1/* 2 * Copyright 2012 Red Hat Inc. 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a 5 * copy of this software and associated documentation files (the "Software"), 6 * to deal in the Software without restriction, including without limitation 7 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 8 * and/or sell copies of the Software, and to permit persons to whom the 9 * Software is furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice shall be included in 12 * all copies or substantial portions of the Software. 13 * 14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 15 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 17 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR 18 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, 19 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR 20 * OTHER DEALINGS IN THE SOFTWARE. 21 * 22 * Authors: Ben Skeggs 23 * 24 */ 25 26#include <xf86drm.h> 27#include <nouveau_drm.h> 28#include "util/format/u_format.h" 29#include "util/format/u_format_s3tc.h" 30#include "util/u_screen.h" 31 32#include "nv_object.xml.h" 33#include "nv_m2mf.xml.h" 34#include "nv30/nv30-40_3d.xml.h" 35#include "nv30/nv01_2d.xml.h" 36 37#include "nouveau_fence.h" 38#include "nv30/nv30_screen.h" 39#include "nv30/nv30_context.h" 40#include "nv30/nv30_resource.h" 41#include "nv30/nv30_format.h" 42 43#define RANKINE_0397_CHIPSET 0x00000003 44#define RANKINE_0497_CHIPSET 0x000001e0 45#define RANKINE_0697_CHIPSET 0x00000010 46#define CURIE_4097_CHIPSET 0x00000baf 47#define CURIE_4497_CHIPSET 0x00005450 48#define CURIE_4497_CHIPSET6X 0x00000088 49 50static int 51nv30_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param) 52{ 53 struct nv30_screen *screen = nv30_screen(pscreen); 54 struct nouveau_object *eng3d = screen->eng3d; 55 struct nouveau_device *dev = nouveau_screen(pscreen)->device; 56 57 switch (param) { 58 /* non-boolean capabilities */ 59 case PIPE_CAP_MAX_RENDER_TARGETS: 60 return (eng3d->oclass >= NV40_3D_CLASS) ? 4 : 1; 61 case PIPE_CAP_MAX_TEXTURE_2D_SIZE: 62 return 4096; 63 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS: 64 return 10; 65 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS: 66 return 13; 67 case PIPE_CAP_GLSL_FEATURE_LEVEL: 68 case PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY: 69 return 120; 70 case PIPE_CAP_ENDIANNESS: 71 return PIPE_ENDIAN_LITTLE; 72 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT: 73 return 16; 74 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT: 75 return NOUVEAU_MIN_BUFFER_MAP_ALIGN; 76 case PIPE_CAP_MAX_VIEWPORTS: 77 return 1; 78 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE: 79 return 2048; 80 case PIPE_CAP_MAX_TEXTURE_UPLOAD_MEMORY_BUDGET: 81 return 8 * 1024 * 1024; 82 case PIPE_CAP_MAX_VARYINGS: 83 return 8; 84 85 /* supported capabilities */ 86 case PIPE_CAP_ANISOTROPIC_FILTER: 87 case PIPE_CAP_POINT_SPRITE: 88 case PIPE_CAP_OCCLUSION_QUERY: 89 case PIPE_CAP_QUERY_TIME_ELAPSED: 90 case PIPE_CAP_QUERY_TIMESTAMP: 91 case PIPE_CAP_TEXTURE_SWIZZLE: 92 case PIPE_CAP_DEPTH_CLIP_DISABLE: 93 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT: 94 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT: 95 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER: 96 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER: 97 case PIPE_CAP_TGSI_TEXCOORD: 98 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT: 99 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY: 100 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY: 101 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY: 102 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER: 103 case PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION: 104 return 1; 105 /* nv35 capabilities */ 106 case PIPE_CAP_DEPTH_BOUNDS_TEST: 107 return eng3d->oclass == NV35_3D_CLASS || eng3d->oclass >= NV40_3D_CLASS; 108 case PIPE_CAP_SUPPORTED_PRIM_MODES_WITH_RESTART: 109 case PIPE_CAP_SUPPORTED_PRIM_MODES: 110 return BITFIELD_MASK(PIPE_PRIM_MAX); 111 /* nv4x capabilities */ 112 case PIPE_CAP_BLEND_EQUATION_SEPARATE: 113 case PIPE_CAP_NPOT_TEXTURES: 114 case PIPE_CAP_CONDITIONAL_RENDER: 115 case PIPE_CAP_TEXTURE_MIRROR_CLAMP: 116 case PIPE_CAP_TEXTURE_MIRROR_CLAMP_TO_EDGE: 117 case PIPE_CAP_PRIMITIVE_RESTART: 118 case PIPE_CAP_PRIMITIVE_RESTART_FIXED_INDEX: 119 return (eng3d->oclass >= NV40_3D_CLASS) ? 