swr_state.cpp revision 01e04c3f
1/****************************************************************************
2 * Copyright (C) 2015 Intel Corporation.   All Rights Reserved.
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
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8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 ***************************************************************************/
23
24// llvm redefines DEBUG
25#pragma push_macro("DEBUG")
26#undef DEBUG
27#include "JitManager.h"
28#pragma pop_macro("DEBUG")
29
30#include "common/os.h"
31#include "jit_api.h"
32#include "gen_state_llvm.h"
33#include "core/multisample.h"
34#include "core/state_funcs.h"
35
36#include "gallivm/lp_bld_tgsi.h"
37#include "util/u_format.h"
38
39#include "util/u_memory.h"
40#include "util/u_inlines.h"
41#include "util/u_helpers.h"
42#include "util/u_framebuffer.h"
43#include "util/u_viewport.h"
44#include "util/u_prim.h"
45
46#include "swr_state.h"
47#include "swr_context.h"
48#include "gen_swr_context_llvm.h"
49#include "swr_screen.h"
50#include "swr_resource.h"
51#include "swr_tex_sample.h"
52#include "swr_scratch.h"
53#include "swr_shader.h"
54#include "swr_fence.h"
55
56/* These should be pulled out into separate files as necessary
57 * Just initializing everything here to get going. */
58
59static void *
60swr_create_blend_state(struct pipe_context *pipe,
61                       const struct pipe_blend_state *blend)
62{
63   struct swr_blend_state *state = CALLOC_STRUCT(swr_blend_state);
64
65   memcpy(&state->pipe, blend, sizeof(*blend));
66
67   struct pipe_blend_state *pipe_blend = &state->pipe;
68
69   for (int target = 0;
70        target < std::min(SWR_NUM_RENDERTARGETS, PIPE_MAX_COLOR_BUFS);
71        target++) {
72
73      struct pipe_rt_blend_state *rt_blend = &pipe_blend->rt[target];
74      SWR_RENDER_TARGET_BLEND_STATE &blendState =
75         state->blendState.renderTarget[target];
76      RENDER_TARGET_BLEND_COMPILE_STATE &compileState =
77         state->compileState[target];
78
79      if (target != 0 && !pipe_blend->independent_blend_enable) {
80         memcpy(&compileState,
81                &state->compileState[0],
82                sizeof(RENDER_TARGET_BLEND_COMPILE_STATE));
83         continue;
84      }
85
86      compileState.blendEnable = rt_blend->blend_enable;
87      if (compileState.blendEnable) {
88         compileState.sourceAlphaBlendFactor =
89            swr_convert_blend_factor(rt_blend->alpha_src_factor);
90         compileState.destAlphaBlendFactor =
91            swr_convert_blend_factor(rt_blend->alpha_dst_factor);
92         compileState.sourceBlendFactor =
93            swr_convert_blend_factor(rt_blend->rgb_src_factor);
94         compileState.destBlendFactor =
95            swr_convert_blend_factor(rt_blend->rgb_dst_factor);
96
97         compileState.colorBlendFunc =
98            swr_convert_blend_func(rt_blend->rgb_func);
99         compileState.alphaBlendFunc =
100            swr_convert_blend_func(rt_blend->alpha_func);
101      }
102      compileState.logicOpEnable = state->pipe.logicop_enable;
103      if (compileState.logicOpEnable) {
104         compileState.logicOpFunc =
105            swr_convert_logic_op(state->pipe.logicop_func);
106      }
107
108      blendState.writeDisableRed =
109         (rt_blend->colormask & PIPE_MASK_R) ? 0 : 1;
110      blendState.writeDisableGreen =
111         (rt_blend->colormask & PIPE_MASK_G) ? 0 : 1;
112      blendState.writeDisableBlue =
113         (rt_blend->colormask & PIPE_MASK_B) ? 0 : 1;
114      blendState.writeDisableAlpha =
115         (rt_blend->colormask & PIPE_MASK_A) ? 0 : 1;
116
117      if (rt_blend->colormask == 0)
118         compileState.blendEnable = false;
119   }
120
121   return state;
122}
123
124static void
125swr_bind_blend_state(struct pipe_context *pipe, void *blend)
126{
127   struct swr_context *ctx = swr_context(pipe);
128
129   if (ctx->blend == blend)
130      return;
131
132   ctx->blend = (swr_blend_state *)blend;
133
134   ctx->dirty |= SWR_NEW_BLEND;
135}
136
137static void
138swr_delete_blend_state(struct pipe_context *pipe, void *blend)
139{
140   FREE(blend);
141}
142
143static void
144swr_set_blend_color(struct pipe_context *pipe,
145                    const struct pipe_blend_color *color)
146{
147   struct swr_context *ctx = swr_context(pipe);
148
149   ctx->blend_color = *color;
150
151   ctx->dirty |= SWR_NEW_BLEND;
152}
153
154static void
155swr_set_stencil_ref(struct pipe_context *pipe,
156                    const struct pipe_stencil_ref *ref)
157{
158   struct swr_context *ctx = swr_context(pipe);
159
160   ctx->stencil_ref = *ref;
161
162   ctx->dirty |= SWR_NEW_DEPTH_STENCIL_ALPHA;
163}
164
165static void *
166swr_create_depth_stencil_state(
167   struct pipe_context *pipe,
168   const struct pipe_depth_stencil_alpha_state *depth_stencil)
169{
170   struct pipe_depth_stencil_alpha_state *state;
171
172   state = (pipe_depth_stencil_alpha_state *)mem_dup(depth_stencil,
173                                                     sizeof *depth_stencil);
174
175   return state;
176}
177
178static void
179swr_bind_depth_stencil_state(struct pipe_context *pipe, void *depth_stencil)
180{
181   struct swr_context *ctx = swr_context(pipe);
182
183   if (ctx->depth_stencil == (pipe_depth_stencil_alpha_state *)depth_stencil)
184      return;
185
186   ctx->depth_stencil = (pipe_depth_stencil_alpha_state *)depth_stencil;
187
188   ctx->dirty |= SWR_NEW_DEPTH_STENCIL_ALPHA;
189}
190
191static void
192swr_delete_depth_stencil_state(struct pipe_context *pipe, void *depth)
193{
194   FREE(depth);
195}
196
197
198static void *
199swr_create_rasterizer_state(struct pipe_context *pipe,
200                            const struct pipe_rasterizer_state *rast)
201{
202   struct pipe_rasterizer_state *state;
203   state = (pipe_rasterizer_state *)mem_dup(rast, sizeof *rast);
204
205   return state;
206}
207
208static void
209swr_bind_rasterizer_state(struct pipe_context *pipe, void *handle)
210{
211   struct swr_context *ctx = swr_context(pipe);
212   const struct pipe_rasterizer_state *rasterizer =
213      (const struct pipe_rasterizer_state *)handle;
214
215   if (ctx->rasterizer == (pipe_rasterizer_state *)rasterizer)
216      return;
217
218   ctx->rasterizer = (pipe_rasterizer_state *)rasterizer;
219
220   ctx->dirty |= SWR_NEW_RASTERIZER;
221}
222
223static void
224swr_delete_rasterizer_state(struct pipe_context *pipe, void *rasterizer)
225{
226   FREE(rasterizer);
227}
228
229
230static void *
231swr_create_sampler_state(struct pipe_context *pipe,
232                         const struct pipe_sampler_state *sampler)
233{
234   struct pipe_sampler_state *state =
235      (pipe_sampler_state *)mem_dup(sampler, sizeof *sampler);
236
237   return state;
238}
239
240static void
241swr_bind_sampler_states(struct pipe_context *pipe,
242                        enum pipe_shader_type shader,
243                        unsigned start,
244                        unsigned num,
245                        void **samplers)
246{
247   struct swr_context *ctx = swr_context(pipe);
248   unsigned i;
249
250   assert(shader < PIPE_SHADER_TYPES);
251   assert(start + num <= ARRAY_SIZE(ctx->samplers[shader]));
252
253   /* set the new samplers */
254   ctx->num_samplers[shader] = num;
255   for (i = 0; i < num; i++) {
256      ctx->samplers[shader][start + i] = (pipe_sampler_state *)samplers[i];
257   }
258
259   ctx->dirty |= SWR_NEW_SAMPLER;
260}
261
262static void
263swr_delete_sampler_state(struct pipe_context *pipe, void *sampler)
264{
265   FREE(sampler);
266}
267
268
269static struct pipe_sampler_view *
270swr_create_sampler_view(struct pipe_context *pipe,
271                        struct pipe_resource *texture,
272                        const struct pipe_sampler_view *templ)
273{
274   struct pipe_sampler_view *view = CALLOC_STRUCT(pipe_sampler_view);
275
276   if (view) {
277      *view = *templ;
278      view->reference.count = 1;
279      view->texture = NULL;
280      pipe_resource_reference(&view->texture, texture);
281      view->context = pipe;
282   }
283
284   return view;
285}
286
287static void
288swr_set_sampler_views(struct pipe_context *pipe,
289                      enum pipe_shader_type shader,
290                      unsigned start,
291                      unsigned num,
292                      struct pipe_sampler_view **views)
293{
294   struct swr_context *ctx = swr_context(pipe);
295   uint i;
296
297   assert(num <= PIPE_MAX_SHADER_SAMPLER_VIEWS);
298
299   assert(shader < PIPE_SHADER_TYPES);
300   assert(start + num <= ARRAY_SIZE(ctx->sampler_views[shader]));
301
302   /* set the new sampler views */
303   ctx->num_sampler_views[shader] = num;
304   for (i = 0; i < num; i++) {
305      /* Note: we're using pipe_sampler_view_release() here to work around
306       * a possible crash when the old view belongs to another context that
307       * was already destroyed.
