1/**************************************************************************
2 *
3 * Copyright 2003 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28#ifndef I915_REG_H
29#define I915_REG_H
30
31#define I915_SET_FIELD(var, mask, value) (var &= ~(mask), var |= value)
32
33#define CMD_3D (0x3 << 29)
34
35#define PRIM3D_INLINE         (CMD_3D | (0x1f << 24))
36#define PRIM3D_TRILIST        (0x0 << 18)
37#define PRIM3D_TRISTRIP       (0x1 << 18)
38#define PRIM3D_TRISTRIP_RVRSE (0x2 << 18)
39#define PRIM3D_TRIFAN         (0x3 << 18)
40#define PRIM3D_POLY           (0x4 << 18)
41#define PRIM3D_LINELIST       (0x5 << 18)
42#define PRIM3D_LINESTRIP      (0x6 << 18)
43#define PRIM3D_RECTLIST       (0x7 << 18)
44#define PRIM3D_POINTLIST      (0x8 << 18)
45#define PRIM3D_DIB            (0x9 << 18)
46#define PRIM3D_CLEAR_RECT     (0xa << 18)
47#define PRIM3D_ZONE_INIT      (0xd << 18)
48#define PRIM3D_MASK           (0x1f << 18)
49
50/* p137 */
51#define _3DSTATE_AA_CMD             (CMD_3D | (0x06 << 24))
52#define AA_LINE_ECAAR_WIDTH_ENABLE  (1 << 16)
53#define AA_LINE_ECAAR_WIDTH_0_5     0
54#define AA_LINE_ECAAR_WIDTH_1_0     (1 << 14)
55#define AA_LINE_ECAAR_WIDTH_2_0     (2 << 14)
56#define AA_LINE_ECAAR_WIDTH_4_0     (3 << 14)
57#define AA_LINE_REGION_WIDTH_ENABLE (1 << 8)
58#define AA_LINE_REGION_WIDTH_0_5    0
59#define AA_LINE_REGION_WIDTH_1_0    (1 << 6)
60#define AA_LINE_REGION_WIDTH_2_0    (2 << 6)
61#define AA_LINE_REGION_WIDTH_4_0    (3 << 6)
62
63/* 3DSTATE_BACKFACE_STENCIL_OPS, p138*/
64#define _3DSTATE_BACKFACE_STENCIL_OPS (CMD_3D | (0x8 << 24))
65#define BFO_ENABLE_STENCIL_REF        (1 << 23)
66#define BFO_STENCIL_REF_SHIFT         15
67#define BFO_STENCIL_REF_MASK          (0xff << 15)
68#define BFO_ENABLE_STENCIL_FUNCS      (1 << 14)
69#define BFO_STENCIL_TEST_SHIFT        11
70#define BFO_STENCIL_TEST_MASK         (0x7 << 11)
71#define BFO_STENCIL_FAIL_SHIFT        8
72#define BFO_STENCIL_FAIL_MASK         (0x7 << 8)
73#define BFO_STENCIL_PASS_Z_FAIL_SHIFT 5
74#define BFO_STENCIL_PASS_Z_FAIL_MASK  (0x7 << 5)
75#define BFO_STENCIL_PASS_Z_PASS_SHIFT 2
76#define BFO_STENCIL_PASS_Z_PASS_MASK  (0x7 << 2)
77#define BFO_ENABLE_STENCIL_TWO_SIDE   (1 << 1)
78#define BFO_STENCIL_TWO_SIDE          (1 << 0)
79
80/* 3DSTATE_BACKFACE_STENCIL_MASKS, p140 */
81#define _3DSTATE_BACKFACE_STENCIL_MASKS (CMD_3D | (0x9 << 24))
82#define BFM_ENABLE_STENCIL_TEST_MASK    (1 << 17)
83#define BFM_ENABLE_STENCIL_WRITE_MASK   (1 << 16)
84#define BFM_STENCIL_TEST_MASK_SHIFT     8
85#define BFM_STENCIL_TEST_MASK_MASK      (0xff << 8)
86#define BFM_STENCIL_WRITE_MASK_SHIFT    0
87#define BFM_STENCIL_WRITE_MASK_MASK     (0xff << 0)
88
89/* 3DSTATE_BIN_CONTROL p141 */
90
91/* p143 */
92#define _3DSTATE_BUF_INFO_CMD (CMD_3D | (0x1d << 24) | (0x8e << 16) | 1)
93/* Dword 1 */
94#define BUF_3D_ID_COLOR_BACK (0x3 << 24)
95#define BUF_3D_ID_DEPTH      (0x7 << 24)
96#define BUF_3D_USE_FENCE     (1 << 23)
97#define BUF_3D_TILED_SURFACE (1 << 22)
98#define BUF_3D_TILE_WALK_X   0
99#define BUF_3D_TILE_WALK_Y   (1 << 21)
100#define BUF_3D_PITCH(x)      (((x) / 4) << 2)
101/* Dword 2 */
102#define BUF_3D_ADDR(x) ((x) & ~0x3)
103
104/* 3DSTATE_CHROMA_KEY */
105
106/* 3DSTATE_CLEAR_PARAMETERS, p150 */
107#define _3DSTATE_CLEAR_PARAMETERS (CMD_3D | (0x1d << 24) | (0x9c << 16) | 5)
108/* Dword 1 */
109#define CLEARPARAM_CLEAR_RECT    (1 << 16)
110#define CLEARPARAM_ZONE_INIT     (0 << 16)
111#define CLEARPARAM_WRITE_COLOR   (1 << 2)
112#define CLEARPARAM_WRITE_DEPTH   (1 << 1)
113#define CLEARPARAM_WRITE_STENCIL (1 << 0)
114
115/* 3DSTATE_CONSTANT_BLEND_COLOR, p153 */
116#define _3DSTATE_CONST_BLEND_COLOR_CMD (CMD_3D | (0x1d << 24) | (0x88 << 16))
117
118/* 3DSTATE_COORD_SET_BINDINGS, p154 */
119#define _3DSTATE_COORD_SET_BINDINGS (CMD_3D | (0x16 << 24))
120#define CSB_TCB(iunit, eunit)       ((eunit) << (iunit * 3))
121
122/* p156 */
123#define _3DSTATE_DFLT_DIFFUSE_CMD (CMD_3D | (0x1d << 24) | (0x99 << 16))
124
125/* p157 */
126#define _3DSTATE_DFLT_SPEC_CMD (CMD_3D | (0x1d << 24) | (0x9a << 16))
127
128/* p158 */
129#define _3DSTATE_DFLT_Z_CMD (CMD_3D | (0x1d << 24) | (0x98 << 16))
130
131/* 3DSTATE_DEPTH_OFFSET_SCALE, p159 */
132#define _3DSTATE_DEPTH_OFFSET_SCALE (CMD_3D | (0x1d << 24) | (0x97 << 16))
133/* scale in dword 1 */
134
135/* 3DSTATE_DEPTH_SUBRECT_DISABLE, p160 */
136#define _3DSTATE_DEPTH_SUBRECT_DISABLE                                         \
137   (CMD_3D | (0x1c << 24) | (0x11 << 19) | 0x2)
138
139/* p161 */
140#define _3DSTATE_DST_BUF_VARS_CMD (CMD_3D | (0x1d << 24) | (0x85 << 16))
141/* Dword 1 */
