1/**********************************************************
2 * Copyright 2009 VMware, Inc.  All rights reserved.
3 *
4 * Permission is hereby granted, free of charge, to any person
5 * obtaining a copy of this software and associated documentation
6 * files (the "Software"), to deal in the Software without
7 * restriction, including without limitation the rights to use, copy,
8 * modify, merge, publish, distribute, sublicense, and/or sell copies
9 * of the Software, and to permit persons to whom the Software is
10 * furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice shall be
13 * included in all copies or substantial portions of the Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22 * SOFTWARE.
23 *
24 **********************************************************/
25
26/**
27 * @file
28 * Dump SVGA commands.
29 *
30 * Generated automatically from svga3d_reg.h by svga_dump.py.
31 */
32
33#include "../svga_format.h"
34#include "svga_types.h"
35#include "svga_shader_dump.h"
36#include "svga3d_reg.h"
37
38#include "util/u_debug.h"
39#include "svga_dump.h"
40
41static const char *
42shader_name(unsigned type)
43{
44   switch (type) {
45   case SVGA3D_SHADERTYPE_VS:
46      return "SVGA3D_SHADERTYPE_VS";
47   case SVGA3D_SHADERTYPE_PS:
48      return "SVGA3D_SHADERTYPE_PS";
49   case SVGA3D_SHADERTYPE_GS:
50      return "SVGA3D_SHADERTYPE_GS";
51   default:
52      return "unknown shader type!";
53   }
54}
55
56
57static void
58dump_SVGA3dVertexDecl(const SVGA3dVertexDecl *cmd)
59{
60   switch((*cmd).identity.type) {
61   case SVGA3D_DECLTYPE_FLOAT1:
62      _debug_printf("\t\t.identity.type = SVGA3D_DECLTYPE_FLOAT1\n");
63      break;
64   case SVGA3D_DECLTYPE_FLOAT2:
65      _debug_printf("\t\t.identity.type = SVGA3D_DECLTYPE_FLOAT2\n");
66      break;
67   case SVGA3D_DECLTYPE_FLOAT3:
68      _debug_printf("\t\t.identity.type = SVGA3D_DECLTYPE_FLOAT3\n");
69      break;
70   case SVGA3D_DECLTYPE_FLOAT4:
71      _debug_printf("\t\t.identity.type = SVGA3D_DECLTYPE_FLOAT4\n");
72      break;
73   case SVGA3D_DECLTYPE_D3DCOLOR:
74      _debug_printf("\t\t.identity.type = SVGA3D_DECLTYPE_D3DCOLOR\n");
75      break;
76   case SVGA3D_DECLTYPE_UBYTE4:
77      _debug_printf("\t\t.identity.type = SVGA3D_DECLTYPE_UBYTE4\n");
78      break;
79   case SVGA3D_DECLTYPE_SHORT2:
80      _debug_printf("\t\t.identity.type = SVGA3D_DECLTYPE_SHORT2\n");
81      break;
82   case SVGA3D_DECLTYPE_SHORT4:
83      _debug_printf("\t\t.identity.type = SVGA3D_DECLTYPE_SHORT4\n");
84      break;
85   case SVGA3D_DECLTYPE_UBYTE4N:
86      _debug_printf("\t\t.identity.type = SVGA3D_DECLTYPE_UBYTE4N\n");
87      break;
88   case SVGA3D_DECLTYPE_SHORT2N:
89      _debug_printf("\t\t.identity.type = SVGA3D_DECLTYPE_SHORT2N\n");
90      break;
91   case SVGA3D_DECLTYPE_SHORT4N:
92      _debug_printf("\t\t.identity.type = SVGA3D_DECLTYPE_SHORT4N\n");
93      break;
94   case SVGA3D_DECLTYPE_USHORT2N:
95      _debug_printf("\t\t.identity.type = SVGA3D_DECLTYPE_USHORT2N\n");
96      break;
97   case SVGA3D_DECLTYPE_USHORT4N:
98      _debug_printf("\t\t.identity.type = SVGA3D_DECLTYPE_USHORT4N\n");
99      break;
100   case SVGA3D_DECLTYPE_UDEC3:
101      _debug_printf("\t\t.identity.type = SVGA3D_DECLTYPE_UDEC3\n");
102      break;
103   case SVGA3D_DECLTYPE_DEC3N:
104      _debug_printf("\t\t.identity.type = SVGA3D_DECLTYPE_DEC3N\n");
105      break;
106   case SVGA3D_DECLTYPE_FLOAT16_2:
107      _debug_printf("\t\t.identity.type = SVGA3D_DECLTYPE_FLOAT16_2\n");
108      break;
109   case SVGA3D_DECLTYPE_FLOAT16_4:
110      _debug_printf("\t\t.identity.type = SVGA3D_DECLTYPE_FLOAT16_4\n");
111      break;
112   case SVGA3D_DECLTYPE_MAX:
113      _debug_printf("\t\t.identity.type = SVGA3D_DECLTYPE_MAX\n");
114      break;
115   default:
116      _debug_printf("\t\t.identity.type = %i\n", (*cmd).identity.type);
117      break;
118   }
119   switch((*cmd).identity.method) {
120   case SVGA3D_DECLMETHOD_DEFAULT:
121      _debug_printf("\t\t.identity.method = SVGA3D_DECLMETHOD_DEFAULT\n");
122      break;
123   case SVGA3D_DECLMETHOD_PARTIALU:
124      _debug_printf("\t\t.identity.method = SVGA3D_DECLMETHOD_PARTIALU\n");
125      break;
126   case SVGA3D_DECLMETHOD_PARTIALV:
127      _debug_printf("\t\t.identity.method = SVGA3D_DECLMETHOD_PARTIALV\n");
128      break;
129   case SVGA3D_DECLMETHOD_CROSSUV:
130      _debug_printf("\t\t.identity.method = SVGA3D_DECLMETHOD_CROSSUV\n");
131      break;
132   case SVGA3D_DECLMETHOD_UV:
133      _debug_printf("\t\t.identity.method = SVGA3D_DECLMETHOD_UV\n");
134      break;
135   case SVGA3D_DECLMETHOD_LOOKUP:
136      _debug_printf("\t\t.identity.method = SVGA3D_DECLMETHOD_LOOKUP\n");
137      break;
138   case SVGA3D_DECLMETHOD_LOOKUPPRESAMPLED:
139      _debug_printf("\t\t.identity.method = SVGA3D_DECLMETHOD_LOOKUPPRESAMPLED\n");
140      break;
141   default:
142      _debug_printf("\t\t.identity.method = %i\n", (*cmd).identity.method);
143      break;
144   }
145   switch((*cmd).identity.usage) {
146   case SVGA3D_DECLUSAGE_POSITION:
147      _debug_printf("\t\t.identity.usage = SVGA3D_DECLUSAGE_POSITION\n");
148      break;
149   case SVGA3D_DECLUSAGE_BLENDWEIGHT:
150      _debug_printf("\t\t.identity.usage = SVGA3D_DECLUSAGE_BLENDWEIGHT\n");
151      break;
152   case SVGA3D_DECLUSAGE_BLENDINDICES:
153      _debug_printf("\t\t.identity.usage = SVGA3D_DECLUSAGE_BLENDINDICES\n");
154      break;
155   case SVGA3D_DECLUSAGE_NORMAL:
156      _debug_printf("\t\t.identity.usage = SVGA3D_DECLUSAGE_NORMAL\n");
157      break;
158   case SVGA3D_DECLUSAGE_PSIZE:
159      _debug_printf("\t\t.identity.usage = SVGA3D_DECLUSAGE_PSIZE\n");
160      break;
161   case SVGA3D_DECLUSAGE_TEXCOORD:
162      _debug_printf("\t\t.identity.usage = SVGA3D_DECLUSAGE_TEXCOORD\n");
163      break;
164   case SVGA3D_DECLUSAGE_TANGENT:
165      _debug_printf("\t\t.identity.usage = SVGA3D_DECLUSAGE_TANGENT\n");
166      break;
167   case SVGA3D_DECLUSAGE_BINORMAL:
168      _debug_printf("\t\t.identity.usage = SVGA3D_DECLUSAGE_BINORMAL\n");
169      break;
170   case SVGA3D_DECLUSAGE_TESSFACTOR:
171      _debug_printf("\t\t.identity.usage = SVGA3D_DECLUSAGE_TESSFACTOR\n");
172      break;
173   case SVGA3D_DECLUSAGE_POSITIONT:
174      _debug_printf("\t\t.identity.usage = SVGA3D_DECLUSAGE_POSITIONT\n");
175      break;
176   case SVGA3D_DECLUSAGE_COLOR:
177      _debug_printf("\t\t.identity.usage = SVGA3D_DECLUSAGE_COLOR\n");
178      break;
179   case SVGA3D_DECLUSAGE_FOG:
180      _debug_printf("\t\t.identity.usage = SVGA3D_DECLUSAGE_FOG\n");
181      break;
182   case SVGA3D_DECLUSAGE_DEPTH:
183      _debug_printf("\t\t.identity.usage = SVGA3D_DECLUSAGE_DEPTH\n");
184      break;
185   case SVGA3D_DECLUSAGE_SAMPLE:
186      _debug_printf("\t\t.identity.usage = SVGA3D_DECLUSAGE_SAMPLE\n");
187      break;
188   case SVGA3D_DECLUSAGE_MAX:
189      _debug_printf("\t\t.identity.usage = SVGA3D_DECLUSAGE_MAX\n");
190      break;
191   default:
192      _debug_printf("\t\t.identity.usage = %i\n", (*cmd).identity.usage);
193      break;
194   }
195   _debug_printf("\t\t.identity.usageIndex = %u\n", (*cmd).identity.usageIndex);
196   _debug_printf("\t\t.array.surfaceId = %u\n", (*cmd).array.surfaceId);
197   _debug_printf("\t\t.array.offset = %u\n", (*cmd).array.offset);
198   _debug_printf("\t\t.array.stride = %u\n", (*cmd).array.stride);
199   _debug_printf("\t\t.rangeHint.first = %u\n", (*cmd).rangeHint.first);
200   _debug_printf("\t\t.rangeHint.last = %u\n", (*cmd).rangeHint.last);
201}
202
203static void
204dump_SVGA3dTextureState(const SVGA3dTextureState *cmd)
205{
206   _debug_printf("\t\t.stage = %u\n", (*cmd).stage);
207   switch((*cmd).name) {
208   case SVGA3D_TS_INVALID:
209      _debug_printf("\t\t.name = SVGA3D_TS_INVALID\n");
210      break;
211   case SVGA3D_TS_BIND_TEXTURE:
212      _debug_printf("\t\t.name = SVGA3D_TS_BIND_TEXTURE\n");
213      break;
214   case SVGA3D_TS_COLOROP:
215      _debug_printf("\t\t.name = SVGA3D_TS_COLOROP\n");
216      break;
217   case SVGA3D_TS_COLORARG1:
218      _debug_printf("\t\t.name = SVGA3D_TS_COLORARG1\n");
219      break;
220   case SVGA3D_TS_COLORARG2:
221      _debug_printf("\t\t.name = SVGA3D_TS_COLORARG2\n");
222      break;
223   case SVGA3D_TS_ALPHAOP:
224      _debug_printf("\t\t.name = SVGA3D_TS_ALPHAOP\n");
225      break;
226   case SVGA3D_TS_ALPHAARG1:
227      _debug_printf("\t\t.name = SVGA3D_TS_ALPHAARG1\n");
228      break;
229   case SVGA3D_TS_ALPHAARG2:
230      _debug_printf("\t\t.name = SVGA3D_TS_ALPHAARG2\n");
231      break;
232   case SVGA3D_TS_ADDRESSU:
233      _debug_printf("\t\t.name = SVGA3D_TS_ADDRESSU\n");
234      break;
235   case SVGA3D_TS_ADDRESSV:
236      _debug_printf("\t\t.name = SVGA3D_TS_ADDRESSV\n");
237      break;
238   case SVGA3D_TS_MIPFILTER:
239      _debug_printf("\t\t.name = SVGA3D_TS_MIPFILTER\n");
240      break;
241   case SVGA3D_TS_MAGFILTER:
242      _debug_printf("\t\t.name = SVGA3D_TS_MAGFILTER\n");
243      break;
244   case SVGA3D_TS_MINFILTER:
245      _debug_printf("\t\t.name = SVGA3D_TS_MINFILTER\n");
246      break;
247   case SVGA3D_TS_BORDERCOLOR:
248      _debug_printf("\t\t.name = SVGA3D_TS_BORDERCOLOR\n");
249      break;
250   case SVGA3D_TS_TEXCOORDINDEX:
251      _debug_printf("\t\t.name = SVGA3D_TS_TEXCOORDINDEX\n");
252      break;
253   case SVGA3D_TS_TEXTURETRANSFORMFLAGS:
254      _debug_printf("\t\t.name = SVGA3D_TS_TEXTURETRANSFORMFLAGS\n");
255      break;
256   case SVGA3D_TS_TEXCOORDGEN:
257      _debug_printf("\t\t.name = SVGA3D_TS_TEXCOORDGEN\n");
258      break;
259   case SVGA3D_TS_BUMPENVMAT00:
260      _debug_printf("\t\t.name = SVGA3D_TS_BUMPENVMAT00\n");
261      break;
262   case SVGA3D_TS_BUMPENVMAT01:
263      _debug_printf("\t\t.name = SVGA3D_TS_BUMPENVMAT01\n");
264      break;
265   case SVGA3D_TS_BUMPENVMAT10:
266      _debug_printf("\t\t.name = SVGA3D_TS_BUMPENVMAT10\n");
267      break;
268   case SVGA3D_TS_BUMPENVMAT11:
269      _debug_printf("\t\t.name = SVGA3D_TS_BUMPENVMAT11\n");
270      break;
271   case SVGA3D_TS_TEXTURE_MIPMAP_LEVEL:
272      _debug_printf("\t\t.name = SVGA3D_TS_TEXTURE_MIPMAP_LEVEL\n");
273      break;
274   case SVGA3D_TS_TEXTURE_LOD_BIAS:
275      _debug_printf("\t\t.name = SVGA3D_TS_TEXTURE_LOD_BIAS\n");
276      break;
277   case SVGA3D_TS_TEXTURE_ANISOTROPIC_LEVEL:
278      _debug_printf("\t\t.name = SVGA3D_TS_TEXTURE_ANISOTROPIC_LEVEL\n");
279      break;
280   case SVGA3D_TS_ADDRESSW:
281      _debug_printf("\t\t.name = SVGA3D_TS_ADDRESSW\n");
282      break;
283   case SVGA3D_TS_GAMMA:
284      _debug_printf("\t\t.name = SVGA3D_TS_GAMMA\n");
285      break;
286   case SVGA3D_TS_BUMPENVLSCALE:
287      _debug_printf("\t\t.name = SVGA3D_TS_BUMPENVLSCALE\n");
288      break;
289   case SVGA3D_TS_BUMPENVLOFFSET:
290      _debug_printf("\t\t.name = SVGA3D_TS_BUMPENVLOFFSET\n");
291      break;
292   case SVGA3D_TS_COLORARG0:
293      _debug_printf("\t\t.name = SVGA3D_TS_COLORARG0\n");
294      break;
295   case SVGA3D_TS_ALPHAARG0:
296      _debug_printf("\t\t.name = SVGA3D_TS_ALPHAARG0\n");
297      break;
298   case SVGA3D_TS_MAX:
299      _debug_printf("\t\t.name = SVGA3D_TS_MAX\n");
300      break;
301   default:
302      _debug_printf("\t\t.name = %i\n", (*cmd).name);
303      break;
304   }
305   _debug_printf("\t\t.value = %u\n", (*cmd).value);
306   _debug_printf("\t\t.floatValue = %f\n", (*cmd).floatValue);
307}
308
309static void
310dump_SVGA3dViewport(const SVGA3dViewport *cmd)
311{
312   _debug_printf("\t\t.x = %f\n", (*cmd).x);
313   _debug_printf("\t\t.y = %f\n", (*cmd).y);
314   _debug_printf("\t\t.width = %f\n", (*cmd).width);
315   _debug_printf("\t\t.height = %f\n", (*cmd).height);
316   _debug_printf("\t\t.minDepth = %f\n", (*cmd).minDepth);
317   _debug_printf("\t\t.maxDepth = %f\n", (*cmd).maxDepth);
318}
319
320static void
321dump_SVGA3dSamplerId(const SVGA3dSamplerId *cmd)
322{
323   _debug_printf("\t\t.id = %u\n", *cmd);
324}
325
326static void
327dump_SVGA3dSoTarget(const SVGA3dSoTarget *cmd)
328{
329   _debug_printf("\t\t.sid = %u\n", (*cmd).sid);
330   _debug_printf("\t\t.offset = %u\n", (*cmd).offset);
331}
332
333static void
334dump_SVGA3dInputElementDesc(const SVGA3dInputElementDesc *cmd)
335{
336   _debug_printf("\t\t.inputSlot = %u\n", (*cmd).inputSlot);
337   _debug_printf("\t\t.alignedByteOffset = %u\n", (*cmd).alignedByteOffset);
338   _debug_printf("\t\t.format = %s\n", svga_format_name((*cmd).format));
339   _debug_printf("\t\t.inputSlotClass = %u\n", (*cmd).inputSlotClass);
340   _debug_printf("\t\t.instanceDataStepRate = %u\n", (*cmd).instanceDataStepRate);
341   _debug_printf("\t\t.inputRegister = %u\n", (*cmd).inputRegister);
