1/* 2 * Copyright © 2017 Broadcom 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a 5 * copy of this software and associated documentation files (the "Software"), 6 * to deal in the Software without restriction, including without limitation 7 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 8 * and/or sell copies of the Software, and to permit persons to whom the 9 * Software is furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice (including the next 12 * paragraph) shall be included in all copies or substantial portions of the 13 * Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21 * IN THE SOFTWARE. 22 */ 23 24/** @file 25 * 26 * Wraps bits of the V3D simulator interface in a C interface for the 27 * v3d_simulator.c code to use. 28 */ 29 30#ifdef USE_V3D_SIMULATOR 31 32#include "v3d_simulator_wrapper.h" 33 34#define V3D_TECH_VERSION 3 35#define V3D_REVISION 3 36#define V3D_SUB_REV 0 37#define V3D_HIDDEN_REV 0 38#define V3D_COMPAT_REV 0 39#include "v3d_hw_auto.h" 40 41extern "C" { 42 43struct v3d_hw *v3d_hw_auto_new(void *in_params) 44{ 45 return v3d_hw_auto_make_unique().release(); 46} 47 48 49uint32_t v3d_hw_get_mem(const struct v3d_hw *hw, uint32_t *size, void **p) 50{ 51 return hw->get_mem(size, p); 52} 53 54bool v3d_hw_alloc_mem(struct v3d_hw *hw, size_t min_size) 55{ 56 return hw->alloc_mem(min_size) == V3D_HW_ALLOC_SUCCESS; 57} 58 59uint32_t v3d_hw_read_reg(struct v3d_hw *hw, uint32_t reg) 60{ 61 return hw->read_reg(reg); 62} 63 64void v3d_hw_write_reg(struct v3d_hw *hw, uint32_t reg, uint32_t val) 65{ 66 hw->write_reg(reg, val); 67} 68 69void v3d_hw_tick(struct v3d_hw *hw) 70{ 71 return hw->tick(); 72} 73 74int v3d_hw_get_version(struct v3d_hw *hw) 75{ 76 const V3D_HUB_IDENT_T *ident = hw->get_hub_ident(); 77 78 return ident->tech_version * 10 + ident->revision; 79} 80 81void 82v3d_hw_set_isr(struct v3d_hw *hw, void (*isr)(uint32_t status)) 83{ 84 hw->set_isr(isr); 85} 86 87uint32_t v3d_hw_get_hub_core() 88{ 89 return V3D_HW_HUB_CORE; 90} 91 92} 93#endif /* USE_V3D_SIMULATOR */ 94