Driver.MapBufferRange(ctx, 0, ib->obj->Size, GL_MAP_READ_BIT, 222 ib->obj, MAP_INTERNAL); 223 } 224 225 ptr = ADD_POINTERS(ib->obj->Mappings[MAP_INTERNAL].Pointer, ib->ptr); 226 227 sub_prims = find_sub_primitives(ptr, ib->index_size, 228 0, ib->count, restart_index, 229 &num_sub_prims); 230 231 if (map_ib) { 232 ctx->Driver.UnmapBuffer(ctx, ib->obj, MAP_INTERNAL); 233 } 234 235 /* Loop over the primitives, and use the located sub-primitives to draw 236 * each primitive with a break to implement each primitive restart. 237 */ 238 for (prim_num = 0; prim_num < nr_prims; prim_num++) { 239 end_index = prims[prim_num].start + prims[prim_num].count; 240 memcpy(&temp_prim, &prims[prim_num], sizeof (temp_prim)); 241 /* Loop over the sub-primitives drawing sub-ranges of the primitive. */ 242 for (sub_prim_num = 0; sub_prim_num < num_sub_prims; sub_prim_num++) { 243 sub_prim = &sub_prims[sub_prim_num]; 244 sub_end_index = sub_prim->start + sub_prim->count; 245 if (prims[prim_num].start <= sub_prim->start) { 246 temp_prim.start = MAX2(prims[prim_num].start, sub_prim->start); 247 temp_prim.count = MIN2(sub_end_index, end_index) - temp_prim.start; 248 if ((temp_prim.start == sub_prim->start) && 249 (temp_prim.count == sub_prim->count)) { 250 ctx->Driver.Draw(ctx, &temp_prim, 1, ib, GL_TRUE, 251 sub_prim->min_index, sub_prim->max_index, 252 NULL, 0, NULL); 253 } else { 254 ctx->Driver.Draw(ctx, &temp_prim, 1, ib, 255 GL_FALSE, -1, -1, 256 NULL, 0, NULL); 257 } 258 } 259 if (sub_end_index >= end_index) { 260 break; 261 } 262 } 263 } 264 265 free(sub_prims); 266} 267 268