etnaviv_context.h revision 9f464c52
1/* 2 * Copyright (c) 2012-2015 Etnaviv Project 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a 5 * copy of this software and associated documentation files (the "Software"), 6 * to deal in the Software without restriction, including without limitation 7 * the rights to use, copy, modify, merge, publish, distribute, sub license, 8 * and/or sell copies of the Software, and to permit persons to whom the 9 * Software is furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice (including the 12 * next paragraph) shall be included in all copies or substantial portions 13 * of the Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL 18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER 21 * DEALINGS IN THE SOFTWARE. 22 * 23 * Authors: 24 * Wladimir J. van der Laan <laanwj@gmail.com> 25 * Christian Gmeiner <christian.gmeiner@gmail.com> 26 */ 27 28#ifndef H_ETNAVIV_CONTEXT 29#define H_ETNAVIV_CONTEXT 30 31#include <stdint.h> 32 33#include "etnaviv_resource.h" 34#include "etnaviv_tiling.h" 35#include "indices/u_primconvert.h" 36#include "pipe/p_context.h" 37#include "pipe/p_defines.h" 38#include "pipe/p_format.h" 39#include "pipe/p_shader_tokens.h" 40#include "pipe/p_state.h" 41#include "util/slab.h" 42 43struct pipe_screen; 44struct etna_shader_variant; 45struct etna_sampler_ts; 46 47struct etna_index_buffer { 48 struct etna_reloc FE_INDEX_STREAM_BASE_ADDR; 49 uint32_t FE_INDEX_STREAM_CONTROL; 50 uint32_t FE_PRIMITIVE_RESTART_INDEX; 51}; 52 53struct etna_shader_input { 54 int vs_reg; /* VS input register */ 55}; 56 57enum etna_varying_special { 58 ETNA_VARYING_VSOUT = 0, /* from VS */ 59 ETNA_VARYING_POINTCOORD, /* point texture coord */ 60}; 61 62struct etna_shader_varying { 63 int num_components; 64 enum etna_varying_special special; 65 int pa_attributes; 66 int vs_reg; /* VS output register */ 67}; 68 69struct etna_transfer { 70 struct pipe_transfer base; 71 struct pipe_resource *rsc; 72 void *staging; 73 void *mapped; 74}; 75 76struct etna_vertexbuf_state { 77 struct pipe_vertex_buffer vb[PIPE_MAX_ATTRIBS]; 78 struct compiled_set_vertex_buffer cvb[PIPE_MAX_ATTRIBS]; 79 unsigned count; 80 uint32_t enabled_mask; 81}; 82 83struct etna_shader_state { 84 void *bind_vs, *bind_fs; 85 struct etna_shader_variant *vs, *fs; 86}; 87 88enum etna_immediate_contents { 89 ETNA_IMMEDIATE_UNUSED = 0, 90 ETNA_IMMEDIATE_CONSTANT, 91 ETNA_IMMEDIATE_TEXRECT_SCALE_X, 92 ETNA_IMMEDIATE_TEXRECT_SCALE_Y, 93}; 94 95struct etna_shader_uniform_info { 96 enum etna_immediate_contents *imm_contents; 97 uint32_t *imm_data; 98 uint32_t imm_count; 99 uint32_t const_count; 100}; 101 102struct etna_context { 103 struct pipe_context base; 104 105 /* GPU-specific implementation to emit texture state */ 106 void (*emit_texture_state)(struct etna_context *pctx); 107 /* Get sampler TS pointer for sampler view */ 108 struct etna_sampler_ts *(*ts_for_sampler_view)(struct pipe_sampler_view *pview); 109 110 struct etna_specs specs; 111 struct etna_screen *screen; 112 struct etna_cmd_stream *stream; 113 114 /* which state objects need to be re-emit'd: */ 115 enum { 116 