342}
343
344static void
345dump_SVGA3dVertexBuffer(const SVGA3dVertexBuffer *cmd)
346{
347   _debug_printf("\t\t.sid = %u\n", (*cmd).sid);
348   _debug_printf("\t\t.stride = %u\n", (*cmd).stride);
349   _debug_printf("\t\t.offset = %u\n", (*cmd).offset);
350}
351
352static void
353dump_SVGA3dCopyBox(const SVGA3dCopyBox *cmd)
354{
355   _debug_printf("\t\t.x = %u\n", (*cmd).x);
356   _debug_printf("\t\t.y = %u\n", (*cmd).y);
357   _debug_printf("\t\t.z = %u\n", (*cmd).z);
358   _debug_printf("\t\t.w = %u\n", (*cmd).w);
359   _debug_printf("\t\t.h = %u\n", (*cmd).h);
360   _debug_printf("\t\t.d = %u\n", (*cmd).d);
361   _debug_printf("\t\t.srcx = %u\n", (*cmd).srcx);
362   _debug_printf("\t\t.srcy = %u\n", (*cmd).srcy);
363   _debug_printf("\t\t.srcz = %u\n", (*cmd).srcz);
364}
365
366static void
367dump_SVGA3dShaderResourceViewId(const SVGA3dShaderResourceViewId *id)
368{
369   _debug_printf("\t\t.id = %u\n", *id);
370}
371
372static void
373dump_SVGA3dCmdSetClipPlane(const SVGA3dCmdSetClipPlane *cmd)
374{
375   _debug_printf("\t\t.cid = %u\n", (*cmd).cid);
376   _debug_printf("\t\t.index = %u\n", (*cmd).index);
377   _debug_printf("\t\t.plane[0] = %f\n", (*cmd).plane[0]);
378   _debug_printf("\t\t.plane[1] = %f\n", (*cmd).plane[1]);
379   _debug_printf("\t\t.plane[2] = %f\n", (*cmd).plane[2]);
380   _debug_printf("\t\t.plane[3] = %f\n", (*cmd).plane[3]);
381}
382
383static void
384dump_SVGA3dCmdWaitForQuery(const SVGA3dCmdWaitForQuery *cmd)
385{
386   _debug_printf("\t\t.cid = %u\n", (*cmd).cid);
387   switch((*cmd).type) {
388   case SVGA3D_QUERYTYPE_OCCLUSION:
389      _debug_printf("\t\t.type = SVGA3D_QUERYTYPE_OCCLUSION\n");
390      break;
391   case SVGA3D_QUERYTYPE_MAX:
392      _debug_printf("\t\t.type = SVGA3D_QUERYTYPE_MAX\n");
393      break;
394   default:
395      _debug_printf("\t\t.type = %i\n", (*cmd).type);
396      break;
397   }
398   _debug_printf("\t\t.guestResult.gmrId = %u\n", (*cmd).guestResult.gmrId);
399   _debug_printf("\t\t.guestResult.offset = %u\n", (*cmd).guestResult.offset);
400}
401
402static void
403dump_SVGA3dCmdSetRenderTarget(const SVGA3dCmdSetRenderTarget *cmd)
404{
405   _debug_printf("\t\t.cid = %u\n", (*cmd).cid);
406   switch((*cmd).type) {
407   case SVGA3D_RT_DEPTH:
408      _debug_printf("\t\t.type = SVGA3D_RT_DEPTH\n");
409      break;
410   case SVGA3D_RT_STENCIL:
411      _debug_printf("\t\t.type = SVGA3D_RT_STENCIL\n");
412      break;
413   default:
414      _debug_printf("\t\t.type = SVGA3D_RT_COLOR%u\n", (*cmd).type - SVGA3D_RT_COLOR0);
415      break;
416   }
417   _debug_printf("\t\t.target.sid = %u\n", (*cmd).target.sid);
418   _debug_printf("\t\t.target.face = %u\n", (*cmd).target.face);
419   _debug_printf("\t\t.target.mipmap = %u\n", (*cmd).target.mipmap);
420}
421
422static void
423dump_SVGA3dCmdSetTextureState(const SVGA3dCmdSetTextureState *cmd)
424{
425   _debug_printf("\t\t.cid = %u\n", (*cmd).cid);
426}
427
428static void
429dump_SVGA3dCmdSurfaceCopy(const SVGA3dCmdSurfaceCopy *cmd)
430{
431   _debug_printf("\t\t.src.sid = %u\n", (*cmd).src.sid);
432   _debug_printf("\t\t.src.face = %u\n", (*cmd).src.face);
433   _debug_printf("\t\t.src.mipmap = %u\n", (*cmd).src.mipmap);
434   _debug_printf("\t\t.dest.sid = %u\n", (*cmd).dest.sid);
435   _debug_printf("\t\t.dest.face = %u\n", (*cmd).dest.face);
436   _debug_printf("\t\t.dest.mipmap = %u\n", (*cmd).dest.mipmap);
437}
438
439static void
440dump_SVGA3dCmdSetMaterial(const SVGA3dCmdSetMaterial *cmd)
441{
442   _debug_printf("\t\t.cid = %u\n", (*cmd).cid);
443   switch((*cmd).face) {
444   case SVGA3D_FACE_INVALID:
445      _debug_printf("\t\t.face = SVGA3D_FACE_INVALID\n");
446      break;
447   case SVGA3D_FACE_NONE:
448      _debug_printf("\t\t.face = SVGA3D_FACE_NONE\n");
449      break;
450   case SVGA3D_FACE_FRONT:
451      _debug_printf("\t\t.face = SVGA3D_FACE_FRONT\n");
452      break;
453   case SVGA3D_FACE_BACK:
454      _debug_printf("\t\t.face = SVGA3D_FACE_BACK\n");
455      break;
456   case SVGA3D_FACE_FRONT_BACK:
457      _debug_printf("\t\t.face = SVGA3D_FACE_FRONT_BACK\n");
458      break;
459   case SVGA3D_FACE_MAX:
460      _debug_printf("\t\t.face = SVGA3D_FACE_MAX\n");
461      break;
462   default:
463      _debug_printf("\t\t.face = %i\n", (*cmd).face);
464      break;
465   }
466   _debug_printf("\t\t.material.diffuse[0] = %f\n", (*cmd).material.diffuse[0]);
467   _debug_printf("\t\t.material.diffuse[1] = %f\n", (*cmd).material.diffuse[1]);
468   _debug_printf("\t\t.material.diffuse[2] = %f\n", (*cmd).material.diffuse[2]);
469   _debug_printf("\t\t.material.diffuse[3] = %f\n", (*cmd).material.diffuse[3]);
470   _debug_printf("\t\t.material.ambient[0] = %f\n", (*cmd).material.ambient[0]);
471   _debug_printf("\t\t.material.ambient[1] = %f\n", (*cmd).material.ambient[1]);
472   _debug_printf("\t\t.material.ambient[2] = %f\n", (*cmd).material.ambient[2]);
473   _debug_printf("\t\t.material.ambient[3] = %f\n", (*cmd).material.ambient[3]);
474   _debug_printf("\t\t.material.specular[0] = %f\n", (*cmd).material.specular[0]);
475   _debug_printf("\t\t.material.specular[1] = %f\n", (*cmd).material.specular[1]);
476   _debug_printf("\t\t.material.specular[2] = %f\n", (*cmd).material.specular[2]);
477   _debug_printf("\t\t.material.specular[3] = %f\n", (*cmd).material.specular[3]);
478   _debug_printf("\t\t.material.emissive[0] = %f\n", (*cmd).material.emissive[0]);
479   _debug_printf("\t\t.material.emissive[1] = %f\n", (*cmd).material.emissive[1]);
480   _debug_printf("\t\t.material.emissive[2] = %f\n", (*cmd).material.emissive[2]);
481   _debug_printf("\t\t.material.emissive[3] = %f\n", (*cmd).material.emissive[3]);
482   _debug_printf("\t\t.material.shininess = %f\n", (*cmd).material.shininess);
483}
484
485static void
486dump_SVGA3dCmdSetLightData(const SVGA3dCmdSetLightData *cmd)
487{
488   _debug_printf("\t\t.cid = %u\n", (*cmd).cid);
489   _debug_printf("\t\t.index = %u\n", (*cmd).index);
490   switch((*cmd).data.type) {
491   case SVGA3D_LIGHTTYPE_INVALID:
492      _debug_printf("\t\t.data.type = SVGA3D_LIGHTTYPE_INVALID\n");
493      break;
494   case SVGA3D_LIGHTTYPE_POINT:
495      _debug_printf("\t\t.data.type = SVGA3D_LIGHTTYPE_POINT\n");
496      break;
497   case SVGA3D_LIGHTTYPE_SPOT1:
498      _debug_printf("\t\t.data.type = SVGA3D_LIGHTTYPE_SPOT1\n");
499      break;
500   case SVGA3D_LIGHTTYPE_SPOT2:
501      _debug_printf("\t\t.data.type = SVGA3D_LIGHTTYPE_SPOT2\n");
502      break;
503   case SVGA3D_LIGHTTYPE_DIRECTIONAL:
504      _debug_printf("\t\t.data.type = SVGA3D_LIGHTTYPE_DIRECTIONAL\n");
505      break;
506   case SVGA3D_LIGHTTYPE_MAX:
507      _debug_printf("\t\t.data.type = SVGA3D_LIGHTTYPE_MAX\n");
508      break;
509   default:
510      _debug_printf("\t\t.data.type = %i\n", (*cmd).data.type);
511      break;
512   }
513   _debug_printf("\t\t.data.inWorldSpace = %u\n", (*cmd).data.inWorldSpace);
514   _debug_printf("\t\t.data.diffuse[0] = %f\n", (*cmd).data.diffuse[0]);
515   _debug_printf("\t\t.data.diffuse[1] = %f\n", (*cmd).data.diffuse[1]);
516   _debug_printf("\t\t.data.diffuse[2] = %f\n", (*cmd).data.diffuse[2]);
517   _debug_printf("\t\t.data.diffuse[3] = %f\n", (*cmd).data.diffuse[3]);
518   _debug_printf("\t\t.data.specular[0] = %f\n", (*cmd).data.specular[0]);
519   _debug_printf("\t\t.data.specular[1] = %f\n", (*cmd).data.specular[1]);
520   _debug_printf("\t\t.data.specular[2] = %f\n", (*cmd).data.specular[2]);
521   _debug_printf("\t\t.data.specular[3] = %f\n", (*cmd).data.specular[3]);
522   _debug_printf("\t\t.data.ambient[0] = %f\n", (*cmd).data.ambient[0]);
523   _debug_printf("\t\t.data.ambient[1] = %f\n", (*cmd).data.ambient[1]);
524   _debug_printf("\t\t.data.ambient[2] = %f\n", (*cmd).data.ambient[2]);
525   _debug_printf("\t\t.data.ambient[3] = %f\n", (*cmd).data.ambient[3]);
526   _debug_printf("\t\t.data.position[0] = %f\n", (*cmd).data.position[0]);
527   _debug_printf("\t\t.data.position[1] = %f\n", (*cmd).data.position[1]);
528   _debug_printf("\t\t.data.position[2] = %f\n", (*cmd).data.position[2]);
529   _debug_printf("\t\t.data.position[3] = %f\n", (*cmd).data.position[3]);
530   _debug_printf("\t\t.data.direction[0] = %f\n", (*cmd).data.direction[0]);
531   _debug_printf("\t\t.data.direction[1] = %f\n", (*cmd).data.direction[1]);
532   _debug_printf("\t\t.data.direction[2] = %f\n", (*cmd).data.direction[2]);
533   _debug_printf("\t\t.data.direction[3] = %f\n", (*cmd).data.direction[3]);
534   _debug_printf("\t\t.data.range = %f\n", (*cmd).data.range);
535   _debug_printf("\t\t.data.falloff = %f\n", (*cmd).data.falloff);
536   _debug_printf("\t\t.data.attenuation0 = %f\n", (*cmd).data.attenuation0);
537   _debug_printf("\t\t.data.attenuation1 = %f\n", (*cmd).data.attenuation1);
538   _debug_printf("\t\t.data.attenuation2 = %f\n", (*cmd).data.attenuation2);
539   _debug_printf("\t\t.data.theta = %f\n", (*cmd).data.theta);
540   _debug_printf("\t\t.data.phi = %f\n", (*cmd).data.phi);
541}
542
543static void
544dump_SVGA3dCmdSetViewport(const SVGA3dCmdSetViewport *cmd)
545{
546   _debug_printf("\t\t.cid = %u\n", (*cmd).cid);
547   _debug_printf("\t\t.rect.x = %u\n", (*cmd).rect.x);
548   _debug_printf("\t\t.rect.y = %u\n", (*cmd).rect.y);
549   _debug_printf("\t\t.rect.w = %u\n", (*cmd).rect.w);
550   _debug_printf("\t\t.rect.h = %u\n", (*cmd).rect.h);
551}
552
553static void
554dump_SVGA3dCmdSetScissorRect(const SVGA3dCmdSetScissorRect *cmd)
555{
556   _debug_printf("\t\t.cid = %u\n", (*cmd).cid);
557   _debug_printf("\t\t.rect.x = %u\n", (*cmd).rect.x);
558   _debug_printf("\t\t.rect.y = %u\n", (*cmd).rect.y);
559   _debug_printf("\t\t.rect.w = %u\n", (*cmd).rect.w);
560   _debug_printf("\t\t.rect.h = %u\n", (*cmd).rect.h);
561}
562
563static void
564dump_SVGA3dCopyRect(const SVGA3dCopyRect *cmd)
565{
566   _debug_printf("\t\t.x = %u\n", (*cmd).x);
567   _debug_printf("\t\t.y = %u\n", (*cmd).y);
568   _debug_printf("\t\t.w = %u\n", (*cmd).w);
569   _debug_printf("\t\t.h = %u\n", (*cmd).h);
570   _debug_printf("\t\t.srcx = %u\n", (*cmd).srcx);
571   _debug_printf("\t\t.srcy = %u\n", (*cmd).srcy);
572}
573
574static void
575dump_SVGA3dCmdSetShader(const SVGA3dCmdSetShader *cmd)
576{
577   _debug_printf("\t\t.cid = %u\n", (*cmd).cid);
578   _debug_printf("\t\t.type = %s\n", shader_name(cmd->type));
579   _debug_printf("\t\t.shid = %u\n", (*cmd).shid);
580}
581
582static void
583dump_SVGA3dCmdEndQuery(const SVGA3dCmdEndQuery *cmd)
584{
585   _debug_printf("\t\t.cid = %u\n", (*cmd).cid);
586   switch((*cmd).type) {
587   case SVGA3D_QUERYTYPE_OCCLUSION:
588      _debug_printf("\t\t.type = SVGA3D_QUERYTYPE_OCCLUSION\n");
589      break;
590   case SVGA3D_QUERYTYPE_MAX:
591      _debug_printf("\t\t.type = SVGA3D_QUERYTYPE_MAX\n");
592      break;
593   default:
594      _debug_printf("\t\t.type = %i\n", (*cmd).type);
595      break;
596   }
597   _debug_printf("\t\t.guestResult.gmrId = %u\n", (*cmd).guestResult.gmrId);
598   _debug_printf("\t\t.guestResult.offset = %u\n", (*cmd).guestResult.offset);
599}
600
601static void
602dump_SVGA3dSize(const SVGA3dSize *cmd)
603{
604   _debug_printf("\t\t.width = %u\n", (*cmd).width);
605   _debug_printf("\t\t.height = %u\n", (*cmd).height);
606   _debug_printf("\t\t.depth = %u\n", (*cmd).depth);
607}
608
609static void
610dump_SVGA3dCmdDestroySurface(const SVGA3dCmdDestroySurface *cmd)
611{
612   _debug_printf("\t\t.sid = %u\n", (*cmd).sid);
613}
614
615static void
616dump_SVGA3dCmdDefineContext(const SVGA3dCmdDefineContext *cmd)
617{
618   _debug_printf("\t\t.cid = %u\n", (*cmd).cid);
619}
620
621static void
622dump_SVGA3dRect(const SVGA3dRect *cmd)
623{
624   _debug_printf("\t\t.x = %u\n", (*cmd).x);
625   _debug_printf("\t\t.y = %u\n", (*cmd).y);
626   _debug_printf("\t\t.w = %u\n", (*cmd).w);
627   _debug_printf("\t\t.h = %u\n", (*cmd).h);
628}
629
630static void
631dump_SVGA3dCmdBeginQuery(const SVGA3dCmdBeginQuery *cmd)
632{
633   _debug_printf("\t\t.cid = %u\n", (*cmd).cid);
634   switch((*cmd).type) {
635   case SVGA3D_QUERYTYPE_OCCLUSION:
636      _debug_printf("\t\t.type = SVGA3D_QUERYTYPE_OCCLUSION\n");
637      break;
638   case SVGA3D_QUERYTYPE_MAX:
639      _debug_printf("\t\t.type = SVGA3D_QUERYTYPE_MAX\n");
640      break;
641   default:
642      _debug_printf("\t\t.type = %i\n", (*cmd).type);
643      break;
644   }
645}
646
647static void
648dump_SVGA3dRenderState(const SVGA3dRenderState *cmd)
649{
650   switch((*cmd).state) {
651   case SVGA3D_RS_INVALID:
652      _debug_printf("\t\t.state = SVGA3D_RS_INVALID\n");
653      break;
654   case SVGA3D_RS_ZENABLE:
655      _debug_printf("\t\t.state = SVGA3D_RS_ZENABLE\n");
656      break;
