r300_blit.c revision af69d88d
1/*
2 * Copyright 2009 Marek Olšák <maraeo@gmail.com>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
22
23#include "r300_context.h"
24#include "r300_emit.h"
25#include "r300_texture.h"
26#include "r300_reg.h"
27
28#include "util/u_format.h"
29#include "util/u_half.h"
30#include "util/u_pack_color.h"
31#include "util/u_surface.h"
32
33enum r300_blitter_op /* bitmask */
34{
35    R300_STOP_QUERY         = 1,
36    R300_SAVE_TEXTURES      = 2,
37    R300_SAVE_FRAMEBUFFER   = 4,
38    R300_IGNORE_RENDER_COND = 8,
39
40    R300_CLEAR         = R300_STOP_QUERY,
41
42    R300_CLEAR_SURFACE = R300_STOP_QUERY | R300_SAVE_FRAMEBUFFER,
43
44    R300_COPY          = R300_STOP_QUERY | R300_SAVE_FRAMEBUFFER |
45                         R300_SAVE_TEXTURES | R300_IGNORE_RENDER_COND,
46
47    R300_BLIT          = R300_STOP_QUERY | R300_SAVE_FRAMEBUFFER |
48                         R300_SAVE_TEXTURES,
49
50    R300_DECOMPRESS    = R300_STOP_QUERY | R300_IGNORE_RENDER_COND,
51};
52
53static void r300_blitter_begin(struct r300_context* r300, enum r300_blitter_op op)
54{
55    if ((op & R300_STOP_QUERY) && r300->query_current) {
56        r300->blitter_saved_query = r300->query_current;
57        r300_stop_query(r300);
58    }
59
60    /* Yeah we have to save all those states to ensure the blitter operation
61     * is really transparent. The states will be restored by the blitter once
62     * copying is done. */
63    util_blitter_save_blend(r300->blitter, r300->blend_state.state);
64    util_blitter_save_depth_stencil_alpha(r300->blitter, r300->dsa_state.state);
65    util_blitter_save_stencil_ref(r300->blitter, &(r300->stencil_ref));
66    util_blitter_save_rasterizer(r300->blitter, r300->rs_state.state);
67    util_blitter_save_fragment_shader(r300->blitter, r300->fs.state);
68    util_blitter_save_vertex_shader(r300->blitter, r300->vs_state.state);
69    util_blitter_save_viewport(r300->blitter, &r300->viewport);
70    util_blitter_save_scissor(r300->blitter, r300->scissor_state.state);
71    util_blitter_save_sample_mask(r300->blitter, *(unsigned*)r300->sample_mask.state);
72    util_blitter_save_vertex_buffer_slot(r300->blitter, r300->vertex_buffer);
73    util_blitter_save_vertex_elements(r300->blitter, r300->velems);
74
75    if (op & R300_SAVE_FRAMEBUFFER) {
76        util_blitter_save_framebuffer(r300->blitter, r300->fb_state.state);
77    }
78
79    if (op & R300_SAVE_TEXTURES) {
80        struct r300_textures_state* state =
81            (struct r300_textures_state*)r300->textures_state.state;
82
83        util_blitter_save_fragment_sampler_states(
84            r300->blitter, state->sampler_state_count,
85            (void**)state->sampler_states);
86
87        util_blitter_save_fragment_sampler_views(
88            r300->blitter, state->sampler_view_count,
89            (struct pipe_sampler_view**)state->sampler_views);
90    }
91
92    if (op & R300_IGNORE_RENDER_COND) {
93        /* Save the flag. */
94        r300->blitter_saved_skip_rendering = r300->skip_rendering+1;
95        r300->skip_rendering = FALSE;
96    } else {
97        r300->blitter_saved_skip_rendering = 0;
98    }
99}
100
101static void r300_blitter_end(struct r300_context *r300)
102{
103    if (r300->blitter_saved_query) {
104        r300_resume_query(r300, r300->blitter_saved_query);
105        r300->blitter_saved_query = NULL;
106    }
107
108    if (r300->blitter_saved_skip_rendering) {
109        /* Restore the flag. */
110        r300->skip_rendering = r300->blitter_saved_skip_rendering-1;
111    }
112}
113
114static uint32_t r300_depth_clear_cb_value(enum pipe_format format,
115                                          const float* rgba)
116{
117    union util_color uc;
118    util_pack_color(rgba, format, &uc);
119
120    if (util_format_get_blocksizebits(format) == 32)
121        return uc.ui[0];
122    else
123        return uc.us | (uc.us << 16);
124}
125
126static boolean r300_cbzb_clear_allowed(struct r300_context *r300,
127                                       unsigned clear_buffers)
128{
129    struct pipe_framebuffer_state *fb =