308       */
309      pipe_sampler_view_release(pipe, &ctx->sampler_views[shader][start + i]);
310      pipe_sampler_view_reference(&ctx->sampler_views[shader][start + i],
311                                  views[i]);
312   }
313
314   ctx->dirty |= SWR_NEW_SAMPLER_VIEW;
315}
316
317static void
318swr_sampler_view_destroy(struct pipe_context *pipe,
319                         struct pipe_sampler_view *view)
320{
321   pipe_resource_reference(&view->texture, NULL);
322   FREE(view);
323}
324
325static void *
326swr_create_vs_state(struct pipe_context *pipe,
327                    const struct pipe_shader_state *vs)
328{
329   struct swr_vertex_shader *swr_vs = new swr_vertex_shader;
330   if (!swr_vs)
331      return NULL;
332
333   swr_vs->pipe.tokens = tgsi_dup_tokens(vs->tokens);
334   swr_vs->pipe.stream_output = vs->stream_output;
335
336   lp_build_tgsi_info(vs->tokens, &swr_vs->info);
337
338   swr_vs->soState = {0};
339
340   if (swr_vs->pipe.stream_output.num_outputs) {
341      pipe_stream_output_info *stream_output = &swr_vs->pipe.stream_output;
342
343      swr_vs->soState.soEnable = true;
344      // soState.rasterizerDisable set on state dirty
345      // soState.streamToRasterizer not used
346
347      for (uint32_t i = 0; i < stream_output->num_outputs; i++) {
348         unsigned attrib_slot = stream_output->output[i].register_index;
349         attrib_slot = swr_so_adjust_attrib(attrib_slot, swr_vs);
350         swr_vs->soState.streamMasks[stream_output->output[i].stream] |=
351            (1 << attrib_slot);
352      }
353      for (uint32_t i = 0; i < MAX_SO_STREAMS; i++) {
354        swr_vs->soState.streamNumEntries[i] =
355             _mm_popcnt_u32(swr_vs->soState.streamMasks[i]);
356       }
357   }
358
359   return swr_vs;
360}
361
362static void
363swr_bind_vs_state(struct pipe_context *pipe, void *vs)
364{
365   struct swr_context *ctx = swr_context(pipe);
366
367   if (ctx->vs == vs)
368      return;
369
370   ctx->vs = (swr_vertex_shader *)vs;
371   ctx->dirty |= SWR_NEW_VS;
372}
373
374static void
375swr_delete_vs_state(struct pipe_context *pipe, void *vs)
376{
377   struct swr_vertex_shader *swr_vs = (swr_vertex_shader *)vs;
378   FREE((void *)swr_vs->pipe.tokens);
379   struct swr_screen *screen = swr_screen(pipe->screen);
380
381   /* Defer deletion of vs state */
382   swr_fence_work_delete_vs(screen->flush_fence, swr_vs);
383}
384
385static void *
386swr_create_fs_state(struct pipe_context *pipe,
387                    const struct pipe_shader_state *fs)
388{
389   struct swr_fragment_shader *swr_fs = new swr_fragment_shader;
390   if (!swr_fs)
391      return NULL;
392
393   swr_fs->pipe.tokens = tgsi_dup_tokens(fs->tokens);
394
395   lp_build_tgsi_info(fs->tokens, &swr_fs->info);
396
397   return swr_fs;
398}
399
400
401static void
402swr_bind_fs_state(struct pipe_context *pipe, void *fs)
403{
404   struct swr_context *ctx = swr_context(pipe);
405
406   if (ctx->fs == fs)
407      return;
408
409   ctx->fs = (swr_fragment_shader *)fs;
410   ctx->dirty |= SWR_NEW_FS;
411}
412
413static void
414swr_delete_fs_state(struct pipe_context *pipe, void *fs)
415{
416   struct swr_fragment_shader *swr_fs = (swr_fragment_shader *)fs;
417   FREE((void *)swr_fs->pipe.tokens);
418   struct swr_screen *screen = swr_screen(pipe->screen);
419
420   /* Defer deleton of fs state */
421   swr_fence_work_delete_fs(screen->flush_fence, swr_fs);
422}
423
424static void *
425swr_create_gs_state(struct pipe_context *pipe,
426                    const struct pipe_shader_state *gs)
427{
428   struct swr_geometry_shader *swr_gs = new swr_geometry_shader;
429   if (!swr_gs)
430      return NULL;
431
432   swr_gs->pipe.tokens = tgsi_dup_tokens(gs->tokens);
433
434   lp_build_tgsi_info(gs->tokens, &swr_gs->info);
435
436   return swr_gs;
437}
438
439
440static void
441swr_bind_gs_state(struct pipe_context *pipe, void *gs)
442{
443   struct swr_context *ctx = swr_context(pipe);
444
445   if (ctx->gs == gs)
446      return;
447
448   ctx->gs = (swr_geometry_shader *)gs;
449   ctx->dirty |= SWR_NEW_GS;
450}
451
452static void
453swr_delete_gs_state(struct pipe_context *pipe, void *gs)
454{
455   struct swr_geometry_shader *swr_gs = (swr_geometry_shader *)gs;
456   FREE((void *)swr_gs->pipe.tokens);
457   struct swr_screen *screen = swr_screen(pipe->screen);
458
459   /* Defer deleton of fs state */
460   swr_fence_work_delete_gs(screen->flush_fence, swr_gs);
461}
462
463static void
464swr_set_constant_buffer(struct pipe_context *pipe,
465                        enum pipe_shader_type shader,
466                        uint index,
467                        const struct pipe_constant_buffer *cb)
468{
469   struct swr_context *ctx = swr_context(pipe);
470   struct pipe_resource *constants = cb ? cb->buffer : NULL;
471
472   assert(shader < PIPE_SHADER_TYPES);
473   assert(index < ARRAY_SIZE(ctx->constants[shader]));
474
475   /* note: reference counting */
476   util_copy_constant_buffer(&ctx->constants[shader][index], cb);
477
478   if (shader == PIPE_SHADER_VERTEX) {
479      ctx->dirty |= SWR_NEW_VSCONSTANTS;
480   } else if (shader == PIPE_SHADER_FRAGMENT) {
481      ctx->dirty |= SWR_NEW_FSCONSTANTS;
482   } else if (shader == PIPE_SHADER_GEOMETRY) {
483      ctx->dirty |= SWR_NEW_GSCONSTANTS;
484   }
485
486   if (cb && cb->user_buffer) {
487      pipe_resource_reference(&constants, NULL);
488   }
489}
490
491
492static void *
493swr_create_vertex_elements_state(struct pipe_context *pipe,
494                                 unsigned num_elements,
495                                 const struct pipe_vertex_element *attribs)
496{
497   struct swr_vertex_element_state *velems;
498   assert(num_elements <= PIPE_MAX_ATTRIBS);
499   velems = new swr_vertex_element_state;
500   if (velems) {
501      memset(&velems->fsState, 0, sizeof(velems->fsState));
502      velems->fsState.bVertexIDOffsetEnable = true;
503      velems->fsState.numAttribs = num_elements;
504      for (unsigned i = 0; i < num_elements; i++) {
505         // XXX: we should do this keyed on the VS usage info
506
507         const struct util_format_description *desc =
508            util_format_description(attribs[i].src_format);
509
510         velems->fsState.layout[i].AlignedByteOffset = attribs[i].src_offset;
511         velems->fsState.layout[i].Format =
512            mesa_to_swr_format(attribs[i].src_format);
513         velems->fsState.layout[i].StreamIndex =
514            attribs[i].vertex_buffer_index;
515         velems->fsState.layout[i].InstanceEnable =
516            attribs[i].instance_divisor != 0;
517         velems->fsState.layout[i].ComponentControl0 =
518            desc->channel[0].type != UTIL_FORMAT_TYPE_VOID
519            ? ComponentControl::StoreSrc
520            : ComponentControl::Store0;
521         velems->fsState.layout[i].ComponentControl1 =
522            desc->channel[1].type != UTIL_FORMAT_TYPE_VOID
523            ? ComponentControl::StoreSrc
524            : ComponentControl::Store0;
525         velems->fsState.layout[i].ComponentControl2 =
526            desc->channel[2].type != UTIL_FORMAT_TYPE_VOID
527            ? ComponentControl::StoreSrc
528            : ComponentControl::Store0;
529         velems->fsState.layout[i].ComponentControl3 =
530            desc->channel[3].type != UTIL_FORMAT_TYPE_VOID
531            ? ComponentControl::StoreSrc
532            : ComponentControl::Store1Fp;
533         velems->fsState.layout[i].ComponentPacking = ComponentEnable::XYZW;
534         velems->fsState.layout[i].InstanceAdvancementState =
535            attribs[i].instance_divisor;
536
537         /* Calculate the pitch of each stream */
538         const SWR_FORMAT_INFO &swr_desc = GetFormatInfo(
539            mesa_to_swr_format(attribs[i].src_format));
540         velems->stream_pitch[attribs[i].vertex_buffer_index] += swr_desc.Bpp;
541
542         if (attribs[i].instance_divisor != 0) {
543            velems->instanced_bufs |= 1U << attribs[i].vertex_buffer_index;
544            uint32_t *min_instance_div =
545               &velems->min_instance_div[attribs[i].vertex_buffer_index];
546            if (!*min_instance_div ||
547                attribs[i].instance_divisor < *min_instance_div)
548               *min_instance_div = attribs[i].instance_divisor;
549         }
550      }
551   }
552
553   return velems;
554}
555
556static void
557swr_bind_vertex_elements_state(struct pipe_context *pipe, void *velems)
558{
559   struct swr_context *ctx = swr_context(pipe);
560   struct swr_vertex_element_state *swr_velems =
561      (struct swr_vertex_element_state *)velems;
562
563   ctx->velems = swr_velems;
564   ctx->dirty |= SWR_NEW_VERTEX;
