1/* 2 * Copyright © 2019 Broadcom 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a 5 * copy of this software and associated documentation files (the "Software"), 6 * to deal in the Software without restriction, including without limitation 7 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 8 * and/or sell copies of the Software, and to permit persons to whom the 9 * Software is furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice (including the next 12 * paragraph) shall be included in all copies or substantial portions of the 13 * Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21 * IN THE SOFTWARE. 22 */ 23 24/** 25 * Implements lowering for logical operations. 26 * 27 * V3D doesn't have any hardware support for logic ops. Instead, you read the 28 * current contents of the destination from the tile buffer, then do math using 29 * your output color and that destination value, and update the output color 30 * appropriately. 31 */ 32 33#include "util/format/u_format.h" 34#include "compiler/nir/nir_builder.h" 35#include "compiler/nir/nir_format_convert.h" 36#include "v3d_compiler.h" 37 38 39typedef nir_ssa_def *(*nir_pack_func)(nir_builder *b, nir_ssa_def *c); 40typedef nir_ssa_def *(*nir_unpack_func)(nir_builder *b, nir_ssa_def *c); 41 42static bool 43logicop_depends_on_dst_color(int logicop_func) 44{ 45 switch (logicop_func) { 46 case PIPE_LOGICOP_SET: 47 case PIPE_LOGICOP_CLEAR: 48 case PIPE_LOGICOP_COPY: 49 case PIPE_LOGICOP_COPY_INVERTED: 50 return false; 51 default: 52 return true; 53 } 54} 55 56static nir_ssa_def * 57v3d_logicop(nir_builder *b, int logicop_func, 58 nir_ssa_def *src, nir_ssa_def *dst) 59{ 60 switch (logicop_func) { 61 case PIPE_LOGICOP_CLEAR: 62 return nir_imm_int(b, 0); 63 case PIPE_LOGICOP_NOR: 64 return nir_inot(b, nir_ior(b, src, dst)); 65 case PIPE_LOGICOP_AND_INVERTED: 66 return nir_iand(b, nir_inot(b, src), dst); 67 case PIPE_LOGICOP_COPY_INVERTED: 68 return nir_inot(b, src); 69 case PIPE_LOGICOP_AND_REVERSE: 70 return nir_iand(b, src, nir_inot(b, dst)); 71 case PIPE_LOGICOP_INVERT: 72 return nir_inot(b, dst); 73 case PIPE_LOGICOP_XOR: 74 return nir_ixor(b, src, dst); 75 case PIPE_LOGICOP_NAND: 76 return nir_inot(b, nir_iand(b, src, dst)); 77 case PIPE_LOGICOP_AND: 78 return nir_iand(b, src, dst); 79 case PIPE_LOGICOP_EQUIV: 80 return nir_inot(b, nir_ixor(b, src, dst)); 81 case PIPE_LOGICOP_NOOP: 82 return dst; 83 case PIPE_LOGICOP_OR_INVERTED: 84 return nir_ior(b, nir_inot(b, src), dst); 85 case PIPE_LOGICOP_OR_REVERSE: 86 return nir_ior(b, src, nir_inot(b, dst)); 87 case PIPE_LOGICOP_OR: 88 return nir_ior(b, src, dst); 89 case PIPE_LOGICOP_SET: 90 return nir_imm_int(b, ~0); 91 default: 92 fprintf(stderr, "Unknown logic op %d\n", logicop_func); 93 FALLTHROUGH; 94 case PIPE_LOGICOP_COPY: 95 return src; 96 } 97} 98 99static nir_ssa_def * 100v3d_nir_get_swizzled_channel(nir_builder *b, nir_ssa_def **srcs, int swiz) 101{ 102 switch (swiz) { 103 default: 104 case PIPE_SWIZZLE_NONE: 105 fprintf(stderr, "warning: unknown swizzle\n"); 106 FALLTHROUGH; 107 case PIPE_SWIZZLE_0: 108 return nir_imm_float(b, 