1/*
2 * Copyright 2011 Joakim Sindholt <opensource@zhasha.com>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
22
23#include "stateblock9.h"
24#include "device9.h"
25#include "basetexture9.h"
26#include "nine_helpers.h"
27#include "vertexdeclaration9.h"
28#include "vertexbuffer9.h"
29#include "indexbuffer9.h"
30
31#define DBG_CHANNEL DBG_STATEBLOCK
32
33/* XXX TODO: handling of lights is broken */
34
35HRESULT
36NineStateBlock9_ctor( struct NineStateBlock9 *This,
37                      struct NineUnknownParams *pParams,
38                      enum nine_stateblock_type type )
39{
40    HRESULT hr = NineUnknown_ctor(&This->base, pParams);
41
42    DBG("This=%p pParams=%p type=%d\n", This, pParams, type);
43
44    if (FAILED(hr))
45        return hr;
46
47    This->type = type;
48
49    This->state.vs_const_f = MALLOC(VS_CONST_F_SIZE(This->base.device));
50    This->state.ps_const_f = MALLOC(This->base.device->ps_const_size);
51    This->state.vs_const_i = MALLOC(VS_CONST_I_SIZE(This->base.device));
52    This->state.vs_const_b = MALLOC(VS_CONST_B_SIZE(This->base.device));
53    if (!This->state.vs_const_f || !This->state.ps_const_f ||
54        !This->state.vs_const_i || !This->state.vs_const_b)
55        return E_OUTOFMEMORY;
56
57    return D3D_OK;
58}
59
60void
61NineStateBlock9_dtor( struct NineStateBlock9 *This )
62{
63    struct nine_state *state = &This->state;
64    struct nine_range *r;
65    struct nine_range_pool *pool = &This->base.device->range_pool;
66    unsigned i;
67
68    for (i = 0; i < ARRAY_SIZE(state->rt); ++i)
69       nine_bind(&state->rt[i], NULL);
70    nine_bind(&state->ds, NULL);
71    nine_bind(&state->vs, NULL);
72    nine_bind(&state->ps, NULL);
73    nine_bind(&state->vdecl, NULL);
74    for (i = 0; i < PIPE_MAX_ATTRIBS; ++i)
75        nine_bind(&state->stream[i], NULL);
76
77    nine_bind(&state->idxbuf, NULL);
78    for (i = 0; i < NINE_MAX_SAMPLERS; ++i)
79        nine_bind(&state->texture[i], NULL);
80
81    FREE(state->vs_const_f);
82    FREE(state->ps_const_f);
83    FREE(state->vs_const_i);
84    FREE(state->vs_const_b);
85
86    FREE(state->ff.light);
87
88    FREE(state->ff.transform);
89
90    if (This->state.changed.ps_const_f) {
91        for (r = This->state.changed.ps_const_f; r->next; r = r->next);
92        nine_range_pool_put_chain(pool, This->state.changed.ps_const_f, r);
93    }
94    if (This->state.changed.vs_const_f) {
95        for (r = This->state.changed.vs_const_f; r->next; r = r->next);
96        nine_range_pool_put_chain(pool, This->state.changed.vs_const_f, r);
97    }
98    if (This->state.changed.vs_const_i) {
99        for (r = This->state.changed.vs_const_i; r->next; r = r->next);
100        nine_range_pool_put_chain(pool, This->state.changed.vs_const_i, r);
101    }
102    if (This->state.changed.vs_const_b) {
103        for (r = This->state.changed.vs_const_b; r->next; r = r->next);
104        nine_range_pool_put_chain(pool, This->state.changed.vs_const_b, r);
105    }
106
107    NineUnknown_dtor(&This->base);
108}
109
110static void
111NineStateBlock9_BindBuffer( struct NineDevice9 *device,
112                            boolean applyToDevice,
113                            struct NineBuffer9 **slot,
114                            struct NineBuffer9 *buf )
115{
116    if (applyToDevice)
117        NineBindBufferToDevice(device, slot, buf);
118    else
119        nine_bind(slot, buf);
120}
121
122static void
123NineStateBlock9_BindTexture( struct NineDevice9 *device,
124                             boolean applyToDevice,
125                             struct NineBaseTexture9 **slot,
126                             struct NineBaseTexture9 *tex )
127{
128    if (applyToDevice)
129        NineBindTextureToDevice(device, slot, tex);
130    else
131        nine_bind(slot, tex);
132}
133
134/* Copy state marked changed in @mask from @src to @dst.