130        (struct pipe_framebuffer_state*)r300->fb_state.state;
131
132    /* Only color clear allowed, and only one colorbuffer. */
133    if ((clear_buffers & ~PIPE_CLEAR_COLOR) != 0 || fb->nr_cbufs != 1 || !fb->cbufs[0])
134        return FALSE;
135
136    return r300_surface(fb->cbufs[0])->cbzb_allowed;
137}
138
139static boolean r300_fast_zclear_allowed(struct r300_context *r300,
140                                        unsigned clear_buffers)
141{
142    struct pipe_framebuffer_state *fb =
143        (struct pipe_framebuffer_state*)r300->fb_state.state;
144
145    return r300_resource(fb->zsbuf->texture)->tex.zmask_dwords[fb->zsbuf->u.tex.level] != 0;
146}
147
148static boolean r300_hiz_clear_allowed(struct r300_context *r300)
149{
150    struct pipe_framebuffer_state *fb =
151        (struct pipe_framebuffer_state*)r300->fb_state.state;
152
153    return r300_resource(fb->zsbuf->texture)->tex.hiz_dwords[fb->zsbuf->u.tex.level] != 0;
154}
155
156static uint32_t r300_depth_clear_value(enum pipe_format format,
157                                       double depth, unsigned stencil)
158{
159    switch (format) {
160        case PIPE_FORMAT_Z16_UNORM:
161        case PIPE_FORMAT_X8Z24_UNORM:
162            return util_pack_z(format, depth);
163
164        case PIPE_FORMAT_S8_UINT_Z24_UNORM:
165            return util_pack_z_stencil(format, depth, stencil);
166
167        default:
168            assert(0);
169            return 0;
170    }
171}
172
173static uint32_t r300_hiz_clear_value(double depth)
174{
175    uint32_t r = (uint32_t)(CLAMP(depth, 0, 1) * 255.5);
176    assert(r <= 255);
177    return r | (r << 8) | (r << 16) | (r << 24);
178}
179
180static void r300_set_clear_color(struct r300_context *r300,
181                                 const union pipe_color_union *color)
182{
183    struct pipe_framebuffer_state *fb =
184        (struct pipe_framebuffer_state*)r300->fb_state.state;
185    union util_color uc;
186
187    memset(&uc, 0, sizeof(uc));
188    util_pack_color(color->f, fb->cbufs[0]->format, &uc);
189
190    if (fb->cbufs[0]->format == PIPE_FORMAT_R16G16B16A16_FLOAT ||
191        fb->cbufs[0]->format == PIPE_FORMAT_R16G16B16X16_FLOAT) {
192        /* (0,1,2,3) maps to (B,G,R,A) */
193        r300->color_clear_value_gb = uc.h[0] | ((uint32_t)uc.h[1] << 16);
194        r300->color_clear_value_ar = uc.h[2] | ((uint32_t)uc.h[3] << 16);
195    } else {
196        r300->color_clear_value = uc.ui[0];
197    }
198}
199
200DEBUG_GET_ONCE_BOOL_OPTION(hyperz, "RADEON_HYPERZ", FALSE)
201
202/* Clear currently bound buffers. */
203static void r300_clear(struct pipe_context* pipe,
204                       unsigned buffers,
205                       const union pipe_color_union *color,
206                       double depth,
207                       unsigned stencil)
208{
209    /* My notes about Zbuffer compression:
210     *
211     * 1) The zbuffer must be micro-tiled and whole microtiles must be
212     *    written if compression is enabled. If microtiling is disabled,
213     *    it locks up.
214     *
215     * 2) There is ZMASK RAM which contains a compressed zbuffer.
216     *    Each dword of the Z Mask contains compression information
217     *    for 16 4x4 pixel tiles, that is 2 bits for each tile.
218     *    On chips with 2 Z pipes, every other dword maps to a different
219     *    pipe. On newer chipsets, there is a new compression mode
220     *    with 8x8 pixel tiles per 2 bits.
221     *
222     * 3) The FASTFILL bit has nothing to do with filling. It only tells hw
223     *    it should look in the ZMASK RAM first before fetching from a real
224     *    zbuffer.
225     *
226     * 4) If a pixel is in a cleared state, ZB_DEPTHCLEARVALUE is returned
227     *    during zbuffer reads instead of the value that is actually stored
228     *    in the zbuffer memory. A pixel is in a cleared state when its ZMASK
229     *    is equal to 0. Therefore, if you clear ZMASK with zeros, you may
230     *    leave the zbuffer memory uninitialized, but then you must enable
231     *    compression, so that the ZMASK RAM is actually used.