0.0); 109 case PIPE_SWIZZLE_1: 110 return nir_imm_float(b, 1.0); 111 case PIPE_SWIZZLE_X: 112 case PIPE_SWIZZLE_Y: 113 case PIPE_SWIZZLE_Z: 114 case PIPE_SWIZZLE_W: 115 return srcs[swiz]; 116 } 117} 118 119static nir_ssa_def * 120v3d_nir_swizzle_and_pack(nir_builder *b, nir_ssa_def **chans, 121 const uint8_t *swiz, nir_pack_func pack_func) 122{ 123 nir_ssa_def *c[4]; 124 for (int i = 0; i < 4; i++) 125 c[i] = v3d_nir_get_swizzled_channel(b, chans, swiz[i]); 126 127 return pack_func(b, nir_vec4(b, c[0], c[1], c[2], c[3])); 128} 129 130static nir_ssa_def * 131v3d_nir_unpack_and_swizzle(nir_builder *b, nir_ssa_def *packed, 132 const uint8_t *swiz, nir_unpack_func unpack_func) 133{ 134 nir_ssa_def *unpacked = unpack_func(b, packed); 135 136 nir_ssa_def *unpacked_chans[4]; 137 for (int i = 0; i < 4; i++) 138 unpacked_chans[i] = nir_channel(b, unpacked, i); 139 140 nir_ssa_def *c[4]; 141 for (int i = 0; i < 4; i++) 142 c[i] = v3d_nir_get_swizzled_channel(b, unpacked_chans, swiz[i]); 143 144 return nir_vec4(b, c[0], c[1], c[2], c[3]); 145} 146 147static nir_ssa_def * 148pack_unorm_rgb10a2(nir_builder *b, nir_ssa_def *c) 149{ 150 static const unsigned bits[4] = { 10, 10, 10, 2 }; 151 nir_ssa_def *unorm = nir_format_float_to_unorm(b, c, bits); 152 153 nir_ssa_def *chans[4]; 154 for (int i = 0; i < 4; i++) 155 chans[i] = nir_channel(b, unorm, i); 156 157 nir_ssa_def *result = nir_mov(b, chans[0]); 158 int offset = bits[0]; 159 for (int i = 1; i < 4; i++) { 160 nir_ssa_def *shifted_chan = 161 nir_ishl(b, chans[i], nir_imm_int(b, offset)); 162 result = nir_ior(b, result, shifted_chan); 163 offset += bits[i]; 164 } 165 return result; 166} 167 168static nir_ssa_def * 169unpack_unorm_rgb10a2(nir_builder *b, nir_ssa_def *c) 170{ 171 static const unsigned bits[4] = { 10, 10, 10, 2 }; 172 const unsigned masks[4] = { BITFIELD_MASK(bits[0]), 173 BITFIELD_MASK(bits[1]), 174 BITFIELD_MASK(bits[2]), 175 BITFIELD_MASK(bits[3]) }; 176 177 nir_ssa_def *chans[4]; 178 for (int i = 0; i < 4; i++) { 179 nir_ssa_def *unorm = nir_iand(b, c, nir_imm_int(b, masks[i])); 180 chans[i] = nir_format_unorm_to_float(b, unorm, &bits[i]); 181 c = nir_ushr(b, c, nir_imm_int(b, bits[i])); 182 } 183 184 return nir_vec4(b, chans[0], chans[1], chans[2], chans[3]); 185} 186 187static const uint8_t * 188v3d_get_format_swizzle_for_rt(struct v3d_compile *c, int rt) 189{ 190 static const uint8_t ident[4] = { 0, 1, 2, 3 }; 191 192 /* We will automatically swap R and B channels for BGRA formats 193 * on tile loads and stores (see 'swap_rb' field in v3d_resource) so 194 * we want to treat these surfaces as if they were regular RGBA formats. 