142#define CLASSIC_EARLY_DEPTH         (1 << 31)
143#define TEX_DEFAULT_COLOR_OGL       (0 << 30)
144#define TEX_DEFAULT_COLOR_D3D       (1 << 30)
145#define ZR_EARLY_DEPTH              (1 << 29)
146#define LOD_PRECLAMP_OGL            (1 << 28)
147#define LOD_PRECLAMP_D3D            (0 << 28)
148#define DITHER_FULL_ALWAYS          (0 << 26)
149#define DITHER_FULL_ON_FB_BLEND     (1 << 26)
150#define DITHER_CLAMPED_ALWAYS       (2 << 26)
151#define LINEAR_GAMMA_BLEND_32BPP    (1 << 25)
152#define DEBUG_DISABLE_ENH_DITHER    (1 << 24)
153#define DSTORG_HORT_BIAS(x)         ((x) << 20)
154#define DSTORG_VERT_BIAS(x)         ((x) << 16)
155#define COLOR_4_2_2_CHNL_WRT_ALL    0
156#define COLOR_4_2_2_CHNL_WRT_Y      (1 << 12)
157#define COLOR_4_2_2_CHNL_WRT_CR     (2 << 12)
158#define COLOR_4_2_2_CHNL_WRT_CB     (3 << 12)
159#define COLOR_4_2_2_CHNL_WRT_CRCB   (4 << 12)
160#define COLOR_BUF_8BIT              0
161#define COLOR_BUF_RGB555            (1 << 8)
162#define COLOR_BUF_RGB565            (2 << 8)
163#define COLOR_BUF_ARGB8888          (3 << 8)
164#define COLOR_BUF_YCRCB_SWAP        (4 << 8)
165#define COLOR_BUF_YCRCB_NORMAL      (5 << 8)
166#define COLOR_BUF_YCRCB_SWAPUV      (6 << 8)
167#define COLOR_BUF_YCRCB_SWAPUVY     (7 << 8)
168#define COLOR_BUF_ARGB4444          (8 << 8)
169#define COLOR_BUF_ARGB1555          (9 << 8)
170#define COLOR_BUF_ARGB2101010       (10 << 8)
171#define DEPTH_FRMT_16_FIXED         0
172#define DEPTH_FRMT_16_FLOAT         (1 << 2)
173#define DEPTH_FRMT_24_FIXED_8_OTHER (2 << 2)
174#define VERT_LINE_STRIDE_1          (1 << 1)
175#define VERT_LINE_STRIDE_0          (0 << 1)
176#define VERT_LINE_STRIDE_OFS_1      1
177#define VERT_LINE_STRIDE_OFS_0      0
178
179/* p166 */
180#define _3DSTATE_DRAW_RECT_CMD (CMD_3D | (0x1d << 24) | (0x80 << 16) | 3)
181/* Dword 1 */
182#define DRAW_RECT_DIS_DEPTH_OFS (1 << 30)
183#define DRAW_DITHER_OFS_X(x)    ((x) << 26)
184#define DRAW_DITHER_OFS_Y(x)    ((x) << 24)
185/* Dword 2 */
186#define DRAW_YMIN(x) ((x) << 16)
187#define DRAW_XMIN(x) (x)
188/* Dword 3 */
189#define DRAW_YMAX(x) ((x) << 16)
190#define DRAW_XMAX(x) (x)
191/* Dword 4 */
192#define DRAW_YORG(x) ((x) << 16)
193#define DRAW_XORG(x) (x)
194
195/* 3DSTATE_FILTER_COEFFICIENTS_4X4, p170 */
196
197/* 3DSTATE_FILTER_COEFFICIENTS_6X5, p172 */
198
199/* _3DSTATE_FOG_COLOR, p173 */
200#define _3DSTATE_FOG_COLOR_CMD (CMD_3D | (0x15 << 24))
201#define FOG_COLOR_RED(x)       ((x) << 16)
202#define FOG_COLOR_GREEN(x)     ((x) << 8)
203#define FOG_COLOR_BLUE(x)      (x)
204
205/* _3DSTATE_FOG_MODE, p174 */
206#define _3DSTATE_FOG_MODE_CMD (CMD_3D | (0x1d << 24) | (0x89 << 16) | 2)
207/* Dword 1 */
208#define FMC1_FOGFUNC_MODIFY_ENABLE  (1 << 31)
209#define FMC1_FOGFUNC_VERTEX         (0 << 28)
210#define FMC1_FOGFUNC_PIXEL_EXP      (1 << 28)
211#define FMC1_FOGFUNC_PIXEL_EXP2     (2 << 28)
212#define FMC1_FOGFUNC_PIXEL_LINEAR   (3 << 28)
213#define FMC1_FOGFUNC_MASK           (3 << 28)
214#define FMC1_FOGINDEX_MODIFY_ENABLE (1 << 27)
215#define FMC1_FOGINDEX_Z             (0 << 25)
216#define FMC1_FOGINDEX_W             (1 << 25)
217#define FMC1_C1_C2_MODIFY_ENABLE    (1 << 24)
218#define FMC1_DENSITY_MODIFY_ENABLE  (1 << 23)
219#define FMC1_C1_ONE                 (1 << 13)
220#define FMC1_C1_MASK                (0xffff << 4)
221/* Dword 2 */
222#define FMC2_C2_ONE (1 << 16)
223/* Dword 3 */
224#define FMC3_D_ONE (1 << 16)
225
226/* _3DSTATE_INDEPENDENT_ALPHA_BLEND, p177 */
227#define _3DSTATE_INDEPENDENT_ALPHA_BLEND_CMD (CMD_3D | (0x0b << 24))
228#define IAB_MODIFY_ENABLE                    (1 << 23)
229#define IAB_ENABLE                           (1 << 22)
230#define IAB_MODIFY_FUNC                      (1 << 21)
231#define IAB_FUNC_SHIFT                       16
232#define IAB_MODIFY_SRC_FACTOR                (1 << 11)
233#define IAB_SRC_FACTOR_SHIFT                 6
234#define IAB_SRC_FACTOR_MASK                  (BLENDFACT_MASK << 6)
235#define IAB_MODIFY_DST_FACTOR                (1 << 5)
236#define IAB_DST_FACTOR_SHIFT                 0
237#define IAB_DST_FACTOR_MASK                  (BLENDFACT_MASK << 0)
238
239#define BLENDFUNC_ADD              0x0
240#define BLENDFUNC_SUBTRACT         0x1
241#define BLENDFUNC_REVERSE_SUBTRACT 0x2
242#define BLENDFUNC_MIN              0x3
243#define BLENDFUNC_MAX              0x4
244#define BLENDFUNC_MASK             0x7
245
246/* 3DSTATE_LOAD_INDIRECT, p180 */
247
248#define _3DSTATE_LOAD_INDIRECT     (CMD_3D | (0x1d << 24) | (0x7 << 16))
249#define LI0_STATE_STATIC_INDIRECT  (0x01 << 8)
250#define LI0_STATE_DYNAMIC_INDIRECT (0x02 << 8)
