1/* 2 * Copyright (C) 2013 Rob Clark <robclark@freedesktop.org> 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a 5 * copy of this software and associated documentation files (the "Software"), 6 * to deal in the Software without restriction, including without limitation 7 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 8 * and/or sell copies of the Software, and to permit persons to whom the 9 * Software is furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice (including the next 12 * paragraph) shall be included in all copies or substantial portions of the 13 * Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 20 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 21 * SOFTWARE. 22 * 23 * Authors: 24 * Rob Clark <robclark@freedesktop.org> 25 */ 26 27#include "fd2_context.h" 28#include "fd2_blend.h" 29#include "fd2_draw.h" 30#include "fd2_emit.h" 31#include "fd2_gmem.h" 32#include "fd2_program.h" 33#include "fd2_query.h" 34#include "fd2_rasterizer.h" 35#include "fd2_texture.h" 36#include "fd2_zsa.h" 37 38static void 39fd2_context_destroy(struct pipe_context *pctx) in_dt 40{ 41 fd_context_destroy(pctx); 42 free(pctx); 43} 44 45static struct pipe_resource * 46create_solid_vertexbuf(struct pipe_context *pctx) 47{ 48 /* clang-format off */ 49 static const float init_shader_const[] = { 50 /* for clear/gmem2mem/mem2gmem (vertices): */ 51 -1.000000, +1.000000, +1.000000, 52 +1.000000, +1.000000, +1.000000, 53 -1.000000, -1.000000, +1.000000, 54 /* for mem2gmem: (tex coords) */ 55 +0.000000, +0.000000, 56 +1.000000, +0.000000, 57 +0.000000, +1.000000, 58 /* SCREEN_SCISSOR_BR value (must be at 60 byte offset in page) */ 59 0.0, 60 /* zero indices dummy draw workaround (3 16-bit zeros) */ 61 0.0, 0.0, 62 }; 63 /* clang-format on */ 64 65 struct pipe_resource *prsc = 66 pipe_buffer_create(pctx->screen, PIPE_BIND_CUSTOM, PIPE_USAGE_IMMUTABLE, 67 sizeof(init_shader_const)); 68 pipe_buffer_write(pctx, prsc, 0, sizeof(init_shader_const), 69 init_shader_const); 70 return prsc; 71} 72 73struct pipe_context * 74fd2_context_create(struct pipe_screen *pscreen, void *priv, unsigned flags) 75{ 76 struct fd_screen *screen = fd_screen(pscreen); 77 struct fd2_context *fd2_ctx = CALLOC_STRUCT(fd2_context); 78 struct pipe_context *pctx; 79 80 if (!fd2_ctx) 81 return NULL; 82 83 pctx = &fd2_ctx->base.base; 84 pctx->screen = pscreen; 85 86 fd2_ctx->base.dev = fd_device_ref(screen->dev); 87 fd2_ctx->base.screen = fd_screen(pscreen); 88 89 pctx->destroy = fd2_context_destroy; 90 pctx->create_blend_state = fd2_blend_state_create; 91 pctx->create_rasterizer_state = fd2_rasterizer_state_create; 92 pctx->create_depth_stencil_alpha_state = fd2_zsa_state_create; 93 94 fd2_draw_init(pctx); 95 fd2_gmem_init(pctx); 96 fd2_texture_init(pctx); 97 fd2_prog_init(pctx); 98 fd2_emit_init(pctx); 99 100 pctx = fd_context_init(&fd2_ctx->base, pscreen, priv, flags); 101 if (!pctx) 102 return NULL; 103 104 /* construct vertex state used for solid ops (clear, and gmem<->mem) */ 105 fd2_ctx->solid_vertexbuf = create_solid_vertexbuf(pctx); 106 107 fd2_query_context_init(pctx); 108 109 return pctx; 110} 111