1/* 2 * Copyright © 2012 Intel Corporation 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a 5 * copy of this software and associated documentation files (the "Software"), 6 * to deal in the Software without restriction, including without limitation 7 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 8 * and/or sell copies of the Software, and to permit persons to whom the 9 * Software is furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice (including the next 12 * paragraph) shall be included in all copies or substantial portions of the 13 * Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER 21 * DEALINGS IN THE SOFTWARE. 22 */ 23 24#include "ir.h" 25#include "linker.h" 26#include "ir_uniform.h" 27#include "link_uniform_block_active_visitor.h" 28#include "util/hash_table.h" 29#include "program.h" 30#include "main/errors.h" 31#include "main/mtypes.h" 32 33namespace { 34 35class ubo_visitor : public program_resource_visitor { 36public: 37 ubo_visitor(void *mem_ctx, gl_uniform_buffer_variable *variables, 38 unsigned num_variables, struct gl_shader_program *prog, 39 bool use_std430_as_default) 40 : index(0), offset(0), buffer_size(0), variables(variables), 41 num_variables(num_variables), mem_ctx(mem_ctx), 42 is_array_instance(false), prog(prog), 43 use_std430_as_default(use_std430_as_default) 44 { 45 /* empty */ 46 } 47 48 void process(const glsl_type *type, const char *name) 49 { 50 this->offset = 0; 51 this->buffer_size = 0; 52 this->is_array_instance = strchr(name, ']') != NULL; 53 this->program_resource_visitor::process(type, name, 54 use_std430_as_default); 55 } 56 57 unsigned index; 58 unsigned offset; 59 unsigned buffer_size; 60 gl_uniform_buffer_variable *variables; 61 unsigned num_variables; 62 void *mem_ctx; 63 bool is_array_instance; 64 struct gl_shader_program *prog; 65 66private: 67 virtual void enter_record(const glsl_type *type, const char *, 68 bool row_major, 69 const enum glsl_interface_packing packing) 70 { 71 assert(type->is_struct()); 72 if (packing == GLSL_INTERFACE_PACKING_STD430) 73 this->offset = glsl_align( 74 this->offset, type->std430_base_alignment(row_major)); 75 else 76 this->offset = glsl_align( 77 this->offset, type->std140_base_alignment(row_major)); 78 } 79 80 virtual void leave_record(const glsl_type *type, const char *, 81 bool row_major, 82 const enum glsl_interface_packing packing) 83 { 84 assert(type->is_struct()); 85 86 /* If this is the last field of a structure, apply rule #9. The 87 * ARB_uniform_buffer_object spec says: 88 * 89 * The structure may have padding at the end; the base offset of the 90 * member following the sub-structure is rounded up to the next 91 * multiple of the base alignment of the structure. 92 */ 93 if (packing == GLSL_INTERFACE_PACKING_STD430) 94 this->offset = glsl_align( 95 this->offset, type->std430_base_alignment(row_major)); 96 else 97 this->offset = glsl_align( 98 this->offset, type->std140_base_alignment(row_major)); 99 } 100 101 virtual void set_buffer_offset(unsigned offset) 102 { 103 this->offset = offset; 104 } 105 106 virtual void visit_field(const glsl_type *type, const char *name, 107 bool row_major, const glsl_type *, 108 const enum glsl_interface_packing packing, 109 bool last_field) 110 { 111 assert(this->index < this->num_variables); 112 113 gl_uniform_buffer_variable *v = &this->variables[this->index++]; 114 115 v->Name = ralloc_strdup(mem_ctx, name); 116 v->Type = type; 117 v->RowMajor = type->without_array()->is_matrix() && row_major; 118 119 if (this->is_array_instance) { 120 v->IndexName = ralloc_strdup(mem_ctx, name); 121 122 char *open_bracket = strchr(v->IndexName, '['); 123 assert(open_bracket != NULL); 124 125 char *close_bracket = strchr(open_bracket, '.') - 1; 126 assert(close_bracket != NULL); 127 128 /* Length of the tail without the ']' but with the NUL. 129 */ 130 unsigned len = strlen(close_bracket + 1) + 1; 131 132 memmove(open_bracket, close_bracket + 1, len); 133 } else { 134 v->IndexName = v->Name; 135 } 136 137 unsigned alignment = 0; 138 unsigned size = 0; 139 140 /* The ARB_program_interface_query spec says: 141 * 142 * If the final member of an active shader storage block is array 143 * with no declared size, the minimum buffer size is computed 144 * assuming the array was declared as an array with one element. 145 * 146 * For that reason, we use the base type of the unsized array to 147 * calculate its size. We don't need to check if the unsized array is 148 * the last member of a shader storage block (that check was already 149 * done by the parser). 150 */ 151 const glsl_type *type_for_size = type; 152 if (type->is_unsized_array()) { 153 if (!last_field) { 154 linker_error(prog, "unsized array `%s' definition: " 155 "only last member of a shader storage block " 156 "can be defined as unsized array", 157 name); 158 } 159 160 type_for_size = type->without_array(); 161 } 162 163 if (packing == GLSL_INTERFACE_PACKING_STD430) { 164 alignment = type->std430_base_alignment(v->RowMajor); 165 size = type_for_size->std430_size(v->RowMajor); 166 } else { 167 alignment = type->std140_base_alignment(v->RowMajor); 168 size = type_for_size->std140_size(v->RowMajor); 169 } 170 171 this->offset = glsl_align(this->offset, alignment); 172 v->Offset = this->offset; 173 174 this->offset += size; 175 176 /* The ARB_uniform_buffer_object spec says: 177 * 178 * For uniform blocks laid out according to [std140] rules, the 179 * minimum buffer object size returned by the UNIFORM_BLOCK_DATA_SIZE 180 * query is derived by taking the offset of the last basic machine 181 * unit consumed by the last uniform of the uniform block (including 182 * any end-of-array or end-of-structure padding), adding one, and 183 * rounding up to the next multiple of the base alignment required 184 * for a vec4. 185 */ 186 this->buffer_size = glsl_align(this->offset, 16); 187 } 188 189 bool use_std430_as_default; 190}; 191 192class count_block_size : public program_resource_visitor { 193public: 194 count_block_size() : num_active_uniforms(0) 195 { 196 /* empty */ 197 } 198 199 unsigned num_active_uniforms; 200 201private: 202 virtual void visit_field(const glsl_type * /* type */, 203 const char * /* name */, 204 bool /* row_major */, 205 const glsl_type * /* record_type */, 206 const enum glsl_interface_packing, 207 bool /* last_field */) 208 { 209 this->num_active_uniforms++; 210 } 211}; 212 213} /* anonymous namespace */ 214 215struct block { 216 const glsl_type *type; 217 bool has_instance_name; 218}; 219 220static void process_block_array_leaf(const char *name, gl_uniform_block *blocks, 221 ubo_visitor *parcel, 222 gl_uniform_buffer_variable *variables, 223 const struct link_uniform_block_active *const b, 224 unsigned *block_index, 225 unsigned binding_offset, 226 unsigned linearized_index, 227 struct gl_context *ctx, 228 struct gl_shader_program *prog); 229 230/** 231 * 232 * \param first_index Value of \c block_index for the first element of the 233 * array. 