1/**************************************************************************
2 *
3 * Copyright 2009 Younes Manton.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28#ifndef vl_compositor_gfx_h
29#define vl_compositor_gfx_h
30
31#include "vl_compositor.h"
32
33/**
34 * create vertex shader
35 */
36void *
37create_vert_shader(struct vl_compositor *c);
38
39/**
40 * create YCbCr-to-RGB fragment
41 */
42void *
43create_frag_shader_video_buffer(struct vl_compositor *c);
44
45/**
46 * create YCbCr-to-RGB weave fragment shader
47 */
48void *
49create_frag_shader_weave_rgb(struct vl_compositor *c);
50
51/**
52 * create YCbCr i-to-YCbCr p deint fragment shader
53 */
54void *
55create_frag_shader_deint_yuv(struct vl_compositor *c,
56                             bool                  y,
57                             bool                  w);
58
59/**
60 * create YUV/RGB-Palette-to-RGB fragment shader
61 */
62void *
63create_frag_shader_palette(struct vl_compositor *c,
64                           bool                  include_cc);
65
66/**
67 * create YCbCr RGB-to-RGB fragment shader
68 */
69void *
70create_frag_shader_rgba(struct vl_compositor *c);
71
72/**
73 * create RGB-to-YUV fragment shader
74 */
75void *
76create_frag_shader_rgb_yuv(struct vl_compositor *c,
77                           bool                  y);
78
79/**
80 * render the layers to the frontbuffer with graphic shader
81 */
82void
83vl_compositor_gfx_render(struct vl_compositor_state *s,
84                         struct vl_compositor       *c,
85                         struct pipe_surface        *dst_surface,
86                         struct u_rect              *dirty_area,
87                         bool                        clear_dirty);
88#endif /* vl_compositor_gfx_h */
89