etnaviv_context.h revision 9f464c52
1/*
2 * Copyright (c) 2012-2015 Etnaviv Project
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sub license,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the
12 * next paragraph) shall be included in all copies or substantial portions
13 * of the Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 *
23 * Authors:
24 *    Wladimir J. van der Laan <laanwj@gmail.com>
25 *    Christian Gmeiner <christian.gmeiner@gmail.com>
26 */
27
28#ifndef H_ETNAVIV_CONTEXT
29#define H_ETNAVIV_CONTEXT
30
31#include <stdint.h>
32
33#include "etnaviv_resource.h"
34#include "etnaviv_tiling.h"
35#include "indices/u_primconvert.h"
36#include "pipe/p_context.h"
37#include "pipe/p_defines.h"
38#include "pipe/p_format.h"
39#include "pipe/p_shader_tokens.h"
40#include "pipe/p_state.h"
41#include "util/slab.h"
42
43struct pipe_screen;
44struct etna_shader_variant;
45struct etna_sampler_ts;
46
47struct etna_index_buffer {
48   struct etna_reloc FE_INDEX_STREAM_BASE_ADDR;
49   uint32_t FE_INDEX_STREAM_CONTROL;
50   uint32_t FE_PRIMITIVE_RESTART_INDEX;
51};
52
53struct etna_shader_input {
54   int vs_reg; /* VS input register */
55};
56
57enum etna_varying_special {
58   ETNA_VARYING_VSOUT = 0, /* from VS */
59   ETNA_VARYING_POINTCOORD, /* point texture coord */
60};
61
62struct etna_shader_varying {
63   int num_components;
64   enum etna_varying_special special;
65   int pa_attributes;
66   int vs_reg; /* VS output register */
67};
68
69struct etna_transfer {
70   struct pipe_transfer base;
71   struct pipe_resource *rsc;
72   void *staging;
73   void *mapped;
74};
75
76struct etna_vertexbuf_state {
77   struct pipe_vertex_buffer vb[PIPE_MAX_ATTRIBS];
78   struct compiled_set_vertex_buffer cvb[PIPE_MAX_ATTRIBS];
79   unsigned count;
80   uint32_t enabled_mask;
81};
82
83struct etna_shader_state {
84   void *bind_vs, *bind_fs;
85   struct etna_shader_variant *vs, *fs;
86};
87
88enum etna_immediate_contents {
89   ETNA_IMMEDIATE_UNUSED = 0,
90   ETNA_IMMEDIATE_CONSTANT,
91   ETNA_IMMEDIATE_TEXRECT_SCALE_X,
92   ETNA_IMMEDIATE_TEXRECT_SCALE_Y,
93};
94
95struct etna_shader_uniform_info {
96   enum etna_immediate_contents *imm_contents;
97   uint32_t *imm_data;
98   uint32_t imm_count;
99   uint32_t const_count;
100};
101
102struct etna_context {
103   struct pipe_context base;
104
105   /* GPU-specific implementation to emit texture state */
106   void (*emit_texture_state)(struct etna_context *pctx);
107   /* Get sampler TS pointer for sampler view */
108   struct etna_sampler_ts *(*ts_for_sampler_view)(struct pipe_sampler_view *pview);
109
110   struct etna_specs specs;
111   struct etna_screen *screen;
112   struct etna_cmd_stream *stream;
113
114   /* which state objects need to be re-emit'd: */
115   enum {
116      ETNA_DIRTY_BLEND           = (1 << 0),
117      ETNA_DIRTY_SAMPLERS        = (1 << 1),
118      ETNA_DIRTY_RASTERIZER      = (1 << 2),
119      ETNA_DIRTY_ZSA             = (1 << 3),
120      ETNA_DIRTY_VERTEX_ELEMENTS = (1 << 4),
121      ETNA_DIRTY_BLEND_COLOR     = (1 << 6),
122      ETNA_DIRTY_STENCIL_REF     = (1 << 7),
123      ETNA_DIRTY_SAMPLE_MASK     = (1 << 8),
124      ETNA_DIRTY_VIEWPORT        = (1 << 9),
125      ETNA_DIRTY_FRAMEBUFFER     = (1 << 10),
126      ETNA_DIRTY_SCISSOR         = (1 << 11),
127      ETNA_DIRTY_SAMPLER_VIEWS   = (1 << 12),
128      ETNA_DIRTY_CONSTBUF        = (1 << 13),
129      ETNA_DIRTY_VERTEX_BUFFERS  = (1 << 14),
130      ETNA_DIRTY_INDEX_BUFFER    = (1 << 15),
131      ETNA_DIRTY_SHADER          = (1 << 16),
132      ETNA_DIRTY_TS              = (1 << 17),
133      ETNA_DIRTY_TEXTURE_CACHES  = (1 << 18),
134      ETNA_DIRTY_DERIVE_TS       = (1 << 19),
135   } dirty;
136
137   uint32_t prim_hwsupport;
138   struct primconvert_context *primconvert;
139
140   struct slab_child_pool transfer_pool;
141   struct blitter_context *blitter;
142
143   /* compiled bindable state */
144   unsigned sample_mask;
145   struct pipe_blend_state *blend;
146   unsigned num_fragment_samplers;
147   uint32_t active_samplers;
148   struct pipe_sampler_state *sampler[PIPE_MAX_SAMPLERS];
149   struct pipe_rasterizer_state *rasterizer;
150   struct pipe_depth_stencil_alpha_state *zsa;
151   struct compiled_vertex_elements_state *vertex_elements;
152   struct compiled_shader_state shader_state;
153
154   /* to simplify the emit process we store pre compiled state objects,
155    * which got 'compiled' during state change. */
156   struct compiled_blend_color blend_color;
157   struct compiled_stencil_ref stencil_ref;
158   struct compiled_framebuffer_state framebuffer;
159   struct compiled_scissor_state scissor;
160   struct compiled_viewport_state viewport;
161   unsigned num_fragment_sampler_views;
162   uint32_t active_sampler_views;
163   uint32_t dirty_sampler_views;
164   struct pipe_sampler_view *sampler_view[PIPE_MAX_SAMPLERS];
165   struct pipe_constant_buffer constant_buffer[PIPE_SHADER_TYPES];
166   struct etna_vertexbuf_state vertex_buffer;
167   struct etna_index_buffer index_buffer;
168   struct etna_shader_state shader;
169
170   /* saved parameter-like state. these are mainly kept around for the blitter */
171   struct pipe_framebuffer_state framebuffer_s;
172   struct pipe_stencil_ref stencil_ref_s;
173   struct pipe_viewport_state viewport_s;
174   struct pipe_scissor_state scissor_s;
175
176   /* cached state of entire GPU */
177   struct etna_3d_state gpu3d;
178
179   /* stats/counters */
180   struct {
181      uint64_t prims_emitted;
182      uint64_t draw_calls;
183      uint64_t rs_operations;
184   } stats;
185
186   struct pipe_debug_callback debug;
187   int in_fence_fd;
188
189   /* list of active hardware queries */
190   struct list_head active_hw_queries;
191
192   struct etna_bo *dummy_rt;
193   struct etna_reloc dummy_rt_reloc;
194};
195
196static inline struct etna_context *
197etna_context(struct pipe_context *pctx)
198{
199   return (struct etna_context *)pctx;
200}
201
202static inline struct etna_transfer *
203etna_transfer(struct pipe_transfer *p)
204{
205   return (struct etna_transfer *)p;
206}
207
208struct pipe_context *
209etna_context_create(struct pipe_screen *pscreen, void *priv, unsigned flags);
210
211#endif
212