freedreno_blitter.c revision 9f464c52
1/* 2 * Copyright (C) 2017 Rob Clark <robclark@freedesktop.org> 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a 5 * copy of this software and associated documentation files (the "Software"), 6 * to deal in the Software without restriction, including without limitation 7 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 8 * and/or sell copies of the Software, and to permit persons to whom the 9 * Software is furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice (including the next 12 * paragraph) shall be included in all copies or substantial portions of the 13 * Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 20 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 21 * SOFTWARE. 22 * 23 * Authors: 24 * Rob Clark <robclark@freedesktop.org> 25 */ 26 27#include "util/u_blitter.h" 28#include "util/u_surface.h" 29 30#include "freedreno_blitter.h" 31#include "freedreno_context.h" 32#include "freedreno_resource.h" 33#include "freedreno_fence.h" 34 35/* generic blit using u_blitter.. slightly modified version of util_blitter_blit 36 * which also handles PIPE_BUFFER: 37 */ 38 39static void 40default_dst_texture(struct pipe_surface *dst_templ, struct pipe_resource *dst, 41 unsigned dstlevel, unsigned dstz) 42{ 43 memset(dst_templ, 0, sizeof(*dst_templ)); 44 if (dst->target == PIPE_BUFFER) 45 dst_templ->format = PIPE_FORMAT_R8_UINT; 46 else 47 dst_templ->format = util_format_linear(dst->format); 48 dst_templ->u.tex.level = dstlevel; 49 dst_templ->u.tex.first_layer = dstz; 50 dst_templ->u.tex.last_layer = dstz; 51} 52 53static void 54default_src_texture(struct pipe_sampler_view *src_templ, 55 struct pipe_resource *src, unsigned srclevel) 56{ 57 bool cube_as_2darray = src->screen->get_param(src->screen, 58 PIPE_CAP_SAMPLER_VIEW_TARGET); 59 60 memset(src_templ, 0, sizeof(*src_templ)); 61 62 if (cube_as_2darray && (src->target == PIPE_TEXTURE_CUBE || 63 src->target == PIPE_TEXTURE_CUBE_ARRAY)) 64 src_templ->target = PIPE_TEXTURE_2D_ARRAY; 65 else 66 src_templ->target = src->target; 67 68 if (src->target == PIPE_BUFFER) { 69 src_templ->target = PIPE_TEXTURE_1D; 70 src_templ->format = PIPE_FORMAT_R8_UINT; 71 } else { 72 src_templ->format = util_format_linear(src->format); 73 } 74 src_templ->u.tex.first_level = srclevel; 75 src_templ->u.tex.last_level = srclevel; 76 src_templ->u.tex.first_layer = 0; 77 src_templ->u.tex.last_layer = 78 src->target == PIPE_TEXTURE_3D ? u_minify(src->depth0, srclevel) - 1 79 : (unsigned)(src->array_size - 1); 80 src_templ->swizzle_r = PIPE_SWIZZLE_X; 81 src_templ->swizzle_g = PIPE_SWIZZLE_Y; 82 src_templ->swizzle_b = PIPE_SWIZZLE_Z; 83 src_templ->swizzle_a = PIPE_SWIZZLE_W; 84} 85 86static void 87fd_blitter_pipe_begin(struct fd_context *ctx, bool render_cond, bool discard, 88 enum fd_render_stage stage) 89{ 90 fd_fence_ref(ctx->base.screen, &ctx->last_fence, NULL); 91 92 util_blitter_save_fragment_constant_buffer_slot(ctx->blitter, 93 ctx->constbuf[PIPE_SHADER_FRAGMENT].cb); 94 util_blitter_save_vertex_buffer_slot(ctx->blitter, ctx->vtx.vertexbuf.vb); 95 util_blitter_save_vertex_elements(ctx->blitter, ctx->vtx.vtx); 96 util_blitter_save_vertex_shader(ctx->blitter, ctx->prog.vp); 97 util_blitter_save_so_targets(ctx->blitter, ctx->streamout.num_targets, 98 ctx->streamout.targets); 99 util_blitter_save_rasterizer(ctx->blitter, ctx->rasterizer); 100 util_blitter_save_viewport(ctx->blitter, &ctx->viewport); 101 util_blitter_save_scissor(ctx->blitter, &ctx->scissor); 102 util_blitter_save_fragment_shader(ctx->blitter, ctx->prog.fp); 103 util_blitter_save_blend(ctx->blitter, ctx->blend); 104 util_blitter_save_depth_stencil_alpha(ctx->blitter, ctx->zsa); 105 util_blitter_save_stencil_ref(ctx->blitter, &ctx->stencil_ref); 106 util_blitter_save_sample_mask(ctx->blitter, ctx->sample_mask); 107 util_blitter_save_framebuffer(ctx->blitter, &ctx->framebuffer); 108 util_blitter_save_fragment_sampler_states(ctx->blitter, 109 ctx->tex[PIPE_SHADER_FRAGMENT].num_samplers, 110 (void **)ctx->tex[PIPE_SHADER_FRAGMENT].samplers); 111 util_blitter_save_fragment_sampler_views(ctx->blitter, 112 ctx->tex[PIPE_SHADER_FRAGMENT].num_textures, 113 ctx->tex[PIPE_SHADER_FRAGMENT].textures); 114 if (!render_cond) 115 util_blitter_save_render_condition(ctx->blitter, 116 ctx->cond_query, ctx->cond_cond, ctx->cond_mode); 117 118 if (ctx->batch) 119 fd_batch_set_stage(ctx->batch, stage); 120 121 ctx->in_blit = discard; 122} 123 124static void 125fd_blitter_pipe_end(struct fd_context *ctx) 126{ 127 if (ctx->batch) 128 fd_batch_set_stage(ctx->batch, FD_STAGE_NULL); 129 ctx->in_blit = false; 130} 131 132bool 133fd_blitter_blit(struct fd_context *ctx, const struct pipe_blit_info *info) 134{ 135 struct pipe_resource *dst = info->dst.resource; 136 struct pipe_resource *src = info->src.resource; 137 struct pipe_context *pipe = &ctx->base; 138 struct pipe_surface *dst_view, dst_templ; 139 struct pipe_sampler_view src_templ, *src_view; 140 bool discard = false; 141 142 if (!info->scissor_enable && !info->alpha_blend) { 143 discard = util_texrange_covers_whole_level(info->dst.resource, 144 info->dst.level, info->dst.box.x, info->dst.box.y, 145 info->dst.box.z, info->dst.box.width, 146 info->dst.box.height, info->dst.box.depth); 147 } 148 149 fd_blitter_pipe_begin(ctx, info->render_condition_enable, discard, FD_STAGE_BLIT); 150 151 /* Initialize the surface. */ 152 default_dst_texture(&dst_templ, dst, info->dst.level, 153 info->dst.box.z); 154 dst_templ.format = info->dst.format; 155 dst_view = pipe->create_surface(pipe, dst, &dst_templ); 156 157 /* Initialize the sampler view. */ 158 default_src_texture(&src_templ, src, info->src.level); 159 src_templ.format = info->src.format; 160 src_view = pipe->create_sampler_view(pipe, src, &src_templ); 161 162 /* Copy. */ 163 util_blitter_blit_generic(ctx->blitter, dst_view, &info->dst.box, 164 src_view, &info->src.box, src->width0, src->height0, 165 info->mask, info->filter, 166 info->scissor_enable ? &info->scissor : NULL, 167 info->alpha_blend); 168 169 pipe_surface_reference(&dst_view, NULL); 170 pipe_sampler_view_reference(&src_view, NULL); 171 172 fd_blitter_pipe_end(ctx); 173 174 /* The fallback blitter must never fail: */ 175 return true; 176} 177 178/* Generic clear implementation (partially) using u_blitter: */ 179void 180fd_blitter_clear(struct pipe_context *pctx, unsigned buffers, 181 const union pipe_color_union *color, double depth, unsigned stencil) 182{ 183 struct fd_context *ctx = fd_context(pctx); 184 struct pipe_framebuffer_state *pfb = &ctx->batch->framebuffer; 185 struct blitter_context *blitter = ctx->blitter; 186 187 fd_blitter_pipe_begin(ctx, false, true, FD_STAGE_CLEAR); 188 189 util_blitter_common_clear_setup(blitter, pfb->width, pfb->height, 190 buffers, NULL, NULL); 191 192 struct pipe_stencil_ref sr = { 193 .ref_value = { stencil & 0xff } 194 }; 195 pctx->set_stencil_ref(pctx, &sr); 196 197 struct pipe_constant_buffer cb = { 198 .buffer_size = 16, 199 .user_buffer = &color->ui, 200 }; 201 pctx->set_constant_buffer(pctx, PIPE_SHADER_FRAGMENT, 0, &cb); 202 203 if (!ctx->clear_rs_state) { 204 const struct pipe_rasterizer_state tmpl = { 205 .cull_face = PIPE_FACE_NONE, 206 .half_pixel_center = 1, 207 .bottom_edge_rule = 1, 208 .flatshade = 1, 209 .depth_clip_near = 1, 210 .depth_clip_far = 1, 211 }; 212 ctx->clear_rs_state = pctx->create_rasterizer_state(pctx, &tmpl); 213 } 214 pctx->bind_rasterizer_state(pctx, ctx->clear_rs_state); 215 216 struct pipe_viewport_state vp = { 217 .scale = { 0.5f * pfb->width, -0.5f * pfb->height, depth }, 218 .translate = { 0.5f * pfb->width, 0.5f * pfb->height, 0.0f }, 219 }; 220 pctx->set_viewport_states(pctx, 0, 1, &vp); 221 222 pctx->bind_vertex_elements_state(pctx, ctx->solid_vbuf_state.vtx); 223 pctx->set_vertex_buffers(pctx, blitter->vb_slot, 1, 224 &ctx->solid_vbuf_state.vertexbuf.vb[0]); 225 pctx->set_stream_output_targets(pctx, 0, NULL, NULL); 226 pctx->bind_vs_state(pctx, ctx->solid_prog.vp); 227 pctx->bind_fs_state(pctx, ctx->solid_prog.fp); 228 229 struct