1/*
2 * Copyright 2011 Joakim Sindholt <opensource@zhasha.com>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
22
23#include "adapter9.h"
24#include "device9ex.h"
25#include "nine_helpers.h"
26#include "nine_defines.h"
27#include "nine_pipe.h"
28#include "nine_dump.h"
29#include "util/u_math.h"
30#include "util/format/u_format.h"
31#include "util/u_dump.h"
32
33#include "pipe/p_screen.h"
34
35#define DBG_CHANNEL DBG_ADAPTER
36
37static bool
38has_sm3(struct pipe_screen *hal)
39{
40    return hal->get_param(hal, PIPE_CAP_FRAGMENT_SHADER_TEXTURE_LOD) &&
41           hal->get_param(hal, PIPE_CAP_FRAGMENT_SHADER_DERIVATIVES) &&
42           hal->get_param(hal, PIPE_CAP_VERTEX_SHADER_SATURATE);
43}
44
45HRESULT
46NineAdapter9_ctor( struct NineAdapter9 *This,
47                   struct NineUnknownParams *pParams,
48                   struct d3dadapter9_context *pCTX )
49{
50    struct pipe_screen *hal = pCTX->hal;
51    HRESULT hr = NineUnknown_ctor(&This->base, pParams);
52    if (FAILED(hr)) { return hr; }
53
54    DBG("This=%p pParams=%p pCTX=%p\n", This, pParams, pCTX);
55    nine_dump_D3DADAPTER_IDENTIFIER9(DBG_CHANNEL, &pCTX->identifier);
56
57    This->ctx = pCTX;
58    if (!hal->get_param(hal, PIPE_CAP_CLIP_HALFZ)) {
59        ERR("Driver doesn't support d3d9 coordinates\n");
60        return D3DERR_DRIVERINTERNALERROR;
61    }
62    if (This->ctx->ref &&
63        !This->ctx->ref->get_param(This->ctx->ref, PIPE_CAP_CLIP_HALFZ)) {
64        ERR("Warning: Sotware rendering driver doesn't support d3d9 coordinates\n");
65    }
66    /* Old cards had tricks to bypass some restrictions to implement
67     * everything and fit tight the requirements: number of constants,
68     * number of temp registers, special behaviours, etc. Since we don't
69     * have access to all this, we need a bit more than what dx9 required.
70     * For example we have to use more than 32 temp registers to emulate
71     * behaviours, while some dx9 hw don't have more. As for sm2 hardware,
72     * we could support vs2 / ps2 for them but it needs some more care, and
73     * as these are very old, we choose to drop support for them */
74
75    /* checks minimum requirements, most are vs3/ps3 strict requirements */
76    if (!has_sm3(hal) ||
77        hal->get_shader_param(hal, PIPE_SHADER_VERTEX,
78                              PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE) < 256 * sizeof(float[4]) ||
79        hal->get_shader_param(hal, PIPE_SHADER_FRAGMENT,
80                              PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE) < 244 * sizeof(float[4]) ||
81        hal->get_shader_param(hal, PIPE_SHADER_VERTEX,
82                              PIPE_SHADER_CAP_MAX_TEMPS) < 32 ||
83        hal->get_shader_param(hal, PIPE_SHADER_FRAGMENT,
84                              PIPE_SHADER_CAP_MAX_TEMPS) < 32 ||
85        hal->get_shader_param(hal, PIPE_SHADER_VERTEX,
86                              PIPE_SHADER_CAP_MAX_INPUTS) < 16 ||
87        hal->get_shader_param(hal, PIPE_SHADER_FRAGMENT,
88                              PIPE_SHADER_CAP_MAX_INPUTS) < 10 ||
89        hal->get_shader_param(hal, PIPE_SHADER_FRAGMENT,
90                              PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS) < 16) {
91        ERR("Your card is not supported by Gallium Nine. Minimum requirement "
92            "is >= r500, >= nv50, >= i965\n");
93        return D3DERR_DRIVERINTERNALERROR;
94    }
95    /* for r500 */
96    if (hal->get_shader_param(hal, PIPE_SHADER_VERTEX,
97                              PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE) < 276 * sizeof(float[4]) || /* we put bool and int constants with float constants */
98        hal->get_shader_param(hal, PIPE_SHADER_VERTEX,
99                              PIPE_SHADER_CAP_MAX_TEMPS) < 40 || /* we use some more temp registers */
100        hal->get_shader_param(hal, PIPE_SHADER_FRAGMENT,
101                              PIPE_SHADER_CAP_MAX_TEMPS) < 40 ||
102        hal->get_shader_param(hal, PIPE_SHADER_FRAGMENT,
103                              PIPE_SHADER_CAP_MAX_INPUTS) < 20) /* we don't pack inputs as much as we could */
104        ERR("Your card is at the limit of Gallium Nine requirements. Some games "
105            "may run into issues because requirements are too tight\n");
106    return D3D_OK;
107}
108
109void
110NineAdapter9_dtor( struct NineAdapter9 *This )
111{
112    struct d3dadapter9_context *ctx = This->ctx;
113
114    DBG("This=%p\n", This);
115
116    NineUnknown_dtor(&This->base);
117
118    /* special case, call backend-specific dtor AFTER destroying this object
119     * completely. */
120    if (ctx) {
121        if (ctx->destroy) { ctx->destroy(ctx); }
122    }
123}
124
125static HRESULT
126NineAdapter9_GetScreen( struct NineAdapter9 *This,
127                        D3DDEVTYPE DevType,
128                        struct pipe_screen **ppScreen )
129{
130    const char *force_sw = getenv("D3D_ALWAYS_SOFTWARE");
131    switch (DevType) {
132        case D3DDEVTYPE_HAL:
133            if (force_sw && !strcmp(force_sw, "1") && This->ctx->ref) {
134                *ppScreen = This->ctx->ref;
135                break;
136            }
137            *ppScreen = This->ctx->hal;
138            break;
139
140        case D3DDEVTYPE_REF:
141        case D3DDEVTYPE_NULLREF:
142        case D3DDEVTYPE_SW:
143            if (force_sw && !strcmp(force_sw, "0")) {
144                *ppScreen = This->ctx->hal;
145                break;
146            }
147            *ppScreen = This->ctx->ref;
148            break;
149
150        default:
151            user_assert(!"Invalid device type", D3DERR_INVALIDCALL);
152    }
153
154    if (!*ppScreen) { return D3DERR_NOTAVAILABLE; }
155
156    return D3D_OK;
157}
158
159HRESULT NINE_WINAPI
160NineAdapter9_GetAdapterIdentifier( struct NineAdapter9 *This,
161                                   DWORD Flags,
162                                   D3DADAPTER_IDENTIFIER9 *pIdentifier )
163{
164    DBG("This=%p Flags=%x pIdentifier=%p\n", This, Flags, pIdentifier);
165
166    /* regarding flags, MSDN has this to say:
167     *  Flags sets the WHQLLevel member of D3DADAPTER_IDENTIFIER9. Flags can be
168     *  set to either 0 or D3DENUM_WHQL_LEVEL. If D3DENUM_WHQL_LEVEL is
169     *  specified, this call can connect to the Internet to download new
170     *  Microsoft Windows Hardware Quality Labs (WHQL) certificates.