195 */ 196 if (c->fs_key->color_fmt[rt].swizzle[0] == 2 && 197 c->fs_key->color_fmt[rt].format != PIPE_FORMAT_B5G6R5_UNORM) { 198 return ident; 199 } else { 200 return c->fs_key->color_fmt[rt].swizzle; 201 } 202} 203 204static nir_ssa_def * 205v3d_nir_get_tlb_color(nir_builder *b, struct v3d_compile *c, int rt, int sample) 206{ 207 uint32_t num_components = 208 util_format_get_nr_components(c->fs_key->color_fmt[rt].format); 209 210 nir_ssa_def *color[4]; 211 for (int i = 0; i < 4; i++) { 212 if (i < num_components) { 213 color[i] = 214 nir_load_tlb_color_v3d(b, 1, 32, nir_imm_int(b, rt), 215 .base = sample, 216 .component = i); 217 } else { 218 /* These will be DCEd */ 219 color[i] = nir_imm_int(b, 0); 220 } 221 } 222 return nir_vec4(b, color[0], color[1], color[2], color[3]); 223} 224 225static nir_ssa_def * 226v3d_emit_logic_op_raw(struct v3d_compile *c, nir_builder *b, 227 nir_ssa_def **src_chans, nir_ssa_def **dst_chans, 228 int rt, int sample) 229{ 230 const uint8_t *fmt_swz = v3d_get_format_swizzle_for_rt(c, rt); 231 232 nir_ssa_def *op_res[4]; 233 for (int i = 0; i < 4; i++) { 234 nir_ssa_def *src = src_chans[i]; 235 nir_ssa_def *dst = 236 v3d_nir_get_swizzled_channel(b, dst_chans, fmt_swz[i]); 237 op_res[i] = v3d_logicop(b, c->fs_key->logicop_func, src, dst); 238 239 /* In Vulkan we configure our integer RTs to clamp, so we need 240 * to ignore result bits that don't fit in the destination RT 241 * component size. 242 */ 243 if (c->key->environment == V3D_ENVIRONMENT_VULKAN) { 244 uint32_t bits = 245 util_format_get_component_bits( 246 c->fs_key->color_fmt[rt].format, 247 UTIL_FORMAT_COLORSPACE_RGB, i); 248 if (bits > 0 && bits < 32) { 249 nir_ssa_def *mask = 250 nir_imm_int(b, (1u << bits) - 1); 251 op_res[i] = nir_iand(b, op_res[i], mask); 252 } 253 } 254 } 255 256 nir_ssa_def *r[4]; 257 for (int i = 0; i < 4; i++) 258 r[i] = v3d_nir_get_swizzled_channel(b, op_res, fmt_swz[i]); 259 260 return nir_vec4(b, r[0], r[1], r[2], r[3]); 261} 262 263static nir_ssa_def * 264v3d_emit_logic_op_unorm(struct v3d_compile *c, nir_builder *b, 265 nir_ssa_def **src_chans, nir_ssa_def **dst_chans, 266 int rt, int sample, 267 nir_pack_func pack_func, nir_unpack_func unpack_func) 268{ 269 static const uint8_t src_swz[4] = { 0, 1, 2, 3 }; 270 nir_ssa_def *packed_src = 271 v3d_nir_swizzle_and_pack(b, src_chans, src_swz, pack_func); 272 273 const uint8_t *fmt_swz = v3d_get_format_swizzle_for_rt(c, rt); 274 nir_ssa_def *packed_dst = 275 v3d_nir_swizzle_and_pack(b, dst_chans, fmt_swz, pack_func); 276 277 nir_ssa_def *packed_result = 278 v3d_logicop(b, c->fs_key->logicop_func, packed_src, packed_dst); 279 280 return v3d_nir_unpack_and_swizzle(b, packed_result, fmt_swz, unpack_func); 281} 282 283static nir_ssa_def * 284v3d_nir_emit_logic_op(struct v3d_compile *c, nir_builder *b, 285 nir_ssa_def *src, int rt, int sample) 286{ 287 nir_ssa_def *dst = v3d_nir_get_tlb_color(b, c, rt, sample); 288 289 nir_ssa_def *src_chans[4], *dst_chans[4]; 290 for (unsigned i = 0; i < 4; i++) { 291 src_chans[i] = nir_channel(b, src, i); 292 dst_chans[i] = nir_channel(b, dst, i); 293 } 294 295 if (c->fs_key->color_fmt[rt].format == PIPE_FORMAT_R10G10B10A2_UNORM) { 296 return v3d_emit_logic_op_unorm( 297 c, b, src_chans, dst_chans, rt, 0, 298 pack_unorm_rgb10a2, unpack_unorm_rgb10a2); 299 } 300 301 if (util_format_is_unorm(c->fs_key->color_fmt[rt].format)) { 302 return v3d_emit_logic_op_unorm( 303 c, b, src_chans, dst_chans, rt, 0, 304 nir_pack_unorm_4x8, nir_unpack_unorm_4x8); 305 } 306 307 return v3d_emit_logic_op_raw(c, b, src_chans, dst_chans, rt, 