freedreno_blitter.c revision 9f464c52
1/*
2 * Copyright (C) 2017 Rob Clark <robclark@freedesktop.org>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21 * SOFTWARE.
22 *
23 * Authors:
24 *    Rob Clark <robclark@freedesktop.org>
25 */
26
27#include "util/u_blitter.h"
28#include "util/u_surface.h"
29
30#include "freedreno_blitter.h"
31#include "freedreno_context.h"
32#include "freedreno_resource.h"
33#include "freedreno_fence.h"
34
35/* generic blit using u_blitter.. slightly modified version of util_blitter_blit
36 * which also handles PIPE_BUFFER:
37 */
38
39static void
40default_dst_texture(struct pipe_surface *dst_templ, struct pipe_resource *dst,
41		unsigned dstlevel, unsigned dstz)
42{
43	memset(dst_templ, 0, sizeof(*dst_templ));
44	if (dst->target == PIPE_BUFFER)
45		dst_templ->format = PIPE_FORMAT_R8_UINT;
46	else
47		dst_templ->format = util_format_linear(dst->format);
48	dst_templ->u.tex.level = dstlevel;
49	dst_templ->u.tex.first_layer = dstz;
50	dst_templ->u.tex.last_layer = dstz;
51}
52
53static void
54default_src_texture(struct pipe_sampler_view *src_templ,
55		struct pipe_resource *src, unsigned srclevel)
56{
57	bool cube_as_2darray = src->screen->get_param(src->screen,
58			PIPE_CAP_SAMPLER_VIEW_TARGET);
59
60	memset(src_templ, 0, sizeof(*src_templ));
61
62	if (cube_as_2darray && (src->target == PIPE_TEXTURE_CUBE ||
63			src->target == PIPE_TEXTURE_CUBE_ARRAY))
64		src_templ->target = PIPE_TEXTURE_2D_ARRAY;
65	else
66		src_templ->target = src->target;
67
68	if (src->target  == PIPE_BUFFER) {
69		src_templ->target = PIPE_TEXTURE_1D;
70		src_templ->format = PIPE_FORMAT_R8_UINT;
71	} else {
72		src_templ->format = util_format_linear(src->format);
73	}
74	src_templ->u.tex.first_level = srclevel;
75	src_templ->u.tex.last_level = srclevel;
76	src_templ->u.tex.first_layer = 0;
77	src_templ->u.tex.last_layer =
78			src->target == PIPE_TEXTURE_3D ? u_minify(src->depth0, srclevel) - 1
79					: (unsigned)(src->array_size - 1);
80	src_templ->swizzle_r = PIPE_SWIZZLE_X;
81	src_templ->swizzle_g = PIPE_SWIZZLE_Y;
82	src_templ->swizzle_b = PIPE_SWIZZLE_Z;
83	src_templ->swizzle_a = PIPE_SWIZZLE_W;
84}
85
86static void
87fd_blitter_pipe_begin(struct fd_context *ctx, bool render_cond, bool discard,
88		enum fd_render_stage stage)
89{
90	fd_fence_ref(ctx->base.screen, &ctx->last_fence, NULL);
91
92	util_blitter_save_fragment_constant_buffer_slot(ctx->blitter,
93			ctx->constbuf[PIPE_SHADER_FRAGMENT].cb);
94	util_blitter_save_vertex_buffer_slot(ctx->blitter, ctx->vtx.vertexbuf.vb);
95	util_blitter_save_vertex_elements(ctx->blitter, ctx->vtx.vtx);
96	util_blitter_save_vertex_shader(ctx->blitter, ctx->prog.vp);
97	util_blitter_save_so_targets(ctx->blitter, ctx->streamout.num_targets,
98			ctx->streamout.targets);
99	util_blitter_save_rasterizer(ctx->blitter, ctx->rasterizer);
100	util_blitter_save_viewport(ctx->blitter, &ctx->viewport);
101	util_blitter_save_scissor(ctx->blitter, &ctx->scissor);
102	util_blitter_save_fragment_shader(ctx->blitter, ctx->prog.fp);
103	util_blitter_save_blend(ctx->blitter, ctx->blend);
104	util_blitter_save_depth_stencil_alpha(ctx->blitter, ctx->zsa);
105	util_blitter_save_stencil_ref(ctx->blitter, &ctx->stencil_ref);
106	util_blitter_save_sample_mask(ctx->blitter, ctx->sample_mask);
107	util_blitter_save_framebuffer(ctx->blitter, &ctx->framebuffer);
108	util_blitter_save_fragment_sampler_states(ctx->blitter,
109			ctx->tex[PIPE_SHADER_FRAGMENT].num_samplers,
110			(void **)ctx->tex[PIPE_SHADER_FRAGMENT].samplers);
111	util_blitter_save_fragment_sampler_views(ctx->blitter,
112			ctx->tex[PIPE_SHADER_FRAGMENT].num_textures,
113			ctx->tex[PIPE_SHADER_FRAGMENT].textures);
114	if (!render_cond)
115		util_blitter_save_render_condition(ctx->blitter,
116			ctx->cond_query, ctx->cond_cond, ctx->cond_mode);
117
118	if (ctx->batch)
119		fd_batch_set_stage(ctx->batch, stage);
120
121	ctx->in_blit = discard;
122}
123
124static void
125fd_blitter_pipe_end(struct fd_context *ctx)
126{
127	if (ctx->batch)
128		fd_batch_set_stage(ctx->batch, FD_STAGE_NULL);
129	ctx->in_blit = false;
130}
131
132bool