171     * so let's just ignore it. */
172    *pIdentifier = This->ctx->identifier;
173    return D3D_OK;
174}
175
176static inline boolean
177backbuffer_format( D3DFORMAT dfmt,
178                   D3DFORMAT bfmt,
179                   boolean win )
180{
181    if (dfmt == D3DFMT_A2R10G10B10 && win) { return FALSE; }
182
183    if ((dfmt == D3DFMT_A2R10G10B10 && bfmt == dfmt) ||
184        (dfmt == D3DFMT_X8R8G8B8 && (bfmt == dfmt ||
185                                     bfmt == D3DFMT_A8R8G8B8)) ||
186        (dfmt == D3DFMT_X1R5G5B5 && (bfmt == dfmt ||
187                                     bfmt == D3DFMT_A1R5G5B5)) ||
188        (dfmt == D3DFMT_R5G6B5 && bfmt == dfmt)) {
189        return TRUE;
190    }
191
192    return FALSE;
193}
194
195HRESULT NINE_WINAPI
196NineAdapter9_CheckDeviceType( struct NineAdapter9 *This,
197                              D3DDEVTYPE DevType,
198                              D3DFORMAT AdapterFormat,
199                              D3DFORMAT BackBufferFormat,
200                              BOOL bWindowed )
201{
202    struct pipe_screen *screen;
203    enum pipe_format dfmt, bfmt;
204    HRESULT hr;
205
206    DBG("This=%p DevType=%s AdapterFormat=%s BackBufferFormat=%s "
207        "bWindowed=%i\n", This, nine_D3DDEVTYPE_to_str(DevType),
208        d3dformat_to_string(AdapterFormat),
209        d3dformat_to_string(BackBufferFormat), bWindowed);
210
211    user_assert(backbuffer_format(AdapterFormat, BackBufferFormat, bWindowed),
212                D3DERR_NOTAVAILABLE);
213
214    hr = NineAdapter9_GetScreen(This, DevType, &screen);
215    if (FAILED(hr)) { return hr; }
216
217    /* The display format is not handled in Nine. We always present an XRGB8888
218     * buffer (and the display server will eventually do the conversion). We probably
219     * don't need to check for anything for the adapter format support, since if the
220     * display server advertise support, it will likely be able to do the conversion.
221     * We do the approximation that a format is available in the display server if
222     * the format passes with NINE_BIND_BACKBUFFER_FLAGS */
223    dfmt = d3d9_to_pipe_format_checked(screen, AdapterFormat, PIPE_TEXTURE_2D,
224                                       1,
225                                       NINE_BIND_BACKBUFFER_FLAGS, FALSE, FALSE);
226    bfmt = d3d9_to_pipe_format_checked(screen, BackBufferFormat, PIPE_TEXTURE_2D,
227                                       1,
228                                       NINE_BIND_BACKBUFFER_FLAGS, FALSE, FALSE);
229    if (dfmt == PIPE_FORMAT_NONE || bfmt == PIPE_FORMAT_NONE) {
230        DBG("Unsupported Adapter/BackBufferFormat.\n");
231        return D3DERR_NOTAVAILABLE;
232    }
233
234    return D3D_OK;
235}
236
237static inline boolean
238display_format( D3DFORMAT fmt,
239                boolean win )
240{
241    /* http://msdn.microsoft.com/en-us/library/bb172558(v=VS.85).aspx#BackBuffer_or_Display_Formats */
242    static const D3DFORMAT allowed[] = {
243        D3DFMT_A2R10G10B10,
244        D3DFMT_X8R8G8B8,
245        D3DFMT_X1R5G5B5,
246        D3DFMT_R5G6B5,
247    };
248    unsigned i;
249
250    if (fmt == D3DFMT_A2R10G10B10 && win) { return FALSE; }
251
252    for (i = 0; i < sizeof(allowed)/sizeof(D3DFORMAT); i++) {
253        if (fmt == allowed[i]) { return TRUE; }
254    }
255    return FALSE;
256}
257
258static inline boolean
259adapter_format( D3DFORMAT fmt )
260{
261    /* Formats that are compatible to display_format (modulo alpha bits) */
262    static const D3DFORMAT allowed[] = {
263        D3DFMT_A2R10G10B10,
264        D3DFMT_X8R8G8B8,
265        D3DFMT_A8R8G8B8,
266        D3DFMT_X1R5G5B5,
267        D3DFMT_A1R5G5B5,
268        D3DFMT_R5G6B5,
269    };
270    unsigned i;
271
272    for (i = 0; i < sizeof(allowed)/sizeof(D3DFORMAT); i++) {
273        if (fmt == allowed[i]) { return TRUE; }
274    }
275    return FALSE;
276}
277
278HRESULT NINE_WINAPI
279NineAdapter9_CheckDeviceFormat( struct NineAdapter9 *This,
280                                D3DDEVTYPE DeviceType,
281                                D3DFORMAT AdapterFormat,
282                                DWORD Usage,
283                                D3DRESOURCETYPE RType,
284                                D3DFORMAT CheckFormat )
285{
286    struct pipe_screen *screen;
287    HRESULT hr;
288    enum pipe_format pf;
289    enum pipe_texture_target target;
290    unsigned bind = 0;
291    boolean srgb;
292
293    /* Check adapter format. */
294
295    DBG("This=%p DeviceType=%s AdapterFormat=%s\n", This,
296        nine_D3DDEVTYPE_to_str(DeviceType), d3dformat_to_string(AdapterFormat));
297    DBG("Usage=%x RType=%u CheckFormat=%s\n", Usage, RType,
298        d3dformat_to_string(CheckFormat));
299
300    /* Wine tests, but suspicious. Needs more tests. */
301    user_assert(adapter_format(AdapterFormat), D3DERR_INVALIDCALL);
302    user_assert(display_format(AdapterFormat, FALSE), D3DERR_NOTAVAILABLE);
303
304    hr = NineAdapter9_GetScreen(This, DeviceType, &screen);
305    if (FAILED(hr))
306        return hr;
307    pf = d3d9_to_pipe_format_checked(screen, AdapterFormat, PIPE_TEXTURE_2D, 0,
308                                     PIPE_BIND_DISPLAY_TARGET |
309                                     PIPE_BIND_SHARED, FALSE, FALSE);
310    if (pf == PIPE_FORMAT_NONE) {
311        DBG("AdapterFormat %s not available.\n",
312            d3dformat_to_string(AdapterFormat));
313        return D3DERR_NOTAVAILABLE;
314    }
315
316    /* Check actual format. */
317
318    switch (RType) {
319    case D3DRTYPE_SURFACE:       target = PIPE_TEXTURE_2D; break;
320    case D3DRTYPE_TEXTURE:       target = PIPE_TEXTURE_2D; break;
321    case D3DRTYPE_CUBETEXTURE:   target = PIPE_TEXTURE_CUBE; break;
322    case D3DRTYPE_VOLUME:        target = PIPE_TEXTURE_3D; break;
323    case D3DRTYPE_VOLUMETEXTURE: target = PIPE_TEXTURE_3D; break;
324    case D3DRTYPE_VERTEXBUFFER:  target = PIPE_BUFFER; break;
325    case D3DRTYPE_INDEXBUFFER:   target = PIPE_BUFFER; break;
326    default:
327        user_assert(0, D3DERR_INVALIDCALL);
328    }
329
330    bind = 0;
331    if (Usage & D3DUSAGE_RENDERTARGET) {
332        if (depth_stencil_format(CheckFormat))
333            return D3DERR_NOTAVAILABLE;
334        bind |= PIPE_BIND_RENDER_TARGET;
335    }
336    if (Usage & D3DUSAGE_DEPTHSTENCIL) {
337        if (!depth_stencil_format(CheckFormat))
338            return D3DERR_NOTAVAILABLE;
339        bind |= d3d9_get_pipe_depth_format_bindings(CheckFormat);
340    }
341
342    /* API hack because setting RT[0] to NULL is forbidden */
343    if (CheckFormat == D3DFMT_NULL && bind == PIPE_BIND_RENDER_TARGET &&
344        (RType == D3DRTYPE_SURFACE ||
345         RType == D3DRTYPE_TEXTURE))
346        return D3D_OK;
347
348    /* RESZ hack */
349    if (CheckFormat == D3DFMT_RESZ && bind == PIPE_BIND_RENDER_TARGET &&
350        RType == D3DRTYPE_SURFACE)
351        return screen->get_param(screen, PIPE_CAP_MULTISAMPLE_Z_RESOLVE) ?