1 : 0; 120 /* unsupported */ 121 case PIPE_CAP_EMULATE_NONFIXED_PRIMITIVE_RESTART: 122 case PIPE_CAP_DEPTH_CLIP_DISABLE_SEPARATE: 123 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS: 124 case PIPE_CAP_FRAGMENT_SHADER_TEXTURE_LOD: 125 case PIPE_CAP_FRAGMENT_SHADER_DERIVATIVES: 126 case PIPE_CAP_VERTEX_SHADER_SATURATE: 127 case PIPE_CAP_INDEP_BLEND_ENABLE: 128 case PIPE_CAP_INDEP_BLEND_FUNC: 129 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS: 130 case PIPE_CAP_SHADER_STENCIL_EXPORT: 131 case PIPE_CAP_TGSI_INSTANCEID: 132 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR: /* XXX: yes? */ 133 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS: 134 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME: 135 case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS: 136 case PIPE_CAP_MIN_TEXEL_OFFSET: 137 case PIPE_CAP_MAX_TEXEL_OFFSET: 138 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET: 139 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET: 140 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS: 141 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS: 142 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES: 143 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS: 144 case PIPE_CAP_MAX_VERTEX_STREAMS: 145 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS: 146 case PIPE_CAP_TEXTURE_BARRIER: 147 case PIPE_CAP_SEAMLESS_CUBE_MAP: 148 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE: 149 case PIPE_CAP_CUBE_MAP_ARRAY: 150 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED: 151 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED: 152 case PIPE_CAP_VERTEX_COLOR_CLAMPED: 153 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION: 154 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS: 155 case PIPE_CAP_START_INSTANCE: 156 case PIPE_CAP_TEXTURE_MULTISAMPLE: 157 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS: 158 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT: 159 case PIPE_CAP_QUERY_PIPELINE_STATISTICS: 160 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK: 161 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE: 162 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES: 163 case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT: 164 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS: 165 case PIPE_CAP_TEXTURE_GATHER_SM5: 166 case PIPE_CAP_FAKE_SW_MSAA: 167 case PIPE_CAP_TEXTURE_QUERY_LOD: 168 case PIPE_CAP_SAMPLE_SHADING: 169 case PIPE_CAP_TEXTURE_GATHER_OFFSETS: 170 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION: 171 case PIPE_CAP_USER_VERTEX_BUFFERS: 172 case PIPE_CAP_COMPUTE: 173 case PIPE_CAP_DRAW_INDIRECT: 174 case PIPE_CAP_MULTI_DRAW_INDIRECT: 175 case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS: 176 case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE: 177 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED: 178 case PIPE_CAP_SAMPLER_VIEW_TARGET: 179 case PIPE_CAP_CLIP_HALFZ: 180 case PIPE_CAP_VERTEXID_NOBASE: 181 case PIPE_CAP_POLYGON_OFFSET_CLAMP: 182 case PIPE_CAP_MULTISAMPLE_Z_RESOLVE: 183 case PIPE_CAP_RESOURCE_FROM_USER_MEMORY: 184 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY: 185 case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS: 186 case PIPE_CAP_TEXTURE_FLOAT_LINEAR: 187 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR: 188 case