234 */ 235static void 236process_block_array(struct uniform_block_array_elements *ub_array, char **name, 237 size_t name_length, gl_uniform_block *blocks, 238 ubo_visitor *parcel, gl_uniform_buffer_variable *variables, 239 const struct link_uniform_block_active *const b, 240 unsigned *block_index, unsigned binding_offset, 241 struct gl_context *ctx, struct gl_shader_program *prog, 242 unsigned first_index) 243{ 244 for (unsigned j = 0; j < ub_array->num_array_elements; j++) { 245 size_t new_length = name_length; 246 247 unsigned int element_idx = ub_array->array_elements[j]; 248 /* Append the subscript to the current variable name */ 249 ralloc_asprintf_rewrite_tail(name, &new_length, "[%u]", element_idx); 250 251 if (ub_array->array) { 252 unsigned binding_stride = binding_offset + (element_idx * 253 ub_array->array->aoa_size); 254 process_block_array(ub_array->array, name, new_length, blocks, 255 parcel, variables, b, block_index, 256 binding_stride, ctx, prog, first_index); 257 } else { 258 process_block_array_leaf(*name, blocks, 259 parcel, variables, b, block_index, 260 binding_offset + element_idx, 261 *block_index - first_index, ctx, prog); 262 } 263 } 264} 265 266static void 267process_block_array_leaf(const char *name, 268 gl_uniform_block *blocks, 269 ubo_visitor *parcel, gl_uniform_buffer_variable *variables, 270 const struct link_uniform_block_active *const b, 271 unsigned *block_index, unsigned binding_offset, 272 unsigned linearized_index, 273 struct gl_context *ctx, struct gl_shader_program *prog) 274{ 275 unsigned i = *block_index; 276 const glsl_type *type = b->type->without_array(); 277 278 blocks[i].Name = ralloc_strdup(blocks, name); 279 blocks[i].Uniforms = &variables[(*parcel).index]; 280 281 /* The ARB_shading_language_420pack spec says: 282 * 283 * If the binding identifier is used with a uniform block instanced as 284 * an array then the first element of the array takes the specified 285 * block binding and each subsequent element takes the next consecutive 286 * uniform block binding point. 287 */ 288 blocks[i].Binding = (b->has_binding) ? b->binding + binding_offset : 0; 289 290 blocks[i].UniformBufferSize = 0; 291 blocks[i]._Packing = glsl_interface_packing(type->interface_packing); 292 blocks[i]._RowMajor = type->get_interface_row_major(); 293 blocks[i].linearized_array_index = linearized_index; 294 295 parcel->process(type, b->has_instance_name ? blocks[i].Name : ""); 296 297 blocks[i].UniformBufferSize = parcel->buffer_size; 298 299 /* Check SSBO size is lower than maximum supported size for SSBO */ 300 if (b->is_shader_storage && 301 parcel->buffer_size > ctx->Const.MaxShaderStorageBlockSize) { 302 linker_error(prog, "shader storage block `%s' has size %d, " 303 "which is larger than the maximum allowed (%d)", 304 b->type->name, 305 parcel->buffer_size, 306 ctx->Const.MaxShaderStorageBlockSize); 307 } 308 blocks[i].NumUniforms = 309 (unsigned)(ptrdiff_t)(&variables[parcel->index] - blocks[i].Uniforms); 310 311 *block_index = *block_index + 1; 312} 313 314/* This function resizes the array types of the block so that later we can use 315 * this new size to correctly calculate the offest for indirect indexing. 316 */ 317static const glsl_type * 318resize_block_array(const glsl_type *type, 319 struct uniform_block_array_elements *ub_array) 320{ 321 if (type->is_array()) { 322 struct uniform_block_array_elements *child_array = 323 type->fields.array->is_array() ? ub_array->array : NULL; 324 const glsl_type *new_child_type = 325 resize_block_array(type->fields.array, child_array); 326 327 const glsl_type *new_type = 328 glsl_type::get_array_instance(new_child_type, 329 ub_array->num_array_elements); 330 ub_array->ir->array->type = new_type; 331 return new_type; 332 } else { 333 return type; 334 } 335} 336 337static void 338create_buffer_blocks(void *mem_ctx, struct gl_context *ctx, 339 struct gl_shader_program *prog, 340 struct gl_uniform_block **out_blks, unsigned num_blocks, 341 struct hash_table *block_hash, unsigned num_variables, 342 bool