251#define LI0_STATE_SAMPLER          (0x04 << 8)
252#define LI0_STATE_MAP              (0x08 << 8)
253#define LI0_STATE_PROGRAM          (0x10 << 8)
254#define LI0_STATE_CONSTANTS        (0x20 << 8)
255
256#define SIS0_BUFFER_ADDRESS(x) ((x) & ~0x3)
257#define SIS0_FORCE_LOAD        (1 << 1)
258#define SIS0_BUFFER_VALID      (1 << 0)
259#define SIS1_BUFFER_LENGTH(x)  ((x)&0xff)
260
261#define DIS0_BUFFER_ADDRESS(x) ((x) & ~0x3)
262#define DIS0_BUFFER_RESET      (1 << 1)
263#define DIS0_BUFFER_VALID      (1 << 0)
264
265#define SSB0_BUFFER_ADDRESS(x) ((x) & ~0x3)
266#define SSB0_FORCE_LOAD        (1 << 1)
267#define SSB0_BUFFER_VALID      (1 << 0)
268#define SSB1_BUFFER_LENGTH(x)  ((x)&0xff)
269
270#define MSB0_BUFFER_ADDRESS(x) ((x) & ~0x3)
271#define MSB0_FORCE_LOAD        (1 << 1)
272#define MSB0_BUFFER_VALID      (1 << 0)
273#define MSB1_BUFFER_LENGTH(x)  ((x)&0xff)
274
275#define PSP0_BUFFER_ADDRESS(x) ((x) & ~0x3)
276#define PSP0_FORCE_LOAD        (1 << 1)
277#define PSP0_BUFFER_VALID      (1 << 0)
278#define PSP1_BUFFER_LENGTH(x)  ((x)&0xff)
279
280#define PSC0_BUFFER_ADDRESS(x) ((x) & ~0x3)
281#define PSC0_FORCE_LOAD        (1 << 1)
282#define PSC0_BUFFER_VALID      (1 << 0)
283#define PSC1_BUFFER_LENGTH(x)  ((x)&0xff)
284
285/* _3DSTATE_RASTERIZATION_RULES */
286#define _3DSTATE_RASTER_RULES_CMD      (CMD_3D | (0x07 << 24))
287#define ENABLE_POINT_RASTER_RULE       (1 << 15)
288#define OGL_POINT_RASTER_RULE          (1 << 13)
289#define ENABLE_TEXKILL_3D_4D           (1 << 10)
290#define TEXKILL_3D                     (0 << 9)
291#define TEXKILL_4D                     (1 << 9)
292#define ENABLE_LINE_STRIP_PROVOKE_VRTX (1 << 8)
293#define ENABLE_TRI_FAN_PROVOKE_VRTX    (1 << 5)
294#define LINE_STRIP_PROVOKE_VRTX(x)     ((x) << 6)
295#define TRI_FAN_PROVOKE_VRTX(x)        ((x) << 3)
296
297/* _3DSTATE_SCISSOR_ENABLE, p256 */
298#define _3DSTATE_SCISSOR_ENABLE_CMD (CMD_3D | (0x1c << 24) | (0x10 << 19))
299#define ENABLE_SCISSOR_RECT         ((1 << 1) | 1)
300#define DISABLE_SCISSOR_RECT        (1 << 1)
301
302/* _3DSTATE_SCISSOR_RECTANGLE_0, p257 */
303#define _3DSTATE_SCISSOR_RECT_0_CMD (CMD_3D | (0x1d << 24) | (0x81 << 16) | 1)
304/* Dword 1 */
305#define SCISSOR_RECT_0_YMIN(x) ((x) << 16)
306#define SCISSOR_RECT_0_XMIN(x) (x)
307/* Dword 2 */
308#define SCISSOR_RECT_0_YMAX(x) ((x) << 16)
309#define SCISSOR_RECT_0_XMAX(x) (x)
310
311/* p189 */
312#define _3DSTATE_LOAD_STATE_IMMEDIATE_1                                        \
313   ((0x3 << 29) | (0x1d << 24) | (0x04 << 16))
314#define I1_LOAD_S(n) (1 << (4 + n))
315
316#define S0_VB_OFFSET_MASK         0xffffffc
317#define S0_AUTO_CACHE_INV_DISABLE (1 << 0)
318
319#define S1_VERTEX_WIDTH_SHIFT 24
320#define S1_VERTEX_WIDTH_MASK  (0x3f << 24)
321#define S1_VERTEX_PITCH_SHIFT 16
322#define S1_VERTEX_PITCH_MASK  (0x3f << 16)
323
324#define TEXCOORDFMT_2D              0x0
325#define TEXCOORDFMT_3D              0x1
326#define TEXCOORDFMT_4D              0x2
327#define TEXCOORDFMT_1D              0x3
328#define TEXCOORDFMT_2D_16           0x4
329#define TEXCOORDFMT_4D_16           0x5
330#define TEXCOORDFMT_NOT_PRESENT     0xf
331#define S2_TEXCOORD_FMT0_MASK       0xf
332#define S2_TEXCOORD_FMT1_SHIFT      4
333#define S2_TEXCOORD_FMT(unit, type) ((type) << (unit * 4))
334#define S2_TEXCOORD_NONE            (~0)
335
336/* S3 not interesting */
337
338#define S4_POINT_WIDTH_SHIFT         23
339#define S4_POINT_WIDTH_MASK          (0x1ff << 23)
340#define S4_LINE_WIDTH_SHIFT          19
341#define S4_LINE_WIDTH_ONE            (0x2 << 19)
342#define S4_LINE_WIDTH_MASK           (0xf << 19)
343#define S4_FLATSHADE_ALPHA           (1 << 18)
344#define S4_FLATSHADE_FOG             (1 << 17)
345#define S4_FLATSHADE_SPECULAR        (1 << 16)
346#define S4_FLATSHADE_COLOR           (1 << 15)
347#define S4_CULLMODE_BOTH             (0 << 13)
348#define S4_CULLMODE_NONE             (1 << 13)
349#define S4_CULLMODE_CW               (2 << 13)
350#define S4_CULLMODE_CCW              (3 << 13)
351#define S4_CULLMODE_MASK             (3 << 13)
352#define S4_VFMT_POINT_WIDTH          (1 << 12)
353#define S4_VFMT_SPEC_FOG             (1 << 11)
354#define S4_VFMT_COLOR                (1 << 10)
355#define S4_VFMT_DEPTH_OFFSET         (1 << 9)
356#define S4_VFMT_XYZ                  (1 << 6)
357#define S4_VFMT_XYZW                 (2 << 6)
358#define S4_VFMT_XY                   (3 << 6)
359#define S4_VFMT_XYW                  (4 << 6)
360#define S4_VFMT_XYZW_MASK            (7 << 6)
361#define S4_FORCE_DEFAULT_DIFFUSE     (1 << 5)
362#define S4_FORCE_DEFAULT_SPECULAR    (1 << 4)