565}
566
567static void
568swr_delete_vertex_elements_state(struct pipe_context *pipe, void *velems)
569{
570   struct swr_vertex_element_state *swr_velems =
571      (struct swr_vertex_element_state *) velems;
572   /* XXX Need to destroy fetch shader? */
573   delete swr_velems;
574}
575
576
577static void
578swr_set_vertex_buffers(struct pipe_context *pipe,
579                       unsigned start_slot,
580                       unsigned num_elements,
581                       const struct pipe_vertex_buffer *buffers)
582{
583   struct swr_context *ctx = swr_context(pipe);
584
585   assert(num_elements <= PIPE_MAX_ATTRIBS);
586
587   util_set_vertex_buffers_count(ctx->vertex_buffer,
588                                 &ctx->num_vertex_buffers,
589                                 buffers,
590                                 start_slot,
591                                 num_elements);
592
593   ctx->dirty |= SWR_NEW_VERTEX;
594}
595
596
597static void
598swr_set_polygon_stipple(struct pipe_context *pipe,
599                        const struct pipe_poly_stipple *stipple)
600{
601   struct swr_context *ctx = swr_context(pipe);
602
603   ctx->poly_stipple.pipe = *stipple; /* struct copy */
604   ctx->dirty |= SWR_NEW_STIPPLE;
605}
606
607static void
608swr_set_clip_state(struct pipe_context *pipe,
609                   const struct pipe_clip_state *clip)
610{
611   struct swr_context *ctx = swr_context(pipe);
612
613   ctx->clip = *clip;
614   /* XXX Unimplemented, but prevents crash */
615
616   ctx->dirty |= SWR_NEW_CLIP;
617}
618
619
620static void
621swr_set_scissor_states(struct pipe_context *pipe,
622                       unsigned start_slot,
623                       unsigned num_viewports,
624                       const struct pipe_scissor_state *scissor)
625{
626   struct swr_context *ctx = swr_context(pipe);
627
628   ctx->scissor = *scissor;
629   ctx->swr_scissor.xmin = scissor->minx;
630   ctx->swr_scissor.xmax = scissor->maxx;
631   ctx->swr_scissor.ymin = scissor->miny;
632   ctx->swr_scissor.ymax = scissor->maxy;
633   ctx->dirty |= SWR_NEW_SCISSOR;
634}
635
636static void
637swr_set_viewport_states(struct pipe_context *pipe,
638                        unsigned start_slot,
639                        unsigned num_viewports,
640                        const struct pipe_viewport_state *vpt)
641{
642   struct swr_context *ctx = swr_context(pipe);
643
644   ctx->viewport = *vpt;
645   ctx->dirty |= SWR_NEW_VIEWPORT;
646}
647
648
649static void
650swr_set_framebuffer_state(struct pipe_context *pipe,
651                          const struct pipe_framebuffer_state *fb)
652{
653   struct swr_context *ctx = swr_context(pipe);
654
655   boolean changed = !util_framebuffer_state_equal(&ctx->framebuffer, fb);
656
657   assert(fb->width <= KNOB_GUARDBAND_WIDTH);
658   assert(fb->height <= KNOB_GUARDBAND_HEIGHT);
659
660   if (changed) {
661      util_copy_framebuffer_state(&ctx->framebuffer, fb);
662
663      /* 0 and 1 both indicate no msaa.  Core doesn't understand 0 samples */
664      ctx->framebuffer.samples = std::max((ubyte)1, ctx->framebuffer.samples);
665
666      ctx->dirty |= SWR_NEW_FRAMEBUFFER;
667   }
668}
669
670
671static void
672swr_set_sample_mask(struct pipe_context *pipe, unsigned sample_mask)
673{
674   struct swr_context *ctx = swr_context(pipe);
675
676   if (sample_mask != ctx->sample_mask) {
677      ctx->sample_mask = sample_mask;
678      ctx->dirty |= SWR_NEW_RASTERIZER;
679   }
680}
681
682/*
683 * MSAA fixed sample position table
684 * used by update_derived and get_sample_position
685 * (integer locations on a 16x16 grid)
686 */
687static const uint8_t swr_sample_positions[][2] =
688{ /* 1x*/ { 8, 8},
689  /* 2x*/ {12,12},{ 4, 4},
690  /* 4x*/ { 6, 2},{14, 6},{ 2,10},{10,14},
691  /* 8x*/ { 9, 5},{ 7,11},{13, 9},{ 5, 3},
692          { 3,13},{ 1, 7},{11,15},{15, 1},
693  /*16x*/ { 9, 9},{ 7, 5},{ 5,10},{12, 7},
694          { 3, 6},{10,13},{13,11},{11, 3},
695          { 6,14},{ 8, 1},{ 4, 2},{ 2,12},
696          { 0, 8},{15, 4},{14,15},{ 1, 0} };
697
698static void
699swr_get_sample_position(struct pipe_context *pipe,
700                        unsigned sample_count, unsigned sample_index,
701                        float *out_value)
702{
703   /* validate sample_count */
704   sample_count = GetNumSamples(GetSampleCount(sample_count));
705
706   const uint8_t *sample = swr_sample_positions[sample_count-1 + sample_index];
707   out_value[0] = sample[0] / 16.0f;
708   out_value[1] = sample[1] / 16.0f;
709}
710
711
712/*
713 * Update resource in-use status
714 * All resources bound to color or depth targets marked as WRITE resources.
715 * VBO Vertex/index buffers and texture views marked as READ resources.
716 */
717void
718swr_update_resource_status(struct pipe_context *pipe,
719                           const struct pipe_draw_info *p_draw_info)
720{
721   struct swr_context *ctx = swr_context(pipe);
722   struct pipe_framebuffer_state *fb = &ctx->framebuffer;
723
724   /* colorbuffer targets */
725   if (fb->nr_cbufs)
726      for (uint32_t i = 0; i < fb->nr_cbufs; ++i)
727         if (fb->cbufs[i])
728            swr_resource_write(fb->cbufs[i]->texture);
729
730   /* depth/stencil target */
731   if (fb->zsbuf)
732      swr_resource_write(fb->zsbuf->texture);
733
734   /* VBO vertex buffers */
735   for (uint32_t i = 0; i < ctx->num_vertex_buffers; i++) {
736      struct pipe_vertex_buffer *vb = &ctx->vertex_buffer[i];
737      if (!vb->is_user_buffer)
738         swr_resource_read(vb->buffer.resource);
739   }
740
741   /* VBO index buffer */
742   if (p_draw_info && p_draw_info->index_size) {
743      if (!p_draw_info->has_user_indices)
744         swr_resource_read(p_draw_info->index.resource);
745   }
746
747   /* transform feedback buffers */
748   for (uint32_t i = 0; i < ctx->num_so_targets; i++) {
749      struct pipe_stream_output_target *target = ctx->so_targets[i];
750      if (target && target->buffer)
751         swr_resource_write(target->buffer);
752   }
753
754   /* texture sampler views */
755   for (uint32_t j : {PIPE_SHADER_VERTEX, PIPE_SHADER_FRAGMENT}) {
756      for (uint32_t i = 0; i < ctx->num_sampler_views[j]; i++) {
757         struct pipe_sampler_view *view = ctx->sampler_views[j][i];
758         if (view)
759            swr_resource_read(view->texture);
760      }
761   }
762
763   /* constant buffers */
764   for (uint32_t j : {PIPE_SHADER_VERTEX, PIPE_SHADER_FRAGMENT}) {
765      for (uint32_t i = 0; i < PIPE_MAX_CONSTANT_BUFFERS; i++) {
766         struct pipe_constant_buffer *cb = &ctx->constants[j][i];
767         if (cb->buffer)
768            swr_resource_read(cb->buffer);
769      }
770   }
771}
772
773static void
774swr_update_texture_state(struct swr_context *ctx,
775                         enum pipe_shader_type shader_type,
776                         unsigned num_sampler_views,
777                         swr_jit_texture *textures)
778{
779   for (unsigned i = 0; i < num_sampler_views; i++) {
780      struct pipe_sampler_view *view =
781         ctx->sampler_views[shader_type][i];
782      struct swr_jit_texture *jit_tex = &textures[i];
783
784      memset(jit_tex, 0, sizeof(*jit_tex));
785      if (view) {
786         struct pipe_resource *res = view->texture;
787         struct swr_resource *swr_res = swr_resource(res);
788         SWR_SURFACE_STATE *swr = &swr_res->swr;
789         size_t *mip_offsets = swr_res->mip_offsets;
790         if (swr_res->has_depth && swr_res->has_stencil &&
791            !util_format_has_depth(util_format_description(view->format))) {
792            swr = &swr_res->secondary;
793            mip_offsets = swr_res->secondary_mip_offsets;
794         }
795
796         jit_tex->width = res->width0;
797         jit_tex->height = res->height0;
798         jit_tex->base_ptr = (uint8_t*)swr->xpBaseAddress;
799         if (view->target != PIPE_BUFFER) {
800            jit_tex->first_level = view->u.tex.first_level;
801            jit_tex->last_level = view->u.tex.last_level;
802            if (view->target == PIPE_TEXTURE_3D)
803               jit_tex->depth = res->depth0;
804            else
805               jit_tex->depth =
806                  view->u.tex.last_layer - view->u.tex.first_layer + 1;
807            jit_tex->base_ptr += view->u.tex.first_layer *
808               swr->qpitch * swr->pitch;
809         } else {
810            unsigned view_blocksize = util_format_get_blocksize(view->format);
811            jit_tex->base_ptr += view->u.buf.offset;
812            jit_tex->width = view->u.buf.size / view_blocksize;
813            jit_tex->depth = 1;
814         }
815
816         for (unsigned level = jit_tex->first_level;
