brw_shader.cpp revision 01e04c3f
1/*
2 * Copyright © 2010 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24#include "brw_cfg.h"
25#include "brw_eu.h"
26#include "brw_fs.h"
27#include "brw_nir.h"
28#include "brw_vec4_tes.h"
29#include "common/gen_debug.h"
30#include "main/uniforms.h"
31#include "util/macros.h"
32
33enum brw_reg_type
34brw_type_for_base_type(const struct glsl_type *type)
35{
36   switch (type->base_type) {
37   case GLSL_TYPE_FLOAT16:
38      return BRW_REGISTER_TYPE_HF;
39   case GLSL_TYPE_FLOAT:
40      return BRW_REGISTER_TYPE_F;
41   case GLSL_TYPE_INT:
42   case GLSL_TYPE_BOOL:
43   case GLSL_TYPE_SUBROUTINE:
44      return BRW_REGISTER_TYPE_D;
45   case GLSL_TYPE_INT16:
46      return BRW_REGISTER_TYPE_W;
47   case GLSL_TYPE_INT8:
48      return BRW_REGISTER_TYPE_B;
49   case GLSL_TYPE_UINT:
50      return BRW_REGISTER_TYPE_UD;
51   case GLSL_TYPE_UINT16:
52      return BRW_REGISTER_TYPE_UW;
53   case GLSL_TYPE_UINT8:
54      return BRW_REGISTER_TYPE_UB;
55   case GLSL_TYPE_ARRAY:
56      return brw_type_for_base_type(type->fields.array);
57   case GLSL_TYPE_STRUCT:
58   case GLSL_TYPE_SAMPLER:
59   case GLSL_TYPE_ATOMIC_UINT:
60      /* These should be overridden with the type of the member when
61       * dereferenced into.  BRW_REGISTER_TYPE_UD seems like a likely
62       * way to trip up if we don't.
63       */
64      return BRW_REGISTER_TYPE_UD;
65   case GLSL_TYPE_IMAGE:
66      return BRW_REGISTER_TYPE_UD;
67   case GLSL_TYPE_DOUBLE:
68      return BRW_REGISTER_TYPE_DF;
69   case GLSL_TYPE_UINT64:
70      return BRW_REGISTER_TYPE_UQ;
71   case GLSL_TYPE_INT64:
72      return BRW_REGISTER_TYPE_Q;
73   case GLSL_TYPE_VOID:
74   case GLSL_TYPE_ERROR:
75   case GLSL_TYPE_INTERFACE:
76   case GLSL_TYPE_FUNCTION:
77      unreachable("not reached");
78   }
79
80   return BRW_REGISTER_TYPE_F;
81}
82
83enum brw_conditional_mod
84brw_conditional_for_comparison(unsigned int op)
85{
86   switch (op) {
87   case ir_binop_less:
88      return BRW_CONDITIONAL_L;
89   case ir_binop_gequal:
90      return BRW_CONDITIONAL_GE;
91   case ir_binop_equal:
92   case ir_binop_all_equal: /* same as equal for scalars */
93      return BRW_CONDITIONAL_Z;
94   case ir_binop_nequal:
95   case ir_binop_any_nequal: /* same as nequal for scalars */
96      return BRW_CONDITIONAL_NZ;
97   default:
98      unreachable("not reached: bad operation for comparison");
99   }
100}
101
102uint32_t
103brw_math_function(enum opcode op)
104{
105   switch (op) {
106   case SHADER_OPCODE_RCP:
107      return BRW_MATH_FUNCTION_INV;
108   case SHADER_OPCODE_RSQ:
109      return BRW_MATH_FUNCTION_RSQ;
110   case SHADER_OPCODE_SQRT:
111      return BRW_MATH_FUNCTION_SQRT;
112   case SHADER_OPCODE_EXP2:
113      return BRW_MATH_FUNCTION_EXP;
114   case SHADER_OPCODE_LOG2:
115      return BRW_MATH_FUNCTION_LOG;
116   case SHADER_OPCODE_POW:
117      return BRW_MATH_FUNCTION_POW;
118   case SHADER_OPCODE_SIN:
119      return BRW_MATH_FUNCTION_SIN;
120   case SHADER_OPCODE_COS:
121      return BRW_MATH_FUNCTION_COS;
122   case SHADER_OPCODE_INT_QUOTIENT:
123      return BRW_MATH_FUNCTION_INT_DIV_QUOTIENT;
124   case SHADER_OPCODE_INT_REMAINDER:
125      return BRW_MATH_FUNCTION_INT_DIV_REMAINDER;
126   default:
