1/************************************************************************** 2 * 3 * Copyright 2010 VMware, Inc. 4 * All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the 8 * "Software"), to deal in the Software without restriction, including 9 * without limitation the rights to use, copy, modify, merge, publish, 10 * distribute, sub license, and/or sell copies of the Software, and to 11 * permit persons to whom the Software is furnished to do so, subject to 12 * the following conditions: 13 * 14 * The above copyright notice and this permission notice (including the 15 * next paragraph) shall be included in all copies or substantial portions 16 * of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR 22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 * 26 **************************************************************************/ 27 28#include "pipe/p_shader_tokens.h" 29 30#include "util/u_math.h" 31#include "util/u_memory.h" 32#include "util/u_prim.h" 33 34#include "tgsi/tgsi_parse.h" 35#include "nir/nir_to_tgsi_info.h" 36 37#include "draw_fs.h" 38#include "draw_private.h" 39#include "draw_context.h" 40 41 42struct draw_fragment_shader * 43draw_create_fragment_shader(struct draw_context *draw, 44 const struct pipe_shader_state *shader) 45{ 46 struct draw_fragment_shader *dfs; 47 48 dfs = CALLOC_STRUCT(draw_fragment_shader); 49 if (dfs) { 50 dfs->base = *shader; 51 if (shader->type == PIPE_SHADER_IR_TGSI) 52 tgsi_scan_shader(shader->tokens, &dfs->info); 53 else 54 nir_tgsi_scan_shader(shader->ir.nir, &dfs->info, true); 55 } 56 57 return dfs; 58} 59 60 61void 62draw_bind_fragment_shader(struct draw_context *draw, 63 struct draw_fragment_shader *dfs) 64{ 65 draw_do_flush(draw, DRAW_FLUSH_STATE_CHANGE); 66 67 draw->fs.fragment_shader = dfs; 68} 69 70 71void 72draw_delete_fragment_shader(struct draw_context *draw, 73 struct draw_fragment_shader *dfs) 74{ 75 FREE(dfs); 76} 77 78