1/************************************************************************** 2 * 3 * Copyright 2007 VMware, Inc. 4 * All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the 8 * "Software"), to deal in the Software without restriction, including 9 * without limitation the rights to use, copy, modify, merge, publish, 10 * distribute, sub license, and/or sell copies of the Software, and to 11 * permit persons to whom the Software is furnished to do so, subject to 12 * the following conditions: 13 * 14 * The above copyright notice and this permission notice (including the 15 * next paragraph) shall be included in all copies or substantial portions 16 * of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR 22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 * 26 **************************************************************************/ 27 28/** 29 * \file 30 * Vertex buffer drawing stage. 31 * 32 * \author Jose Fonseca <jfonseca@vmware.com> 33 * \author Keith Whitwell <keithw@vmware.com> 34 */ 35 36 37#include "util/u_debug.h" 38#include "util/u_math.h" 39#include "util/u_memory.h" 40#include "draw_vbuf.h" 41#include "draw_private.h" 42#include "draw_vertex.h" 43#include "draw_pipe.h" 44#include "translate/translate.h" 45#include "translate/translate_cache.h" 46 47 48/** 49 * Vertex buffer emit stage. 50 */ 51struct vbuf_stage { 52 struct draw_stage stage; /**< This must be first (base class) */ 53 54 struct vbuf_render *render; 55 56 const struct vertex_info *vinfo; 57 58 /** Vertex size in bytes */ 59 unsigned vertex_size; 60 61 struct translate *translate; 62 63 /* FIXME: we have no guarantee that 'unsigned' is 32bit */ 64 65 /** Vertices in hardware format */ 66 unsigned *vertices; 67 unsigned *vertex_ptr; 68 unsigned max_vertices; 69 unsigned nr_vertices; 70 71 /** Indices */ 72 ushort *indices; 73 unsigned max_indices; 74 unsigned nr_indices; 75 76 /* Cache point size somewhere its address won't change: 77 */ 78 float point_size; 79 float zero4[4]; 80 81 struct translate_cache *cache; 82}; 83 84 85/** 86 * Basically a cast wrapper. 87 */ 88static inline struct vbuf_stage * 89vbuf_stage(struct draw_stage *stage) 90{ 91 assert(stage); 92 return (struct vbuf_stage *)stage; 93} 94 95 96static void vbuf_flush_vertices(struct vbuf_stage *vbuf); 97static void vbuf_alloc_vertices(struct vbuf_stage *vbuf); 98 99 100static inline void 101check_space(struct vbuf_stage *vbuf, unsigned nr) 102{ 103 if (vbuf->nr_vertices + nr > vbuf->max_vertices || 104 vbuf->nr_indices + nr > vbuf->max_indices) { 105 vbuf_flush_vertices(vbuf); 106 vbuf_alloc_vertices(vbuf); 107 } 108} 109 110 111/** 112 * Extract the needed fields from post-transformed vertex and emit 113 * a hardware(driver) vertex. 114 * Recall that the vertices are constructed by the 'draw' module and 115 * have a couple of slots at the beginning (1-dword header, 4-dword 116 * clip pos) that we ignore here. We only use the vertex->data[] fields. 