i915_reg.h revision 4a49301e
1/**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28
29#ifndef I915_REG_H
30#define I915_REG_H
31
32
33#define I915_SET_FIELD( var, mask, value ) (var &= ~(mask), var |= value)
34
35#define CMD_3D (0x3<<29)
36
37#define PRIM3D_INLINE		(CMD_3D | (0x1f<<24))
38#define PRIM3D_TRILIST		(0x0<<18)
39#define PRIM3D_TRISTRIP 	(0x1<<18)
40#define PRIM3D_TRISTRIP_RVRSE	(0x2<<18)
41#define PRIM3D_TRIFAN		(0x3<<18)
42#define PRIM3D_POLY		(0x4<<18)
43#define PRIM3D_LINELIST 	(0x5<<18)
44#define PRIM3D_LINESTRIP	(0x6<<18)
45#define PRIM3D_RECTLIST 	(0x7<<18)
46#define PRIM3D_POINTLIST	(0x8<<18)
47#define PRIM3D_DIB		(0x9<<18)
48#define PRIM3D_CLEAR_RECT	(0xa<<18)
49#define PRIM3D_ZONE_INIT	(0xd<<18)
50#define PRIM3D_MASK		(0x1f<<18)
51
52/* p137 */
53#define _3DSTATE_AA_CMD			(CMD_3D | (0x06<<24))
54#define AA_LINE_ECAAR_WIDTH_ENABLE	(1<<16)
55#define AA_LINE_ECAAR_WIDTH_0_5 	0
56#define AA_LINE_ECAAR_WIDTH_1_0		(1<<14)
57#define AA_LINE_ECAAR_WIDTH_2_0 	(2<<14)
58#define AA_LINE_ECAAR_WIDTH_4_0 	(3<<14)
59#define AA_LINE_REGION_WIDTH_ENABLE	(1<<8)
60#define AA_LINE_REGION_WIDTH_0_5	0
61#define AA_LINE_REGION_WIDTH_1_0	(1<<6)
62#define AA_LINE_REGION_WIDTH_2_0	(2<<6)
63#define AA_LINE_REGION_WIDTH_4_0	(3<<6)
64
65/* 3DSTATE_BACKFACE_STENCIL_OPS, p138*/
66#define _3DSTATE_BACKFACE_STENCIL_OPS    (CMD_3D | (0x8<<24))
67#define BFO_ENABLE_STENCIL_REF          (1<<23)
68#define BFO_STENCIL_REF_SHIFT           15
69#define BFO_STENCIL_REF_MASK            (0xff<<15)
70#define BFO_ENABLE_STENCIL_FUNCS        (1<<14)
71#define BFO_STENCIL_TEST_SHIFT          11
72#define BFO_STENCIL_TEST_MASK           (0x7<<11)
73#define BFO_STENCIL_FAIL_SHIFT          8
74#define BFO_STENCIL_FAIL_MASK           (0x7<<8)
75#define BFO_STENCIL_PASS_Z_FAIL_SHIFT   5
76#define BFO_STENCIL_PASS_Z_FAIL_MASK    (0x7<<5)
77#define BFO_STENCIL_PASS_Z_PASS_SHIFT   2
78#define BFO_STENCIL_PASS_Z_PASS_MASK    (0x7<<2)
79#define BFO_ENABLE_STENCIL_TWO_SIDE     (1<<1)
80#define BFO_STENCIL_TWO_SIDE            (1<<0)
81
82
83/* 3DSTATE_BACKFACE_STENCIL_MASKS, p140 */
84#define _3DSTATE_BACKFACE_STENCIL_MASKS    (CMD_3D | (0x9<<24))
85#define BFM_ENABLE_STENCIL_TEST_MASK      (1<<17)
86#define BFM_ENABLE_STENCIL_WRITE_MASK     (1<<16)
87#define BFM_STENCIL_TEST_MASK_SHIFT       8
88#define BFM_STENCIL_TEST_MASK_MASK        (0xff<<8)
89#define BFM_STENCIL_WRITE_MASK_SHIFT      0
90#define BFM_STENCIL_WRITE_MASK_MASK       (0xff<<0)
91
92
93
94/* 3DSTATE_BIN_CONTROL p141 */
95
96/* p143 */
97#define _3DSTATE_BUF_INFO_CMD	(CMD_3D | (0x1d<<24) | (0x8e<<16) | 1)
98/* Dword 1 */
99#define BUF_3D_ID_COLOR_BACK	(0x3<<24)
100#define BUF_3D_ID_DEPTH 	(0x7<<24)
101#define BUF_3D_USE_FENCE	(1<<23)
102#define BUF_3D_TILED_SURFACE	(1<<22)
103#define BUF_3D_TILE_WALK_X	0
104#define BUF_3D_TILE_WALK_Y	(1<<21)
105#define BUF_3D_PITCH(x)         (((x)/4)<<2)
106/* Dword 2 */
107#define BUF_3D_ADDR(x)		((x) & ~0x3)
108
109
110/* 3DSTATE_CHROMA_KEY */
111
112/* 3DSTATE_CLEAR_PARAMETERS, p150 */
113#define _3DSTATE_CLEAR_PARAMETERS	(CMD_3D | (0x1d<<24) | (0x9c<<16) | 5)
114/* Dword 1 */
115#define CLEARPARAM_CLEAR_RECT		(1 << 16)
116#define CLEARPARAM_ZONE_INIT		(0 << 16)
117#define CLEARPARAM_WRITE_COLOR		(1 << 2)
118#define CLEARPARAM_WRITE_DEPTH		(1 << 1)
119#define CLEARPARAM_WRITE_STENCIL	(1 << 0)
120
121/* 3DSTATE_CONSTANT_BLEND_COLOR, p153 */
122#define _3DSTATE_CONST_BLEND_COLOR_CMD	(CMD_3D | (0x1d<<24) | (0x88<<16))
123
124
125
126/* 3DSTATE_COORD_SET_BINDINGS, p154 */
127#define _3DSTATE_COORD_SET_BINDINGS      (CMD_3D | (0x16<<24))
128#define CSB_TCB(iunit, eunit)           ((eunit)<<(iunit*3))
129
130/* p156 */
131#define _3DSTATE_DFLT_DIFFUSE_CMD	(CMD_3D | (0x1d<<24) | (0x99<<16))
132
133/* p157 */
134#define _3DSTATE_DFLT_SPEC_CMD		(CMD_3D | (0x1d<<24) | (0x9a<<16))
135
136/* p158 */
137#define _3DSTATE_DFLT_Z_CMD		(CMD_3D | (0x1d<<24) | (0x98<<16))
138
139
140/* 3DSTATE_DEPTH_OFFSET_SCALE, p159 */
141#define _3DSTATE_DEPTH_OFFSET_SCALE       (CMD_3D | (0x1d<<24) | (0x97<<16))
142/* scale in dword 1 */
143
144
145/* 3DSTATE_DEPTH_SUBRECT_DISABLE, p160 */
146#define _3DSTATE_DEPTH_SUBRECT_DISABLE    (CMD_3D | (0x1c<<24) | (0x11<<19) | 0x2)
147
148/* p161 */
149#define _3DSTATE_DST_BUF_VARS_CMD	(CMD_3D | (0x1d<<24) | (0x85<<16))
150/* Dword 1 */
151#define TEX_DEFAULT_COLOR_OGL           (0<<30)
152#define TEX_DEFAULT_COLOR_D3D           (1<<30)
