1/* 2 * Mesa 3-D graphics library 3 * 4 * Copyright (C) 2010 LunarG Inc. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the "Software"), 8 * to deal in the Software without restriction, including without limitation 9 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 10 * and/or sell copies of the Software, and to permit persons to whom the 11 * Software is furnished to do so, subject to the following conditions: 12 * 13 * The above copyright notice and this permission notice shall be included 14 * in all copies or substantial portions of the Software. 15 * 16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR 20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, 21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR 22 * OTHER DEALINGS IN THE SOFTWARE. 23 * 24 * Authors: 25 * Chia-I Wu <olv@lunarg.com> 26 */ 27 28#include "util/u_memory.h" 29#include "util/u_inlines.h" 30#include "util/u_atomic.h" 31#include "state_tracker/st_gl_api.h" /* for st_gl_api_create */ 32#include "pipe/p_state.h" 33 34#include "stw_st.h" 35#include "stw_device.h" 36#include "stw_framebuffer.h" 37#include "stw_pixelformat.h" 38#include "stw_winsys.h" 39 40struct stw_st_framebuffer { 41 struct st_framebuffer_iface base; 42 43 struct stw_framebuffer *fb; 44 struct st_visual stvis; 45 46 struct pipe_resource *textures[ST_ATTACHMENT_COUNT]; 47 struct pipe_resource *msaa_textures[ST_ATTACHMENT_COUNT]; 48 struct pipe_resource *back_texture; 49 bool needs_fake_front; 50 unsigned texture_width, texture_height; 51 unsigned texture_mask; 52}; 53 54static uint32_t stwfb_ID = 0; 55 56/** 57 * Is the given mutex held by the calling thread? 58 */ 59bool 60stw_own_mutex(const CRITICAL_SECTION *cs) 61{ 62 // We can't compare OwningThread with our thread handle/id (see 63 // http://stackoverflow.com/a/12675635 ) but we can compare with the 64 // OwningThread member of a critical section we know we own. 65 CRITICAL_SECTION dummy; 66 InitializeCriticalSection(&dummy); 67 EnterCriticalSection(&dummy); 68 if (0) 69 _debug_printf("%p %p\n", cs->OwningThread, dummy.OwningThread); 70 bool ret = cs->OwningThread == dummy.OwningThread; 71 LeaveCriticalSection(&dummy); 72 DeleteCriticalSection(&dummy); 73 return ret; 74} 75 76static void 77stw_pipe_blit(struct pipe_context *pipe, 78 struct pipe_resource *dst, 79 struct pipe_resource *src) 80{ 81 struct pipe_blit_info blit; 82 83 if (!dst || !src) 84 return; 85 86 /* From the GL spec, version 4.2, section 4.1.11 (Additional Multisample 87 * Fragment Operations): 88 * 89 * If a framebuffer object is not bound, after all operations have 90 * been completed on the multisample buffer, the sample values for 91 * each color in the multisample buffer are combined to produce a 92 * single color value, and that value is written into the 93 * corresponding color buffers selected by DrawBuffer or 94 * DrawBuffers. An implementation may defer the writing of the color 95 * buffers until a later time, but the state of the framebuffer must 96 * behave as if the color buffers were updated as each fragment was 97 * processed. The method of combination is not specified. If the 98 * framebuffer contains sRGB values, then it is recommended that the 99 * an average of sample values is computed in a linearized space, as 100 * for blending (see section 4.1.7). 