17ec681f3Smrg/**************************************************************************
27ec681f3Smrg *
37ec681f3Smrg * Copyright 2012-2021 VMware, Inc.
47ec681f3Smrg * All Rights Reserved.
57ec681f3Smrg *
67ec681f3Smrg * Permission is hereby granted, free of charge, to any person obtaining a
77ec681f3Smrg * copy of this software and associated documentation files (the
87ec681f3Smrg * "Software"), to deal in the Software without restriction, including
97ec681f3Smrg * without limitation the rights to use, copy, modify, merge, publish,
107ec681f3Smrg * distribute, sub license, and/or sell copies of the Software, and to
117ec681f3Smrg * permit persons to whom the Software is furnished to do so, subject to
127ec681f3Smrg * the following conditions:
137ec681f3Smrg *
147ec681f3Smrg * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
157ec681f3Smrg * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
167ec681f3Smrg * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
177ec681f3Smrg * THE COPYRIGHT HOLDERS, AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM,
187ec681f3Smrg * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
197ec681f3Smrg * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
207ec681f3Smrg * USE OR OTHER DEALINGS IN THE SOFTWARE.
217ec681f3Smrg *
227ec681f3Smrg * The above copyright notice and this permission notice (including the
237ec681f3Smrg * next paragraph) shall be included in all copies or substantial portions
247ec681f3Smrg * of the Software.
257ec681f3Smrg *
267ec681f3Smrg **************************************************************************/
277ec681f3Smrg
287ec681f3Smrg/*
297ec681f3Smrg * Shader.h --
307ec681f3Smrg *    Functions that manipulate shader resources.
317ec681f3Smrg */
327ec681f3Smrg
337ec681f3Smrg#ifndef SHADER_H
347ec681f3Smrg#define SHADER_H
357ec681f3Smrg
367ec681f3Smrg#include "DriverIncludes.h"
377ec681f3Smrg
387ec681f3Smrgstruct Device;
397ec681f3Smrgstruct Shader;
407ec681f3Smrg
417ec681f3Smrgvoid *
427ec681f3SmrgCreateEmptyShader(Device *pDevice,
437ec681f3Smrg                  enum pipe_shader_type processor);
447ec681f3Smrg
457ec681f3Smrgvoid
467ec681f3SmrgDeleteEmptyShader(Device *pDevice,
477ec681f3Smrg                  enum pipe_shader_type processor, void *handle);
487ec681f3Smrg
497ec681f3Smrgunsigned
507ec681f3SmrgShaderFindOutputMapping(Shader *shader, unsigned registerIndex);
517ec681f3Smrg
527ec681f3SmrgSIZE_T APIENTRY
537ec681f3SmrgCalcPrivateShaderSize(D3D10DDI_HDEVICE hDevice,
547ec681f3Smrg                      __in_ecount (pShaderCode[1]) const UINT *pShaderCode,
557ec681f3Smrg                      __in const D3D10DDIARG_STAGE_IO_SIGNATURES *pSignatures);
567ec681f3Smrg
577ec681f3Smrgvoid APIENTRY
587ec681f3SmrgDestroyShader(D3D10DDI_HDEVICE hDevice, D3D10DDI_HSHADER hShader);
597ec681f3Smrg
607ec681f3SmrgSIZE_T APIENTRY
617ec681f3SmrgCalcPrivateSamplerSize(D3D10DDI_HDEVICE hDevice,
627ec681f3Smrg                       __in const D3D10_DDI_SAMPLER_DESC *pSamplerDesc);
637ec681f3Smrg
647ec681f3Smrgvoid APIENTRY CreateSampler(D3D10DDI_HDEVICE hDevice,
657ec681f3Smrg                   __in const D3D10_DDI_SAMPLER_DESC *pSamplerDesc,
667ec681f3Smrg                   D3D10DDI_HSAMPLER hSampler, D3D10DDI_HRTSAMPLER hRTSampler);