pipe_draw_info info = { 230 .mode = PIPE_PRIM_MAX, /* maps to DI_PT_RECTLIST */ 231 .count = 2, 232 .max_index = 1, 233 .instance_count = 1, 234 }; 235 ctx->draw_vbo(ctx, &info, 0); 236 237 util_blitter_restore_constant_buffer_state(blitter); 238 util_blitter_restore_vertex_states(blitter); 239 util_blitter_restore_fragment_states(blitter); 240 util_blitter_restore_textures(blitter); 241 util_blitter_restore_fb_state(blitter); 242 util_blitter_restore_render_cond(blitter); 243 util_blitter_unset_running_flag(blitter); 244 245 fd_blitter_pipe_end(ctx); 246} 247 248/** 249 * Optimal hardware path for blitting pixels. 250 * Scaling, format conversion, up- and downsampling (resolve) are allowed. 251 */ 252bool 253fd_blit(struct pipe_context *pctx, const struct pipe_blit_info *blit_info) 254{ 255 struct fd_context *ctx = fd_context(pctx); 256 struct pipe_blit_info info = *blit_info; 257 258 if (info.render_condition_enable && !fd_render_condition_check(pctx)) 259 return true; 260 261 if (ctx->blit && ctx->blit(ctx, &info)) 262 return true; 263 264 if (info.mask & PIPE_MASK_S) { 265 DBG("cannot blit stencil, skipping"); 266 info.mask &= ~PIPE_MASK_S; 267 } 268 269 if (!util_blitter_is_blit_supported(ctx->blitter, &info)) { 270 DBG("blit unsupported %s -> %s", 271 util_format_short_name(info.src.resource->format), 272 util_format_short_name(info.dst.resource->format)); 273 return false; 274 } 275 276 return fd_blitter_blit(ctx, &info); 277} 278 279/** 280 * _copy_region using pipe (3d engine) 281 */ 282static bool 283fd_blitter_pipe_copy_region(struct fd_context *ctx, 284 struct pipe_resource *dst, 285 unsigned dst_level, 286 unsigned dstx, unsigned dsty, unsigned dstz, 287 struct pipe_resource *src, 288 unsigned src_level, 289 const struct pipe_box *src_box) 290{ 291 /* not until we allow rendertargets to be buffers */ 292 if (dst->target == PIPE_BUFFER || src->target == PIPE_BUFFER) 293 return false; 294 295 if (!util_blitter_is_copy_supported(ctx->blitter, dst, src)) 296 return false; 297 298 /* TODO we could discard if dst box covers dst level fully.. */ 299 fd_blitter_pipe_begin(ctx, false, false, FD_STAGE_BLIT); 300 util_blitter_copy_texture(ctx->blitter, 301 dst, dst_level, dstx, dsty, dstz, 302 src, src_level, src_box); 303 fd_blitter_pipe_end(ctx); 304 305 return true; 306} 307 308/** 309 * Copy a block of pixels from one resource to another. 310 * The resource must be of the same format. 311 */ 312void 313fd_resource_copy_region(struct pipe_context *pctx, 314 struct pipe_resource *dst, 315 unsigned dst_level, 316 unsigned dstx, unsigned dsty, unsigned dstz, 317 struct pipe_resource *src, 318 unsigned src_level, 319 const struct pipe_box *src_box) 320{ 321 struct fd_context *ctx = fd_context(pctx); 322 323 if (ctx->blit) { 324 struct pipe_blit_info info; 325 326 memset(&info, 0, sizeof info); 327 info.dst.resource = dst; 328 info.dst.level = dst_level; 329 info.dst.box.x = dstx; 330 info.dst.box.y = dsty; 331 info.dst.box.z = dstz; 332 info.dst.box.width = src_box->width; 333 info.dst.box.height = src_box->height; 334 assert(info.dst.box.width >= 0); 335 assert(info.dst.box.height >= 0); 336 info.dst.box.depth = 1; 337 info.dst.format = dst->format; 338 info.src.resource = src; 339 info.src.level = src_level; 340 info.src.box = *src_box; 341 info.src.format = src->format; 342 info.mask = util_format_get_mask(src->format); 343 info.filter = PIPE_TEX_FILTER_NEAREST; 344 info.scissor_enable = 0; 345 346 if (ctx->blit(ctx, &info)) 347 return; 348 } 349 350 /* TODO if we have 2d core, or other DMA engine that could be used 351 * for simple copies and reasonably easily synchronized with the 3d 352 * core, this is where we'd plug it in.. 353 */ 354 355 /* try blit on 3d pipe: */ 356 if (fd_blitter_pipe_copy_region(ctx, 357 dst, dst_level, dstx, dsty, dstz, 358 src, src_level, src_box)) 359 return; 360 361 /* else fallback to pure sw: */ 362 util_resource_copy_region(pctx, 363 dst, dst_level, dstx, dsty, dstz, 364 src, src_level, src_box); 365} 366