363#define S4_LOCAL_DEPTH_OFFSET_ENABLE (1 << 3)
364#define S4_VFMT_FOG_PARAM            (1 << 2)
365#define S4_SPRITE_POINT_ENABLE       (1 << 1)
366#define S4_LINE_ANTIALIAS_ENABLE     (1 << 0)
367
368#define S4_VFMT_MASK                                                           \
369   (S4_VFMT_POINT_WIDTH | S4_VFMT_SPEC_FOG | S4_VFMT_COLOR |                   \
370    S4_VFMT_DEPTH_OFFSET | S4_VFMT_XYZW_MASK | S4_VFMT_FOG_PARAM)
371
372#define S5_WRITEDISABLE_ALPHA         (1 << 31)
373#define S5_WRITEDISABLE_RED           (1 << 30)
374#define S5_WRITEDISABLE_GREEN         (1 << 29)
375#define S5_WRITEDISABLE_BLUE          (1 << 28)
376#define S5_WRITEDISABLE_MASK          (0xf << 28)
377#define S5_FORCE_DEFAULT_POINT_SIZE   (1 << 27)
378#define S5_LAST_PIXEL_ENABLE          (1 << 26)
379#define S5_GLOBAL_DEPTH_OFFSET_ENABLE (1 << 25)
380#define S5_FOG_ENABLE                 (1 << 24)
381#define S5_STENCIL_REF_SHIFT          16
382#define S5_STENCIL_REF_MASK           (0xff << 16)
383#define S5_STENCIL_TEST_FUNC_SHIFT    13
384#define S5_STENCIL_TEST_FUNC_MASK     (0x7 << 13)
385#define S5_STENCIL_FAIL_SHIFT         10
386#define S5_STENCIL_FAIL_MASK          (0x7 << 10)
387#define S5_STENCIL_PASS_Z_FAIL_SHIFT  7
388#define S5_STENCIL_PASS_Z_FAIL_MASK   (0x7 << 7)
389#define S5_STENCIL_PASS_Z_PASS_SHIFT  4
390#define S5_STENCIL_PASS_Z_PASS_MASK   (0x7 << 4)
391#define S5_STENCIL_WRITE_ENABLE       (1 << 3)
392#define S5_STENCIL_TEST_ENABLE        (1 << 2)
393#define S5_COLOR_DITHER_ENABLE        (1 << 1)
394#define S5_LOGICOP_ENABLE             (1 << 0)
395
396#define S6_ALPHA_TEST_ENABLE         (1 << 31)
397#define S6_ALPHA_TEST_FUNC_SHIFT     28
398#define S6_ALPHA_TEST_FUNC_MASK      (0x7 << 28)
399#define S6_ALPHA_REF_SHIFT           20
400#define S6_ALPHA_REF_MASK            (0xff << 20)
401#define S6_DEPTH_TEST_ENABLE         (1 << 19)
402#define S6_DEPTH_TEST_FUNC_SHIFT     16
403#define S6_DEPTH_TEST_FUNC_MASK      (0x7 << 16)
404#define S6_CBUF_BLEND_ENABLE         (1 << 15)
405#define S6_CBUF_BLEND_FUNC_SHIFT     12
406#define S6_CBUF_BLEND_FUNC_MASK      (0x7 << 12)
407#define S6_CBUF_SRC_BLEND_FACT_SHIFT 8
408#define S6_CBUF_SRC_BLEND_FACT_MASK  (0xf << 8)
409#define S6_CBUF_DST_BLEND_FACT_SHIFT 4
410#define S6_CBUF_DST_BLEND_FACT_MASK  (0xf << 4)
411#define S6_DEPTH_WRITE_ENABLE        (1 << 3)
412#define S6_COLOR_WRITE_ENABLE        (1 << 2)
413#define S6_TRISTRIP_PV_SHIFT         0
414#define S6_TRISTRIP_PV_MASK          (0x3 << 0)
415
416#define S7_DEPTH_OFFSET_CONST_MASK ~0
417
418#define DST_BLND_FACT(f)  ((f) << S6_CBUF_DST_BLEND_FACT_SHIFT)
419#define SRC_BLND_FACT(f)  ((f) << S6_CBUF_SRC_BLEND_FACT_SHIFT)
420#define DST_ABLND_FACT(f) ((f) << IAB_DST_FACTOR_SHIFT)
421#define SRC_ABLND_FACT(f) ((f) << IAB_SRC_FACTOR_SHIFT)
422
423/* 3DSTATE_MAP_DEINTERLACER_PARAMETERS */
424
425/* 3DSTATE_MAP_PALETTE_LOAD_32, p206 */
426#define _3DSTATE_MAP_PALETTE_LOAD_32 (CMD_3D | (0x1d << 24) | (0x8f << 16))
427/* subsequent dwords up to length (max 16) are ARGB8888 color values */
428
429/* _3DSTATE_MODES_4, p218 */
430#define _3DSTATE_MODES_4_CMD            (CMD_3D | (0x0d << 24))
431#define ENABLE_LOGIC_OP_FUNC            (1 << 23)
432#define LOGIC_OP_FUNC(x)                ((x) << 18)
433#define LOGICOP_MASK                    (0xf << 18)
434#define MODE4_ENABLE_STENCIL_TEST_MASK  ((1 << 17) | (0xff00))
435#define ENABLE_STENCIL_TEST_MASK        (1 << 17)
436#define STENCIL_TEST_MASK(x)            (((x)&0xff) << 8)
437#define MODE4_ENABLE_STENCIL_WRITE_MASK ((1 << 16) | (0x00ff))
438#define ENABLE_STENCIL_WRITE_MASK       (1 << 16)
439#define STENCIL_WRITE_MASK(x)           ((x)&0xff)
440
441/* _3DSTATE_MODES_5, p220 */
442#define _3DSTATE_MODES_5_CMD         (CMD_3D | (0x0c << 24))
443#define PIPELINE_FLUSH_RENDER_CACHE  (1 << 18)
444#define PIPELINE_FLUSH_TEXTURE_CACHE (1 << 16)
445
446/* p221 */
447#define _3DSTATE_PIXEL_SHADER_CONSTANTS (CMD_3D | (0x1d << 24) | (0x6 << 16))
448#define PS1_REG(n)                      (1 << (n))
449#define PS2_CONST_X(n)                  (n)
450#define PS3_CONST_Y(n)                  (n)
451#define PS4_CONST_Z(n)                  (n)
452#define PS5_CONST_W(n)                  (n)
453
454/* p222 */
455
456#define I915_MAX_TEX_INDIRECT 4
457#define I915_MAX_TEX_INSN     32
458#define I915_MAX_ALU_INSN     64
459#define I915_MAX_DECL_INSN    27
460#define I915_MAX_TEMPORARY    16
461
462/* Each instruction is 3 dwords long, though most don't require all
463 * this space.  Maximum of 123 instructions.  Smaller maxes per insn
464 * type.