133fd_blitter_blit(struct fd_context *ctx, const struct pipe_blit_info *info)
134{
135	struct pipe_resource *dst = info->dst.resource;
136	struct pipe_resource *src = info->src.resource;
137	struct pipe_context *pipe = &ctx->base;
138	struct pipe_surface *dst_view, dst_templ;
139	struct pipe_sampler_view src_templ, *src_view;
140	bool discard = false;
141
142	if (!info->scissor_enable && !info->alpha_blend) {
143		discard = util_texrange_covers_whole_level(info->dst.resource,
144				info->dst.level, info->dst.box.x, info->dst.box.y,
145				info->dst.box.z, info->dst.box.width,
146				info->dst.box.height, info->dst.box.depth);
147	}
148
149	fd_blitter_pipe_begin(ctx, info->render_condition_enable, discard, FD_STAGE_BLIT);
150
151	/* Initialize the surface. */
152	default_dst_texture(&dst_templ, dst, info->dst.level,
153			info->dst.box.z);
154	dst_templ.format = info->dst.format;
155	dst_view = pipe->create_surface(pipe, dst, &dst_templ);
156
157	/* Initialize the sampler view. */
158	default_src_texture(&src_templ, src, info->src.level);
159	src_templ.format = info->src.format;
160	src_view = pipe->create_sampler_view(pipe, src, &src_templ);
161
162	/* Copy. */
163	util_blitter_blit_generic(ctx->blitter, dst_view, &info->dst.box,
164			src_view, &info->src.box, src->width0, src->height0,
165			info->mask, info->filter,
166			info->scissor_enable ? &info->scissor : NULL,
167			info->alpha_blend);
168
169	pipe_surface_reference(&dst_view, NULL);
170	pipe_sampler_view_reference(&src_view, NULL);
171
172	fd_blitter_pipe_end(ctx);
173
174	/* The fallback blitter must never fail: */
175	return true;
176}
177
178/* Generic clear implementation (partially) using u_blitter: */
179void
180fd_blitter_clear(struct pipe_context *pctx, unsigned buffers,
181		const union pipe_color_union *color, double depth, unsigned stencil)
182{
183	struct fd_context *ctx = fd_context(pctx);
184	struct pipe_framebuffer_state *pfb = &ctx->batch->framebuffer;
185	struct blitter_context *blitter = ctx->blitter;
186
187	fd_blitter_pipe_begin(ctx, false, true, FD_STAGE_CLEAR);
188
189	util_blitter_common_clear_setup(blitter, pfb->width, pfb->height,
190			buffers, NULL, NULL);
191
192	struct pipe_stencil_ref sr = {
193		.ref_value = { stencil & 0xff }
194	};
195	pctx->set_stencil_ref(pctx, &sr);
196
197	struct pipe_constant_buffer cb = {
198		.buffer_size = 16,
199		.user_buffer = &color->ui,
200	};
201	pctx->set_constant_buffer(pctx, PIPE_SHADER_FRAGMENT, 0, &cb);
202
203	if (!ctx->clear_rs_state) {
204		const struct pipe_rasterizer_state tmpl = {
205			.cull_face = PIPE_FACE_NONE,
206			.half_pixel_center = 1,
207			.bottom_edge_rule = 1,
208			.flatshade = 1,
209			.depth_clip_near = 1,
210			.depth_clip_far = 1,
211		};
212		ctx->clear_rs_state = pctx->create_rasterizer_state(pctx, &tmpl);
213	}
214	pctx->bind_rasterizer_state(pctx, ctx->clear_rs_state);
215
216	struct pipe_viewport_state vp = {
217		.scale     = { 0.5f * pfb->width, -0.5f * pfb->height, depth },
218		.translate = { 0.5f * pfb->width,  0.5f * pfb->height, 0.0f },
219	};
220	pctx->set_viewport_states(pctx, 0, 1, &vp);
221
222	pctx->bind_vertex_elements_state(pctx, ctx->solid_vbuf_state.vtx);
223	pctx->set_vertex_buffers(pctx, blitter->vb_slot, 1,
224			&ctx->solid_vbuf_state.vertexbuf.vb[0]);
225	pctx->set_stream_output_targets(pctx, 0, NULL, NULL);
226	pctx->bind_vs_state(pctx, ctx->solid_prog.vp);
227	pctx->bind_fs_state(pctx, ctx->solid_prog.fp);
228
229	struct pipe_draw_info info = {
230		.mode = PIPE_PRIM_MAX,    /* maps to DI_PT_RECTLIST */
231		.count = 2,
232		.max_index = 1,
233		.instance_count = 1,
234	};
235	ctx->draw_vbo(ctx, &info, 0);
236
237	util_blitter_restore_constant_buffer_state(blitter);
238	util_blitter_restore_vertex_states(blitter);
239	util_blitter_restore_fragment_states(blitter);
240	util_blitter_restore_textures(blitter);
241	util_blitter_restore_fb_state(blitter);
242	util_blitter_restore_render_cond(blitter);
243	util_blitter_unset_running_flag(blitter);
244
245	fd_blitter_pipe_end(ctx);
246}
247
248/**
249 * Optimal hardware path for blitting pixels.
