vs-test.c revision 3464ebd5
1/* Display a cleared blue window. This demo has no dependencies on 2 * any utility code, just the graw interface and gallium. 3 */ 4 5#include "state_tracker/graw.h" 6#include "pipe/p_screen.h" 7#include "pipe/p_context.h" 8#include "pipe/p_shader_tokens.h" 9#include "pipe/p_state.h" 10#include "pipe/p_defines.h" 11 12#include <stdio.h> /* for fread(), etc */ 13 14#include "util/u_inlines.h" 15#include "util/u_memory.h" /* Offset() */ 16#include "util/u_draw_quad.h" 17#include "util/u_box.h" 18 19static const char *filename = NULL; 20unsigned show_fps = 0; 21 22 23static void usage(char *name) 24{ 25 fprintf(stderr, "usage: %s [ options ] shader_filename\n", name); 26#ifndef WIN32 27 fprintf(stderr, "\n" ); 28 fprintf(stderr, "options:\n"); 29 fprintf(stderr, " -fps show frames per second\n"); 30#endif 31} 32 33 34enum pipe_format formats[] = { 35 PIPE_FORMAT_R8G8B8A8_UNORM, 36 PIPE_FORMAT_B8G8R8A8_UNORM, 37 PIPE_FORMAT_NONE 38}; 39 40static const int WIDTH = 250; 41static const int HEIGHT = 250; 42 43static struct pipe_screen *screen = NULL; 44static struct pipe_context *ctx = NULL; 45static struct pipe_resource *rttex = NULL; 46static struct pipe_resource *constbuf = NULL; 47static struct pipe_surface *surf = NULL; 48static struct pipe_sampler_view *sv = NULL; 49static void *sampler = NULL; 50static void *window = NULL; 51static struct pipe_resource *samptex = NULL; 52 53struct vertex { 54 float position[4]; 55 float color[3]; 56}; 57 58/* Draw a regular mesh 59 */ 60#define MESH_SZ 16 61static struct vertex vertices[MESH_SZ * MESH_SZ]; 62 63static float constants[] = 64{ 0.4, 0, 0, 1, 65 1, 1, 1, 1, 66 2, 2, 2, 2, 67 4, 8, 16, 32, 68 69 3, 0, 0, 0, 70 0, .5, 0, 0, 71 0, 0, 1, 0, 72 0, 0, 0, 1, 73 74 1, 0, 0, 0.5, 75 0, 1, 0, 0.5, 76 0, 0, 1, 0, 77 0, 0, 0, 1, 78}; 79 80static void init_fs_constbuf( void ) 81{ 82 struct pipe_resource templat; 83 struct pipe_box box; 84 85 templat.target = PIPE_BUFFER; 86 templat.format = PIPE_FORMAT_R8_UNORM; 87 templat.width0 = sizeof(constants); 88 templat.height0 = 1; 89 templat.depth0 = 1; 90 templat.array_size = 1; 91 templat.last_level = 0; 92 templat.nr_samples = 1; 93 templat.bind = PIPE_BIND_CONSTANT_BUFFER; 94 95 constbuf = screen->resource_create(screen, 96 &templat); 97 if (constbuf == NULL) 98 exit(4); 99 100 101 u_box_2d(0,0,sizeof(constants),1, &box); 102 103 ctx->transfer_inline_write(ctx, 104 constbuf, 105 0, 106 PIPE_TRANSFER_WRITE, 107 &box, 108 constants, 109 sizeof constants, 110 sizeof constants); 111 112 113 ctx->set_constant_buffer(ctx, 114 PIPE_SHADER_FRAGMENT, 0, 115 constbuf); 116} 117 118 119static void set_viewport( float x, float y, 120 float width, float height, 121 float near, float far) 122{ 123 float z = far; 124 float half_width = (float)width / 2.0f; 125 float half_height = (float)height / 2.0f; 126 float half_depth = ((float)far - (float)near) / 2.0f; 127 struct pipe_viewport_state vp; 128 129 vp.scale[0] = half_width; 130 vp.scale[1] = half_height; 131 vp.scale[2] = half_depth; 132 vp.scale[3] = 1.0f; 133 134 vp.translate[0] = half_width + x; 135 vp.translate[1] = half_height + y; 136 vp.translate[2] = half_depth + z; 137 vp.translate[3] = 0.0f; 138 139 ctx->set_viewport_state( ctx, &vp ); 140} 141 142static void set_vertices( void ) 143{ 144 struct pipe_vertex_element ve[2]; 145 struct pipe_vertex_buffer vbuf; 146 void *handle; 147 int x,y; 148 149 memset(ve, 0, sizeof ve); 150 151 ve[0].src_offset = Offset(struct vertex, position); 152 ve[0].