PIPE_CAP_TGSI_TXQS: 189 case PIPE_CAP_FORCE_PERSAMPLE_INTERP: 190 case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS: 191 case PIPE_CAP_SHAREABLE_SHADERS: 192 case PIPE_CAP_CLEAR_TEXTURE: 193 case PIPE_CAP_DRAW_PARAMETERS: 194 case PIPE_CAP_TGSI_PACK_HALF_FLOAT: 195 case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL: 196 case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL: 197 case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT: 198 case PIPE_CAP_INVALIDATE_BUFFER: 199 case PIPE_CAP_GENERATE_MIPMAP: 200 case PIPE_CAP_STRING_MARKER: 201 case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY: 202 case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS: 203 case PIPE_CAP_QUERY_BUFFER_OBJECT: 204 case PIPE_CAP_QUERY_MEMORY_INFO: 205 case PIPE_CAP_PCI_GROUP: 206 case PIPE_CAP_PCI_BUS: 207 case PIPE_CAP_PCI_DEVICE: 208 case PIPE_CAP_PCI_FUNCTION: 209 case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT: 210 case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR: 211 case PIPE_CAP_CULL_DISTANCE: 212 case PIPE_CAP_TGSI_VOTE: 213 case PIPE_CAP_MAX_WINDOW_RECTANGLES: 214 case PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED: 215 case PIPE_CAP_VIEWPORT_SUBPIXEL_BITS: 216 case PIPE_CAP_MIXED_COLOR_DEPTH_BITS: 217 case PIPE_CAP_TGSI_ARRAY_COMPONENTS: 218 case PIPE_CAP_TGSI_CAN_READ_OUTPUTS: 219 case PIPE_CAP_NATIVE_FENCE_FD: 220 case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY: 221 case PIPE_CAP_FBFETCH: 222 case PIPE_CAP_TGSI_MUL_ZERO_WINS: 223 case PIPE_CAP_DOUBLES: 224 case PIPE_CAP_INT64: 225 case PIPE_CAP_INT64_DIVMOD: 226 case PIPE_CAP_TGSI_TEX_TXF_LZ: 227 case PIPE_CAP_TGSI_CLOCK: 228 case PIPE_CAP_POLYGON_MODE_FILL_RECTANGLE: 229 case PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE: 230 case PIPE_CAP_TGSI_BALLOT: 231 case PIPE_CAP_TGSI_TES_LAYER_VIEWPORT: 232 case PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEX: 233 case PIPE_CAP_POST_DEPTH_COVERAGE: 234 case PIPE_CAP_BINDLESS_TEXTURE: 235 case PIPE_CAP_NIR_SAMPLERS_AS_DEREF: 236 case PIPE_CAP_QUERY_SO_OVERFLOW: 237 case PIPE_CAP_MEMOBJ: 238 case PIPE_CAP_LOAD_CONSTBUF: 239 case PIPE_CAP_TGSI_ANY_REG_AS_ADDRESS: 240 case PIPE_CAP_TILE_RASTER_ORDER: 241 case PIPE_CAP_MAX_COMBINED_SHADER_OUTPUT_RESOURCES: 242 case PIPE_CAP_FRAMEBUFFER_MSAA_CONSTRAINTS: 243 case PIPE_CAP_SIGNED_VERTEX_BUFFER_OFFSET: 244 case PIPE_CAP_CONTEXT_PRIORITY_MASK: 245 case PIPE_CAP_FENCE_SIGNAL: 246 case PIPE_CAP_CONSTBUF0_FLAGS: 247 case PIPE_CAP_PACKED_UNIFORMS: 248 case PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_TRIANGLES: 249 case PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_POINTS_LINES: 250 case PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_TRIANGLES: 251 case PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_POINTS_LINES: 252 case PIPE_CAP_CONSERVATIVE_RASTER_POST_DEPTH_COVERAGE: 253 case PIPE_CAP_MAX_CONSERVATIVE_RASTER_SUBPIXEL_PRECISION_BIAS: 254 case PIPE_CAP_PROGRAMMABLE_SAMPLE_LOCATIONS: 255 case PIPE_CAP_IMAGE_LOAD_FORMATTED: 256 case PIPE_CAP_TGSI_DIV: 257 case PIPE_CAP_TGSI_ATOMINC_WRAP: 258 return 0; 259 260 case PIPE_CAP_MAX_GS_INVOCATIONS: 261 return 32; 262 case PIPE_CAP_MAX_SHADER_BUFFER_SIZE: 263 return 1 << 27; 264 case PIPE_CAP_VENDOR_ID: 265 return 0x10de; 266 case PIPE_CAP_DEVICE_ID: { 267 uint64_t device_id; 268 if (nouveau_getparam(dev, NOUVEAU_GETPARAM_PCI_DEVICE, &device_id)) { 269 NOUVEAU_ERR("NOUVEAU_GETPARAM_PCI_DEVICE failed.\n"); 270 return -1; 271 } 272 return device_id; 273 } 274 case PIPE_CAP_ACCELERATED: 275 return 1; 276 case PIPE_CAP_VIDEO_MEMORY: 277 return dev->vram_size >> 20; 278 case PIPE_CAP_UMA: 279 return 0; 280 default: 281 return u_pipe_screen_get_param_defaults(pscreen, param); 282 } 283} 284 285static float 286nv30_screen_get_paramf(struct pipe_screen *pscreen, enum pipe_capf param) 287{ 288 struct nv30_screen *screen = nv30_screen(pscreen); 289 struct nouveau_object *eng3d = screen->eng3d; 290 291 switch (param) { 292 case PIPE_CAPF_MAX_LINE_WIDTH: 293 case PIPE_CAPF_MAX_LINE_WIDTH_AA: 294 return 10.0; 295 case PIPE_CAPF_MAX_POINT_WIDTH: 296 case PIPE_CAPF_MAX_POINT_WIDTH_AA: 297 return 64.0; 298 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY: 299 return (eng3d->oclass >= NV40_3D_CLASS) ? 