135 * If @apply is false, updating dst->changed can be omitted.
136 * TODO: compare ?
137 */
138static void
139nine_state_copy_common(struct NineDevice9 *device,
140                       struct nine_state *dst,
141                       struct nine_state *src,
142                       struct nine_state *mask, /* aliases either src or dst */
143                       const boolean apply,
144                       struct nine_range_pool *pool)
145{
146    unsigned i, s;
147
148    DBG("apply:%d changed.group: %x\n", (int)apply, (int)mask->changed.group );
149
150    /* device changed.* are unused.
151     * Instead nine_context_apply_stateblock is used and will
152     * internally set the right context->changed fields.
153     * Uncomment these only if we want to apply a stateblock onto a stateblock.
154     *
155     * if (apply)
156     *     dst->changed.group |= mask->changed.group;
157     */
158
159    if (mask->changed.group & NINE_STATE_VIEWPORT)
160        dst->viewport = src->viewport;
161    if (mask->changed.group & NINE_STATE_SCISSOR)
162        dst->scissor = src->scissor;
163
164    if (mask->changed.group & NINE_STATE_VS)
165        nine_bind(&dst->vs, src->vs);
166    if (mask->changed.group & NINE_STATE_PS)
167        nine_bind(&dst->ps, src->ps);
168
169    /* Vertex constants.
170     *
171     * Various possibilities for optimization here, like creating a per-SB
172     * constant buffer, or memcmp'ing for changes.
173     * Will do that later depending on what works best for specific apps.
174     *
175     * Note: Currently when we apply stateblocks, it's always on the device state.
176     * Should it affect recording stateblocks ? Since it's on device state, there
177     * is no need to copy which ranges are dirty. If it turns out we should affect
178     * recording stateblocks, the info should be copied.
179     */
180    if (mask->changed.group & NINE_STATE_VS_CONST) {
181        struct nine_range *r;
182        for (r = mask->changed.vs_const_f; r; r = r->next) {
183            memcpy(&dst->vs_const_f[r->bgn * 4],
184                   &src->vs_const_f[r->bgn * 4],
185                   (r->end - r->bgn) * 4 * sizeof(float));
186        }
187        for (r = mask->changed.vs_const_i; r; r = r->next) {
188            memcpy(&dst->vs_const_i[r->bgn * 4],
189                   &src->vs_const_i[r->bgn * 4],
190                   (r->end - r->bgn) * 4 * sizeof(int));
191        }
192        for (r = mask->changed.vs_const_b; r; r = r->next) {
193            memcpy(&dst->vs_const_b[r->bgn],
194                   &src->vs_const_b[r->bgn],
195                   (r->end - r->bgn) * sizeof(int));
196        }
197    }
198
199    /* Pixel constants. */
200    if (mask->changed.group & NINE_STATE_PS_CONST) {
201        struct nine_range *r;
202        for (r = mask->changed.ps_const_f; r; r = r->next) {
203            memcpy(&dst->ps_const_f[r->bgn * 4],
204                   &src->ps_const_f[r->bgn * 4],
205                   (r->end - r->bgn) * 4 * sizeof(float));
206        }
207        if (mask->changed.ps_const_i) {
208            uint16_t m = mask->changed.ps_const_i;
209            for (i = ffs(m) - 1, m >>= i; m; ++i, m >>= 1)
210                if (m & 1)
211                    memcpy(dst->ps_const_i[i], src->ps_const_i[i], 4 * sizeof(int));
212        }
213        if (mask->changed.ps_const_b) {
214            uint16_t m = mask->changed.ps_const_b;
215            for (i = ffs(m) - 1, m >>= i; m; ++i, m >>= 1)
216                if (m & 1)
217                    dst->ps_const_b[i] = src->ps_const_b[i];
218        }
219    }
220
221    /* Render states.
222     * TODO: Maybe build a list ?