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT; 153 ve[1].src_offset = Offset(struct vertex, color); 154 ve[1].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT; 155 156 handle = ctx->create_vertex_elements_state(ctx, 2, ve); 157 ctx->bind_vertex_elements_state(ctx, handle); 158 159 for (x = 0; x < MESH_SZ; x++) { 160 for (y = 0; y < MESH_SZ; y++) { 161 int i = y * MESH_SZ + x; 162 vertices[i].position[0] = ((float)x)/MESH_SZ * 2.0 - 1.0; 163 vertices[i].position[1] = ((float)y)/MESH_SZ * 2.0 - 1.0; 164 vertices[i].position[2] = 0; 165 vertices[i].position[3] = 1.0; 166 167 vertices[i].color[0] = .5; 168 vertices[i].color[1] = (float)x / (float)MESH_SZ; 169 vertices[i].color[2] = (float)y / (float)MESH_SZ; 170 } 171 } 172 173 vbuf.stride = sizeof( struct vertex ); 174 vbuf.buffer_offset = 0; 175 vbuf.buffer = screen->user_buffer_create(screen, 176 vertices, 177 sizeof(vertices), 178 PIPE_BIND_VERTEX_BUFFER); 179 180 ctx->set_vertex_buffers(ctx, 1, &vbuf); 181} 182 183static void set_vertex_shader( void ) 184{ 185 FILE *f; 186 char buf[50000]; 187 void *handle; 188 int sz; 189 190 if ((f = fopen(filename, "r")) == NULL) { 191 fprintf(stderr, "Couldn't open %s\n", filename); 192 exit(1); 193 } 194 195 sz = fread(buf, 1, sizeof(buf), f); 196 if (!feof(f)) { 197 printf("file too long\n"); 198 exit(1); 199 } 200 printf("%.*s\n", sz, buf); 201 buf[sz] = 0; 202 203 handle = graw_parse_vertex_shader(ctx, buf); 204 ctx->bind_vs_state(ctx, handle); 205 fclose(f); 206} 207 208static void set_fragment_shader( void ) 209{ 210 void *handle; 211 const char *text = 212 "FRAG\n" 213 "DCL IN[0], COLOR, LINEAR\n" 214 "DCL OUT[0], COLOR\n" 215 " 0: MOV OUT[0], IN[0]\n" 216 " 1: END\n"; 217 218 handle = graw_parse_fragment_shader(ctx, text); 219 ctx->bind_fs_state(ctx, handle); 220} 221 222 223 224static void draw( void ) 225{ 226 float clear_color[4] = {.1,.3,.5,0}; 227 228 ctx->clear(ctx, PIPE_CLEAR_COLOR, clear_color, 0, 0); 229 util_draw_arrays(ctx, PIPE_PRIM_POINTS, 0, Elements(vertices)); 230 ctx->flush(ctx, NULL); 231 232 graw_save_surface_to_file(ctx, surf, NULL); 233 234 screen->flush_frontbuffer(screen, rttex, 0, 0, window); 235} 236 237#define SIZE 16 238 239static void init_tex( void ) 240{ 241 struct pipe_sampler_view sv_template; 242 struct pipe_sampler_state sampler_desc; 243 struct pipe_resource templat; 244 struct pipe_box box; 245 ubyte tex2d[SIZE][SIZE][4]; 246 int s, t; 247 248#if (SIZE != 2) 249 for (s = 0; s < SIZE; s++) { 250 for (t = 0; t < SIZE; t++) { 251 if (0) { 252 int x = (s ^ t) & 1; 253 tex2d[t][s][0] = (x) ? 0 : 63; 254 tex2d[t][s][1] = (x) ? 