create_ubo_blocks) 343{ 344 if (num_blocks == 0) { 345 assert(num_variables == 0); 346 return; 347 } 348 349 assert(num_variables != 0); 350 351 /* Allocate storage to hold all of the information related to uniform 352 * blocks that can be queried through the API. 353 */ 354 struct gl_uniform_block *blocks = 355 rzalloc_array(mem_ctx, gl_uniform_block, num_blocks); 356 gl_uniform_buffer_variable *variables = 357 ralloc_array(blocks, gl_uniform_buffer_variable, num_variables); 358 359 /* Add each variable from each uniform block to the API tracking 360 * structures. 361 */ 362 ubo_visitor parcel(blocks, variables, num_variables, prog, 363 ctx->Const.UseSTD430AsDefaultPacking); 364 365 unsigned i = 0; 366 hash_table_foreach (block_hash, entry) { 367 const struct link_uniform_block_active *const b = 368 (const struct link_uniform_block_active *) entry->data; 369 const glsl_type *block_type = b->type; 370 371 if ((create_ubo_blocks && !b->is_shader_storage) || 372 (!create_ubo_blocks && b->is_shader_storage)) { 373 374 if (b->array != NULL) { 375 char *name = ralloc_strdup(NULL, 376 block_type->without_array()->name); 377 size_t name_length = strlen(name); 378 379 assert(b->has_instance_name); 380 process_block_array(b->array, &name, name_length, blocks, &parcel, 381 variables, b, &i, 0, ctx, prog, 382 i); 383 ralloc_free(name); 384 } else { 385 process_block_array_leaf(block_type->name, blocks, &parcel, 386 variables, b, &i, 0, 387 0, ctx, prog); 388 } 389 } 390 } 391 392 *out_blks = blocks; 393 394 assert(parcel.index == num_variables); 395} 396 397void 398link_uniform_blocks(void *mem_ctx, 399 struct gl_context *ctx, 400 struct gl_shader_program *prog, 401 struct gl_linked_shader *shader, 402 struct gl_uniform_block **ubo_blocks, 403 unsigned *num_ubo_blocks, 404 struct gl_uniform_block **ssbo_blocks, 405 unsigned *num_ssbo_blocks) 406{ 407 /* This hash table will track all of the uniform blocks that have been 408 * encountered. Since blocks with the same block-name must be the same, 409 * the hash is organized by block-name. 410 */ 411 struct hash_table *block_hash = 412 _mesa_hash_table_create(mem_ctx, _mesa_hash_string, 413 _mesa_key_string_equal); 414 415 if (block_hash == NULL) { 416 _mesa_error_no_memory(__func__); 417 linker_error(prog, "out of memory\n"); 418 return; 419 } 420 421 /* Determine which uniform blocks are active. */ 422 link_uniform_block_active_visitor v(mem_ctx, block_hash, prog); 423 visit_list_elements(&v, shader->ir); 424 425 /* Count the number of active uniform blocks. Count the total number of 426 * active slots in those uniform blocks. 427 */ 428 unsigned num_ubo_variables = 0; 429 unsigned num_ssbo_variables = 0; 430 count_block_size block_size; 431 432 hash_table_foreach (block_hash, entry) { 433 struct link_uniform_block_active *const b = 434 (struct link_uniform_block_active *) entry->data; 435 436 assert((b->array != NULL) == b->type->is_array()); 437 438 if (b->array != NULL && 439 (b->type->without_array()->interface_packing == 440 GLSL_INTERFACE_PACKING_PACKED)) { 441 b->type = resize_block_array(b->type, b->array); 442 b->var->type = b->type; 443 b->var->data.max_array_access = b->type->length - 1; 444 } 445 446 block_size.num_active_uniforms = 0; 447 block_size.process(b->type->without_array(), "", 448 ctx->Const.UseSTD430AsDefaultPacking); 449 450 if (b->array != NULL) { 451 unsigned aoa_size = b->type->arrays_of_arrays_size(); 452 if (b->is_shader_storage) { 453 *num_ssbo_blocks += aoa_size; 454 num_ssbo_variables += aoa_size * block_size.num_active_uniforms; 455 } else { 456 *num_ubo_blocks += aoa_size; 457 num_ubo_variables += aoa_size * block_size.num_active_uniforms; 458 } 