1/* 2 * Copyright © 2017 Intel Corporation 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a 5 * copy of this software and associated documentation files (the "Software"), 6 * to deal in the Software without restriction, including without limitation 7 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 8 * and/or sell copies of the Software, and to permit persons to whom the 9 * Software is furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice (including the next 12 * paragraph) shall be included in all copies or substantial portions of the 13 * Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21 * IN THE SOFTWARE. 22 */ 23 24#ifndef GL_NIR_LINKER_H 25#define GL_NIR_LINKER_H 26 27#ifdef __cplusplus 28extern "C" { 29#endif 30 31struct gl_context; 32struct gl_shader_program; 33 34struct gl_nir_linker_options { 35 bool fill_parameters; 36}; 37 38#define nir_foreach_gl_uniform_variable(var, shader) \ 39 nir_foreach_variable_with_modes(var, shader, nir_var_uniform | \ 40 nir_var_mem_ubo | \ 41 nir_var_mem_ssbo) 42 43bool gl_nir_link_spirv(struct gl_context *ctx, 44 struct gl_shader_program *prog, 45 const struct gl_nir_linker_options *options); 46 47bool gl_nir_link_glsl(struct gl_context *ctx, struct gl_shader_program *prog); 48 49bool gl_nir_link_uniforms(struct gl_context *ctx, 50 struct gl_shader_program *prog, 51 bool fill_parameters); 52 53void gl_nir_set_uniform_initializers(struct gl_context *ctx, 54 struct gl_shader_program *prog); 55 56void nir_build_program_resource_list(struct gl_context *ctx, 57 struct gl_shader_program *prog, 58 bool rebuild_resourse_list); 59 60void gl_nir_link_assign_atomic_counter_resources(struct gl_context *ctx, 61 struct gl_shader_program *prog); 62 63void gl_nir_link_check_atomic_counter_resources(struct gl_context *ctx, 64 struct gl_shader_program *prog); 65 66void gl_nir_link_assign_xfb_resources(struct gl_context *ctx, 67 struct gl_shader_program *prog); 68 69bool gl_nir_link_uniform_blocks(struct gl_context *ctx, 70 struct gl_shader_program *prog); 71 72#ifdef __cplusplus 73} /* extern "C" */ 74#endif 75 76#endif /* GL_NIR_LINKER_H */ 77