817              level <= jit_tex->last_level;
818              level++) {
819            jit_tex->row_stride[level] = swr->pitch;
820            jit_tex->img_stride[level] = swr->qpitch * swr->pitch;
821            jit_tex->mip_offsets[level] = mip_offsets[level];
822         }
823      }
824   }
825}
826
827static void
828swr_update_sampler_state(struct swr_context *ctx,
829                         enum pipe_shader_type shader_type,
830                         unsigned num_samplers,
831                         swr_jit_sampler *samplers)
832{
833   for (unsigned i = 0; i < num_samplers; i++) {
834      const struct pipe_sampler_state *sampler =
835         ctx->samplers[shader_type][i];
836
837      if (sampler) {
838         samplers[i].min_lod = sampler->min_lod;
839         samplers[i].max_lod = sampler->max_lod;
840         samplers[i].lod_bias = sampler->lod_bias;
841         COPY_4V(samplers[i].border_color, sampler->border_color.f);
842      }
843   }
844}
845
846static void
847swr_update_constants(struct swr_context *ctx, enum pipe_shader_type shaderType)
848{
849   swr_draw_context *pDC = &ctx->swrDC;
850
851   const float **constant;
852   uint32_t *num_constants;
853   struct swr_scratch_space *scratch;
854
855   switch (shaderType) {
856   case PIPE_SHADER_VERTEX:
857      constant = pDC->constantVS;
858      num_constants = pDC->num_constantsVS;
859      scratch = &ctx->scratch->vs_constants;
860      break;
861   case PIPE_SHADER_FRAGMENT:
862      constant = pDC->constantFS;
863      num_constants = pDC->num_constantsFS;
864      scratch = &ctx->scratch->fs_constants;
865      break;
866   case PIPE_SHADER_GEOMETRY:
867      constant = pDC->constantGS;
868      num_constants = pDC->num_constantsGS;
869      scratch = &ctx->scratch->gs_constants;
870      break;
871   default:
872      debug_printf("Unsupported shader type constants\n");
873      return;
874   }
875
876   for (UINT i = 0; i < PIPE_MAX_CONSTANT_BUFFERS; i++) {
877      const pipe_constant_buffer *cb = &ctx->constants[shaderType][i];
878      num_constants[i] = cb->buffer_size;
879      if (cb->buffer) {
880         constant[i] =
881            (const float *)(swr_resource_data(cb->buffer) +
882                            cb->buffer_offset);
883      } else {
884         /* Need to copy these constants to scratch space */
885         if (cb->user_buffer && cb->buffer_size) {
886            const void *ptr =
887               ((const uint8_t *)cb->user_buffer + cb->buffer_offset);
888            uint32_t size = AlignUp(cb->buffer_size, 4);
889            ptr = swr_copy_to_scratch_space(ctx, scratch, ptr, size);
890            constant[i] = (const float *)ptr;
891         }
892      }
893   }
894}
895
896static bool
897swr_change_rt(struct swr_context *ctx,
898              unsigned attachment,
899              const struct pipe_surface *sf)
900{
901   swr_draw_context *pDC = &ctx->swrDC;
902   struct SWR_SURFACE_STATE *rt = &pDC->renderTargets[attachment];
903
904   /* Do nothing if the render target hasn't changed */
905   if ((!sf || !sf->texture) && (void*)(rt->xpBaseAddress) == nullptr)
906      return false;
907
908   /* Deal with disabling RT up front */
909   if (!sf || !sf->texture) {
910      /* If detaching attachment, mark tiles as RESOLVED so core
911       * won't try to load from non-existent target. */
912      swr_store_render_target(&ctx->pipe, attachment, SWR_TILE_RESOLVED);
913      *rt = {0};
914      return true;
915   }
916
917   const struct swr_resource *swr = swr_resource(sf->texture);
918   const SWR_SURFACE_STATE *swr_surface = &swr->swr;
919   SWR_FORMAT fmt = mesa_to_swr_format(sf->format);
920
921   if (attachment == SWR_ATTACHMENT_STENCIL && swr->secondary.xpBaseAddress) {
922      swr_surface = &swr->secondary;
923      fmt = swr_surface->format;
924   }
925
926   if (rt->xpBaseAddress == swr_surface->xpBaseAddress &&
927       rt->format == fmt &&
928       rt->lod == sf->u.tex.level &&
929       rt->arrayIndex == sf->u.tex.first_layer)
930      return false;
931
932   bool need_fence = false;
933
934   /* StoreTile for changed target */
935   if (rt->xpBaseAddress) {
936      /* If changing attachment to a new target, mark tiles as
937       * INVALID so they are reloaded from surface. */
938      swr_store_render_target(&ctx->pipe, attachment, SWR_TILE_INVALID);
939      need_fence = true;
940   } else {
941      /* if no previous attachment, invalidate tiles that may be marked
942       * RESOLVED because of an old attachment */
943      swr_invalidate_render_target(&ctx->pipe, attachment, sf->width, sf->height);
944      /* no need to set fence here */
945   }
946
947   /* Make new attachment */
948   *rt = *swr_surface;
949   rt->format = fmt;
950   rt->lod = sf->u.tex.level;
951   rt->arrayIndex = sf->u.tex.first_layer;
952
953   return need_fence;
954}
955
956/*
957 * for cases where resources are shared between contexts, invalidate
958 * this ctx's resource. so it can be fetched fresh.  Old ctx's resource
959 * is already stored during a flush
960 */
961static inline void
962swr_invalidate_buffers_after_ctx_change(struct pipe_context *pipe)
963{
964   struct swr_context *ctx = swr_context(pipe);
965
966   for (uint32_t i = 0; i < ctx->framebuffer.nr_cbufs; i++) {
967      struct pipe_surface *cb = ctx->framebuffer.cbufs[i];
968      if (cb) {
969         struct swr_resource *res = swr_resource(cb->texture);
970         if (res->curr_pipe != pipe) {
971            /* if curr_pipe is NULL (first use), status should not be WRITE */
972            assert(res->curr_pipe || !(res->status & SWR_RESOURCE_WRITE));
973            if (res->status & SWR_RESOURCE_WRITE) {
974               swr_invalidate_render_target(pipe, i, cb->width, cb->height);
975            }
976         }
977         res->curr_pipe = pipe;
978      }
979   }
980   if (ctx->framebuffer.zsbuf) {
981      struct pipe_surface *zb = ctx->framebuffer.zsbuf;
982      if (zb) {
983         struct swr_resource *res = swr_resource(zb->texture);
984         if (res->curr_pipe != pipe) {
985            /* if curr_pipe is NULL (first use), status should not be WRITE */
986            assert(res->curr_pipe || !(res->status & SWR_RESOURCE_WRITE));
987            if (res->status & SWR_RESOURCE_WRITE) {
988               swr_invalidate_render_target(pipe, SWR_ATTACHMENT_DEPTH, zb->width, zb->height);
989               swr_invalidate_render_target(pipe, SWR_ATTACHMENT_STENCIL, zb->width, zb->height);
990            }
991         }
992         res->curr_pipe = pipe;
993      }
994   }
995}
996
997static inline void
998swr_user_vbuf_range(const struct pipe_draw_info *info,
999                    const struct swr_vertex_element_state *velems,
1000                    const struct pipe_vertex_buffer *vb,
1001                    uint32_t i,
1002                    uint32_t *totelems,
1003                    uint32_t *base,
1004                    uint32_t *size)
1005{
1006   /* FIXME: The size is too large - we don't access the full extra stride. */
1007   unsigned elems;
1008   if (velems->instanced_bufs & (1U << i)) {
1009      elems = info->instance_count / velems->min_instance_div[i] + 1;
1010      *totelems = info->start_instance + elems;
1011      *base = info->start_instance * vb->stride;
1012      *size = elems * vb->stride;
1013   } else if (vb->stride) {
1014      elems = info->max_index - info->min_index + 1;
1015      *totelems = (info->max_index + info->index_bias) + 1;
1016      *base = (info->min_index + info->index_bias) * vb->stride;
1017      *size = elems * vb->stride;
1018   } else {
1019      *totelems = 1;
1020      *base = 0;
1021      *size = velems->stream_pitch[i];
1022   }
1023}
1024
1025static void
1026swr_update_poly_stipple(struct swr_context *ctx)
1027{
1028   struct swr_draw_context *pDC = &ctx->swrDC;
1029
1030   assert(sizeof(ctx->poly_stipple.pipe.stipple) == sizeof(pDC->polyStipple));
1031   memcpy(pDC->polyStipple,
1032          ctx->poly_stipple.pipe.stipple,
1033          sizeof(ctx->poly_stipple.pipe.stipple));
1034}
1035
1036void
1037swr_update_derived(struct pipe_context *pipe,
1038                   const struct pipe_draw_info *p_draw_info)
1039{
1040   struct swr_context *ctx = swr_context(pipe);
1041   struct swr_screen *screen = swr_screen(pipe->screen);
1042
1043   /* When called from swr_clear (p_draw_info = null), set any null
1044    * state-objects to the dummy state objects to prevent nullptr dereference
1045    * in validation below.
1046    *
1047    * Important that this remains static for zero initialization.  These
1048    * aren't meant to be proper state objects, just empty structs. They will
1049    * not be written to.