16.0 : 8.0; 300 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS: 301 return 15.0; 302 case PIPE_CAPF_MIN_CONSERVATIVE_RASTER_DILATE: 303 case PIPE_CAPF_MAX_CONSERVATIVE_RASTER_DILATE: 304 case PIPE_CAPF_CONSERVATIVE_RASTER_DILATE_GRANULARITY: 305 return 0.0; 306 default: 307 debug_printf("unknown paramf %d\n", param); 308 return 0; 309 } 310} 311 312static int 313nv30_screen_get_shader_param(struct pipe_screen *pscreen, 314 enum pipe_shader_type shader, 315 enum pipe_shader_cap param) 316{ 317 struct nv30_screen *screen = nv30_screen(pscreen); 318 struct nouveau_object *eng3d = screen->eng3d; 319 320 switch (shader) { 321 case PIPE_SHADER_VERTEX: 322 switch (param) { 323 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS: 324 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS: 325 return (eng3d->oclass >= NV40_3D_CLASS) ? 512 : 256; 326 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS: 327 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS: 328 return (eng3d->oclass >= NV40_3D_CLASS) ? 512 : 0; 329 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH: 330 return 0; 331 case PIPE_SHADER_CAP_MAX_INPUTS: 332 case PIPE_SHADER_CAP_MAX_OUTPUTS: 333 return 16; 334 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE: 335 return ((eng3d->oclass >= NV40_3D_CLASS) ? (468 - 6): (256 - 6)) * sizeof(float[4]); 336 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS: 337 return 1; 338 case PIPE_SHADER_CAP_MAX_TEMPS: 339 return (eng3d->oclass >= NV40_3D_CLASS) ? 32 : 13; 340 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT: 341 return 32; 342 case PIPE_SHADER_CAP_PREFERRED_IR: 343 return PIPE_SHADER_IR_TGSI; 344 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS: 345 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS: 346 return 0; 347 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED: 348 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED: 349 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR: 350 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR: 351 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR: 352 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR: 353 case PIPE_SHADER_CAP_SUBROUTINES: 354 case PIPE_SHADER_CAP_INTEGERS: 355 case PIPE_SHADER_CAP_INT64_ATOMICS: 356 case PIPE_SHADER_CAP_FP16: 357 case PIPE_SHADER_CAP_FP16_DERIVATIVES: 358 case PIPE_SHADER_CAP_FP16_CONST_BUFFERS: 359 case PIPE_SHADER_CAP_INT16: 360 case PIPE_SHADER_CAP_GLSL_16BIT_CONSTS: 361 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED: 362 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED: 363 case PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED: 364 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED: 365 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE: 366 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS: 367 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES: 368 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD: 369 case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS: 370 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS: 371 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS: 372 return 0; 373 case PIPE_SHADER_CAP_SUPPORTED_IRS: 374 return 1 << PIPE_SHADER_IR_TGSI; 375 default: 376 debug_printf("unknown vertex shader param %d\n", param); 377 return 0; 378 } 379 break; 380 case PIPE_SHADER_FRAGMENT: 381 switch (param) { 382 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS: 383 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS: 384 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS: 385 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS: 386 return 4096; 387 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH: 388 return 0; 389 case PIPE_SHADER_CAP_MAX_INPUTS: 390 return 8; /* should be possible to do 10 with nv4x */ 391 case PIPE_SHADER_CAP_MAX_OUTPUTS: 392 return 4; 393 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE: 394 return ((eng3d->oclass >= NV40_3D_CLASS) ? 