1/* 2 * Copyright © 2019 Igalia S.L. 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a 5 * copy of this software and associated documentation files (the "Software"), 6 * to deal in the Software without restriction, including without limitation 7 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 8 * and/or sell copies of the Software, and to permit persons to whom the 9 * Software is furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice (including the next 12 * paragraph) shall be included in all copies or substantial portions of the 13 * Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21 * IN THE SOFTWARE. 22 */ 23 24#include "ir3_nir.h" 25 26/** 27 * A pass which detects tex instructions which are candidate to be executed 28 * prior to FS shader start, and change them to nir_texop_tex_prefetch. 29 */ 30 31static int 32coord_offset(nir_ssa_def *ssa) 33{ 34 nir_instr *parent_instr = ssa->parent_instr; 35 36 /* The coordinate of a texture sampling instruction eligible for 37 * pre-fetch is either going to be a load_interpolated_input/ 38 * load_input, or a vec2 assembling non-swizzled components of 39 * a load_interpolated_input/load_input (due to varying packing) 40 */ 41 42 if (parent_instr->type == nir_instr_type_alu) { 43 nir_alu_instr *alu = nir_instr_as_alu(parent_instr); 44 45 if (alu->op != nir_op_vec2) 46 return -1; 47 48 if (!alu->src[0].src.is_ssa) 49 return -1; 50 51 int base_offset = 52 coord_offset(alu->src[0].src.ssa) + alu->src[0].swizzle[0]; 53 54 /* NOTE it might be possible to support more than 2D? */ 55 for (int i = 1; i < 2; i++) { 56 if (!alu->src[i].src.is_ssa) 57 return -1; 58 59 int nth_offset = 60 coord_offset(alu->src[i].src.ssa) + alu->src[i].swizzle[0]; 61 62 if (nth_offset != (base_offset + i)) 63 return -1; 64 } 65 66 return base_offset; 67 } 68 69 if (parent_instr->type != nir_instr_type_intrinsic) 70 return -1; 71 72 nir_intrinsic_instr *input = nir_instr_as_intrinsic(parent_instr); 73 74 if (input->intrinsic != nir_intrinsic_load_interpolated_input) 75 return -1; 76 77 /* limit to load_barycentric_pixel, other interpolation modes don't seem 78 * to be supported: 79 */ 80 if (!input->src[0].is_ssa) 81 return -1; 82 83 nir_intrinsic_instr *interp = 84 nir_instr_as_intrinsic(input->src[0].ssa->parent_instr); 85 86 if (interp->intrinsic != nir_intrinsic_load_barycentric_pixel) 87 return -1; 88 89 /* we also need a const input offset: */ 90 if (!nir_src_is_const(input->src[1])) 91 return -1; 92 93 unsigned base = nir_src_as_uint(input->src[1]) + nir_intrinsic_base(input); 94 unsigned comp = nir_intrinsic_component(input); 95 96 return (4 * base) + comp; 97} 98 99int 100ir3_nir_coord_offset(nir_ssa_def *ssa) 101{ 102 103 assert(ssa->num_components == 2); 104 return coord_offset(ssa); 105} 106 107static bool 108has_src(nir_tex_instr *tex, nir_tex_src_type type) 109{ 110 return nir_tex_instr_src_index(tex, type) >= 0; 111} 112 113static bool 114ok_bindless_src(nir_tex_instr *tex, nir_tex_src_type type) 115{ 116 int idx = nir_tex_instr_src_index(tex, type); 117 assert(idx >= 0); 118 nir_intrinsic_instr *bindless = ir3_bindless_resource(tex->src[idx].src); 119 120 /* TODO from SP_FS_BINDLESS_PREFETCH[n] it looks like this limit should 121 * be 1<<8 ? 