657   case SVGA3D_RS_ZWRITEENABLE:
658      _debug_printf("\t\t.state = SVGA3D_RS_ZWRITEENABLE\n");
659      break;
660   case SVGA3D_RS_ALPHATESTENABLE:
661      _debug_printf("\t\t.state = SVGA3D_RS_ALPHATESTENABLE\n");
662      break;
663   case SVGA3D_RS_DITHERENABLE:
664      _debug_printf("\t\t.state = SVGA3D_RS_DITHERENABLE\n");
665      break;
666   case SVGA3D_RS_BLENDENABLE:
667      _debug_printf("\t\t.state = SVGA3D_RS_BLENDENABLE\n");
668      break;
669   case SVGA3D_RS_FOGENABLE:
670      _debug_printf("\t\t.state = SVGA3D_RS_FOGENABLE\n");
671      break;
672   case SVGA3D_RS_SPECULARENABLE:
673      _debug_printf("\t\t.state = SVGA3D_RS_SPECULARENABLE\n");
674      break;
675   case SVGA3D_RS_STENCILENABLE:
676      _debug_printf("\t\t.state = SVGA3D_RS_STENCILENABLE\n");
677      break;
678   case SVGA3D_RS_LIGHTINGENABLE:
679      _debug_printf("\t\t.state = SVGA3D_RS_LIGHTINGENABLE\n");
680      break;
681   case SVGA3D_RS_NORMALIZENORMALS:
682      _debug_printf("\t\t.state = SVGA3D_RS_NORMALIZENORMALS\n");
683      break;
684   case SVGA3D_RS_POINTSPRITEENABLE:
685      _debug_printf("\t\t.state = SVGA3D_RS_POINTSPRITEENABLE\n");
686      break;
687   case SVGA3D_RS_POINTSCALEENABLE:
688      _debug_printf("\t\t.state = SVGA3D_RS_POINTSCALEENABLE\n");
689      break;
690   case SVGA3D_RS_STENCILREF:
691      _debug_printf("\t\t.state = SVGA3D_RS_STENCILREF\n");
692      break;
693   case SVGA3D_RS_STENCILMASK:
694      _debug_printf("\t\t.state = SVGA3D_RS_STENCILMASK\n");
695      break;
696   case SVGA3D_RS_STENCILWRITEMASK:
697      _debug_printf("\t\t.state = SVGA3D_RS_STENCILWRITEMASK\n");
698      break;
699   case SVGA3D_RS_FOGSTART:
700      _debug_printf("\t\t.state = SVGA3D_RS_FOGSTART\n");
701      break;
702   case SVGA3D_RS_FOGEND:
703      _debug_printf("\t\t.state = SVGA3D_RS_FOGEND\n");
704      break;
705   case SVGA3D_RS_FOGDENSITY:
706      _debug_printf("\t\t.state = SVGA3D_RS_FOGDENSITY\n");
707      break;
708   case SVGA3D_RS_POINTSIZE:
709      _debug_printf("\t\t.state = SVGA3D_RS_POINTSIZE\n");
710      break;
711   case SVGA3D_RS_POINTSIZEMIN:
712      _debug_printf("\t\t.state = SVGA3D_RS_POINTSIZEMIN\n");
713      break;
714   case SVGA3D_RS_POINTSIZEMAX:
715      _debug_printf("\t\t.state = SVGA3D_RS_POINTSIZEMAX\n");
716      break;
717   case SVGA3D_RS_POINTSCALE_A:
718      _debug_printf("\t\t.state = SVGA3D_RS_POINTSCALE_A\n");
719      break;
720   case SVGA3D_RS_POINTSCALE_B:
721      _debug_printf("\t\t.state = SVGA3D_RS_POINTSCALE_B\n");
722      break;
723   case SVGA3D_RS_POINTSCALE_C:
724      _debug_printf("\t\t.state = SVGA3D_RS_POINTSCALE_C\n");
725      break;
726   case SVGA3D_RS_FOGCOLOR:
727      _debug_printf("\t\t.state = SVGA3D_RS_FOGCOLOR\n");
728      break;
729   case SVGA3D_RS_AMBIENT:
730      _debug_printf("\t\t.state = SVGA3D_RS_AMBIENT\n");
731      break;
732   case SVGA3D_RS_CLIPPLANEENABLE:
733      _debug_printf("\t\t.state = SVGA3D_RS_CLIPPLANEENABLE\n");
734      break;
735   case SVGA3D_RS_FOGMODE:
736      _debug_printf("\t\t.state = SVGA3D_RS_FOGMODE\n");
737      break;
738   case SVGA3D_RS_FILLMODE:
739      _debug_printf("\t\t.state = SVGA3D_RS_FILLMODE\n");
740      break;
741   case SVGA3D_RS_SHADEMODE:
742      _debug_printf("\t\t.state = SVGA3D_RS_SHADEMODE\n");
743      break;
744   case SVGA3D_RS_LINEPATTERN:
745      _debug_printf("\t\t.state = SVGA3D_RS_LINEPATTERN\n");
746      break;
747   case SVGA3D_RS_SRCBLEND:
748      _debug_printf("\t\t.state = SVGA3D_RS_SRCBLEND\n");
749      break;
750   case SVGA3D_RS_DSTBLEND:
751      _debug_printf("\t\t.state = SVGA3D_RS_DSTBLEND\n");
752      break;
753   case SVGA3D_RS_BLENDEQUATION:
754      _debug_printf("\t\t.state = SVGA3D_RS_BLENDEQUATION\n");
755      break;
756   case SVGA3D_RS_CULLMODE:
757      _debug_printf("\t\t.state = SVGA3D_RS_CULLMODE\n");
758      break;
759   case SVGA3D_RS_ZFUNC:
760      _debug_printf("\t\t.state = SVGA3D_RS_ZFUNC\n");
761      break;
762   case SVGA3D_RS_ALPHAFUNC:
763      _debug_printf("\t\t.state = SVGA3D_RS_ALPHAFUNC\n");
764      break;
765   case SVGA3D_RS_STENCILFUNC:
766      _debug_printf("\t\t.state = SVGA3D_RS_STENCILFUNC\n");
767      break;
768   case SVGA3D_RS_STENCILFAIL:
769      _debug_printf("\t\t.state = SVGA3D_RS_STENCILFAIL\n");
770      break;
771   case SVGA3D_RS_STENCILZFAIL:
772      _debug_printf("\t\t.state = SVGA3D_RS_STENCILZFAIL\n");
773      break;
774   case SVGA3D_RS_STENCILPASS:
775      _debug_printf("\t\t.state = SVGA3D_RS_STENCILPASS\n");
776      break;
777   case SVGA3D_RS_ALPHAREF:
778      _debug_printf("\t\t.state = SVGA3D_RS_ALPHAREF\n");
779      break;
780   case SVGA3D_RS_FRONTWINDING:
781      _debug_printf("\t\t.state = SVGA3D_RS_FRONTWINDING\n");
782      break;
783   case SVGA3D_RS_COORDINATETYPE:
784      _debug_printf("\t\t.state = SVGA3D_RS_COORDINATETYPE\n");
785      break;
786   case SVGA3D_RS_ZBIAS:
787      _debug_printf("\t\t.state = SVGA3D_RS_ZBIAS\n");
788      break;
789   case SVGA3D_RS_RANGEFOGENABLE:
790      _debug_printf("\t\t.state = SVGA3D_RS_RANGEFOGENABLE\n");
791      break;
792   case SVGA3D_RS_COLORWRITEENABLE:
793      _debug_printf("\t\t.state = SVGA3D_RS_COLORWRITEENABLE\n");
794      break;
795   case SVGA3D_RS_VERTEXMATERIALENABLE:
796      _debug_printf("\t\t.state = SVGA3D_RS_VERTEXMATERIALENABLE\n");
797      break;
798   case SVGA3D_RS_DIFFUSEMATERIALSOURCE:
799      _debug_printf("\t\t.state = SVGA3D_RS_DIFFUSEMATERIALSOURCE\n");
800      break;
801   case SVGA3D_RS_SPECULARMATERIALSOURCE:
802      _debug_printf("\t\t.state = SVGA3D_RS_SPECULARMATERIALSOURCE\n");
803      break;
804   case SVGA3D_RS_AMBIENTMATERIALSOURCE:
805      _debug_printf("\t\t.state = SVGA3D_RS_AMBIENTMATERIALSOURCE\n");
806      break;
807   case SVGA3D_RS_EMISSIVEMATERIALSOURCE:
808      _debug_printf("\t\t.state = SVGA3D_RS_EMISSIVEMATERIALSOURCE\n");
809      break;
810   case SVGA3D_RS_TEXTUREFACTOR:
811      _debug_printf("\t\t.state = SVGA3D_RS_TEXTUREFACTOR\n");
812      break;
813   case SVGA3D_RS_LOCALVIEWER:
814      _debug_printf("\t\t.state = SVGA3D_RS_LOCALVIEWER\n");
815      break;
816   case SVGA3D_RS_SCISSORTESTENABLE:
817      _debug_printf("\t\t.state = SVGA3D_RS_SCISSORTESTENABLE\n");
818      break;
819   case SVGA3D_RS_BLENDCOLOR:
820      _debug_printf("\t\t.state = SVGA3D_RS_BLENDCOLOR\n");
821      break;
822   case SVGA3D_RS_STENCILENABLE2SIDED:
823      _debug_printf("\t\t.state = SVGA3D_RS_STENCILENABLE2SIDED\n");
824      break;
825   case SVGA3D_RS_CCWSTENCILFUNC:
826      _debug_printf("\t\t.state = SVGA3D_RS_CCWSTENCILFUNC\n");
827      break;
828   case SVGA3D_RS_CCWSTENCILFAIL:
829      _debug_printf("\t\t.state = SVGA3D_RS_CCWSTENCILFAIL\n");
830      break;
831   case SVGA3D_RS_CCWSTENCILZFAIL:
832      _debug_printf("\t\t.state = SVGA3D_RS_CCWSTENCILZFAIL\n");
833      break;
834   case SVGA3D_RS_CCWSTENCILPASS:
835      _debug_printf("\t\t.state = SVGA3D_RS_CCWSTENCILPASS\n");
836      break;
837   case SVGA3D_RS_VERTEXBLEND:
838      _debug_printf("\t\t.state = SVGA3D_RS_VERTEXBLEND\n");
839      break;
840   case SVGA3D_RS_SLOPESCALEDEPTHBIAS:
841      _debug_printf("\t\t.state = SVGA3D_RS_SLOPESCALEDEPTHBIAS\n");
842      break;
843   case SVGA3D_RS_DEPTHBIAS:
844      _debug_printf("\t\t.state = SVGA3D_RS_DEPTHBIAS\n");
845      break;
846   case SVGA3D_RS_OUTPUTGAMMA:
847      _debug_printf("\t\t.state = SVGA3D_RS_OUTPUTGAMMA\n");
848      break;
849   case SVGA3D_RS_ZVISIBLE:
850      _debug_printf("\t\t.state = SVGA3D_RS_ZVISIBLE\n");
851      break;
852   case SVGA3D_RS_LASTPIXEL:
853      _debug_printf("\t\t.state = SVGA3D_RS_LASTPIXEL\n");
854      break;
855   case SVGA3D_RS_CLIPPING:
856      _debug_printf("\t\t.state = SVGA3D_RS_CLIPPING\n");
857      break;
858   case SVGA3D_RS_WRAP0:
859      _debug_printf("\t\t.state = SVGA3D_RS_WRAP0\n");
860      break;
861   case SVGA3D_RS_WRAP1:
862      _debug_printf("\t\t.state = SVGA3D_RS_WRAP1\n");
863      break;
864   case SVGA3D_RS_WRAP2:
865      _debug_printf("\t\t.state = SVGA3D_RS_WRAP2\n");
866      break;
867   case SVGA3D_RS_WRAP3:
868      _debug_printf("\t\t.state = SVGA3D_RS_WRAP3\n");
869      break;
870   case SVGA3D_RS_WRAP4:
871      _debug_printf("\t\t.state = SVGA3D_RS_WRAP4\n");
872      break;
873   case SVGA3D_RS_WRAP5:
874      _debug_printf("\t\t.state = SVGA3D_RS_WRAP5\n");
875      break;
876   case SVGA3D_RS_WRAP6:
877      _debug_printf("\t\t.state = SVGA3D_RS_WRAP6\n");
878      break;
879   case SVGA3D_RS_WRAP7:
880      _debug_printf("\t\t.state = SVGA3D_RS_WRAP7\n");
881      break;
882   case SVGA3D_RS_WRAP8:
883      _debug_printf("\t\t.state = SVGA3D_RS_WRAP8\n");
884      break;
885   case SVGA3D_RS_WRAP9:
886      _debug_printf("\t\t.state = SVGA3D_RS_WRAP9\n");
887      break;
888   case SVGA3D_RS_WRAP10:
889      _debug_printf("\t\t.state = SVGA3D_RS_WRAP10\n");
890      break;
891   case SVGA3D_RS_WRAP11:
892      _debug_printf("\t\t.state = SVGA3D_RS_WRAP11\n");
893      break;
894   case SVGA3D_RS_WRAP12:
895      _debug_printf("\t\t.state = SVGA3D_RS_WRAP12\n");
896      break;
897   case SVGA3D_RS_WRAP13:
898      _debug_printf("\t\t.state = SVGA3D_RS_WRAP13\n");
899      break;
900   case SVGA3D_RS_WRAP14:
901      _debug_printf("\t\t.state = SVGA3D_RS_WRAP14\n");
902      break;
903   case SVGA3D_RS_WRAP15:
904      _debug_printf("\t\t.state = SVGA3D_RS_WRAP15\n");
905      break;
906   case SVGA3D_RS_MULTISAMPLEANTIALIAS:
907      _debug_printf("\t\t.state = SVGA3D_RS_MULTISAMPLEANTIALIAS\n");
908      break;
909   case SVGA3D_RS_MULTISAMPLEMASK:
910      _debug_printf("\t\t.state = SVGA3D_RS_MULTISAMPLEMASK\n");
911      break;
912   case SVGA3D_RS_INDEXEDVERTEXBLENDENABLE:
913      _debug_printf("\t\t.state = SVGA3D_RS_INDEXEDVERTEXBLENDENABLE\n");
914      break;
915   case SVGA3D_RS_TWEENFACTOR:
916      _debug_printf("\t\t.state = SVGA3D_RS_TWEENFACTOR\n");
917      break;
918   case SVGA3D_RS_ANTIALIASEDLINEENABLE:
919      _debug_printf("\t\t.state = SVGA3D_RS_ANTIALIASEDLINEENABLE\n");
920      break;
921   case SVGA3D_RS_COLORWRITEENABLE1:
922      _debug_printf("\t\t.state = SVGA3D_RS_COLORWRITEENABLE1\n");
923      break;
924   case SVGA3D_RS_COLORWRITEENABLE2:
925      _debug_printf("\t\t.state = SVGA3D_RS_COLORWRITEENABLE2\n");
926      break;
927   case SVGA3D_RS_COLORWRITEENABLE3:
928      _debug_printf("\t\t.state = SVGA3D_RS_COLORWRITEENABLE3\n");
929      break;
930   case SVGA3D_RS_SEPARATEALPHABLENDENABLE:
931      _debug_printf("\t\t.state = SVGA3D_RS_SEPARATEALPHABLENDENABLE\n");
932      break;
933   case SVGA3D_RS_SRCBLENDALPHA:
934      _debug_printf("\t\t.state = SVGA3D_RS_SRCBLENDALPHA\n");
935      break;
936   case SVGA3D_RS_DSTBLENDALPHA:
937      _debug_printf("\t\t.state = SVGA3D_RS_DSTBLENDALPHA\n");
938      break;
939   case SVGA3D_RS_BLENDEQUATIONALPHA:
940      _debug_printf("\t\t.state = SVGA3D_RS_BLENDEQUATIONALPHA\n");
941      break;
942   case SVGA3D_RS_MAX:
943      _debug_printf("\t\t.state = SVGA3D_RS_MAX\n");
944      break;
945   default:
946      _debug_printf("\t\t.state = %i\n", (*cmd).state);
947      break;
948   }
949   _debug_printf("\t\t.uintValue = %u\n", (*cmd).uintValue);
950   _debug_printf("\t\t.floatValue = %f\n", (*cmd).floatValue);
951}
952
953static void
954dump_SVGA3dVertexDivisor(const SVGA3dVertexDivisor *cmd)
955{
956   _debug_printf("\t\t.value = %u\n", (*cmd).value);
957   _debug_printf("\t\t.count = %u\n", (*cmd).count);
958   _debug_printf("\t\t.indexedData = %u\n", (*cmd).indexedData);
959   _debug_printf("\t\t.instanceData = %u\n", (*cmd).instanceData);
960}
961
962static void
963dump_SVGA3dCmdDefineShader(const SVGA3dCmdDefineShader *cmd)
964{
965   _debug_printf("\t\t.cid = %u\n", (*cmd).cid);
966   _debug_printf("\t\t.shid = %u\n", (*cmd).shid);
967   switch((*cmd).type) {
968   case SVGA3D_SHADERTYPE_VS:
969      _debug_printf("\t\t.type = SVGA3D_SHADERTYPE_VS\n");
970      break;
971   case SVGA3D_SHADERTYPE_PS:
972      _debug_printf("\t\t.type = SVGA3D_SHADERTYPE_PS\n");
973      break;
974   default:
975      _debug_printf("\t\t.type = %i\n", (*cmd).type);
976      break;
977   }
978}
979
980static void
981dump_constants(SVGA3dShaderConstType type, unsigned start,
982               unsigned numConsts, const void *buf)
983{
984   unsigned i;
985   const float (*fvalues)[4];
986   const int32 (*ivalues)[4];
987
988   switch (type) {
989   case SVGA3D_CONST_TYPE_FLOAT:
990      _debug_printf("\t\t.ctype = SVGA3D_CONST_TYPE_FLOAT\n");
991      fvalues = (const float (*)[4]) buf;
992      for (i = 0; i < numConsts; ++i) {