224 : 32) * sizeof(float[4]); 395 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS: 396 return 1; 397 case PIPE_SHADER_CAP_MAX_TEMPS: 398 return 32; 399 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS: 400 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS: 401 return 16; 402 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT: 403 return 32; 404 case PIPE_SHADER_CAP_PREFERRED_IR: 405 return PIPE_SHADER_IR_TGSI; 406 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED: 407 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED: 408 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR: 409 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR: 410 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR: 411 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR: 412 case PIPE_SHADER_CAP_SUBROUTINES: 413 case PIPE_SHADER_CAP_INTEGERS: 414 case PIPE_SHADER_CAP_FP16: 415 case PIPE_SHADER_CAP_FP16_DERIVATIVES: 416 case PIPE_SHADER_CAP_FP16_CONST_BUFFERS: 417 case PIPE_SHADER_CAP_INT16: 418 case PIPE_SHADER_CAP_GLSL_16BIT_CONSTS: 419 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED: 420 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED: 421 case PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED: 422 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED: 423 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE: 424 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS: 425 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES: 426 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD: 427 case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS: 428 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS: 429 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS: 430 return 0; 431 case PIPE_SHADER_CAP_SUPPORTED_IRS: 432 return 1 << PIPE_SHADER_IR_TGSI; 433 default: 434 debug_printf("unknown fragment shader param %d\n", param); 435 return 0; 436 } 437 break; 438 default: 439 return 0; 440 } 441} 442 443static bool 444nv30_screen_is_format_supported(struct pipe_screen *pscreen, 445 enum pipe_format format, 446 enum pipe_texture_target target, 447 unsigned sample_count, 448 unsigned storage_sample_count, 449 unsigned bindings) 450{ 451 if (sample_count > nv30_screen(pscreen)->max_sample_count) 452 return false; 453 454 if (!(0x00000017 & (1 << sample_count))) 455 return false; 456 457 if (MAX2(1, sample_count) != MAX2(1, storage_sample_count)) 458 return false; 459 460 /* No way to render to a swizzled 3d texture. We don't necessarily know if 461 * it's swizzled or not here, but we have to assume anyways. 462 */ 463 if (target == PIPE_TEXTURE_3D && (bindings & PIPE_BIND_RENDER_TARGET)) 464 return false; 465 466 /* shared is always supported */ 467 bindings &= ~PIPE_BIND_SHARED; 468 469 if (bindings & PIPE_BIND_INDEX_BUFFER) { 470 if (format != PIPE_FORMAT_R8_UINT && 471 format != PIPE_FORMAT_R16_UINT && 472 format != PIPE_FORMAT_R32_UINT) 473 return false; 474 bindings &= ~PIPE_BIND_INDEX_BUFFER; 475 } 476 477 return (nv30_format_info(pscreen, format)->bindings & bindings) == bindings; 478} 479 480static void 481nv30_screen_fence_emit(struct pipe_screen *pscreen, uint32_t *sequence) 482{ 483 struct nv30_screen *screen = nv30_screen(pscreen); 484 struct nouveau_pushbuf *push = screen->base.pushbuf; 485 486 *sequence = ++screen->base.fence.sequence; 487 488 