1/********************************************************** 2 * Copyright 2018-2020 VMware, Inc. All rights reserved. 3 * 4 * Permission is hereby granted, free of charge, to any person 5 * obtaining a copy of this software and associated documentation 6 * files (the "Software"), to deal in the Software without 7 * restriction, including without limitation the rights to use, copy, 8 * modify, merge, publish, distribute, sublicense, and/or sell copies 9 * of the Software, and to permit persons to whom the Software is 10 * furnished to do so, subject to the following conditions: 11 * 12 * The above copyright notice and this permission notice shall be 13 * included in all copies or substantial portions of the Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, 16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND 18 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS 19 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN 20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 22 * SOFTWARE. 23 * 24 **********************************************************/ 25 26#include "util/u_inlines.h" 27#include "util/u_memory.h" 28#include "util/u_simple_shaders.h" 29 30#include "svga_context.h" 31#include "svga_cmd.h" 32#include "svga_tgsi.h" 33#include "svga_shader.h" 34 35 36/** 37 * Translate TGSI shader into an svga shader variant. 38 */ 39static enum pipe_error 40compile_tcs(struct svga_context *svga, 41 struct svga_tcs_shader *tcs, 42 const struct svga_compile_key *key, 43 struct svga_shader_variant **out_variant) 44{ 45 struct svga_shader_variant *variant; 46 enum pipe_error ret = PIPE_ERROR; 47 48 variant = svga_tgsi_vgpu10_translate(svga, &tcs->base, key, 49 PIPE_SHADER_TESS_CTRL); 50 if (!variant) 51 return PIPE_ERROR; 52 53 ret = svga_define_shader(svga, variant); 54 if (ret != PIPE_OK) { 55 svga_destroy_shader_variant(svga, variant); 56 return ret; 57 } 58 59 *out_variant = variant; 60 61 return PIPE_OK; 62} 63 64 65static void 66make_tcs_key(struct svga_context *svga, struct svga_compile_key *key) 67{ 68 struct svga_tcs_shader *tcs = svga->curr.tcs; 69 70 memset(key, 0, sizeof *key); 71 72 /* 73 * SVGA_NEW_TEXTURE_BINDING | SVGA_NEW_SAMPLER 74 */ 75 svga_init_shader_key_common(svga, PIPE_SHADER_TESS_CTRL, &tcs->base, key); 76 77 /* SVGA_NEW_TCS_PARAM */ 78 key->tcs.vertices_per_patch = svga->curr.vertices_per_patch; 79 80 /* The tessellator parameters come from the layout section in the 81 * tessellation evaluation shader. Get these parameters from the 82 * current tessellation evaluation shader variant. 83 * Note: this requires the tessellation evaluation shader to be 84 * compiled first. 85 */ 86 struct svga_tes_variant *tes = svga_tes_variant(svga->state.hw_draw.tes); 87 key->tcs.prim_mode = tes->prim_mode; 88 key->tcs.spacing = tes->spacing; 89 key->tcs.vertices_order_cw = tes->vertices_order_cw; 90 key->tcs.point_mode = tes->point_mode; 91 92 /* The number of control point output from tcs is determined by the 93 * number of control point input expected in tes. If tes does not expect 94 * any control point input, then vertices_per_patch in the tes key will 95 * be 0, otherwise it will contain the number of vertices out as specified 96 * in the tcs property. 97 */ 98 key->tcs.vertices_out = tes->base.key.tes.vertices_per_patch; 99 100 if (svga->tcs.passthrough) 101 key->tcs.passthrough = 1; 102 103 key->clip_plane_enable = svga->curr.rast->templ.clip_plane_enable; 104 105 /* tcs is always followed by tes */ 106 key->last_vertex_stage = 0; 107} 108 109 110static enum pipe_error 111emit_hw_tcs(struct svga_context *svga, uint64_t dirty) 112{ 113 struct svga_shader_variant *variant; 114 struct svga_tcs_shader *tcs = svga->curr.tcs; 115 enum pipe_error ret = PIPE_OK; 116 struct svga_compile_key key; 117 118 assert(svga_have_sm5(svga)); 119 120 SVGA_STATS_TIME_PUSH(svga_sws(svga), SVGA_STATS_TIME_EMITTCS); 121 122 if (!tcs) { 123 /* If there is no active tcs, then there should not be 124 * active tes either 125 */ 126 assert(!svga->curr.tes); 127 if (svga->state.hw_draw.tcs != NULL) { 128 129 /** The previous tessellation control shader is made inactive. 