352               D3D_OK : D3DERR_NOTAVAILABLE;
353
354    /* ATOC hack */
355    if (CheckFormat == D3DFMT_ATOC && RType == D3DRTYPE_SURFACE)
356        return D3D_OK;
357
358    if ((Usage & D3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING) &&
359        (Usage & D3DUSAGE_RENDERTARGET))
360        bind |= PIPE_BIND_BLENDABLE;
361
362    if (Usage & D3DUSAGE_DMAP) {
363        DBG("D3DUSAGE_DMAP not available\n");
364        return D3DERR_NOTAVAILABLE; /* TODO: displacement mapping */
365    }
366
367    switch (RType) {
368    case D3DRTYPE_TEXTURE:       bind |= PIPE_BIND_SAMPLER_VIEW; break;
369    case D3DRTYPE_CUBETEXTURE:   bind |= PIPE_BIND_SAMPLER_VIEW; break;
370    case D3DRTYPE_VOLUMETEXTURE: bind |= PIPE_BIND_SAMPLER_VIEW; break;
371    case D3DRTYPE_VERTEXBUFFER:  bind |= PIPE_BIND_VERTEX_BUFFER; break;
372    case D3DRTYPE_INDEXBUFFER:   bind |= PIPE_BIND_INDEX_BUFFER; break;
373    case D3DRTYPE_SURFACE:
374        if (!(Usage & D3DUSAGE_DEPTHSTENCIL))
375            bind |= PIPE_BIND_SAMPLER_VIEW; /* StretchRect */
376        /* Offscreen surface support: Usage = 0.
377         * In practice drivers are very restrictive on the formats supported.
378         * Basically a few common formats + YUV and compressed formats. The
379         * reason is that offscreen surface are useful only for directdraw
380         * compatibility (a WONTIMPL of nine) + format conversion (useful in
381         * particular for YUV because the format was not advertised for textures
382         * on NV chips). */
383        if (Usage == 0)
384            bind |= PIPE_BIND_RENDER_TARGET; /* A current requirement of our impl, which we should get rid of. */
385        break;
386    default:
387        break;
388    }
389
390
391    srgb = (Usage & (D3DUSAGE_QUERY_SRGBREAD | D3DUSAGE_QUERY_SRGBWRITE)) != 0;
392    pf = d3d9_to_pipe_format_checked(screen, CheckFormat, target,
393                                     0, bind, srgb, FALSE);
394    if (pf == PIPE_FORMAT_NONE) {
395        DBG("NOT AVAILABLE\n");
396        return D3DERR_NOTAVAILABLE;
397    }
398
399    /* we support ATI1 and ATI2 hack only for 2D and Cube textures */
400    if (RType != D3DRTYPE_TEXTURE && RType != D3DRTYPE_CUBETEXTURE &&
401        (CheckFormat == D3DFMT_ATI1 || CheckFormat == D3DFMT_ATI2))
402        return D3DERR_NOTAVAILABLE;
403    /* if (Usage & D3DUSAGE_NONSECURE) { don't know the implications of this } */
404    /* if (Usage & D3DUSAGE_SOFTWAREPROCESSING) { we can always support this } */
405
406    if ((Usage & D3DUSAGE_AUTOGENMIPMAP) && !(bind & PIPE_BIND_SAMPLER_VIEW))
407        return D3DOK_NOAUTOGEN;
408    return D3D_OK;
409}
410
411HRESULT NINE_WINAPI
412NineAdapter9_CheckDeviceMultiSampleType( struct NineAdapter9 *This,
413                                         D3DDEVTYPE DeviceType,
414                                         D3DFORMAT SurfaceFormat,
415                                         BOOL Windowed,
416                                         D3DMULTISAMPLE_TYPE MultiSampleType,
417                                         DWORD *pQualityLevels )
418{
419    struct pipe_screen *screen;
420    HRESULT hr;
421    enum pipe_format pf;
422    unsigned bind;
423
424    DBG("This=%p DeviceType=%s SurfaceFormat=%s Windowed=%i MultiSampleType=%u "
425        "pQualityLevels=%p\n", This, nine_D3DDEVTYPE_to_str(DeviceType),
426        d3dformat_to_string(SurfaceFormat), Windowed, MultiSampleType,
427        pQualityLevels);
428
429    if (pQualityLevels) {
430        /* In error cases return only 1 quality level supported */
431        *pQualityLevels = 1;
432    }
433    user_assert(MultiSampleType <= D3DMULTISAMPLE_16_SAMPLES, D3DERR_INVALIDCALL);
434
435    hr = NineAdapter9_GetScreen(This, DeviceType, &screen);
436    if (FAILED(hr))
437        return hr;
438
439    if (depth_stencil_format(SurfaceFormat))
440        bind = d3d9_get_pipe_depth_format_bindings(SurfaceFormat);
441    else /* render-target */
442        bind = PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_RENDER_TARGET;
443
444    pf = d3d9_to_pipe_format_checked(screen, SurfaceFormat, PIPE_TEXTURE_2D,
445                                     0, PIPE_BIND_SAMPLER_VIEW, FALSE, FALSE);
446
447    if (pf == PIPE_FORMAT_NONE && SurfaceFormat != D3DFMT_NULL) {
448        DBG("%s not available.\n", d3dformat_to_string(SurfaceFormat));
449        return D3DERR_INVALIDCALL;
450    }
451
452    pf = d3d9_to_pipe_format_checked(screen, SurfaceFormat, PIPE_TEXTURE_2D,
453                                     MultiSampleType, bind, FALSE, FALSE);
454
455    if (pf == PIPE_FORMAT_NONE && SurfaceFormat != D3DFMT_NULL) {
456        DBG("%s with %u samples not available.\n",
457            d3dformat_to_string(SurfaceFormat), MultiSampleType);
458        return D3DERR_NOTAVAILABLE;
459    }
460
461    if (pQualityLevels) {
462        /* NONMASKABLE MultiSampleType might have more than one quality level,
463         * while MASKABLE MultiSampleTypes have only one level.
464         * Advertise quality levels and map each level to a sample count. */
465         (void ) d3dmultisample_type_check(screen, SurfaceFormat,
466                 &MultiSampleType, D3DMULTISAMPLE_16_SAMPLES, pQualityLevels);
467         DBG("advertising %u quality levels\n", *pQualityLevels);
468    }
469
470    return D3D_OK;
471}
472
473HRESULT NINE_WINAPI
474NineAdapter9_CheckDepthStencilMatch( struct NineAdapter9 *This,
475                                     D3DDEVTYPE DeviceType,
476                                     D3DFORMAT AdapterFormat,
477                                     D3DFORMAT RenderTargetFormat,
478                                     D3DFORMAT DepthStencilFormat )
479{
480    struct pipe_screen *screen;
481    enum pipe_format dfmt, bfmt, zsfmt;
482    HRESULT hr;
483
484    DBG("This=%p DeviceType=%s AdapterFormat=%s "
485        "RenderTargetFormat=%s DepthStencilFormat=%s\n", This,
486        nine_D3DDEVTYPE_to_str(DeviceType), d3dformat_to_string(AdapterFormat),
487        d3dformat_to_string(RenderTargetFormat),
488        d3dformat_to_string(DepthStencilFormat));
489
490    /* TODO: does it check AdapterFormat at all ?