993         _debug_printf("\t\t.values[%u] = {%f, %f, %f, %f}\n",
994                       start + i,
995                       fvalues[i][0],
996                       fvalues[i][1],
997                       fvalues[i][2],
998                       fvalues[i][3]);
999      }
1000      break;
1001   case SVGA3D_CONST_TYPE_INT:
1002      _debug_printf("\t\t.ctype = SVGA3D_CONST_TYPE_INT\n");
1003      ivalues = (const int32 (*)[4]) buf;
1004      for (i = 0; i < numConsts; ++i) {
1005         _debug_printf("\t\t.values[%u] = {%i, %i, %i, %i}\n",
1006                       start + i,
1007                       ivalues[i][0],
1008                       ivalues[i][1],
1009                       ivalues[i][2],
1010                       ivalues[i][3]);
1011      }
1012      break;
1013   case SVGA3D_CONST_TYPE_BOOL:
1014      _debug_printf("\t\t.ctype = SVGA3D_CONST_TYPE_BOOL\n");
1015      ivalues = (const int32 (*)[4]) buf;
1016      for (i = 0; i < numConsts; ++i) {
1017         _debug_printf("\t\t.values[%u] = {%i, %i, %i, %i}\n",
1018                       start + i,
1019                       ivalues[i][0],
1020                       ivalues[i][1],
1021                       ivalues[i][2],
1022                       ivalues[i][3]);
1023      }
1024      break;
1025   default:
1026      _debug_printf("\t\t.ctype = %i\n", type);
1027      ivalues = (const int32 (*)[4]) buf;
1028      for (i = 0; i < numConsts; ++i) {
1029         _debug_printf("\t\t.values[%u] = {%i, %i, %i, %i}\n",
1030                       start + i,
1031                       ivalues[i][0],
1032                       ivalues[i][1],
1033                       ivalues[i][2],
1034                       ivalues[i][3]);
1035      }
1036      break;
1037   }
1038}
1039
1040static void
1041dump_SVGA3dCmdSetShaderConst(const SVGA3dCmdSetShaderConst *cmd, uint32 numConsts)
1042{
1043   _debug_printf("\t\t.cid = %u\n", (*cmd).cid);
1044   _debug_printf("\t\t.reg = %u\n", (*cmd).reg);
1045   _debug_printf("\t\t.type = %s\n", shader_name((*cmd).type));
1046   dump_constants((*cmd).ctype, cmd->reg, numConsts, cmd->values);
1047}
1048
1049static void
1050dump_SVGA3dCmdSetGBShaderConstInline(const SVGA3dCmdSetGBShaderConstInline *cmd, uint32 numConsts)
1051{
1052   _debug_printf("\t\t.cid = %u\n", (*cmd).cid);
1053   _debug_printf("\t\t.reg = %u\n", (*cmd).regStart);
1054   _debug_printf("\t\t.type = %s\n", shader_name((*cmd).shaderType));
1055   dump_constants((*cmd).constType, cmd->regStart, numConsts, &cmd[1]);
1056}
1057
1058
1059static void
1060dump_SVGA3dCmdSetZRange(const SVGA3dCmdSetZRange *cmd)
1061{
1062   _debug_printf("\t\t.cid = %u\n", (*cmd).cid);
1063   _debug_printf("\t\t.zRange.min = %f\n", (*cmd).zRange.min);
1064   _debug_printf("\t\t.zRange.max = %f\n", (*cmd).zRange.max);
1065}
1066
1067static void
1068dump_SVGA3dCmdDrawPrimitives(const SVGA3dCmdDrawPrimitives *cmd)
1069{
1070   _debug_printf("\t\t.cid = %u\n", (*cmd).cid);
1071   _debug_printf("\t\t.numVertexDecls = %u\n", (*cmd).numVertexDecls);
1072   _debug_printf("\t\t.numRanges = %u\n", (*cmd).numRanges);
1073}
1074
1075static void
1076dump_SVGA3dCmdSetLightEnabled(const SVGA3dCmdSetLightEnabled *cmd)
1077{
1078   _debug_printf("\t\t.cid = %u\n", (*cmd).cid);
1079   _debug_printf("\t\t.index = %u\n", (*cmd).index);
1080   _debug_printf("\t\t.enabled = %u\n", (*cmd).enabled);
1081}
1082
1083static void
1084dump_SVGA3dPrimitiveRange(const SVGA3dPrimitiveRange *cmd)
1085{
1086   switch((*cmd).primType) {
1087   case SVGA3D_PRIMITIVE_INVALID:
1088      _debug_printf("\t\t.primType = SVGA3D_PRIMITIVE_INVALID\n");
1089      break;
1090   case SVGA3D_PRIMITIVE_TRIANGLELIST:
1091      _debug_printf("\t\t.primType = SVGA3D_PRIMITIVE_TRIANGLELIST\n");
1092      break;
1093   case SVGA3D_PRIMITIVE_POINTLIST:
1094      _debug_printf("\t\t.primType = SVGA3D_PRIMITIVE_POINTLIST\n");
1095      break;
1096   case SVGA3D_PRIMITIVE_LINELIST:
1097      _debug_printf("\t\t.primType = SVGA3D_PRIMITIVE_LINELIST\n");
1098      break;
1099   case SVGA3D_PRIMITIVE_LINESTRIP:
1100      _debug_printf("\t\t.primType = SVGA3D_PRIMITIVE_LINESTRIP\n");
1101      break;
1102   case SVGA3D_PRIMITIVE_TRIANGLESTRIP:
1103      _debug_printf("\t\t.primType = SVGA3D_PRIMITIVE_TRIANGLESTRIP\n");
1104      break;
1105   case SVGA3D_PRIMITIVE_TRIANGLEFAN:
1106      _debug_printf("\t\t.primType = SVGA3D_PRIMITIVE_TRIANGLEFAN\n");
1107      break;
1108   case SVGA3D_PRIMITIVE_MAX:
1109      _debug_printf("\t\t.primType = SVGA3D_PRIMITIVE_MAX\n");
1110      break;
1111   default:
1112      _debug_printf("\t\t.primType = %i\n", (*cmd).primType);
1113      break;
1114   }
1115   _debug_printf("\t\t.primitiveCount = %u\n", (*cmd).primitiveCount);
1116   _debug_printf("\t\t.indexArray.surfaceId = %u\n", (*cmd).indexArray.surfaceId);
1117   _debug_printf("\t\t.indexArray.offset = %u\n", (*cmd).indexArray.offset);
1118   _debug_printf("\t\t.indexArray.stride = %u\n", (*cmd).indexArray.stride);
1119   _debug_printf("\t\t.indexWidth = %u\n", (*cmd).indexWidth);
1120   _debug_printf("\t\t.indexBias = %i\n", (*cmd).indexBias);
1121}
1122
1123static void
1124dump_SVGA3dCmdPresent(const SVGA3dCmdPresent *cmd)
1125{
1126   _debug_printf("\t\t.sid = %u\n", (*cmd).sid);
1127}
1128
1129static void
1130dump_SVGA3dCmdSetRenderState(const SVGA3dCmdSetRenderState *cmd)
1131{
1132   _debug_printf("\t\t.cid = %u\n", (*cmd).cid);
1133}
1134
1135static void
1136dump_SVGA3dCmdSurfaceStretchBlt(const SVGA3dCmdSurfaceStretchBlt *cmd)
1137{
1138   _debug_printf("\t\t.src.sid = %u\n", (*cmd).src.sid);
1139   _debug_printf("\t\t.src.face = %u\n", (*cmd).src.face);
1140   _debug_printf("\t\t.src.mipmap = %u\n", (*cmd).src.mipmap);
1141   _debug_printf("\t\t.dest.sid = %u\n", (*cmd).dest.sid);
1142   _debug_printf("\t\t.dest.face = %u\n", (*cmd).dest.face);
1143   _debug_printf("\t\t.dest.mipmap = %u\n", (*cmd).dest.mipmap);
1144   _debug_printf("\t\t.boxSrc.x = %u\n", (*cmd).boxSrc.x);
1145   _debug_printf("\t\t.boxSrc.y = %u\n", (*cmd).boxSrc.y);
1146   _debug_printf("\t\t.boxSrc.z = %u\n", (*cmd).boxSrc.z);
1147   _debug_printf("\t\t.boxSrc.w = %u\n", (*cmd).boxSrc.w);
1148   _debug_printf("\t\t.boxSrc.h = %u\n", (*cmd).boxSrc.h);
1149   _debug_printf("\t\t.boxSrc.d = %u\n", (*cmd).boxSrc.d);
1150   _debug_printf("\t\t.boxDest.x = %u\n", (*cmd).boxDest.x);
1151   _debug_printf("\t\t.boxDest.y = %u\n", (*cmd).boxDest.y);
1152   _debug_printf("\t\t.boxDest.z = %u\n", (*cmd).boxDest.z);
1153   _debug_printf("\t\t.boxDest.w = %u\n", (*cmd).boxDest.w);
1154   _debug_printf("\t\t.boxDest.h = %u\n", (*cmd).boxDest.h);
1155   _debug_printf("\t\t.boxDest.d = %u\n", (*cmd).boxDest.d);
1156   switch((*cmd).mode) {
1157   case SVGA3D_STRETCH_BLT_POINT:
1158      _debug_printf("\t\t.mode = SVGA3D_STRETCH_BLT_POINT\n");
1159      break;
1160   case SVGA3D_STRETCH_BLT_LINEAR:
1161      _debug_printf("\t\t.mode = SVGA3D_STRETCH_BLT_LINEAR\n");
1162      break;
1163   case SVGA3D_STRETCH_BLT_MAX:
1164      _debug_printf("\t\t.mode = SVGA3D_STRETCH_BLT_MAX\n");
1165      break;
1166   default:
1167      _debug_printf("\t\t.mode = %i\n", (*cmd).mode);
1168      break;
1169   }
1170}
1171
1172static void
1173dump_SVGA3dCmdSurfaceDMA(const SVGA3dCmdSurfaceDMA *cmd)
1174{
1175   _debug_printf("\t\t.guest.ptr.gmrId = %u\n", (*cmd).guest.ptr.gmrId);
1176   _debug_printf("\t\t.guest.ptr.offset = %u\n", (*cmd).guest.ptr.offset);
1177   _debug_printf("\t\t.guest.pitch = %u\n", (*cmd).guest.pitch);
1178   _debug_printf("\t\t.host.sid = %u\n", (*cmd).host.sid);
1179   _debug_printf("\t\t.host.face = %u\n", (*cmd).host.face);
1180   _debug_printf("\t\t.host.mipmap = %u\n", (*cmd).host.mipmap);
1181   switch((*cmd).transfer) {
1182   case SVGA3D_WRITE_HOST_VRAM:
1183      _debug_printf("\t\t.transfer = SVGA3D_WRITE_HOST_VRAM\n");
1184      break;
1185   case SVGA3D_READ_HOST_VRAM:
1186      _debug_printf("\t\t.transfer = SVGA3D_READ_HOST_VRAM\n");
1187      break;
1188   default:
1189      _debug_printf("\t\t.transfer = %i\n", (*cmd).transfer);
1190      break;
1191   }
1192}
1193
1194static void
1195dump_SVGA3dCmdSurfaceDMASuffix(const SVGA3dCmdSurfaceDMASuffix *cmd)
1196{
1197   _debug_printf("\t\t.suffixSize = %u\n", (*cmd).suffixSize);
1198   _debug_printf("\t\t.maximumOffset = %u\n", (*cmd).maximumOffset);
1199   _debug_printf("\t\t.flags.discard = %u\n", (*cmd).flags.discard);
1200   _debug_printf("\t\t.flags.unsynchronized = %u\n", (*cmd).flags.unsynchronized);
1201}
1202
1203static void
1204dump_SVGA3dCmdSetTransform(const SVGA3dCmdSetTransform *cmd)
1205{
1206   _debug_printf("\t\t.cid = %u\n", (*cmd).cid);
1207   switch((*cmd).type) {
1208   case SVGA3D_TRANSFORM_INVALID:
1209      _debug_printf("\t\t.type = SVGA3D_TRANSFORM_INVALID\n");
1210      break;
1211   case SVGA3D_TRANSFORM_WORLD:
1212      _debug_printf("\t\t.type = SVGA3D_TRANSFORM_WORLD\n");
1213      break;
1214   case SVGA3D_TRANSFORM_VIEW:
1215      _debug_printf("\t\t.type = SVGA3D_TRANSFORM_VIEW\n");
1216      break;
1217   case SVGA3D_TRANSFORM_PROJECTION:
1218      _debug_printf("\t\t.type = SVGA3D_TRANSFORM_PROJECTION\n");
1219      break;
1220   case SVGA3D_TRANSFORM_TEXTURE0:
1221      _debug_printf("\t\t.type = SVGA3D_TRANSFORM_TEXTURE0\n");
1222      break;
1223   case SVGA3D_TRANSFORM_TEXTURE1:
1224      _debug_printf("\t\t.type = SVGA3D_TRANSFORM_TEXTURE1\n");
1225      break;
1226   case SVGA3D_TRANSFORM_TEXTURE2:
1227      _debug_printf("\t\t.type = SVGA3D_TRANSFORM_TEXTURE2\n");
1228      break;
1229   case SVGA3D_TRANSFORM_TEXTURE3:
1230      _debug_printf("\t\t.type = SVGA3D_TRANSFORM_TEXTURE3\n");
1231      break;
1232   case SVGA3D_TRANSFORM_TEXTURE4:
1233      _debug_printf("\t\t.type = SVGA3D_TRANSFORM_TEXTURE4\n");
1234      break;
1235   case SVGA3D_TRANSFORM_TEXTURE5:
1236      _debug_printf("\t\t.type = SVGA3D_TRANSFORM_TEXTURE5\n");
1237      break;
1238   case SVGA3D_TRANSFORM_TEXTURE6:
1239      _debug_printf("\t\t.type = SVGA3D_TRANSFORM_TEXTURE6\n");
1240      break;
1241   case SVGA3D_TRANSFORM_TEXTURE7:
1242      _debug_printf("\t\t.type = SVGA3D_TRANSFORM_TEXTURE7\n");
1243      break;
1244   case SVGA3D_TRANSFORM_WORLD1:
1245      _debug_printf("\t\t.type = SVGA3D_TRANSFORM_WORLD1\n");
1246      break;
1247   case SVGA3D_TRANSFORM_WORLD2:
1248      _debug_printf("\t\t.type = SVGA3D_TRANSFORM_WORLD2\n");
1249      break;
1250   case SVGA3D_TRANSFORM_WORLD3:
1251      _debug_printf("\t\t.type = SVGA3D_TRANSFORM_WORLD3\n");
1252      break;
1253   case SVGA3D_TRANSFORM_MAX:
1254      _debug_printf("\t\t.type = SVGA3D_TRANSFORM_MAX\n");
1255      break;
1256   default:
1257      _debug_printf("\t\t.type = %i\n", (*cmd).type);
1258      break;
1259   }
1260   _debug_printf("\t\t.matrix[0] = %f\n", (*cmd).matrix[0]);
1261   _debug_printf("\t\t.matrix[1] = %f\n", (*cmd).matrix[1]);
1262   _debug_printf("\t\t.matrix[2] = %f\n", (*cmd).matrix[2]);
1263   _debug_printf("\t\t.matrix[3] = %f\n", (*cmd).matrix[3]);
1264   _debug_printf("\t\t.matrix[4] = %f\n", (*cmd).matrix[4]);
1265   _debug_printf("\t\t.matrix[5] = %f\n", (*cmd).matrix[5]);
1266   _debug_printf("\t\t.matrix[6] = %f\n", (*cmd).matrix[6]);
1267   _debug_printf("\t\t.matrix[7] = %f\n", (*cmd).matrix[7]);
1268   _debug_printf("\t\t.matrix[8] = %f\n", (*cmd).matrix[8]);
1269   _debug_printf("\t\t.matrix[9] = %f\n", (*cmd).matrix[9]);
1270   _debug_printf("\t\t.matrix[10] = %f\n", (*cmd).matrix[10]);
1271   _debug_printf("\t\t.matrix[11] = %f\n", (*cmd).matrix[11]);
1272   _debug_printf("\t\t.matrix[12] = %f\n", (*cmd).matrix[12]);
1273   _debug_printf("\t\t.matrix[13] = %f\n", (*cmd).matrix[13]);
1274   _debug_printf("\t\t.matrix[14] = %f\n", (*cmd).matrix[14]);
1275   _debug_printf("\t\t.matrix[15] = %f\n", (*cmd).matrix[15]);
1276}
1277
1278static void
1279dump_SVGA3dCmdDestroyShader(const SVGA3dCmdDestroyShader *cmd)
1280{
1281   _debug_printf("\t\t.cid = %u\n", (*cmd).cid);
1282   _debug_printf("\t\t.shid = %u\n", (*cmd).shid);
1283   switch((*cmd).type) {
1284   case SVGA3D_SHADERTYPE_VS:
1285      _debug_printf("\t\t.type = SVGA3D_SHADERTYPE_VS\n");
1286      break;
1287   case SVGA3D_SHADERTYPE_PS:
1288      _debug_printf("\t\t.type = SVGA3D_SHADERTYPE_PS\n");
1289      break;
1290   default:
1291      _debug_printf("\t\t.type = %i\n", (*cmd).type);
1292      break;
1293   }
1294}
1295
1296static void
1297dump_SVGA3dCmdDestroyContext(const SVGA3dCmdDestroyContext *cmd)
1298{
1299   _debug_printf("\t\t.cid = %u\n", (*cmd).cid);
1300}
1301
1302static void
1303dump_SVGA3dCmdClear(const SVGA3dCmdClear *cmd)
1304{
1305   _debug_printf("\t\t.cid = %u\n", (*cmd).cid);
1306   switch((*cmd).clearFlag) {
1307   case SVGA3D_CLEAR_COLOR:
1308      _debug_printf("\t\t.clearFlag = SVGA3D_CLEAR_COLOR\n");
1309      break;
1310   case SVGA3D_CLEAR_DEPTH:
1311      _debug_printf("\t\t.clearFlag = SVGA3D_CLEAR_DEPTH\n");
1312      break;
1313   case SVGA3D_CLEAR_STENCIL:
1314      _debug_printf("\t\t.clearFlag = SVGA3D_CLEAR_STENCIL\n");
1315      break;
1316   default:
1317      _debug_printf("\t\t.clearFlag = %i\n", (*cmd).clearFlag);
1318      break;
1319   }
1320   _debug_printf("\t\t.color = %u\n", (*cmd).color);
1321   _debug_printf("\t\t.depth = %f\n", (*cmd).depth);
1322   _debug_printf("\t\t.stencil = %u\n", (*cmd).stencil);
1323}
1324
1325static void
1326dump_SVGA3dCmdDefineSurface(const SVGA3dCmdDefineSurface *cmd)
1327{
1328   _debug_printf("\t\t.sid = %u\n", (*cmd).sid);
1329   switch((*cmd).surfaceFlags) {
1330   case SVGA3D_SURFACE_CUBEMAP:
1331      _debug_printf("\t\t.surfaceFlags = SVGA3D_SURFACE_CUBEMAP\n");
1332      break;
1333   case SVGA3D_SURFACE_HINT_STATIC:
1334      _debug_printf("\t\t.surfaceFlags = SVGA3D_SURFACE_HINT_STATIC\n");
1335      break;
1336   case SVGA3D_SURFACE_HINT_DYNAMIC:
1337      _debug_printf("\t\t.surfaceFlags = SVGA3D_SURFACE_HINT_DYNAMIC\n");
1338      break;
1339   case SVGA3D_SURFACE_HINT_INDEXBUFFER:
1340      _debug_printf("\t\t.surfaceFlags = SVGA3D_SURFACE_HINT_INDEXBUFFER\n");
1341      break;
1342   case SVGA3D_SURFACE_HINT_VERTEXBUFFER:
1343      _debug_printf("\t\t.surfaceFlags = SVGA3D_SURFACE_HINT_VERTEXBUFFER\n");
1344      break;
1345   default:
1346      _debug_printf("\t\t.surfaceFlags = %i\n", (*cmd).surfaceFlags);
1347      break;
1348   }
1349   _debug_printf("\t\t.format = %s\n", svga_format_name((*cmd).format));
1350   _debug_printf("\t\t.face[0].numMipLevels = %u\n", (*cmd).face[0].numMipLevels);
1351   _debug_printf("\t\t.face[1].numMipLevels = %u\n", (*cmd).face[1].numMipLevels);
1352   _debug_printf("\t\t.face[2].numMipLevels = %u\n", (*cmd).face[2].numMipLevels);
1353   _debug_printf("\t\t.face[3].numMipLevels = %u\n", (*cmd).face[3].numMipLevels);
1354   _debug_printf("\t\t.face[4].numMipLevels = %u\n", (*cmd).face[4].numMipLevels);
1355   _debug_printf("\t\t.face[5].numMipLevels = %u\n", (*cmd).face[5].numMipLevels);
1356}
1357
1358static void
1359dump_SVGASignedRect(const SVGASignedRect *cmd)
1360{
1361   _debug_printf("\t\t.left = %i\n", (*cmd).left);
1362   _debug_printf("\t\t.top = %i\n", (*cmd).top);
1363   _debug_printf("\t\t.right = %i\n", (*cmd).right);
1364   _debug_printf("\t\t.bottom = %i\n", (*cmd).bottom);
1365}
1366
1367static void
1368dump_SVGA3dBox(const SVGA3dBox *box)
1369{
1370   _debug_printf("\t\t.box = %u, %u, %u  %u x %u x %u\n",
1371                 box->x, box->y, box->z,
1372                 box->w, box->h, box->d);
1373}
1374
1375static void
1376dump_SVGA3dCmdBlitSurfaceToScreen(const SVGA3dCmdBlitSurfaceToScreen *cmd)
1377{
1378   _debug_printf("\t\t.srcImage.sid = %u\n", (*cmd).srcImage.sid);
1379   _debug_printf("\t\t.srcImage.face = %u\n", (*cmd).srcImage.face);
1380   _debug_printf("\t\t.srcImage.mipmap = %u\n", (*cmd).srcImage.mipmap);
1381   _debug_printf("\t\t.srcRect.left = %i\n", (*cmd).srcRect.left);
1382   _debug_printf("\t\t.srcRect.top = %i\n", (*cmd).srcRect.top);
1383   _debug_printf("\t\t.srcRect.right = %i\n", (*cmd).srcRect.right);
1384   _debug_printf("\t\t.srcRect.bottom = %i\n", (*cmd).srcRect.bottom);
1385   _debug_printf("\t\t.destScreenId = %u\n", (*cmd).destScreenId);
1386   _debug_printf("\t\t.destRect.left = %i\n", (*cmd).destRect.left);
1387   _debug_printf("\t\t.destRect.top = %i\n", (*cmd).destRect.top);
1388   _debug_printf("\t\t.destRect.right = %i\n", (*cmd).destRect.right);
1389   _debug_printf("\t\t.destRect.bottom = %i\n", (*cmd).destRect.bottom);
1390}
1391
1392static void
1393dump_SVGA3dCmdDefineGBContext(const SVGA3dCmdDefineGBContext *cmd)
1394{
1395   _debug_printf("\t\t.cid = %u\n", cmd->cid);
1396}
1397
1398static void
1399dump_SVGA3dCmdBindGBContext(const SVGA3dCmdBindGBContext *cmd)
1400{
1401   _debug_printf("\t\t.cid = %u\n", cmd->cid);
1402   _debug_printf("\t\t.mobid = %u\n", cmd->mobid);
1403   _debug_printf("\t\t.validContents = %u\n", cmd->validContents);
1404}
1405
1406static void
1407dump_SVGA3dCmdDestroyGBContext(const SVGA3dCmdDestroyGBContext *cmd)
1408{
1409   _debug_printf("\t\t.cid = %u\n", cmd->cid);
1410}
1411
1412static void
1413dump_SVGA3dCmdDefineGBShader(const SVGA3dCmdDefineGBShader *cmd)
1414{
1415   _debug_printf("\t\t.shid = %u\n", cmd->shid);
1416   _debug_printf("\t\t.type = %s\n", shader_name(cmd->type));
1417   _debug_printf("\t\t.sizeInBytes = %u\n", cmd->sizeInBytes);
1418}
1419
1420static void
1421dump_SVGA3dCmdBindGBShader(const SVGA3dCmdBindGBShader *cmd)
1422{
1423   _debug_printf("\t\t.shid = %u\n", cmd->shid);
1424   _debug_printf("\t\t.mobid = %u\n", cmd->mobid);
1425   _debug_printf("\t\t.offsetInBytes = %u\n", cmd->offsetInBytes);
1426}
1427
1428static void
1429dump_SVGA3dCmdDestroyGBShader(const SVGA3dCmdDestroyGBShader *cmd)
1430{
1431   _debug_printf("\t\t.shid = %u\n", cmd->shid);
1432}
1433
1434static void
1435dump_SVGA3dCmdBindGBSurface(const SVGA3dCmdBindGBSurface *cmd)
1436{
1437   _debug_printf("\t\t.sid = %u\n", cmd->sid);
1438   _debug_printf("\t\t.mobid = %u\n", cmd->mobid);
1439}
1440
1441static void
1442dump_SVGA3dCmdUpdateGBSurface(const SVGA3dCmdUpdateGBSurface *cmd)
1443{
1444   _debug_printf("\t\t.sid = %u\n", cmd->sid);
1445}
1446
1447static void
1448dump_SVGA3dCmdUpdateGBImage(const SVGA3dCmdUpdateGBImage *cmd)
1449{
1450   _debug_printf("\t\t.image.sid = %u\n", cmd->image.sid);
1451   _debug_printf("\t\t.image.face = %u\n", cmd->image.face);
1452   _debug_printf("\t\t.image.mipmap = %u\n", cmd->image.mipmap);
1453   dump_SVGA3dBox(&cmd->box);
1454}
1455
1456static void
1457dump_SVGA3dCmdReadbackGBImage(const SVGA3dCmdReadbackGBImage *cmd)
1458{
1459   _debug_printf("\t\t.image.sid = %u\n", cmd->image.sid);
1460   _debug_printf("\t\t.image.face = %u\n", cmd->image.face);
1461   _debug_printf("\t\t.image.mipmap = %u\n", cmd->image.mipmap);
1462}
1463
1464static void
1465dump_SVGA3dCmdInvalidateGBImage(const SVGA3dCmdInvalidateGBImage *cmd)
1466{
1467   _debug_printf("\t\t.image.sid = %u\n", cmd->image.sid);
1468   _debug_printf("\t\t.image.face = %u\n", cmd->image.face);
1469   _debug_printf("\t\t.image.mipmap = %u\n", cmd->image.mipmap);
1470}
1471
1472static void
1473dump_SVGA3dCmdInvalidateGBImagePartial(const SVGA3dCmdInvalidateGBImagePartial *cmd)
1474{
1475   _debug_printf("\t\t.image.sid = %u\n", cmd->image.sid);
1476   _debug_printf("\t\t.image.face = %u\n", cmd->image.face);
1477   _debug_printf("\t\t.image.mipmap = %u\n", cmd->image.mipmap);
1478   dump_SVGA3dBox(&cmd->box);
1479   _debug_printf("\t\t.invertBox = %u\n", cmd->invertBox);
1480}
1481
1482/// SVGA_3D_CMD_DX
1483
1484#define __SVGA3D_DUMP_STRINGIFY(a) #a
1485#define SVGA3D_DUMP_STRINGIFY(a) __SVGA3D_DUMP_STRINGIFY(a)
1486
1487#define SVGA3D_DUMP_HEADER(CommandName) \
1488static void \
1489dump_SVGA3dCmdDX##CommandName(const SVGA3dCmdDX##CommandName *cmd)
1490
1491#define SVGA3D_DUMP_PARAMETER(ParameterName, ParameterType) \
1492_debug_printf(SVGA3D_DUMP_STRINGIFY(\t\t.ParameterName = %ParameterType\n), cmd->ParameterName)
1493
1494#define SVGA3D_DUMP_TYPE_CASE(TypeVariableName, CaseName) \
1495case CaseName: \
1496  _debug_printf(SVGA3D_DUMP_STRINGIFY(\t\t.TypeVariableName = CaseName) "\n"); \
1497   break;
1498
1499#define SVGA3D_DUMP_TYPE_DEFAULT(TypeVariableName) \
1500default: \
1501   _debug_printf(SVGA3D_DUMP_STRINGIFY(\t\t.TypeVariableName = %i\n), (*cmd).TypeVariableName); \
1502   break;
1503
1504SVGA3D_DUMP_HEADER(SetShader)
1505{
1506   SVGA3D_DUMP_PARAMETER(shaderId, u);
1507   debug_printf("\t\t.type = %s\n", shader_name(cmd->type));
1508}
1509
1510SVGA3D_DUMP_HEADER(SetSamplers)
1511{
1512   SVGA3D_DUMP_PARAMETER(startSampler, u);
1513   debug_printf("\t\t.type = %s\n", shader_name(cmd->type));
1514   /* XXX: note we're not printing the sampler IDs at this time */
1515}
1516
1517SVGA3D_DUMP_HEADER(Draw)
1518{
1519   SVGA3D_DUMP_PARAMETER(vertexCount, u);
1520   SVGA3D_DUMP_PARAMETER(startVertexLocation, u);
1521}
1522
1523SVGA3D_DUMP_HEADER(DrawIndexed)
1524{
1525   SVGA3D_DUMP_PARAMETER(indexCount, u);
1526   SVGA3D_DUMP_PARAMETER(startIndexLocation, u);
1527   SVGA3D_DUMP_PARAMETER(baseVertexLocation, i);
1528}
1529
1530SVGA3D_DUMP_HEADER(DrawInstanced)
1531{
1532   SVGA3D_DUMP_PARAMETER(vertexCountPerInstance, u);
1533   SVGA3D_DUMP_PARAMETER(instanceCount, u);
1534   SVGA3D_DUMP_PARAMETER(startVertexLocation, u);
1535   SVGA3D_DUMP_PARAMETER(startInstanceLocation, u);
1536}
1537
1538SVGA3D_DUMP_HEADER(DrawIndexedInstanced)
1539{
1540   SVGA3D_DUMP_PARAMETER(indexCountPerInstance, u);
1541   SVGA3D_DUMP_PARAMETER(instanceCount, u);
1542   SVGA3D_DUMP_PARAMETER(startIndexLocation, u);
1543   SVGA3D_DUMP_PARAMETER(baseVertexLocation, i);
1544   SVGA3D_DUMP_PARAMETER(startInstanceLocation, u);
1545}
1546
1547SVGA3D_DUMP_HEADER(DrawAuto)
1548{
1549}
1550
1551SVGA3D_DUMP_HEADER(SetBlendState)
1552{
1553   SVGA3D_DUMP_PARAMETER(blendId, u);
1554   _debug_printf("\t\t.blendFactor[4] = %f %f %f %f\n", cmd->blendFactor[0],
1555                                                        cmd->blendFactor[1],
1556                                                        cmd->blendFactor[2],
1557                                                        cmd->blendFactor[3]);
1558  SVGA3D_DUMP_PARAMETER(sampleMask, u);
1559}
1560
1561SVGA3D_DUMP_HEADER(SetDepthStencilState)
1562{
1563   SVGA3D_DUMP_PARAMETER(depthStencilId, u);
1564   SVGA3D_DUMP_PARAMETER(stencilRef, u);
1565}
1566
1567SVGA3D_DUMP_HEADER(SetRasterizerState)
1568{
1569   SVGA3D_DUMP_PARAMETER(rasterizerId, u);
1570}
1571
1572SVGA3D_DUMP_HEADER(DefineQuery)
1573{
1574   SVGA3D_DUMP_PARAMETER(queryId, u);
1575   switch (cmd->type)
1576   {
1577      SVGA3D_DUMP_TYPE_CASE(type, SVGA3D_QUERYTYPE_OCCLUSION);
1578      SVGA3D_DUMP_TYPE_CASE(type, SVGA3D_QUERYTYPE_MAX);
1579      SVGA3D_DUMP_TYPE_DEFAULT(type);
1580   }
1581   switch (cmd->flags)
1582   {
1583      SVGA3D_DUMP_TYPE_CASE(flags, SVGA3D_DXQUERY_FLAG_PREDICATEHINT);
1584      SVGA3D_DUMP_TYPE_DEFAULT(flags);
1585   }
1586}
1587
1588SVGA3D_DUMP_HEADER(DestroyQuery)
1589{
1590   SVGA3D_DUMP_PARAMETER(queryId, u);
1591}
1592
1593SVGA3D_DUMP_HEADER(BindAllQuery)
1594{
1595   SVGA3D_DUMP_PARAMETER(cid, u);
1596   SVGA3D_DUMP_PARAMETER(mobid, u);
1597}
1598
1599SVGA3D_DUMP_HEADER(BindQuery)
1600{
1601   SVGA3D_DUMP_PARAMETER(queryId, u);
1602   SVGA3D_DUMP_PARAMETER(mobid, u);
1603}
1604
1605SVGA3D_DUMP_HEADER(MoveQuery)
1606{
1607   SVGA3D_DUMP_PARAMETER(queryId, u);
1608   SVGA3D_DUMP_PARAMETER(mobid, u);
1609   SVGA3D_DUMP_PARAMETER(mobOffset, u);
1610}
1611
1612SVGA3D_DUMP_HEADER(ReadbackAllQuery)
1613{
1614   SVGA3D_DUMP_PARAMETER(cid, u);
1615}
1616
1617SVGA3D_DUMP_HEADER(SetQueryOffset)
1618{
1619   SVGA3D_DUMP_PARAMETER(queryId, u);
1620   SVGA3D_DUMP_PARAMETER(mobOffset, u);
1621}
1622
1623SVGA3D_DUMP_HEADER(BeginQuery)
1624{
1625   SVGA3D_DUMP_PARAMETER(queryId, u);
1626}
1627
1628SVGA3D_DUMP_HEADER(EndQuery)
1629{
1630   SVGA3D_DUMP_PARAMETER(queryId, u);
1631}
1632
1633SVGA3D_DUMP_HEADER(SetPredication)
1634{
1635   SVGA3D_DUMP_PARAMETER(queryId, u);
1636   SVGA3D_DUMP_PARAMETER(predicateValue, u);
1637}
1638
1639SVGA3D_DUMP_HEADER(SetSOTargets)
1640{
1641}
1642
1643
1644SVGA3D_DUMP_HEADER(BindContext)
1645{
1646   SVGA3D_DUMP_PARAMETER(mobid, u);
1647   SVGA3D_DUMP_PARAMETER(validContents, u);
1648}
1649
1650SVGA3D_DUMP_HEADER(SetViewports)
1651{
1652
1653   /* XXX: note we're not printing the SVGA3dViewport list at this time */
1654}
1655
1656SVGA3D_DUMP_HEADER(SetScissorRects)
1657{
1658
1659   /* XXX: note we're not printing the SVGASignedRect list at this time */
1660}
1661
1662SVGA3D_DUMP_HEADER(ClearRenderTargetView)
1663{
1664   SVGA3D_DUMP_PARAMETER(renderTargetViewId, u);
1665   SVGA3D_DUMP_PARAMETER(rgba.r, f);
1666   SVGA3D_DUMP_PARAMETER(rgba.g, f);
1667   SVGA3D_DUMP_PARAMETER(rgba.b, f);
1668   SVGA3D_DUMP_PARAMETER(rgba.a, f);
1669}
1670
1671SVGA3D_DUMP_HEADER(ClearDepthStencilView)
1672{
1673   SVGA3D_DUMP_PARAMETER(flags, u);
1674   SVGA3D_DUMP_PARAMETER(stencil, u);
1675   SVGA3D_DUMP_PARAMETER(depthStencilViewId, u);
1676   SVGA3D_DUMP_PARAMETER(depth, f);
1677}
1678
1679SVGA3D_DUMP_HEADER(DefineShaderResourceView)
1680{
1681   SVGA3D_DUMP_PARAMETER(shaderResourceViewId, u);
1682   SVGA3D_DUMP_PARAMETER(sid, u);
1683   _debug_printf("\t\t.format = %s\n", svga_format_name(cmd->format));
1684   switch (cmd->resourceDimension)
1685   {
1686      SVGA3D_DUMP_TYPE_CASE(resourceDimension, SVGA3D_RESOURCE_BUFFER);