232     *
233     * 5) Each 4x4 (or 8x8) tile is automatically decompressed and recompressed
234     *    during zbuffer updates. A special decompressing operation should be
235     *    used to fully decompress a zbuffer, which basically just stores all
236     *    compressed tiles in ZMASK to the zbuffer memory.
237     *
238     * 6) For a 16-bit zbuffer, compression causes a hung with one or
239     *    two samples and should not be used.
240     *
241     * 7) FORCE_COMPRESSED_STENCIL_VALUE should be enabled for stencil clears
242     *    to avoid needless decompression.
243     *
244     * 8) Fastfill must not be used if reading of compressed Z data is disabled
245     *    and writing of compressed Z data is enabled (RD/WR_COMP_ENABLE),
246     *    i.e. it cannot be used to compress the zbuffer.
247     *
248     * 9) ZB_CB_CLEAR does not interact with zbuffer compression in any way.
249     *
250     * - Marek
251     */
252
253    struct r300_context* r300 = r300_context(pipe);
254    struct pipe_framebuffer_state *fb =
255        (struct pipe_framebuffer_state*)r300->fb_state.state;
256    struct r300_hyperz_state *hyperz =
257        (struct r300_hyperz_state*)r300->hyperz_state.state;
258    uint32_t width = fb->width;
259    uint32_t height = fb->height;
260    uint32_t hyperz_dcv = hyperz->zb_depthclearvalue;
261
262    /* Use fast Z clear.
263     * The zbuffer must be in micro-tiled mode, otherwise it locks up. */
264    if (buffers & PIPE_CLEAR_DEPTHSTENCIL) {
265        boolean zmask_clear, hiz_clear;
266
267        /* If both depth and stencil are present, they must be cleared together. */
268        if (fb->zsbuf->texture->format == PIPE_FORMAT_S8_UINT_Z24_UNORM &&
269            (buffers & PIPE_CLEAR_DEPTHSTENCIL) != PIPE_CLEAR_DEPTHSTENCIL) {
270            zmask_clear = FALSE;
271            hiz_clear = FALSE;
272        } else {
273            zmask_clear = r300_fast_zclear_allowed(r300, buffers);
274            hiz_clear = r300_hiz_clear_allowed(r300);
275        }
276
277        /* If we need Hyper-Z. */
278        if (zmask_clear || hiz_clear) {
279            /* Try to obtain the access to Hyper-Z buffers if we don't have one. */
280            if (!r300->hyperz_enabled &&
281                (r300->screen->caps.is_r500 || debug_get_option_hyperz())) {
282                r300->hyperz_enabled =
283                    r300->rws->cs_request_feature(r300->cs,
284                                                RADEON_FID_R300_HYPERZ_ACCESS,
285                                                TRUE);
286                if (r300->hyperz_enabled) {
287                   /* Need to emit HyperZ buffer regs for the first time. */
288                   r300_mark_fb_state_dirty(r300, R300_CHANGED_HYPERZ_FLAG);
289                }
290            }
291
292            /* Setup Hyper-Z clears. */
293            if (r300->hyperz_enabled) {
294                if (zmask_clear) {
295                    hyperz_dcv = hyperz->zb_depthclearvalue =
296                        r300_depth_clear_value(fb->zsbuf->format, depth, stencil);
297
298                    r300_mark_atom_dirty(r300, &r300->zmask_clear);
299                    r300_mark_atom_dirty(r300, &r300->gpu_flush);
300                    buffers &= ~PIPE_CLEAR_DEPTHSTENCIL;
301                }
302
303                if (hiz_clear) {
304                    r300->hiz_clear_value = r300_hiz_clear_value(depth);
305                    r300_mark_atom_dirty(r300, &r300->hiz_clear);
306                    r300_mark_atom_dirty(r300, &r300->gpu_flush);
307                }
308                r300->num_z_clears++;
309            }
310        }
311    }
312
313    /* Use fast color clear for an AA colorbuffer.
314     * The CMASK is shared between all colorbuffers, so we use it
315     * if there is only one colorbuffer bound. */
316    if ((buffers & PIPE_CLEAR_COLOR) && fb->nr_cbufs == 1 && fb->cbufs[0] &&
317        r300_resource(fb->cbufs[0]->texture)->tex.cmask_dwords) {
318        /* Try to obtain the access to the CMASK if we don't have one. */
319        if (!r300->cmask_access) {
320            r300->cmask_access =
321                r300->rws->cs_request_feature(r300->cs,
322                                              RADEON_FID_R300_CMASK_ACCESS,
323                                              TRUE);
324        }
325
326        /* Setup the clear. */
327        if (r300->cmask_access) {
328            /* Pair the resource with the CMASK to avoid other resources
329             * accessing it. */
330            if (!r300->screen->cmask_resource) {
331                pipe_mutex_lock(r300->screen->cmask_mutex);
332                /* Double checking (first unlocked, then locked). */
333                if (!r300->screen->cmask_resource) {
334                    /* Don't reference this, so that the texture can be
335                     * destroyed while set in cmask_resource.