1050    *
1051    * Shaders can't be part of the union since they contain std::unordered_map
1052    */
1053   static struct {
1054      union {
1055         struct pipe_rasterizer_state rasterizer;
1056         struct pipe_depth_stencil_alpha_state depth_stencil;
1057         struct swr_blend_state blend;
1058      } state;
1059      struct swr_vertex_shader vs;
1060      struct swr_fragment_shader fs;
1061   } swr_dummy;
1062
1063   if (!p_draw_info) {
1064      if (!ctx->rasterizer)
1065         ctx->rasterizer = &swr_dummy.state.rasterizer;
1066      if (!ctx->depth_stencil)
1067         ctx->depth_stencil = &swr_dummy.state.depth_stencil;
1068      if (!ctx->blend)
1069         ctx->blend = &swr_dummy.state.blend;
1070      if (!ctx->vs)
1071         ctx->vs = &swr_dummy.vs;
1072      if (!ctx->fs)
1073         ctx->fs = &swr_dummy.fs;
1074   }
1075
1076   /* Update screen->pipe to current pipe context. */
1077   screen->pipe = pipe;
1078
1079   /* Any state that requires dirty flags to be re-triggered sets this mask */
1080   /* For example, user_buffer vertex and index buffers. */
1081   unsigned post_update_dirty_flags = 0;
1082
1083   /* bring resources that changed context up-to-date */
1084   swr_invalidate_buffers_after_ctx_change(pipe);
1085
1086   /* Render Targets */
1087   if (ctx->dirty & SWR_NEW_FRAMEBUFFER) {
1088      struct pipe_framebuffer_state *fb = &ctx->framebuffer;
1089      const struct util_format_description *desc = NULL;
1090      bool need_fence = false;
1091
1092      /* colorbuffer targets */
1093      if (fb->nr_cbufs) {
1094         for (unsigned i = 0; i < fb->nr_cbufs; ++i)
1095            need_fence |= swr_change_rt(
1096                  ctx, SWR_ATTACHMENT_COLOR0 + i, fb->cbufs[i]);
1097      }
1098      for (unsigned i = fb->nr_cbufs; i < SWR_NUM_RENDERTARGETS; ++i)
1099         need_fence |= swr_change_rt(ctx, SWR_ATTACHMENT_COLOR0 + i, NULL);
1100
1101      /* depth/stencil target */
1102      if (fb->zsbuf)
1103         desc = util_format_description(fb->zsbuf->format);
1104      if (fb->zsbuf && util_format_has_depth(desc))
1105         need_fence |= swr_change_rt(ctx, SWR_ATTACHMENT_DEPTH, fb->zsbuf);
1106      else
1107         need_fence |= swr_change_rt(ctx, SWR_ATTACHMENT_DEPTH, NULL);
1108
1109      if (fb->zsbuf && util_format_has_stencil(desc))
1110         need_fence |= swr_change_rt(ctx, SWR_ATTACHMENT_STENCIL, fb->zsbuf);
1111      else
1112         need_fence |= swr_change_rt(ctx, SWR_ATTACHMENT_STENCIL, NULL);
1113
1114      /* This fence ensures any attachment changes are resolved before the
1115       * next draw */
1116      if (need_fence)
1117         swr_fence_submit(ctx, screen->flush_fence);
1118   }
1119
1120   /* Raster state */
1121   if (ctx->dirty & (SWR_NEW_RASTERIZER |
1122                     SWR_NEW_VS | // clipping
1123                     SWR_NEW_FRAMEBUFFER)) {
1124      pipe_rasterizer_state *rasterizer = ctx->rasterizer;
1125      pipe_framebuffer_state *fb = &ctx->framebuffer;
1126
1127      SWR_RASTSTATE *rastState = &ctx->derived.rastState;
1128      rastState->cullMode = swr_convert_cull_mode(rasterizer->cull_face);
1129      rastState->frontWinding = rasterizer->front_ccw
1130         ? SWR_FRONTWINDING_CCW
1131         : SWR_FRONTWINDING_CW;
1132      rastState->scissorEnable = rasterizer->scissor;
1133      rastState->pointSize = rasterizer->point_size > 0.0f
1134         ? rasterizer->point_size
1135         : 1.0f;
1136      rastState->lineWidth = rasterizer->line_width > 0.0f
1137         ? rasterizer->line_width
1138         : 1.0f;
1139
1140      rastState->pointParam = rasterizer->point_size_per_vertex;
1141
1142      rastState->pointSpriteEnable = rasterizer->sprite_coord_enable;
1143      rastState->pointSpriteTopOrigin =
1144         rasterizer->sprite_coord_mode == PIPE_SPRITE_COORD_UPPER_LEFT;
1145
1146      /* If SWR_MSAA_FORCE_ENABLE is set, turn msaa on */
1147      if (screen->msaa_force_enable && !rasterizer->multisample) {
1148         /* Force enable and use the value the surface was created with */
1149         rasterizer->multisample = true;
1150         fb->samples = swr_resource(fb->cbufs[0]->texture)->swr.numSamples;
1151         fprintf(stderr,"msaa force enable: %d samples\n", fb->samples);
1152      }
1153
1154      rastState->sampleCount = GetSampleCount(fb->samples);
1155      rastState->forcedSampleCount = false;
1156      rastState->bIsCenterPattern = !rasterizer->multisample;
1157      rastState->pixelLocation = SWR_PIXEL_LOCATION_CENTER;
1158
1159      /* Only initialize sample positions if msaa is enabled */
1160      if (rasterizer->multisample) {
1161         for (uint32_t i = 0; i < fb->samples; i++) {
1162            const uint8_t *sample = swr_sample_positions[fb->samples-1 + i];
1163            rastState->samplePositions.SetXi(i, sample[0] << 4);
1164            rastState->samplePositions.SetYi(i, sample[1] << 4);
1165            rastState->samplePositions.SetX (i, sample[0] / 16.0f);
1166            rastState->samplePositions.SetY (i, sample[1] / 16.0f);
1167         }
1168         rastState->samplePositions.PrecalcSampleData(fb->samples);
1169      }
1170
1171      bool do_offset = false;
1172      switch (rasterizer->fill_front) {
1173      case PIPE_POLYGON_MODE_FILL:
1174         do_offset = rasterizer->offset_tri;
1175         break;
1176      case PIPE_POLYGON_MODE_LINE:
1177         do_offset = rasterizer->offset_line;
1178         break;
1179      case PIPE_POLYGON_MODE_POINT:
1180         do_offset = rasterizer->offset_point;
1181         break;
1182      }
1183
1184      if (do_offset) {
1185         rastState->depthBias = rasterizer->offset_units;
1186         rastState->slopeScaledDepthBias = rasterizer->offset_scale;
1187         rastState->depthBiasClamp = rasterizer->offset_clamp;
1188      } else {
1189         rastState->depthBias = 0;
1190         rastState->slopeScaledDepthBias = 0;
1191         rastState->depthBiasClamp = 0;
1192      }
1193
1194      /* translate polygon mode, at least for the front==back case */
1195      rastState->fillMode = swr_convert_fill_mode(rasterizer->fill_front);
1196
1197      struct pipe_surface *zb = fb->zsbuf;
1198      if (zb && swr_resource(zb->texture)->has_depth)
1199         rastState->depthFormat = swr_resource(zb->texture)->swr.format;
1200
1201      rastState->depthClipEnable = rasterizer->depth_clip_near;
1202      rastState->clipHalfZ = rasterizer->clip_halfz;
1203
1204      ctx->api.pfnSwrSetRastState(ctx->swrContext, rastState);
1205   }
1206
1207   /* Viewport */
1208   if (ctx->dirty & (SWR_NEW_VIEWPORT | SWR_NEW_FRAMEBUFFER
1209                     | SWR_NEW_RASTERIZER)) {
1210      pipe_viewport_state *state = &ctx->viewport;
1211      pipe_framebuffer_state *fb = &ctx->framebuffer;
1212      pipe_rasterizer_state *rasterizer = ctx->rasterizer;
1213
1214      SWR_VIEWPORT *vp = &ctx->derived.vp;
1215      SWR_VIEWPORT_MATRICES *vpm = &ctx->derived.vpm;
1216
1217      vp->x = state->translate[0] - state->scale[0];
1218      vp->width = 2 * state->scale[0];
1219      vp->y = state->translate[1] - fabs(state->scale[1]);
1220      vp->height = 2 * fabs(state->scale[1]);
1221      util_viewport_zmin_zmax(state, rasterizer->clip_halfz,
1222                              &vp->minZ, &vp->maxZ);
1223
1224      vpm->m00[0] = state->scale[0];
1225      vpm->m11[0] = state->scale[1];
1226      vpm->m22[0] = state->scale[2];
1227      vpm->m30[0] = state->translate[0];
1228      vpm->m31[0] = state->translate[1];
1229      vpm->m32[0] = state->translate[2];
1230
1231      /* Now that the matrix is calculated, clip the view coords to screen
1232       * size.  OpenGL allows for -ve x,y in the viewport. */
1233      if (vp->x < 0.0f) {
1234         vp->width += vp->x;
1235         vp->x = 0.0f;
1236      }
1237      if (vp->y < 0.0f) {
1238         vp->height += vp->y;
1239         vp->y = 0.0f;
1240      }
1241      vp->width = std::min(vp->width, (float)fb->width - vp->x);
1242      vp->height = std::min(vp->height, (float)fb->height - vp->y);
1243
1244      ctx->api.pfnSwrSetViewports(ctx->swrContext, 1, vp, vpm);
1245   }
1246
1247   /* When called from swr_clear (p_draw_info = null), render targets,
1248    * rasterState and viewports (dependent on render targets) are the only
1249    * necessary validation.  Defer remaining validation by setting
1250    * post_update_dirty_flags and clear all dirty flags.  BackendState is
1251    * still unconditionally validated below */
1252   if (!p_draw_info) {
1253      post_update_dirty_flags = ctx->dirty & ~(SWR_NEW_FRAMEBUFFER |
1254                                               SWR_NEW_RASTERIZER |
1255                                               SWR_NEW_VIEWPORT);
1256      ctx->dirty = 0;
1257   }
1258
1259   /* Scissor */
1260   if (ctx->dirty & SWR_NEW_SCISSOR) {
1261      ctx->api.pfnSwrSetScissorRects(ctx->swrContext, 1, &ctx->swr_scissor);
1262   }
1263
1264   /* Set vertex & index buffers */
1265   if (ctx->dirty & SWR_NEW_VERTEX) {
1266      const struct pipe_draw_info &info = *p_draw_info;
1267
1268      /* vertex buffers */
1269      SWR_VERTEX_BUFFER_STATE swrVertexBuffers[PIPE_MAX_ATTRIBS];
1270      for (UINT i = 0; i < ctx->num_vertex_buffers; i++) {
1271         uint32_t size, pitch, elems, partial_inbounds;
1272         uint32_t min_vertex_index;
1273         const uint8_t *p_data;
1274         struct pipe_vertex_buffer *vb = &ctx->vertex_buffer[i];
1275
1276         pitch = vb->stride;
1277         if (!vb->is_user_buffer) {
1278            /* VBO */
1279            if (!pitch) {
1280               /* If pitch=0 (ie vb->stride), buffer contains a single
