1/* 2 * Copyright © Microsoft Corporation 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a 5 * copy of this software and associated documentation files (the "Software"), 6 * to deal in the Software without restriction, including without limitation 7 * on the rights to use, copy, modify, merge, publish, distribute, sub 8 * license, and/or sell copies of the Software, and to permit persons to whom 9 * the Software is furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice (including the next 12 * paragraph) shall be included in all copies or substantial portions of the 13 * Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL 18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, 19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR 20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE 21 * USE OR OTHER DEALINGS IN THE SOFTWARE. 22 */ 23 24#include "d3d12_nir_lower_texcmp.h" 25#include "nir_builder.h" 26#include "nir_builtin_builder.h" 27 28static bool 29lower_sample_tex_compare_filter(const nir_instr *instr, 30 UNUSED const void *_options) 31{ 32 if (instr->type != nir_instr_type_tex) 33 return false; 34 35 /* To be consistent we also want to lower tex when we lower anything, 36 * otherwise the differences in evaluating the shadow value might lead 37 * to artifacts. */ 38 nir_tex_instr *tex = nir_instr_as_tex(instr); 39 if (tex->op != nir_texop_txb && 40 tex->op != nir_texop_txl && 41 tex->op != nir_texop_txd && 42 tex->op != nir_texop_tex) 43 return false; 44 45 return tex->is_shadow; 46} 47 48static const struct glsl_type * 49strip_shadow(const struct glsl_type *type) 50{ 51 const struct glsl_type *new_type = 52 glsl_sampler_type( 53 glsl_get_sampler_dim(type), 54 false, glsl_sampler_type_is_array(type), 55 GLSL_TYPE_FLOAT); 56 return new_type; 57} 58 59 60static const struct glsl_type * 61strip_shadow_with_array(const struct glsl_type *type) 62{ 63 if (glsl_type_is_array(type)) 64 return glsl_array_type(strip_shadow(glsl_without_array(type)), 65 glsl_get_length(type), 0); 66 return strip_shadow(type); 67} 68 69typedef struct { 70 unsigned n_states; 71 enum compare_func *compare_func; 72 dxil_texture_swizzle_state *tex_swizzles; 73} sampler_state; 74 75static nir_ssa_def * 76lower_sample_tex_compare_impl(nir_builder *b, nir_instr *instr, 77 void *options) 78 79{ 80 nir_tex_instr *tex = nir_instr_as_tex(instr); 81 82 sampler_state *state = (sampler_state *)options; 83 unsigned num_components = nir_tex_instr_result_size(tex); 84 85 b->cursor = nir_after_instr(instr); 86 tex->is_shadow = false; 87 88 int comp_index = nir_tex_instr_src_index(tex, nir_tex_src_comparator); 89 90 nir_deref_instr *sampler_deref = NULL; 91 nir_variable *sampler = NULL; 92 93 int sampler_index = nir_tex_instr_src_index(tex, nir_tex_src_sampler_deref); 94 assert(sampler_index >= 0); 95 96 sampler_deref = nir_instr_as_deref(tex->src[sampler_index].src.ssa->parent_instr); 97 sampler = nir_deref_instr_get_variable(sampler_deref); 98 99 /* NIR expects a vec4 result from the above texture instructions */ 100 nir_ssa_dest_init(&tex->instr, &tex->dest, 4, 32, NULL); 101 102 nir_ssa_def *tex_r = nir_channel(b, &tex->dest.ssa, 0); 103 nir_ssa_def *cmp = tex->src[comp_index].src.ssa; 104 105 int proj_index = nir_tex_instr_src_index(tex, nir_tex_src_projector); 106 if (proj_index >= 0) 107 cmp = nir_fmul(b, cmp, nir_frcp(b, tex->src[proj_index].src.ssa)); 108 109 nir_ssa_def * result = 110 nir_compare_func(b, 111 sampler->data.binding < state->n_states ? 112 state->compare_func[sampler->data.binding] : COMPARE_FUNC_ALWAYS, 113 cmp, tex_r); 114 115 result = nir_b2f32(b, result); 116 nir_ssa_def *one = nir_imm_float(b, 1.0); 117 nir_ssa_def *zero = nir_imm_float(b, 0.0); 118 119 nir_ssa_def *lookup[6] = {result, NULL, NULL, NULL, zero, one}; 120 nir_ssa_def *r[4] = {lookup[state->tex_swizzles[sampler->data.binding].swizzle_r], 121 lookup[state->tex_swizzles[sampler->data.binding].swizzle_g], 122 lookup[state->tex_swizzles[sampler->data.binding].swizzle_b], 123 lookup[state->tex_swizzles[sampler->data.binding].swizzle_a] 124 }; 125 126 result = nir_vec(b, r, num_components); 127 128 sampler->type = strip_shadow_with_array(sampler->type); 129 sampler_deref->type = sampler->type; 130 131 tex->is_shadow = false; 132 nir_tex_instr_remove_src(tex, comp_index); 133 134 return result; 135} 136 137bool 138d3d12_lower_sample_tex_compare(nir_shader *s, 139 unsigned n_states, 140 enum compare_func *compare_func, 141 dxil_texture_swizzle_state *tex_swizzles) 142{ 143 sampler_state state = {n_states, compare_func, tex_swizzles}; 144 145 bool result = 146 nir_shader_lower_instructions(s, 147 lower_sample_tex_compare_filter, 148 lower_sample_tex_compare_impl, 149 &state); 150 return result; 151} 152