1/* 2 * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org> 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a 5 * copy of this software and associated documentation files (the "Software"), 6 * to deal in the Software without restriction, including without limitation 7 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 8 * and/or sell copies of the Software, and to permit persons to whom the 9 * Software is furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice (including the next 12 * paragraph) shall be included in all copies or substantial portions of the 13 * Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 20 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 21 * SOFTWARE. 22 * 23 * Authors: 24 * Rob Clark <robclark@freedesktop.org> 25 * Jonathan Marek <jonathan@marek.ca> 26 */ 27 28#include "fd4_resource.h" 29 30uint32_t 31fd4_setup_slices(struct fd_resource *rsc) 32{ 33 struct pipe_resource *prsc = &rsc->b.b; 34 enum pipe_format format = prsc->format; 35 uint32_t level, size = 0; 36 uint32_t width = prsc->width0; 37 uint32_t height = prsc->height0; 38 uint32_t depth = prsc->depth0; 39 /* in layer_first layout, the level (slice) contains just one 40 * layer (since in fact the layer contains the slices) 41 */ 42 uint32_t layers_in_level, alignment; 43 44 if (prsc->target == PIPE_TEXTURE_3D) { 45 rsc->layout.layer_first = false; 46 layers_in_level = prsc->array_size; 47 alignment = 4096; 48 } else { 49 rsc->layout.layer_first = true; 50 layers_in_level = 1; 51 alignment = 1; 52 } 53 54 /* 32 pixel alignment */ 55 fdl_set_pitchalign(&rsc->layout, fdl_cpp_shift(&rsc->layout) + 5); 56 57 for (level = 0; level <= prsc->last_level; level++) { 58 struct fdl_slice *slice = fd_resource_slice(rsc, level); 59 uint32_t pitch = fdl_pitch(&rsc->layout, level); 60 uint32_t nblocksy = util_format_get_nblocksy(format, height); 61 62 slice->offset = size; 63 64 /* 3d textures can have different layer sizes for high levels, but the 65 * hw auto-sizer is buggy (or at least different than what this code 66 * does), so as soon as the layer size range gets into range, we stop 67 * reducing it. 68 */ 69 if (prsc->target == PIPE_TEXTURE_3D && 70 (level > 1 && fd_resource_slice(rsc, level - 1)->size0 <= 0xf000)) 71 slice->size0 = fd_resource_slice(rsc, level - 1)->size0; 72 else 73 slice->size0 = align(nblocksy * pitch, alignment); 74 75 size += slice->size0 * depth * layers_in_level; 76 77 width = u_minify(width, 1); 78 height = u_minify(height, 1); 79 depth = u_minify(depth, 1); 80 } 81 82 return size; 83} 84