1281                * constant attribute.  Use the stream_pitch which was
1282                * calculated during creation of vertex_elements_state for the
1283                * size of the attribute. */
1284               size = ctx->velems->stream_pitch[i];
1285               elems = 1;
1286               partial_inbounds = 0;
1287               min_vertex_index = 0;
1288            } else {
1289               /* size is based on buffer->width0 rather than info.max_index
1290                * to prevent having to validate VBO on each draw. */
1291               size = vb->buffer.resource->width0;
1292               elems = size / pitch;
1293               partial_inbounds = size % pitch;
1294               min_vertex_index = 0;
1295            }
1296
1297            p_data = swr_resource_data(vb->buffer.resource) + vb->buffer_offset;
1298         } else {
1299            /* Client buffer
1300             * client memory is one-time use, re-trigger SWR_NEW_VERTEX to
1301             * revalidate on each draw */
1302            post_update_dirty_flags |= SWR_NEW_VERTEX;
1303
1304            uint32_t base;
1305            swr_user_vbuf_range(&info, ctx->velems, vb, i, &elems, &base, &size);
1306            partial_inbounds = 0;
1307            min_vertex_index = info.min_index + info.index_bias;
1308
1309            size = AlignUp(size, 4);
1310            /* If size of client memory copy is too large, don't copy. The
1311             * draw will access user-buffer directly and then block.  This is
1312             * faster than queuing many large client draws. */
1313            if (size >= screen->client_copy_limit) {
1314               post_update_dirty_flags |= SWR_LARGE_CLIENT_DRAW;
1315               p_data = (const uint8_t *) vb->buffer.user;
1316            } else {
1317               /* Copy only needed vertices to scratch space */
1318               const void *ptr = (const uint8_t *) vb->buffer.user + base;
1319               ptr = (uint8_t *)swr_copy_to_scratch_space(
1320                     ctx, &ctx->scratch->vertex_buffer, ptr, size);
1321               p_data = (const uint8_t *)ptr - base;
1322            }
1323         }
1324
1325         swrVertexBuffers[i] = {0};
1326         swrVertexBuffers[i].index = i;
1327         swrVertexBuffers[i].pitch = pitch;
1328         swrVertexBuffers[i].xpData = (gfxptr_t) p_data;
1329         swrVertexBuffers[i].size = size;
1330         swrVertexBuffers[i].minVertex = min_vertex_index;
1331         swrVertexBuffers[i].maxVertex = elems;
1332         swrVertexBuffers[i].partialInboundsSize = partial_inbounds;
1333      }
1334
1335      ctx->api.pfnSwrSetVertexBuffers(
1336         ctx->swrContext, ctx->num_vertex_buffers, swrVertexBuffers);
1337
1338      /* index buffer, if required (info passed in by swr_draw_vbo) */
1339      SWR_FORMAT index_type = R32_UINT; /* Default for non-indexed draws */
1340      if (info.index_size) {
1341         const uint8_t *p_data;
1342         uint32_t size, pitch;
1343
1344         pitch = info.index_size ? info.index_size : sizeof(uint32_t);
1345         index_type = swr_convert_index_type(pitch);
1346
1347         if (!info.has_user_indices) {
1348            /* VBO
1349             * size is based on buffer->width0 rather than info.count
1350             * to prevent having to validate VBO on each draw */
1351            size = info.index.resource->width0;
1352            p_data = swr_resource_data(info.index.resource);
1353         } else {
1354            /* Client buffer
1355             * client memory is one-time use, re-trigger SWR_NEW_VERTEX to
1356             * revalidate on each draw */
1357            post_update_dirty_flags |= SWR_NEW_VERTEX;
1358
1359            size = info.count * pitch;
1360            size = AlignUp(size, 4);
1361            /* If size of client memory copy is too large, don't copy. The
1362             * draw will access user-buffer directly and then block.  This is
1363             * faster than queuing many large client draws. */
1364            if (size >= screen->client_copy_limit) {
1365               post_update_dirty_flags |= SWR_LARGE_CLIENT_DRAW;
1366               p_data = (const uint8_t *) info.index.user;
1367            } else {
1368               /* Copy indices to scratch space */
1369               const void *ptr = info.index.user;
1370               ptr = swr_copy_to_scratch_space(
1371                     ctx, &ctx->scratch->index_buffer, ptr, size);
1372               p_data = (const uint8_t *)ptr;
1373            }
1374         }
1375
1376         SWR_INDEX_BUFFER_STATE swrIndexBuffer;
1377         swrIndexBuffer.format = swr_convert_index_type(info.index_size);
1378         swrIndexBuffer.xpIndices = (gfxptr_t) p_data;
1379         swrIndexBuffer.size = size;
1380
1381         ctx->api.pfnSwrSetIndexBuffer(ctx->swrContext, &swrIndexBuffer);
1382      }
1383
1384      struct swr_vertex_element_state *velems = ctx->velems;
1385      if (velems && velems->fsState.indexType != index_type) {
1386         velems->fsFunc = NULL;
1387         velems->fsState.indexType = index_type;
1388      }
1389   }
1390
1391   /* GeometryShader */
1392   if (ctx->dirty & (SWR_NEW_GS |
1393                     SWR_NEW_VS |
1394                     SWR_NEW_SAMPLER |
1395                     SWR_NEW_SAMPLER_VIEW)) {
1396      if (ctx->gs) {
1397         swr_jit_gs_key key;
1398         swr_generate_gs_key(key, ctx, ctx->gs);
1399         auto search = ctx->gs->map.find(key);
1400         PFN_GS_FUNC func;
1401         if (search != ctx->gs->map.end()) {
1402            func = search->second->shader;
1403         } else {
1404            func = swr_compile_gs(ctx, key);
1405         }
1406         ctx->api.pfnSwrSetGsFunc(ctx->swrContext, func);
1407
1408         /* JIT sampler state */
1409         if (ctx->dirty & SWR_NEW_SAMPLER) {
1410            swr_update_sampler_state(ctx,
1411                                     PIPE_SHADER_GEOMETRY,
1412                                     key.nr_samplers,
1413                                     ctx->swrDC.samplersGS);
1414         }
1415
1416         /* JIT sampler view state */
1417         if (ctx->dirty & (SWR_NEW_SAMPLER_VIEW | SWR_NEW_FRAMEBUFFER)) {
1418            swr_update_texture_state(ctx,
1419                                     PIPE_SHADER_GEOMETRY,
1420                                     key.nr_sampler_views,
1421                                     ctx->swrDC.texturesGS);
1422         }
1423
1424         ctx->api.pfnSwrSetGsState(ctx->swrContext, &ctx->gs->gsState);
1425      } else {
1426         SWR_GS_STATE state = { 0 };
1427         ctx->api.pfnSwrSetGsState(ctx->swrContext, &state);
1428         ctx->api.pfnSwrSetGsFunc(ctx->swrContext, NULL);
1429      }
1430   }
1431
1432   /* VertexShader */
1433   if (ctx->dirty & (SWR_NEW_VS |
1434                     SWR_NEW_RASTERIZER | // for clip planes
1435                     SWR_NEW_SAMPLER |
1436                     SWR_NEW_SAMPLER_VIEW |
1437                     SWR_NEW_FRAMEBUFFER)) {
1438      swr_jit_vs_key key;
1439      swr_generate_vs_key(key, ctx, ctx->vs);
1440      auto search = ctx->vs->map.find(key);
1441      PFN_VERTEX_FUNC func;
1442      if (search != ctx->vs->map.end()) {
1443         func = search->second->shader;
1444      } else {
1445         func = swr_compile_vs(ctx, key);
1446      }
1447      ctx->api.pfnSwrSetVertexFunc(ctx->swrContext, func);
1448
1449      /* JIT sampler state */
1450      if (ctx->dirty & SWR_NEW_SAMPLER) {
1451         swr_update_sampler_state(ctx,
1452                                  PIPE_SHADER_VERTEX,
1453                                  key.nr_samplers,
1454                                  ctx->swrDC.samplersVS);
1455      }
1456
1457      /* JIT sampler view state */
1458      if (ctx->dirty & (SWR_NEW_SAMPLER_VIEW | SWR_NEW_FRAMEBUFFER)) {
1459         swr_update_texture_state(ctx,
1460                                  PIPE_SHADER_VERTEX,
1461                                  key.nr_sampler_views,
1462                                  ctx->swrDC.texturesVS);
1463      }
1464   }
1465
1466   /* work around the fact that poly stipple also affects lines */
1467   /* and points, since we rasterize them as triangles, too */
1468   /* Has to be before fragment shader, since it sets SWR_NEW_FS */
1469   if (p_draw_info) {
1470      bool new_prim_is_poly =
1471         (u_reduced_prim(p_draw_info->mode) == PIPE_PRIM_TRIANGLES) &&
1472         (ctx->derived.rastState.fillMode == SWR_FILLMODE_SOLID);
1473      if (new_prim_is_poly != ctx->poly_stipple.prim_is_poly) {
1474         ctx->dirty |= SWR_NEW_FS;
1475         ctx->poly_stipple.prim_is_poly = new_prim_is_poly;
1476      }
1477   }
1478
1479   /* FragmentShader */
1480   if (ctx->dirty & (SWR_NEW_FS |
1481                     SWR_NEW_VS |
1482                     SWR_NEW_GS |
1483                     SWR_NEW_RASTERIZER |
1484                     SWR_NEW_SAMPLER |
1485                     SWR_NEW_SAMPLER_VIEW |
1486                     SWR_NEW_FRAMEBUFFER)) {
1487      swr_jit_fs_key key;
1488      swr_generate_fs_key(key, ctx, ctx->fs);
1489      auto search = ctx->fs->map.find(key);
1490      PFN_PIXEL_KERNEL func;
1491      if (search != ctx->fs->map.end()) {
1492         func = search->second->shader;
1493      } else {
1494         func = swr_compile_fs(ctx, key);
1495      }
1496      SWR_PS_STATE psState = {0};
1497      psState.pfnPixelShader = func;
1498      psState.killsPixel = ctx->fs->info.base.uses_kill;
1499      psState.inputCoverage = SWR_INPUT_COVERAGE_NORMAL;
1500      psState.writesODepth = ctx->fs->info.base.writes_z;
