1/************************************************************************** 2 * 3 * Copyright 2007 VMware, Inc. 4 * All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the 8 * "Software"), to deal in the Software without restriction, including 9 * without limitation the rights to use, copy, modify, merge, publish, 10 * distribute, sub license, and/or sell copies of the Software, and to 11 * permit persons to whom the Software is furnished to do so, subject to 12 * the following conditions: 13 * 14 * The above copyright notice and this permission notice (including the 15 * next paragraph) shall be included in all copies or substantial portions 16 * of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR 22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 * 26 **************************************************************************/ 27 28/* Authors: Keith Whitwell <keithw@vmware.com> 29 */ 30 31#ifndef LP_CONTEXT_H 32#define LP_CONTEXT_H 33 34#include "pipe/p_context.h" 35 36#include "draw/draw_vertex.h" 37#include "util/u_blitter.h" 38 39#include "lp_tex_sample.h" 40#include "lp_jit.h" 41#include "lp_setup.h" 42#include "lp_state_fs.h" 43#include "lp_state_cs.h" 44#include "lp_state_setup.h" 45 46 47struct llvmpipe_vbuf_render; 48struct draw_context; 49struct draw_stage; 50struct draw_vertex_shader; 51struct lp_fragment_shader; 52struct lp_compute_shader; 53struct lp_blend_state; 54struct lp_setup_context; 55struct lp_setup_variant; 56struct lp_velems_state; 57 58struct llvmpipe_context { 59 struct pipe_context pipe; /**< base class */ 60 61 /** Constant state objects */ 62 const struct pipe_blend_state *blend; 63 struct pipe_sampler_state *samplers[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS]; 64 65 const struct pipe_depth_stencil_alpha_state *depth_stencil; 66 const struct pipe_rasterizer_state *rasterizer; 67 struct lp_fragment_shader *fs; 68 struct draw_vertex_shader *vs; 69 const struct lp_geometry_shader *gs; 70 const struct lp_tess_ctrl_shader *tcs; 71 const struct lp_tess_eval_shader *tes; 72 struct lp_compute_shader *cs; 73 const struct lp_velems_state *velems; 74 const struct lp_so_state *so; 75 76 /** Other rendering state */ 77 unsigned sample_mask; 78 unsigned min_samples; 79 struct pipe_blend_color blend_color; 80 struct pipe_stencil_ref stencil_ref; 81 struct pipe_clip_state clip; 82 struct pipe_constant_buffer constants[PIPE_SHADER_TYPES][LP_MAX_TGSI_CONST_BUFFERS]; 83 struct pipe_framebuffer_state framebuffer; 84 struct pipe_poly_stipple poly_stipple; 85 struct pipe_scissor_state scissors[PIPE_MAX_VIEWPORTS]; 86 struct pipe_sampler_view *sampler_views[PIPE_SHADER_TYPES][PIPE_MAX_SHADER_SAMPLER_VIEWS]; 87 88 struct pipe_viewport_state viewports[PIPE_MAX_VIEWPORTS]; 89 struct pipe_vertex_buffer vertex_buffer[PIPE_MAX_ATTRIBS]; 90 91 struct pipe_shader_buffer ssbos[PIPE_SHADER_TYPES][LP_MAX_TGSI_SHADER_BUFFERS]; 92 struct pipe_image_view images[PIPE_SHADER_TYPES][LP_MAX_TGSI_SHADER_IMAGES]; 93 94 unsigned num_samplers[PIPE_SHADER_TYPES]; 95 unsigned num_sampler_views[PIPE_SHADER_TYPES]; 96 unsigned num_images[PIPE_SHADER_TYPES]; 97 98 unsigned num_vertex_buffers; 99 100 struct draw_so_target *so_targets[PIPE_MAX_SO_BUFFERS]; 101 int num_so_targets; 102 struct pipe_query_data_so_statistics so_stats[PIPE_MAX_VERTEX_STREAMS]; 103 104 struct pipe_query_data_pipeline_statistics pipeline_statistics; 105 unsigned active_statistics_queries; 106 107 unsigned active_occlusion_queries; 108 109 unsigned active_primgen_queries; 110 111 bool queries_disabled; 112 113 unsigned dirty; /**< Mask of LP_NEW_x flags */ 114 unsigned cs_dirty; /**< Mask of LP_CSNEW_x flags */ 115 /** Mapped vertex buffers */ 116 ubyte *mapped_vbuffer[PIPE_MAX_ATTRIBS]; 117 118 /** Vertex format */ 119 struct vertex_info vertex_info; 120 121 uint8_t patch_vertices; 122 123 /** Which vertex shader output slot contains color */ 124 int8_t color_slot[2]; 125 126 /** Which vertex shader output slot contains bcolor */ 127 int8_t bcolor_slot[2]; 128 129 /** Which vertex shader output slot contains point size */ 130 int8_t psize_slot; 131 132 /** Which vertex shader output slot contains viewport index */ 133 int8_t viewport_index_slot; 134 135 /** Which geometry shader output slot contains layer */ 136 int8_t layer_slot; 137 138 /** A fake frontface output for unfilled primitives */ 139 int8_t face_slot; 140 141 /** Depth format and bias settings. */ 142 boolean floating_point_depth; 143 double mrd; /**< minimum resolvable depth value, for polygon offset */ 144 145 /** The tiling engine */ 146 struct lp_setup_context *setup; 147 struct lp_setup_variant setup_variant; 148 149 /** The primitive drawing context */ 150 struct draw_context *draw; 151 152 struct blitter_context *blitter; 153 154 unsigned tex_timestamp; 155 156 /** List of all fragment shader variants */ 157 struct lp_fs_variant_list_item fs_variants_list; 158 unsigned nr_fs_variants; 159 unsigned nr_fs_instrs; 160 161 boolean permit_linear_rasterizer; 162 boolean single_vp; 163 164 struct lp_setup_variant_list_item setup_variants_list; 165 unsigned nr_setup_variants; 166 167 /** List of all compute shader variants */ 168 struct lp_cs_variant_list_item cs_variants_list; 169 unsigned nr_cs_variants; 170 unsigned nr_cs_instrs; 171 struct lp_cs_context *csctx; 172 173 /** Conditional query object and mode */ 174 struct pipe_query *render_cond_query; 175 enum pipe_render_cond_flag render_cond_mode; 176 boolean render_cond_cond; 177 178 /** VK render cond */ 179 struct llvmpipe_resource *render_cond_buffer; 180 unsigned render_cond_offset; 181 182 /** The LLVMContext to use for LLVM related work */ 183 LLVMContextRef context; 184 185 int max_global_buffers; 186 struct pipe_resource **global_buffers; 187 188}; 189 190 191struct pipe_context * 192llvmpipe_create_context(struct pipe_screen *screen, void *priv, 193 unsigned flags); 194 195struct pipe_resource * 196llvmpipe_user_buffer_create(struct pipe_screen *screen, 197 void *ptr, 198 unsigned bytes, 199 unsigned bind_flags); 200 201 202static inline struct llvmpipe_context * 203llvmpipe_context( struct pipe_context *pipe ) 204{ 205 return (struct llvmpipe_context *)pipe; 206} 207 208#endif /* LP_CONTEXT_H */ 209 210