101 * 102 * In other words, to do a resolve operation in a linear space, we have 103 * to set sRGB formats if the original resources were sRGB, so don't use 104 * util_format_linear. 105 */ 106 107 memset(&blit, 0, sizeof(blit)); 108 blit.dst.resource = dst; 109 blit.dst.box.width = dst->width0; 110 blit.dst.box.height = dst->height0; 111 blit.dst.box.depth = 1; 112 blit.dst.format = dst->format; 113 blit.src.resource = src; 114 blit.src.box.width = src->width0; 115 blit.src.box.height = src->height0; 116 blit.src.box.depth = 1; 117 blit.src.format = src->format; 118 blit.mask = PIPE_MASK_RGBA; 119 blit.filter = PIPE_TEX_FILTER_NEAREST; 120 121 pipe->blit(pipe, &blit); 122} 123 124/** 125 * Remove outdated textures and create the requested ones. 126 */ 127static void 128stw_st_framebuffer_validate_locked(struct st_context_iface *stctx, 129 struct st_framebuffer_iface *stfb, 130 unsigned width, unsigned height, 131 unsigned mask) 132{ 133 struct stw_st_framebuffer *stwfb = stw_st_framebuffer(stfb); 134 struct pipe_resource templ; 135 unsigned i; 136 137 memset(&templ, 0, sizeof(templ)); 138 templ.target = PIPE_TEXTURE_2D; 139 templ.width0 = width; 140 templ.height0 = height; 141 templ.depth0 = 1; 142 templ.array_size = 1; 143 templ.last_level = 0; 144 145 /* As of now, the only stw_winsys_framebuffer implementation is 146 * d3d12_wgl_framebuffer and it doesn't support front buffer 147 * drawing. A fake front texture is needed to handle that scenario */ 148 if (mask & ST_ATTACHMENT_FRONT_LEFT_MASK && 149 stwfb->fb->winsys_framebuffer && 150 stwfb->stvis.samples <= 1) { 151 stwfb->needs_fake_front = true; 152 } 153 154 /* remove outdated textures */ 155 if (stwfb->texture_width != width || stwfb->texture_height != height) { 156 for (i = 0; i < ST_ATTACHMENT_COUNT; i++) { 157 pipe_resource_reference(&stwfb->msaa_textures[i], NULL); 158 pipe_resource_reference(&stwfb->textures[i], NULL); 159 } 160 pipe_resource_reference(&stwfb->back_texture, NULL); 161 162 if (stwfb->fb->winsys_framebuffer) { 163 templ.nr_samples = templ.nr_storage_samples = 1; 164 templ.format = stwfb->stvis.color_format; 165 stwfb->fb->winsys_framebuffer->resize(stwfb->fb->winsys_framebuffer, stctx->pipe, &templ); 166 } 167 } 168 169 for (i = 0; i < ST_ATTACHMENT_COUNT; i++) { 170 enum pipe_format format; 171 unsigned bind; 172 173 /* the texture already exists or not requested */ 174 if (stwfb->textures[i] || !(mask & (1 << i))) { 175 /* remember the texture */ 176 if (stwfb->textures[i]) 177 mask |= (1 << i); 178 continue; 179 } 180 181 switch (i) { 182 case ST_ATTACHMENT_FRONT_LEFT: 183 case ST_ATTACHMENT_BACK_LEFT: 184 format = stwfb->stvis.color_format; 185 bind = PIPE_BIND_DISPLAY_TARGET | 186 PIPE_BIND_SAMPLER_VIEW | 187 PIPE_BIND_RENDER_TARGET; 188 break; 189 case ST_ATTACHMENT_DEPTH_STENCIL: 190 format = stwfb->stvis.depth_stencil_format; 191 bind = PIPE_BIND_DEPTH_STENCIL; 192 break; 193 default: 194 format = PIPE_FORMAT_NONE; 195 break; 196 } 197 198 if (format != PIPE_FORMAT_NONE) { 199 templ.format = format; 200 201 if (bind != PIPE_BIND_DEPTH_STENCIL && stwfb->stvis.samples > 1) { 202 templ.bind = PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_RENDER_TARGET; 203 templ.nr_samples = templ.nr_storage_samples = 204 stwfb->stvis.samples; 205 206 stwfb->msaa_textures[i] = 207 stw_dev->screen->resource_create(stw_dev->screen, &templ); 208 } 209 210 templ.bind = bind; 211 templ.nr_samples = templ.nr_storage_samples = 1; 212 if (stwfb->fb->winsys_framebuffer) 213 stwfb->textures[i] = stwfb->fb->winsys_framebuffer->get_resource( 214 stwfb->fb->winsys_framebuffer, i); 215 else 216 stwfb->textures[i] = 217 stw_dev->screen->resource_create(stw_dev->screen, &templ); 218 } 219 } 220 221 /* When a fake front buffer is needed for drawing, we use the back buffer 222 * as it reduces the number of blits needed: 223 * 224 * - When flushing the front buffer, we only need to swap the real buffers 225 * - When swapping buffers, we can safely overwrite the fake front buffer 226 * as it is now invalid anyway. 227 * 228 * A new texture is created to store the back buffer content. 229 */ 230 if (stwfb->needs_fake_front) { 231 if (!stwfb->back_texture) { 232 templ.format = stwfb->stvis.color_format; 233 templ.bind = PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_RENDER_TARGET; 234 templ.nr_samples = templ.nr_storage_samples = 1; 235 236 stwfb->back_texture = 237 stw_dev->screen->resource_create(stw_dev->screen, &templ); 238 239 /* TODO Only blit if there is something currently drawn on the back buffer */ 240 stw_pipe_blit(stctx->pipe, 241 stwfb->back_texture, 242 stwfb->textures[ST_ATTACHMENT_BACK_LEFT]); 243 } 244 245 /* Copying front texture content to fake front texture (back texture) */ 246 stw_pipe_blit(stctx->pipe, 247 stwfb->textures[ST_ATTACHMENT_BACK_LEFT], 248 stwfb->textures[ST_ATTACHMENT_FRONT_LEFT]); 249 } 250 251 stwfb->texture_width = width; 252 stwfb->texture_height = height; 253 stwfb->texture_mask = mask; 254} 255 256static bool 257stw_st_framebuffer_validate(struct st_context_iface *stctx, 258 struct st_framebuffer_iface *stfb, 259 const enum st_attachment_type *statts, 260 unsigned count, 261 struct pipe_resource **out) 262{ 263 struct stw_st_framebuffer *stwfb = stw_st_framebuffer(stfb); 264 unsigned statt_mask, i; 265 266 statt_mask = 0x0; 267 for (i = 0; i < count; i++) 268 statt_mask |= 1 << statts[i]; 269 270 stw_framebuffer_lock(stwfb->fb); 271 272 if (stwfb->fb->must_resize || stwfb->needs_fake_front || (statt_mask & ~stwfb->texture_mask)) { 273 stw_st_framebuffer_validate_locked(stctx, &stwfb->base, 274 stwfb->fb->width, stwfb->fb->height, statt_mask); 275 stwfb->fb->must_resize = FALSE; 276 } 277 278 struct pipe_resource **textures = 279 stwfb->stvis.samples > 1 ? stwfb->msaa_textures 280 : stwfb->textures; 281 282 for (i = 0; i < count; i++) { 283 struct pipe_resource *texture = NULL; 284 285 if (stwfb->needs_fake_front) { 286 if (statts[i] == ST_ATTACHMENT_FRONT_LEFT) 287 texture = textures[ST_ATTACHMENT_BACK_LEFT]; /* Fake front buffer */ 288 else if (statts[i] == ST_ATTACHMENT_BACK_LEFT) 289 texture = stwfb->back_texture; 290 } else { 291 texture = textures[statts[i]]; 292 } 293 pipe_resource_reference(&out[i], texture); 294 } 295 296 stw_framebuffer_unlock(stwfb->fb); 297 298 return true; 299} 300 301struct notify_before_flush_cb_args { 302 struct st_context_iface *stctx; 303 struct stw_st_framebuffer *stwfb; 304 unsigned flags; 305}; 306 307static void 308notify_before_flush_cb(void* _args) 309{ 