1687      SVGA3D_DUMP_TYPE_CASE(resourceDimension, SVGA3D_RESOURCE_TEXTURE1D);
1688      SVGA3D_DUMP_TYPE_CASE(resourceDimension, SVGA3D_RESOURCE_TEXTURE2D);
1689      SVGA3D_DUMP_TYPE_CASE(resourceDimension, SVGA3D_RESOURCE_TEXTURE3D);
1690      SVGA3D_DUMP_TYPE_CASE(resourceDimension, SVGA3D_RESOURCE_TEXTURECUBE);
1691      SVGA3D_DUMP_TYPE_CASE(resourceDimension, SVGA3D_RESOURCE_TYPE_MAX);
1692      SVGA3D_DUMP_TYPE_DEFAULT(resourceDimension);
1693   }
1694   if (cmd->resourceDimension == SVGA3D_RESOURCE_BUFFER) {
1695      SVGA3D_DUMP_PARAMETER(desc.buffer.firstElement, u);
1696      SVGA3D_DUMP_PARAMETER(desc.buffer.numElements, u);
1697   }
1698   else {
1699      SVGA3D_DUMP_PARAMETER(desc.tex.mostDetailedMip, u);
1700      SVGA3D_DUMP_PARAMETER(desc.tex.firstArraySlice, u);
1701      SVGA3D_DUMP_PARAMETER(desc.tex.mipLevels, u);
1702      SVGA3D_DUMP_PARAMETER(desc.tex.arraySize, u);
1703   }
1704}
1705
1706SVGA3D_DUMP_HEADER(SetShaderResources)
1707{
1708   SVGA3D_DUMP_PARAMETER(startView, u);
1709   debug_printf("\t\t.type = %s\n", shader_name(cmd->type));
1710}
1711
1712
1713SVGA3D_DUMP_HEADER(DestroyShaderResourceView)
1714{
1715   SVGA3D_DUMP_PARAMETER(shaderResourceViewId, u);
1716}
1717
1718SVGA3D_DUMP_HEADER(DefineRenderTargetView)
1719{
1720   SVGA3D_DUMP_PARAMETER(renderTargetViewId, u);
1721   SVGA3D_DUMP_PARAMETER(sid, u);
1722   _debug_printf("\t\t.format = %s\n", svga_format_name(cmd->format));
1723   switch (cmd->resourceDimension)
1724   {
1725      SVGA3D_DUMP_TYPE_CASE(resourceDimension, SVGA3D_RESOURCE_BUFFER);
1726      SVGA3D_DUMP_TYPE_CASE(resourceDimension, SVGA3D_RESOURCE_TEXTURE1D);
1727      SVGA3D_DUMP_TYPE_CASE(resourceDimension, SVGA3D_RESOURCE_TEXTURE2D);
1728      SVGA3D_DUMP_TYPE_CASE(resourceDimension, SVGA3D_RESOURCE_TEXTURE3D);
1729      SVGA3D_DUMP_TYPE_CASE(resourceDimension, SVGA3D_RESOURCE_TEXTURECUBE);
1730      SVGA3D_DUMP_TYPE_CASE(resourceDimension, SVGA3D_RESOURCE_TYPE_MAX);
1731      SVGA3D_DUMP_TYPE_DEFAULT(resourceDimension);
1732   }
1733   SVGA3D_DUMP_PARAMETER(desc.buffer.firstElement, u);
1734   SVGA3D_DUMP_PARAMETER(desc.buffer.numElements, u);
1735   SVGA3D_DUMP_PARAMETER(desc.tex.mipSlice, u);
1736   SVGA3D_DUMP_PARAMETER(desc.tex.firstArraySlice, u);
1737   SVGA3D_DUMP_PARAMETER(desc.tex.arraySize, u);
1738   SVGA3D_DUMP_PARAMETER(desc.tex3D.mipSlice, u);
1739   SVGA3D_DUMP_PARAMETER(desc.tex3D.firstW, u);
1740   SVGA3D_DUMP_PARAMETER(desc.tex3D.wSize, u);
1741}
1742
1743SVGA3D_DUMP_HEADER(DestroyRenderTargetView)
1744{
1745   SVGA3D_DUMP_PARAMETER(renderTargetViewId, u);
1746}
1747
1748SVGA3D_DUMP_HEADER(DefineDepthStencilView)
1749{
1750   SVGA3D_DUMP_PARAMETER(depthStencilViewId, u);
1751   SVGA3D_DUMP_PARAMETER(sid, u);
1752   _debug_printf("\t\t.format = %s\n", svga_format_name(cmd->format));
1753   switch (cmd->resourceDimension)
1754   {
1755      SVGA3D_DUMP_TYPE_CASE(resourceDimension, SVGA3D_RESOURCE_BUFFER);
1756      SVGA3D_DUMP_TYPE_CASE(resourceDimension, SVGA3D_RESOURCE_TEXTURE1D);
1757      SVGA3D_DUMP_TYPE_CASE(resourceDimension, SVGA3D_RESOURCE_TEXTURE2D);
1758      SVGA3D_DUMP_TYPE_CASE(resourceDimension, SVGA3D_RESOURCE_TEXTURE3D);
1759      SVGA3D_DUMP_TYPE_CASE(resourceDimension, SVGA3D_RESOURCE_TEXTURECUBE);
1760      SVGA3D_DUMP_TYPE_CASE(resourceDimension, SVGA3D_RESOURCE_TYPE_MAX);
1761      SVGA3D_DUMP_TYPE_DEFAULT(resourceDimension);
1762   }
1763   SVGA3D_DUMP_PARAMETER(mipSlice, u);
1764   SVGA3D_DUMP_PARAMETER(firstArraySlice, u);
1765   SVGA3D_DUMP_PARAMETER(arraySize, u);
1766}
1767
1768SVGA3D_DUMP_HEADER(DestroyDepthStencilView)
1769{
1770   SVGA3D_DUMP_PARAMETER(depthStencilViewId, u);
1771}
1772
1773SVGA3D_DUMP_HEADER(DefineElementLayout)
1774{
1775   SVGA3D_DUMP_PARAMETER(elementLayoutId, u);
1776}
1777
1778SVGA3D_DUMP_HEADER(DestroyElementLayout)
1779{
1780   SVGA3D_DUMP_PARAMETER(elementLayoutId, u);
1781}
1782
1783static void
1784dump_SVGA3dCmdDXDefineBlendState(const SVGA3dCmdDXDefineBlendState *cmd)
1785{
1786   unsigned i;
1787
1788   SVGA3D_DUMP_PARAMETER(blendId, u);
1789   SVGA3D_DUMP_PARAMETER(alphaToCoverageEnable, u);
1790   SVGA3D_DUMP_PARAMETER(independentBlendEnable, u);
1791   for (i = 0; i < SVGA3D_DX_MAX_RENDER_TARGETS; i++) {
1792      const SVGA3dDXBlendStatePerRT *rt = cmd->perRT + i;
1793      _debug_printf("\t\t.perRT[%u].blendEnable = %u\n", i, rt->blendEnable);
1794      if (rt->blendEnable) {
1795         _debug_printf("\t\t.perRT[%u].srcBlend = %u\n", i, rt->srcBlend);
1796         _debug_printf("\t\t.perRT[%u].destBlend = %u\n", i, rt->destBlend);
1797         _debug_printf("\t\t.perRT[%u].blendOp = %u\n", i, rt->blendOp);
1798         _debug_printf("\t\t.perRT[%u].srcBlendAlpha = %u\n", i, rt->srcBlendAlpha);
1799         _debug_printf("\t\t.perRT[%u].destBlendAlpha = %u\n", i, rt->destBlendAlpha);
1800         _debug_printf("\t\t.perRT[%u].blendOpAlpha = %u\n", i, rt->blendOpAlpha);
1801      }
1802      _debug_printf("\t\t.perRT[%u].renderTargetWriteMask = %u\n", i, rt->renderTargetWriteMask);
1803      _debug_printf("\t\t.perRT[%u].logicOpEnable = %u\n", i, rt->logicOpEnable);
1804      if (rt->logicOpEnable) {
1805         _debug_printf("\t\t.perRT[%u].logicOp = %u\n", i, rt->logicOp);
1806      }
1807   }
1808}
1809
1810SVGA3D_DUMP_HEADER(DestroyBlendState)
1811{
1812   SVGA3D_DUMP_PARAMETER(blendId, u);
1813}
1814
1815SVGA3D_DUMP_HEADER(DefineDepthStencilState)
1816{
1817   SVGA3D_DUMP_PARAMETER(depthStencilId, u);
1818   SVGA3D_DUMP_PARAMETER(depthEnable, u);
1819   SVGA3D_DUMP_PARAMETER(depthWriteMask, u);
1820   SVGA3D_DUMP_PARAMETER(depthFunc, u);
1821   SVGA3D_DUMP_PARAMETER(stencilEnable, u);
1822   SVGA3D_DUMP_PARAMETER(frontEnable, u);
1823   SVGA3D_DUMP_PARAMETER(backEnable, u);
1824   SVGA3D_DUMP_PARAMETER(stencilReadMask, u);
1825   SVGA3D_DUMP_PARAMETER(stencilWriteMask, u);
1826   SVGA3D_DUMP_PARAMETER(frontStencilFailOp, u);
1827   SVGA3D_DUMP_PARAMETER(frontStencilDepthFailOp, u);
1828   SVGA3D_DUMP_PARAMETER(frontStencilPassOp, u);
1829   SVGA3D_DUMP_PARAMETER(frontStencilFunc, u);
1830   SVGA3D_DUMP_PARAMETER(backStencilFailOp, u);
1831   SVGA3D_DUMP_PARAMETER(backStencilDepthFailOp, u);
1832   SVGA3D_DUMP_PARAMETER(backStencilPassOp, u);
1833   SVGA3D_DUMP_PARAMETER(backStencilFunc, u);
1834}
1835
1836SVGA3D_DUMP_HEADER(DestroyDepthStencilState)
1837{
1838   SVGA3D_DUMP_PARAMETER(depthStencilId, u);
1839}
1840
1841SVGA3D_DUMP_HEADER(DefineRasterizerState)
1842{
1843   SVGA3D_DUMP_PARAMETER(rasterizerId, u);
1844   SVGA3D_DUMP_PARAMETER(fillMode, u);
1845   SVGA3D_DUMP_PARAMETER(cullMode, u);
1846   SVGA3D_DUMP_PARAMETER(frontCounterClockwise, u);
1847   SVGA3D_DUMP_PARAMETER(depthBias, u);
1848   SVGA3D_DUMP_PARAMETER(depthBiasClamp, f);
1849   SVGA3D_DUMP_PARAMETER(slopeScaledDepthBias, f);
1850   SVGA3D_DUMP_PARAMETER(depthClipEnable, u);
1851   SVGA3D_DUMP_PARAMETER(scissorEnable, u);
1852   SVGA3D_DUMP_PARAMETER(multisampleEnable, u);
1853   SVGA3D_DUMP_PARAMETER(antialiasedLineEnable, u);
1854   SVGA3D_DUMP_PARAMETER(lineWidth, f);
1855   SVGA3D_DUMP_PARAMETER(lineStippleEnable, u);
1856   SVGA3D_DUMP_PARAMETER(lineStippleFactor, u);
1857   SVGA3D_DUMP_PARAMETER(lineStipplePattern, u);
1858   SVGA3D_DUMP_PARAMETER(provokingVertexLast, u);
1859}
1860
1861SVGA3D_DUMP_HEADER(DestroyRasterizerState)
1862{
1863   SVGA3D_DUMP_PARAMETER(rasterizerId, u);
1864}
1865
1866SVGA3D_DUMP_HEADER(DefineSamplerState)
1867{
1868   SVGA3D_DUMP_PARAMETER(samplerId, u);
1869   SVGA3D_DUMP_PARAMETER(filter, u);
1870   SVGA3D_DUMP_PARAMETER(addressU, u);
1871   SVGA3D_DUMP_PARAMETER(addressV, u);
1872   SVGA3D_DUMP_PARAMETER(addressW, u);
1873   SVGA3D_DUMP_PARAMETER(mipLODBias, f);
1874   SVGA3D_DUMP_PARAMETER(maxAnisotropy, u);
1875   SVGA3D_DUMP_PARAMETER(comparisonFunc, u);
1876   SVGA3D_DUMP_PARAMETER(borderColor.r, f);
1877   SVGA3D_DUMP_PARAMETER(borderColor.g, f);
1878   SVGA3D_DUMP_PARAMETER(borderColor.b, f);
1879   SVGA3D_DUMP_PARAMETER(borderColor.a, f);
1880   SVGA3D_DUMP_PARAMETER(minLOD, f);
1881   SVGA3D_DUMP_PARAMETER(maxLOD, f);
1882}
1883
1884SVGA3D_DUMP_HEADER(DestroySamplerState)
1885{
1886   SVGA3D_DUMP_PARAMETER(samplerId, u);
1887}
1888
1889SVGA3D_DUMP_HEADER(DefineShader)
1890{
1891   SVGA3D_DUMP_PARAMETER(shaderId, u);
1892   debug_printf("\t\t.type = %s\n", shader_name(cmd->type));
1893   SVGA3D_DUMP_PARAMETER(sizeInBytes, u);
1894}
1895
1896SVGA3D_DUMP_HEADER(DestroyShader)
1897{
1898   SVGA3D_DUMP_PARAMETER(shaderId, u);
1899}
1900
1901SVGA3D_DUMP_HEADER(BindShader)
1902{
1903   SVGA3D_DUMP_PARAMETER(cid, u);
1904   SVGA3D_DUMP_PARAMETER(shid, u);
1905   SVGA3D_DUMP_PARAMETER(mobid, u);
1906   SVGA3D_DUMP_PARAMETER(offsetInBytes, u);
1907}
1908
1909SVGA3D_DUMP_HEADER(DefineStreamOutput)
1910{
1911   int i;
1912   SVGA3D_DUMP_PARAMETER(soid, u);
1913   SVGA3D_DUMP_PARAMETER(numOutputStreamEntries, u);
1914   for (i = 0; i < SVGA3D_DX_MAX_SOTARGETS; i++) {
1915      _debug_printf("\t\t.streamOutputStrideInBytes[%d] = %u\n",
1916                    i, cmd->streamOutputStrideInBytes[i]);
1917   }
1918   for (i = 0; i < 16; i++)
1919   {
1920      _debug_printf("\t\t.decl[%d].outputSlot = %u\n", i, cmd->decl[i].outputSlot);
1921      _debug_printf("\t\t.decl[%d].registerIndex = %u\n", i, cmd->decl[i].registerIndex);
1922      _debug_printf("\t\t.decl[%d].registerMask = %u\n", i, cmd->decl[i].registerMask);
1923   }
1924}
1925
1926SVGA3D_DUMP_HEADER(DestroyStreamOutput)
1927{
1928   SVGA3D_DUMP_PARAMETER(soid, u);
1929}
1930
1931SVGA3D_DUMP_HEADER(SetStreamOutput)
1932{
1933   SVGA3D_DUMP_PARAMETER(soid, u);
1934}
1935
1936SVGA3D_DUMP_HEADER(SetSingleConstantBuffer)
1937{
1938   SVGA3D_DUMP_PARAMETER(slot, u);
1939   SVGA3D_DUMP_PARAMETER(sid, u);
1940   debug_printf("\t\t.type = %s\n", shader_name(cmd->type));
1941   SVGA3D_DUMP_PARAMETER(offsetInBytes, u);
1942   SVGA3D_DUMP_PARAMETER(sizeInBytes, u);
1943}
1944
1945SVGA3D_DUMP_HEADER(SetInputLayout)
1946{
1947   SVGA3D_DUMP_PARAMETER(elementLayoutId, u);
1948}
1949
1950SVGA3D_DUMP_HEADER(SetVertexBuffers)
1951{
1952   SVGA3D_DUMP_PARAMETER(startBuffer, u);
1953
1954   /* XXX: note we're not printing the SVGA3dVertexBuffer list at this time */
1955}
1956
1957SVGA3D_DUMP_HEADER(SetTopology)
1958{
1959   switch (cmd->topology)
1960   {
1961      SVGA3D_DUMP_TYPE_CASE(topology, SVGA3D_PRIMITIVE_INVALID);
1962      SVGA3D_DUMP_TYPE_CASE(topology, SVGA3D_PRIMITIVE_TRIANGLELIST);
1963      SVGA3D_DUMP_TYPE_CASE(topology, SVGA3D_PRIMITIVE_POINTLIST);
1964      SVGA3D_DUMP_TYPE_CASE(topology, SVGA3D_PRIMITIVE_LINELIST);
1965      SVGA3D_DUMP_TYPE_CASE(topology, SVGA3D_PRIMITIVE_LINESTRIP);
1966      SVGA3D_DUMP_TYPE_CASE(topology, SVGA3D_PRIMITIVE_TRIANGLESTRIP);
1967      SVGA3D_DUMP_TYPE_CASE(topology, SVGA3D_PRIMITIVE_TRIANGLEFAN);
1968      SVGA3D_DUMP_TYPE_CASE(topology, SVGA3D_PRIMITIVE_MAX);
1969      SVGA3D_DUMP_TYPE_DEFAULT(topology);
1970   }
1971}
1972
1973SVGA3D_DUMP_HEADER(SetIndexBuffer)
1974{
1975   SVGA3D_DUMP_PARAMETER(sid, u);
1976   _debug_printf("\t\t.format = %s\n", svga_format_name(cmd->format));
1977   SVGA3D_DUMP_PARAMETER(offset, u);
1978}
1979
1980SVGA3D_DUMP_HEADER(PredCopyRegion)
1981{
1982   SVGA3D_DUMP_PARAMETER(dstSid, u);
1983   SVGA3D_DUMP_PARAMETER(dstSubResource, u);
1984   SVGA3D_DUMP_PARAMETER(srcSid, u);
1985   SVGA3D_DUMP_PARAMETER(srcSubResource, u);
1986   dump_SVGA3dCopyBox(&cmd->box);
1987}
1988
1989SVGA3D_DUMP_HEADER(PredCopy)
1990{
1991   SVGA3D_DUMP_PARAMETER(dstSid, u);
1992   SVGA3D_DUMP_PARAMETER(srcSid, u);
1993}
1994
1995static void
1996dump_SVGA3dCmdDXUpdateSubResource(const SVGA3dCmdDXUpdateSubResource *cmd)
1997{
1998   SVGA3D_DUMP_PARAMETER(sid, u);
1999   SVGA3D_DUMP_PARAMETER(subResource, u);
2000   dump_SVGA3dBox(&cmd->box);
2001}
2002
2003static void
2004dump_SVGA3dCmdDXReadbackSubResource(const SVGA3dCmdDXReadbackSubResource *cmd)
2005{
2006   SVGA3D_DUMP_PARAMETER(sid, u);
2007   SVGA3D_DUMP_PARAMETER(subResource, u);
2008}
2009
2010SVGA3D_DUMP_HEADER(BufferCopy)
2011{
2012   SVGA3D_DUMP_PARAMETER(dest, u);
2013   SVGA3D_DUMP_PARAMETER(src, u);
2014   SVGA3D_DUMP_PARAMETER(destX, u);
2015   SVGA3D_DUMP_PARAMETER(srcX, u);
2016   SVGA3D_DUMP_PARAMETER(width, u);
2017
2018}
2019
2020SVGA3D_DUMP_HEADER(BufferUpdate)
2021{
2022   SVGA3D_DUMP_PARAMETER(sid, u);
2023   SVGA3D_DUMP_PARAMETER(x, u);
2024   SVGA3D_DUMP_PARAMETER(width, u);
2025
2026}
2027
2028SVGA3D_DUMP_HEADER(GenMips)
2029{
2030   SVGA3D_DUMP_PARAMETER(shaderResourceViewId, u);
2031}
2032
2033SVGA3D_DUMP_HEADER(TransferFromBuffer)
2034{
2035   SVGA3D_DUMP_PARAMETER(srcSid, u);
2036   SVGA3D_DUMP_PARAMETER(srcOffset, u);
2037   SVGA3D_DUMP_PARAMETER(srcPitch, u);
