1848b8605Smrg/************************************************************************** 2848b8605Smrg * 3848b8605Smrg * Copyright 2010 VMware, Inc. 4848b8605Smrg * All Rights Reserved. 5848b8605Smrg * 6848b8605Smrg * Permission is hereby granted, free of charge, to any person obtaining a 7848b8605Smrg * copy of this software and associated documentation files (the 8848b8605Smrg * "Software"), to deal in the Software without restriction, including 9848b8605Smrg * without limitation the rights to use, copy, modify, merge, publish, 10848b8605Smrg * distribute, sub license, and/or sell copies of the Software, and to 11848b8605Smrg * permit persons to whom the Software is furnished to do so, subject to 12848b8605Smrg * the following conditions: 13848b8605Smrg * 14848b8605Smrg * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 15848b8605Smrg * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 16848b8605Smrg * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL 17848b8605Smrg * THE COPYRIGHT HOLDERS, AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, 18848b8605Smrg * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR 19848b8605Smrg * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE 20848b8605Smrg * USE OR OTHER DEALINGS IN THE SOFTWARE. 21848b8605Smrg * 22848b8605Smrg * The above copyright notice and this permission notice (including the 23848b8605Smrg * next paragraph) shall be included in all copies or substantial portions 24848b8605Smrg * of the Software. 25848b8605Smrg * 26848b8605Smrg **************************************************************************/ 27848b8605Smrg 28848b8605Smrg/** 29848b8605Smrg * @file 30848b8605Smrg * SRGB translation. 31848b8605Smrg * 32848b8605Smrg * @author Brian Paul <brianp@vmware.com> 33848b8605Smrg * @author Michal Krol <michal@vmware.com> 34848b8605Smrg * @author Jose Fonseca <jfonseca@vmware.com> 35848b8605Smrg */ 36848b8605Smrg 37848b8605Smrg#ifndef U_FORMAT_SRGB_H_ 38848b8605Smrg#define U_FORMAT_SRGB_H_ 39848b8605Smrg 40848b8605Smrg#include <stdint.h> 41848b8605Smrg#include <math.h> 42848b8605Smrg#include "c99_compat.h" 43848b8605Smrg 44848b8605Smrgextern const float 45848b8605Smrgutil_format_srgb_8unorm_to_linear_float_table[256]; 46848b8605Smrg 47848b8605Smrgextern const uint8_t 48848b8605Smrgutil_format_srgb_to_linear_8unorm_table[256]; 49848b8605Smrg 50848b8605Smrgextern const uint8_t 51848b8605Smrgutil_format_linear_to_srgb_8unorm_table[256]; 52848b8605Smrg 53848b8605Smrgextern const unsigned 54848b8605Smrgutil_format_linear_to_srgb_helper_table[104]; 55848b8605Smrg 56848b8605Smrg 57b8e80941Smrgstatic inline float 58b8e80941Smrgutil_format_srgb_to_linear_float(float cs) 59b8e80941Smrg{ 60b8e80941Smrg if (cs <= 0.0f) 61b8e80941Smrg return 0.0f; 62b8e80941Smrg else if (cs <= 0.04045f) 63b8e80941Smrg return cs / 12.92f; 64b8e80941Smrg else if (cs < 1.0f) 65b8e80941Smrg return powf((cs + 0.055) / 1.055f, 2.4f); 66b8e80941Smrg else 67b8e80941Smrg return 1.0f; 68b8e80941Smrg} 69b8e80941Smrg 70b8e80941Smrg 71848b8605Smrgstatic inline float 72848b8605Smrgutil_format_linear_to_srgb_float(float cl) 73848b8605Smrg{ 74b8e80941Smrg if (cl <= 0.0f) 75848b8605Smrg return 0.0f; 76848b8605Smrg else if (cl < 0.0031308f) 77848b8605Smrg return 12.92f * cl; 78848b8605Smrg else if (cl < 1.0f) 79848b8605Smrg return 1.055f * powf(cl, 0.41666f) - 0.055f; 80848b8605Smrg else 81848b8605Smrg return 1.0f; 82848b8605Smrg} 83848b8605Smrg 84848b8605Smrg 85848b8605Smrg/** 86848b8605Smrg * Convert a unclamped linear float to srgb value in the [0,255]. 