1501      psState.usesSourceDepth = ctx->fs->info.base.reads_z;
1502      psState.shadingRate = SWR_SHADING_RATE_PIXEL;
1503      psState.renderTargetMask = (1 << ctx->framebuffer.nr_cbufs) - 1;
1504      psState.posOffset = SWR_PS_POSITION_SAMPLE_NONE;
1505      uint32_t barycentricsMask = 0;
1506#if 0
1507      // when we switch to mesa-master
1508      if (ctx->fs->info.base.uses_persp_center ||
1509          ctx->fs->info.base.uses_linear_center)
1510         barycentricsMask |= SWR_BARYCENTRIC_PER_PIXEL_MASK;
1511      if (ctx->fs->info.base.uses_persp_centroid ||
1512          ctx->fs->info.base.uses_linear_centroid)
1513         barycentricsMask |= SWR_BARYCENTRIC_CENTROID_MASK;
1514      if (ctx->fs->info.base.uses_persp_sample ||
1515          ctx->fs->info.base.uses_linear_sample)
1516         barycentricsMask |= SWR_BARYCENTRIC_PER_SAMPLE_MASK;
1517#else
1518      for (unsigned i = 0; i < ctx->fs->info.base.num_inputs; i++) {
1519         switch (ctx->fs->info.base.input_interpolate_loc[i]) {
1520         case TGSI_INTERPOLATE_LOC_CENTER:
1521            barycentricsMask |= SWR_BARYCENTRIC_PER_PIXEL_MASK;
1522            break;
1523         case TGSI_INTERPOLATE_LOC_CENTROID:
1524            barycentricsMask |= SWR_BARYCENTRIC_CENTROID_MASK;
1525            break;
1526         case TGSI_INTERPOLATE_LOC_SAMPLE:
1527            barycentricsMask |= SWR_BARYCENTRIC_PER_SAMPLE_MASK;
1528            break;
1529         }
1530      }
1531#endif
1532      psState.barycentricsMask = barycentricsMask;
1533      psState.usesUAV = false; // XXX
1534      psState.forceEarlyZ = false;
1535      ctx->api.pfnSwrSetPixelShaderState(ctx->swrContext, &psState);
1536
1537      /* JIT sampler state */
1538      if (ctx->dirty & (SWR_NEW_SAMPLER |
1539                        SWR_NEW_FS)) {
1540         swr_update_sampler_state(ctx,
1541                                  PIPE_SHADER_FRAGMENT,
1542                                  key.nr_samplers,
1543                                  ctx->swrDC.samplersFS);
1544      }
1545
1546      /* JIT sampler view state */
1547      if (ctx->dirty & (SWR_NEW_SAMPLER_VIEW |
1548                        SWR_NEW_FRAMEBUFFER |
1549                        SWR_NEW_FS)) {
1550         swr_update_texture_state(ctx,
1551                                  PIPE_SHADER_FRAGMENT,
1552                                  key.nr_sampler_views,
1553                                  ctx->swrDC.texturesFS);
1554      }
1555   }
1556
1557
1558   /* VertexShader Constants */
1559   if (ctx->dirty & SWR_NEW_VSCONSTANTS) {
1560      swr_update_constants(ctx, PIPE_SHADER_VERTEX);
1561   }
1562
1563   /* FragmentShader Constants */
1564   if (ctx->dirty & SWR_NEW_FSCONSTANTS) {
1565      swr_update_constants(ctx, PIPE_SHADER_FRAGMENT);
1566   }
1567
1568   /* GeometryShader Constants */
1569   if (ctx->dirty & SWR_NEW_GSCONSTANTS) {
1570      swr_update_constants(ctx, PIPE_SHADER_GEOMETRY);
1571   }
1572
1573   /* Depth/stencil state */
1574   if (ctx->dirty & (SWR_NEW_DEPTH_STENCIL_ALPHA | SWR_NEW_FRAMEBUFFER)) {
1575      struct pipe_depth_state *depth = &(ctx->depth_stencil->depth);
1576      struct pipe_stencil_state *stencil = ctx->depth_stencil->stencil;
1577      SWR_DEPTH_STENCIL_STATE depthStencilState = {{0}};
1578      SWR_DEPTH_BOUNDS_STATE depthBoundsState = {0};
1579
1580      /* XXX, incomplete.  Need to flesh out stencil & alpha test state
1581      struct pipe_stencil_state *front_stencil =
1582      ctx->depth_stencil.stencil[0];
1583      struct pipe_stencil_state *back_stencil = ctx->depth_stencil.stencil[1];
1584      struct pipe_alpha_state alpha;
1585      */
1586      if (stencil[0].enabled) {
1587         depthStencilState.stencilWriteEnable = 1;
1588         depthStencilState.stencilTestEnable = 1;
1589         depthStencilState.stencilTestFunc =
1590            swr_convert_depth_func(stencil[0].func);
1591
1592         depthStencilState.stencilPassDepthPassOp =
1593            swr_convert_stencil_op(stencil[0].zpass_op);
1594         depthStencilState.stencilPassDepthFailOp =
1595            swr_convert_stencil_op(stencil[0].zfail_op);
1596         depthStencilState.stencilFailOp =
1597            swr_convert_stencil_op(stencil[0].fail_op);
1598         depthStencilState.stencilWriteMask = stencil[0].writemask;
1599         depthStencilState.stencilTestMask = stencil[0].valuemask;
1600         depthStencilState.stencilRefValue = ctx->stencil_ref.ref_value[0];
1601      }
1602      if (stencil[1].enabled) {
1603         depthStencilState.doubleSidedStencilTestEnable = 1;
1604
1605         depthStencilState.backfaceStencilTestFunc =
1606            swr_convert_depth_func(stencil[1].func);
1607
1608         depthStencilState.backfaceStencilPassDepthPassOp =
1609            swr_convert_stencil_op(stencil[1].zpass_op);
1610         depthStencilState.backfaceStencilPassDepthFailOp =
1611            swr_convert_stencil_op(stencil[1].zfail_op);
1612         depthStencilState.backfaceStencilFailOp =
1613            swr_convert_stencil_op(stencil[1].fail_op);
1614         depthStencilState.backfaceStencilWriteMask = stencil[1].writemask;
1615         depthStencilState.backfaceStencilTestMask = stencil[1].valuemask;
1616
1617         depthStencilState.backfaceStencilRefValue =
1618            ctx->stencil_ref.ref_value[1];
1619      }
1620
1621      depthStencilState.depthTestEnable = depth->enabled;
1622      depthStencilState.depthTestFunc = swr_convert_depth_func(depth->func);
1623      depthStencilState.depthWriteEnable = depth->writemask;
1624      ctx->api.pfnSwrSetDepthStencilState(ctx->swrContext, &depthStencilState);
1625
1626      depthBoundsState.depthBoundsTestEnable = depth->bounds_test;
1627      depthBoundsState.depthBoundsTestMinValue = depth->bounds_min;
1628      depthBoundsState.depthBoundsTestMaxValue = depth->bounds_max;
1629      ctx->api.pfnSwrSetDepthBoundsState(ctx->swrContext, &depthBoundsState);
1630   }
1631
1632   /* Blend State */
1633   if (ctx->dirty & (SWR_NEW_BLEND |
1634                     SWR_NEW_RASTERIZER |
1635                     SWR_NEW_FRAMEBUFFER |
1636                     SWR_NEW_DEPTH_STENCIL_ALPHA)) {
1637      struct pipe_framebuffer_state *fb = &ctx->framebuffer;
1638
1639      SWR_BLEND_STATE blendState;
1640      memcpy(&blendState, &ctx->blend->blendState, sizeof(blendState));
1641      blendState.constantColor[0] = ctx->blend_color.color[0];
1642      blendState.constantColor[1] = ctx->blend_color.color[1];
1643      blendState.constantColor[2] = ctx->blend_color.color[2];
1644      blendState.constantColor[3] = ctx->blend_color.color[3];
1645      blendState.alphaTestReference =
1646         *((uint32_t*)&ctx->depth_stencil->alpha.ref_value);
1647
1648      blendState.sampleMask = ctx->sample_mask;
1649      blendState.sampleCount = GetSampleCount(fb->samples);
1650
1651      /* If there are no color buffers bound, disable writes on RT0
1652       * and skip loop */
1653      if (fb->nr_cbufs == 0) {
1654         blendState.renderTarget[0].writeDisableRed = 1;
1655         blendState.renderTarget[0].writeDisableGreen = 1;
1656         blendState.renderTarget[0].writeDisableBlue = 1;
1657         blendState.renderTarget[0].writeDisableAlpha = 1;
1658         ctx->api.pfnSwrSetBlendFunc(ctx->swrContext, 0, NULL);
1659      }
1660      else
1661         for (int target = 0;
1662               target < std::min(SWR_NUM_RENDERTARGETS,
1663                                 PIPE_MAX_COLOR_BUFS);
1664               target++) {
1665            if (!fb->cbufs[target])
1666               continue;
1667
1668            struct swr_resource *colorBuffer =
1669               swr_resource(fb->cbufs[target]->texture);
1670
1671            BLEND_COMPILE_STATE compileState;
1672            memset(&compileState, 0, sizeof(compileState));
1673            compileState.format = colorBuffer->swr.format;
1674            memcpy(&compileState.blendState,
1675                   &ctx->blend->compileState[target],
1676                   sizeof(compileState.blendState));
1677
1678            const SWR_FORMAT_INFO& info = GetFormatInfo(compileState.format);
1679            if (compileState.blendState.logicOpEnable &&
1680                ((info.type[0] == SWR_TYPE_FLOAT) || info.isSRGB)) {
1681               compileState.blendState.logicOpEnable = false;
1682            }
1683
1684            if (info.type[0] == SWR_TYPE_SINT || info.type[0] == SWR_TYPE_UINT)
1685               compileState.blendState.blendEnable = false;
1686
1687            if (compileState.blendState.blendEnable == false &&
1688                compileState.blendState.logicOpEnable == false &&
1689                ctx->depth_stencil->alpha.enabled == 0) {
1690               ctx->api.pfnSwrSetBlendFunc(ctx->swrContext, target, NULL);
1691               continue;
1692            }
1693
1694            compileState.desc.alphaTestEnable =
1695               ctx->depth_stencil->alpha.enabled;
1696            compileState.desc.independentAlphaBlendEnable =
1697               (compileState.blendState.sourceBlendFactor !=
1698                compileState.blendState.sourceAlphaBlendFactor) ||
1699               (compileState.blendState.destBlendFactor !=
1700                compileState.blendState.destAlphaBlendFactor) ||
1701               (compileState.blendState.colorBlendFunc !=
1702                compileState.blendState.alphaBlendFunc);
1703            compileState.desc.alphaToCoverageEnable =
1704               ctx->blend->pipe.alpha_to_coverage;
1705            compileState.desc.sampleMaskEnable = (blendState.sampleMask != 0);
1706            compileState.desc.numSamples = fb->samples;
1707