2038   SVGA3D_DUMP_PARAMETER(srcSlicePitch, u);
2039   SVGA3D_DUMP_PARAMETER(destSid, u);
2040   SVGA3D_DUMP_PARAMETER(destSubResource, u);
2041   dump_SVGA3dBox(&cmd->destBox);
2042}
2043
2044static void
2045dump_SVGA3dCmdIntraSurfaceCopy(const SVGA3dCmdIntraSurfaceCopy *cmd)
2046{
2047   SVGA3D_DUMP_PARAMETER(surface.sid, u);
2048   SVGA3D_DUMP_PARAMETER(surface.face, u);
2049   SVGA3D_DUMP_PARAMETER(surface.mipmap, u);
2050   dump_SVGA3dCopyBox(&cmd->box);
2051}
2052
2053static void
2054dump_SVGA3dCmdInvalidateGBSurface(const SVGA3dCmdInvalidateGBSurface *cmd)
2055{
2056   SVGA3D_DUMP_PARAMETER(sid, u);
2057}
2058
2059#define SVGA3D_DUMP_CASE_BASIC(CommandName, CommandCode) \
2060case SVGA_3D_CMD_DX_##CommandCode: \
2061   _debug_printf(SVGA3D_DUMP_STRINGIFY(\tSVGA_3D_CMD_DX_##CommandCode) "\n"); \
2062   { \
2063      const SVGA3dCmdDX##CommandName *cmd = (const SVGA3dCmdDX##CommandName *)body; \
2064      dump_SVGA3dCmdDX##CommandName(cmd); \
2065      body = (const uint8_t *)&cmd[1]; \
2066   } \
2067   break
2068
2069#define SVGA3D_DUMP_CASE_LIST(CommandName, CommandCode, ElementType) \
2070case SVGA_3D_CMD_DX_##CommandCode: \
2071   _debug_printf(SVGA3D_DUMP_STRINGIFY(\tSVGA_3D_CMD_DX_##CommandCode) "\n"); \
2072   { \
2073      const SVGA3dCmdDX##CommandName *cmd = (const SVGA3dCmdDX##CommandName *)body; \
2074      dump_SVGA3dCmdDX##CommandName(cmd); \
2075      body = (const uint8_t *)&cmd[1]; \
2076      while (body + sizeof(ElementType) <= next) \
2077      { \
2078         dump_##ElementType((const ElementType *)body); \
2079         body += sizeof(ElementType); \
2080      } \
2081   } \
2082   break
2083
2084void
2085svga_dump_command(uint32_t cmd_id, const void *data, uint32_t size)
2086{
2087   const uint8_t *body = (const uint8_t *)data;
2088   const uint8_t *next = body + size;
2089
2090   switch(cmd_id) {
2091   SVGA3D_DUMP_CASE_BASIC(BindContext, BIND_CONTEXT);
2092   SVGA3D_DUMP_CASE_LIST(SetViewports, SET_VIEWPORTS, SVGA3dViewport);
2093   SVGA3D_DUMP_CASE_BASIC(SetShader, SET_SHADER);
2094   SVGA3D_DUMP_CASE_LIST(SetSamplers, SET_SAMPLERS, SVGA3dSamplerId);
2095   SVGA3D_DUMP_CASE_BASIC(SetBlendState, SET_BLEND_STATE);
2096   SVGA3D_DUMP_CASE_BASIC(SetDepthStencilState, SET_DEPTHSTENCIL_STATE);
2097   SVGA3D_DUMP_CASE_BASIC(SetRasterizerState, SET_RASTERIZER_STATE);
2098   SVGA3D_DUMP_CASE_BASIC(SetPredication, SET_PREDICATION);
2099   SVGA3D_DUMP_CASE_LIST(SetSOTargets, SET_SOTARGETS, SVGA3dSoTarget);
2100   SVGA3D_DUMP_CASE_LIST(SetScissorRects, SET_SCISSORRECTS, SVGASignedRect);
2101   SVGA3D_DUMP_CASE_BASIC(SetStreamOutput, SET_STREAMOUTPUT);
2102   SVGA3D_DUMP_CASE_BASIC(SetSingleConstantBuffer, SET_SINGLE_CONSTANT_BUFFER);
2103   SVGA3D_DUMP_CASE_BASIC(Draw, DRAW);
2104   SVGA3D_DUMP_CASE_BASIC(DrawIndexed, DRAW_INDEXED);
2105   SVGA3D_DUMP_CASE_BASIC(DrawInstanced, DRAW_INSTANCED);
2106   SVGA3D_DUMP_CASE_BASIC(DrawIndexedInstanced, DRAW_INDEXED_INSTANCED);
2107   SVGA3D_DUMP_CASE_BASIC(DrawAuto, DRAW_AUTO);
2108   SVGA3D_DUMP_CASE_BASIC(DefineQuery, DEFINE_QUERY);
2109   SVGA3D_DUMP_CASE_BASIC(DestroyQuery, DESTROY_QUERY);
2110   SVGA3D_DUMP_CASE_BASIC(BindAllQuery, BIND_ALL_QUERY);
2111   SVGA3D_DUMP_CASE_BASIC(BindQuery, BIND_QUERY);
2112   SVGA3D_DUMP_CASE_BASIC(MoveQuery, MOVE_QUERY);
2113   SVGA3D_DUMP_CASE_BASIC(ReadbackAllQuery, READBACK_ALL_QUERY);
2114   SVGA3D_DUMP_CASE_BASIC(SetQueryOffset, SET_QUERY_OFFSET);
2115   SVGA3D_DUMP_CASE_BASIC(BeginQuery, BEGIN_QUERY);
2116   SVGA3D_DUMP_CASE_BASIC(EndQuery, END_QUERY);
2117   SVGA3D_DUMP_CASE_BASIC(ClearRenderTargetView, CLEAR_RENDERTARGET_VIEW);
2118   SVGA3D_DUMP_CASE_BASIC(ClearDepthStencilView, CLEAR_DEPTHSTENCIL_VIEW);
2119   SVGA3D_DUMP_CASE_BASIC(DefineShaderResourceView, DEFINE_SHADERRESOURCE_VIEW);
2120   SVGA3D_DUMP_CASE_LIST(SetShaderResources, SET_SHADER_RESOURCES, SVGA3dShaderResourceViewId);
2121   SVGA3D_DUMP_CASE_BASIC(DestroyShaderResourceView, DESTROY_SHADERRESOURCE_VIEW);
2122   SVGA3D_DUMP_CASE_BASIC(DefineRenderTargetView, DEFINE_RENDERTARGET_VIEW);
2123   SVGA3D_DUMP_CASE_BASIC(DestroyRenderTargetView, DESTROY_RENDERTARGET_VIEW);
2124   SVGA3D_DUMP_CASE_BASIC(DefineDepthStencilView, DEFINE_DEPTHSTENCIL_VIEW);
2125   SVGA3D_DUMP_CASE_BASIC(DestroyDepthStencilView, DESTROY_DEPTHSTENCIL_VIEW);
2126   SVGA3D_DUMP_CASE_LIST(DefineElementLayout, DEFINE_ELEMENTLAYOUT, SVGA3dInputElementDesc);
2127   SVGA3D_DUMP_CASE_BASIC(DestroyElementLayout, DESTROY_ELEMENTLAYOUT);
2128   SVGA3D_DUMP_CASE_BASIC(DefineBlendState, DEFINE_BLEND_STATE);
2129   SVGA3D_DUMP_CASE_BASIC(DestroyBlendState, DESTROY_BLEND_STATE);
2130   SVGA3D_DUMP_CASE_BASIC(DefineDepthStencilState, DEFINE_DEPTHSTENCIL_STATE);
2131   SVGA3D_DUMP_CASE_BASIC(DestroyDepthStencilState, DESTROY_DEPTHSTENCIL_STATE);
2132   SVGA3D_DUMP_CASE_BASIC(DefineRasterizerState, DEFINE_RASTERIZER_STATE);
2133   SVGA3D_DUMP_CASE_BASIC(DestroyRasterizerState, DESTROY_RASTERIZER_STATE);
2134   SVGA3D_DUMP_CASE_BASIC(DefineSamplerState, DEFINE_SAMPLER_STATE);
2135   SVGA3D_DUMP_CASE_BASIC(DestroySamplerState, DESTROY_SAMPLER_STATE);
2136   SVGA3D_DUMP_CASE_BASIC(DefineShader, DEFINE_SHADER);
2137   SVGA3D_DUMP_CASE_BASIC(DestroyShader, DESTROY_SHADER);
2138   SVGA3D_DUMP_CASE_BASIC(BindShader, BIND_SHADER);
2139   SVGA3D_DUMP_CASE_BASIC(DefineStreamOutput, DEFINE_STREAMOUTPUT);
2140   SVGA3D_DUMP_CASE_BASIC(DestroyStreamOutput, DESTROY_STREAMOUTPUT);
2141   SVGA3D_DUMP_CASE_BASIC(SetInputLayout, SET_INPUT_LAYOUT);
2142   SVGA3D_DUMP_CASE_LIST(SetVertexBuffers, SET_VERTEX_BUFFERS, SVGA3dVertexBuffer);
2143   SVGA3D_DUMP_CASE_BASIC(SetTopology, SET_TOPOLOGY);
2144   SVGA3D_DUMP_CASE_BASIC(SetIndexBuffer, SET_INDEX_BUFFER);
2145
2146   SVGA3D_DUMP_CASE_BASIC(PredCopy, PRED_COPY);
2147   SVGA3D_DUMP_CASE_BASIC(UpdateSubResource, UPDATE_SUBRESOURCE);
2148   SVGA3D_DUMP_CASE_BASIC(ReadbackSubResource, READBACK_SUBRESOURCE);
2149   SVGA3D_DUMP_CASE_BASIC(PredCopyRegion, PRED_COPY_REGION);
2150   SVGA3D_DUMP_CASE_BASIC(BufferCopy, BUFFER_COPY);
2151   SVGA3D_DUMP_CASE_BASIC(BufferUpdate, BUFFER_UPDATE);
2152   SVGA3D_DUMP_CASE_BASIC(GenMips, GENMIPS);
2153   SVGA3D_DUMP_CASE_BASIC(TransferFromBuffer, TRANSFER_FROM_BUFFER);
2154
2155   case SVGA_3D_CMD_DX_SET_RENDERTARGETS:
2156      _debug_printf("\tSVGA_3D_CMD_DX_SET_RENDERTARGETS\n");
2157      {
2158         const SVGA3dCmdDXSetRenderTargets *cmd =
2159            (const SVGA3dCmdDXSetRenderTargets *) body;
2160         _debug_printf("\t\t.depthStencilViewId = %u\n",
2161                       cmd->depthStencilViewId);
2162         body = (const uint8_t *) &cmd[1];
2163         while (body + sizeof(SVGA3dRenderTargetViewId) <= next) {
2164            _debug_printf("\t\t.renderTargetViewId = %u\n",
2165                          *((SVGA3dRenderTargetViewId *) body));
2166            body += sizeof(SVGA3dRenderTargetViewId);
2167         }
2168      }
2169      break;
2170
2171   case SVGA_3D_CMD_SURFACE_DEFINE:
2172      _debug_printf("\tSVGA_3D_CMD_SURFACE_DEFINE\n");
2173      {
2174         const SVGA3dCmdDefineSurface *cmd = (const SVGA3dCmdDefineSurface *)body;
2175         dump_SVGA3dCmdDefineSurface(cmd);
2176         body = (const uint8_t *)&cmd[1];
2177         while(body + sizeof(SVGA3dSize) <= next) {
2178            dump_SVGA3dSize((const SVGA3dSize *)body);
2179            body += sizeof(SVGA3dSize);
2180         }
2181      }
2182      break;
2183   case SVGA_3D_CMD_SURFACE_DESTROY:
2184      _debug_printf("\tSVGA_3D_CMD_SURFACE_DESTROY\n");
2185      {
2186         const SVGA3dCmdDestroySurface *cmd = (const SVGA3dCmdDestroySurface *)body;
2187         dump_SVGA3dCmdDestroySurface(cmd);
2188         body = (const uint8_t *)&cmd[1];
2189      }
2190      break;
2191   case SVGA_3D_CMD_SURFACE_COPY:
2192      _debug_printf("\tSVGA_3D_CMD_SURFACE_COPY\n");
2193      {
2194         const SVGA3dCmdSurfaceCopy *cmd = (const SVGA3dCmdSurfaceCopy *)body;
2195         dump_SVGA3dCmdSurfaceCopy(cmd);
2196         body = (const uint8_t *)&cmd[1];
2197         while(body + sizeof(SVGA3dCopyBox) <= next) {
2198            dump_SVGA3dCopyBox((const SVGA3dCopyBox *)body);
2199            body += sizeof(SVGA3dCopyBox);
2200         }
2201      }
2202      break;
2203   case SVGA_3D_CMD_SURFACE_STRETCHBLT:
2204      _debug_printf("\tSVGA_3D_CMD_SURFACE_STRETCHBLT\n");
2205      {
2206         const SVGA3dCmdSurfaceStretchBlt *cmd = (const SVGA3dCmdSurfaceStretchBlt *)body;
2207         dump_SVGA3dCmdSurfaceStretchBlt(cmd);
2208         body = (const uint8_t *)&cmd[1];
2209      }
2210      break;
2211   case SVGA_3D_CMD_SURFACE_DMA:
2212      _debug_printf("\tSVGA_3D_CMD_SURFACE_DMA\n");
2213      {
2214         const SVGA3dCmdSurfaceDMA *cmd = (const SVGA3dCmdSurfaceDMA *)body;
2215         dump_SVGA3dCmdSurfaceDMA(cmd);
2216         body = (const uint8_t *)&cmd[1];
2217         while(body + sizeof(SVGA3dCopyBox) <= next) {
2218            dump_SVGA3dCopyBox((const SVGA3dCopyBox *)body);
2219            body += sizeof(SVGA3dCopyBox);
2220         }
2221         while(body + sizeof(SVGA3dCmdSurfaceDMASuffix) <= next) {
2222            dump_SVGA3dCmdSurfaceDMASuffix((const SVGA3dCmdSurfaceDMASuffix *)body);
2223            body += sizeof(SVGA3dCmdSurfaceDMASuffix);
2224         }
2225      }
2226      break;
2227   case SVGA_3D_CMD_CONTEXT_DEFINE:
2228      _debug_printf("\tSVGA_3D_CMD_CONTEXT_DEFINE\n");
2229      {
2230         const SVGA3dCmdDefineContext *cmd = (const SVGA3dCmdDefineContext *)body;
2231         dump_SVGA3dCmdDefineContext(cmd);
2232         body = (const uint8_t *)&cmd[1];
2233      }
2234      break;
2235   case SVGA_3D_CMD_CONTEXT_DESTROY:
2236      _debug_printf("\tSVGA_3D_CMD_CONTEXT_DESTROY\n");
2237      {
2238         const SVGA3dCmdDestroyContext *cmd = (const SVGA3dCmdDestroyContext *)body;
2239         dump_SVGA3dCmdDestroyContext(cmd);
2240         body = (const uint8_t *)&cmd[1];
2241      }
2242      break;
2243   case SVGA_3D_CMD_SETTRANSFORM:
2244      _debug_printf("\tSVGA_3D_CMD_SETTRANSFORM\n");
2245      {
2246         const SVGA3dCmdSetTransform *cmd = (const SVGA3dCmdSetTransform *)body;
2247         dump_SVGA3dCmdSetTransform(cmd);
2248         body = (const uint8_t *)&cmd[1];
2249      }
2250      break;
2251   case SVGA_3D_CMD_SETZRANGE:
2252      _debug_printf("\tSVGA_3D_CMD_SETZRANGE\n");
2253      {
2254         const SVGA3dCmdSetZRange *cmd = (const SVGA3dCmdSetZRange *)body;
2255         dump_SVGA3dCmdSetZRange(cmd);
2256         body = (const uint8_t *)&cmd[1];
2257      }
2258      break;
2259   case SVGA_3D_CMD_SETRENDERSTATE:
2260      _debug_printf("\tSVGA_3D_CMD_SETRENDERSTATE\n");
2261      {
2262         const SVGA3dCmdSetRenderState *cmd = (const SVGA3dCmdSetRenderState *)body;
2263         dump_SVGA3dCmdSetRenderState(cmd);
2264         body = (const uint8_t *)&cmd[1];
2265         while(body + sizeof(SVGA3dRenderState) <= next) {
2266            dump_SVGA3dRenderState((const SVGA3dRenderState *)body);
2267            body += sizeof(SVGA3dRenderState);
2268         }
2269      }
2270      break;
2271   case SVGA_3D_CMD_SETRENDERTARGET:
2272      _debug_printf("\tSVGA_3D_CMD_SETRENDERTARGET\n");
2273      {
2274         const SVGA3dCmdSetRenderTarget *cmd = (const SVGA3dCmdSetRenderTarget *)body;
2275         dump_SVGA3dCmdSetRenderTarget(cmd);
2276         body = (const uint8_t *)&cmd[1];
2277      }
2278      break;
2279   case SVGA_3D_CMD_SETTEXTURESTATE:
2280      _debug_printf("\tSVGA_3D_CMD_SETTEXTURESTATE\n");
2281      {
2282         const SVGA3dCmdSetTextureState *cmd = (const SVGA3dCmdSetTextureState *)body;
2283         dump_SVGA3dCmdSetTextureState(cmd);
2284         body = (const uint8_t *)&cmd[1];
2285         while(body + sizeof(SVGA3dTextureState) <= next) {
2286            dump_SVGA3dTextureState((const SVGA3dTextureState *)body);
2287            body += sizeof(SVGA3dTextureState);
2288         }
2289      }
2290      break;
2291   case SVGA_3D_CMD_SETMATERIAL:
2292      _debug_printf("\tSVGA_3D_CMD_SETMATERIAL\n");
2293      {
2294         const SVGA3dCmdSetMaterial *cmd = (const SVGA3dCmdSetMaterial *)body;
2295         dump_SVGA3dCmdSetMaterial(cmd);
2296         body = (const uint8_t *)&cmd[1];
2297      }
2298      break;
2299   case SVGA_3D_CMD_SETLIGHTDATA:
2300      _debug_printf("\tSVGA_3D_CMD_SETLIGHTDATA\n");
2301      {
2302         const SVGA3dCmdSetLightData *cmd = (const SVGA3dCmdSetLightData *)body;
2303         dump_SVGA3dCmdSetLightData(cmd);
2304         body = (const uint8_t *)&cmd[1];
2305      }
2306      break;
2307   case SVGA_3D_CMD_SETLIGHTENABLED:
2308      _debug_printf("\tSVGA_3D_CMD_SETLIGHTENABLED\n");
2309      {