223     */
224    for (i = 0; i < ARRAY_SIZE(mask->changed.rs); ++i) {
225        uint32_t m = mask->changed.rs[i];
226        /* if (apply)
227         *     dst->changed.rs[i] |= m; */
228        while (m) {
229            const int r = ffs(m) - 1;
230            m &= ~(1 << r);
231            DBG("State %d %s = %d\n", i * 32 + r, nine_d3drs_to_string(i * 32 + r), (int)src->rs_advertised[i * 32 + r]);
232            dst->rs_advertised[i * 32 + r] = src->rs_advertised[i * 32 + r];
233        }
234    }
235
236
237    /* Clip planes. */
238    if (mask->changed.ucp) {
239        DBG("ucp: %x\n", mask->changed.ucp);
240        for (i = 0; i < PIPE_MAX_CLIP_PLANES; ++i)
241            if (mask->changed.ucp & (1 << i))
242                memcpy(dst->clip.ucp[i],
243                       src->clip.ucp[i], sizeof(src->clip.ucp[0]));
244        /* if (apply)
245         *    dst->changed.ucp |= mask->changed.ucp;*/
246    }
247
248    /* Sampler state. */
249    if (mask->changed.group & NINE_STATE_SAMPLER) {
250        for (s = 0; s < NINE_MAX_SAMPLERS; ++s) {
251            if (mask->changed.sampler[s] == 0x3ffe) {
252                memcpy(&dst->samp_advertised[s], &src->samp_advertised[s], sizeof(dst->samp_advertised[s]));
253            } else {
254                uint32_t m = mask->changed.sampler[s];
255                DBG("samp %d: changed = %x\n", i, (int)m);
256                while (m) {
257                    const int i = ffs(m) - 1;
258                    m &= ~(1 << i);
259                    dst->samp_advertised[s][i] = src->samp_advertised[s][i];
260                }
261            }
262            /* if (apply)
263             *     dst->changed.sampler[s] |= mask->changed.sampler[s];*/
264        }
265    }
266
267    /* Index buffer. */
268    if (mask->changed.group & NINE_STATE_IDXBUF)
269        NineStateBlock9_BindBuffer(device,
270                                   apply,
271                                   (struct NineBuffer9 **)&dst->idxbuf,
272                                   (struct NineBuffer9 *)src->idxbuf);
273
274    /* Vertex streams. */
275    if (mask->changed.vtxbuf | mask->changed.stream_freq) {
276        DBG("vtxbuf/stream_freq: %x/%x\n", mask->changed.vtxbuf, mask->changed.stream_freq);
277        uint32_t m = mask->changed.vtxbuf | mask->changed.stream_freq;
278        for (i = 0; m; ++i, m >>= 1) {
279            if (mask->changed.vtxbuf & (1 << i)) {
280                NineStateBlock9_BindBuffer(device,
281                                           apply,
282                                           (struct NineBuffer9 **)&dst->stream[i],
283                                           (struct NineBuffer9 *)src->stream[i]);
284                if (src->stream[i]) {
285                    dst->vtxbuf[i].buffer_offset = src->vtxbuf[i].buffer_offset;
286                    dst->vtxbuf[i].stride = src->vtxbuf[i].stride;
287                }
288            }
289            if (mask->changed.stream_freq & (1 << i))
290                dst->stream_freq[i] = src->stream_freq[i];
291        }
292        /*
293         * if (apply) {
294         *     dst->changed.vtxbuf |= mask->changed.vtxbuf;
295         *     dst->changed.stream_freq |= mask->changed.stream_freq;
296         * }*/
297    }
298
299    /* Textures */
300    if (mask->changed.texture) {
301        uint32_t m = mask->changed.texture;
302        for (s = 0; m; ++s, m >>= 1)
303            if (m & 1)
304                NineStateBlock9_BindTexture(device, apply, &dst->texture[s], src->texture[s]);
305    }
306
307    if (!(mask->changed.group & NINE_STATE_FF))
308        return;
309    WARN_ONCE("Fixed function state not handled properly by StateBlocks.\n");
310
311    /* Fixed function state. */
312
313    if (mask->changed.group & NINE_STATE_FF_MATERIAL)
314        dst->ff.material = src->ff.material;
315
316    if (mask->changed.group & NINE_STATE_FF_PS_CONSTS) {
317        for (s = 0; s < NINE_MAX_TEXTURE_STAGES; ++s) {
318            for (i = 0; i < NINED3DTSS_COUNT; ++i)
319                if (mask->ff.changed.tex_stage[s][i / 32] & (1 << (i % 32)))
320                    dst->ff.tex_stage[s][i] = src->ff.tex_stage[s][i];
321            /*
322             * if (apply) {
323             *    TODO: it's 32 exactly, just offset by 1 as 0 is unused
324             *    dst->ff.changed.tex_stage[s][0] |=
325             *        mask->ff.changed.tex_stage[s][0];
326             *    dst->ff.changed.tex_stage[s][1] |=
327             *        mask->ff.changed.tex_stage[s][1];
328             * }*/
329        }
330    }
331    if (mask->changed.group & NINE_STATE_FF_LIGHTING) {
332        unsigned num_lights = MAX2(dst->ff.num_lights, src->ff.num_lights);
333        /* Can happen in Capture() if device state has created new lights after
334         * the stateblock was created.