491     * It seems to need to pass at least for A8R8G8B8:
492     * https://github.com/iXit/Mesa-3D/issues/317 */
493    user_assert(adapter_format(AdapterFormat), D3DERR_NOTAVAILABLE);
494    user_assert(depth_stencil_format(DepthStencilFormat), D3DERR_NOTAVAILABLE);
495
496    hr = NineAdapter9_GetScreen(This, DeviceType, &screen);
497    if (FAILED(hr)) { return hr; }
498
499    dfmt = d3d9_to_pipe_format_checked(screen, AdapterFormat, PIPE_TEXTURE_2D, 0,
500                                       NINE_BIND_BACKBUFFER_FLAGS, FALSE, FALSE);
501    bfmt = d3d9_to_pipe_format_checked(screen, RenderTargetFormat,
502                                       PIPE_TEXTURE_2D, 0,
503                                       NINE_BIND_BACKBUFFER_FLAGS, FALSE, FALSE);
504    if (RenderTargetFormat == D3DFMT_NULL)
505        bfmt = dfmt;
506    zsfmt = d3d9_to_pipe_format_checked(screen, DepthStencilFormat,
507                                        PIPE_TEXTURE_2D, 0,
508                                        d3d9_get_pipe_depth_format_bindings(DepthStencilFormat),
509                                        FALSE, FALSE);
510    if (dfmt == PIPE_FORMAT_NONE ||
511        bfmt == PIPE_FORMAT_NONE ||
512        zsfmt == PIPE_FORMAT_NONE) {
513        return D3DERR_NOTAVAILABLE;
514    }
515
516    return D3D_OK;
517}
518
519HRESULT NINE_WINAPI
520NineAdapter9_CheckDeviceFormatConversion( struct NineAdapter9 *This,
521                                          D3DDEVTYPE DeviceType,
522                                          D3DFORMAT SourceFormat,
523                                          D3DFORMAT TargetFormat )
524{
525    /* MSDN says this tests whether a certain backbuffer format can be used in
526     * conjunction with a certain front buffer format. It's a little confusing
527     * but some one wiser might be able to figure this one out. XXX */
528    struct pipe_screen *screen;
529    enum pipe_format dfmt, bfmt;
530    HRESULT hr;
531
532    DBG("This=%p DeviceType=%s SourceFormat=%s TargetFormat=%s\n", This,
533        nine_D3DDEVTYPE_to_str(DeviceType),
534        d3dformat_to_string(SourceFormat), d3dformat_to_string(TargetFormat));
535
536    user_assert(backbuffer_format(TargetFormat, SourceFormat, FALSE),
537                D3DERR_NOTAVAILABLE);
538
539    hr = NineAdapter9_GetScreen(This, DeviceType, &screen);
540    if (FAILED(hr)) { return hr; }
541
542    dfmt = d3d9_to_pipe_format_checked(screen, TargetFormat, PIPE_TEXTURE_2D, 1,
543                                       NINE_BIND_BACKBUFFER_FLAGS, FALSE, FALSE);
544    bfmt = d3d9_to_pipe_format_checked(screen, SourceFormat, PIPE_TEXTURE_2D, 1,
545                                       NINE_BIND_BACKBUFFER_FLAGS, FALSE, FALSE);
546
547    if (dfmt == PIPE_FORMAT_NONE || bfmt == PIPE_FORMAT_NONE) {
548        DBG("%s to %s not supported.\n",
549            d3dformat_to_string(SourceFormat),
550            d3dformat_to_string(TargetFormat));
551        return D3DERR_NOTAVAILABLE;
552    }
553
554    return D3D_OK;
555}
556
557HRESULT NINE_WINAPI
558NineAdapter9_GetDeviceCaps( struct NineAdapter9 *This,
559                            D3DDEVTYPE DeviceType,
560                            D3DCAPS9 *pCaps )
561{
562    struct pipe_screen *screen;
563    HRESULT hr;
564
565    DBG("This=%p DeviceType=%s pCaps=%p\n", This,
566        nine_D3DDEVTYPE_to_str(DeviceType), pCaps);
567
568    user_assert(pCaps, D3DERR_INVALIDCALL);
569
570    hr = NineAdapter9_GetScreen(This, DeviceType, &screen);
571    if (FAILED(hr)) {
572       DBG("Failed to get pipe_screen.\n");
573       return hr;
574    }
575
576#define D3DPIPECAP(pcap, d3dcap) \
577    (screen->get_param(screen, PIPE_CAP_##pcap) ? (d3dcap) : 0)
578
579#define D3DNPIPECAP(pcap, d3dcap) \
580    (screen->get_param(screen, PIPE_CAP_##pcap) ? 0 : (d3dcap))
581
582    pCaps->DeviceType = DeviceType;
583
584    pCaps->AdapterOrdinal = 0;
585
586    pCaps->Caps = D3DCAPS_READ_SCANLINE;
587
588    pCaps->Caps2 = /* D3DCAPS2_CANMANAGERESOURCE | */
589                /* D3DCAPS2_CANSHARERESOURCE | */
590                /* D3DCAPS2_CANCALIBRATEGAMMA | */
591                   D3DCAPS2_DYNAMICTEXTURES |
592                   D3DCAPS2_FULLSCREENGAMMA |
593                   D3DCAPS2_CANAUTOGENMIPMAP;
594
595    /* Note: D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD just means the
596     * backbuffer can be ARGB (instead of only XRGB) when we are fullscreen
597     * and in discard mode. */
598    pCaps->Caps3 = D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD |
599                   D3DCAPS3_COPY_TO_VIDMEM |
600                   D3DCAPS3_COPY_TO_SYSTEMMEM |
601                   D3DCAPS3_LINEAR_TO_SRGB_PRESENTATION;
602
603    pCaps->PresentationIntervals = D3DPRESENT_INTERVAL_DEFAULT |
604                                   D3DPRESENT_INTERVAL_ONE |
605                                   D3DPRESENT_INTERVAL_TWO |
606                                   D3DPRESENT_INTERVAL_THREE |
607                                   D3DPRESENT_INTERVAL_FOUR |
608                                   D3DPRESENT_INTERVAL_IMMEDIATE;
609    pCaps->CursorCaps = D3DCURSORCAPS_COLOR /* | D3DCURSORCAPS_LOWRES*/;
610
611    pCaps->DevCaps = D3DDEVCAPS_CANBLTSYSTONONLOCAL |
612                     D3DDEVCAPS_CANRENDERAFTERFLIP |
613                     D3DDEVCAPS_DRAWPRIMITIVES2 |
614                     D3DDEVCAPS_DRAWPRIMITIVES2EX |
615                     D3DDEVCAPS_DRAWPRIMTLVERTEX |
616                     D3DDEVCAPS_EXECUTESYSTEMMEMORY |
617                     D3DDEVCAPS_EXECUTEVIDEOMEMORY |
618                     D3DDEVCAPS_HWRASTERIZATION |
619                     D3DDEVCAPS_HWTRANSFORMANDLIGHT |
620                     /*D3DDEVCAPS_NPATCHES |*/
621                     D3DDEVCAPS_PUREDEVICE |
622                     /*D3DDEVCAPS_QUINTICRTPATCHES |*/
