1/* 2 * Copyright © 2020 Intel Corporation 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a 5 * copy of this software and associated documentation files (the "Software"), 6 * to deal in the Software without restriction, including without limitation 7 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 8 * and/or sell copies of the Software, and to permit persons to whom the 9 * Software is furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice (including the next 12 * paragraph) shall be included in all copies or substantial portions of the 13 * Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21 * IN THE SOFTWARE. 22 */ 23 24#ifndef BRW_RT_H 25#define BRW_RT_H 26 27#ifdef __cplusplus 28extern "C" { 29#endif 30 31/** Vulkan defines shaderGroupHandleSize = 32 */ 32#define BRW_RT_SBT_HANDLE_SIZE 32 33 34/** Offset after the RT dispatch globals at which "push" constants live */ 35#define BRW_RT_PUSH_CONST_OFFSET 128 36 37/** Stride of the resume SBT */ 38#define BRW_BTD_RESUME_SBT_STRIDE 8 39 40/* Vulkan always uses exactly two levels of BVH: world and object. At the API 41 * level, these are referred to as top and bottom. 42 */ 43enum brw_rt_bvh_level { 44 BRW_RT_BVH_LEVEL_WORLD = 0, 45 BRW_RT_BVH_LEVEL_OBJECT = 1, 46}; 47#define BRW_RT_MAX_BVH_LEVELS 2 48 49enum brw_rt_bvh_node_type { 50 BRW_RT_BVH_NODE_TYPE_INTERNAL = 0, 51 BRW_RT_BVH_NODE_TYPE_INSTANCE = 1, 52 BRW_RT_BVH_NODE_TYPE_PROCEDURAL = 3, 53 BRW_RT_BVH_NODE_TYPE_QUAD = 4, 54}; 55 56/** HitKind values returned for triangle geometry 57 * 58 * This enum must match the SPIR-V enum. 59 */ 60enum brw_rt_hit_kind { 61 BRW_RT_HIT_KIND_FRONT_FACE = 0xfe, 62 BRW_RT_HIT_KIND_BACK_FACE = 0xff, 63}; 64 65/** Ray flags 66 * 67 * This enum must match the SPIR-V RayFlags enum. 68 */ 69enum brw_rt_ray_flags { 70 BRW_RT_RAY_FLAG_FORCE_OPAQUE = 0x01, 71 BRW_RT_RAY_FLAG_FORCE_NON_OPAQUE = 0x02, 72 BRW_RT_RAY_FLAG_TERMINATE_ON_FIRST_HIT = 0x04, 73 BRW_RT_RAY_FLAG_SKIP_CLOSEST_HIT_SHADER = 0x08, 74 BRW_RT_RAY_FLAG_CULL_BACK_FACING_TRIANGLES = 0x10, 75 BRW_RT_RAY_FLAG_CULL_FRONT_FACING_TRIANGLES = 0x20, 76 BRW_RT_RAY_FLAG_CULL_OPAQUE = 0x40, 77 BRW_RT_RAY_FLAG_CULL_NON_OPAQUE = 0x80, 78 BRW_RT_RAY_FLAG_SKIP_TRIANGLES = 0x100, 79 BRW_RT_RAY_FLAG_SKIP_AABBS = 0x200, 80}; 81 82struct brw_rt_scratch_layout { 83 /** Number of stack IDs per DSS */ 84 uint32_t stack_ids_per_dss; 85 86 /** Start offset (in bytes) of the hardware MemRay stack */ 87 uint32_t ray_stack_start; 88 89 /** Stride (in bytes) of the hardware MemRay stack */ 90 uint32_t ray_stack_stride; 91 92 /** Start offset (in bytes) of the SW stacks */ 93 uint64_t sw_stack_start; 94 95 /** Size (in bytes) of the SW stack for a single shader invocation */ 96 uint32_t sw_stack_size; 97 98 /** Total size (in bytes) of the RT scratch memory area */ 99 uint64_t total_size; 100}; 101 102/** Parameters passed to the raygen trampoline shader 103 * 104 * This struct is carefully construected to be 32B and must be passed to the 105 * raygen trampoline shader as as inline constant data. 106 */ 107struct brw_rt_raygen_trampoline_params { 108 /** The GPU address of the RT_DISPATCH_GLOBALS */ 109 uint64_t rt_disp_globals_addr; 110 111 /** The GPU address of the BINDLESS_SHADER_RECORD for the raygen shader */ 112 uint64_t raygen_bsr_addr; 113 114 /** 1 if this is an indirect dispatch, 0 otherwise */ 115 uint8_t is_indirect; 116 117 /** The integer log2 of the local group size 118 * 119 * Ray-tracing shaders don't have a concept of local vs. global workgroup 120 * size. They only have a single 3D launch size. The raygen trampoline 121 * shader is always dispatched with a local workgroup size equal to the 122 * SIMD width but the shape of the local workgroup is determined at 123 * dispatch time based on the shape of the launch and passed to the 124 * trampoline via this field. (There's no sense having a Z dimension on 125 * the local workgroup if the launch is 2D.) 126 * 127 * We use the integer log2 of the size because there's no point in 128 * non-power-of-two sizes and shifts are cheaper than division. 