335         * Can happen in Apply() if the stateblock had recorded the creation of
336         * new lights. */
337        if (dst->ff.num_lights < num_lights) {
338            dst->ff.light = REALLOC(dst->ff.light,
339                                    dst->ff.num_lights * sizeof(D3DLIGHT9),
340                                    num_lights * sizeof(D3DLIGHT9));
341            memset(&dst->ff.light[dst->ff.num_lights], 0, (num_lights - dst->ff.num_lights) * sizeof(D3DLIGHT9));
342            /* if mask == dst, a Type of 0 will trigger
343             * "dst->ff.light[i] = src->ff.light[i];" later,
344             * which is what we want in that case. */
345            if (mask != dst) {
346                for (i = dst->ff.num_lights; i < num_lights; ++i)
347                    dst->ff.light[i].Type = (D3DLIGHTTYPE)NINED3DLIGHT_INVALID;
348            }
349            dst->ff.num_lights = num_lights;
350        }
351        /* Can happen in Capture() if the stateblock had recorded the creation of
352         * new lights.
353         * Can happen in Apply() if device state has created new lights after
354         * the stateblock was created. */
355        if (src->ff.num_lights < num_lights) {
356            src->ff.light = REALLOC(src->ff.light,
357                                    src->ff.num_lights * sizeof(D3DLIGHT9),
358                                    num_lights * sizeof(D3DLIGHT9));
359            memset(&src->ff.light[src->ff.num_lights], 0, (num_lights - src->ff.num_lights) * sizeof(D3DLIGHT9));
360            for (i = src->ff.num_lights; i < num_lights; ++i)
361                src->ff.light[i].Type = (D3DLIGHTTYPE)NINED3DLIGHT_INVALID;
362            src->ff.num_lights = num_lights;
363        }
364        /* Note: mask is either src or dst, so at this point src, dst and mask
365         * have num_lights lights. */
366        for (i = 0; i < num_lights; ++i)
367            if (mask->ff.light[i].Type != NINED3DLIGHT_INVALID)
368                dst->ff.light[i] = src->ff.light[i];
369
370        memcpy(dst->ff.active_light, src->ff.active_light, sizeof(src->ff.active_light) );
371        dst->ff.num_lights_active = src->ff.num_lights_active;
372    }
373    if (mask->changed.group & NINE_STATE_FF_VSTRANSF) {
374        for (i = 0; i < ARRAY_SIZE(mask->ff.changed.transform); ++i) {
375            if (!mask->ff.changed.transform[i])
376                continue;
377            for (s = i * 32; s < (i * 32 + 32); ++s) {
378                if (!(mask->ff.changed.transform[i] & (1 << (s % 32))))
379                    continue;
380                *nine_state_access_transform(&dst->ff, s, TRUE) =
381                    *nine_state_access_transform(&src->ff, s, FALSE);
382            }
383            /* if (apply)
384             *     dst->ff.changed.transform[i] |= mask->ff.changed.transform[i];*/
385        }
386    }
387}
388
389static void
390nine_state_copy_common_all(struct NineDevice9 *device,
391                           struct nine_state *dst,
392                           struct nine_state *src,
393                           struct nine_state *help,
394                           const boolean apply,
395                           struct nine_range_pool *pool,
396                           const int MaxStreams)
397{
398    unsigned i;
399
400    /* if (apply)
401     *     dst->changed.group |= src->changed.group;
402     */
403
404    dst->viewport = src->viewport;
405    dst->scissor = src->scissor;
406
407    nine_bind(&dst->vs, src->vs);
408    nine_bind(&dst->ps, src->ps);
409
410    /* Vertex constants.
