1/* 2 * Copyright © 2015-2016 Intel Corporation 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a 5 * copy of this software and associated documentation files (the "Software"), 6 * to deal in the Software without restriction, including without limitation 7 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 8 * and/or sell copies of the Software, and to permit persons to whom the 9 * Software is furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice (including the next 12 * paragraph) shall be included in all copies or substantial portions of the 13 * Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21 * IN THE SOFTWARE. 22 */ 23 24#include "brw_compiler.h" 25#include "brw_shader.h" 26#include "brw_eu.h" 27#include "dev/intel_debug.h" 28#include "compiler/nir/nir.h" 29#include "main/errors.h" 30#include "util/debug.h" 31 32#define COMMON_OPTIONS \ 33 .lower_fdiv = true, \ 34 .lower_scmp = true, \ 35 .lower_flrp16 = true, \ 36 .lower_fmod = true, \ 37 .lower_bitfield_extract = true, \ 38 .lower_bitfield_insert = true, \ 39 .lower_uadd_carry = true, \ 40 .lower_usub_borrow = true, \ 41 .lower_flrp64 = true, \ 42 .lower_isign = true, \ 43 .lower_ldexp = true, \ 44 .lower_device_index_to_zero = true, \ 45 .vectorize_io = true, \ 46 .use_interpolated_input_intrinsics = true, \ 47 .lower_insert_byte = true, \ 48 .lower_insert_word = true, \ 49 .vertex_id_zero_based = true, \ 50 .lower_base_vertex = true, \ 51 .use_scoped_barrier = true, \ 52 .support_16bit_alu = true, \ 53 .lower_uniforms_to_ubo = true, \ 54 .has_txs = true 55 56#define COMMON_SCALAR_OPTIONS \ 57 .lower_to_scalar = true, \ 58 .lower_pack_half_2x16 = true, \ 59 .lower_pack_snorm_2x16 = true, \ 60 .lower_pack_snorm_4x8 = true, \ 61 .lower_pack_unorm_2x16 = true, \ 62 .lower_pack_unorm_4x8 = true, \ 63 .lower_unpack_half_2x16 = true, \ 64 .lower_unpack_snorm_2x16 = true, \ 65 .lower_unpack_snorm_4x8 = true, \ 66 .lower_unpack_unorm_2x16 = true, \ 67 .lower_unpack_unorm_4x8 = true, \ 68 .lower_usub_sat64 = true, \ 69 .lower_hadd64 = true, \ 70 .avoid_ternary_with_two_constants = true, \ 71 .has_pack_32_4x8 = true, \ 72 .max_unroll_iterations = 32, \ 73 .force_indirect_unrolling = nir_var_function_temp 74 75static const struct nir_shader_compiler_options scalar_nir_options = { 76 COMMON_OPTIONS, 77 COMMON_SCALAR_OPTIONS, 78}; 79 80static const struct nir_shader_compiler_options vector_nir_options = { 81 COMMON_OPTIONS, 82 83 /* In the vec4 backend, our dpN instruction replicates its result to all the 84 * components of a vec4. We would like NIR to give us replicated fdot 85 * instructions because it can optimize better for us. 86 */ 87 .fdot_replicates = true, 88 89 .lower_pack_snorm_2x16 = true, 90 .lower_pack_unorm_2x16 = true, 91 .lower_unpack_snorm_2x16 = true, 92 .lower_unpack_unorm_2x16 = true, 93 .lower_extract_byte = true, 94 .lower_extract_word = true, 95 .intel_vec4 = true, 96 .max_unroll_iterations = 32, 97}; 98 99struct brw_compiler * 100brw_compiler_create(void *mem_ctx, const struct intel_device_info *devinfo) 101{ 102 struct brw_compiler *compiler = rzalloc(mem_ctx, struct brw_compiler); 103 104 compiler->devinfo = devinfo; 105 106 brw_fs_alloc_reg_sets(compiler); 107 brw_vec4_alloc_reg_set(compiler); 108 109 compiler->precise_trig = env_var_as_boolean("INTEL_PRECISE_TRIG", false); 110 111 compiler->use_tcs_8_patch = 112 devinfo->ver >= 12 || 113 (devinfo->ver >= 9 && INTEL_DEBUG(DEBUG_TCS_EIGHT_PATCH)); 114 115 /* Default to the sampler since that's what we've done since forever */ 116 compiler->indirect_ubos_use_sampler = true; 117 118 /* There is no vec4 mode on Gfx10+, and we don't use it at all on Gfx8+. */ 119 for (int i = MESA_SHADER_VERTEX; i < MESA_ALL_SHADER_STAGES; i++) { 120 compiler->scalar_stage[i] = devinfo->ver >= 8 || 121 i == MESA_SHADER_FRAGMENT || i == MESA_SHADER_COMPUTE; 122 } 123 124 for (int i = MESA_SHADER_TASK; i < MESA_VULKAN_SHADER_STAGES; i++) 125 compiler->scalar_stage[i] = true; 126 127 nir_lower_int64_options int64_options = 128 nir_lower_imul64 | 129 nir_lower_isign64 | 130 nir_lower_divmod64 | 131 nir_lower_imul_high64; 132 nir_lower_doubles_options fp64_options = 133 nir_lower_drcp | 134 nir_lower_dsqrt | 135 nir_lower_drsq | 136 nir_lower_dtrunc | 137 nir_lower_dfloor | 138 nir_lower_dceil | 139 nir_lower_dfract | 140 nir_lower_dround_even | 141 nir_lower_dmod | 142 nir_lower_dsub | 143 nir_lower_ddiv; 144 145 if (!devinfo->has_64bit_float || INTEL_DEBUG(DEBUG_SOFT64)) { 146 int64_options |= (nir_lower_int64_options)~0; 147 fp64_options |= nir_lower_fp64_full_software; 148 } 149 150 /* The Bspec's section tittled "Instruction_multiply[DevBDW+]" claims that 151 * destination type can be Quadword and source type Doubleword for Gfx8 and 152 * Gfx9. So, lower 64 bit multiply instruction on rest of the platforms. 153 */ 154 if (devinfo->ver < 8 || devinfo->ver > 9) 155 int64_options |= nir_lower_imul_2x32_64; 156 157 /* We want the GLSL compiler to emit code that uses condition codes */ 158 for (int i = 0; i < MESA_ALL_SHADER_STAGES; i++) { 159 compiler->glsl_compiler_options[i].MaxUnrollIterations = 0; 160 compiler->glsl_compiler_options[i].MaxIfDepth = 161 devinfo->ver < 6 ? 16 : UINT_MAX; 162 163 /* We handle this in NIR */ 164 compiler->glsl_compiler_options[i].EmitNoIndirectInput = false; 165 compiler->glsl_compiler_options[i].EmitNoIndirectOutput = false; 166 compiler->glsl_compiler_options[i].EmitNoIndirectUniform = false; 167 compiler->glsl_compiler_options[i].EmitNoIndirectTemp = false; 168 169 bool is_scalar = compiler->scalar_stage[i]; 170 compiler->glsl_compiler_options[i].OptimizeForAOS = !is_scalar; 171 172 struct nir_shader_compiler_options *nir_options = 173 rzalloc(compiler, struct nir_shader_compiler_options); 174 if (is_scalar) { 175 *nir_options = scalar_nir_options; 176 } else { 177 *nir_options = vector_nir_options; 178 } 179 180 /* Prior to Gfx6, there are no three source operations, and Gfx11 loses 181 * LRP. 182 */ 183 nir_options->lower_ffma16 = devinfo->ver < 6; 184 nir_options->lower_ffma32 = devinfo->ver < 6; 185 nir_options->lower_ffma64 = devinfo->ver < 6; 186 nir_options->lower_flrp32 = devinfo->ver < 6 || devinfo->ver >= 11; 187 nir_options->lower_fpow = devinfo->ver >= 12; 188 189 nir_options->lower_rotate = devinfo->ver < 11; 190 nir_options->lower_bitfield_reverse = devinfo->ver < 7; 191 nir_options->has_iadd3 = devinfo->verx10 >= 125; 192 193 nir_options->has_dot_4x8 = devinfo->ver >= 12; 194 nir_options->has_sudot_4x8 = devinfo->ver >= 12; 195 196 nir_options->lower_int64_options = int64_options; 197 nir_options->lower_doubles_options = fp64_options; 198 199 nir_options->unify_interfaces = i < MESA_SHADER_FRAGMENT; 200 201 nir_options->force_indirect_unrolling |= 202 brw_nir_no_indirect_mask(compiler, i); 203 204 compiler->glsl_compiler_options[i].NirOptions = nir_options; 205 206 compiler->glsl_compiler_options[i].ClampBlockIndicesToArrayBounds = true; 207 } 208 209 return compiler; 210} 211 212static void 213insert_u64_bit(uint64_t *val, bool add) 214{ 215 *val = (*val << 1) | !!add; 216} 217 218uint64_t 219brw_get_compiler_config_value(const struct brw_compiler *compiler) 220{ 221 uint64_t config = 0; 222 insert_u64_bit(&config, compiler->precise_trig); 223 if (compiler->devinfo->ver >= 8 && compiler->devinfo->ver < 10) { 224 insert_u64_bit(&config, compiler->scalar_stage[MESA_SHADER_VERTEX]); 225 insert_u64_bit(&config, compiler->scalar_stage[MESA_SHADER_TESS_CTRL]); 226 insert_u64_bit(&config, compiler->scalar_stage[MESA_SHADER_TESS_EVAL]); 227 insert_u64_bit(&config, compiler->scalar_stage[MESA_SHADER_GEOMETRY]); 228 } 229 uint64_t mask = DEBUG_DISK_CACHE_MASK; 230 while (mask != 0) { 231 const uint64_t bit = 1ULL << (ffsll(mask) - 1); 232 insert_u64_bit(&config, INTEL_DEBUG(bit)); 233 mask &= ~bit; 234 } 235 return config; 236} 237 238unsigned 239brw_prog_data_size(gl_shader_stage stage) 240{ 241 static const size_t stage_sizes[] = { 242 [MESA_SHADER_VERTEX] = sizeof(struct brw_vs_prog_data), 243 [MESA_SHADER_TESS_CTRL] = sizeof(struct brw_tcs_prog_data), 244 [MESA_SHADER_TESS_EVAL] = sizeof(struct brw_tes_prog_data), 245 [MESA_SHADER_GEOMETRY] = sizeof(struct brw_gs_prog_data), 246 [MESA_SHADER_FRAGMENT] = sizeof(struct brw_wm_prog_data), 247 [MESA_SHADER_COMPUTE] = sizeof(struct brw_cs_prog_data), 248 [MESA_SHADER_RAYGEN] = sizeof(struct brw_bs_prog_data), 249 [MESA_SHADER_ANY_HIT] = sizeof(struct brw_bs_prog_data), 250 [MESA_SHADER_CLOSEST_HIT] = sizeof(struct brw_bs_prog_data), 251 [MESA_SHADER_MISS] = sizeof(struct brw_bs_prog_data), 252 [MESA_SHADER_INTERSECTION] = sizeof(struct brw_bs_prog_data), 253 [MESA_SHADER_CALLABLE] = sizeof(struct brw_bs_prog_data), 254 [MESA_SHADER_KERNEL] = sizeof(struct brw_cs_prog_data), 255 }; 256 assert((int)stage >= 0 && stage < ARRAY_SIZE(stage_sizes)); 257 return stage_sizes[stage]; 258} 259 260unsigned 261brw_prog_key_size(gl_shader_stage stage) 262{ 263 static const size_t stage_sizes[] = { 264 [MESA_SHADER_VERTEX] = sizeof(struct brw_vs_prog_key), 265 [MESA_SHADER_TESS_CTRL] = sizeof(struct brw_tcs_prog_key), 266 [MESA_SHADER_TESS_EVAL] = sizeof(struct brw_tes_prog_key), 267 [MESA_SHADER_GEOMETRY] = sizeof(struct brw_gs_prog_key), 268 [MESA_SHADER_FRAGMENT] = sizeof(struct brw_wm_prog_key), 269 [MESA_SHADER_COMPUTE] = sizeof(struct brw_cs_prog_key), 270 [MESA_SHADER_RAYGEN] = sizeof(struct brw_bs_prog_key), 271 [MESA_SHADER_ANY_HIT] = sizeof(struct brw_bs_prog_key), 272 [MESA_SHADER_CLOSEST_HIT] = sizeof(struct brw_bs_prog_key), 273 [MESA_SHADER_MISS] = sizeof(struct brw_bs_prog_key), 274 [MESA_SHADER_INTERSECTION] = sizeof(struct brw_bs_prog_key), 275 [MESA_SHADER_CALLABLE] = sizeof(struct brw_bs_prog_key), 276 [MESA_SHADER_KERNEL] = sizeof(struct brw_cs_prog_key), 277 }; 278 assert((int)stage >= 0 && stage < ARRAY_SIZE(stage_sizes)); 279 return stage_sizes[stage]; 280} 281 282void 283brw_write_shader_relocs(const struct intel_device_info *devinfo, 284 void *program, 285 const struct brw_stage_prog_data *prog_data, 286 struct brw_shader_reloc_value *values, 287 unsigned num_values) 288{ 289 for (unsigned i = 0; i < prog_data->num_relocs; i++) { 290 assert(prog_data->relocs[i].offset % 8 == 0); 291 void *dst = program + prog_data->relocs[i].offset; 292 for (unsigned j = 0; j < num_values; j++) { 293 if (prog_data->relocs[i].id == values[j].id) { 294 uint32_t value = values[j].value + prog_data->relocs[i].delta; 295 switch (prog_data->relocs[i].type) { 296 case BRW_SHADER_RELOC_TYPE_U32: 297 *(uint32_t *)dst = value; 298 break; 299 case BRW_SHADER_RELOC_TYPE_MOV_IMM: 300 brw_update_reloc_imm(devinfo, dst, value); 301 break; 302 default: 303 unreachable("Invalid relocation type"); 304 } 305 break; 306 } 307 } 308 } 309} 310