623                     /*D3DDEVCAPS_RTPATCHES |*/
624                     /*D3DDEVCAPS_RTPATCHHANDLEZERO |*/
625                     /*D3DDEVCAPS_SEPARATETEXTUREMEMORIES |*/
626                     D3DDEVCAPS_TEXTURENONLOCALVIDMEM |
627                     /* D3DDEVCAPS_TEXTURESYSTEMMEMORY |*/
628                     D3DDEVCAPS_TEXTUREVIDEOMEMORY |
629                     D3DDEVCAPS_TLVERTEXSYSTEMMEMORY |
630                     D3DDEVCAPS_TLVERTEXVIDEOMEMORY;
631
632    pCaps->PrimitiveMiscCaps = D3DPMISCCAPS_MASKZ |
633                               D3DPMISCCAPS_CULLNONE | /* XXX */
634                               D3DPMISCCAPS_CULLCW |
635                               D3DPMISCCAPS_CULLCCW |
636                               D3DPMISCCAPS_COLORWRITEENABLE |
637                               D3DPMISCCAPS_CLIPPLANESCALEDPOINTS |
638                               /*D3DPMISCCAPS_CLIPTLVERTS |*/
639                               D3DPMISCCAPS_TSSARGTEMP |
640                               D3DPMISCCAPS_BLENDOP |
641                               D3DPIPECAP(INDEP_BLEND_ENABLE, D3DPMISCCAPS_INDEPENDENTWRITEMASKS) |
642                               D3DPMISCCAPS_PERSTAGECONSTANT |
643                               /*D3DPMISCCAPS_POSTBLENDSRGBCONVERT |*/ /* TODO: advertise if Ex and dx10 able card */
644                               D3DPMISCCAPS_FOGANDSPECULARALPHA | /* Note: documentation of the flag is wrong */
645                               D3DPIPECAP(BLEND_EQUATION_SEPARATE, D3DPMISCCAPS_SEPARATEALPHABLEND) |
646                               D3DPIPECAP(MIXED_COLORBUFFER_FORMATS, D3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS) |
647                               D3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING |
648                               D3DPMISCCAPS_FOGVERTEXCLAMPED;
649    if (!screen->get_param(screen, PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION))
650        pCaps->PrimitiveMiscCaps |= D3DPMISCCAPS_CLIPTLVERTS;
651
652    pCaps->RasterCaps =
653        D3DPIPECAP(ANISOTROPIC_FILTER, D3DPRASTERCAPS_ANISOTROPY) |
654        D3DPRASTERCAPS_COLORPERSPECTIVE |
655        D3DPRASTERCAPS_DITHER |
656        D3DPRASTERCAPS_DEPTHBIAS |
657        D3DPRASTERCAPS_FOGRANGE |
658        D3DPRASTERCAPS_FOGTABLE |
659        D3DPRASTERCAPS_FOGVERTEX |
660        D3DPRASTERCAPS_MIPMAPLODBIAS |
661        D3DPRASTERCAPS_MULTISAMPLE_TOGGLE |
662        D3DPRASTERCAPS_SCISSORTEST |
663        D3DPRASTERCAPS_SLOPESCALEDEPTHBIAS |
664        /*D3DPRASTERCAPS_WBUFFER |*/
665        D3DPRASTERCAPS_WFOG |
666        /*D3DPRASTERCAPS_ZBUFFERLESSHSR |*/
667        D3DPRASTERCAPS_ZFOG |
668        D3DPRASTERCAPS_ZTEST;
669
670    pCaps->ZCmpCaps = D3DPCMPCAPS_NEVER |
671                      D3DPCMPCAPS_LESS |
672                      D3DPCMPCAPS_EQUAL |
673                      D3DPCMPCAPS_LESSEQUAL |
674                      D3DPCMPCAPS_GREATER |
675                      D3DPCMPCAPS_NOTEQUAL |
676                      D3DPCMPCAPS_GREATEREQUAL |
677                      D3DPCMPCAPS_ALWAYS;
678
679    pCaps->SrcBlendCaps = D3DPBLENDCAPS_ZERO |
680                          D3DPBLENDCAPS_ONE |
681                          D3DPBLENDCAPS_SRCCOLOR |
682                          D3DPBLENDCAPS_INVSRCCOLOR |
683                          D3DPBLENDCAPS_SRCALPHA |
684                          D3DPBLENDCAPS_INVSRCALPHA |
685                          D3DPBLENDCAPS_DESTALPHA |
686                          D3DPBLENDCAPS_INVDESTALPHA |
687                          D3DPBLENDCAPS_DESTCOLOR |
688                          D3DPBLENDCAPS_INVDESTCOLOR |
689                          D3DPBLENDCAPS_SRCALPHASAT |
690                          D3DPBLENDCAPS_BOTHSRCALPHA |
691                          D3DPBLENDCAPS_BOTHINVSRCALPHA |
692                          D3DPBLENDCAPS_BLENDFACTOR |
693                          D3DPIPECAP(MAX_DUAL_SOURCE_RENDER_TARGETS,
694                              D3DPBLENDCAPS_INVSRCCOLOR2 |
695                              D3DPBLENDCAPS_SRCCOLOR2);
696
697    pCaps->DestBlendCaps = pCaps->SrcBlendCaps;
698
699    pCaps->AlphaCmpCaps = D3DPCMPCAPS_NEVER |
700                          D3DPCMPCAPS_LESS |
701                          D3DPCMPCAPS_EQUAL |
702                          D3DPCMPCAPS_LESSEQUAL |
703                          D3DPCMPCAPS_GREATER |
704                          D3DPCMPCAPS_NOTEQUAL |
705                          D3DPCMPCAPS_GREATEREQUAL |
706                          D3DPCMPCAPS_ALWAYS;
707
708    /* FLAT caps not legal for D3D9. */
709    pCaps->ShadeCaps = D3DPSHADECAPS_COLORGOURAUDRGB |
710                       D3DPSHADECAPS_SPECULARGOURAUDRGB |
711                       D3DPSHADECAPS_ALPHAGOURAUDBLEND |
712                       D3DPSHADECAPS_FOGGOURAUD;
713
714    pCaps->TextureCaps =
715        D3DPTEXTURECAPS_ALPHA |
716        D3DPTEXTURECAPS_ALPHAPALETTE |
717        D3DPTEXTURECAPS_PERSPECTIVE |
718        D3DPTEXTURECAPS_PROJECTED |
719        D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE |
720        D3DPTEXTURECAPS_CUBEMAP |
721        D3DPTEXTURECAPS_VOLUMEMAP |
722        D3DNPIPECAP(NPOT_TEXTURES, D3DPTEXTURECAPS_POW2) |
723        D3DNPIPECAP(NPOT_TEXTURES, D3DPTEXTURECAPS_NONPOW2CONDITIONAL) |
724        D3DNPIPECAP(NPOT_TEXTURES, D3DPTEXTURECAPS_CUBEMAP_POW2) |
725        D3DNPIPECAP(NPOT_TEXTURES, D3DPTEXTURECAPS_VOLUMEMAP_POW2) |
726        D3DPIPECAP(MAX_TEXTURE_2D_SIZE, D3DPTEXTURECAPS_MIPMAP) |
727        D3DPIPECAP(MAX_TEXTURE_3D_LEVELS, D3DPTEXTURECAPS_MIPVOLUMEMAP) |
728        D3DPIPECAP(MAX_TEXTURE_CUBE_LEVELS, D3DPTEXTURECAPS_MIPCUBEMAP);
729
730    pCaps->TextureFilterCaps =
731        D3DPTFILTERCAPS_MINFPOINT |
732        D3DPTFILTERCAPS_MINFLINEAR |
733        D3DPIPECAP(ANISOTROPIC_FILTER, D3DPTFILTERCAPS_MINFANISOTROPIC) |
734        /*D3DPTFILTERCAPS_MINFPYRAMIDALQUAD |*/