153#define ZR_EARLY_DEPTH                  (1<<29)
154#define LOD_PRECLAMP_OGL                (1<<28)
155#define LOD_PRECLAMP_D3D                (0<<28)
156#define DITHER_FULL_ALWAYS              (0<<26)
157#define DITHER_FULL_ON_FB_BLEND         (1<<26)
158#define DITHER_CLAMPED_ALWAYS           (2<<26)
159#define LINEAR_GAMMA_BLEND_32BPP        (1<<25)
160#define DEBUG_DISABLE_ENH_DITHER        (1<<24)
161#define DSTORG_HORT_BIAS(x)		((x)<<20)
162#define DSTORG_VERT_BIAS(x)		((x)<<16)
163#define COLOR_4_2_2_CHNL_WRT_ALL	0
164#define COLOR_4_2_2_CHNL_WRT_Y		(1<<12)
165#define COLOR_4_2_2_CHNL_WRT_CR		(2<<12)
166#define COLOR_4_2_2_CHNL_WRT_CB		(3<<12)
167#define COLOR_4_2_2_CHNL_WRT_CRCB	(4<<12)
168#define COLOR_BUF_8BIT			0
169#define COLOR_BUF_RGB555 		(1<<8)
170#define COLOR_BUF_RGB565 		(2<<8)
171#define COLOR_BUF_ARGB8888		(3<<8)
172#define DEPTH_FRMT_16_FIXED		0
173#define DEPTH_FRMT_16_FLOAT		(1<<2)
174#define DEPTH_FRMT_24_FIXED_8_OTHER	(2<<2)
175#define VERT_LINE_STRIDE_1		(1<<1)
176#define VERT_LINE_STRIDE_0		(0<<1)
177#define VERT_LINE_STRIDE_OFS_1		1
178#define VERT_LINE_STRIDE_OFS_0		0
179
180/* p166 */
181#define _3DSTATE_DRAW_RECT_CMD		(CMD_3D|(0x1d<<24)|(0x80<<16)|3)
182/* Dword 1 */
183#define DRAW_RECT_DIS_DEPTH_OFS 	(1<<30)
184#define DRAW_DITHER_OFS_X(x)		((x)<<26)
185#define DRAW_DITHER_OFS_Y(x)		((x)<<24)
186/* Dword 2 */
187#define DRAW_YMIN(x)			((x)<<16)
188#define DRAW_XMIN(x)			(x)
189/* Dword 3 */
190#define DRAW_YMAX(x)			((x)<<16)
191#define DRAW_XMAX(x)			(x)
192/* Dword 4 */
193#define DRAW_YORG(x)			((x)<<16)
194#define DRAW_XORG(x)			(x)
195
196
197/* 3DSTATE_FILTER_COEFFICIENTS_4X4, p170 */
198
199/* 3DSTATE_FILTER_COEFFICIENTS_6X5, p172 */
200
201
202/* _3DSTATE_FOG_COLOR, p173 */
203#define _3DSTATE_FOG_COLOR_CMD		(CMD_3D|(0x15<<24))
204#define FOG_COLOR_RED(x)		((x)<<16)
205#define FOG_COLOR_GREEN(x)		((x)<<8)
206#define FOG_COLOR_BLUE(x)		(x)
207
208/* _3DSTATE_FOG_MODE, p174 */
209#define _3DSTATE_FOG_MODE_CMD		(CMD_3D|(0x1d<<24)|(0x89<<16)|2)
210/* Dword 1 */
211#define FMC1_FOGFUNC_MODIFY_ENABLE	(1<<31)
212#define FMC1_FOGFUNC_VERTEX		(0<<28)
213#define FMC1_FOGFUNC_PIXEL_EXP		(1<<28)
214#define FMC1_FOGFUNC_PIXEL_EXP2		(2<<28)
215#define FMC1_FOGFUNC_PIXEL_LINEAR	(3<<28)
216#define FMC1_FOGFUNC_MASK		(3<<28)
217#define FMC1_FOGINDEX_MODIFY_ENABLE     (1<<27)
218#define FMC1_FOGINDEX_Z		        (0<<25)
219#define FMC1_FOGINDEX_W   		(1<<25)
220#define FMC1_C1_C2_MODIFY_ENABLE	(1<<24)
221#define FMC1_DENSITY_MODIFY_ENABLE	(1<<23)
222#define FMC1_C1_ONE      	        (1<<13)
223#define FMC1_C1_MASK		        (0xffff<<4)
224/* Dword 2 */
225#define FMC2_C2_ONE		        (1<<16)
226/* Dword 3 */
227#define FMC3_D_ONE      		(1<<16)
228
229
230
231/* _3DSTATE_INDEPENDENT_ALPHA_BLEND, p177 */
232#define _3DSTATE_INDEPENDENT_ALPHA_BLEND_CMD	(CMD_3D|(0x0b<<24))
233#define IAB_MODIFY_ENABLE	        (1<<23)
234#define IAB_ENABLE       	        (1<<22)
235#define IAB_MODIFY_FUNC         	(1<<21)
236#define IAB_FUNC_SHIFT          	16
237#define IAB_MODIFY_SRC_FACTOR   	(1<<11)
238#define IAB_SRC_FACTOR_SHIFT		6
239#define IAB_SRC_FACTOR_MASK		(BLENDFACT_MASK<<6)
240#define IAB_MODIFY_DST_FACTOR	        (1<<5)
241#define IAB_DST_FACTOR_SHIFT		0
242#define IAB_DST_FACTOR_MASK		(BLENDFACT_MASK<<0)
243
244
245#define BLENDFUNC_ADD			0x0
246#define BLENDFUNC_SUBTRACT		0x1
247#define BLENDFUNC_REVERSE_SUBTRACT	0x2
248#define BLENDFUNC_MIN			0x3
249#define BLENDFUNC_MAX			0x4
250#define BLENDFUNC_MASK			0x7
251
252/* 3DSTATE_LOAD_INDIRECT, p180 */
253
254#define _3DSTATE_LOAD_INDIRECT	        (CMD_3D|(0x1d<<24)|(0x7<<16))
255#define LI0_STATE_STATIC_INDIRECT       (0x01<<8)
256#define LI0_STATE_DYNAMIC_INDIRECT      (0x02<<8)
257#define LI0_STATE_SAMPLER               (0x04<<8)
258#define LI0_STATE_MAP                   (0x08<<8)
259#define LI0_STATE_PROGRAM               (0x10<<8)
260#define LI0_STATE_CONSTANTS             (0x20<<8)
261
262#define SIS0_BUFFER_ADDRESS(x)          ((x)&~0x3)
263#define SIS0_FORCE_LOAD                 (1<<1)
264#define SIS0_BUFFER_VALID               (1<<0)
265#define SIS1_BUFFER_LENGTH(x)           ((x)&0xff)
266
267#define DIS0_BUFFER_ADDRESS(x)          ((x)&~0x3)
268#define DIS0_BUFFER_RESET               (1<<1)
269#define DIS0_BUFFER_VALID               (1<<0)
270
271#define SSB0_BUFFER_ADDRESS(x)          ((x)&~0x3)
272#define SSB0_FORCE_LOAD                 (1<<1)