336                     * Then in texture_destroy, we set cmask_resource to NULL. */
337                    r300->screen->cmask_resource = fb->cbufs[0]->texture;
338                }
339                pipe_mutex_unlock(r300->screen->cmask_mutex);
340            }
341
342            if (r300->screen->cmask_resource == fb->cbufs[0]->texture) {
343                r300_set_clear_color(r300, color);
344                r300_mark_atom_dirty(r300, &r300->cmask_clear);
345                r300_mark_atom_dirty(r300, &r300->gpu_flush);
346                buffers &= ~PIPE_CLEAR_COLOR;
347            }
348        }
349    }
350    /* Enable CBZB clear. */
351    else if (r300_cbzb_clear_allowed(r300, buffers)) {
352        struct r300_surface *surf = r300_surface(fb->cbufs[0]);
353
354        hyperz->zb_depthclearvalue =
355                r300_depth_clear_cb_value(surf->base.format, color->f);
356
357        width = surf->cbzb_width;
358        height = surf->cbzb_height;
359
360        r300->cbzb_clear = TRUE;
361        r300_mark_fb_state_dirty(r300, R300_CHANGED_HYPERZ_FLAG);
362    }
363
364    /* Clear. */
365    if (buffers) {
366        /* Clear using the blitter. */
367        r300_blitter_begin(r300, R300_CLEAR);
368        util_blitter_clear(r300->blitter, width, height, 1,
369                           buffers, color, depth, stencil);
370        r300_blitter_end(r300);
371    } else if (r300->zmask_clear.dirty ||
372               r300->hiz_clear.dirty ||
373               r300->cmask_clear.dirty) {
374        /* Just clear zmask and hiz now, this does not use the standard draw
375         * procedure. */
376        /* Calculate zmask_clear and hiz_clear atom sizes. */
377        unsigned dwords =
378            r300->gpu_flush.size +
379            (r300->zmask_clear.dirty ? r300->zmask_clear.size : 0) +
380            (r300->hiz_clear.dirty ? r300->hiz_clear.size : 0) +
381            (r300->cmask_clear.dirty ? r300->cmask_clear.size : 0) +
382            r300_get_num_cs_end_dwords(r300);
383
384        /* Reserve CS space. */
385        if (dwords > (RADEON_MAX_CMDBUF_DWORDS - r300->cs->cdw)) {
386            r300_flush(&r300->context, RADEON_FLUSH_ASYNC, NULL);
387        }
388
389        /* Emit clear packets. */
390        r300_emit_gpu_flush(r300, r300->gpu_flush.size, r300->gpu_flush.state);
391        r300->gpu_flush.dirty = FALSE;
392
393        if (r300->zmask_clear.dirty) {
394            r300_emit_zmask_clear(r300, r300->zmask_clear.size,
395                                  r300->zmask_clear.state);
396            r300->zmask_clear.dirty = FALSE;
397        }
398        if (r300->hiz_clear.dirty) {
399            r300_emit_hiz_clear(r300, r300->hiz_clear.size,
400                                r300->hiz_clear.state);
401            r300->hiz_clear.dirty = FALSE;
402        }
403        if (r300->cmask_clear.dirty) {
404            r300_emit_cmask_clear(r300, r300->cmask_clear.size,
405                                  r300->cmask_clear.state);
406            r300->cmask_clear.dirty = FALSE;
407        }
408    } else {
409        assert(0);
410    }
411
412    /* Disable CBZB clear. */
413    if (r300->cbzb_clear) {
414        r300->cbzb_clear = FALSE;
415        hyperz->zb_depthclearvalue = hyperz_dcv;
416        r300_mark_fb_state_dirty(r300, R300_CHANGED_HYPERZ_FLAG);
417    }
418
419    /* Enable fastfill and/or hiz.