0 : 128; 255 tex2d[t][s][2] = 0; 256 tex2d[t][s][3] = 0xff; 257 } 258 else { 259 int x = ((s ^ t) >> 2) & 1; 260 tex2d[t][s][0] = s*255/(SIZE-1); 261 tex2d[t][s][1] = t*255/(SIZE-1); 262 tex2d[t][s][2] = (x) ? 0 : 128; 263 tex2d[t][s][3] = 0xff; 264 } 265 } 266 } 267#else 268 tex2d[0][0][0] = 0; 269 tex2d[0][0][1] = 255; 270 tex2d[0][0][2] = 255; 271 tex2d[0][0][3] = 0; 272 273 tex2d[0][1][0] = 0; 274 tex2d[0][1][1] = 0; 275 tex2d[0][1][2] = 255; 276 tex2d[0][1][3] = 255; 277 278 tex2d[1][0][0] = 255; 279 tex2d[1][0][1] = 255; 280 tex2d[1][0][2] = 0; 281 tex2d[1][0][3] = 255; 282 283 tex2d[1][1][0] = 255; 284 tex2d[1][1][1] = 0; 285 tex2d[1][1][2] = 0; 286 tex2d[1][1][3] = 255; 287#endif 288 289 templat.target = PIPE_TEXTURE_2D; 290 templat.format = PIPE_FORMAT_B8G8R8A8_UNORM; 291 templat.width0 = SIZE; 292 templat.height0 = SIZE; 293 templat.depth0 = 1; 294 templat.array_size = 1; 295 templat.last_level = 0; 296 templat.nr_samples = 1; 297 templat.bind = PIPE_BIND_SAMPLER_VIEW; 298 299 300 samptex = screen->resource_create(screen, 301 &templat); 302 if (samptex == NULL) 303 exit(4); 304 305 u_box_2d(0,0,SIZE,SIZE, &box); 306 307 ctx->transfer_inline_write(ctx, 308 samptex, 309 0, 310 PIPE_TRANSFER_WRITE, 311 &box, 312 tex2d, 313 sizeof tex2d[0], 314 sizeof tex2d); 315 316 /* Possibly read back & compare against original data: 317 */ 318 if (0) 319 { 320 struct pipe_transfer *t; 321 uint32_t *ptr; 322 t = pipe_get_transfer(ctx, samptex, 323 0, 0, /* level, layer */ 324 PIPE_TRANSFER_READ, 325 0, 0, SIZE, SIZE); /* x, y, width, height */ 326 327 ptr = ctx->transfer_map(ctx, t); 328 329 if (memcmp(ptr, tex2d, sizeof tex2d) != 0) { 330 assert(0); 331 exit(9); 332 } 333 334 ctx->transfer_unmap(ctx, t); 335 336 ctx->transfer_destroy(ctx, t); 337 } 338 339 memset(&sv_template, 0, sizeof sv_template); 340 sv_template.format = samptex->format; 341 sv_template.texture = samptex; 342 sv_template.swizzle_r = 0; 343 sv_template.swizzle_g = 1; 344 sv_template.swizzle_b = 2; 345 sv_template.swizzle_a = 3; 346 sv = ctx->create_sampler_view(ctx, samptex, &sv_template); 347 if (sv == NULL) 348 exit(5); 349 350 ctx->set_fragment_sampler_views(ctx, 1, &sv); 351 352 353 memset(&sampler_desc, 0, sizeof sampler_desc); 354 sampler_desc.wrap_s = PIPE_TEX_WRAP_REPEAT; 355 sampler_desc.wrap_t = PIPE_TEX_WRAP_REPEAT; 356 sampler_desc.wrap_r = PIPE_TEX_WRAP_REPEAT; 357 sampler_desc.min_img_filter = PIPE_TEX_FILTER_NEAREST; 358 sampler_desc.min_mip_filter = PIPE_TEX_MIPFILTER_NONE; 359 sampler_desc.mag_img_filter = PIPE_TEX_FILTER_NEAREST; 360 sampler_desc.compare_mode = PIPE_TEX_COMPARE_NONE; 361 sampler_desc.compare_func = 0; 362 sampler_desc.normalized_coords = 1; 363 sampler_desc.max_anisotropy = 0; 364 365 sampler = ctx->create_sampler_state(ctx, &sampler_desc); 366 if (sampler == NULL) 367 exit(6); 368 369 ctx->bind_fragment_sampler_states(ctx, 1, &sampler); 370 371} 372 373static void init( void ) 374{ 375 struct pipe_framebuffer_state fb; 376 struct pipe_resource templat; 377 struct pipe_surface surf_tmpl; 378 int i; 379 380 /* It's hard to say whether window or screen should be created 381 * first. Different environments would prefer one or the other. 