1/************************************************************************** 2 * 3 * Copyright 2009 VMware, Inc. 4 * All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the 8 * "Software"), to deal in the Software without restriction, including 9 * without limitation the rights to use, copy, modify, merge, publish, 10 * distribute, sub license, and/or sell copies of the Software, and to 11 * permit persons to whom the Software is furnished to do so, subject to 12 * the following conditions: 13 * 14 * The above copyright notice and this permission notice (including the 15 * next paragraph) shall be included in all copies or substantial portions 16 * of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR 22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 * 26 **************************************************************************/ 27 28 29/** 30 * Binner data structures and bin-related functions. 31 * Note: the "setup" code is concerned with building scenes while 32 * The "rast" code is concerned with consuming/executing scenes. 33 */ 34 35#ifndef LP_SCENE_H 36#define LP_SCENE_H 37 38#include "os/os_thread.h" 39#include "lp_rast.h" 40#include "lp_debug.h" 41 42struct lp_scene_queue; 43struct lp_rast_state; 44 45/* We're limited to 2K by 2K for 32bit fixed point rasterization. 46 * Will need a 64-bit version for larger framebuffers. 47 */ 48#define TILES_X (LP_MAX_WIDTH / TILE_SIZE) 49#define TILES_Y (LP_MAX_HEIGHT / TILE_SIZE) 50 51 52/* Commands per command block (ideally so sizeof(cmd_block) is a power of 53 * two in size.) 54 */ 55#define CMD_BLOCK_MAX 29 56 57/* Bytes per data block. This effectively limits the maximum constant buffer 58 * size. 59 */ 60#define DATA_BLOCK_SIZE (64 * 1024) 61 62/* Scene temporary storage is clamped to this size: 63 */ 64#define LP_SCENE_MAX_SIZE (36*1024*1024) 65 66/* The maximum amount of texture storage referenced by a scene is 67 * clamped to this size: 68 */ 69#define LP_SCENE_MAX_RESOURCE_SIZE (64*1024*1024) 70 71 72/* switch to a non-pointer value for this: 73 */ 74typedef void (*lp_rast_cmd_func)( struct lp_rasterizer_task *, 75 const union lp_rast_cmd_arg ); 76 77 78struct cmd_block { 79 uint8_t cmd[CMD_BLOCK_MAX]; 80 union lp_rast_cmd_arg arg[CMD_BLOCK_MAX]; 81 unsigned count; 82 struct cmd_block *next; 83}; 84 85 86struct data_block { 87 ubyte data[DATA_BLOCK_SIZE]; 88 unsigned used; 89 struct data_block *next; 90}; 91 92 93 94/** 95 * For each screen tile we have one of these bins. 96 */ 97struct cmd_bin { 98 const struct lp_rast_state *last_state; /* most recent state set in bin */ 99 struct cmd_block *head; 100 struct cmd_block *tail; 101}; 102 103 104/** 105 * This stores bulk data which is used for all memory allocations 106 * within a scene. 107 * 108 * Examples include triangle data and state data. The commands in 109 * the per-tile bins will point to chunks of data in this structure. 110 * 111 * Include the first block of data statically to ensure we can always 112 * initiate a scene without relying on malloc succeeding. 113 */ 114struct data_block_list { 115 struct data_block first; 116 struct data_block *head; 117}; 118 119struct resource_ref; 120 121struct shader_ref; 122 123struct lp_scene_surface { 124 uint8_t *map; 125 unsigned stride; 126 unsigned layer_stride; 127 unsigned format_bytes; 128 unsigned sample_stride; 129 unsigned nr_samples; 130}; 131 132/** 133 * All bins and bin data are contained here. 134 * Per-bin data goes into the 'tile' bins. 135 * Shared data goes into the 'data' buffer. 