250 * Scaling, format conversion, up- and downsampling (resolve) are allowed.
251 */
252bool
253fd_blit(struct pipe_context *pctx, const struct pipe_blit_info *blit_info)
254{
255	struct fd_context *ctx = fd_context(pctx);
256	struct pipe_blit_info info = *blit_info;
257
258	if (info.render_condition_enable && !fd_render_condition_check(pctx))
259		return true;
260
261	if (ctx->blit && ctx->blit(ctx, &info))
262		return true;
263
264	if (info.mask & PIPE_MASK_S) {
265		DBG("cannot blit stencil, skipping");
266		info.mask &= ~PIPE_MASK_S;
267	}
268
269	if (!util_blitter_is_blit_supported(ctx->blitter, &info)) {
270		DBG("blit unsupported %s -> %s",
271				util_format_short_name(info.src.resource->format),
272				util_format_short_name(info.dst.resource->format));
273		return false;
274	}
275
276	return fd_blitter_blit(ctx, &info);
277}
278
279/**
280 * _copy_region using pipe (3d engine)
281 */
282static bool
283fd_blitter_pipe_copy_region(struct fd_context *ctx,
284		struct pipe_resource *dst,
285		unsigned dst_level,
286		unsigned dstx, unsigned dsty, unsigned dstz,
287		struct pipe_resource *src,
288		unsigned src_level,
289		const struct pipe_box *src_box)
290{
291	/* not until we allow rendertargets to be buffers */
292	if (dst->target == PIPE_BUFFER || src->target == PIPE_BUFFER)
293		return false;
294
295	if (!util_blitter_is_copy_supported(ctx->blitter, dst, src))
296		return false;
297
298	/* TODO we could discard if dst box covers dst level fully.. */
299	fd_blitter_pipe_begin(ctx, false, false, FD_STAGE_BLIT);
300	util_blitter_copy_texture(ctx->blitter,
301			dst, dst_level, dstx, dsty, dstz,
302			src, src_level, src_box);
303	fd_blitter_pipe_end(ctx);
304
305	return true;
306}
307
308/**
309 * Copy a block of pixels from one resource to another.
310 * The resource must be of the same format.
311 */
312void
313fd_resource_copy_region(struct pipe_context *pctx,
314		struct pipe_resource *dst,
315		unsigned dst_level,
316		unsigned dstx, unsigned dsty, unsigned dstz,
317		struct pipe_resource *src,
318		unsigned src_level,
319		const struct pipe_box *src_box)
320{
321	struct fd_context *ctx = fd_context(pctx);
322
323	if (ctx->blit) {
324		struct pipe_blit_info info;
325
326		memset(&info, 0, sizeof info);
327		info.dst.resource = dst;
328		info.dst.level = dst_level;
329		info.dst.box.x = dstx;
330		info.dst.box.y = dsty;
331		info.dst.box.z = dstz;
332		info.dst.box.width = src_box->width;
333		info.dst.box.height = src_box->height;
334		assert(info.dst.box.width >= 0);
335		assert(info.dst.box.height >= 0);
336		info.dst.box.depth = 1;
337		info.dst.format = dst->format;
338		info.src.resource = src;
339		info.src.level = src_level;
340		info.src.box = *src_box;
341		info.src.format = src->format;
342		info.mask = util_format_get_mask(src->format);
343		info.filter = PIPE_TEX_FILTER_NEAREST;
344		info.scissor_enable = 0;
345
346		if (ctx->blit(ctx, &info))
347			return;
348	}
349
350	/* TODO if we have 2d core, or other DMA engine that could be used
351	 * for simple copies and reasonably easily synchronized with the 3d
352	 * core, this is where we'd plug it in..
353	 */
354
355	/* try blit on 3d pipe: */
356	if (fd_blitter_pipe_copy_region(ctx,
357			dst, dst_level, dstx, dsty, dstz,
358			src, src_level, src_box))
359		return;
360
361	/* else fallback to pure sw: */
362	util_resource_copy_region(pctx,
363			dst, dst_level, dstx, dsty, dstz,
364			src, src_level, src_box);
365}
366