273#define SSB0_BUFFER_VALID               (1<<0)
274#define SSB1_BUFFER_LENGTH(x)           ((x)&0xff)
275
276#define MSB0_BUFFER_ADDRESS(x)          ((x)&~0x3)
277#define MSB0_FORCE_LOAD                 (1<<1)
278#define MSB0_BUFFER_VALID               (1<<0)
279#define MSB1_BUFFER_LENGTH(x)           ((x)&0xff)
280
281#define PSP0_BUFFER_ADDRESS(x)          ((x)&~0x3)
282#define PSP0_FORCE_LOAD                 (1<<1)
283#define PSP0_BUFFER_VALID               (1<<0)
284#define PSP1_BUFFER_LENGTH(x)           ((x)&0xff)
285
286#define PSC0_BUFFER_ADDRESS(x)          ((x)&~0x3)
287#define PSC0_FORCE_LOAD                 (1<<1)
288#define PSC0_BUFFER_VALID               (1<<0)
289#define PSC1_BUFFER_LENGTH(x)           ((x)&0xff)
290
291
292
293
294
295/* _3DSTATE_RASTERIZATION_RULES */
296#define _3DSTATE_RASTER_RULES_CMD	(CMD_3D|(0x07<<24))
297#define ENABLE_POINT_RASTER_RULE	(1<<15)
298#define OGL_POINT_RASTER_RULE		(1<<13)
299#define ENABLE_TEXKILL_3D_4D            (1<<10)
300#define TEXKILL_3D                      (0<<9)
301#define TEXKILL_4D                      (1<<9)
302#define ENABLE_LINE_STRIP_PROVOKE_VRTX	(1<<8)
303#define ENABLE_TRI_FAN_PROVOKE_VRTX	(1<<5)
304#define LINE_STRIP_PROVOKE_VRTX(x)	((x)<<6)
305#define TRI_FAN_PROVOKE_VRTX(x) 	((x)<<3)
306
307/* _3DSTATE_SCISSOR_ENABLE, p256 */
308#define _3DSTATE_SCISSOR_ENABLE_CMD	(CMD_3D|(0x1c<<24)|(0x10<<19))
309#define ENABLE_SCISSOR_RECT		((1<<1) | 1)
310#define DISABLE_SCISSOR_RECT		(1<<1)
311
312/* _3DSTATE_SCISSOR_RECTANGLE_0, p257 */
313#define _3DSTATE_SCISSOR_RECT_0_CMD	(CMD_3D|(0x1d<<24)|(0x81<<16)|1)
314/* Dword 1 */
315#define SCISSOR_RECT_0_YMIN(x)		((x)<<16)
316#define SCISSOR_RECT_0_XMIN(x)		(x)
317/* Dword 2 */
318#define SCISSOR_RECT_0_YMAX(x)		((x)<<16)
319#define SCISSOR_RECT_0_XMAX(x)		(x)
320
321/* p189 */
322#define _3DSTATE_LOAD_STATE_IMMEDIATE_1   ((0x3<<29)|(0x1d<<24)|(0x04<<16))
323#define I1_LOAD_S(n)                      (1<<(4+n))
324
325#define S0_VB_OFFSET_MASK              0xffffffc
326#define S0_AUTO_CACHE_INV_DISABLE      (1<<0)
327
328#define S1_VERTEX_WIDTH_SHIFT          24
329#define S1_VERTEX_WIDTH_MASK           (0x3f<<24)
330#define S1_VERTEX_PITCH_SHIFT          16
331#define S1_VERTEX_PITCH_MASK           (0x3f<<16)
332
333#define TEXCOORDFMT_2D                 0x0
334#define TEXCOORDFMT_3D                 0x1
335#define TEXCOORDFMT_4D                 0x2
336#define TEXCOORDFMT_1D                 0x3
337#define TEXCOORDFMT_2D_16              0x4
338#define TEXCOORDFMT_4D_16              0x5
339#define TEXCOORDFMT_NOT_PRESENT        0xf
340#define S2_TEXCOORD_FMT0_MASK            0xf
341#define S2_TEXCOORD_FMT1_SHIFT           4
342#define S2_TEXCOORD_FMT(unit, type)    ((type)<<(unit*4))
343#define S2_TEXCOORD_NONE               (~0)
344
345/* S3 not interesting */
346
347#define S4_POINT_WIDTH_SHIFT           23
348#define S4_POINT_WIDTH_MASK            (0x1ff<<23)
349#define S4_LINE_WIDTH_SHIFT            19
350#define S4_LINE_WIDTH_ONE              (0x2<<19)
351#define S4_LINE_WIDTH_MASK             (0xf<<19)
352#define S4_FLATSHADE_ALPHA             (1<<18)
353#define S4_FLATSHADE_FOG               (1<<17)
354#define S4_FLATSHADE_SPECULAR          (1<<16)
355#define S4_FLATSHADE_COLOR             (1<<15)
356#define S4_CULLMODE_BOTH	       (0<<13)
357#define S4_CULLMODE_NONE	       (1<<13)
358#define S4_CULLMODE_CW		       (2<<13)
359#define S4_CULLMODE_CCW		       (3<<13)
360#define S4_CULLMODE_MASK	       (3<<13)
361#define S4_VFMT_POINT_WIDTH            (1<<12)
362#define S4_VFMT_SPEC_FOG               (1<<11)
363#define S4_VFMT_COLOR                  (1<<10)
364#define S4_VFMT_DEPTH_OFFSET           (1<<9)
365#define S4_VFMT_XYZ     	       (1<<6)
366#define S4_VFMT_XYZW     	       (2<<6)
367#define S4_VFMT_XY     		       (3<<6)
368#define S4_VFMT_XYW     	       (4<<6)
369#define S4_VFMT_XYZW_MASK              (7<<6)
370#define S4_FORCE_DEFAULT_DIFFUSE       (1<<5)
371#define S4_FORCE_DEFAULT_SPECULAR      (1<<4)
372#define S4_LOCAL_DEPTH_OFFSET_ENABLE   (1<<3)
373#define S4_VFMT_FOG_PARAM              (1<<2)
374#define S4_SPRITE_POINT_ENABLE         (1<<1)
375#define S4_LINE_ANTIALIAS_ENABLE       (1<<0)
376
377#define S4_VFMT_MASK (S4_VFMT_POINT_WIDTH   | 	\
378		      S4_VFMT_SPEC_FOG      |	\
379		      S4_VFMT_COLOR         |	\
380		      S4_VFMT_DEPTH_OFFSET  |	\
381		      S4_VFMT_XYZW_MASK     |	\