127      unreachable("not reached: unknown math function");
128   }
129}
130
131bool
132brw_texture_offset(int *offsets, unsigned num_components, uint32_t *offset_bits)
133{
134   if (!offsets) return false;  /* nonconstant offset; caller will handle it. */
135
136   /* offset out of bounds; caller will handle it. */
137   for (unsigned i = 0; i < num_components; i++)
138      if (offsets[i] > 7 || offsets[i] < -8)
139         return false;
140
141   /* Combine all three offsets into a single unsigned dword:
142    *
143    *    bits 11:8 - U Offset (X component)
144    *    bits  7:4 - V Offset (Y component)
145    *    bits  3:0 - R Offset (Z component)
146    */
147   *offset_bits = 0;
148   for (unsigned i = 0; i < num_components; i++) {
149      const unsigned shift = 4 * (2 - i);
150      *offset_bits |= (offsets[i] << shift) & (0xF << shift);
151   }
152   return true;
153}
154
155const char *
156brw_instruction_name(const struct gen_device_info *devinfo, enum opcode op)
157{
158   switch (op) {
159   case BRW_OPCODE_ILLEGAL ... BRW_OPCODE_NOP:
160      /* The DO instruction doesn't exist on Gen6+, but we use it to mark the
161       * start of a loop in the IR.
162       */
163      if (devinfo->gen >= 6 && op == BRW_OPCODE_DO)
164         return "do";
165
166      /* The following conversion opcodes doesn't exist on Gen8+, but we use
167       * then to mark that we want to do the conversion.
168       */
169      if (devinfo->gen > 7 && op == BRW_OPCODE_F32TO16)
170         return "f32to16";
171
172      if (devinfo->gen > 7 && op == BRW_OPCODE_F16TO32)
173         return "f16to32";
174
175      assert(brw_opcode_desc(devinfo, op)->name);
176      return brw_opcode_desc(devinfo, op)->name;
177   case FS_OPCODE_FB_WRITE:
178      return "fb_write";
179   case FS_OPCODE_FB_WRITE_LOGICAL:
180      return "fb_write_logical";
181   case FS_OPCODE_REP_FB_WRITE:
182      return "rep_fb_write";
183   case FS_OPCODE_FB_READ:
184      return "fb_read";
185   case FS_OPCODE_FB_READ_LOGICAL:
186      return "fb_read_logical";
187
188   case SHADER_OPCODE_RCP:
189      return "rcp";
190   case SHADER_OPCODE_RSQ:
191      return "rsq";
192   case SHADER_OPCODE_SQRT:
193      return "sqrt";
194   case SHADER_OPCODE_EXP2:
195      return "exp2";
196   case SHADER_OPCODE_LOG2:
197      return "log2";
198   case SHADER_OPCODE_POW:
199      return "pow";
200   case SHADER_OPCODE_INT_QUOTIENT:
201      return "int_quot";
202   case SHADER_OPCODE_INT_REMAINDER:
203      return "int_rem";
204   case SHADER_OPCODE_SIN:
205      return "sin";
206   case SHADER_OPCODE_COS:
207      return "cos";
208
209   case SHADER_OPCODE_TEX:
210      return "tex";
211   case SHADER_OPCODE_TEX_LOGICAL:
212      return "tex_logical";
213   case SHADER_OPCODE_TXD:
214      return "txd";
215   case SHADER_OPCODE_TXD_LOGICAL:
216      return "txd_logical";
217   case SHADER_OPCODE_TXF:
218      return "txf";
219   case SHADER_OPCODE_TXF_LOGICAL:
220      return "txf_logical";
221   case SHADER_OPCODE_TXF_LZ:
222      return "txf_lz";
223   case SHADER_OPCODE_TXL:
224      return "txl";
225   case SHADER_OPCODE_TXL_LOGICAL:
226      return "txl_logical";
227   case SHADER_OPCODE_TXL_LZ:
228      return "txl_lz";
229   case SHADER_OPCODE_TXS:
230      return "txs";