735        /*D3DPTFILTERCAPS_MINFGAUSSIANQUAD |*/
736        D3DPTFILTERCAPS_MIPFPOINT |
737        D3DPTFILTERCAPS_MIPFLINEAR |
738        D3DPTFILTERCAPS_MAGFPOINT |
739        D3DPTFILTERCAPS_MAGFLINEAR |
740        D3DPIPECAP(ANISOTROPIC_FILTER, D3DPTFILTERCAPS_MAGFANISOTROPIC) |
741        /*D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD |*/
742        /*D3DPTFILTERCAPS_MAGFGAUSSIANQUAD*/0;
743
744    pCaps->CubeTextureFilterCaps = pCaps->TextureFilterCaps;
745    pCaps->VolumeTextureFilterCaps = pCaps->TextureFilterCaps;
746
747    pCaps->TextureAddressCaps =
748        D3DPTADDRESSCAPS_BORDER |
749        D3DPTADDRESSCAPS_INDEPENDENTUV |
750        D3DPTADDRESSCAPS_WRAP |
751        D3DPTADDRESSCAPS_MIRROR |
752        D3DPTADDRESSCAPS_CLAMP |
753        D3DPIPECAP(TEXTURE_MIRROR_CLAMP, D3DPTADDRESSCAPS_MIRRORONCE);
754
755    pCaps->VolumeTextureAddressCaps = pCaps->TextureAddressCaps;
756
757    pCaps->LineCaps =
758        D3DLINECAPS_ALPHACMP |
759        D3DLINECAPS_BLEND |
760        D3DLINECAPS_TEXTURE |
761        D3DLINECAPS_ZTEST |
762        D3DLINECAPS_FOG;
763    if (screen->get_paramf(screen, PIPE_CAPF_MAX_LINE_WIDTH_AA) > 0.0) {
764        pCaps->LineCaps |= D3DLINECAPS_ANTIALIAS;
765    }
766
767    pCaps->MaxTextureWidth =screen->get_param(screen,
768                                              PIPE_CAP_MAX_TEXTURE_2D_SIZE);
769    pCaps->MaxTextureHeight = pCaps->MaxTextureWidth;
770    pCaps->MaxVolumeExtent =
771        1 << (screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_3D_LEVELS) - 1);
772    /* XXX values from wine */
773    pCaps->MaxTextureRepeat = 32768;
774    pCaps->MaxTextureAspectRatio = pCaps->MaxTextureWidth;
775
776    pCaps->MaxAnisotropy =
777        (DWORD)screen->get_paramf(screen, PIPE_CAPF_MAX_TEXTURE_ANISOTROPY);
778
779    /* Values for GeForce 9600 GT */
780    pCaps->MaxVertexW = 1e10f;
781    pCaps->GuardBandLeft = -1e9f;
782    pCaps->GuardBandTop = -1e9f;
783    pCaps->GuardBandRight = 1e9f;
784    pCaps->GuardBandBottom = 1e9f;
785    pCaps->ExtentsAdjust = 0.0f;
786
787    pCaps->StencilCaps =
788        D3DSTENCILCAPS_KEEP |
789        D3DSTENCILCAPS_ZERO |
790        D3DSTENCILCAPS_REPLACE |
791        D3DSTENCILCAPS_INCRSAT |
792        D3DSTENCILCAPS_DECRSAT |
793        D3DSTENCILCAPS_INVERT |
794        D3DSTENCILCAPS_INCR |
795        D3DSTENCILCAPS_DECR |
796        D3DSTENCILCAPS_TWOSIDED;
797
798    pCaps->FVFCaps =
799        8 | /* 8 textures max */
800        /*D3DFVFCAPS_DONOTSTRIPELEMENTS |*/
801        D3DFVFCAPS_PSIZE;
802
803    pCaps->TextureOpCaps = D3DTEXOPCAPS_DISABLE |
804                           D3DTEXOPCAPS_SELECTARG1 |
805                           D3DTEXOPCAPS_SELECTARG2 |
806                           D3DTEXOPCAPS_MODULATE |
807                           D3DTEXOPCAPS_MODULATE2X |
808                           D3DTEXOPCAPS_MODULATE4X |
809                           D3DTEXOPCAPS_ADD |
810                           D3DTEXOPCAPS_ADDSIGNED |
811                           D3DTEXOPCAPS_ADDSIGNED2X |
812                           D3DTEXOPCAPS_SUBTRACT |
813                           D3DTEXOPCAPS_ADDSMOOTH |
814                           D3DTEXOPCAPS_BLENDDIFFUSEALPHA |
815                           D3DTEXOPCAPS_BLENDTEXTUREALPHA |
816                           D3DTEXOPCAPS_BLENDFACTORALPHA |
817                           D3DTEXOPCAPS_BLENDTEXTUREALPHAPM |
818                           D3DTEXOPCAPS_BLENDCURRENTALPHA |
819                           D3DTEXOPCAPS_PREMODULATE |
820                           D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR |
821                           D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA |
822                           D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR |
823                           D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA |
824                           D3DTEXOPCAPS_BUMPENVMAP |
825                           D3DTEXOPCAPS_BUMPENVMAPLUMINANCE |
826                           D3DTEXOPCAPS_DOTPRODUCT3 |
827                           D3DTEXOPCAPS_MULTIPLYADD |
828                           D3DTEXOPCAPS_LERP;
829
830    pCaps->MaxTextureBlendStages = 8; /* XXX wine */
831        (DWORD)screen->get_param(screen, PIPE_CAP_BLEND_EQUATION_SEPARATE);
832    pCaps->MaxSimultaneousTextures = 8;
833
834    pCaps->VertexProcessingCaps = D3DVTXPCAPS_TEXGEN |
835                                  D3DVTXPCAPS_TEXGEN_SPHEREMAP |
836                                  D3DVTXPCAPS_MATERIALSOURCE7 |
837                                  D3DVTXPCAPS_DIRECTIONALLIGHTS |
838                                  D3DVTXPCAPS_POSITIONALLIGHTS |
839                                  D3DVTXPCAPS_LOCALVIEWER |
840                                  D3DVTXPCAPS_TWEENING |
841                                  /*D3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER*/0;
842
843    pCaps->MaxActiveLights = NINE_MAX_LIGHTS_ACTIVE; /* like GL_LIGHTi */
844    pCaps->MaxUserClipPlanes = PIPE_MAX_CLIP_PLANES;
845    pCaps->MaxVertexBlendMatrices = 4; /* 1 vec4 BLENDWEIGHT/INDICES input */
846    pCaps->MaxVertexBlendMatrixIndex = 8; /* D3DTS_WORLDMATRIX(0..8) */
847
848    pCaps->MaxPointSize = screen->get_paramf(screen, PIPE_CAPF_MAX_POINT_WIDTH);
849
850    pCaps->MaxPrimitiveCount = 0x555555; /* <- wine, really 0xFFFFFFFF; */
851    pCaps->MaxVertexIndex = 0xFFFFFF; /* <- wine, really 0xFFFFFFFF */
852    pCaps->MaxStreams =
853        _min(screen->get_shader_param(screen,
854                 PIPE_SHADER_VERTEX, PIPE_SHADER_CAP_MAX_INPUTS),
855             16);
856
857    pCaps->MaxStreamStride = screen->get_param(screen,
858            PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE);
859
860    pCaps->VertexShaderVersion = D3DVS_VERSION(3,0);
861
862    /* VS 2 as well as 3.0 supports a minimum of 256 consts.