382		      S4_VFMT_FOG_PARAM)
383
384
385#define S5_WRITEDISABLE_ALPHA          (1<<31)
386#define S5_WRITEDISABLE_RED            (1<<30)
387#define S5_WRITEDISABLE_GREEN          (1<<29)
388#define S5_WRITEDISABLE_BLUE           (1<<28)
389#define S5_WRITEDISABLE_MASK           (0xf<<28)
390#define S5_FORCE_DEFAULT_POINT_SIZE    (1<<27)
391#define S5_LAST_PIXEL_ENABLE           (1<<26)
392#define S5_GLOBAL_DEPTH_OFFSET_ENABLE  (1<<25)
393#define S5_FOG_ENABLE                  (1<<24)
394#define S5_STENCIL_REF_SHIFT           16
395#define S5_STENCIL_REF_MASK            (0xff<<16)
396#define S5_STENCIL_TEST_FUNC_SHIFT     13
397#define S5_STENCIL_TEST_FUNC_MASK      (0x7<<13)
398#define S5_STENCIL_FAIL_SHIFT          10
399#define S5_STENCIL_FAIL_MASK           (0x7<<10)
400#define S5_STENCIL_PASS_Z_FAIL_SHIFT   7
401#define S5_STENCIL_PASS_Z_FAIL_MASK    (0x7<<7)
402#define S5_STENCIL_PASS_Z_PASS_SHIFT   4
403#define S5_STENCIL_PASS_Z_PASS_MASK    (0x7<<4)
404#define S5_STENCIL_WRITE_ENABLE        (1<<3)
405#define S5_STENCIL_TEST_ENABLE         (1<<2)
406#define S5_COLOR_DITHER_ENABLE         (1<<1)
407#define S5_LOGICOP_ENABLE              (1<<0)
408
409
410#define S6_ALPHA_TEST_ENABLE           (1<<31)
411#define S6_ALPHA_TEST_FUNC_SHIFT       28
412#define S6_ALPHA_TEST_FUNC_MASK        (0x7<<28)
413#define S6_ALPHA_REF_SHIFT             20
414#define S6_ALPHA_REF_MASK              (0xff<<20)
415#define S6_DEPTH_TEST_ENABLE           (1<<19)
416#define S6_DEPTH_TEST_FUNC_SHIFT       16
417#define S6_DEPTH_TEST_FUNC_MASK        (0x7<<16)
418#define S6_CBUF_BLEND_ENABLE           (1<<15)
419#define S6_CBUF_BLEND_FUNC_SHIFT       12
420#define S6_CBUF_BLEND_FUNC_MASK        (0x7<<12)
421#define S6_CBUF_SRC_BLEND_FACT_SHIFT   8
422#define S6_CBUF_SRC_BLEND_FACT_MASK    (0xf<<8)
423#define S6_CBUF_DST_BLEND_FACT_SHIFT   4
424#define S6_CBUF_DST_BLEND_FACT_MASK    (0xf<<4)
425#define S6_DEPTH_WRITE_ENABLE          (1<<3)
426#define S6_COLOR_WRITE_ENABLE          (1<<2)
427#define S6_TRISTRIP_PV_SHIFT           0
428#define S6_TRISTRIP_PV_MASK            (0x3<<0)
429
430#define S7_DEPTH_OFFSET_CONST_MASK     ~0
431
432
433
434#define DST_BLND_FACT(f) ((f)<<S6_CBUF_DST_BLEND_FACT_SHIFT)
435#define SRC_BLND_FACT(f) ((f)<<S6_CBUF_SRC_BLEND_FACT_SHIFT)
436#define DST_ABLND_FACT(f) ((f)<<IAB_DST_FACTOR_SHIFT)
437#define SRC_ABLND_FACT(f) ((f)<<IAB_SRC_FACTOR_SHIFT)
438
439
440
441
442/* 3DSTATE_MAP_DEINTERLACER_PARAMETERS */
443
444/* 3DSTATE_MAP_PALETTE_LOAD_32, p206 */
445#define _3DSTATE_MAP_PALETTE_LOAD_32    (CMD_3D|(0x1d<<24)|(0x8f<<16))
446/* subsequent dwords up to length (max 16) are ARGB8888 color values */
447
448/* _3DSTATE_MODES_4, p218 */
449#define _3DSTATE_MODES_4_CMD		(CMD_3D|(0x0d<<24))
450#define ENABLE_LOGIC_OP_FUNC		(1<<23)
451#define LOGIC_OP_FUNC(x)		((x)<<18)
452#define LOGICOP_MASK			(0xf<<18)
453#define MODE4_ENABLE_STENCIL_TEST_MASK	((1<<17)|(0xff00))
454#define ENABLE_STENCIL_TEST_MASK	(1<<17)
455#define STENCIL_TEST_MASK(x)		(((x)&0xff)<<8)
456#define MODE4_ENABLE_STENCIL_WRITE_MASK	((1<<16)|(0x00ff))
457#define ENABLE_STENCIL_WRITE_MASK	(1<<16)
458#define STENCIL_WRITE_MASK(x)		((x)&0xff)
459
460/* _3DSTATE_MODES_5, p220 */
461#define _3DSTATE_MODES_5_CMD		(CMD_3D|(0x0c<<24))
462#define PIPELINE_FLUSH_RENDER_CACHE	(1<<18)
463#define PIPELINE_FLUSH_TEXTURE_CACHE	(1<<16)
464
465
466/* p221 */
467#define _3DSTATE_PIXEL_SHADER_CONSTANTS  (CMD_3D|(0x1d<<24)|(0x6<<16))
468#define PS1_REG(n)                      (1<<(n))
469#define PS2_CONST_X(n)                  (n)
470#define PS3_CONST_Y(n)                  (n)
471#define PS4_CONST_Z(n)                  (n)
472#define PS5_CONST_W(n)                  (n)
473
474/* p222 */
475
476
477#define I915_MAX_TEX_INDIRECT 4
478#define I915_MAX_TEX_INSN     32
479#define I915_MAX_ALU_INSN     64
480#define I915_MAX_DECL_INSN    27
481#define I915_MAX_TEMPORARY    16
482
483
484/* Each instruction is 3 dwords long, though most don't require all
485 * this space.  Maximum of 123 instructions.  Smaller maxes per insn
486 * type.
487 */
488#define _3DSTATE_PIXEL_SHADER_PROGRAM    (CMD_3D|(0x1d<<24)|(0x5<<16))
489
490#define REG_TYPE_R                 0    /* temporary regs, no need to
491                                         * dcl, must be written before
492                                         * read -- Preserved between
493                                         * phases.