117 */ 118static inline ushort 119emit_vertex(struct vbuf_stage *vbuf, struct vertex_header *vertex) 120{ 121 if (vertex->vertex_id == UNDEFINED_VERTEX_ID && vbuf->vertex_ptr) { 122 /* Hmm - vertices are emitted one at a time - better make sure 123 * set_buffer is efficient. Consider a special one-shot mode for 124 * translate. 125 */ 126 /* Note: we really do want data[0] here, not data[pos]: 127 */ 128 vbuf->translate->set_buffer(vbuf->translate, 0, vertex->data[0], 0, ~0); 129 vbuf->translate->run(vbuf->translate, 0, 1, 0, 0, vbuf->vertex_ptr); 130 131 if (0) draw_dump_emitted_vertex(vbuf->vinfo, (uint8_t *)vbuf->vertex_ptr); 132 133 vbuf->vertex_ptr += vbuf->vertex_size/4; 134 vertex->vertex_id = vbuf->nr_vertices++; 135 } 136 137 return (ushort)vertex->vertex_id; 138} 139 140 141static void 142vbuf_tri(struct draw_stage *stage, struct prim_header *prim) 143{ 144 struct vbuf_stage *vbuf = vbuf_stage(stage); 145 unsigned i; 146 147 check_space(vbuf, 3); 148 149 for (i = 0; i < 3; i++) { 150 vbuf->indices[vbuf->nr_indices++] = emit_vertex(vbuf, prim->v[i]); 151 } 152} 153 154 155static void 156vbuf_line(struct draw_stage *stage, struct prim_header *prim) 157{ 158 struct vbuf_stage *vbuf = vbuf_stage(stage); 159 unsigned i; 160 161 check_space(vbuf, 2); 162 163 for (i = 0; i < 2; i++) { 164 vbuf->indices[vbuf->nr_indices++] = emit_vertex(vbuf, prim->v[i]); 165 } 166} 167 168 169static void 170vbuf_point(struct draw_stage *stage, struct prim_header *prim) 171{ 172 struct vbuf_stage *vbuf = vbuf_stage(stage); 173 174 check_space(vbuf, 1); 175 176 vbuf->indices[vbuf->nr_indices++] = emit_vertex(vbuf, prim->v[0]); 177} 178 179 180/** 181 * Set the prim type for subsequent vertices. 182 * This may result in a new vertex size. The existing vbuffer (if any) 183 * will be flushed if needed and a new one allocated. 184 */ 185static void 186vbuf_start_prim(struct vbuf_stage *vbuf, uint prim) 187{ 188 struct translate_key hw_key; 189 unsigned dst_offset; 190 unsigned i; 191 const struct vertex_info *vinfo; 192 193 vbuf->render->set_primitive(vbuf->render, prim); 194 if (vbuf->render->set_view_index) 195 vbuf->render->set_view_index(vbuf->render, vbuf->stage.draw->pt.user.viewid); 196 197 /* Must do this after set_primitive() above: 198 * 199 * XXX: need some state managment to track when this needs to be 200 * recalculated. The driver should tell us whether there was a 201 * state change. 202 */ 203 vbuf->vinfo = vbuf->render->get_vertex_info(vbuf->render); 204 vinfo = vbuf->vinfo; 205 vbuf->vertex_size = vinfo->size * sizeof(float); 206 207 /* Translate from pipeline vertices to hw vertices. 208 */ 209 dst_offset = 0; 210 211 for (i = 0; i < vinfo->num_attribs; i++) { 212 unsigned emit_sz = 0; 213 unsigned src_buffer = 0; 214 enum pipe_format output_format; 215 unsigned src_offset = (vinfo->attrib[i].src_index * 4 * sizeof(float)); 216 217 output_format = draw_translate_vinfo_format(vinfo->attrib[i].emit); 218 emit_sz = draw_translate_vinfo_size(vinfo->attrib[i].emit); 219 220 /* doesn't handle EMIT_OMIT */ 221 assert(emit_sz != 0); 222 223 if (vinfo->attrib[i].emit == EMIT_1F_PSIZE) { 224 src_buffer = 1; 225 src_offset = 0; 226 } 227 