677ec681f3Smrg
687ec681f3Smrgvoid APIENTRY DestroySampler(D3D10DDI_HDEVICE hDevice, D3D10DDI_HSAMPLER hSampler);
697ec681f3Smrg
707ec681f3Smrgvoid APIENTRY CreateVertexShader(D3D10DDI_HDEVICE hDevice,
717ec681f3Smrg                        __in_ecount (pShaderCode[1]) const UINT *pCode,
727ec681f3Smrg                        D3D10DDI_HSHADER hShader, D3D10DDI_HRTSHADER hRTShader,
737ec681f3Smrg                        __in const D3D10DDIARG_STAGE_IO_SIGNATURES *pSignatures);
747ec681f3Smrg
757ec681f3Smrgvoid APIENTRY VsSetShader(D3D10DDI_HDEVICE hDevice, D3D10DDI_HSHADER hShader);
767ec681f3Smrg
777ec681f3Smrgvoid APIENTRY VsSetShaderResources(
787ec681f3Smrg   D3D10DDI_HDEVICE hDevice, UINT Offset, UINT NumViews,
797ec681f3Smrg   __in_ecount (NumViews) const D3D10DDI_HSHADERRESOURCEVIEW *phShaderResourceViews);
807ec681f3Smrgvoid APIENTRY VsSetConstantBuffers(D3D10DDI_HDEVICE hDevice, UINT StartBuffer, UINT NumBuffers,
817ec681f3Smrg                          __in_ecount (NumBuffers) const D3D10DDI_HRESOURCE *phBuffers);
827ec681f3Smrg
837ec681f3Smrgvoid APIENTRY VsSetSamplers(D3D10DDI_HDEVICE hDevice, UINT Offset, UINT NumSamplers,
847ec681f3Smrg                   __in_ecount (NumSamplers) const D3D10DDI_HSAMPLER *phSamplers);
857ec681f3Smrg
867ec681f3Smrgvoid APIENTRY CreateGeometryShader(D3D10DDI_HDEVICE hDevice,
877ec681f3Smrg                          __in_ecount (pShaderCode[1]) const UINT *pCode,
887ec681f3Smrg                          D3D10DDI_HSHADER hShader, D3D10DDI_HRTSHADER hRTShader,
897ec681f3Smrg                          __in const D3D10DDIARG_STAGE_IO_SIGNATURES *pSignatures);
907ec681f3Smrg
917ec681f3Smrgvoid APIENTRY GsSetShader(D3D10DDI_HDEVICE hDevice, D3D10DDI_HSHADER hShader);
927ec681f3Smrg
937ec681f3Smrgvoid APIENTRY GsSetShaderResources(
947ec681f3Smrg   D3D10DDI_HDEVICE hDevice, UINT Offset, UINT NumViews,
957ec681f3Smrg   __in_ecount (NumViews) const D3D10DDI_HSHADERRESOURCEVIEW *phShaderResourceViews);
967ec681f3Smrg
977ec681f3Smrgvoid APIENTRY GsSetConstantBuffers(D3D10DDI_HDEVICE hDevice, UINT StartBuffer, UINT NumBuffers,
987ec681f3Smrg                          __in_ecount (NumBuffers) const D3D10DDI_HRESOURCE *phBuffers);
997ec681f3Smrg
1007ec681f3Smrgvoid APIENTRY GsSetSamplers(D3D10DDI_HDEVICE hDevice, UINT Offset, UINT NumSamplers,
1017ec681f3Smrg                   __in_ecount (NumSamplers) const D3D10DDI_HSAMPLER *phSamplers);
1027ec681f3Smrg
1037ec681f3SmrgSIZE_T APIENTRY CalcPrivateGeometryShaderWithStreamOutput(
1047ec681f3Smrg   D3D10DDI_HDEVICE hDevice,
1057ec681f3Smrg   __in const D3D10DDIARG_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT *pCreateGeometryShaderWithStreamOutput,
1067ec681f3Smrg   __in const D3D10DDIARG_STAGE_IO_SIGNATURES *pSignatures);
1077ec681f3Smrg
1087ec681f3Smrgvoid APIENTRY CreateGeometryShaderWithStreamOutput(
1097ec681f3Smrg   D3D10DDI_HDEVICE hDevice,
1107ec681f3Smrg   __in const D3D10DDIARG_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT *pCreateGeometryShaderWithStreamOutput,
1117ec681f3Smrg   D3D10DDI_HSHADER hShader, D3D10DDI_HRTSHADER hRTShader,
1127ec681f3Smrg   __in const D3D10DDIARG_STAGE_IO_SIGNATURES *pSignatures);
1137ec681f3Smrg