494                                         */
495#define REG_TYPE_T                 1    /* Interpolated values, must be
496                                         * dcl'ed before use.
497                                         *
498                                         * 0..7: texture coord,
499                                         * 8: diffuse spec,
500                                         * 9: specular color,
501                                         * 10: fog parameter in w.
502                                         */
503#define REG_TYPE_CONST             2    /* Restriction: only one const
504                                         * can be referenced per
505                                         * instruction, though it may be
506                                         * selected for multiple inputs.
507                                         * Constants not initialized
508                                         * default to zero.
509                                         */
510#define REG_TYPE_S                 3    /* sampler */
511#define REG_TYPE_OC                4    /* output color (rgba) */
512#define REG_TYPE_OD                5    /* output depth (w), xyz are
513                                         * temporaries.  If not written,
514                                         * interpolated depth is used?
515                                         */
516#define REG_TYPE_U                 6    /* unpreserved temporaries */
517#define REG_TYPE_MASK              0x7
518#define REG_NR_MASK                0xf
519
520
521/* REG_TYPE_T:
522 */
523#define T_TEX0     0
524#define T_TEX1     1
525#define T_TEX2     2
526#define T_TEX3     3
527#define T_TEX4     4
528#define T_TEX5     5
529#define T_TEX6     6
530#define T_TEX7     7
531#define T_DIFFUSE  8
532#define T_SPECULAR 9
533#define T_FOG_W    10           /* interpolated fog is in W coord */
534
535/* Arithmetic instructions */
536
537/* .replicate_swizzle == selection and replication of a particular
538 * scalar channel, ie., .xxxx, .yyyy, .zzzz or .wwww
539 */
540#define A0_NOP    (0x0<<24)     /* no operation */
541#define A0_ADD    (0x1<<24)     /* dst = src0 + src1 */
542#define A0_MOV    (0x2<<24)     /* dst = src0 */
543#define A0_MUL    (0x3<<24)     /* dst = src0 * src1 */
544#define A0_MAD    (0x4<<24)     /* dst = src0 * src1 + src2 */
545#define A0_DP2ADD (0x5<<24)     /* dst.xyzw = src0.xy dot src1.xy + src2.replicate_swizzle */
546#define A0_DP3    (0x6<<24)     /* dst.xyzw = src0.xyz dot src1.xyz */
547#define A0_DP4    (0x7<<24)     /* dst.xyzw = src0.xyzw dot src1.xyzw */
548#define A0_FRC    (0x8<<24)     /* dst = src0 - floor(src0) */
549#define A0_RCP    (0x9<<24)     /* dst.xyzw = 1/(src0.replicate_swizzle) */
550#define A0_RSQ    (0xa<<24)     /* dst.xyzw = 1/(sqrt(abs(src0.replicate_swizzle))) */
551#define A0_EXP    (0xb<<24)     /* dst.xyzw = exp2(src0.replicate_swizzle) */
552#define A0_LOG    (0xc<<24)     /* dst.xyzw = log2(abs(src0.replicate_swizzle)) */
553#define A0_CMP    (0xd<<24)     /* dst = (src0 >= 0.0) ? src1 : src2 */
554#define A0_MIN    (0xe<<24)     /* dst = (src0 < src1) ? src0 : src1 */
555#define A0_MAX    (0xf<<24)     /* dst = (src0 >= src1) ? src0 : src1 */
556#define A0_FLR    (0x10<<24)    /* dst = floor(src0) */
557#define A0_MOD    (0x11<<24)    /* dst = src0 fmod 1.0 */
558#define A0_TRC    (0x12<<24)    /* dst = int(src0) */
559#define A0_SGE    (0x13<<24)    /* dst = src0 >= src1 ? 1.0 : 0.0 */
560#define A0_SLT    (0x14<<24)    /* dst = src0 < src1 ? 1.0 : 0.0 */
561#define A0_DEST_SATURATE                 (1<<22)
562#define A0_DEST_TYPE_SHIFT                19
563/* Allow: R, OC, OD, U */
564#define A0_DEST_NR_SHIFT                 14
565/* Allow R: 0..15, OC,OD: 0..0, U: 0..2 */
566#define A0_DEST_CHANNEL_X                (1<<10)
567#define A0_DEST_CHANNEL_Y                (2<<10)
568#define A0_DEST_CHANNEL_Z                (4<<10)
569#define A0_DEST_CHANNEL_W                (8<<10)
570#define A0_DEST_CHANNEL_ALL              (0xf<<10)
571#define A0_DEST_CHANNEL_SHIFT            10
572#define A0_SRC0_TYPE_SHIFT               7
573#define A0_SRC0_NR_SHIFT                 2
574
575#define A0_DEST_CHANNEL_XY              (A0_DEST_CHANNEL_X|A0_DEST_CHANNEL_Y)
576#define A0_DEST_CHANNEL_XYZ             (A0_DEST_CHANNEL_XY|A0_DEST_CHANNEL_Z)
577
578
579#define SRC_X        0
580#define SRC_Y        1
581#define SRC_Z        2
582#define SRC_W        3
583#define SRC_ZERO     4
584#define SRC_ONE      5
585
586#define A1_SRC0_CHANNEL_X_NEGATE         (1<<31)
587#define A1_SRC0_CHANNEL_X_SHIFT          28
588#define A1_SRC0_CHANNEL_Y_NEGATE         (1<<27)
589#define A1_SRC0_CHANNEL_Y_SHIFT          24
590#define A1_SRC0_CHANNEL_Z_NEGATE         (1<<23)
591#define A1_SRC0_CHANNEL_Z_SHIFT          20
592#define A1_SRC0_CHANNEL_W_NEGATE         (1<<19)
593#define A1_SRC0_CHANNEL_W_SHIFT          16
594#define A1_SRC1_TYPE_SHIFT               13
595#define A1_SRC1_NR_SHIFT                 8
596#define A1_SRC1_CHANNEL_X_NEGATE         (1<<7)
597#define A1_SRC1_CHANNEL_X_SHIFT          4
598#define A1_SRC1_CHANNEL_Y_NEGATE         (1<<3)
599#define A1_SRC1_CHANNEL_Y_SHIFT          0
600
601#define A2_SRC1_CHANNEL_Z_NEGATE         (1<<31)
602#define A2_SRC1_CHANNEL_Z_SHIFT          28
603#define A2_SRC1_CHANNEL_W_NEGATE         (1<<27)
604#define A2_SRC1_CHANNEL_W_SHIFT          24
605#define A2_SRC2_TYPE_SHIFT               21
606#define A2_SRC2_NR_SHIFT                 16
607#define A2_SRC2_CHANNEL_X_NEGATE         (1<<15)
608#define A2_SRC2_CHANNEL_X_SHIFT          12
609#define A2_SRC2_CHANNEL_Y_NEGATE         (1<<11)
610#define A2_SRC2_CHANNEL_Y_SHIFT          8
611#define A2_SRC2_CHANNEL_Z_NEGATE         (1<<7)
612#define A2_SRC2_CHANNEL_Z_SHIFT          4
613#define A2_SRC2_CHANNEL_W_NEGATE         (1<<3)
614#define A2_SRC2_CHANNEL_W_SHIFT          0
615
616
617
618/* Texture instructions */
619#define T0_TEXLD     (0x15<<24) /* Sample texture using predeclared
620                                 * sampler and address, and output
621                                 * filtered texel data to destination
622                                 * register */
623#define T0_TEXLDP    (0x16<<24) /* Same as texld but performs a
624                                 * perspective divide of the texture
625                                 * coordinate .xyz values by .w before
626                                 * sampling. */
627#define T0_TEXLDB    (0x17<<24) /* Same as texld but biases the
628                                 * computed LOD by w.  Only S4.6 two's
629                                 * comp is used.  This implies that a
630                                 * float to fixed conversion is
631                                 * done. */
632#define T0_TEXKILL   (0x18<<24) /* Does not perform a sampling
633                                 * operation.  Simply kills the pixel
634                                 * if any channel of the address
635                                 * register is < 0.0. */
636#define T0_DEST_TYPE_SHIFT                19
637/* Allow: R, OC, OD, U */
638/* Note: U (unpreserved) regs do not retain their values between
639 * phases (cannot be used for feedback)
640 *
641 * Note: oC and OD registers can only be used as the destination of a
642 * texture instruction once per phase (this is an implementation
643 * restriction).