459 } else { 460 if (b->is_shader_storage) { 461 (*num_ssbo_blocks)++; 462 num_ssbo_variables += block_size.num_active_uniforms; 463 } else { 464 (*num_ubo_blocks)++; 465 num_ubo_variables += block_size.num_active_uniforms; 466 } 467 } 468 469 } 470 471 create_buffer_blocks(mem_ctx, ctx, prog, ubo_blocks, *num_ubo_blocks, 472 block_hash, num_ubo_variables, true); 473 create_buffer_blocks(mem_ctx, ctx, prog, ssbo_blocks, *num_ssbo_blocks, 474 block_hash, num_ssbo_variables, false); 475 476 _mesa_hash_table_destroy(block_hash, NULL); 477} 478 479static bool 480link_uniform_blocks_are_compatible(const gl_uniform_block *a, 481 const gl_uniform_block *b) 482{ 483 assert(strcmp(a->Name, b->Name) == 0); 484 485 /* Page 35 (page 42 of the PDF) in section 4.3.7 of the GLSL 1.50 spec says: 486 * 487 * Matched block names within an interface (as defined above) must match 488 * in terms of having the same number of declarations with the same 489 * sequence of types and the same sequence of member names, as well as 490 * having the same member-wise layout qualification....if a matching 491 * block is declared as an array, then the array sizes must also 492 * match... Any mismatch will generate a link error. 493 * 494 * Arrays are not yet supported, so there is no check for that. 495 */ 496 if (a->NumUniforms != b->NumUniforms) 497 return false; 498 499 if (a->_Packing != b->_Packing) 500 return false; 501 502 if (a->_RowMajor != b->_RowMajor) 503 return false; 504 505 if (a->Binding != b->Binding) 506 return false; 507 508 for (unsigned i = 0; i < a->NumUniforms; i++) { 509 if (strcmp(a->Uniforms[i].Name, b->Uniforms[i].Name) != 0) 510 return false; 511 512 if (a->Uniforms[i].Type != b->Uniforms[i].Type) 513 return false; 514 515 if (a->Uniforms[i].RowMajor != b->Uniforms[i].RowMajor) 516 return false; 517 } 518 519 return true; 520} 521 522/** 523 * Merges a uniform block into an array of uniform blocks that may or 524 * may not already contain a copy of it. 525 * 526 * Returns the index of the new block in the array. 527 */ 528int 529link_cross_validate_uniform_block(void *mem_ctx, 530 struct gl_uniform_block **linked_blocks, 531 unsigned int *num_linked_blocks, 532 struct gl_uniform_block *new_block) 533{ 534 for (unsigned int i = 0; i < *num_linked_blocks; i++) { 535 struct gl_uniform_block *old_block = &(*linked_blocks)[i]; 536 537 if (strcmp(old_block->Name, new_block->Name) == 0) 538 return link_uniform_blocks_are_compatible(old_block, new_block) 539 ? i : -1; 540 } 541 542 *linked_blocks = reralloc(mem_ctx, *linked_blocks, 543 struct gl_uniform_block, 544 *num_linked_blocks + 1); 545 int linked_block_index = (*num_linked_blocks)++; 546 struct gl_uniform_block *linked_block = &(*linked_blocks)[linked_block_index]; 547 548 memcpy(linked_block, new_block, sizeof(*new_block)); 549 linked_block->Uniforms = ralloc_array(*linked_blocks, 550 struct gl_uniform_buffer_variable, 551 linked_block->NumUniforms); 552 553 memcpy(linked_block->Uniforms, 554 new_block->Uniforms, 555 sizeof(*linked_block->Uniforms) * linked_block->NumUniforms); 556 557 linked_block->Name = ralloc_strdup(*linked_blocks, linked_block->Name); 558 559 for (unsigned int i = 0; i < linked_block->NumUniforms; i++) { 560 struct gl_uniform_buffer_variable *ubo_var = 561 &linked_block->Uniforms[i]; 562 563 if (ubo_var->Name == ubo_var->IndexName) { 564 ubo_var->Name = ralloc_strdup(*linked_blocks, ubo_var->Name); 565 ubo_var->IndexName = ubo_var->Name; 566 } else { 567 ubo_var->Name = ralloc_strdup(*linked_blocks, ubo_var->Name); 568 ubo_var->IndexName = ralloc_strdup(*linked_blocks, ubo_var->IndexName); 569 } 570 } 571 572 return linked_block_index; 573} 574