231   case SHADER_OPCODE_TXS_LOGICAL:
232      return "txs_logical";
233   case FS_OPCODE_TXB:
234      return "txb";
235   case FS_OPCODE_TXB_LOGICAL:
236      return "txb_logical";
237   case SHADER_OPCODE_TXF_CMS:
238      return "txf_cms";
239   case SHADER_OPCODE_TXF_CMS_LOGICAL:
240      return "txf_cms_logical";
241   case SHADER_OPCODE_TXF_CMS_W:
242      return "txf_cms_w";
243   case SHADER_OPCODE_TXF_CMS_W_LOGICAL:
244      return "txf_cms_w_logical";
245   case SHADER_OPCODE_TXF_UMS:
246      return "txf_ums";
247   case SHADER_OPCODE_TXF_UMS_LOGICAL:
248      return "txf_ums_logical";
249   case SHADER_OPCODE_TXF_MCS:
250      return "txf_mcs";
251   case SHADER_OPCODE_TXF_MCS_LOGICAL:
252      return "txf_mcs_logical";
253   case SHADER_OPCODE_LOD:
254      return "lod";
255   case SHADER_OPCODE_LOD_LOGICAL:
256      return "lod_logical";
257   case SHADER_OPCODE_TG4:
258      return "tg4";
259   case SHADER_OPCODE_TG4_LOGICAL:
260      return "tg4_logical";
261   case SHADER_OPCODE_TG4_OFFSET:
262      return "tg4_offset";
263   case SHADER_OPCODE_TG4_OFFSET_LOGICAL:
264      return "tg4_offset_logical";
265   case SHADER_OPCODE_SAMPLEINFO:
266      return "sampleinfo";
267   case SHADER_OPCODE_SAMPLEINFO_LOGICAL:
268      return "sampleinfo_logical";
269
270   case SHADER_OPCODE_IMAGE_SIZE:
271      return "image_size";
272
273   case SHADER_OPCODE_SHADER_TIME_ADD:
274      return "shader_time_add";
275
276   case SHADER_OPCODE_UNTYPED_ATOMIC:
277      return "untyped_atomic";
278   case SHADER_OPCODE_UNTYPED_ATOMIC_LOGICAL:
279      return "untyped_atomic_logical";
280   case SHADER_OPCODE_UNTYPED_ATOMIC_FLOAT:
281      return "untyped_atomic_float";
282   case SHADER_OPCODE_UNTYPED_ATOMIC_FLOAT_LOGICAL:
283      return "untyped_atomic_float_logical";
284   case SHADER_OPCODE_UNTYPED_SURFACE_READ:
285      return "untyped_surface_read";
286   case SHADER_OPCODE_UNTYPED_SURFACE_READ_LOGICAL:
287      return "untyped_surface_read_logical";
288   case SHADER_OPCODE_UNTYPED_SURFACE_WRITE:
289      return "untyped_surface_write";
290   case SHADER_OPCODE_UNTYPED_SURFACE_WRITE_LOGICAL:
291      return "untyped_surface_write_logical";
292   case SHADER_OPCODE_TYPED_ATOMIC:
293      return "typed_atomic";
294   case SHADER_OPCODE_TYPED_ATOMIC_LOGICAL:
295      return "typed_atomic_logical";
296   case SHADER_OPCODE_TYPED_SURFACE_READ:
297      return "typed_surface_read";
298   case SHADER_OPCODE_TYPED_SURFACE_READ_LOGICAL:
299      return "typed_surface_read_logical";
300   case SHADER_OPCODE_TYPED_SURFACE_WRITE:
301      return "typed_surface_write";
302   case SHADER_OPCODE_TYPED_SURFACE_WRITE_LOGICAL:
303      return "typed_surface_write_logical";
304   case SHADER_OPCODE_MEMORY_FENCE:
305      return "memory_fence";
306   case SHADER_OPCODE_INTERLOCK:
307      /* For an interlock we actually issue a memory fence via sendc. */
308      return "interlock";
309
310   case SHADER_OPCODE_BYTE_SCATTERED_READ:
311      return "byte_scattered_read";
312   case SHADER_OPCODE_BYTE_SCATTERED_READ_LOGICAL:
313      return "byte_scattered_read_logical";
314   case SHADER_OPCODE_BYTE_SCATTERED_WRITE:
315      return "byte_scattered_write";
316   case SHADER_OPCODE_BYTE_SCATTERED_WRITE_LOGICAL:
317      return "byte_scattered_write_logical";