1708            compileState.alphaTestFunction =
1709               swr_convert_depth_func(ctx->depth_stencil->alpha.func);
1710            compileState.alphaTestFormat = ALPHA_TEST_FLOAT32; // xxx
1711
1712            compileState.Canonicalize();
1713
1714            PFN_BLEND_JIT_FUNC func = NULL;
1715            auto search = ctx->blendJIT->find(compileState);
1716            if (search != ctx->blendJIT->end()) {
1717               func = search->second;
1718            } else {
1719               HANDLE hJitMgr = screen->hJitMgr;
1720               func = JitCompileBlend(hJitMgr, compileState);
1721               debug_printf("BLEND shader %p\n", func);
1722               assert(func && "Error: BlendShader = NULL");
1723
1724               ctx->blendJIT->insert(std::make_pair(compileState, func));
1725            }
1726            ctx->api.pfnSwrSetBlendFunc(ctx->swrContext, target, func);
1727         }
1728
1729      ctx->api.pfnSwrSetBlendState(ctx->swrContext, &blendState);
1730   }
1731
1732   if (ctx->dirty & SWR_NEW_STIPPLE) {
1733      swr_update_poly_stipple(ctx);
1734   }
1735
1736   if (ctx->dirty & (SWR_NEW_VS | SWR_NEW_SO | SWR_NEW_RASTERIZER)) {
1737      ctx->vs->soState.rasterizerDisable =
1738         ctx->rasterizer->rasterizer_discard;
1739      ctx->api.pfnSwrSetSoState(ctx->swrContext, &ctx->vs->soState);
1740
1741      pipe_stream_output_info *stream_output = &ctx->vs->pipe.stream_output;
1742
1743      for (uint32_t i = 0; i < ctx->num_so_targets; i++) {
1744         SWR_STREAMOUT_BUFFER buffer = {0};
1745         if (!ctx->so_targets[i])
1746            continue;
1747         buffer.enable = true;
1748         buffer.pBuffer =
1749            (uint32_t *)(swr_resource_data(ctx->so_targets[i]->buffer) +
1750                         ctx->so_targets[i]->buffer_offset);
1751         buffer.bufferSize = ctx->so_targets[i]->buffer_size >> 2;
1752         buffer.pitch = stream_output->stride[i];
1753         buffer.streamOffset = 0;
1754
1755         ctx->api.pfnSwrSetSoBuffers(ctx->swrContext, &buffer, i);
1756      }
1757   }
1758
1759   if (ctx->dirty & (SWR_NEW_CLIP | SWR_NEW_RASTERIZER | SWR_NEW_VS)) {
1760      // shader exporting clip distances overrides all user clip planes
1761      if (ctx->rasterizer->clip_plane_enable &&
1762          !ctx->vs->info.base.num_written_clipdistance)
1763      {
1764         swr_draw_context *pDC = &ctx->swrDC;
1765         memcpy(pDC->userClipPlanes,
1766                ctx->clip.ucp,
1767                sizeof(pDC->userClipPlanes));
1768      }
1769   }
1770
1771   // set up backend state
1772   SWR_BACKEND_STATE backendState = {0};
1773   if (ctx->gs) {
1774      backendState.numAttributes = ctx->gs->info.base.num_outputs - 1;
1775   } else {
1776      backendState.numAttributes = ctx->vs->info.base.num_outputs - 1;
1777      if (ctx->fs->info.base.uses_primid) {
1778         backendState.numAttributes++;
1779         backendState.swizzleEnable = true;
1780         for (unsigned i = 0; i < sizeof(backendState.numComponents); i++) {
1781            backendState.swizzleMap[i].sourceAttrib = i;
1782         }
1783         backendState.swizzleMap[ctx->vs->info.base.num_outputs - 1].constantSource =
1784            SWR_CONSTANT_SOURCE_PRIM_ID;
1785         backendState.swizzleMap[ctx->vs->info.base.num_outputs - 1].componentOverrideMask = 1;
1786      }
1787   }
1788   if (ctx->rasterizer->sprite_coord_enable)
1789      backendState.numAttributes++;
1790
1791   backendState.numAttributes = std::min((size_t)backendState.numAttributes,
1792                                         sizeof(backendState.numComponents));
1793   for (unsigned i = 0; i < backendState.numAttributes; i++)
1794      backendState.numComponents[i] = 4;
1795   backendState.constantInterpolationMask = ctx->fs->constantMask |
1796      (ctx->rasterizer->flatshade ? ctx->fs->flatConstantMask : 0);
1797   backendState.pointSpriteTexCoordMask = ctx->fs->pointSpriteMask;
1798
1799   struct tgsi_shader_info *pLastFE =
1800      ctx->gs ?
1801      &ctx->gs->info.base :
1802      &ctx->vs->info.base;
1803   backendState.readRenderTargetArrayIndex = pLastFE->writes_layer;
1804   backendState.readViewportArrayIndex = pLastFE->writes_viewport_index;
1805   backendState.vertexAttribOffset = VERTEX_ATTRIB_START_SLOT; // TODO: optimize
1806
1807   backendState.clipDistanceMask =
1808      ctx->vs->info.base.num_written_clipdistance ?
1809      ctx->vs->info.base.clipdist_writemask & ctx->rasterizer->clip_plane_enable :
1810      ctx->rasterizer->clip_plane_enable;
1811
1812   backendState.cullDistanceMask =
1813      ctx->vs->info.base.culldist_writemask << ctx->vs->info.base.num_written_clipdistance;
1814
1815   // Assume old layout of SGV, POSITION, CLIPCULL, ATTRIB
1816   backendState.vertexClipCullOffset = backendState.vertexAttribOffset - 2;
1817
1818   ctx->api.pfnSwrSetBackendState(ctx->swrContext, &backendState);
1819
1820   /* Ensure that any in-progress attachment change StoreTiles finish */
1821   if (swr_is_fence_pending(screen->flush_fence))
1822      swr_fence_finish(pipe->screen, NULL, screen->flush_fence, 0);
1823
1824   /* Finally, update the in-use status of all resources involved in draw */
1825   swr_update_resource_status(pipe, p_draw_info);
1826
1827   ctx->dirty = post_update_dirty_flags;
1828}
1829
1830
1831static struct pipe_stream_output_target *
1832swr_create_so_target(struct pipe_context *pipe,
1833                     struct pipe_resource *buffer,
1834                     unsigned buffer_offset,
1835                     unsigned buffer_size)
1836{
1837   struct pipe_stream_output_target *target;
1838
1839   target = CALLOC_STRUCT(pipe_stream_output_target);
1840   if (!target)
1841      return NULL;
1842
1843   target->context = pipe;
1844   target->reference.count = 1;
1845   pipe_resource_reference(&target->buffer, buffer);
1846   target->buffer_offset = buffer_offset;
1847   target->buffer_size = buffer_size;
1848   return target;
1849}
1850
1851static void
1852swr_destroy_so_target(struct pipe_context *pipe,
1853                      struct pipe_stream_output_target *target)
1854{
1855   pipe_resource_reference(&target->buffer, NULL);
1856   FREE(target);
1857}
1858
1859static void
1860swr_set_so_targets(struct pipe_context *pipe,
1861                   unsigned num_targets,
1862                   struct pipe_stream_output_target **targets,
1863                   const unsigned *offsets)
1864{
1865   struct swr_context *swr = swr_context(pipe);
1866   uint32_t i;
1867
1868   assert(num_targets <= MAX_SO_STREAMS);
1869
1870   for (i = 0; i < num_targets; i++) {
1871      pipe_so_target_reference(
1872         (struct pipe_stream_output_target **)&swr->so_targets[i],
1873         targets[i]);
1874   }
1875
1876   for (/* fall-through */; i < swr->num_so_targets; i++) {
1877      pipe_so_target_reference(
1878         (struct pipe_stream_output_target **)&swr->so_targets[i], NULL);
1879   }
1880
1881   swr->num_so_targets = num_targets;
1882
1883   swr->dirty |= SWR_NEW_SO;
1884}
1885
1886
1887void
1888swr_state_init(struct pipe_context *pipe)
1889{
1890   pipe->create_blend_state = swr_create_blend_state;
1891   pipe->bind_blend_state = swr_bind_blend_state;
1892   pipe->delete_blend_state = swr_delete_blend_state;
1893
1894   pipe->create_depth_stencil_alpha_state = swr_create_depth_stencil_state;
1895   pipe->bind_depth_stencil_alpha_state = swr_bind_depth_stencil_state;
1896   pipe->delete_depth_stencil_alpha_state = swr_delete_depth_stencil_state;
1897
1898   pipe->create_rasterizer_state = swr_create_rasterizer_state;
1899   pipe->bind_rasterizer_state = swr_bind_rasterizer_state;
1900   pipe->delete_rasterizer_state = swr_delete_rasterizer_state;
1901
1902   pipe->create_sampler_state = swr_create_sampler_state;
1903   pipe->bind_sampler_states = swr_bind_sampler_states;
1904   pipe->delete_sampler_state = swr_delete_sampler_state;
1905
1906   pipe->create_sampler_view = swr_create_sampler_view;
1907   pipe->set_sampler_views = swr_set_sampler_views;
1908   pipe->sampler_view_destroy = swr_sampler_view_destroy;
1909
1910   pipe->create_vs_state = swr_create_vs_state;
1911   pipe->bind_vs_state = swr_bind_vs_state;
1912   pipe->delete_vs_state = swr_delete_vs_state;
1913
1914   pipe->create_fs_state = swr_create_fs_state;
1915   pipe->bind_fs_state = swr_bind_fs_state;
1916   pipe->delete_fs_state = swr_delete_fs_state;
1917
1918   pipe->create_gs_state = swr_create_gs_state;
1919   pipe->bind_gs_state = swr_bind_gs_state;
1920   pipe->delete_gs_state = swr_delete_gs_state;
1921
1922   pipe->set_constant_buffer = swr_set_constant_buffer;
1923
1924   pipe->create_vertex_elements_state = swr_create_vertex_elements_state;
1925   pipe->bind_vertex_elements_state = swr_bind_vertex_elements_state;
1926   pipe->delete_vertex_elements_state = swr_delete_vertex_elements_state;
1927
1928   pipe->set_vertex_buffers = swr_set_vertex_buffers;
1929
1930   pipe->set_polygon_stipple = swr_set_polygon_stipple;
1931   pipe->set_clip_state = swr_set_clip_state;
1932   pipe->set_scissor_states = swr_set_scissor_states;
1933   pipe->set_viewport_states = swr_set_viewport_states;
1934
1935   pipe->set_framebuffer_state = swr_set_framebuffer_state;
1936
1937   pipe->set_blend_color = swr_set_blend_color;
1938   pipe->set_stencil_ref = swr_set_stencil_ref;
1939
1940   pipe->set_sample_mask = swr_set_sample_mask;
1941   pipe->get_sample_position = swr_get_sample_position;
1942
1943   pipe->create_stream_output_target = swr_create_so_target;
1944   pipe->stream_output_target_destroy = swr_destroy_so_target;
1945   pipe->set_stream_output_targets = swr_set_so_targets;
1946}
1947