411     *
412     * Various possibilities for optimization here, like creating a per-SB
413     * constant buffer, or memcmp'ing for changes.
414     * Will do that later depending on what works best for specific apps.
415     */
416    if (1) {
417        memcpy(&dst->vs_const_f[0],
418               &src->vs_const_f[0], VS_CONST_F_SIZE(device));
419
420        memcpy(dst->vs_const_i, src->vs_const_i, VS_CONST_I_SIZE(device));
421        memcpy(dst->vs_const_b, src->vs_const_b, VS_CONST_B_SIZE(device));
422    }
423
424    /* Pixel constants. */
425    if (1) {
426        struct nine_range *r = help->changed.ps_const_f;
427        memcpy(&dst->ps_const_f[0],
428               &src->ps_const_f[0], (r->end - r->bgn) * 4 * sizeof(float));
429
430        memcpy(dst->ps_const_i, src->ps_const_i, sizeof(dst->ps_const_i));
431        memcpy(dst->ps_const_b, src->ps_const_b, sizeof(dst->ps_const_b));
432    }
433
434    /* Render states. */
435    memcpy(dst->rs_advertised, src->rs_advertised, sizeof(dst->rs_advertised));
436    /* if (apply)
437     *     memcpy(dst->changed.rs, src->changed.rs, sizeof(dst->changed.rs));*/
438
439
440    /* Clip planes. */
441    memcpy(&dst->clip, &src->clip, sizeof(dst->clip));
442    /* if (apply)
443     *     dst->changed.ucp = src->changed.ucp;*/
444
445    /* Sampler state. */
446    memcpy(dst->samp_advertised, src->samp_advertised, sizeof(dst->samp_advertised));
447    /* if (apply)
448     *     memcpy(dst->changed.sampler,
449     *            src->changed.sampler, sizeof(dst->changed.sampler));*/
450
451    /* Index buffer. */
452    NineStateBlock9_BindBuffer(device,
453                               apply,
454                               (struct NineBuffer9 **)&dst->idxbuf,
455                               (struct NineBuffer9 *)src->idxbuf);
456
457    /* Vertex streams. */
458    if (1) {
459        for (i = 0; i < ARRAY_SIZE(dst->stream); ++i) {
460            NineStateBlock9_BindBuffer(device,
461                                       apply,
462                                       (struct NineBuffer9 **)&dst->stream[i],
463                                       (struct NineBuffer9 *)src->stream[i]);
464            if (src->stream[i]) {
465                dst->vtxbuf[i].buffer_offset = src->vtxbuf[i].buffer_offset;
466                dst->vtxbuf[i].stride = src->vtxbuf[i].stride;
467            }
468            dst->stream_freq[i] = src->stream_freq[i];
469        }
470        /* if (apply) {
471         *     dst->changed.vtxbuf = (1ULL << MaxStreams) - 1;
472         *     dst->changed.stream_freq = (1ULL << MaxStreams) - 1;
473         *  }*/
474    }
475
476    /* Textures */
477    if (1) {
478        for (i = 0; i < NINE_MAX_SAMPLERS; i++)
479            NineStateBlock9_BindTexture(device, apply, &dst->texture[i], src->texture[i]);
480    }
481
482    /* keep this check in case we want to disable FF */
483    if (!(help->changed.group & NINE_STATE_FF))
484        return;
485    WARN_ONCE("Fixed function state not handled properly by StateBlocks.\n");
486
487    /* Fixed function state. */
488    dst->ff.material = src->ff.material;
489
490    memcpy(dst->ff.tex_stage, src->ff.tex_stage, sizeof(dst->ff.tex_stage));
491    /* if (apply) TODO: memset
492     *     memcpy(dst->ff.changed.tex_stage,
493     *            src->ff.changed.tex_stage, sizeof(dst->ff.changed.tex_stage));*/
494
495    /* Lights. */
496    if (1) {
497        if (dst->ff.num_lights < src->ff.num_lights) {
498            dst->ff.light = REALLOC(dst->ff.light,
499                                    dst->ff.num_lights * sizeof(D3DLIGHT9),
500                                    src->ff.num_lights * sizeof(D3DLIGHT9));
501            dst->ff.num_lights = src->ff.num_lights;
502        }
503        memcpy(dst->ff.light,
504               src->ff.light, src->ff.num_lights * sizeof(dst->ff.light[0]));
505
506        memcpy(dst->ff.active_light, src->ff.active_light, sizeof(src->ff.active_light) );
507        dst->ff.num_lights_active = src->ff.num_lights_active;
508    }
509
510    /* Transforms. */
511    if (1) {
512        /* Increase dst size if required (to copy the new states).