87848b8605Smrg */ 88848b8605Smrgstatic inline uint8_t 89848b8605Smrgutil_format_linear_float_to_srgb_8unorm(float x) 90848b8605Smrg{ 91848b8605Smrg /* 92848b8605Smrg * This is taken from https://gist.github.com/rygorous/2203834 93848b8605Smrg * Use LUT and do linear interpolation. 94848b8605Smrg */ 95848b8605Smrg union { 96848b8605Smrg uint32_t ui; 97848b8605Smrg float f; 98848b8605Smrg } almostone, minval, f; 99848b8605Smrg unsigned tab, bias, scale, t; 100848b8605Smrg 101848b8605Smrg almostone.ui = 0x3f7fffff; 102848b8605Smrg minval.ui = (127-13) << 23; 103848b8605Smrg 104848b8605Smrg /* 105848b8605Smrg * Clamp to [2^(-13), 1-eps]; these two values map to 0 and 1, respectively. 106848b8605Smrg * The tests are carefully written so that NaNs map to 0, same as in the 107848b8605Smrg * reference implementation. 108848b8605Smrg */ 109848b8605Smrg if (!(x > minval.f)) 110848b8605Smrg x = minval.f; 111848b8605Smrg if (x > almostone.f) 112848b8605Smrg x = almostone.f; 113848b8605Smrg 114848b8605Smrg /* Do the table lookup and unpack bias, scale */ 115848b8605Smrg f.f = x; 116848b8605Smrg tab = util_format_linear_to_srgb_helper_table[(f.ui - minval.ui) >> 20]; 117848b8605Smrg bias = (tab >> 16) << 9; 118848b8605Smrg scale = tab & 0xffff; 119848b8605Smrg 120848b8605Smrg /* Grab next-highest mantissa bits and perform linear interpolation */ 121848b8605Smrg t = (f.ui >> 12) & 0xff; 122848b8605Smrg return (uint8_t) ((bias + scale*t) >> 16); 123848b8605Smrg} 124848b8605Smrg 125848b8605Smrg 126848b8605Smrg/** 127848b8605Smrg * Convert an 8-bit sRGB value from non-linear space to a 128848b8605Smrg * linear RGB value in [0, 1]. 129848b8605Smrg * Implemented with a 256-entry lookup table. 130848b8605Smrg */ 131848b8605Smrgstatic inline float 132848b8605Smrgutil_format_srgb_8unorm_to_linear_float(uint8_t x) 133848b8605Smrg{ 134848b8605Smrg return util_format_srgb_8unorm_to_linear_float_table[x]; 135848b8605Smrg} 136848b8605Smrg 137848b8605Smrg 138848b8605Smrg/* 139848b8605Smrg * XXX These 2 functions probably don't make a lot of sense (but lots 140848b8605Smrg * of potential callers which most likely all don't make sense neither) 141848b8605Smrg */ 142848b8605Smrg 143848b8605Smrg/** 144848b8605Smrg * Convert a 8bit normalized value from linear to srgb. 145848b8605Smrg */ 146848b8605Smrgstatic inline uint8_t 147848b8605Smrgutil_format_linear_to_srgb_8unorm(uint8_t x) 148848b8605Smrg{ 149848b8605Smrg return util_format_linear_to_srgb_8unorm_table[x]; 150848b8605Smrg} 151848b8605Smrg 152848b8605Smrg 153848b8605Smrg/** 154848b8605Smrg * Convert a 8bit normalized value from srgb to linear. 155848b8605Smrg */ 156848b8605Smrgstatic inline uint8_t 157848b8605Smrgutil_format_srgb_to_linear_8unorm(uint8_t x) 158848b8605Smrg{ 159848b8605Smrg return util_format_srgb_to_linear_8unorm_table[x]; 160848b8605Smrg} 161848b8605Smrg 162848b8605Smrg 163848b8605Smrg#endif /* U_FORMAT_SRGB_H_ */ 164