382 * 383 * Also, no easy way of querying supported formats if the screen 384 * cannot be created first. 385 */ 386 for (i = 0; formats[i] != PIPE_FORMAT_NONE; i++) { 387 screen = graw_create_window_and_screen(0, 0, 300, 300, 388 formats[i], 389 &window); 390 if (window && screen) 391 break; 392 } 393 if (!screen || !window) { 394 fprintf(stderr, "Unable to create window\n"); 395 exit(1); 396 } 397 398 ctx = screen->context_create(screen, NULL); 399 if (ctx == NULL) 400 exit(3); 401 402 templat.target = PIPE_TEXTURE_2D; 403 templat.format = formats[i]; 404 templat.width0 = WIDTH; 405 templat.height0 = HEIGHT; 406 templat.depth0 = 1; 407 templat.array_size = 1; 408 templat.last_level = 0; 409 templat.nr_samples = 1; 410 templat.bind = (PIPE_BIND_RENDER_TARGET | 411 PIPE_BIND_DISPLAY_TARGET); 412 413 rttex = screen->resource_create(screen, 414 &templat); 415 if (rttex == NULL) 416 exit(4); 417 418 surf_tmpl.format = templat.format; 419 surf_tmpl.usage = PIPE_BIND_RENDER_TARGET; 420 surf_tmpl.u.tex.level = 0; 421 surf_tmpl.u.tex.first_layer = 0; 422 surf_tmpl.u.tex.last_layer = 0; 423 surf = ctx->create_surface(ctx, rttex, &surf_tmpl); 424 if (surf == NULL) 425 exit(5); 426 427 memset(&fb, 0, sizeof fb); 428 fb.nr_cbufs = 1; 429 fb.width = WIDTH; 430 fb.height = HEIGHT; 431 fb.cbufs[0] = surf; 432 433 ctx->set_framebuffer_state(ctx, &fb); 434 435 { 436 struct pipe_blend_state blend; 437 void *handle; 438 memset(&blend, 0, sizeof blend); 439 blend.rt[0].colormask = PIPE_MASK_RGBA; 440 handle = ctx->create_blend_state(ctx, &blend); 441 ctx->bind_blend_state(ctx, handle); 442 } 443 444 { 445 struct pipe_depth_stencil_alpha_state depthstencil; 446 void *handle; 447 memset(&depthstencil, 0, sizeof depthstencil); 448 handle = ctx->create_depth_stencil_alpha_state(ctx, &depthstencil); 449 ctx->bind_depth_stencil_alpha_state(ctx, handle); 450 } 451 452 { 453 struct pipe_rasterizer_state rasterizer; 454 void *handle; 455 memset(&rasterizer, 0, sizeof rasterizer); 456 rasterizer.cull_face = PIPE_FACE_NONE; 457 rasterizer.point_size = 8.0; 458 rasterizer.gl_rasterization_rules = 1; 459 handle = ctx->create_rasterizer_state(ctx, &rasterizer); 460 ctx->bind_rasterizer_state(ctx, handle); 461 } 462 463 set_viewport(0, 0, WIDTH, HEIGHT, 30, 1000); 464 465 init_tex(); 466 init_fs_constbuf(); 467 468 set_vertices(); 469 set_vertex_shader(); 470 set_fragment_shader(); 471} 472 473static void args(int argc, char *argv[]) 474{ 475 int i; 476 477 for (i = 1; i < argc;) { 478 if (graw_parse_args(&i, argc, argv)) { 479 continue; 480 } 481 if (strcmp(argv[i], "-fps") == 0) { 482 show_fps = 1; 483 i++; 484 } 485 else if (i == argc - 1) { 486 filename = argv[i]; 487 i++; 488 } 489 else { 490 usage(argv[0]); 491 exit(1); 492 } 493 } 494 495 if (!filename) { 496 usage(argv[0]); 497 exit(1); 498 } 499} 500 501int main( int argc, char *argv[] ) 502{ 503 args(argc,argv); 504 init(); 505 506 graw_set_display_func( draw ); 507 graw_main_loop(); 508 return 0; 509} 510