465 */
466#define _3DSTATE_PIXEL_SHADER_PROGRAM (CMD_3D | (0x1d << 24) | (0x5 << 16))
467
468#define REG_TYPE_R                                                             \
469   0 /* temporary regs, no need to                                             \
470      * dcl, must be written before                                            \
471      * read -- Preserved between                                              \
472      * phases.                                                                \
473      */
474#define REG_TYPE_T                                                             \
475   1 /* Interpolated values, must be                                           \
476      * dcl'ed before use.                                                     \
477      *                                                                        \
478      * 0..7: texture coord,                                                   \
479      * 8: diffuse spec,                                                       \
480      * 9: specular color,                                                     \
481      * 10: fog parameter in w.                                                \
482      */
483#define REG_TYPE_CONST                                                         \
484   2                  /* Restriction: only one const                           \
485                       * can be referenced per                                 \
486                       * instruction, though it may be                         \
487                       * selected for multiple inputs.                         \
488                       * Constants not initialized                             \
489                       * default to zero.                                      \
490                       */
491#define REG_TYPE_S  3 /* sampler */
492#define REG_TYPE_OC 4 /* output color (rgba) */
493#define REG_TYPE_OD                                                            \
494   5                    /* output depth (w), xyz are                           \
495                         * temporaries.  If not written,                       \
496                         * interpolated depth is used?                         \
497                         */
498#define REG_TYPE_U    6 /* unpreserved temporaries */
499#define REG_TYPE_MASK 0x7
500#define REG_NR_MASK   0xf
501
502/* REG_TYPE_T:
503 */
504#define T_TEX0     0
505#define T_TEX1     1
506#define T_TEX2     2
507#define T_TEX3     3
508#define T_TEX4     4
509#define T_TEX5     5
510#define T_TEX6     6
511#define T_TEX7     7
512#define T_DIFFUSE  8
513#define T_SPECULAR 9
514#define T_FOG_W    10 /* interpolated fog is in W coord */
515
516/* Arithmetic instructions */
517
518/* .replicate_swizzle == selection and replication of a particular
519 * scalar channel, ie., .xxxx, .yyyy, .zzzz or .wwww
520 */
521#define A0_NOP (0x0 << 24) /* no operation */
522#define A0_ADD (0x1 << 24) /* dst = src0 + src1 */
523#define A0_MOV (0x2 << 24) /* dst = src0 */
524#define A0_MUL (0x3 << 24) /* dst = src0 * src1 */
525#define A0_MAD (0x4 << 24) /* dst = src0 * src1 + src2 */
526#define A0_DP2ADD                                                              \
527   (0x5 << 24) /* dst.xyzw = src0.xy dot src1.xy + src2.replicate_swizzle */
528#define A0_DP3 (0x6 << 24) /* dst.xyzw = src0.xyz dot src1.xyz */
529#define A0_DP4 (0x7 << 24) /* dst.xyzw = src0.xyzw dot src1.xyzw */
530#define A0_FRC (0x8 << 24) /* dst = src0 - floor(src0) */
531#define A0_RCP (0x9 << 24) /* dst.xyzw = 1/(src0.replicate_swizzle) */
532#define A0_RSQ                                                                 \
533   (0xa << 24) /* dst.xyzw = 1/(sqrt(abs(src0.replicate_swizzle))) */
534#define A0_EXP             (0xb << 24) /* dst.xyzw = exp2(src0.replicate_swizzle) */
535#define A0_LOG             (0xc << 24) /* dst.xyzw = log2(abs(src0.replicate_swizzle)) */
536#define A0_CMP             (0xd << 24)  /* dst = (src0 >= 0.0) ? src1 : src2 */
537#define A0_MIN             (0xe << 24)  /* dst = (src0 < src1) ? src0 : src1 */
538#define A0_MAX             (0xf << 24)  /* dst = (src0 >= src1) ? src0 : src1 */
539#define A0_FLR             (0x10 << 24) /* dst = floor(src0) */
540#define A0_MOD             (0x11 << 24) /* dst = src0 fmod 1.0 */
541#define A0_TRC             (0x12 << 24) /* dst = int(src0) */
542#define A0_SGE             (0x13 << 24) /* dst = src0 >= src1 ? 1.0 : 0.0 */
543#define A0_SLT             (0x14 << 24) /* dst = src0 < src1 ? 1.0 : 0.0 */
544#define A0_DEST_SATURATE   (1 << 22)
545#define A0_DEST_TYPE_SHIFT 19
546/* Allow: R, OC, OD, U */
547#define A0_DEST_NR_SHIFT 14
548/* Allow R: 0..15, OC,OD: 0..0, U: 0..2 */
549#define A0_DEST_CHANNEL_X     (1 << 10)
550#define A0_DEST_CHANNEL_Y     (2 << 10)
551#define A0_DEST_CHANNEL_Z     (4 << 10)
552#define A0_DEST_CHANNEL_W     (8 << 10)
553#define A0_DEST_CHANNEL_ALL   (0xf << 10)
554#define A0_DEST_CHANNEL_SHIFT 10
555#define A0_SRC0_TYPE_SHIFT    7
556#define A0_SRC0_NR_SHIFT      2
557
558#define A0_DEST_CHANNEL_XY  (A0_DEST_CHANNEL_X | A0_DEST_CHANNEL_Y)
559#define A0_DEST_CHANNEL_XYZ (A0_DEST_CHANNEL_XY | A0_DEST_CHANNEL_Z)
560
561#define SRC_X    0
562#define SRC_Y    1
563#define SRC_Z    2
564#define SRC_W    3
565#define SRC_ZERO 4
566#define SRC_ONE  5
567
568#define A1_SRC0_CHANNEL_X_NEGATE (1 << 31)
569#define A1_SRC0_CHANNEL_X_SHIFT  28
570#define A1_SRC0_CHANNEL_Y_NEGATE (1 << 27)
571#define A1_SRC0_CHANNEL_Y_SHIFT  24
572#define A1_SRC0_CHANNEL_Z_NEGATE (1 << 23)
573#define A1_SRC0_CHANNEL_Z_SHIFT  20
574#define A1_SRC0_CHANNEL_W_NEGATE (1 << 19)
575#define A1_SRC0_CHANNEL_W_SHIFT  16
576#define A1_SRC1_TYPE_SHIFT       13
577#define A1_SRC1_NR_SHIFT         8
578#define A1_SRC1_CHANNEL_X_NEGATE (1 << 7)
579#define A1_SRC1_CHANNEL_X_SHIFT  4
580#define A1_SRC1_CHANNEL_Y_NEGATE (1 << 3)
581#define A1_SRC1_CHANNEL_Y_SHIFT  0
582
583#define A2_SRC1_CHANNEL_Z_NEGATE (1 << 31)
584#define A2_SRC1_CHANNEL_Z_SHIFT  28
585#define A2_SRC1_CHANNEL_W_NEGATE (1 << 27)
586#define A2_SRC1_CHANNEL_W_SHIFT  24
587#define A2_SRC2_TYPE_SHIFT       21
588#define A2_SRC2_NR_SHIFT         16
589#define A2_SRC2_CHANNEL_X_NEGATE (1 << 15)
590#define A2_SRC2_CHANNEL_X_SHIFT  12
591#define A2_SRC2_CHANNEL_Y_NEGATE (1 << 11)
592#define A2_SRC2_CHANNEL_Y_SHIFT  8
593#define A2_SRC2_CHANNEL_Z_NEGATE (1 << 7)
594#define A2_SRC2_CHANNEL_Z_SHIFT  4
595#define A2_SRC2_CHANNEL_W_NEGATE (1 << 3)
596#define A2_SRC2_CHANNEL_W_SHIFT  0
597
598/* Texture instructions */
599#define T0_TEXLD                                                               \
600   (0x15 << 24) /* Sample texture using predeclared                            \
601                 * sampler and address, and output                             \
602                 * filtered texel data to destination                          \
603                 * register */
604#define T0_TEXLDP                                                              \
605   (0x16 << 24) /* Same as texld but performs a                                \
606                 * perspective divide of the texture                           \
607                 * coordinate .xyz values by .w before                         \
608                 * sampling. */
609#define T0_TEXLDB                                                              \
610   (0x17 << 24) /* Same as texld but biases the                                \
611                 * computed LOD by w.  Only S4.6 two's                         \
612                 * comp is used.  This implies that a                          \
613                 * float to fixed conversion is                                \
614                 * done. */
615#define T0_TEXKILL                                                             \
616   (0x18 << 24) /* Does not perform a sampling                                 \
617                 * operation.  Simply kills the pixel                          \
618                 * if any channel of the address                               \
619                 * register is < 0.0. */
620#define T0_DEST_TYPE_SHIFT 19
621/* Allow: R, OC, OD, U */
622/* Note: U (unpreserved) regs do not retain their values between
623 * phases (cannot be used for feedback)
624 *
625 * Note: oC and OD registers can only be used as the destination of a
626 * texture instruction once per phase (this is an implementation
627 * restriction).