644 */
645#define T0_DEST_NR_SHIFT                 14
646/* Allow R: 0..15, OC,OD: 0..0, U: 0..2 */
647#define T0_SAMPLER_NR_SHIFT              0      /* This field ignored for TEXKILL */
648#define T0_SAMPLER_NR_MASK               (0xf<<0)
649
650#define T1_ADDRESS_REG_TYPE_SHIFT        24     /* Reg to use as texture coord */
651/* Allow R, T, OC, OD -- R, OC, OD are 'dependent' reads, new program phase */
652#define T1_ADDRESS_REG_NR_SHIFT          17
653#define T2_MBZ                           0
654
655/* Declaration instructions */
656#define D0_DCL       (0x19<<24) /* Declare a t (interpolated attrib)
657                                 * register or an s (sampler)
658                                 * register. */
659#define D0_SAMPLE_TYPE_SHIFT              22
660#define D0_SAMPLE_TYPE_2D                 (0x0<<22)
661#define D0_SAMPLE_TYPE_CUBE               (0x1<<22)
662#define D0_SAMPLE_TYPE_VOLUME             (0x2<<22)
663#define D0_SAMPLE_TYPE_MASK               (0x3<<22)
664
665#define D0_TYPE_SHIFT                19
666/* Allow: T, S */
667#define D0_NR_SHIFT                  14
668/* Allow T: 0..10, S: 0..15 */
669#define D0_CHANNEL_X                (1<<10)
670#define D0_CHANNEL_Y                (2<<10)
671#define D0_CHANNEL_Z                (4<<10)
672#define D0_CHANNEL_W                (8<<10)
673#define D0_CHANNEL_ALL              (0xf<<10)
674#define D0_CHANNEL_NONE             (0<<10)
675
676#define D0_CHANNEL_XY               (D0_CHANNEL_X|D0_CHANNEL_Y)
677#define D0_CHANNEL_XYZ              (D0_CHANNEL_XY|D0_CHANNEL_Z)
678
679/* I915 Errata: Do not allow (xz), (xw), (xzw) combinations for diffuse
680 * or specular declarations.
681 *
682 * For T dcls, only allow: (x), (xy), (xyz), (w), (xyzw)
683 *
684 * Must be zero for S (sampler) dcls
685 */
686#define D1_MBZ                          0
687#define D2_MBZ                          0
688
689
690
691/* p207 */
692#define _3DSTATE_MAP_STATE               (CMD_3D|(0x1d<<24)|(0x0<<16))
693
694#define MS1_MAPMASK_SHIFT               0
695#define MS1_MAPMASK_MASK                (0x8fff<<0)
696
697#define MS2_UNTRUSTED_SURFACE           (1<<31)
698#define MS2_ADDRESS_MASK                0xfffffffc
699#define MS2_VERTICAL_LINE_STRIDE        (1<<1)
700#define MS2_VERTICAL_OFFSET             (1<<1)
701
702#define MS3_HEIGHT_SHIFT              21
703#define MS3_WIDTH_SHIFT               10
704#define MS3_PALETTE_SELECT            (1<<9)
705#define MS3_MAPSURF_FORMAT_SHIFT      7
706#define MS3_MAPSURF_FORMAT_MASK       (0x7<<7)
707#define    MAPSURF_8BIT		 	   (1<<7)
708#define    MAPSURF_16BIT		   (2<<7)
709#define    MAPSURF_32BIT		   (3<<7)
710#define    MAPSURF_422			   (5<<7)
711#define    MAPSURF_COMPRESSED		   (6<<7)
712#define    MAPSURF_4BIT_INDEXED		   (7<<7)
713#define MS3_MT_FORMAT_MASK         (0x7 << 3)
714#define MS3_MT_FORMAT_SHIFT        3
715#define    MT_4BIT_IDX_ARGB8888	           (7<<3)       /* SURFACE_4BIT_INDEXED */
716#define    MT_8BIT_I8		           (0<<3)       /* SURFACE_8BIT */
717#define    MT_8BIT_L8		           (1<<3)
718#define    MT_8BIT_A8		           (4<<3)
719#define    MT_8BIT_MONO8	           (5<<3)
720#define    MT_16BIT_RGB565 		   (0<<3)       /* SURFACE_16BIT */
721#define    MT_16BIT_ARGB1555		   (1<<3)
722#define    MT_16BIT_ARGB4444		   (2<<3)
723#define    MT_16BIT_AY88		   (3<<3)
724#define    MT_16BIT_88DVDU	           (5<<3)
725#define    MT_16BIT_BUMP_655LDVDU	   (6<<3)
726#define    MT_16BIT_I16	                   (7<<3)
727#define    MT_16BIT_L16	                   (8<<3)
728#define    MT_16BIT_A16	                   (9<<3)
729#define    MT_32BIT_ARGB8888		   (0<<3)       /* SURFACE_32BIT */
730#define    MT_32BIT_ABGR8888		   (1<<3)
731#define    MT_32BIT_XRGB8888		   (2<<3)
732#define    MT_32BIT_XBGR8888		   (3<<3)
733#define    MT_32BIT_QWVU8888		   (4<<3)
734#define    MT_32BIT_AXVU8888		   (5<<3)
735#define    MT_32BIT_LXVU8888	           (6<<3)
736#define    MT_32BIT_XLVU8888	           (7<<3)
737#define    MT_32BIT_ARGB2101010	           (8<<3)
738#define    MT_32BIT_ABGR2101010	           (9<<3)
739#define    MT_32BIT_AWVU2101010	           (0xA<<3)
740#define    MT_32BIT_GR1616	           (0xB<<3)
741#define    MT_32BIT_VU1616	           (0xC<<3)
742#define    MT_32BIT_xI824	           (0xD<<3)
743#define    MT_32BIT_xA824	           (0xE<<3)