else if (vinfo->attrib[i].src_index == DRAW_ATTR_NONEXIST) { 228 /* elements which don't exist will get assigned zeros */ 229 src_buffer = 2; 230 src_offset = 0; 231 } 232 233 hw_key.element[i].type = TRANSLATE_ELEMENT_NORMAL; 234 hw_key.element[i].input_format = PIPE_FORMAT_R32G32B32A32_FLOAT; 235 hw_key.element[i].input_buffer = src_buffer; 236 hw_key.element[i].input_offset = src_offset; 237 hw_key.element[i].instance_divisor = 0; 238 hw_key.element[i].output_format = output_format; 239 hw_key.element[i].output_offset = dst_offset; 240 241 dst_offset += emit_sz; 242 } 243 244 hw_key.nr_elements = vinfo->num_attribs; 245 hw_key.output_stride = vbuf->vertex_size; 246 247 /* Don't bother with caching at this stage: 248 */ 249 if (!vbuf->translate || 250 translate_key_compare(&vbuf->translate->key, &hw_key) != 0) { 251 translate_key_sanitize(&hw_key); 252 vbuf->translate = translate_cache_find(vbuf->cache, &hw_key); 253 254 vbuf->translate->set_buffer(vbuf->translate, 1, &vbuf->point_size, 0, ~0); 255 vbuf->translate->set_buffer(vbuf->translate, 2, &vbuf->zero4[0], 0, ~0); 256 } 257 258 vbuf->point_size = vbuf->stage.draw->rasterizer->point_size; 259 260 /* Allocate new buffer? 261 */ 262 assert(vbuf->vertices == NULL); 263 vbuf_alloc_vertices(vbuf); 264} 265 266 267static void 268vbuf_first_tri(struct draw_stage *stage, struct prim_header *prim) 269{ 270 struct vbuf_stage *vbuf = vbuf_stage(stage); 271 272 vbuf_flush_vertices(vbuf); 273 vbuf_start_prim(vbuf, PIPE_PRIM_TRIANGLES); 274 stage->tri = vbuf_tri; 275 stage->tri(stage, prim); 276} 277 278 279static void 280vbuf_first_line(struct draw_stage *stage, struct prim_header *prim) 281{ 282 struct vbuf_stage *vbuf = vbuf_stage(stage); 283 284 vbuf_flush_vertices(vbuf); 285 vbuf_start_prim(vbuf, PIPE_PRIM_LINES); 286 stage->line = vbuf_line; 287 stage->line(stage, prim); 288} 289 290 291static void 292vbuf_first_point(struct draw_stage *stage, struct prim_header *prim) 293{ 294 struct vbuf_stage *vbuf = vbuf_stage(stage); 295 296 vbuf_flush_vertices(vbuf); 297 vbuf_start_prim(vbuf, PIPE_PRIM_POINTS); 298 stage->point = vbuf_point; 299 stage->point(stage, prim); 300} 301 302 303 304/** 305 * Flush existing vertex buffer and allocate a new one. 306 */ 307static void 308vbuf_flush_vertices(struct vbuf_stage *vbuf) 309{ 310 if (vbuf->vertices) { 311 vbuf->render->unmap_vertices(vbuf->render, 0, vbuf->nr_vertices - 1); 312 313 if (vbuf->nr_indices) { 314 vbuf->render->draw_elements(vbuf->render, 315 vbuf->indices, 316 vbuf->nr_indices); 317 318 vbuf->nr_indices = 0; 319 } 320 321 /* Reset temporary vertices ids */ 322 if (vbuf->nr_vertices) 323 draw_reset_vertex_ids(vbuf->stage.draw); 324 325 /* Free the vertex buffer */ 326 vbuf->render->release_vertices(vbuf->render); 327 328 vbuf->max_vertices = vbuf->nr_vertices = 0; 329 vbuf->vertex_ptr = vbuf->vertices = NULL; 330 } 331 332 /* Reset point/line/tri function pointers. 