assert(PUSH_AVAIL(push) + push->rsvd_kick >= 3); 489 PUSH_DATA (push, NV30_3D_FENCE_OFFSET | 490 (2 /* size */ << 18) | (7 /* subchan */ << 13)); 491 PUSH_DATA (push, 0); 492 PUSH_DATA (push, *sequence); 493} 494 495static uint32_t 496nv30_screen_fence_update(struct pipe_screen *pscreen) 497{ 498 struct nv30_screen *screen = nv30_screen(pscreen); 499 struct nv04_notify *fence = screen->fence->data; 500 return *(uint32_t *)((char *)screen->notify->map + fence->offset); 501} 502 503static void 504nv30_screen_destroy(struct pipe_screen *pscreen) 505{ 506 struct nv30_screen *screen = nv30_screen(pscreen); 507 508 if (!nouveau_drm_screen_unref(&screen->base)) 509 return; 510 511 nouveau_fence_cleanup(&screen->base); 512 513 nouveau_bo_ref(NULL, &screen->notify); 514 515 nouveau_heap_destroy(&screen->query_heap); 516 nouveau_heap_destroy(&screen->vp_exec_heap); 517 nouveau_heap_destroy(&screen->vp_data_heap); 518 519 nouveau_object_del(&screen->query); 520 nouveau_object_del(&screen->fence); 521 nouveau_object_del(&screen->ntfy); 522 523 nouveau_object_del(&screen->sifm); 524 nouveau_object_del(&screen->swzsurf); 525 nouveau_object_del(&screen->surf2d); 526 nouveau_object_del(&screen->m2mf); 527 nouveau_object_del(&screen->eng3d); 528 nouveau_object_del(&screen->null); 529 530 nouveau_screen_fini(&screen->base); 531 FREE(screen); 532} 533 534#define FAIL_SCREEN_INIT(str, err) \ 535 do { \ 536 NOUVEAU_ERR(str, err); \ 537 screen->base.base.context_create = NULL; \ 538 return &screen->base; \ 539 } while(0) 540 541struct nouveau_screen * 542nv30_screen_create(struct nouveau_device *dev) 543{ 544 struct nv30_screen *screen; 545 struct pipe_screen *pscreen; 546 struct nouveau_pushbuf *push; 547 struct nv04_fifo *fifo; 548 unsigned oclass = 0; 549 int ret, i; 550 551 switch (dev->chipset & 0xf0) { 552 case 0x30: 553 if (RANKINE_0397_CHIPSET & (1 << (dev->chipset & 0x0f))) 554 oclass = NV30_3D_CLASS; 555 else 556 if (RANKINE_0697_CHIPSET & (1 << (dev->chipset & 0x0f))) 557 oclass = NV34_3D_CLASS; 558 else 559 if (RANKINE_0497_CHIPSET & (1 << (dev->chipset & 0x0f))) 560 oclass = NV35_3D_CLASS; 561 break; 562 case 0x40: 563 if (CURIE_4097_CHIPSET & (1 << (dev->chipset & 0x0f))) 564 oclass = NV40_3D_CLASS; 565 else 566 if (CURIE_4497_CHIPSET & (1 << (dev->chipset & 0x0f))) 567 oclass = NV44_3D_CLASS; 568 break; 569 case 0x60: 570 if (CURIE_4497_CHIPSET6X & (1 << (dev->chipset & 0x0f))) 571 oclass = NV44_3D_CLASS; 572 break; 573 default: 574 break; 575 } 576 577 if (!oclass) { 578 NOUVEAU_ERR("unknown 3d class for 0x%02x\n", dev->chipset); 579 return NULL; 580 } 581 582 screen = CALLOC_STRUCT(nv30_screen); 583 if (!screen) 584 return NULL; 585 586 pscreen = &screen->base.base; 587 pscreen->destroy = nv30_screen_destroy; 588 589 /* 590 * Some modern apps try to use msaa without keeping in mind the 591 * restrictions on videomem of older cards. Resulting in dmesg saying: 592 * [ 1197.850642] nouveau E[soffice.bin[3785]] fail ttm_validate 593 * [ 1197.850648] nouveau E[soffice.bin[3785]] validating bo list 594 * [ 1197.850654] nouveau E[soffice.bin[3785]] validate: -12 595 * 596 * Because we are running out of video memory, after which the program 597 * using the msaa visual freezes, and eventually the entire system freezes. 598 * 599 * To work around this we do not allow msaa visauls by default and allow 600 * the user to override this via NV30_MAX_MSAA. 601 */ 602 screen->max_sample_count = debug_get_num_option("NV30_MAX_MSAA", 0); 603 if (screen->max_sample_count > 4) 604 screen->max_sample_count = 4; 605 606 pscreen->get_param = nv30_screen_get_param; 607 pscreen->get_paramf = nv30_screen_get_paramf; 608 pscreen->get_shader_param = nv30_screen_get_shader_param; 609 pscreen->context_create = nv30_context_create; 610 pscreen->is_format_supported = nv30_screen_is_format_supported; 611 nv30_resource_screen_init(pscreen); 