0); 308} 309 310static void 311v3d_emit_ms_output(nir_builder *b, 312 nir_ssa_def *color, nir_src *offset, 313 nir_alu_type type, int rt, int sample) 314{ 315 nir_store_tlb_sample_color_v3d(b, color, nir_imm_int(b, rt), .base = sample, .component = 0, .src_type = type); 316} 317 318static void 319v3d_nir_lower_logic_op_instr(struct v3d_compile *c, 320 nir_builder *b, 321 nir_intrinsic_instr *intr, 322 int rt) 323{ 324 nir_ssa_def *frag_color = intr->src[0].ssa; 325 326 327 const int logic_op = c->fs_key->logicop_func; 328 if (c->fs_key->msaa && logicop_depends_on_dst_color(logic_op)) { 329 c->msaa_per_sample_output = true; 330 331 nir_src *offset = &intr->src[1]; 332 nir_alu_type type = nir_intrinsic_src_type(intr); 333 for (int i = 0; i < V3D_MAX_SAMPLES; i++) { 334 nir_ssa_def *sample = 335 v3d_nir_emit_logic_op(c, b, frag_color, rt, i); 336 337 v3d_emit_ms_output(b, sample, offset, type, rt, i); 338 } 339 340 nir_instr_remove(&intr->instr); 341 } else { 342 nir_ssa_def *result = 343 v3d_nir_emit_logic_op(c, b, frag_color, rt, 0); 344 345 nir_instr_rewrite_src(&intr->instr, &intr->src[0], 346 nir_src_for_ssa(result)); 347 intr->num_components = result->num_components; 348 } 349} 350 351static bool 352v3d_nir_lower_logic_ops_block(nir_block *block, struct v3d_compile *c) 353{ 354 nir_foreach_instr_safe(instr, block) { 355 if (instr->type != nir_instr_type_intrinsic) 356 continue; 357 358 nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr); 359 if (intr->intrinsic != nir_intrinsic_store_output) 360 continue; 361 362 nir_foreach_shader_out_variable(var, c->s) { 363 const int driver_loc = var->data.driver_location; 364 if (driver_loc != nir_intrinsic_base(intr)) 365 continue; 366 367 const int loc = var->data.location; 368 if (loc != FRAG_RESULT_COLOR && 369 (loc < FRAG_RESULT_DATA0 || 370 loc >= FRAG_RESULT_DATA0 + V3D_MAX_DRAW_BUFFERS)) { 371 continue; 372 } 373 374 /* Logic operations do not apply on floating point or 375 * sRGB enabled render targets. 376 */ 377 const int rt = driver_loc; 378 assert(rt < V3D_MAX_DRAW_BUFFERS); 379 380 const enum pipe_format format = 381 c->fs_key->color_fmt[rt].format; 382 if (util_format_is_float(format) || 383 util_format_is_srgb(format)) { 384 continue; 385 } 386 387 nir_function_impl *impl = 388 nir_cf_node_get_function(&block->cf_node); 389 nir_builder b; 390 nir_builder_init(&b, impl); 391 b.cursor = nir_before_instr(&intr->instr); 392 v3d_nir_lower_logic_op_instr(c, &b, intr, rt); 393 } 394 } 395 396 return true; 397} 398 399void 400v3d_nir_lower_logic_ops(nir_shader *s, struct v3d_compile *c) 401{ 402 /* Nothing to do if logic op is 'copy src to dst' or if logic ops are 403 * disabled (we set the logic op to copy in that case). 404 */ 405 if (c->fs_key->logicop_func == PIPE_LOGICOP_COPY) 406 return; 407 408 nir_foreach_function(function, s) { 409 if (function->impl) { 410 nir_foreach_block(block, function->impl) 411 v3d_nir_lower_logic_ops_block(block, c); 412 413 nir_metadata_preserve(function->impl, 414 nir_metadata_block_index | 415 nir_metadata_dominance); 416 } 417 } 418} 419