628 */
629#define T0_DEST_NR_SHIFT 14
630/* Allow R: 0..15, OC,OD: 0..0, U: 0..2 */
631#define T0_SAMPLER_NR_SHIFT 0 /* This field ignored for TEXKILL */
632#define T0_SAMPLER_NR_MASK  (0xf << 0)
633
634#define T1_ADDRESS_REG_TYPE_SHIFT 24 /* Reg to use as texture coord */
635/* Allow R, T, OC, OD -- R, OC, OD are 'dependent' reads, new program phase */
636#define T1_ADDRESS_REG_NR_SHIFT 17
637#define T2_MBZ                  0
638
639/* Declaration instructions */
640#define D0_DCL                                                                 \
641   (0x19 << 24) /* Declare a t (interpolated attrib)                           \
642                 * register or an s (sampler)                                  \
643                 * register. */
644#define D0_SAMPLE_TYPE_SHIFT  22
645#define D0_SAMPLE_TYPE_2D     (0x0 << 22)
646#define D0_SAMPLE_TYPE_CUBE   (0x1 << 22)
647#define D0_SAMPLE_TYPE_VOLUME (0x2 << 22)
648#define D0_SAMPLE_TYPE_MASK   (0x3 << 22)
649
650#define D0_TYPE_SHIFT 19
651/* Allow: T, S */
652#define D0_NR_SHIFT 14
653/* Allow T: 0..10, S: 0..15 */
654#define D0_CHANNEL_X    (1 << 10)
655#define D0_CHANNEL_Y    (2 << 10)
656#define D0_CHANNEL_Z    (4 << 10)
657#define D0_CHANNEL_W    (8 << 10)
658#define D0_CHANNEL_ALL  (0xf << 10)
659#define D0_CHANNEL_NONE (0 << 10)
660
661#define D0_CHANNEL_XY  (D0_CHANNEL_X | D0_CHANNEL_Y)
662#define D0_CHANNEL_XYZ (D0_CHANNEL_XY | D0_CHANNEL_Z)
663
664/* I915 Errata: Do not allow (xz), (xw), (xzw) combinations for diffuse
665 * or specular declarations.
666 *
667 * For T dcls, only allow: (x), (xy), (xyz), (w), (xyzw)
668 *
669 * Must be zero for S (sampler) dcls
670 */
671#define D1_MBZ 0
672#define D2_MBZ 0
673
674/* p207 */
675#define _3DSTATE_MAP_STATE (CMD_3D | (0x1d << 24) | (0x0 << 16))
676
677#define MS1_MAPMASK_SHIFT 0
678#define MS1_MAPMASK_MASK  (0x8fff << 0)
679
680#define MS2_UNTRUSTED_SURFACE    (1 << 31)
681#define MS2_ADDRESS_MASK         0xfffffffc
682#define MS2_VERTICAL_LINE_STRIDE (1 << 1)
683#define MS2_VERTICAL_OFFSET      (1 << 1)
684
685#define MS3_HEIGHT_SHIFT         21
686#define MS3_WIDTH_SHIFT          10
687#define MS3_PALETTE_SELECT       (1 << 9)
688#define MS3_MAPSURF_FORMAT_SHIFT 7
689#define MS3_MAPSURF_FORMAT_MASK  (0x7 << 7)
690#define MAPSURF_8BIT             (1 << 7)
691#define MAPSURF_16BIT            (2 << 7)
692#define MAPSURF_32BIT            (3 << 7)
693#define MAPSURF_422              (5 << 7)
694#define MAPSURF_COMPRESSED       (6 << 7)
695#define MAPSURF_4BIT_INDEXED     (7 << 7)
696#define MS3_MT_FORMAT_MASK       (0x7 << 3)
697#define MS3_MT_FORMAT_SHIFT      3
698#define MT_4BIT_P4               (7 << 3) /* SURFACE_4BIT_INDEXED */
699#define MT_8BIT_I8               (0 << 3) /* SURFACE_8BIT */
700#define MT_8BIT_L8               (1 << 3)
701#define MT_8BIT_A4P4             (2 << 3)
702#define MT_8BIT_P4A4             (3 << 3)
703#define MT_8BIT_A8               (4 << 3)
704#define MT_8BIT_MONO8            (5 << 3)
705#define MT_16BIT_RGB565          (0 << 3) /* SURFACE_16BIT */
706#define MT_16BIT_ARGB1555        (1 << 3)
707#define MT_16BIT_ARGB4444        (2 << 3)
708#define MT_16BIT_AY88            (3 << 3)
709#define MT_16BIT_88DVDU          (5 << 3)
710#define MT_16BIT_BUMP_655LDVDU   (6 << 3)
711#define MT_16BIT_I16             (7 << 3)
712#define MT_16BIT_L16             (8 << 3)
713#define MT_16BIT_A16             (9 << 3)
714#define MT_32BIT_ARGB8888        (0 << 3) /* SURFACE_32BIT */
715#define MT_32BIT_ABGR8888        (1 << 3)
716#define MT_32BIT_XRGB8888        (2 << 3)
717#define MT_32BIT_XBGR8888        (3 << 3)
718#define MT_32BIT_QWVU8888        (4 << 3)
719#define MT_32BIT_AXVU8888        (5 << 3)
720#define MT_32BIT_LXVU8888        (6 << 3)
721#define MT_32BIT_XLVU8888        (7 << 3)
722#define MT_32BIT_ARGB2101010     (8 << 3)
723#define MT_32BIT_ABGR2101010     (9 << 3)
724#define MT_32BIT_AWVU2101010     (0xA << 3)
725#define MT_32BIT_GR1616          (0xB << 3)
726#define MT_32BIT_VU1616          (0xC << 3)
727#define MT_32BIT_xI824           (0xD << 3)
728#define MT_32BIT_xL824           (0xE << 3)
729#define MT_32BIT_xA824           (0xF << 3)
730#define MT_422_YCRCB_SWAPY       (0 << 3) /* SURFACE_422 */
731#define MT_422_YCRCB_NORMAL      (1 << 3)
732#define MT_422_YCRCB_SWAPUV      (2 << 3)
733#define MT_422_YCRCB_SWAPUVY     (3 << 3)