420     *
421     * If we cleared zmask/hiz, it's in use now. The Hyper-Z state update
422     * looks if zmask/hiz is in use and programs hardware accordingly. */
423    if (r300->zmask_in_use || r300->hiz_in_use) {
424        r300_mark_atom_dirty(r300, &r300->hyperz_state);
425    }
426}
427
428/* Clear a region of a color surface to a constant value. */
429static void r300_clear_render_target(struct pipe_context *pipe,
430                                     struct pipe_surface *dst,
431                                     const union pipe_color_union *color,
432                                     unsigned dstx, unsigned dsty,
433                                     unsigned width, unsigned height)
434{
435    struct r300_context *r300 = r300_context(pipe);
436
437    r300_blitter_begin(r300, R300_CLEAR_SURFACE);
438    util_blitter_clear_render_target(r300->blitter, dst, color,
439                                     dstx, dsty, width, height);
440    r300_blitter_end(r300);
441}
442
443/* Clear a region of a depth stencil surface. */
444static void r300_clear_depth_stencil(struct pipe_context *pipe,
445                                     struct pipe_surface *dst,
446                                     unsigned clear_flags,
447                                     double depth,
448                                     unsigned stencil,
449                                     unsigned dstx, unsigned dsty,
450                                     unsigned width, unsigned height)
451{
452    struct r300_context *r300 = r300_context(pipe);
453    struct pipe_framebuffer_state *fb =
454        (struct pipe_framebuffer_state*)r300->fb_state.state;
455
456    if (r300->zmask_in_use && !r300->locked_zbuffer) {
457        if (fb->zsbuf->texture == dst->texture) {
458            r300_decompress_zmask(r300);
459        }
460    }
461
462    /* XXX Do not decompress ZMask of the currently-set zbuffer. */
463    r300_blitter_begin(r300, R300_CLEAR_SURFACE);
464    util_blitter_clear_depth_stencil(r300->blitter, dst, clear_flags, depth, stencil,
465                                     dstx, dsty, width, height);
466    r300_blitter_end(r300);
467}
468
469void r300_decompress_zmask(struct r300_context *r300)
470{
471    struct pipe_framebuffer_state *fb =
472        (struct pipe_framebuffer_state*)r300->fb_state.state;
473
474    if (!r300->zmask_in_use || r300->locked_zbuffer)
475        return;
476
477    r300->zmask_decompress = TRUE;
478    r300_mark_atom_dirty(r300, &r300->hyperz_state);
479
480    r300_blitter_begin(r300, R300_DECOMPRESS);
481    util_blitter_custom_clear_depth(r300->blitter, fb->width, fb->height, 0,
482                                    r300->dsa_decompress_zmask);
483    r300_blitter_end(r300);
484
485    r300->zmask_decompress = FALSE;
486    r300->zmask_in_use = FALSE;
487    r300_mark_atom_dirty(r300, &r300->hyperz_state);
488}
489
490void r300_decompress_zmask_locked_unsafe(struct r300_context *r300)
491{
492    struct pipe_framebuffer_state fb;
493
494    memset(&fb, 0, sizeof(fb));
495    fb.width = r300->locked_zbuffer->width;
496    fb.height = r300->locked_zbuffer->height;
497    fb.zsbuf = r300->locked_zbuffer;
498
499    r300->context.set_framebuffer_state(&r300->context, &fb);
500    r300_decompress_zmask(r300);
501}
502
503void r300_decompress_zmask_locked(struct r300_context *r300)
504{
505    struct pipe_framebuffer_state saved_fb;
506
507    memset(&saved_fb, 0, sizeof(saved_fb));
508    util_copy_framebuffer_state(&saved_fb, r300->fb_state.state);
509    r300_decompress_zmask_locked_unsafe(r300);
510    r300->context.set_framebuffer_state(&r300->context, &saved_fb);
511    util_unreference_framebuffer_state(&saved_fb);
512
513    pipe_surface_reference(&r300->locked_zbuffer, NULL);
514}
515
516bool r300_is_blit_supported(enum pipe_format format)
517{
518    const struct util_format_description *desc =
519        util_format_description(format);
520
521    return desc->layout == UTIL_FORMAT_LAYOUT_PLAIN ||
522           desc->layout == UTIL_FORMAT_LAYOUT_S3TC ||
523           desc->layout == UTIL_FORMAT_LAYOUT_RGTC;
524}
525
526/* Copy a block of pixels from one surface to another. */
527static void r300_resource_copy_region(struct pipe_context *pipe,
528                                      struct pipe_resource *dst,