310 struct notify_before_flush_cb_args *args = (struct notify_before_flush_cb_args *) _args; 311 struct st_context_iface *st = args->stctx; 312 struct pipe_context *pipe = st->pipe; 313 314 if (args->stwfb->stvis.samples > 1) { 315 /* Resolve the MSAA back buffer. */ 316 stw_pipe_blit(pipe, 317 args->stwfb->textures[ST_ATTACHMENT_BACK_LEFT], 318 args->stwfb->msaa_textures[ST_ATTACHMENT_BACK_LEFT]); 319 320 /* FRONT_LEFT is resolved in flush_frontbuffer. */ 321 } else if (args->stwfb->back_texture) { 322 /* Fake front texture is dirty ?? */ 323 stw_pipe_blit(pipe, 324 args->stwfb->textures[ST_ATTACHMENT_BACK_LEFT], 325 args->stwfb->back_texture); 326 } 327 328 if (args->stwfb->textures[ST_ATTACHMENT_BACK_LEFT]) 329 pipe->flush_resource(pipe, args->stwfb->textures[ST_ATTACHMENT_BACK_LEFT]); 330} 331 332void 333stw_st_flush(struct st_context_iface *stctx, 334 struct st_framebuffer_iface *stfb, 335 unsigned flags) 336{ 337 struct stw_st_framebuffer *stwfb = stw_st_framebuffer(stfb); 338 struct notify_before_flush_cb_args args; 339 struct pipe_fence_handle **pfence = NULL; 340 struct pipe_fence_handle *fence = NULL; 341 342 args.stctx = stctx; 343 args.stwfb = stwfb; 344 args.flags = flags; 345 346 if (flags & ST_FLUSH_END_OF_FRAME && !stwfb->fb->winsys_framebuffer) 347 flags |= ST_FLUSH_WAIT; 348 349 if (flags & ST_FLUSH_WAIT) 350 pfence = &fence; 351 stctx->flush(stctx, flags, pfence, notify_before_flush_cb, &args); 352} 353 354/** 355 * Present an attachment of the framebuffer. 356 */ 357static bool 358stw_st_framebuffer_present_locked(HDC hdc, 359 struct st_context_iface *stctx, 360 struct st_framebuffer_iface *stfb, 361 enum st_attachment_type statt) 362{ 363 struct stw_st_framebuffer *stwfb = stw_st_framebuffer(stfb); 364 struct pipe_resource *resource; 365 366 assert(stw_own_mutex(&stwfb->fb->mutex)); 367 368 resource = stwfb->textures[statt]; 369 if (resource) { 370 stw_framebuffer_present_locked(hdc, stwfb->fb, resource); 371 } 372 else { 373 stw_framebuffer_unlock(stwfb->fb); 374 } 375 376 assert(!stw_own_mutex(&stwfb->fb->mutex)); 377 378 return true; 379} 380 381static bool 382stw_st_framebuffer_flush_front(struct st_context_iface *stctx, 383 struct st_framebuffer_iface *stfb, 384 enum st_attachment_type statt) 385{ 386 struct stw_st_framebuffer *stwfb = stw_st_framebuffer(stfb); 387 struct pipe_context *pipe = stctx->pipe; 388 bool ret; 389 HDC hDC; 390 391 if (statt != ST_ATTACHMENT_FRONT_LEFT) 392 return false; 393 394 stw_framebuffer_lock(stwfb->fb); 395 396 /* Resolve the front buffer. */ 397 if (stwfb->stvis.samples > 1) { 398 stw_pipe_blit(pipe, stwfb->textures[statt], stwfb->msaa_textures[statt]); 399 } else if (stwfb->needs_fake_front) { 400 struct pipe_resource *ptex; 401 402 /* swap the textures */ 403 ptex = stwfb->textures[ST_ATTACHMENT_FRONT_LEFT]; 404 stwfb->textures[ST_ATTACHMENT_FRONT_LEFT] = stwfb->textures[ST_ATTACHMENT_BACK_LEFT]; 405 stwfb->textures[ST_ATTACHMENT_BACK_LEFT] = ptex; 406 407 /* fake front texture is now invalid */ 408 p_atomic_inc(&stwfb->base.stamp); 409 } 410 411 if (stwfb->textures[statt]) 412 pipe->flush_resource(pipe, stwfb->textures[statt]); 413 414 pipe->flush(pipe, NULL, 0); 415 416 /* We must not cache HDCs anywhere, as they can be invalidated by the 417 * application, or screen resolution changes. */ 418 419 hDC = GetDC(stwfb->fb->hWnd); 420 421 ret = stw_st_framebuffer_present_locked(hDC, stctx, &stwfb->base, statt); 422 423 ReleaseDC(stwfb->fb->hWnd, hDC); 424 425 return ret; 426} 427 428/** 429 * Create a framebuffer interface. 