136 * 137 * When there are multiple threads, will want to double-buffer between 138 * scenes: 139 */ 140struct lp_scene { 141 struct pipe_context *pipe; 142 struct lp_fence *fence; 143 144 /* The queries still active at end of scene */ 145 struct llvmpipe_query *active_queries[LP_MAX_ACTIVE_BINNED_QUERIES]; 146 unsigned num_active_queries; 147 /* If queries were either active or there were begin/end query commands */ 148 boolean had_queries; 149 150 /* Framebuffer mappings - valid only between begin_rasterization() 151 * and end_rasterization(). 152 */ 153 struct lp_scene_surface zsbuf, cbufs[PIPE_MAX_COLOR_BUFS]; 154 155 /* The amount of layers in the fb (minimum of all attachments) */ 156 unsigned fb_max_layer; 157 158 /* fixed point sample positions. */ 159 int32_t fixed_sample_pos[LP_MAX_SAMPLES][2]; 160 161 /* max samples for bound framebuffer */ 162 unsigned fb_max_samples; 163 164 /** the framebuffer to render the scene into */ 165 struct pipe_framebuffer_state fb; 166 167 /** list of resources referenced by the scene commands */ 168 struct resource_ref *resources; 169 170 /** list of frag shaders referenced by the scene commands */ 171 struct shader_ref *frag_shaders; 172 173 /** Total memory used by the scene (in bytes). This sums all the 174 * data blocks and counts all bins, state, resource references and 175 * other random allocations within the scene. 176 */ 177 unsigned scene_size; 178 179 /** Sum of sizes of all resources referenced by the scene. Sums 180 * all the textures read by the scene: 181 */ 182 unsigned resource_reference_size; 183 184 boolean alloc_failed; 185 boolean permit_linear_rasterizer; 186 187 /** 188 * Number of active tiles in each dimension. 189 * This basically the framebuffer size divided by tile size 190 */ 191 unsigned tiles_x, tiles_y; 192 193 int curr_x, curr_y; /**< for iterating over bins */ 194 mtx_t mutex; 195 196 struct cmd_bin tile[TILES_X][TILES_Y]; 197 struct data_block_list data; 198}; 199 200 201 202struct lp_scene *lp_scene_create(struct pipe_context *pipe); 203 204void lp_scene_destroy(struct lp_scene *scene); 205 206boolean lp_scene_is_empty(struct lp_scene *scene ); 207boolean lp_scene_is_oom(struct lp_scene *scene ); 208 209 210struct data_block *lp_scene_new_data_block( struct lp_scene *scene ); 211 212struct cmd_block *lp_scene_new_cmd_block( struct lp_scene *scene, 213 struct cmd_bin *bin ); 214 215boolean lp_scene_add_resource_reference(struct lp_scene *scene, 216 struct pipe_resource *resource, 217 boolean initializing_scene); 218 219boolean lp_scene_is_resource_referenced(const struct lp_scene *scene, 220 const struct pipe_resource *resource ); 221 222boolean lp_scene_add_frag_shader_reference(struct lp_scene *scene, 223 struct lp_fragment_shader_variant *variant); 224 225 226 227/** 228 * Allocate space for a command/data in the bin's data buffer. 229 * Grow the block list if needed. 230 */ 231static inline void * 232lp_scene_alloc( struct lp_scene *scene, unsigned size) 233{ 234 struct data_block_list *list = &scene->data; 235 struct data_block *block = list->head; 236 237 assert(size <= DATA_BLOCK_SIZE); 238 assert(block != NULL); 239 240 if (LP_DEBUG & DEBUG_MEM) 241 debug_printf("alloc %u block %u/%u tot %u/%u\n", 242 size, block->used, (unsigned)DATA_BLOCK_SIZE, 243 scene->scene_size, LP_SCENE_MAX_SIZE); 244 245 if (block->used + size > DATA_BLOCK_SIZE) { 246 block = lp_scene_new_data_block( scene ); 247 if (!block) { 248 /* out of memory */ 249 return NULL; 250 } 251 } 252 253 { 254 ubyte *data = block->data + block->used; 255 block->used += size; 256 return data; 257 } 258} 259 260 261/** 262 * As above, but with specific alignment. 