1147ec681f3Smrgvoid APIENTRY SoSetTargets(D3D10DDI_HDEVICE hDevice, UINT SOTargets, UINT ClearTargets,
1157ec681f3Smrg                  __in_ecount (SOTargets) const D3D10DDI_HRESOURCE *phResource,
1167ec681f3Smrg                  __in_ecount (SOTargets) const UINT *pOffsets);
1177ec681f3Smrg
1187ec681f3Smrgvoid APIENTRY CreatePixelShader(D3D10DDI_HDEVICE hDevice,
1197ec681f3Smrg                       __in_ecount (pShaderCode[1]) const UINT *pCode,
1207ec681f3Smrg                       D3D10DDI_HSHADER hShader, D3D10DDI_HRTSHADER hRTShader,
1217ec681f3Smrg                       __in const D3D10DDIARG_STAGE_IO_SIGNATURES *pSignatures);
1227ec681f3Smrgvoid APIENTRY PsSetShader(D3D10DDI_HDEVICE hDevice, D3D10DDI_HSHADER hShader);
1237ec681f3Smrg
1247ec681f3Smrgvoid APIENTRY PsSetShaderResources(
1257ec681f3Smrg   D3D10DDI_HDEVICE hDevice, UINT Offset, UINT NumViews,
1267ec681f3Smrg   __in_ecount (NumViews) const D3D10DDI_HSHADERRESOURCEVIEW *phShaderResourceViews);
1277ec681f3Smrg
1287ec681f3Smrgvoid APIENTRY PsSetConstantBuffers(D3D10DDI_HDEVICE hDevice, UINT StartBuffer, UINT NumBuffers,
1297ec681f3Smrg                          __in_ecount (NumBuffers) const D3D10DDI_HRESOURCE *phBuffers);
1307ec681f3Smrg
1317ec681f3Smrgvoid APIENTRY PsSetSamplers(D3D10DDI_HDEVICE hDevice, UINT Offset, UINT NumSamplers,
1327ec681f3Smrg                   __in_ecount (NumSamplers) const D3D10DDI_HSAMPLER *phSamplers);
1337ec681f3Smrg
1347ec681f3Smrgvoid APIENTRY ShaderResourceViewReadAfterWriteHazard(
1357ec681f3Smrg   D3D10DDI_HDEVICE hDevice, D3D10DDI_HSHADERRESOURCEVIEW hShaderResourceView,
1367ec681f3Smrg   D3D10DDI_HRESOURCE hResource);
1377ec681f3Smrg
1387ec681f3SmrgSIZE_T APIENTRY CalcPrivateShaderResourceViewSize(
1397ec681f3Smrg   D3D10DDI_HDEVICE hDevice,
1407ec681f3Smrg   __in const D3D10DDIARG_CREATESHADERRESOURCEVIEW *pCreateShaderResourceView);
1417ec681f3Smrg
1427ec681f3Smrgvoid APIENTRY CreateShaderResourceView(
1437ec681f3Smrg   D3D10DDI_HDEVICE hDevice,
1447ec681f3Smrg   __in const D3D10DDIARG_CREATESHADERRESOURCEVIEW *pCreateShaderResourceView,
1457ec681f3Smrg   D3D10DDI_HSHADERRESOURCEVIEW hShaderResourceView,
1467ec681f3Smrg   D3D10DDI_HRTSHADERRESOURCEVIEW hRTShaderResourceView);
1477ec681f3Smrg
1487ec681f3SmrgSIZE_T APIENTRY CalcPrivateShaderResourceViewSize1(
1497ec681f3Smrg   D3D10DDI_HDEVICE hDevice,
1507ec681f3Smrg   __in const D3D10_1DDIARG_CREATESHADERRESOURCEVIEW *pCreateShaderResourceView);
1517ec681f3Smrg
1527ec681f3Smrgvoid APIENTRY CreateShaderResourceView1(
1537ec681f3Smrg   D3D10DDI_HDEVICE hDevice,
1547ec681f3Smrg   __in const D3D10_1DDIARG_CREATESHADERRESOURCEVIEW *pCreateShaderResourceView,
1557ec681f3Smrg   D3D10DDI_HSHADERRESOURCEVIEW hShaderResourceView,
1567ec681f3Smrg   D3D10DDI_HRTSHADERRESOURCEVIEW hRTShaderResourceView);
1577ec681f3Smrg
1587ec681f3Smrgvoid APIENTRY DestroyShaderResourceView(D3D10DDI_HDEVICE hDevice,
1597ec681f3Smrg                               D3D10DDI_HSHADERRESOURCEVIEW hShaderResourceView);
1607ec681f3Smrg
1617ec681f3Smrgvoid APIENTRY GenMips(D3D10DDI_HDEVICE hDevice,
1627ec681f3Smrg             D3D10DDI_HSHADERRESOURCEVIEW hShaderResourceView);
1637ec681f3Smrg
1647ec681f3Smrg#endif   /* SHADER_H */
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