430 */ 431struct st_framebuffer_iface * 432stw_st_create_framebuffer(struct stw_framebuffer *fb) 433{ 434 struct stw_st_framebuffer *stwfb; 435 436 stwfb = CALLOC_STRUCT(stw_st_framebuffer); 437 if (!stwfb) 438 return NULL; 439 440 stwfb->fb = fb; 441 stwfb->stvis = fb->pfi->stvis; 442 stwfb->base.ID = p_atomic_inc_return(&stwfb_ID); 443 stwfb->base.state_manager = stw_dev->smapi; 444 445 stwfb->base.visual = &stwfb->stvis; 446 p_atomic_set(&stwfb->base.stamp, 1); 447 stwfb->base.flush_front = stw_st_framebuffer_flush_front; 448 stwfb->base.validate = stw_st_framebuffer_validate; 449 450 return &stwfb->base; 451} 452 453/** 454 * Destroy a framebuffer interface. 455 */ 456void 457stw_st_destroy_framebuffer_locked(struct st_framebuffer_iface *stfb) 458{ 459 struct stw_st_framebuffer *stwfb = stw_st_framebuffer(stfb); 460 int i; 461 462 for (i = 0; i < ST_ATTACHMENT_COUNT; i++) { 463 pipe_resource_reference(&stwfb->msaa_textures[i], NULL); 464 pipe_resource_reference(&stwfb->textures[i], NULL); 465 } 466 pipe_resource_reference(&stwfb->back_texture, NULL); 467 468 /* Notify the st manager that the framebuffer interface is no 469 * longer valid. 470 */ 471 stw_dev->stapi->destroy_drawable(stw_dev->stapi, &stwfb->base); 472 473 FREE(stwfb); 474} 475 476/** 477 * Swap the buffers of the given framebuffer. 478 */ 479bool 480stw_st_swap_framebuffer_locked(HDC hdc, struct st_context_iface *stctx, 481 struct st_framebuffer_iface *stfb) 482{ 483 struct stw_st_framebuffer *stwfb = stw_st_framebuffer(stfb); 484 unsigned front = ST_ATTACHMENT_FRONT_LEFT, back = ST_ATTACHMENT_BACK_LEFT; 485 struct pipe_resource *ptex; 486 unsigned mask; 487 488 /* swap the textures */ 489 ptex = stwfb->textures[front]; 490 stwfb->textures[front] = stwfb->textures[back]; 491 stwfb->textures[back] = ptex; 492 493 /* swap msaa_textures */ 494 ptex = stwfb->msaa_textures[front]; 495 stwfb->msaa_textures[front] = stwfb->msaa_textures[back]; 496 stwfb->msaa_textures[back] = ptex; 497 498 499 /* Fake front texture is now dirty */ 500 if (stwfb->needs_fake_front) 501 p_atomic_inc(&stwfb->base.stamp); 502 503 /* convert to mask */ 504 front = 1 << front; 505 back = 1 << back; 506 507 /* swap the bits in mask */ 508 mask = stwfb->texture_mask & ~(front | back); 509 if (stwfb->texture_mask & front) 510 mask |= back; 511 if (stwfb->texture_mask & back) 512 mask |= front; 513 stwfb->texture_mask = mask; 514 515 front = ST_ATTACHMENT_FRONT_LEFT; 516 return stw_st_framebuffer_present_locked(hdc, stctx, &stwfb->base, front); 517} 518 519 520/** 521 * Return the pipe_resource that correspond to given buffer. 522 */ 523struct pipe_resource * 524stw_get_framebuffer_resource(struct st_framebuffer_iface *stfb, 525 enum st_attachment_type att) 526{ 527 struct stw_st_framebuffer *stwfb = stw_st_framebuffer(stfb); 528 return stwfb->textures[att]; 529} 530 531 532/** 533 * Create an st_api of the gallium frontend. 534 */ 535struct st_api * 536stw_st_create_api(void) 537{ 538 return st_gl_api_create(); 539} 540