2310         const SVGA3dCmdSetLightEnabled *cmd = (const SVGA3dCmdSetLightEnabled *)body;
2311         dump_SVGA3dCmdSetLightEnabled(cmd);
2312         body = (const uint8_t *)&cmd[1];
2313      }
2314      break;
2315   case SVGA_3D_CMD_SETVIEWPORT:
2316      _debug_printf("\tSVGA_3D_CMD_SETVIEWPORT\n");
2317      {
2318         const SVGA3dCmdSetViewport *cmd = (const SVGA3dCmdSetViewport *)body;
2319         dump_SVGA3dCmdSetViewport(cmd);
2320         body = (const uint8_t *)&cmd[1];
2321      }
2322      break;
2323   case SVGA_3D_CMD_SETCLIPPLANE:
2324      _debug_printf("\tSVGA_3D_CMD_SETCLIPPLANE\n");
2325      {
2326         const SVGA3dCmdSetClipPlane *cmd = (const SVGA3dCmdSetClipPlane *)body;
2327         dump_SVGA3dCmdSetClipPlane(cmd);
2328         body = (const uint8_t *)&cmd[1];
2329      }
2330      break;
2331   case SVGA_3D_CMD_CLEAR:
2332      _debug_printf("\tSVGA_3D_CMD_CLEAR\n");
2333      {
2334         const SVGA3dCmdClear *cmd = (const SVGA3dCmdClear *)body;
2335         dump_SVGA3dCmdClear(cmd);
2336         body = (const uint8_t *)&cmd[1];
2337         while(body + sizeof(SVGA3dRect) <= next) {
2338            dump_SVGA3dRect((const SVGA3dRect *)body);
2339            body += sizeof(SVGA3dRect);
2340         }
2341      }
2342      break;
2343   case SVGA_3D_CMD_PRESENT:
2344      _debug_printf("\tSVGA_3D_CMD_PRESENT\n");
2345      {
2346         const SVGA3dCmdPresent *cmd = (const SVGA3dCmdPresent *)body;
2347         dump_SVGA3dCmdPresent(cmd);
2348         body = (const uint8_t *)&cmd[1];
2349         while(body + sizeof(SVGA3dCopyRect) <= next) {
2350            dump_SVGA3dCopyRect((const SVGA3dCopyRect *)body);
2351            body += sizeof(SVGA3dCopyRect);
2352         }
2353      }
2354      break;
2355   case SVGA_3D_CMD_SHADER_DEFINE:
2356      _debug_printf("\tSVGA_3D_CMD_SHADER_DEFINE\n");
2357      {
2358         const SVGA3dCmdDefineShader *cmd = (const SVGA3dCmdDefineShader *)body;
2359         dump_SVGA3dCmdDefineShader(cmd);
2360         body = (const uint8_t *)&cmd[1];
2361         svga_shader_dump((const uint32_t *)body,
2362                      (unsigned)(next - body)/sizeof(uint32_t),
2363                      FALSE );
2364         body = next;
2365      }
2366      break;
2367   case SVGA_3D_CMD_SHADER_DESTROY:
2368      _debug_printf("\tSVGA_3D_CMD_SHADER_DESTROY\n");
2369      {
2370         const SVGA3dCmdDestroyShader *cmd = (const SVGA3dCmdDestroyShader *)body;
2371         dump_SVGA3dCmdDestroyShader(cmd);
2372         body = (const uint8_t *)&cmd[1];
2373      }
2374      break;
2375   case SVGA_3D_CMD_SET_SHADER:
2376      _debug_printf("\tSVGA_3D_CMD_SET_SHADER\n");
2377      {
2378         const SVGA3dCmdSetShader *cmd = (const SVGA3dCmdSetShader *)body;
2379         dump_SVGA3dCmdSetShader(cmd);
2380         body = (const uint8_t *)&cmd[1];
2381      }
2382      break;
2383   case SVGA_3D_CMD_SET_SHADER_CONST:
2384      _debug_printf("\tSVGA_3D_CMD_SET_SHADER_CONST\n");
2385      {
2386         const SVGA3dCmdSetShaderConst *cmd = (const SVGA3dCmdSetShaderConst *)body;
2387         uint32 numConsts = 1 + (size - sizeof *cmd) / (4 * sizeof(uint32));
2388         dump_SVGA3dCmdSetShaderConst(cmd, numConsts);
2389         body = next;
2390      }
2391      break;
2392   case SVGA_3D_CMD_DRAW_PRIMITIVES:
2393      _debug_printf("\tSVGA_3D_CMD_DRAW_PRIMITIVES\n");
2394      {
2395         const SVGA3dCmdDrawPrimitives *cmd = (const SVGA3dCmdDrawPrimitives *)body;
2396         unsigned i, j;
2397         dump_SVGA3dCmdDrawPrimitives(cmd);
2398         body = (const uint8_t *)&cmd[1];
2399         for(i = 0; i < cmd->numVertexDecls; ++i) {
2400            dump_SVGA3dVertexDecl((const SVGA3dVertexDecl *)body);
2401            body += sizeof(SVGA3dVertexDecl);
2402         }
2403         for(j = 0; j < cmd->numRanges; ++j) {
2404            dump_SVGA3dPrimitiveRange((const SVGA3dPrimitiveRange *)body);
2405            body += sizeof(SVGA3dPrimitiveRange);
2406         }
2407         while(body + sizeof(SVGA3dVertexDivisor) <= next) {
2408            dump_SVGA3dVertexDivisor((const SVGA3dVertexDivisor *)body);
2409            body += sizeof(SVGA3dVertexDivisor);
2410         }
2411      }
2412      break;
2413   case SVGA_3D_CMD_SETSCISSORRECT:
2414      _debug_printf("\tSVGA_3D_CMD_SETSCISSORRECT\n");
2415      {
2416         const SVGA3dCmdSetScissorRect *cmd = (const SVGA3dCmdSetScissorRect *)body;
2417         dump_SVGA3dCmdSetScissorRect(cmd);
2418         body = (const uint8_t *)&cmd[1];
2419      }
2420      break;
2421   case SVGA_3D_CMD_BEGIN_QUERY:
2422      _debug_printf("\tSVGA_3D_CMD_BEGIN_QUERY\n");
2423      {
2424         const SVGA3dCmdBeginQuery *cmd = (const SVGA3dCmdBeginQuery *)body;
2425         dump_SVGA3dCmdBeginQuery(cmd);
2426         body = (const uint8_t *)&cmd[1];
2427      }
2428      break;
2429   case SVGA_3D_CMD_END_QUERY:
2430      _debug_printf("\tSVGA_3D_CMD_END_QUERY\n");
2431      {
2432         const SVGA3dCmdEndQuery *cmd = (const SVGA3dCmdEndQuery *)body;
2433         dump_SVGA3dCmdEndQuery(cmd);
2434         body = (const uint8_t *)&cmd[1];
2435      }
2436      break;
2437   case SVGA_3D_CMD_WAIT_FOR_QUERY:
2438      _debug_printf("\tSVGA_3D_CMD_WAIT_FOR_QUERY\n");
2439      {
2440         const SVGA3dCmdWaitForQuery *cmd = (const SVGA3dCmdWaitForQuery *)body;
2441         dump_SVGA3dCmdWaitForQuery(cmd);
2442         body = (const uint8_t *)&cmd[1];
2443      }
2444      break;
2445   case SVGA_3D_CMD_BLIT_SURFACE_TO_SCREEN:
2446      _debug_printf("\tSVGA_3D_CMD_BLIT_SURFACE_TO_SCREEN\n");
2447      {
2448         const SVGA3dCmdBlitSurfaceToScreen *cmd = (const SVGA3dCmdBlitSurfaceToScreen *)body;
2449         dump_SVGA3dCmdBlitSurfaceToScreen(cmd);
2450         body = (const uint8_t *)&cmd[1];
2451         while(body + sizeof(SVGASignedRect) <= next) {
2452            dump_SVGASignedRect((const SVGASignedRect *)body);
2453            body += sizeof(SVGASignedRect);
2454         }
2455      }
2456      break;
2457   case SVGA_3D_CMD_DEFINE_GB_CONTEXT:
2458      _debug_printf("\tSVGA_3D_CMD_DEFINE_GB_CONTEXT\n");
2459      {
2460         const SVGA3dCmdDefineGBContext *cmd = (const SVGA3dCmdDefineGBContext *) body;
2461         dump_SVGA3dCmdDefineGBContext(cmd);
2462         body = (const uint8_t *)&cmd[1];
2463      }
2464      break;
2465   case SVGA_3D_CMD_BIND_GB_CONTEXT:
2466      _debug_printf("\tSVGA_3D_CMD_BIND_GB_CONTEXT\n");
2467      {
2468         const SVGA3dCmdBindGBContext *cmd = (const SVGA3dCmdBindGBContext *) body;
2469         dump_SVGA3dCmdBindGBContext(cmd);
2470         body = (const uint8_t *)&cmd[1];
2471      }
2472      break;
2473   case SVGA_3D_CMD_DESTROY_GB_CONTEXT:
2474      _debug_printf("\tSVGA_3D_CMD_DESTROY_GB_CONTEXT\n");
2475      {
2476         const SVGA3dCmdDestroyGBContext *cmd = (const SVGA3dCmdDestroyGBContext *) body;
2477         dump_SVGA3dCmdDestroyGBContext(cmd);
2478         body = (const uint8_t *)&cmd[1];
2479      }
2480      break;
2481   case SVGA_3D_CMD_DEFINE_GB_SHADER:
2482      _debug_printf("\tSVGA_3D_CMD_DEFINE_GB_SHADER\n");
2483      {
2484         const SVGA3dCmdDefineGBShader *cmd = (const SVGA3dCmdDefineGBShader *) body;
2485         dump_SVGA3dCmdDefineGBShader(cmd);
2486         body = (const uint8_t *)&cmd[1];
2487      }
2488      break;
2489   case SVGA_3D_CMD_BIND_GB_SHADER:
2490      _debug_printf("\tSVGA_3D_CMD_BIND_GB_SHADER\n");
2491      {
2492         const SVGA3dCmdBindGBShader *cmd = (const SVGA3dCmdBindGBShader *) body;
2493         dump_SVGA3dCmdBindGBShader(cmd);
2494         body = (const uint8_t *)&cmd[1];
2495      }
2496      break;
2497   case SVGA_3D_CMD_DESTROY_GB_SHADER:
2498      _debug_printf("\tSVGA_3D_CMD_DESTROY_GB_SHADER\n");
2499      {
2500         const SVGA3dCmdDestroyGBShader *cmd = (const SVGA3dCmdDestroyGBShader *) body;
2501         dump_SVGA3dCmdDestroyGBShader(cmd);
2502         body = (const uint8_t *)&cmd[1];
2503      }
2504      break;
2505   case SVGA_3D_CMD_BIND_GB_SURFACE:
2506      _debug_printf("\tSVGA_3D_CMD_BIND_GB_SURFACE\n");
2507      {
2508         const SVGA3dCmdBindGBSurface *cmd = (const SVGA3dCmdBindGBSurface *) body;
2509         dump_SVGA3dCmdBindGBSurface(cmd);
2510         body = (const uint8_t *)&cmd[1];
2511      }
2512      break;
2513   case SVGA_3D_CMD_UPDATE_GB_SURFACE:
2514      _debug_printf("\tSVGA_3D_CMD_UPDATE_GB_SURFACE\n");
2515      {
2516         const SVGA3dCmdUpdateGBSurface *cmd = (const SVGA3dCmdUpdateGBSurface *) body;
2517         dump_SVGA3dCmdUpdateGBSurface(cmd);
2518         body = (const uint8_t *)&cmd[1];
2519      }
2520      break;
2521   case SVGA_3D_CMD_READBACK_GB_IMAGE:
2522      _debug_printf("\tSVGA_3D_CMD_READBACK_GB_IMAGE:\n");
2523      {
2524         const SVGA3dCmdReadbackGBImage *cmd = (SVGA3dCmdReadbackGBImage *) body;
2525         dump_SVGA3dCmdReadbackGBImage(cmd);
2526         body = (const uint8_t *)&cmd[1];
2527      }
2528      break;
2529   case SVGA_3D_CMD_UPDATE_GB_IMAGE:
2530      _debug_printf("\tSVGA_3D_CMD_UPDATE_GB_IMAGE\n");
2531      {
2532         const SVGA3dCmdUpdateGBImage *cmd = (const SVGA3dCmdUpdateGBImage *) body;
2533         dump_SVGA3dCmdUpdateGBImage(cmd);
2534         body = (const uint8_t *)&cmd[1];
2535      }
2536      break;
2537   case SVGA_3D_CMD_INVALIDATE_GB_IMAGE:
2538      _debug_printf("\tSVGA_3D_CMD_INVALIDATE_GB_IMAGE\n");
2539      {
2540         const SVGA3dCmdInvalidateGBImage *cmd = (const SVGA3dCmdInvalidateGBImage *) body;
2541         dump_SVGA3dCmdInvalidateGBImage(cmd);
2542         body = (const uint8_t *)&cmd[1];
2543      }
2544      break;
2545   case SVGA_3D_CMD_INVALIDATE_GB_IMAGE_PARTIAL:
2546      _debug_printf("\tSVGA_3D_CMD_INVALIDATE_GB_IMAGE_PARTIAL\n");
2547      {
2548         const SVGA3dCmdInvalidateGBImagePartial *cmd = (const SVGA3dCmdInvalidateGBImagePartial *) body;
2549         dump_SVGA3dCmdInvalidateGBImagePartial(cmd);
2550         body = (const uint8_t *)&cmd[1];
2551      }
2552      break;
2553   case SVGA_3D_CMD_SET_GB_SHADERCONSTS_INLINE:
2554      _debug_printf("\tSVGA_3D_CMD_SET_GB_SHADERCONSTS_INLINE\n");
2555      {
2556         /* XXX Note: re-using the SVGA3dCmdSetShaderConst code here */
2557         const SVGA3dCmdSetGBShaderConstInline *cmd = (const SVGA3dCmdSetGBShaderConstInline *)body;
2558         uint32 numConsts = (size - sizeof *cmd) / (4 * sizeof(uint32));
2559         dump_SVGA3dCmdSetGBShaderConstInline(cmd, numConsts);
2560         body = next;
2561      }
2562      break;
2563   case SVGA_3D_CMD_INVALIDATE_GB_SURFACE:
2564      _debug_printf("\tSVGA_3D_CMD_INVALIDATE_GB_SURFACE\n");
2565      {
2566         const SVGA3dCmdInvalidateGBSurface *cmd = (const SVGA3dCmdInvalidateGBSurface *)body;
2567         dump_SVGA3dCmdInvalidateGBSurface(cmd);
2568         body = (const uint8_t *)&cmd[1];
2569      }
2570      break;
2571   case SVGA_3D_CMD_INTRA_SURFACE_COPY:
2572      _debug_printf("\tSVGA_3D_CMD_INTRA_SURFACE_COPY\n");
2573      {
2574         const SVGA3dCmdIntraSurfaceCopy *cmd = (const SVGA3dCmdIntraSurfaceCopy *)body;
2575         dump_SVGA3dCmdIntraSurfaceCopy(cmd);
2576         body = (const uint8_t *)&cmd[1];
2577      }
2578      break;
2579   default:
2580      _debug_printf("\t0x%08x\n", cmd_id);
2581      break;
2582   }
2583
2584   while(body + sizeof(uint32_t) <= next) {
2585      _debug_printf("\t\t0x%08x\n", *(const uint32_t *)body);
2586      body += sizeof(uint32_t);
2587   }
2588   while(body + sizeof(uint32_t) <= next)
2589      _debug_printf("\t\t0x%02x\n", *body++);
2590}
2591
2592
2593void
2594svga_dump_commands(const void *commands, uint32_t size)
2595{
2596   const uint8_t *next = commands;
2597   const uint8_t *last = next + size;
2598
2599   assert(size % sizeof(uint32_t) == 0);
2600
2601   while(next < last) {
2602      const uint32_t cmd_id = *(const uint32_t *)next;
2603
2604      if(SVGA_3D_CMD_BASE <= cmd_id && cmd_id < SVGA_3D_CMD_MAX) {
2605         const SVGA3dCmdHeader *header = (const SVGA3dCmdHeader *)next;
2606         const uint8_t *body = (const uint8_t *)&header[1];
2607
2608         next = body + header->size;
2609         if(next > last)
2610            break;
2611
2612         svga_dump_command(cmd_id, body, header->size);
2613      }
2614      else if(cmd_id == SVGA_CMD_FENCE) {
2615         _debug_printf("\tSVGA_CMD_FENCE\n");
2616         _debug_printf("\t\t0x%08x\n", ((const uint32_t *)next)[1]);
2617         next += 2*sizeof(uint32_t);
2618      }
2619      else {
2620         _debug_printf("\t0x%08x\n", cmd_id);
2621         next += sizeof(uint32_t);
2622      }
2623   }
2624}
2625
2626