122 */ 123 return nir_src_is_const(bindless->src[0]) && 124 (nir_src_as_uint(bindless->src[0]) < (1 << 16)); 125} 126 127/** 128 * Check that we will be able to encode the tex/samp parameters 129 * successfully. These limits are based on the layout of 130 * SP_FS_PREFETCH[n] and SP_FS_BINDLESS_PREFETCH[n], so at some 131 * point (if those regs changes) they may become generation 132 * specific. 133 */ 134static bool 135ok_tex_samp(nir_tex_instr *tex) 136{ 137 if (has_src(tex, nir_tex_src_texture_handle)) { 138 /* bindless case: */ 139 140 assert(has_src(tex, nir_tex_src_sampler_handle)); 141 142 return ok_bindless_src(tex, nir_tex_src_texture_handle) && 143 ok_bindless_src(tex, nir_tex_src_sampler_handle); 144 } else { 145 assert(!has_src(tex, nir_tex_src_texture_offset)); 146 assert(!has_src(tex, nir_tex_src_sampler_offset)); 147 148 return (tex->texture_index <= 0x1f) && (tex->sampler_index <= 0xf); 149 } 150} 151 152static bool 153lower_tex_prefetch_block(nir_block *block) 154{ 155 bool progress = false; 156 157 nir_foreach_instr_safe (instr, block) { 158 if (instr->type != nir_instr_type_tex) 159 continue; 160 161 nir_tex_instr *tex = nir_instr_as_tex(instr); 162 if (tex->op != nir_texop_tex) 163 continue; 164 165 if (has_src(tex, nir_tex_src_bias) || has_src(tex, nir_tex_src_lod) || 166 has_src(tex, nir_tex_src_comparator) || 167 has_src(tex, nir_tex_src_projector) || 168 has_src(tex, nir_tex_src_offset) || has_src(tex, nir_tex_src_ddx) || 169 has_src(tex, nir_tex_src_ddy) || has_src(tex, nir_tex_src_ms_index) || 170 has_src(tex, nir_tex_src_texture_offset) || 171 has_src(tex, nir_tex_src_sampler_offset)) 172 continue; 173 174 /* only prefetch for simple 2d tex fetch case */ 175 if (tex->sampler_dim != GLSL_SAMPLER_DIM_2D || tex->is_array) 176 continue; 177 178 if (!ok_tex_samp(tex)) 179 continue; 180 181 int idx = nir_tex_instr_src_index(tex, nir_tex_src_coord); 182 /* First source should be the sampling coordinate. */ 183 nir_tex_src *coord = &tex->src[idx]; 184 debug_assert(coord->src.is_ssa); 185 186 if (ir3_nir_coord_offset(coord->src.ssa) >= 0) { 187 tex->op = nir_texop_tex_prefetch; 188 189 progress |= true; 190 } 191 } 192 193 return progress; 194} 195 196static bool 197lower_tex_prefetch_func(nir_function_impl *impl) 198{ 199 /* Only instructions in the the outer-most block are considered 200 * eligible for pre-dispatch, because they need to be move-able 201 * to the beginning of the shader to avoid locking down the 202 * register holding the pre-fetched result for too long. 203 */ 204 nir_block *block = nir_start_block(impl); 205 if (!block) 206 return false; 207 208 bool progress = lower_tex_prefetch_block(block); 209 210 if (progress) { 211 nir_metadata_preserve(impl, 212 nir_metadata_block_index | nir_metadata_dominance); 213 } 214 215 return progress; 216} 217 218bool 219ir3_nir_lower_tex_prefetch(nir_shader *shader) 220{ 221 bool progress = false; 222 223 assert(shader->info.stage == MESA_SHADER_FRAGMENT); 224 225 nir_foreach_function (function, shader) { 226 /* Only texture sampling instructions inside the main function 227 * are eligible for pre-dispatch. 228 */ 229 if (!function->impl || !function->is_entrypoint) 230 continue; 231 232 progress |= lower_tex_prefetch_func(function->impl); 233 } 234 235 return progress; 236} 237