863     * Wine and d3d9 drivers for dx1x hw advertise 256. Just as them,
864     * advertise 256. Problem is with hw that can only do 256, because
865     * we need take a few slots for boolean and integer constants. For these
866     * we'll have to fail later if they use complex shaders. */
867    pCaps->MaxVertexShaderConst = NINE_MAX_CONST_F;
868
869    pCaps->PixelShaderVersion = D3DPS_VERSION(3,0);
870    /* Value for GeForce 9600 GT */
871    pCaps->PixelShader1xMaxValue = 65504.f;
872
873    pCaps->DevCaps2 = D3DDEVCAPS2_STREAMOFFSET |
874                      D3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET |
875                      D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES |
876                      /*D3DDEVCAPS2_DMAPNPATCH |*/
877                      /*D3DDEVCAPS2_ADAPTIVETESSRTPATCH |*/
878                      /*D3DDEVCAPS2_ADAPTIVETESSNPATCH |*/
879                      /*D3DDEVCAPS2_PRESAMPLEDDMAPNPATCH*/0;
880
881    pCaps->MasterAdapterOrdinal = 0;
882    pCaps->AdapterOrdinalInGroup = 0;
883    pCaps->NumberOfAdaptersInGroup = 1;
884
885    /* Undocumented ? */
886    pCaps->MaxNpatchTessellationLevel = 0.0f;
887    pCaps->Reserved5 = 0;
888
889    /* XXX: use is_format_supported */
890    pCaps->DeclTypes = D3DDTCAPS_UBYTE4 |
891                       D3DDTCAPS_UBYTE4N |
892                       D3DDTCAPS_SHORT2N |
893                       D3DDTCAPS_SHORT4N |
894                       D3DDTCAPS_USHORT2N |
895                       D3DDTCAPS_USHORT4N |
896                       D3DDTCAPS_UDEC3 |
897                       D3DDTCAPS_DEC3N |
898                       D3DDTCAPS_FLOAT16_2 |
899                       D3DDTCAPS_FLOAT16_4;
900
901    pCaps->NumSimultaneousRTs =
902        screen->get_param(screen, PIPE_CAP_MAX_RENDER_TARGETS);
903    if (pCaps->NumSimultaneousRTs > NINE_MAX_SIMULTANEOUS_RENDERTARGETS)
904        pCaps->NumSimultaneousRTs = NINE_MAX_SIMULTANEOUS_RENDERTARGETS;
905
906    pCaps->StretchRectFilterCaps = D3DPTFILTERCAPS_MINFPOINT |
907                                   D3DPTFILTERCAPS_MINFLINEAR |
908                                   D3DPTFILTERCAPS_MAGFPOINT |
909                                   D3DPTFILTERCAPS_MAGFLINEAR;
910
911
912    pCaps->VS20Caps.Caps = D3DVS20CAPS_PREDICATION;
913    pCaps->VS20Caps.DynamicFlowControlDepth = /* XXX is this dynamic ? */
914        screen->get_shader_param(screen, PIPE_SHADER_VERTEX,
915                                 PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH);
916    pCaps->VS20Caps.NumTemps =
917        screen->get_shader_param(screen, PIPE_SHADER_VERTEX,
918                                 PIPE_SHADER_CAP_MAX_TEMPS);
919    pCaps->VS20Caps.StaticFlowControlDepth = /* XXX is this static ? */
920        screen->get_shader_param(screen, PIPE_SHADER_VERTEX,
921                                 PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH);
922
923    /* also check for values < 0, because get_shader_param may return unsigned */
924    if (pCaps->VS20Caps.DynamicFlowControlDepth > D3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH
925        || pCaps->VS20Caps.DynamicFlowControlDepth < 0)
926        pCaps->VS20Caps.DynamicFlowControlDepth = D3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH;
927    if (pCaps->VS20Caps.StaticFlowControlDepth > D3DVS20_MAX_STATICFLOWCONTROLDEPTH
928        || pCaps->VS20Caps.StaticFlowControlDepth < 0)
929        pCaps->VS20Caps.StaticFlowControlDepth = D3DVS20_MAX_STATICFLOWCONTROLDEPTH;
930    if (pCaps->VS20Caps.NumTemps > D3DVS20_MAX_NUMTEMPS)
931        pCaps->VS20Caps.NumTemps = D3DVS20_MAX_NUMTEMPS;
932    assert(pCaps->VS20Caps.DynamicFlowControlDepth >= D3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH);
933    assert(pCaps->VS20Caps.StaticFlowControlDepth >= D3DVS20_MIN_STATICFLOWCONTROLDEPTH);
934    assert(pCaps->VS20Caps.NumTemps >= D3DVS20_MIN_NUMTEMPS);
935
936
937    pCaps->PS20Caps.Caps = D3DPS20CAPS_ARBITRARYSWIZZLE |
938                           D3DPS20CAPS_GRADIENTINSTRUCTIONS |
939                           D3DPS20CAPS_PREDICATION;
940    if (screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
941                                 PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS) ==
942        screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
943                                 PIPE_SHADER_CAP_MAX_INSTRUCTIONS))
944        pCaps->PS20Caps.Caps |= D3DPS20CAPS_NOTEXINSTRUCTIONLIMIT;
945    if (screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
946                                 PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS) ==
947        screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
948                                 PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS))
949        pCaps->PS20Caps.Caps |= D3DPS20CAPS_NODEPENDENTREADLIMIT;
950    pCaps->PS20Caps.DynamicFlowControlDepth = /* XXX is this dynamic ? */
951        screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
952                                 PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH);
953    pCaps->PS20Caps.NumTemps =
954        screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
955                                 PIPE_SHADER_CAP_MAX_TEMPS);
956    pCaps->PS20Caps.StaticFlowControlDepth =  /* XXX is this static ? */
957        screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
958                                 PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH);
959    pCaps->PS20Caps.NumInstructionSlots =
960        screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
961                                 PIPE_SHADER_CAP_MAX_INSTRUCTIONS);
962
963    if (pCaps->PS20Caps.DynamicFlowControlDepth > D3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH
964        || pCaps->PS20Caps.DynamicFlowControlDepth < 0)
965        pCaps->PS20Caps.DynamicFlowControlDepth = D3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH;
966    if (pCaps->PS20Caps.StaticFlowControlDepth > D3DPS20_MAX_STATICFLOWCONTROLDEPTH
967        || pCaps->PS20Caps.StaticFlowControlDepth < 0)
968        pCaps->PS20Caps.StaticFlowControlDepth = D3DPS20_MAX_STATICFLOWCONTROLDEPTH;
969    if (pCaps->PS20Caps.NumTemps > D3DPS20_MAX_NUMTEMPS)
970        pCaps->PS20Caps.NumTemps = D3DPS20_MAX_NUMTEMPS;
971    if (pCaps->PS20Caps.NumInstructionSlots > D3DPS20_MAX_NUMINSTRUCTIONSLOTS)
972        pCaps->PS20Caps.NumInstructionSlots = D3DPS20_MAX_NUMINSTRUCTIONSLOTS;
973    assert(pCaps->PS20Caps.DynamicFlowControlDepth >= D3DPS20_MIN_DYNAMICFLOWCONTROLDEPTH);
974    assert(pCaps->PS20Caps.StaticFlowControlDepth >= D3DPS20_MIN_STATICFLOWCONTROLDEPTH);
975    assert(pCaps->PS20Caps.NumTemps >= D3DPS20_MIN_NUMTEMPS);
976    assert(pCaps->PS20Caps.NumInstructionSlots >= D3DPS20_MIN_NUMINSTRUCTIONSLOTS);
977
978
979    if (screen->get_shader_param(screen, PIPE_SHADER_VERTEX,
980                                 PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS))
981        pCaps->VertexTextureFilterCaps = pCaps->TextureFilterCaps &
982            ~(D3DPTFILTERCAPS_MIPFPOINT |
983              D3DPTFILTERCAPS_MIPFPOINT); /* XXX */