744#define    MT_32BIT_xL824	           (0xF<<3)
745#define    MT_422_YCRCB_SWAPY	           (0<<3)       /* SURFACE_422 */
746#define    MT_422_YCRCB_NORMAL	           (1<<3)
747#define    MT_422_YCRCB_SWAPUV	           (2<<3)
748#define    MT_422_YCRCB_SWAPUVY	           (3<<3)
749#define    MT_COMPRESS_DXT1		   (0<<3)       /* SURFACE_COMPRESSED */
750#define    MT_COMPRESS_DXT2_3	           (1<<3)
751#define    MT_COMPRESS_DXT4_5	           (2<<3)
752#define    MT_COMPRESS_FXT1		   (3<<3)
753#define    MT_COMPRESS_DXT1_RGB		   (4<<3)
754#define MS3_USE_FENCE_REGS              (1<<2)
755#define MS3_TILED_SURFACE             (1<<1)
756#define MS3_TILE_WALK                 (1<<0)
757
758#define MS4_PITCH_SHIFT                 21
759#define MS4_CUBE_FACE_ENA_NEGX          (1<<20)
760#define MS4_CUBE_FACE_ENA_POSX          (1<<19)
761#define MS4_CUBE_FACE_ENA_NEGY          (1<<18)
762#define MS4_CUBE_FACE_ENA_POSY          (1<<17)
763#define MS4_CUBE_FACE_ENA_NEGZ          (1<<16)
764#define MS4_CUBE_FACE_ENA_POSZ          (1<<15)
765#define MS4_CUBE_FACE_ENA_MASK          (0x3f<<15)
766#define MS4_MAX_LOD_SHIFT		9
767#define MS4_MAX_LOD_MASK		(0x3f<<9)
768#define MS4_MIP_LAYOUT_LEGACY           (0<<8)
769#define MS4_MIP_LAYOUT_BELOW_LPT        (0<<8)
770#define MS4_MIP_LAYOUT_RIGHT_LPT        (1<<8)
771#define MS4_VOLUME_DEPTH_SHIFT          0
772#define MS4_VOLUME_DEPTH_MASK           (0xff<<0)
773
774/* p244 */
775#define _3DSTATE_SAMPLER_STATE         (CMD_3D|(0x1d<<24)|(0x1<<16))
776
777#define SS1_MAPMASK_SHIFT               0
778#define SS1_MAPMASK_MASK                (0x8fff<<0)
779
780#define SS2_REVERSE_GAMMA_ENABLE        (1<<31)
781#define SS2_PACKED_TO_PLANAR_ENABLE     (1<<30)
782#define SS2_COLORSPACE_CONVERSION       (1<<29)
783#define SS2_CHROMAKEY_SHIFT             27
784#define SS2_BASE_MIP_LEVEL_SHIFT        22
785#define SS2_BASE_MIP_LEVEL_MASK         (0x1f<<22)
786#define SS2_MIP_FILTER_SHIFT            20
787#define SS2_MIP_FILTER_MASK             (0x3<<20)
788#define   MIPFILTER_NONE       	0
789#define   MIPFILTER_NEAREST	1
790#define   MIPFILTER_LINEAR	3
791#define SS2_MAG_FILTER_SHIFT          17
792#define SS2_MAG_FILTER_MASK           (0x7<<17)
793#define   FILTER_NEAREST	0
794#define   FILTER_LINEAR		1
795#define   FILTER_ANISOTROPIC	2
796#define   FILTER_4X4_1    	3
797#define   FILTER_4X4_2    	4
798#define   FILTER_4X4_FLAT 	5
799#define   FILTER_6X5_MONO   	6       /* XXX - check */
800#define SS2_MIN_FILTER_SHIFT          14
801#define SS2_MIN_FILTER_MASK           (0x7<<14)
802#define SS2_LOD_BIAS_SHIFT            5
803#define SS2_LOD_BIAS_ONE              (0x10<<5)
804#define SS2_LOD_BIAS_MASK             (0x1ff<<5)
805/* Shadow requires:
806 *  MT_X8{I,L,A}24 or MT_{I,L,A}16 texture format
807 *  FILTER_4X4_x  MIN and MAG filters
808 */
809#define SS2_SHADOW_ENABLE             (1<<4)
810#define SS2_MAX_ANISO_MASK            (1<<3)
811#define SS2_MAX_ANISO_2               (0<<3)
812#define SS2_MAX_ANISO_4               (1<<3)
813#define SS2_SHADOW_FUNC_SHIFT         0
814#define SS2_SHADOW_FUNC_MASK          (0x7<<0)
815/* SS2_SHADOW_FUNC values: see COMPAREFUNC_* */
816
817#define SS3_MIN_LOD_SHIFT            24
818#define SS3_MIN_LOD_ONE              (0x10<<24)
819#define SS3_MIN_LOD_MASK             (0xff<<24)
820#define SS3_KILL_PIXEL_ENABLE        (1<<17)
821#define SS3_TCX_ADDR_MODE_SHIFT      12
822#define SS3_TCX_ADDR_MODE_MASK       (0x7<<12)
823#define   TEXCOORDMODE_WRAP		0
824#define   TEXCOORDMODE_MIRROR		1
825#define   TEXCOORDMODE_CLAMP_EDGE	2
826#define   TEXCOORDMODE_CUBE       	3
827#define   TEXCOORDMODE_CLAMP_BORDER	4
828#define   TEXCOORDMODE_MIRROR_ONCE      5
829#define SS3_TCY_ADDR_MODE_SHIFT      9
830#define SS3_TCY_ADDR_MODE_MASK       (0x7<<9)
831#define SS3_TCZ_ADDR_MODE_SHIFT      6
832#define SS3_TCZ_ADDR_MODE_MASK       (0x7<<6)
833#define SS3_NORMALIZED_COORDS        (1<<5)
834#define SS3_TEXTUREMAP_INDEX_SHIFT   1
835#define SS3_TEXTUREMAP_INDEX_MASK    (0xf<<1)
836#define SS3_DEINTERLACER_ENABLE      (1<<0)
837
838#define SS4_BORDER_COLOR_MASK        (~0)
839
840/* 3DSTATE_SPAN_STIPPLE, p258
841 */
842#define _3DSTATE_STIPPLE           ((0x3<<29)|(0x1d<<24)|(0x83<<16))
843#define ST1_ENABLE               (1<<16)
844#define ST1_MASK                 (0xffff)
845