130 * Needs to unbind the tessellation control shader. 131 */ 132 ret = svga_set_shader(svga, SVGA3D_SHADERTYPE_HS, NULL); 133 if (ret != PIPE_OK) 134 goto done; 135 svga->state.hw_draw.tcs = NULL; 136 } 137 goto done; 138 } 139 140 make_tcs_key(svga, &key); 141 142 /* See if we already have a TCS variant that matches the key */ 143 variant = svga_search_shader_key(&tcs->base, &key); 144 145 if (!variant) { 146 ret = compile_tcs(svga, tcs, &key, &variant); 147 if (ret != PIPE_OK) 148 goto done; 149 150 /* insert the new variant at head of linked list */ 151 assert(variant); 152 variant->next = tcs->base.variants; 153 tcs->base.variants = variant; 154 } 155 156 if (variant != svga->state.hw_draw.tcs) { 157 /* Bind the new variant */ 158 ret = svga_set_shader(svga, SVGA3D_SHADERTYPE_HS, variant); 159 if (ret != PIPE_OK) 160 goto done; 161 162 svga->rebind.flags.tcs = FALSE; 163 svga->dirty |= SVGA_NEW_TCS_VARIANT; 164 svga->state.hw_draw.tcs = variant; 165 } 166 167done: 168 SVGA_STATS_TIME_POP(svga_sws(svga)); 169 return ret; 170} 171 172 173struct svga_tracked_state svga_hw_tcs = 174{ 175 "tessellation control shader (hwtnl)", 176 (SVGA_NEW_VS | 177 SVGA_NEW_TCS | 178 SVGA_NEW_TES | 179 SVGA_NEW_TEXTURE_BINDING | 180 SVGA_NEW_SAMPLER | 181 SVGA_NEW_RAST), 182 emit_hw_tcs 183}; 184 185 186/** 187 * Translate TGSI shader into an svga shader variant. 188 */ 189static enum pipe_error 190compile_tes(struct svga_context *svga, 191 struct svga_tes_shader *tes, 192 const struct svga_compile_key *key, 193 struct svga_shader_variant **out_variant) 194{ 195 struct svga_shader_variant *variant; 196 enum pipe_error ret = PIPE_ERROR; 197 198 variant = svga_tgsi_vgpu10_translate(svga, &tes->base, key, 199 PIPE_SHADER_TESS_EVAL); 200 if (!variant) 201 return PIPE_ERROR; 202 203 ret = svga_define_shader(svga, variant); 204 if (ret != PIPE_OK) { 205 svga_destroy_shader_variant(svga, variant); 206 return ret; 207 } 208 209 *out_variant = variant; 210 211 return PIPE_OK; 212} 213 214 215static void 216make_tes_key(struct svga_context *svga, struct svga_compile_key *key) 217{ 218 struct svga_tes_shader *tes = svga->curr.tes; 219 boolean has_control_point_inputs = FALSE; 220 221 memset(key, 0, sizeof *key); 222 223 /* 224 * SVGA_NEW_TEXTURE_BINDING | SVGA_NEW_SAMPLER 225 */ 226 svga_init_shader_key_common(svga, PIPE_SHADER_TESS_EVAL, &tes->base, key); 227 228 assert(svga->curr.tcs); 229 230 /* 231 * Check if this tes expects any output control points from tcs. 232 */ 233 for (unsigned i = 0; i < tes->base.info.num_inputs; i++) { 234 switch (tes->base.info.input_semantic_name[i]) { 235 case TGSI_SEMANTIC_PATCH: 236 case TGSI_SEMANTIC_TESSOUTER: 237 case TGSI_SEMANTIC_TESSINNER: 238 break; 239 default: 240 has_control_point_inputs = TRUE; 241 } 242 } 243 244 key->tes.vertices_per_patch = has_control_point_inputs ? 245 svga->curr.tcs->base.info.properties[TGSI_PROPERTY_TCS_VERTICES_OUT] : 0; 246 247 key->tes.need_prescale = svga->state.hw_clear.prescale[0].enabled && 248 (svga->curr.gs == NULL); 249 250 /* tcs emits tessellation factors as extra outputs. 251 * Since tes depends on them, save the tessFactor output index 252 * from tcs in the tes compile key, so that if a different 253 * tcs is bound and if the tessFactor index is different, 254 * a different tes variant will be generated. 