129 */ 130 uint8_t local_group_size_log2[3]; 131 132 uint32_t pad[3]; 133}; 134 135/** Size of the "hot zone" in bytes 136 * 137 * The hot zone is a SW-defined data structure which is a single uvec4 138 * containing two bits of information: 139 * 140 * - hotzone.x: Stack offset (in bytes) 141 * 142 * This is the offset (in bytes) into the per-thread scratch space at which 143 * the current shader's stack starts. This is incremented by the calling 144 * shader prior to any shader call type instructions and gets decremented 145 * by the resume shader as part of completing the return operation. 146 * 147 * 148 * - hotzone.yzw: The launch ID associated with the current thread 149 * 150 * Inside a bindless shader, the only information we have is the DSS ID 151 * from the hardware EU and a per-DSS stack ID. In particular, the three- 152 * dimensional launch ID is lost the moment we leave the raygen trampoline. 153 */ 154#define BRW_RT_SIZEOF_HOTZONE 16 155 156/* From the BSpec "Address Computation for Memory Based Data Structures: 157 * Ray and TraversalStack (Async Ray Tracing)": 158 * 159 * sizeof(Ray) = 64B, sizeof(HitInfo) = 32B, sizeof(TravStack) = 32B. 160 */ 161#define BRW_RT_SIZEOF_RAY 64 162#define BRW_RT_SIZEOF_HIT_INFO 32 163#define BRW_RT_SIZEOF_TRAV_STACK 32 164 165/* From the BSpec: 166 * 167 * syncStackSize = (maxBVHLevels % 2 == 1) ? 168 * (sizeof(HitInfo) * 2 + 169 * (sizeof(Ray) + sizeof(TravStack)) * maxBVHLevels + 32B) : 170 * (sizeof(HitInfo) * 2 + 171 * (sizeof(Ray) + sizeof(TravStack)) * maxBVHLevels); 172 * 173 * The select is just to align to 64B. 174 */ 175#define BRW_RT_SIZEOF_RAY_QUERY \ 176 (BRW_RT_SIZEOF_HIT_INFO * 2 + \ 177 (BRW_RT_SIZEOF_RAY + BRW_RT_SIZEOF_TRAV_STACK) * BRW_RT_MAX_BVH_LEVELS + \ 178 (BRW_RT_MAX_BVH_LEVELS % 2 ? 32 : 0)) 179 180#define BRW_RT_SIZEOF_HW_STACK \ 181 (BRW_RT_SIZEOF_HIT_INFO * 2 + \ 182 BRW_RT_SIZEOF_RAY * BRW_RT_MAX_BVH_LEVELS + \ 183 BRW_RT_SIZEOF_TRAV_STACK * BRW_RT_MAX_BVH_LEVELS) 184 185/* This is a mesa-defined region for hit attribute data */ 186#define BRW_RT_SIZEOF_HIT_ATTRIB_DATA 64 187#define BRW_RT_OFFSETOF_HIT_ATTRIB_DATA BRW_RT_SIZEOF_HW_STACK 188 189#define BRW_RT_ASYNC_STACK_STRIDE \ 190 ALIGN(BRW_RT_OFFSETOF_HIT_ATTRIB_DATA + \ 191 BRW_RT_SIZEOF_HIT_ATTRIB_DATA, 64) 192 193static inline void 194brw_rt_compute_scratch_layout(struct brw_rt_scratch_layout *layout, 195 const struct intel_device_info *devinfo, 196 uint32_t stack_ids_per_dss, 197 uint32_t sw_stack_size) 198{ 199 layout->stack_ids_per_dss = stack_ids_per_dss; 200 201 const uint32_t dss_count = intel_device_info_num_dual_subslices(devinfo); 202 const uint32_t num_stack_ids = dss_count * stack_ids_per_dss; 203 204 uint64_t size = 0; 205 206 /* The first thing in our scratch area is an array of "hot zones" which 207 * store the stack offset as well as the launch IDs for each active 208 * invocation. 209 */ 210 size += BRW_RT_SIZEOF_HOTZONE * num_stack_ids; 211 212 /* Next, we place the HW ray stacks */ 213 assert(size % 64 == 0); /* Cache-line aligned */ 214 assert(size < UINT32_MAX); 215 layout->ray_stack_start = size; 216 layout->ray_stack_stride = BRW_RT_ASYNC_STACK_STRIDE; 217 size += num_stack_ids * layout->ray_stack_stride; 218 219 /* Finally, we place the SW stacks for the individual ray-tracing shader 220 * invocations. We align these to 64B to ensure that we don't have any 221 * shared cache lines which could hurt performance. 222 */ 223 assert(size % 64 == 0); 224 layout->sw_stack_start = size; 225 layout->sw_stack_size = ALIGN(sw_stack_size, 64); 226 size += num_stack_ids * layout->sw_stack_size; 227 228 layout->total_size = size; 229} 230 231#ifdef __cplusplus 232} 233#endif 234 235#endif /* BRW_RT_H */ 236