612 nouveau_screen_init_vdec(&screen->base); 613 614 screen->base.fence.emit = nv30_screen_fence_emit; 615 screen->base.fence.update = nv30_screen_fence_update; 616 617 ret = nouveau_screen_init(&screen->base, dev); 618 if (ret) 619 FAIL_SCREEN_INIT("nv30_screen_init failed: %d\n", ret); 620 621 screen->base.vidmem_bindings |= PIPE_BIND_VERTEX_BUFFER; 622 screen->base.sysmem_bindings |= PIPE_BIND_VERTEX_BUFFER; 623 if (oclass == NV40_3D_CLASS) { 624 screen->base.vidmem_bindings |= PIPE_BIND_INDEX_BUFFER; 625 screen->base.sysmem_bindings |= PIPE_BIND_INDEX_BUFFER; 626 } 627 628 fifo = screen->base.channel->data; 629 push = screen->base.pushbuf; 630 push->rsvd_kick = 16; 631 632 ret = nouveau_object_new(screen->base.channel, 0x00000000, NV01_NULL_CLASS, 633 NULL, 0, &screen->null); 634 if (ret) 635 FAIL_SCREEN_INIT("error allocating null object: %d\n", ret); 636 637 /* DMA_FENCE refuses to accept DMA objects with "adjust" filled in, 638 * this means that the address pointed at by the DMA object must 639 * be 4KiB aligned, which means this object needs to be the first 640 * one allocated on the channel. 641 */ 642 ret = nouveau_object_new(screen->base.channel, 0xbeef1e00, 643 NOUVEAU_NOTIFIER_CLASS, &(struct nv04_notify) { 644 .length = 32 }, sizeof(struct nv04_notify), 645 &screen->fence); 646 if (ret) 647 FAIL_SCREEN_INIT("error allocating fence notifier: %d\n", ret); 648 649 /* DMA_NOTIFY object, we don't actually use this but M2MF fails without */ 650 ret = nouveau_object_new(screen->base.channel, 0xbeef0301, 651 NOUVEAU_NOTIFIER_CLASS, &(struct nv04_notify) { 652 .length = 32 }, sizeof(struct nv04_notify), 653 &screen->ntfy); 654 if (ret) 655 FAIL_SCREEN_INIT("error allocating sync notifier: %d\n", ret); 656 657 /* DMA_QUERY, used to implement occlusion queries, we attempt to allocate 658 * the remainder of the "notifier block" assigned by the kernel for 659 * use as query objects 660 */ 661 ret = nouveau_object_new(screen->base.channel, 0xbeef0351, 662 NOUVEAU_NOTIFIER_CLASS, &(struct nv04_notify) { 663 .length = 4096 - 128 }, sizeof(struct nv04_notify), 664 &screen->query); 665 if (ret) 666 FAIL_SCREEN_INIT("error allocating query notifier: %d\n", ret); 667 668 ret = nouveau_heap_init(&screen->query_heap, 0, 4096 - 128); 669 if (ret) 670 FAIL_SCREEN_INIT("error creating query heap: %d\n", ret); 671 672 list_inithead(&screen->queries); 673 674 /* Vertex program resources (code/data), currently 6 of the constant 675 * slots are reserved to implement user clipping planes 676 */ 677 if (oclass < NV40_3D_CLASS) { 678 nouveau_heap_init(&screen->vp_exec_heap, 0, 256); 679 nouveau_heap_init(&screen->vp_data_heap, 6, 256 - 6); 680 } else { 681 nouveau_heap_init(&screen->vp_exec_heap, 0, 512); 682 nouveau_heap_init(&screen->vp_data_heap, 6, 468 - 6); 683 } 684 685 ret = nouveau_bo_wrap(screen->base.device, fifo->notify, &screen->notify); 686 if (ret == 0) 687 ret = nouveau_bo_map(screen->notify, 0, screen->base.client); 688 if (ret) 689 FAIL_SCREEN_INIT("error mapping notifier memory: %d\n", ret); 690 691 ret = nouveau_object_new(screen->base.channel, 0xbeef3097, oclass, 692 NULL, 0, &screen->eng3d); 693 if (ret) 694 FAIL_SCREEN_INIT("error allocating 3d object: %d\n", ret); 695 696 BEGIN_NV04(push, NV01_SUBC(3D, OBJECT), 1); 697 PUSH_DATA (push, screen->eng3d->handle); 698 BEGIN_NV04(push, NV30_3D(DMA_NOTIFY), 13); 699 PUSH_DATA (push, screen->ntfy->handle); 700 PUSH_DATA (push, fifo->vram); /* TEXTURE0 */ 701 PUSH_DATA (push, fifo->gart); /* TEXTURE1 */ 702 PUSH_DATA (push, fifo->vram); /* COLOR1 */ 703 PUSH_DATA (push, screen->null->handle); /* UNK190 */ 704 PUSH_DATA (push, fifo->vram); /* COLOR0 */ 705 PUSH_DATA (push, fifo->vram); /* ZETA */ 706 PUSH_DATA (push, fifo->vram); /* VTXBUF0 */ 707 PUSH_DATA (push, fifo->gart); /* VTXBUF1 */ 708 PUSH_DATA (push, screen->fence->handle); /* FENCE */ 709 PUSH_DATA (push, screen->query->handle); /* QUERY - intr 0x80 if nullobj */ 710 PUSH_DATA (push, screen->null->handle); /* UNK1AC */ 711 PUSH_DATA (push, screen->null->handle); /* UNK1B0 */ 712 if (screen->eng3d->oclass < NV40_3D_CLASS) { 713 BEGIN_NV04(push, SUBC_3D(0x03b0), 1); 714 PUSH_DATA (push, 0x00100000); 715 BEGIN_NV04(push, SUBC_3D(0x1d80), 1); 716 PUSH_DATA (push, 3); 717 718 BEGIN_NV04(push, SUBC_3D(0x1e98), 1); 719 PUSH_DATA (push, 0); 720 BEGIN_NV04(push, SUBC_3D(0x17e0), 3); 721 PUSH_DATA (push, fui(0.0)); 722 PUSH_DATA (push, fui(0.0)); 723 PUSH_DATA (push, fui(1.0)); 724 BEGIN_NV04(push, SUBC_3D(0x1f80), 16); 725 for (i = 0; i < 16; i++) 726 PUSH_DATA (push, (i == 8) ? 0x0000ffff : 0); 727 728 BEGIN_NV04(push, NV30_3D(RC_ENABLE), 1); 729 PUSH_DATA (push, 0); 730 } else { 731 BEGIN_NV04(push, NV40_3D(DMA_COLOR2), 2); 732 PUSH_DATA (push, fifo->vram); 733 PUSH_DATA (push, fifo->vram); /* COLOR3 */ 734 735 BEGIN_NV04(push, SUBC_3D(0x1450), 1); 736 PUSH_DATA (push, 0x00000004); 737 738 BEGIN_NV04(push, SUBC_3D(0x1ea4), 3); /* ZCULL */ 739 PUSH_DATA (push, 0x00000010); 740 PUSH_DATA (push, 0x01000100); 741 PUSH_DATA (push, 0xff800006); 742 743 /* vtxprog output routing */ 744 BEGIN_NV04(push, SUBC_3D(0x1fc4), 1); 745 PUSH_DATA (push, 0x06144321); 746 BEGIN_NV04(push, SUBC_3D(0x1fc8), 2); 747 PUSH_DATA (push, 0xedcba987); 748 PUSH_DATA (push, 0x0000006f); 749 BEGIN_NV04(push, SUBC_3D(0x1fd0), 1); 750 PUSH_DATA (push, 0x00171615); 751 BEGIN_NV04(push, SUBC_3D(0x1fd4), 1); 752 PUSH_DATA (push, 0x001b1a19); 753 754 BEGIN_NV04(push, SUBC_3D(0x1ef8), 1); 755 PUSH_DATA (push, 0x0020ffff); 756 BEGIN_NV04(push, SUBC_3D(0x1d64), 1); 757 PUSH_DATA (push, 0x01d300d4); 758 759 BEGIN_NV04(push, NV40_3D(MIPMAP_ROUNDING), 1); 760 PUSH_DATA (push, NV40_3D_MIPMAP_ROUNDING_MODE_DOWN); 761 } 762 763 ret = nouveau_object_new(screen->base.channel, 0xbeef3901, NV03_M2MF_CLASS, 764 NULL, 0, &screen->m2mf); 765 if (ret) 766 FAIL_SCREEN_INIT("error allocating m2mf object: %d\n", ret); 767 768 BEGIN_NV04(push, NV01_SUBC(M2MF, OBJECT), 1); 769 PUSH_DATA (push, screen->m2mf->handle); 770 BEGIN_NV04(push, NV03_M2MF(DMA_NOTIFY), 1); 771 PUSH_DATA (push, screen->ntfy->handle); 772 773 ret = nouveau_object_new(screen->base.channel, 0xbeef6201, 774 NV10_SURFACE_2D_CLASS, NULL, 0, &screen->surf2d); 775 if (ret) 776 FAIL_SCREEN_INIT("error allocating surf2d object: %d\n", ret); 777 778 BEGIN_NV04(push, NV01_SUBC(SF2D, OBJECT), 1); 779 PUSH_DATA (push, screen->surf2d->handle); 780 BEGIN_NV04(push, NV04_SF2D(DMA_NOTIFY), 1); 781 PUSH_DATA (push, screen->ntfy->handle); 782 783 if (dev->chipset < 0x40) 784 oclass = NV30_SURFACE_SWZ_CLASS; 785 else 786 oclass = NV40_SURFACE_SWZ_CLASS; 787 788 ret = nouveau_object_new(screen->base.channel, 0xbeef5201, oclass, 789 NULL, 0, &screen->swzsurf); 790 if (ret) 791 FAIL_SCREEN_INIT("error allocating swizzled surface object: %d\n", ret); 792 793 BEGIN_NV04(push, NV01_SUBC(SSWZ, OBJECT), 1); 794 PUSH_DATA (push, screen->swzsurf->handle); 795 BEGIN_NV04(push, NV04_SSWZ(DMA_NOTIFY), 1); 796 PUSH_DATA (push, screen->ntfy->handle); 797 798 if (dev->chipset < 0x40) 799 oclass = NV30_SIFM_CLASS; 800 else 801 oclass = NV40_SIFM_CLASS; 802 803 ret = nouveau_object_new(screen->base.channel, 0xbeef7701, oclass, 804 NULL, 0, &screen->sifm); 805 if (ret) 806 FAIL_SCREEN_INIT("error allocating scaled image object: %d\n", ret); 807 808 BEGIN_NV04(push, NV01_SUBC(SIFM, OBJECT), 1); 809 PUSH_DATA (push, screen->sifm->handle); 810 BEGIN_NV04(push, NV03_SIFM(DMA_NOTIFY), 1); 811 PUSH_DATA (push, screen->ntfy->handle); 812 BEGIN_NV04(push, NV05_SIFM(COLOR_CONVERSION), 1); 813 PUSH_DATA (push, NV05_SIFM_COLOR_CONVERSION_TRUNCATE); 814 815 nouveau_pushbuf_kick(push, push->channel); 816 817 nouveau_fence_new(&screen->base, &screen->base.fence.current); 818 return &screen->base; 819} 820