734#define MT_COMPRESS_DXT1         (0 << 3) /* SURFACE_COMPRESSED */
735#define MT_COMPRESS_DXT2_3       (1 << 3)
736#define MT_COMPRESS_DXT4_5       (2 << 3)
737#define MT_COMPRESS_FXT1         (3 << 3)
738#define MT_COMPRESS_DXT1_RGB     (4 << 3)
739#define MS3_USE_FENCE_REGS       (1 << 2)
740#define MS3_TILED_SURFACE        (1 << 1)
741#define MS3_TILE_WALK_Y          (1 << 0)
742
743#define MS4_PITCH_SHIFT          21
744#define MS4_CUBE_FACE_ENA_NEGX   (1 << 20)
745#define MS4_CUBE_FACE_ENA_POSX   (1 << 19)
746#define MS4_CUBE_FACE_ENA_NEGY   (1 << 18)
747#define MS4_CUBE_FACE_ENA_POSY   (1 << 17)
748#define MS4_CUBE_FACE_ENA_NEGZ   (1 << 16)
749#define MS4_CUBE_FACE_ENA_POSZ   (1 << 15)
750#define MS4_CUBE_FACE_ENA_MASK   (0x3f << 15)
751#define MS4_MAX_LOD_SHIFT        9
752#define MS4_MAX_LOD_MASK         (0x3f << 9)
753#define MS4_MIP_LAYOUT_LEGACY    (0 << 8)
754#define MS4_MIP_LAYOUT_BELOW_LPT (0 << 8)
755#define MS4_MIP_LAYOUT_RIGHT_LPT (1 << 8)
756#define MS4_VOLUME_DEPTH_SHIFT   0
757#define MS4_VOLUME_DEPTH_MASK    (0xff << 0)
758
759/* p244 */
760#define _3DSTATE_SAMPLER_STATE (CMD_3D | (0x1d << 24) | (0x1 << 16))
761
762#define SS1_MAPMASK_SHIFT 0
763#define SS1_MAPMASK_MASK  (0x8fff << 0)
764
765#define SS2_REVERSE_GAMMA_ENABLE    (1 << 31)
766#define SS2_PACKED_TO_PLANAR_ENABLE (1 << 30)
767#define SS2_COLORSPACE_CONVERSION   (1 << 29)
768#define SS2_CHROMAKEY_SHIFT         27
769#define SS2_BASE_MIP_LEVEL_SHIFT    22
770#define SS2_BASE_MIP_LEVEL_MASK     (0x1f << 22)
771#define SS2_MIP_FILTER_SHIFT        20
772#define SS2_MIP_FILTER_MASK         (0x3 << 20)
773#define MIPFILTER_NONE              0
774#define MIPFILTER_NEAREST           1
775#define MIPFILTER_LINEAR            3
776#define SS2_MAG_FILTER_SHIFT        17
777#define SS2_MAG_FILTER_MASK         (0x7 << 17)
778#define FILTER_NEAREST              0
779#define FILTER_LINEAR               1
780#define FILTER_ANISOTROPIC          2
781#define FILTER_4X4_1                3
782#define FILTER_4X4_2                4
783#define FILTER_4X4_FLAT             5
784#define FILTER_6X5_MONO             6 /* XXX - check */
785#define SS2_MIN_FILTER_SHIFT        14
786#define SS2_MIN_FILTER_MASK         (0x7 << 14)
787#define SS2_LOD_BIAS_SHIFT          5
788#define SS2_LOD_BIAS_ONE            (0x10 << 5)
789#define SS2_LOD_BIAS_MASK           (0x1ff << 5)
790/* Shadow requires:
791 *  MT_X8{I,L,A}24 or MT_{I,L,A}16 texture format
792 *  FILTER_4X4_x  MIN and MAG filters
793 */
794#define SS2_SHADOW_ENABLE     (1 << 4)
795#define SS2_MAX_ANISO_MASK    (1 << 3)
796#define SS2_MAX_ANISO_2       (0 << 3)
797#define SS2_MAX_ANISO_4       (1 << 3)
798#define SS2_SHADOW_FUNC_SHIFT 0
799#define SS2_SHADOW_FUNC_MASK  (0x7 << 0)
800/* SS2_SHADOW_FUNC values: see COMPAREFUNC_* */
801
802#define SS3_MIN_LOD_SHIFT          24
803#define SS3_MIN_LOD_ONE            (0x10 << 24)
804#define SS3_MIN_LOD_MASK           (0xff << 24)
805#define SS3_KILL_PIXEL_ENABLE      (1 << 17)
806#define SS3_TCX_ADDR_MODE_SHIFT    12
807#define SS3_TCX_ADDR_MODE_MASK     (0x7 << 12)
808#define TEXCOORDMODE_WRAP          0
809#define TEXCOORDMODE_MIRROR        1
810#define TEXCOORDMODE_CLAMP_EDGE    2
811#define TEXCOORDMODE_CUBE          3
812#define TEXCOORDMODE_CLAMP_BORDER  4
813#define TEXCOORDMODE_MIRROR_ONCE   5
814#define SS3_TCY_ADDR_MODE_SHIFT    9
815#define SS3_TCY_ADDR_MODE_MASK     (0x7 << 9)
816#define SS3_TCZ_ADDR_MODE_SHIFT    6
817#define SS3_TCZ_ADDR_MODE_MASK     (0x7 << 6)
818#define SS3_NORMALIZED_COORDS      (1 << 5)
819#define SS3_TEXTUREMAP_INDEX_SHIFT 1
820#define SS3_TEXTUREMAP_INDEX_MASK  (0xf << 1)
821#define SS3_DEINTERLACER_ENABLE    (1 << 0)
822
823#define SS4_BORDER_COLOR_MASK (~0)
824
825/* 3DSTATE_SPAN_STIPPLE, p258
826 */
827#define _3DSTATE_STIPPLE ((0x3 << 29) | (0x1d << 24) | (0x83 << 16))
828#define ST1_ENABLE       (1 << 16)
829#define ST1_MASK         (0xffff)
830
831#define _3DSTATE_DEFAULT_Z        ((0x3 << 29) | (0x1d << 24) | (0x98 << 16))
832#define _3DSTATE_DEFAULT_DIFFUSE  ((0x3 << 29) | (0x1d << 24) | (0x99 << 16))
833#define _3DSTATE_DEFAULT_SPECULAR ((0x3 << 29) | (0x1d << 24) | (0x9a << 16))
834
835#define MI_FLUSH                   ((0 << 29) | (4 << 23))
836#define FLUSH_MAP_CACHE            (1 << 0)
837#define INHIBIT_FLUSH_RENDER_CACHE (1 << 2)
838#define MI_NOOP                    0
839
840#define CMD_3D (0x3 << 29)