529                                      unsigned dst_level,
530                                      unsigned dstx, unsigned dsty, unsigned dstz,
531                                      struct pipe_resource *src,
532                                      unsigned src_level,
533                                      const struct pipe_box *src_box)
534{
535    struct pipe_screen *screen = pipe->screen;
536    struct r300_context *r300 = r300_context(pipe);
537    struct pipe_framebuffer_state *fb =
538        (struct pipe_framebuffer_state*)r300->fb_state.state;
539    unsigned src_width0 = r300_resource(src)->tex.width0;
540    unsigned src_height0 = r300_resource(src)->tex.height0;
541    unsigned dst_width0 = r300_resource(dst)->tex.width0;
542    unsigned dst_height0 = r300_resource(dst)->tex.height0;
543    unsigned layout;
544    struct pipe_box box, dstbox;
545    struct pipe_sampler_view src_templ, *src_view;
546    struct pipe_surface dst_templ, *dst_view;
547
548    /* Fallback for buffers. */
549    if ((dst->target == PIPE_BUFFER && src->target == PIPE_BUFFER) ||
550        !r300_is_blit_supported(dst->format)) {
551        util_resource_copy_region(pipe, dst, dst_level, dstx, dsty, dstz,
552                                  src, src_level, src_box);
553        return;
554    }
555
556    /* Can't read MSAA textures. */
557    if (src->nr_samples > 1 || dst->nr_samples > 1) {
558        return;
559    }
560
561    /* The code below changes the texture format so that the copy can be done
562     * on hardware. E.g. depth-stencil surfaces are copied as RGBA
563     * colorbuffers. */
564
565    util_blitter_default_dst_texture(&dst_templ, dst, dst_level, dstz);
566    util_blitter_default_src_texture(&src_templ, src, src_level);
567
568    layout = util_format_description(dst_templ.format)->layout;
569
570    /* Handle non-renderable plain formats. */
571    if (layout == UTIL_FORMAT_LAYOUT_PLAIN &&
572        (!screen->is_format_supported(screen, src_templ.format, src->target,
573                                      src->nr_samples,
574                                      PIPE_BIND_SAMPLER_VIEW) ||
575         !screen->is_format_supported(screen, dst_templ.format, dst->target,
576                                      dst->nr_samples,
577                                      PIPE_BIND_RENDER_TARGET))) {
578        switch (util_format_get_blocksize(dst_templ.format)) {
579            case 1:
580                dst_templ.format = PIPE_FORMAT_I8_UNORM;
581                break;
582            case 2:
583                dst_templ.format = PIPE_FORMAT_B4G4R4A4_UNORM;
584                break;
585            case 4:
586                dst_templ.format = PIPE_FORMAT_B8G8R8A8_UNORM;
587                break;
588            case 8:
589                dst_templ.format = PIPE_FORMAT_R16G16B16A16_UNORM;
590                break;
591            default:
592                debug_printf("r300: copy_region: Unhandled format: %s. Falling back to software.\n"
593                             "r300: copy_region: Software fallback doesn't work for tiled textures.\n",
594                             util_format_short_name(dst_templ.format));
595        }
596        src_templ.format = dst_templ.format;
597    }
598
599    /* Handle compressed formats. */
600    if (layout == UTIL_FORMAT_LAYOUT_S3TC ||
601        layout == UTIL_FORMAT_LAYOUT_RGTC) {
602        assert(src_templ.format == dst_templ.format);
603
604        box = *src_box;
605        src_box = &box;
606
607        dst_width0 = align(dst_width0, 4);
608        dst_height0 = align(dst_height0, 4);
609        src_width0 = align(src_width0, 4);
610        src_height0 = align(src_height0, 4);
611        box.width = align(box.width, 4);
612        box.height = align(box.height, 4);
613
614        switch (util_format_get_blocksize(dst_templ.format)) {
615        case 8:
616            /* one 4x4 pixel block has 8 bytes.
617             * we set 1 pixel = 4 bytes ===> 1 block corrensponds to 2 pixels. */
618            dst_templ.format = PIPE_FORMAT_R8G8B8A8_UNORM;
619            dst_width0 = dst_width0 / 2;
620            src_width0 = src_width0 / 2;
621            dstx /= 2;
622            box.x /= 2;
623            box.width /= 2;
624            break;
625        case 16:
626            /* one 4x4 pixel block has 16 bytes.