ETNA_DIRTY_BLEND = (1 << 0), 117 ETNA_DIRTY_SAMPLERS = (1 << 1), 118 ETNA_DIRTY_RASTERIZER = (1 << 2), 119 ETNA_DIRTY_ZSA = (1 << 3), 120 ETNA_DIRTY_VERTEX_ELEMENTS = (1 << 4), 121 ETNA_DIRTY_BLEND_COLOR = (1 << 6), 122 ETNA_DIRTY_STENCIL_REF = (1 << 7), 123 ETNA_DIRTY_SAMPLE_MASK = (1 << 8), 124 ETNA_DIRTY_VIEWPORT = (1 << 9), 125 ETNA_DIRTY_FRAMEBUFFER = (1 << 10), 126 ETNA_DIRTY_SCISSOR = (1 << 11), 127 ETNA_DIRTY_SAMPLER_VIEWS = (1 << 12), 128 ETNA_DIRTY_CONSTBUF = (1 << 13), 129 ETNA_DIRTY_VERTEX_BUFFERS = (1 << 14), 130 ETNA_DIRTY_INDEX_BUFFER = (1 << 15), 131 ETNA_DIRTY_SHADER = (1 << 16), 132 ETNA_DIRTY_TS = (1 << 17), 133 ETNA_DIRTY_TEXTURE_CACHES = (1 << 18), 134 ETNA_DIRTY_DERIVE_TS = (1 << 19), 135 } dirty; 136 137 uint32_t prim_hwsupport; 138 struct primconvert_context *primconvert; 139 140 struct slab_child_pool transfer_pool; 141 struct blitter_context *blitter; 142 143 /* compiled bindable state */ 144 unsigned sample_mask; 145 struct pipe_blend_state *blend; 146 unsigned num_fragment_samplers; 147 uint32_t active_samplers; 148 struct pipe_sampler_state *sampler[PIPE_MAX_SAMPLERS]; 149 struct pipe_rasterizer_state *rasterizer; 150 struct pipe_depth_stencil_alpha_state *zsa; 151 struct compiled_vertex_elements_state *vertex_elements; 152 struct compiled_shader_state shader_state; 153 154 /* to simplify the emit process we store pre compiled state objects, 155 * which got 'compiled' during state change. */ 156 struct compiled_blend_color blend_color; 157 struct compiled_stencil_ref stencil_ref; 158 struct compiled_framebuffer_state framebuffer; 159 struct compiled_scissor_state scissor; 160 struct compiled_viewport_state viewport; 161 unsigned num_fragment_sampler_views; 162 uint32_t active_sampler_views; 163 uint32_t dirty_sampler_views; 164 struct pipe_sampler_view *sampler_view[PIPE_MAX_SAMPLERS]; 165 struct pipe_constant_buffer constant_buffer[PIPE_SHADER_TYPES]; 166 struct etna_vertexbuf_state vertex_buffer; 167 struct etna_index_buffer index_buffer; 168 struct etna_shader_state shader; 169 170 /* saved parameter-like state. these are mainly kept around for the blitter */ 171 struct pipe_framebuffer_state framebuffer_s; 172 struct pipe_stencil_ref stencil_ref_s; 173 struct pipe_viewport_state viewport_s; 174 struct pipe_scissor_state scissor_s; 175 176 /* cached state of entire GPU */ 177 struct etna_3d_state gpu3d; 178 179 /* stats/counters */ 180 struct { 181 uint64_t prims_emitted; 182 uint64_t draw_calls; 183 uint64_t rs_operations; 184 } stats; 185 186 struct pipe_debug_callback debug; 187 int in_fence_fd; 188 189 /* list of active hardware queries */ 190 struct list_head active_hw_queries; 191 192 struct etna_bo *dummy_rt; 193 struct etna_reloc dummy_rt_reloc; 194}; 195 196static inline struct etna_context * 197etna_context(struct pipe_context *pctx) 198{ 199 return (struct etna_context *)pctx; 200} 201 202static inline struct etna_transfer * 203etna_transfer(struct pipe_transfer *p) 204{ 205 return (struct etna_transfer *)p; 206} 207 208struct pipe_context * 209etna_context_create(struct pipe_screen *pscreen, void *priv, unsigned flags); 210 211#endif 212