263 */ 264static inline void * 265lp_scene_alloc_aligned( struct lp_scene *scene, unsigned size, 266 unsigned alignment ) 267{ 268 struct data_block_list *list = &scene->data; 269 struct data_block *block = list->head; 270 271 assert(block != NULL); 272 273 if (LP_DEBUG & DEBUG_MEM) 274 debug_printf("alloc %u block %u/%u tot %u/%u\n", 275 size + alignment - 1, 276 block->used, (unsigned)DATA_BLOCK_SIZE, 277 scene->scene_size, LP_SCENE_MAX_SIZE); 278 279 if (block->used + size + alignment - 1 > DATA_BLOCK_SIZE) { 280 block = lp_scene_new_data_block( scene ); 281 if (!block) 282 return NULL; 283 } 284 285 { 286 ubyte *data = block->data + block->used; 287 unsigned offset = (((uintptr_t)data + alignment - 1) & ~(alignment - 1)) - (uintptr_t)data; 288 block->used += offset + size; 289 return data + offset; 290 } 291} 292 293 294/** Return pointer to a particular tile's bin. */ 295static inline struct cmd_bin * 296lp_scene_get_bin(struct lp_scene *scene, unsigned x, unsigned y) 297{ 298 return &scene->tile[x][y]; 299} 300 301 302/** Remove all commands from a bin */ 303void 304lp_scene_bin_reset(struct lp_scene *scene, unsigned x, unsigned y); 305 306 307/* Add a command to bin[x][y]. 308 */ 309static inline boolean 310lp_scene_bin_command( struct lp_scene *scene, 311 unsigned x, unsigned y, 312 unsigned cmd, 313 union lp_rast_cmd_arg arg ) 314{ 315 struct cmd_bin *bin = lp_scene_get_bin(scene, x, y); 316 struct cmd_block *tail = bin->tail; 317 318 assert(x < scene->tiles_x); 319 assert(y < scene->tiles_y); 320 assert(cmd < LP_RAST_OP_MAX); 321 322 if (tail == NULL || tail->count == CMD_BLOCK_MAX) { 323 tail = lp_scene_new_cmd_block( scene, bin ); 324 if (!tail) { 325 return FALSE; 326 } 327 assert(tail->count == 0); 328 } 329 330 { 331 unsigned i = tail->count; 332 tail->cmd[i] = cmd & LP_RAST_OP_MASK; 333 tail->arg[i] = arg; 334 tail->count++; 335 } 336 337 return TRUE; 338} 339 340 341static inline boolean 342lp_scene_bin_cmd_with_state( struct lp_scene *scene, 343 unsigned x, unsigned y, 344 const struct lp_rast_state *state, 345 unsigned cmd, 346 union lp_rast_cmd_arg arg ) 347{ 348 struct cmd_bin *bin = lp_scene_get_bin(scene, x, y); 349 350 if (state != bin->last_state) { 351 bin->last_state = state; 352 if (!lp_scene_bin_command(scene, x, y, 353 LP_RAST_OP_SET_STATE, 354 lp_rast_arg_state(state))) 355 return FALSE; 356 } 357 358 if (!lp_scene_bin_command( scene, x, y, cmd, arg )) 359 return FALSE; 360 361 return TRUE; 362} 363 364 365/* Add a command to all active bins. 366 */ 367static inline boolean 368lp_scene_bin_everywhere( struct lp_scene *scene, 369 unsigned cmd, 370 const union lp_rast_cmd_arg arg ) 371{ 372 unsigned i, j; 373 for (i = 0; i < scene->tiles_x; i++) { 374 for (j = 0; j < scene->tiles_y; j++) { 375 if (!lp_scene_bin_command( scene, i, j, cmd, arg )) 376 return FALSE; 377 } 378 } 379 380 return TRUE; 381} 382 383 384static inline unsigned 385lp_scene_get_num_bins( const struct lp_scene *scene ) 386{ 387 return scene->tiles_x * scene->tiles_y; 388} 389 390 391void 392lp_scene_bin_iter_begin( struct lp_scene *scene ); 393 394struct cmd_bin * 395lp_scene_bin_iter_next( struct lp_scene *scene, int *x, int *y ); 396 397 398 399/* Begin/end binning of a scene 400 */ 401void 402lp_scene_begin_binning(struct lp_scene *scene, 403 struct pipe_framebuffer_state *fb); 404 405void 406lp_scene_end_binning(struct lp_scene *scene); 407 408 409/* Begin/end rasterization of a scene 410 */ 411void 412lp_scene_begin_rasterization(struct lp_scene *scene); 413 414void 415lp_scene_end_rasterization(struct lp_scene *scene); 416 417 418 419 420 421#endif /* LP_BIN_H */ 422