627             * we set 1 pixel = 4 bytes ===> 1 block corresponds to 4 pixels. */
628            dst_templ.format = PIPE_FORMAT_R8G8B8A8_UNORM;
629            break;
630        }
631        src_templ.format = dst_templ.format;
632
633        dst_height0 = dst_height0 / 4;
634        src_height0 = src_height0 / 4;
635        dsty /= 4;
636        box.y /= 4;
637        box.height /= 4;
638    }
639
640    /* Fallback for textures. */
641    if (!screen->is_format_supported(screen, dst_templ.format,
642                                     dst->target, dst->nr_samples,
643                                     PIPE_BIND_RENDER_TARGET) ||
644	!screen->is_format_supported(screen, src_templ.format,
645                                     src->target, src->nr_samples,
646                                     PIPE_BIND_SAMPLER_VIEW)) {
647        assert(0 && "this shouldn't happen, update r300_is_blit_supported");
648        util_resource_copy_region(pipe, dst, dst_level, dstx, dsty, dstz,
649                                  src, src_level, src_box);
650        return;
651    }
652
653    /* Decompress ZMASK. */
654    if (r300->zmask_in_use && !r300->locked_zbuffer) {
655        if (fb->zsbuf->texture == src ||
656            fb->zsbuf->texture == dst) {
657            r300_decompress_zmask(r300);
658        }
659    }
660
661    dst_view = r300_create_surface_custom(pipe, dst, &dst_templ, dst_width0, dst_height0);
662    src_view = r300_create_sampler_view_custom(pipe, src, &src_templ, src_width0, src_height0);
663
664    u_box_3d(dstx, dsty, dstz, abs(src_box->width), abs(src_box->height),
665             abs(src_box->depth), &dstbox);
666
667    r300_blitter_begin(r300, R300_COPY);
668    util_blitter_blit_generic(r300->blitter, dst_view, &dstbox,
669                              src_view, src_box, src_width0, src_height0,
670                              PIPE_MASK_RGBAZS, PIPE_TEX_FILTER_NEAREST, NULL);
671    r300_blitter_end(r300);
672
673    pipe_surface_reference(&dst_view, NULL);
674    pipe_sampler_view_reference(&src_view, NULL);
675}
676
677static boolean r300_is_simple_msaa_resolve(const struct pipe_blit_info *info)
678{
679    unsigned dst_width = u_minify(info->dst.resource->width0, info->dst.level);
680    unsigned dst_height = u_minify(info->dst.resource->height0, info->dst.level);
681
682    return info->dst.resource->format == info->src.resource->format &&
683           info->dst.resource->format == info->dst.format &&
684           info->src.resource->format == info->src.format &&
685           !info->scissor_enable &&
686           info->mask == PIPE_MASK_RGBA &&
687           dst_width == info->src.resource->width0 &&
688           dst_height == info->src.resource->height0 &&
689           info->dst.box.x == 0 &&
690           info->dst.box.y == 0 &&
691           info->dst.box.width == dst_width &&
692           info->dst.box.height == dst_height &&
693           info->src.box.x == 0 &&
694           info->src.box.y == 0 &&
695           info->src.box.width == dst_width &&
696           info->src.box.height == dst_height &&
697           (r300_resource(info->dst.resource)->tex.microtile != RADEON_LAYOUT_LINEAR ||
698            r300_resource(info->dst.resource)->tex.macrotile[info->dst.level] != RADEON_LAYOUT_LINEAR);
699}
700
701static void r300_simple_msaa_resolve(struct pipe_context *pipe,
702                                     struct pipe_resource *dst,
703                                     unsigned dst_level,
704                                     unsigned dst_layer,
705                                     struct pipe_resource *src,
706                                     enum pipe_format format)
707{
708    struct r300_context *r300 = r300_context(pipe);
709    struct r300_surface *srcsurf, *dstsurf;
710    struct pipe_surface surf_tmpl;
711    struct r300_aa_state *aa = (struct r300_aa_state*)r300->aa_state.state;
712
713    memset(&surf_tmpl, 0, sizeof(surf_tmpl));
714    surf_tmpl.format = format;
715    srcsurf = r300_surface(pipe->create_surface(pipe, src, &surf_tmpl));
716
717    surf_tmpl.format = format;
718    surf_tmpl.u.tex.level = dst_level;
719    surf_tmpl.u.tex.first_layer =
720    surf_tmpl.u.tex.last_layer = dst_layer;
721    dstsurf = r300_surface(pipe->create_surface(pipe, dst, &surf_tmpl));
722
723    /* COLORPITCH should contain the tiling info of the resolve buffer.
