1 /**********************************************************
2 * Copyright 2008-2009 VMware, Inc.  All rights reserved.
3 *
4 * Permission is hereby granted, free of charge, to any person
5 * obtaining a copy of this software and associated documentation
6 * files (the "Software"), to deal in the Software without
7 * restriction, including without limitation the rights to use, copy,
8 * modify, merge, publish, distribute, sublicense, and/or sell copies
9 * of the Software, and to permit persons to whom the Software is
10 * furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice shall be
13 * included in all copies or substantial portions of the Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22 * SOFTWARE.
23 *
24 **********************************************************/
25
26#ifndef SVGA_SCREEN_H
27#define SVGA_SCREEN_H
28
29
30#include "pipe/p_screen.h"
31#include "os/os_thread.h"
32
33#include "svga_screen_cache.h"
34
35
36struct svga_winsys_screen;
37struct svga_winsys_context;
38struct SVGACmdMemory;
39
40/**
41 * Subclass of pipe_screen
42 */
43struct svga_screen
44{
45   struct pipe_screen screen;
46   struct svga_winsys_screen *sws;
47
48   SVGA3dHardwareVersion hw_version;
49
50   /** Device caps */
51   boolean haveProvokingVertex;
52   boolean haveLineStipple, haveLineSmooth;
53   boolean haveBlendLogicops;
54   float maxLineWidth, maxLineWidthAA;
55   float maxPointSize;
56   float pointSmoothThreshold; /** Disable point AA for sizes less than this */
57   unsigned max_color_buffers;
58   unsigned max_const_buffers;
59   unsigned max_viewports;
60   unsigned ms_samples;
61
62   struct {
63      boolean force_level_surface_view;
64      boolean force_surface_view;
65      boolean no_surface_view;
66      boolean force_sampler_view;
67      boolean no_sampler_view;
68      boolean no_cache_index_buffers;
69   } debug;
70
71   unsigned texture_timestamp;
72   mtx_t tex_mutex;
73
74   mtx_t swc_mutex; /* Used for buffer uploads */
75
76   /* which formats to translate depth formats into */
77   struct {
78     enum SVGA3dSurfaceFormat z16;
79
80     /* note gallium order */
81     enum SVGA3dSurfaceFormat x8z24;
82     enum SVGA3dSurfaceFormat s8z24;
83   } depth;
84
85   struct svga_host_surface_cache cache;
86
87   /** HUD counters */
88   struct {
89      /** Memory used by all resources (buffers and surfaces) */
90      uint64_t total_resource_bytes;
91      uint64_t num_resources;
92      uint64_t num_failed_allocations;
93   } hud;
94};
95
96#ifndef DEBUG
97/** cast wrapper */
98static inline struct svga_screen *
99svga_screen(struct pipe_screen *pscreen)
100{
101   return (struct svga_screen *) pscreen;
102}
103#else
104struct svga_screen *
105svga_screen(struct pipe_screen *screen);
106#endif
107
108#endif /* SVGA_SCREEN_H */
109