846#define _3DSTATE_DEFAULT_Z          ((0x3<<29)|(0x1d<<24)|(0x98<<16))
847#define _3DSTATE_DEFAULT_DIFFUSE    ((0x3<<29)|(0x1d<<24)|(0x99<<16))
848#define _3DSTATE_DEFAULT_SPECULAR   ((0x3<<29)|(0x1d<<24)|(0x9a<<16))
849
850
851#define MI_FLUSH                   ((0<<29)|(4<<23))
852#define FLUSH_MAP_CACHE            (1<<0)
853#define INHIBIT_FLUSH_RENDER_CACHE (1<<2)
854
855
856#define CMD_3D (0x3<<29)
857
858
859#define _3DPRIMITIVE         ((0x3<<29)|(0x1f<<24))
860#define PRIM_INDIRECT            (1<<23)
861#define PRIM_INLINE              (0<<23)
862#define PRIM_INDIRECT_SEQUENTIAL (0<<17)
863#define PRIM_INDIRECT_ELTS       (1<<17)
864
865#define PRIM3D_TRILIST		(0x0<<18)
866#define PRIM3D_TRISTRIP 	(0x1<<18)
867#define PRIM3D_TRISTRIP_RVRSE	(0x2<<18)
868#define PRIM3D_TRIFAN		(0x3<<18)
869#define PRIM3D_POLY		(0x4<<18)
870#define PRIM3D_LINELIST 	(0x5<<18)
871#define PRIM3D_LINESTRIP	(0x6<<18)
872#define PRIM3D_RECTLIST 	(0x7<<18)
873#define PRIM3D_POINTLIST	(0x8<<18)
874#define PRIM3D_DIB		(0x9<<18)
875#define PRIM3D_MASK		(0x1f<<18)
876
877#define I915PACKCOLOR4444(r,g,b,a) \
878  ((((a) & 0xf0) << 8) | (((r) & 0xf0) << 4) | ((g) & 0xf0) | ((b) >> 4))
879
880#define I915PACKCOLOR1555(r,g,b,a) \
881  ((((r) & 0xf8) << 7) | (((g) & 0xf8) << 2) | (((b) & 0xf8) >> 3) | \
882    ((a) ? 0x8000 : 0))
883
884#define I915PACKCOLOR565(r,g,b) \
885  ((((r) & 0xf8) << 8) | (((g) & 0xfc) << 3) | (((b) & 0xf8) >> 3))
886
887#define I915PACKCOLOR8888(r,g,b,a) \
888  ((a<<24) | (r<<16) | (g<<8) | b)
889
890
891
892
893#define BR00_BITBLT_CLIENT   0x40000000
894#define BR00_OP_COLOR_BLT    0x10000000
895#define BR00_OP_SRC_COPY_BLT 0x10C00000
896#define BR13_SOLID_PATTERN   0x80000000
897
898#define XY_COLOR_BLT_CMD		((2<<29)|(0x50<<22)|0x4)
899#define XY_COLOR_BLT_WRITE_ALPHA	(1<<21)
900#define XY_COLOR_BLT_WRITE_RGB		(1<<20)
901
902#define XY_SRC_COPY_BLT_CMD             ((2<<29)|(0x53<<22)|6)
903#define XY_SRC_COPY_BLT_WRITE_ALPHA     (1<<21)
904#define XY_SRC_COPY_BLT_WRITE_RGB       (1<<20)
905
906#define MI_WAIT_FOR_EVENT               ((0x3<<23))
907#define MI_WAIT_FOR_PLANE_B_FLIP        (1<<6)
908#define MI_WAIT_FOR_PLANE_A_FLIP        (1<<2)
909
910#define MI_BATCH_BUFFER                 (0x30<<23)
911#define MI_BATCH_BUFFER_START           (0x31<<23)
912#define MI_BATCH_BUFFER_END             (0xa<<23)
913
914
915
916#define COMPAREFUNC_ALWAYS		0
917#define COMPAREFUNC_NEVER		0x1
918#define COMPAREFUNC_LESS		0x2
919#define COMPAREFUNC_EQUAL		0x3
920#define COMPAREFUNC_LEQUAL		0x4
921#define COMPAREFUNC_GREATER		0x5
922#define COMPAREFUNC_NOTEQUAL		0x6
923#define COMPAREFUNC_GEQUAL		0x7
924
925#define STENCILOP_KEEP			0
926#define STENCILOP_ZERO			0x1
927#define STENCILOP_REPLACE		0x2
928#define STENCILOP_INCRSAT		0x3
929#define STENCILOP_DECRSAT		0x4
930#define STENCILOP_INCR			0x5
931#define STENCILOP_DECR			0x6
932#define STENCILOP_INVERT		0x7
933
934#define LOGICOP_CLEAR			0
935#define LOGICOP_NOR			0x1
936#define LOGICOP_AND_INV 		0x2
937#define LOGICOP_COPY_INV		0x3
938#define LOGICOP_AND_RVRSE		0x4
939#define LOGICOP_INV			0x5
940#define LOGICOP_XOR			0x6
941#define LOGICOP_NAND			0x7
942#define LOGICOP_AND			0x8
943#define LOGICOP_EQUIV			0x9
944#define LOGICOP_NOOP			0xa
945#define LOGICOP_OR_INV			0xb
946#define LOGICOP_COPY			0xc
947#define LOGICOP_OR_RVRSE		0xd
948#define LOGICOP_OR			0xe
949#define LOGICOP_SET			0xf
950
951#define BLENDFACT_ZERO			0x01
952#define BLENDFACT_ONE			0x02
953#define BLENDFACT_SRC_COLR		0x03
954#define BLENDFACT_INV_SRC_COLR 		0x04
955#define BLENDFACT_SRC_ALPHA		0x05
956#define BLENDFACT_INV_SRC_ALPHA 	0x06
957#define BLENDFACT_DST_ALPHA		0x07
958#define BLENDFACT_INV_DST_ALPHA 	0x08
959#define BLENDFACT_DST_COLR		0x09
960#define BLENDFACT_INV_DST_COLR		0x0a
961#define BLENDFACT_SRC_ALPHA_SATURATE	0x0b
962#define BLENDFACT_CONST_COLOR		0x0c
963#define BLENDFACT_INV_CONST_COLOR	0x0d
964#define BLENDFACT_CONST_ALPHA		0x0e
965#define BLENDFACT_INV_CONST_ALPHA	0x0f
966#define BLENDFACT_MASK          	0x0f
967
968#define PCI_CHIP_I915_G			0x2582
969#define PCI_CHIP_I915_GM		0x2592
970#define PCI_CHIP_I945_G			0x2772
971#define PCI_CHIP_I945_GM		0x27A2
972#define PCI_CHIP_I945_GME		0x27AE
973#define PCI_CHIP_G33_G			0x29C2
974#define PCI_CHIP_Q35_G			0x29B2
975#define PCI_CHIP_Q33_G			0x29D2
976
977
978#endif
979