984    else
985        pCaps->VertexTextureFilterCaps = 0;
986
987    pCaps->MaxVertexShader30InstructionSlots =
988        screen->get_shader_param(screen, PIPE_SHADER_VERTEX,
989                                 PIPE_SHADER_CAP_MAX_INSTRUCTIONS);
990    pCaps->MaxPixelShader30InstructionSlots =
991        screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
992                                 PIPE_SHADER_CAP_MAX_INSTRUCTIONS);
993    if (pCaps->MaxVertexShader30InstructionSlots > D3DMAX30SHADERINSTRUCTIONS)
994        pCaps->MaxVertexShader30InstructionSlots = D3DMAX30SHADERINSTRUCTIONS;
995    if (pCaps->MaxPixelShader30InstructionSlots > D3DMAX30SHADERINSTRUCTIONS)
996        pCaps->MaxPixelShader30InstructionSlots = D3DMAX30SHADERINSTRUCTIONS;
997    assert(pCaps->MaxVertexShader30InstructionSlots >= D3DMIN30SHADERINSTRUCTIONS);
998    assert(pCaps->MaxPixelShader30InstructionSlots >= D3DMIN30SHADERINSTRUCTIONS);
999
1000    /* 65535 is required, advertise more for GPUs with >= 2048 instruction slots */
1001    pCaps->MaxVShaderInstructionsExecuted = MAX2(65535, pCaps->MaxVertexShader30InstructionSlots * 32);
1002    pCaps->MaxPShaderInstructionsExecuted = MAX2(65535, pCaps->MaxPixelShader30InstructionSlots * 32);
1003
1004    if (debug_get_bool_option("NINE_DUMP_CAPS", FALSE))
1005        nine_dump_D3DCAPS9(DBG_CHANNEL, pCaps);
1006
1007    return D3D_OK;
1008}
1009
1010HRESULT NINE_WINAPI
1011NineAdapter9_CreateDevice( struct NineAdapter9 *This,
1012                           UINT RealAdapter,
1013                           D3DDEVTYPE DeviceType,
1014                           HWND hFocusWindow,
1015                           DWORD BehaviorFlags,
1016                           D3DPRESENT_PARAMETERS *pPresentationParameters,
1017                           IDirect3D9 *pD3D9,
1018                           ID3DPresentGroup *pPresentationGroup,
1019                           IDirect3DDevice9 **ppReturnedDeviceInterface )
1020{
1021    struct pipe_screen *screen;
1022    D3DDEVICE_CREATION_PARAMETERS params;
1023    D3DCAPS9 caps;
1024    int major, minor;
1025    HRESULT hr;
1026
1027    DBG("This=%p RealAdapter=%u DeviceType=%s hFocusWindow=%p "
1028        "BehaviourFlags=%x " "pD3D9=%p pPresentationGroup=%p "
1029        "ppReturnedDeviceInterface=%p\n", This,
1030        RealAdapter, nine_D3DDEVTYPE_to_str(DeviceType), hFocusWindow,
1031        BehaviorFlags, pD3D9, pPresentationGroup, ppReturnedDeviceInterface);
1032
1033    ID3DPresentGroup_GetVersion(pPresentationGroup, &major, &minor);
1034    if (major != 1) {
1035        ERR("Doesn't support the ID3DPresentGroup version %d %d. Expected 1\n",
1036            major, minor);
1037        return D3DERR_NOTAVAILABLE;
1038    }
1039
1040    hr = NineAdapter9_GetScreen(This, DeviceType, &screen);
1041    if (FAILED(hr)) {
1042        DBG("Failed to get pipe_screen.\n");
1043        return hr;
1044    }
1045
1046    hr = NineAdapter9_GetDeviceCaps(This, DeviceType, &caps);
1047    if (FAILED(hr)) {
1048        DBG("Failed to get device caps.\n");
1049        return hr;
1050    }
1051
1052    params.AdapterOrdinal = RealAdapter;
1053    params.DeviceType = DeviceType;
1054    params.hFocusWindow = hFocusWindow;
1055    params.BehaviorFlags = BehaviorFlags;
1056
1057    hr = NineDevice9_new(screen, &params, &caps, pPresentationParameters,
1058                         pD3D9, pPresentationGroup, This->ctx, FALSE, NULL,
1059                         (struct NineDevice9 **)ppReturnedDeviceInterface,
1060                         minor);
1061    if (FAILED(hr)) {
1062        DBG("Failed to create device.\n");
1063        return hr;
1064    }
1065    DBG("NineDevice9 created successfully.\n");
1066
1067    return D3D_OK;
1068}
1069
1070HRESULT NINE_WINAPI
1071NineAdapter9_CreateDeviceEx( struct NineAdapter9 *This,
1072                             UINT RealAdapter,
1073                             D3DDEVTYPE DeviceType,
1074                             HWND hFocusWindow,
1075                             DWORD BehaviorFlags,
1076                             D3DPRESENT_PARAMETERS *pPresentationParameters,
1077                             D3DDISPLAYMODEEX *pFullscreenDisplayMode,
1078                             IDirect3D9Ex *pD3D9Ex,
1079                             ID3DPresentGroup *pPresentationGroup,
1080                             IDirect3DDevice9Ex **ppReturnedDeviceInterface )
1081{
1082    struct pipe_screen *screen;
1083    D3DDEVICE_CREATION_PARAMETERS params;
1084    D3DCAPS9 caps;
1085    int major, minor;
1086    HRESULT hr;
1087
1088    DBG("This=%p RealAdapter=%u DeviceType=%s hFocusWindow=%p "
1089        "BehaviourFlags=%x " "pD3D9Ex=%p pPresentationGroup=%p "
1090        "ppReturnedDeviceInterface=%p\n", This,
1091        RealAdapter, nine_D3DDEVTYPE_to_str(DeviceType), hFocusWindow,
1092        BehaviorFlags, pD3D9Ex, pPresentationGroup, ppReturnedDeviceInterface);
1093
1094    ID3DPresentGroup_GetVersion(pPresentationGroup, &major, &minor);
1095    if (major != 1) {
1096        ERR("Doesn't support the ID3DPresentGroup version %d %d. Expected 1\n",
1097            major, minor);
1098        return D3DERR_NOTAVAILABLE;
1099    }
1100
1101    hr = NineAdapter9_GetScreen(This, DeviceType, &screen);
1102    if (FAILED(hr)) {
1103        DBG("Failed to get pipe_screen.\n");
1104        return hr;
1105    }
1106
1107    hr = NineAdapter9_GetDeviceCaps(This, DeviceType, &caps);
1108    if (FAILED(hr)) {
1109        DBG("Failed to get device caps.\n");
1110        return hr;
1111    }
1112
1113    params.AdapterOrdinal = RealAdapter;
1114    params.DeviceType = DeviceType;
1115    params.hFocusWindow = hFocusWindow;
1116    params.BehaviorFlags = BehaviorFlags;
1117
1118    hr = NineDevice9Ex_new(screen, &params, &caps, pPresentationParameters,
1119                           pFullscreenDisplayMode,
1120                           pD3D9Ex, pPresentationGroup, This->ctx,
1121                           (struct NineDevice9Ex **)ppReturnedDeviceInterface,
1122                           minor);
1123    if (FAILED(hr)) {
1124        DBG("Failed to create device.\n");
1125        return hr;
1126    }
1127    DBG("NineDevice9Ex created successfully.\n");
1128
1129    return D3D_OK;
1130}
1131
1132ID3DAdapter9Vtbl NineAdapter9_vtable = {
1133    (void *)NineUnknown_QueryInterface,
1134    (void *)NineUnknown_AddRef,
1135    (void *)NineUnknown_Release,
1136    (void *)NineAdapter9_GetAdapterIdentifier,
1137    (void *)NineAdapter9_CheckDeviceType,
1138    (void *)NineAdapter9_CheckDeviceFormat,
1139    (void *)NineAdapter9_CheckDeviceMultiSampleType,
1140    (void *)NineAdapter9_CheckDepthStencilMatch,
1141    (void *)NineAdapter9_CheckDeviceFormatConversion,
1142    (void *)NineAdapter9_GetDeviceCaps,
1143    (void *)NineAdapter9_CreateDevice,
1144    (void *)NineAdapter9_CreateDeviceEx
1145};
1146
1147static const GUID *NineAdapter9_IIDs[] = {
1148    &IID_ID3D9Adapter,
1149    &IID_IUnknown,
1150    NULL
1151};
1152
1153HRESULT
1154NineAdapter9_new( struct d3dadapter9_context *pCTX,
1155                  struct NineAdapter9 **ppOut )
1156{
1157    NINE_NEW(Adapter9, ppOut, FALSE, /* args */ pCTX);
1158}
1159