1/********************************************************** 2 * Copyright 2014 VMware, Inc. All rights reserved. 3 * 4 * Permission is hereby granted, free of charge, to any person 5 * obtaining a copy of this software and associated documentation 6 * files (the "Software"), to deal in the Software without 7 * restriction, including without limitation the rights to use, copy, 8 * modify, merge, publish, distribute, sublicense, and/or sell copies 9 * of the Software, and to permit persons to whom the Software is 10 * furnished to do so, subject to the following conditions: 11 * 12 * The above copyright notice and this permission notice shall be 13 * included in all copies or substantial portions of the Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, 16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND 18 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS 19 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN 20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 22 * SOFTWARE. 23 * 24 **********************************************************/ 25 26#include "draw/draw_context.h" 27#include "util/u_inlines.h" 28#include "util/u_memory.h" 29#include "util/u_bitmask.h" 30#include "tgsi/tgsi_parse.h" 31#include "tgsi/tgsi_text.h" 32 33#include "svga_context.h" 34#include "svga_cmd.h" 35#include "svga_debug.h" 36#include "svga_shader.h" 37#include "svga_streamout.h" 38 39static void * 40svga_create_gs_state(struct pipe_context *pipe, 41 const struct pipe_shader_state *templ) 42{ 43 struct svga_context *svga = svga_context(pipe); 44 struct svga_geometry_shader *gs = CALLOC_STRUCT(svga_geometry_shader); 45 46 if (!gs) 47 return NULL; 48 49 SVGA_STATS_TIME_PUSH(svga_sws(svga), SVGA_STATS_TIME_CREATEGS); 50 51 gs->base.tokens = tgsi_dup_tokens(templ->tokens); 52 53 /* Collect basic info that we'll need later: 54 */ 55 tgsi_scan_shader(gs->base.tokens, &gs->base.info); 56 57 gs->draw_shader = draw_create_geometry_shader(svga->swtnl.draw, templ); 58 59 gs->base.id = svga->debug.shader_id++; 60 61 gs->generic_outputs = svga_get_generic_outputs_mask(&gs->base.info); 62 63 /* check for any stream output declarations */ 64 if (templ->stream_output.num_outputs) { 65 gs->base.stream_output = svga_create_stream_output(svga, &gs->base, 66 &templ->stream_output); 67 } 68 69 SVGA_STATS_TIME_POP(svga_sws(svga)); 70 return gs; 71} 72 73 74static void 75svga_bind_gs_state(struct pipe_context *pipe, void *shader) 76{ 77 struct svga_geometry_shader *gs = (struct svga_geometry_shader *)shader; 78 struct svga_context *svga = svga_context(pipe); 79 80 svga->curr.user_gs = gs; 81 svga->dirty |= SVGA_NEW_GS; 82} 83 84 85static void 86svga_delete_gs_state(struct pipe_context *pipe, void *shader) 87{ 88 struct svga_context *svga = svga_context(pipe); 89 struct svga_geometry_shader *gs = (struct svga_geometry_shader *)shader; 90 struct svga_geometry_shader *next_gs; 91 struct svga_shader_variant *variant, *tmp; 92 93 svga_hwtnl_flush_retry(svga); 94 95 /* Start deletion from the original geometry shader state */ 96 if (gs->base.parent != NULL) 97 gs = (struct svga_geometry_shader *)gs->base.parent; 98 99 /* Free the list of geometry shaders */ 100 while (gs) { 101 next_gs = (struct svga_geometry_shader *)gs->base.next; 102 103 if (gs->base.stream_output != NULL) 104 svga_delete_stream_output(svga, gs->base.stream_output); 105 106 draw_delete_geometry_shader(svga->swtnl.draw, gs->draw_shader); 107 108 for (variant = gs->base.variants; variant; variant = tmp) { 109 tmp = variant->next; 110 111 /* Check if deleting currently bound shader */ 112 if (variant == svga->state.hw_draw.gs) { 113 SVGA_RETRY(svga, svga_set_shader(svga, SVGA3D_SHADERTYPE_GS, NULL)); 114 svga->state.hw_draw.gs = NULL; 115 } 116 117 svga_destroy_shader_variant(svga, variant); 118 } 119 120 FREE((void *)gs->base.tokens); 121 FREE(gs); 122 gs = next_gs; 123 } 124} 125 126 127void 128svga_init_gs_functions(struct svga_context *svga) 129{ 130 svga->pipe.create_gs_state = svga_create_gs_state; 131 svga->pipe.bind_gs_state = svga_bind_gs_state; 132 svga->pipe.delete_gs_state = svga_delete_gs_state; 133} 134