724     * The tiling of the AA buffer isn't programmable anyway. */
725    srcsurf->pitch &= ~(R300_COLOR_TILE(1) | R300_COLOR_MICROTILE(3));
726    srcsurf->pitch |= dstsurf->pitch & (R300_COLOR_TILE(1) | R300_COLOR_MICROTILE(3));
727
728    /* Enable AA resolve. */
729    aa->dest = dstsurf;
730    r300->aa_state.size = 8;
731    r300_mark_atom_dirty(r300, &r300->aa_state);
732
733    /* Resolve the surface. */
734    r300_blitter_begin(r300, R300_CLEAR_SURFACE);
735    util_blitter_custom_color(r300->blitter, &srcsurf->base, NULL);
736    r300_blitter_end(r300);
737
738    /* Disable AA resolve. */
739    aa->dest = NULL;
740    r300->aa_state.size = 4;
741    r300_mark_atom_dirty(r300, &r300->aa_state);
742
743    pipe_surface_reference((struct pipe_surface**)&srcsurf, NULL);
744    pipe_surface_reference((struct pipe_surface**)&dstsurf, NULL);
745}
746
747static void r300_msaa_resolve(struct pipe_context *pipe,
748                              const struct pipe_blit_info *info)
749{
750    struct r300_context *r300 = r300_context(pipe);
751    struct pipe_screen *screen = pipe->screen;
752    struct pipe_resource *tmp, templ;
753    struct pipe_blit_info blit;
754
755    assert(info->src.level == 0);
756    assert(info->src.box.z == 0);
757    assert(info->src.box.depth == 1);
758    assert(info->dst.box.depth == 1);
759
760    if (r300_is_simple_msaa_resolve(info)) {
761        r300_simple_msaa_resolve(pipe, info->dst.resource, info->dst.level,
762                                 info->dst.box.z, info->src.resource,
763                                 info->src.format);
764        return;
765    }
766
767    /* resolve into a temporary texture, then blit */
768    memset(&templ, 0, sizeof(templ));
769    templ.target = PIPE_TEXTURE_2D;
770    templ.format = info->src.resource->format;
771    templ.width0 = info->src.resource->width0;
772    templ.height0 = info->src.resource->height0;
773    templ.depth0 = 1;
774    templ.array_size = 1;
775    templ.usage = PIPE_USAGE_DEFAULT;
776    templ.flags = R300_RESOURCE_FORCE_MICROTILING;
777
778    tmp = screen->resource_create(screen, &templ);
779
780    /* resolve */
781    r300_simple_msaa_resolve(pipe, tmp, 0, 0, info->src.resource,
782                             info->src.format);
783
784    /* blit */
785    blit = *info;
786    blit.src.resource = tmp;
787    blit.src.box.z = 0;
788
789    r300_blitter_begin(r300, R300_BLIT | R300_IGNORE_RENDER_COND);
790    util_blitter_blit(r300->blitter, &blit);
791    r300_blitter_end(r300);
792
793    pipe_resource_reference(&tmp, NULL);
794}
795
796static void r300_blit(struct pipe_context *pipe,
797                      const struct pipe_blit_info *blit)
798{
799    struct r300_context *r300 = r300_context(pipe);
800    struct pipe_framebuffer_state *fb =
801        (struct pipe_framebuffer_state*)r300->fb_state.state;
802    struct pipe_blit_info info = *blit;
803
804    /* MSAA resolve. */
805    if (info.src.resource->nr_samples > 1 &&
806        info.dst.resource->nr_samples <= 1 &&
807        !util_format_is_depth_or_stencil(info.src.resource->format)) {
808        r300_msaa_resolve(pipe, &info);
809        return;
810    }
811
812    /* Can't read MSAA textures. */
813    if (info.src.resource->nr_samples > 1) {
814        return;
815    }
816
817    /* Blit a combined depth-stencil resource as color.
818     * S8Z24 is the only supported stencil format. */
819    if ((info.mask & PIPE_MASK_S) &&
820        info.src.format == PIPE_FORMAT_S8_UINT_Z24_UNORM &&
821        info.dst.format == PIPE_FORMAT_S8_UINT_Z24_UNORM) {
822        if (info.dst.resource->nr_samples > 1) {
823            /* Cannot do that with MSAA buffers. */
824            info.mask &= ~PIPE_MASK_S;
825            if (!(info.mask & PIPE_MASK_Z)) {
826                return;
827            }
828        } else {
829            /* Single-sample buffer. */
830            info.src.format = PIPE_FORMAT_B8G8R8A8_UNORM;
831            info.dst.format = PIPE_FORMAT_B8G8R8A8_UNORM;
832            if (info.mask & PIPE_MASK_Z) {
833                info.mask = PIPE_MASK_RGBA; /* depth+stencil */
834            } else {
835                info.mask = PIPE_MASK_B; /* stencil only */
836            }
837        }
838    }
839
840    /* Decompress ZMASK. */
841    if (r300->zmask_in_use && !r300->locked_zbuffer) {
842        if (fb->zsbuf->texture == info.src.resource ||
843            fb->zsbuf->texture == info.dst.resource) {
844            r300_decompress_zmask(r300);
845        }
846    }
847
848    r300_blitter_begin(r300, R300_BLIT |
849		       (info.render_condition_enable ? 0 : R300_IGNORE_RENDER_COND));
850    util_blitter_blit(r300->blitter, &info);
851    r300_blitter_end(r300);
852}
853
854static void r300_flush_resource(struct pipe_context *ctx,
855				struct pipe_resource *resource)
856{
857}
858
859void r300_init_blit_functions(struct r300_context *r300)
860{
861    r300->context.clear = r300_clear;
862    r300->context.clear_render_target = r300_clear_render_target;
863    r300->context.clear_depth_stencil = r300_clear_depth_stencil;
864    r300->context.resource_copy_region = r300_resource_copy_region;
865    r300->context.blit = r300_blit;
866    r300->context.flush_resource = r300_flush_resource;
867}
868