v3d_resource.h revision 01e04c3f
1/*
2 * Copyright © 2014-2017 Broadcom
3 * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
22 * IN THE SOFTWARE.
23 */
24
25#ifndef VC5_RESOURCE_H
26#define VC5_RESOURCE_H
27
28#include "v3d_screen.h"
29#include "util/u_transfer.h"
30
31/* A UIFblock is a 256-byte region of memory that's 256-byte aligned.  These
32 * will be grouped in 4x4 blocks (left-to-right, then top-to-bottom) in a 4KB
33 * page.  Those pages are then arranged left-to-right, top-to-bottom, to cover
34 * an image.
35 *
36 * The inside of a UIFblock, for packed pixels, will be split into 4 64-byte
37 * utiles.  Utiles may be 8x8 (8bpp), 8x4(16bpp) or 4x4 (32bpp).
38 */
39
40/**
41 * Tiling mode enum used for v3d_resource.c, which maps directly to the Memory
42 * Format field of render target and Z/Stencil config.
43 */
44enum v3d_tiling_mode {
45        /* Untiled resources.  Not valid as texture inputs. */
46        VC5_TILING_RASTER,
47
48        /* Single line of u-tiles. */
49        VC5_TILING_LINEARTILE,
50
51        /* Departure from standard 4-UIF block column format. */
52        VC5_TILING_UBLINEAR_1_COLUMN,
53
54        /* Departure from standard 4-UIF block column format. */
55        VC5_TILING_UBLINEAR_2_COLUMN,
56
57        /* Normal tiling format: grouped in 4x4 UIFblocks, each of which is
58         * split 2x2 into utiles.
59         */
60        VC5_TILING_UIF_NO_XOR,
61
62        /* Normal tiling format: grouped in 4x4 UIFblocks, each of which is
63         * split 2x2 into utiles.
64         */
65        VC5_TILING_UIF_XOR,
66};
67
68struct v3d_transfer {
69        struct pipe_transfer base;
70        void *map;
71};
72
73struct v3d_resource_slice {
74        uint32_t offset;
75        uint32_t stride;
76        uint32_t padded_height;
77        /* Size of a single pane of the slice.  For 3D textures, there will be
78         * a number of panes equal to the minified, power-of-two-aligned
79         * depth.
80         */
81        uint32_t size;
82        uint8_t ub_pad;
83        enum v3d_tiling_mode tiling;
84};
85
86struct v3d_surface {
87        struct pipe_surface base;
88        uint32_t offset;
89        enum v3d_tiling_mode tiling;
90        /**
91         * Output image format for TILE_RENDERING_MODE_CONFIGURATION
92         */
93        uint8_t format;
94
95        /**
96         * Internal format of the tile buffer for
97         * TILE_RENDERING_MODE_CONFIGURATION.
98         */
99        uint8_t internal_type;
100
101        /**
102         * internal bpp value (0=32bpp, 2=128bpp) for color buffers in
103         * TILE_RENDERING_MODE_CONFIGURATION.
104         */
105        uint8_t internal_bpp;
106
107        uint32_t padded_height_of_output_image_in_uif_blocks;
108
109        /* If the resource being referenced is separate stencil, then this is
110         * the surface to use when reading/writing stencil.
111         */
112        struct pipe_surface *separate_stencil;
113};
114
115struct v3d_resource {
116        struct pipe_resource base;
117        struct v3d_bo *bo;
118        struct v3d_resource_slice slices[VC5_MAX_MIP_LEVELS];
119        uint32_t cube_map_stride;
120        uint32_t size;
121        int cpp;
122        bool tiled;
123
124        /**
125         * Number of times the resource has been written to.
126         *
127         * This is used to track whether we need to load the surface on first
128         * rendering.
129         */
130        uint64_t writes;
131
132        /**
133         * Bitmask of PIPE_CLEAR_COLOR0, PIPE_CLEAR_DEPTH, PIPE_CLEAR_STENCIL
134         * for which parts of the resource are defined.
135         *
136         * Used for avoiding fallback to quad clears for clearing just depth,
137         * when the stencil contents have never been initialized.  Note that
138         * we're lazy and fields not present in the buffer (DEPTH in a color
139         * buffer) may get marked.
140         */
141        uint32_t initialized_buffers;
142
143        enum pipe_format internal_format;
144
145        /* Resource storing the S8 part of a Z32F_S8 resource, or NULL. */
146        struct v3d_resource *separate_stencil;
147};
148
149static inline struct v3d_resource *
150v3d_resource(struct pipe_resource *prsc)
151{
152        return (struct v3d_resource *)prsc;
153}
154
155static inline struct v3d_surface *
156v3d_surface(struct pipe_surface *psurf)
157{
158        return (struct v3d_surface *)psurf;
159}
160
161static inline struct v3d_transfer *
162v3d_transfer(struct pipe_transfer *ptrans)
163{
164        return (struct v3d_transfer *)ptrans;
165}
166
167void v3d_resource_screen_init(struct pipe_screen *pscreen);
168void v3d_resource_context_init(struct pipe_context *pctx);
169struct pipe_resource *v3d_resource_create(struct pipe_screen *pscreen,
170                                          const struct pipe_resource *tmpl);
171uint32_t v3d_layer_offset(struct pipe_resource *prsc, uint32_t level,
172                          uint32_t layer);
173
174
175#endif /* VC5_RESOURCE_H */
176