1/**************************************************************************
2 *
3 * Copyright 2019 Advanced Micro Devices, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 * Authors: James Zhu <james.zhu<@amd.com>
27 *
28 **************************************************************************/
29
30#ifndef vl_compositor_cs_h
31#define vl_compositor_cs_h
32
33#include "vl_compositor.h"
34
35/**
36 * create compute shader
37 */
38void *
39vl_compositor_cs_create_shader(struct vl_compositor *c,
40                               const char           *compute_shader_text);
41
42/**
43 * render the layers to the frontbuffer with compute shader
44 */
45void
46vl_compositor_cs_render(struct vl_compositor_state *s,
47                        struct vl_compositor       *c,
48                        struct pipe_surface        *dst_surface,
49                        struct u_rect              *dirty_area,
50                        bool                        clear_dirty);
51
52bool vl_compositor_cs_init_shaders(struct vl_compositor *c);
53void vl_compositor_cs_cleanup_shaders(struct vl_compositor *c);
54#endif /* vl_compositor_cs_h */
55