255 */ 256 key->tes.tessfactor_index = svga->curr.tcs->base.info.num_outputs; 257 258 key->clip_plane_enable = svga->curr.rast->templ.clip_plane_enable; 259 260 /* This is the last vertex stage if there is no geometry shader. */ 261 key->last_vertex_stage = !svga->curr.gs; 262 263 key->tes.need_tessinner = 0; 264 key->tes.need_tessouter = 0; 265 266 for (unsigned i = 0; i < svga->curr.tcs->base.info.num_outputs; i++) { 267 switch (svga->curr.tcs->base.info.output_semantic_name[i]) { 268 case TGSI_SEMANTIC_TESSOUTER: 269 key->tes.need_tessouter = 1; 270 break; 271 case TGSI_SEMANTIC_TESSINNER: 272 key->tes.need_tessinner = 1; 273 break; 274 default: 275 break; 276 } 277 } 278 279} 280 281 282static void 283get_passthrough_tcs(struct svga_context *svga) 284{ 285 if (svga->tcs.passthrough_tcs && 286 svga->tcs.vs == svga->curr.vs && 287 svga->tcs.tes == svga->curr.tes && 288 svga->tcs.vertices_per_patch == svga->curr.vertices_per_patch) { 289 svga->pipe.bind_tcs_state(&svga->pipe, 290 svga->tcs.passthrough_tcs); 291 } 292 else { 293 struct svga_tcs_shader *new_tcs; 294 295 /* delete older passthrough shader*/ 296 if (svga->tcs.passthrough_tcs) { 297 svga->pipe.delete_tcs_state(&svga->pipe, 298 svga->tcs.passthrough_tcs); 299 } 300 301 new_tcs = (struct svga_tcs_shader *) 302 util_make_tess_ctrl_passthrough_shader(&svga->pipe, 303 svga->curr.vs->base.info.num_outputs, 304 svga->curr.tes->base.info.num_inputs, 305 svga->curr.vs->base.info.output_semantic_name, 306 svga->curr.vs->base.info.output_semantic_index, 307 svga->curr.tes->base.info.input_semantic_name, 308 svga->curr.tes->base.info.input_semantic_index, 309 svga->curr.vertices_per_patch); 310 svga->pipe.bind_tcs_state(&svga->pipe, new_tcs); 311 svga->tcs.passthrough_tcs = new_tcs; 312 svga->tcs.vs = svga->curr.vs; 313 svga->tcs.tes = svga->curr.tes; 314 svga->tcs.vertices_per_patch = svga->curr.vertices_per_patch; 315 } 316 317 struct pipe_constant_buffer cb; 318 319 cb.buffer = NULL; 320 cb.user_buffer = (void *) svga->curr.default_tesslevels; 321 cb.buffer_offset = 0; 322 cb.buffer_size = 2 * 4 * sizeof(float); 323 svga->pipe.set_constant_buffer(&svga->pipe, PIPE_SHADER_TESS_CTRL, 0, false, &cb); 324} 325 326 327static enum pipe_error 328emit_hw_tes(struct svga_context *svga, uint64_t dirty) 329{ 330 struct svga_shader_variant *variant; 331 struct svga_tes_shader *tes = svga->curr.tes; 332 enum pipe_error ret = PIPE_OK; 333 struct svga_compile_key key; 334 335 assert(svga_have_sm5(svga)); 336 337 SVGA_STATS_TIME_PUSH(svga_sws(svga), SVGA_STATS_TIME_EMITTES); 338 339 if (!tes) { 340 /* The GL spec implies that TES is optional when there's a TCS, 341 * but that's apparently a spec error. Assert if we have a TCS 342 * but no TES. 343 */ 344 assert(!svga->curr.tcs); 345 if (svga->state.hw_draw.tes != NULL) { 346 347 /** The previous tessellation evaluation shader is made inactive. 348 * Needs to unbind the tessellation evaluation shader. 349 */ 350 ret = svga_set_shader(svga, SVGA3D_SHADERTYPE_DS, NULL); 351 if (ret != PIPE_OK) 352 goto done; 353 svga->state.hw_draw.tes = NULL; 354 } 355 goto done; 356 } 357 358 if (!svga->curr.tcs) { 359 /* TES state is processed before the TCS 360 * shader and that's why we're checking for and creating the 361 * passthough TCS in the emit_hw_tes() function. 362 */ 363 get_passthrough_tcs(svga); 364 svga->tcs.passthrough = TRUE; 365 } 366 else { 367 svga->tcs.passthrough = FALSE; 368 } 369 370 make_tes_key(svga, &key); 371 372 /* See if we already have a TES variant that matches the key */ 373 variant = svga_search_shader_key(&tes->base, &key); 374 375 if (!variant) { 376 ret = compile_tes(svga, tes, &key, &variant); 377 if (ret != PIPE_OK) 378 goto done; 379 380 /* insert the new variant at head of linked list */ 381 assert(variant); 382 variant->next = tes->base.variants; 383 tes->base.variants = variant; 384 } 385 386 if (variant != svga->state.hw_draw.tes) { 387 /* Bind the new variant */ 388 ret = svga_set_shader(svga, SVGA3D_SHADERTYPE_DS, variant); 389 if (ret != PIPE_OK) 390 goto done; 391 392 svga->rebind.flags.tes = FALSE; 393 svga->dirty |= SVGA_NEW_TES_VARIANT; 394 svga->state.hw_draw.tes = variant; 395 } 396 397done: 398 SVGA_STATS_TIME_POP(svga_sws(svga)); 399 return ret; 400} 401 402 403struct svga_tracked_state svga_hw_tes = 404{ 405 "tessellation evaluation shader (hwtnl)", 406 /* TBD SVGA_NEW_VS/SVGA_NEW_FS/SVGA_NEW_GS are required or not*/ 407 (SVGA_NEW_VS | 408 SVGA_NEW_FS | 409 SVGA_NEW_GS | 410 SVGA_NEW_TCS | 411 SVGA_NEW_TES | 412 SVGA_NEW_TEXTURE_BINDING | 413 SVGA_NEW_SAMPLER | 414 SVGA_NEW_RAST), 415 emit_hw_tes 416}; 417