333 * If (for example) we transition from points to tris and back to points 334 * again, we need to call the vbuf_first_point() function again to flush 335 * the triangles before drawing more points. This can happen when drawing 336 * with front polygon mode = filled and back polygon mode = line or point. 337 */ 338 vbuf->stage.point = vbuf_first_point; 339 vbuf->stage.line = vbuf_first_line; 340 vbuf->stage.tri = vbuf_first_tri; 341} 342 343 344static void 345vbuf_alloc_vertices(struct vbuf_stage *vbuf) 346{ 347 if (vbuf->vertex_ptr) { 348 assert(!vbuf->nr_indices); 349 assert(!vbuf->vertices); 350 } 351 352 /* Allocate a new vertex buffer */ 353 vbuf->max_vertices = 354 vbuf->render->max_vertex_buffer_bytes / vbuf->vertex_size; 355 356 if (vbuf->max_vertices >= UNDEFINED_VERTEX_ID) 357 vbuf->max_vertices = UNDEFINED_VERTEX_ID - 1; 358 359 /* Must always succeed -- driver gives us a 360 * 'max_vertex_buffer_bytes' which it guarantees it can allocate, 361 * and it will flush itself if necessary to do so. If this does 362 * fail, we are basically without usable hardware. 363 */ 364 vbuf->render->allocate_vertices(vbuf->render, 365 (ushort) vbuf->vertex_size, 366 (ushort) vbuf->max_vertices); 367 368 vbuf->vertices = (uint *) vbuf->render->map_vertices(vbuf->render); 369 370 vbuf->vertex_ptr = vbuf->vertices; 371} 372 373 374static void 375vbuf_flush(struct draw_stage *stage, unsigned flags) 376{ 377 struct vbuf_stage *vbuf = vbuf_stage(stage); 378 379 vbuf_flush_vertices(vbuf); 380} 381 382 383static void 384vbuf_reset_stipple_counter(struct draw_stage *stage) 385{ 386 /* XXX: Need to do something here for hardware with linestipple. 387 */ 388 (void) stage; 389} 390 391 392static void 393vbuf_destroy(struct draw_stage *stage) 394{ 395 struct vbuf_stage *vbuf = vbuf_stage(stage); 396 397 if (vbuf->indices) 398 align_free(vbuf->indices); 399 400 if (vbuf->render) 401 vbuf->render->destroy(vbuf->render); 402 403 if (vbuf->cache) 404 translate_cache_destroy(vbuf->cache); 405 406 FREE(stage); 407} 408 409 410/** 411 * Create a new primitive vbuf/render stage. 412 */ 413struct draw_stage * 414draw_vbuf_stage(struct draw_context *draw, struct vbuf_render *render) 415{ 416 struct vbuf_stage *vbuf = CALLOC_STRUCT(vbuf_stage); 417 if (!vbuf) 418 goto fail; 419 420 vbuf->stage.draw = draw; 421 vbuf->stage.name = "vbuf"; 422 vbuf->stage.point = vbuf_first_point; 423 vbuf->stage.line = vbuf_first_line; 424 vbuf->stage.tri = vbuf_first_tri; 425 vbuf->stage.flush = vbuf_flush; 426 vbuf->stage.reset_stipple_counter = vbuf_reset_stipple_counter; 427 vbuf->stage.destroy = vbuf_destroy; 428 429 vbuf->render = render; 430 vbuf->max_indices = MIN2(render->max_indices, UNDEFINED_VERTEX_ID-1); 431 432 vbuf->indices = (ushort *) align_malloc(vbuf->max_indices * 433 sizeof(vbuf->indices[0]), 434 16); 435 if (!vbuf->indices) 436 goto fail; 437 438 vbuf->cache = translate_cache_create(); 439 if (!vbuf->cache) 440 goto fail; 441 442 vbuf->vertices = NULL; 443 vbuf->vertex_ptr = vbuf->vertices; 444 445 vbuf->zero4[0] = vbuf->zero4[1] = vbuf->zero4[2] = vbuf->zero4[3] = 0.0f; 446 447 return &vbuf->stage; 448 449fail: 450 if (vbuf) 451 vbuf_destroy(&vbuf->stage); 452 453 return NULL; 454} 455