841
842#define _3DPRIMITIVE             ((0x3 << 29) | (0x1f << 24))
843#define PRIM_INDIRECT            (1 << 23)
844#define PRIM_INLINE              (0 << 23)
845#define PRIM_INDIRECT_SEQUENTIAL (0 << 17)
846#define PRIM_INDIRECT_ELTS       (1 << 17)
847
848#define PRIM3D_TRILIST        (0x0 << 18)
849#define PRIM3D_TRISTRIP       (0x1 << 18)
850#define PRIM3D_TRISTRIP_RVRSE (0x2 << 18)
851#define PRIM3D_TRIFAN         (0x3 << 18)
852#define PRIM3D_POLY           (0x4 << 18)
853#define PRIM3D_LINELIST       (0x5 << 18)
854#define PRIM3D_LINESTRIP      (0x6 << 18)
855#define PRIM3D_RECTLIST       (0x7 << 18)
856#define PRIM3D_POINTLIST      (0x8 << 18)
857#define PRIM3D_DIB            (0x9 << 18)
858#define PRIM3D_MASK           (0x1f << 18)
859
860#define I915PACKCOLOR4444(r, g, b, a)                                          \
861   ((((a)&0xf0) << 8) | (((r)&0xf0) << 4) | ((g)&0xf0) | ((b) >> 4))
862
863#define I915PACKCOLOR1555(r, g, b, a)                                          \
864   ((((r)&0xf8) << 7) | (((g)&0xf8) << 2) | (((b)&0xf8) >> 3) |                \
865    ((a) ? 0x8000 : 0))
866
867#define I915PACKCOLOR565(r, g, b)                                              \
868   ((((r)&0xf8) << 8) | (((g)&0xfc) << 3) | (((b)&0xf8) >> 3))
869
870#define I915PACKCOLOR8888(r, g, b, a) ((a << 24) | (r << 16) | (g << 8) | b)
871
872#define BR00_BITBLT_CLIENT   0x40000000
873#define BR00_OP_COLOR_BLT    0x10000000
874#define BR00_OP_SRC_COPY_BLT 0x10C00000
875#define BR13_SOLID_PATTERN   0x80000000
876
877#define XY_COLOR_BLT_CMD         ((2 << 29) | (0x50 << 22) | 0x4)
878#define XY_COLOR_BLT_WRITE_ALPHA (1 << 21)
879#define XY_COLOR_BLT_WRITE_RGB   (1 << 20)
880
881#define XY_SRC_COPY_BLT_CMD         ((2 << 29) | (0x53 << 22) | 6)
882#define XY_SRC_COPY_BLT_WRITE_ALPHA (1 << 21)
883#define XY_SRC_COPY_BLT_WRITE_RGB   (1 << 20)
884
885#define MI_WAIT_FOR_EVENT        ((0x3 << 23))
886#define MI_WAIT_FOR_PLANE_B_FLIP (1 << 6)
887#define MI_WAIT_FOR_PLANE_A_FLIP (1 << 2)
888
889#define MI_BATCH_BUFFER       (0x30 << 23)
890#define MI_BATCH_BUFFER_START (0x31 << 23)
891#define MI_BATCH_BUFFER_END   (0xa << 23)
892
893#define COMPAREFUNC_ALWAYS   0
894#define COMPAREFUNC_NEVER    0x1
895#define COMPAREFUNC_LESS     0x2
896#define COMPAREFUNC_EQUAL    0x3
897#define COMPAREFUNC_LEQUAL   0x4
898#define COMPAREFUNC_GREATER  0x5
899#define COMPAREFUNC_NOTEQUAL 0x6
900#define COMPAREFUNC_GEQUAL   0x7
901
902#define STENCILOP_KEEP    0
903#define STENCILOP_ZERO    0x1
904#define STENCILOP_REPLACE 0x2
905#define STENCILOP_INCRSAT 0x3
906#define STENCILOP_DECRSAT 0x4
907#define STENCILOP_INCR    0x5
908#define STENCILOP_DECR    0x6
909#define STENCILOP_INVERT  0x7
910
911#define LOGICOP_CLEAR     0
912#define LOGICOP_NOR       0x1
913#define LOGICOP_AND_INV   0x2
914#define LOGICOP_COPY_INV  0x3
915#define LOGICOP_AND_RVRSE 0x4
916#define LOGICOP_INV       0x5
917#define LOGICOP_XOR       0x6
918#define LOGICOP_NAND      0x7
919#define LOGICOP_AND       0x8
920#define LOGICOP_EQUIV     0x9
921#define LOGICOP_NOOP      0xa
922#define LOGICOP_OR_INV    0xb
923#define LOGICOP_COPY      0xc
924#define LOGICOP_OR_RVRSE  0xd
925#define LOGICOP_OR        0xe
926#define LOGICOP_SET       0xf
927
928#define BLENDFACT_ZERO               0x01
929#define BLENDFACT_ONE                0x02
930#define BLENDFACT_SRC_COLR           0x03
931#define BLENDFACT_INV_SRC_COLR       0x04
932#define BLENDFACT_SRC_ALPHA          0x05
933#define BLENDFACT_INV_SRC_ALPHA      0x06
934#define BLENDFACT_DST_ALPHA          0x07
935#define BLENDFACT_INV_DST_ALPHA      0x08
936#define BLENDFACT_DST_COLR           0x09
937#define BLENDFACT_INV_DST_COLR       0x0a
938#define BLENDFACT_SRC_ALPHA_SATURATE 0x0b
939#define BLENDFACT_CONST_COLOR        0x0c
940#define BLENDFACT_INV_CONST_COLOR    0x0d
941#define BLENDFACT_CONST_ALPHA        0x0e
942#define BLENDFACT_INV_CONST_ALPHA    0x0f
943#define BLENDFACT_MASK               0x0f
944
945#define PCI_CHIP_I915_G     0x2582
946#define PCI_CHIP_I915_GM    0x2592
947#define PCI_CHIP_I945_G     0x2772
948#define PCI_CHIP_I945_GM    0x27A2
949#define PCI_CHIP_I945_GME   0x27AE
950#define PCI_CHIP_G33_G      0x29C2
951#define PCI_CHIP_Q35_G      0x29B2
952#define PCI_CHIP_Q33_G      0x29D2
953#define PCI_CHIP_PINEVIEW_G 0xA001
954#define PCI_CHIP_PINEVIEW_M 0xA011
955
956#endif
957