513         * Increase src size if required (to initialize missing transforms).
514         */
515        if (dst->ff.num_transforms != src->ff.num_transforms) {
516            int num_transforms = MAX2(src->ff.num_transforms, dst->ff.num_transforms);
517            nine_state_resize_transform(&src->ff, num_transforms);
518            nine_state_resize_transform(&dst->ff, num_transforms);
519        }
520        memcpy(dst->ff.transform,
521               src->ff.transform, dst->ff.num_transforms * sizeof(D3DMATRIX));
522        /* Apply is always used on device state.
523         * src is then the D3DSBT_ALL stateblock which
524         * ff.changed.transform indicates all matrices are dirty.
525         *
526         * if (apply)
527         *     memcpy(dst->ff.changed.transform,
528         *            src->ff.changed.transform, sizeof(dst->ff.changed.transform));*/
529    }
530}
531
532/* Capture those bits of current device state that have been changed between
533 * BeginStateBlock and EndStateBlock.
534 */
535HRESULT NINE_WINAPI
536NineStateBlock9_Capture( struct NineStateBlock9 *This )
537{
538    struct NineDevice9 *device = This->base.device;
539    struct nine_state *dst = &This->state;
540    struct nine_state *src = &device->state;
541    const int MaxStreams = device->caps.MaxStreams;
542
543    DBG("This=%p\n", This);
544
545    if (This->type == NINESBT_ALL)
546        nine_state_copy_common_all(device, dst, src, dst, FALSE, NULL, MaxStreams);
547    else
548        nine_state_copy_common(device, dst, src, dst, FALSE, NULL);
549
550    if (dst->changed.group & NINE_STATE_VDECL)
551        nine_bind(&dst->vdecl, src->vdecl);
552
553    return D3D_OK;
554}
555
556/* Set state managed by this StateBlock as current device state. */
557HRESULT NINE_WINAPI
558NineStateBlock9_Apply( struct NineStateBlock9 *This )
559{
560    struct NineDevice9 *device = This->base.device;
561    struct nine_state *dst = &device->state;
562    struct nine_state *src = &This->state;
563    struct nine_range_pool *pool = &device->range_pool;
564    const int MaxStreams = device->caps.MaxStreams;
565
566    DBG("This=%p\n", This);
567
568    if (This->type == NINESBT_ALL)
569        nine_state_copy_common_all(device, dst, src, src, TRUE, pool, MaxStreams);
570    else
571        nine_state_copy_common(device, dst, src, src, TRUE, pool);
572
573    nine_context_apply_stateblock(device, src);
574
575    if ((src->changed.group & NINE_STATE_VDECL) && src->vdecl)
576        nine_bind(&dst->vdecl, src->vdecl);
577
578    return D3D_OK;
579}
580
581IDirect3DStateBlock9Vtbl NineStateBlock9_vtable = {
582    (void *)NineUnknown_QueryInterface,
583    (void *)NineUnknown_AddRef,
584    (void *)NineUnknown_Release,
585    (void *)NineUnknown_GetDevice, /* actually part of StateBlock9 iface */
586    (void *)NineStateBlock9_Capture,
587    (void *)NineStateBlock9_Apply
588};
589
590static const GUID *NineStateBlock9_IIDs[] = {
591    &IID_IDirect3DStateBlock9,
592    &IID_IUnknown,
593    NULL
594};
595
596HRESULT
597NineStateBlock9_new( struct NineDevice9 *pDevice,
598                     struct NineStateBlock9 **ppOut,
599                     enum nine_stateblock_type type)
600{
601    NINE_DEVICE_CHILD_NEW(StateBlock9, ppOut, pDevice, type);
602}
603