318
319   case SHADER_OPCODE_LOAD_PAYLOAD:
320      return "load_payload";
321   case FS_OPCODE_PACK:
322      return "pack";
323
324   case SHADER_OPCODE_GEN4_SCRATCH_READ:
325      return "gen4_scratch_read";
326   case SHADER_OPCODE_GEN4_SCRATCH_WRITE:
327      return "gen4_scratch_write";
328   case SHADER_OPCODE_GEN7_SCRATCH_READ:
329      return "gen7_scratch_read";
330   case SHADER_OPCODE_URB_WRITE_SIMD8:
331      return "gen8_urb_write_simd8";
332   case SHADER_OPCODE_URB_WRITE_SIMD8_PER_SLOT:
333      return "gen8_urb_write_simd8_per_slot";
334   case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED:
335      return "gen8_urb_write_simd8_masked";
336   case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED_PER_SLOT:
337      return "gen8_urb_write_simd8_masked_per_slot";
338   case SHADER_OPCODE_URB_READ_SIMD8:
339      return "urb_read_simd8";
340   case SHADER_OPCODE_URB_READ_SIMD8_PER_SLOT:
341      return "urb_read_simd8_per_slot";
342
343   case SHADER_OPCODE_FIND_LIVE_CHANNEL:
344      return "find_live_channel";
345   case SHADER_OPCODE_BROADCAST:
346      return "broadcast";
347   case SHADER_OPCODE_SHUFFLE:
348      return "shuffle";
349   case SHADER_OPCODE_SEL_EXEC:
350      return "sel_exec";
351   case SHADER_OPCODE_QUAD_SWIZZLE:
352      return "quad_swizzle";
353   case SHADER_OPCODE_CLUSTER_BROADCAST:
354      return "cluster_broadcast";
355
356   case SHADER_OPCODE_GET_BUFFER_SIZE:
357      return "get_buffer_size";
358
359   case VEC4_OPCODE_MOV_BYTES:
360      return "mov_bytes";
361   case VEC4_OPCODE_PACK_BYTES:
362      return "pack_bytes";
363   case VEC4_OPCODE_UNPACK_UNIFORM:
364      return "unpack_uniform";
365   case VEC4_OPCODE_DOUBLE_TO_F32:
366      return "double_to_f32";
367   case VEC4_OPCODE_DOUBLE_TO_D32:
368      return "double_to_d32";
369   case VEC4_OPCODE_DOUBLE_TO_U32:
370      return "double_to_u32";
371   case VEC4_OPCODE_TO_DOUBLE:
372      return "single_to_double";
373   case VEC4_OPCODE_PICK_LOW_32BIT:
374      return "pick_low_32bit";
375   case VEC4_OPCODE_PICK_HIGH_32BIT:
376      return "pick_high_32bit";
377   case VEC4_OPCODE_SET_LOW_32BIT:
378      return "set_low_32bit";
379   case VEC4_OPCODE_SET_HIGH_32BIT:
380      return "set_high_32bit";
381
382   case FS_OPCODE_DDX_COARSE:
383      return "ddx_coarse";
384   case FS_OPCODE_DDX_FINE:
385      return "ddx_fine";
386   case FS_OPCODE_DDY_COARSE:
387      return "ddy_coarse";
388   case FS_OPCODE_DDY_FINE:
389      return "ddy_fine";
390
391   case FS_OPCODE_LINTERP:
392      return "linterp";
393
394   case FS_OPCODE_PIXEL_X:
395      return "pixel_x";
396   case FS_OPCODE_PIXEL_Y:
397      return "pixel_y";
398
399   case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD:
400      return "uniform_pull_const";
401   case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD_GEN7:
402      return "uniform_pull_const_gen7";
403   case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD_GEN4:
404      return "varying_pull_const_gen4";
405   case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD_GEN7:
406      return "varying_pull_const_gen7";
407   case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD_LOGICAL:
408      return "varying_pull_const_logical";
409
410   case FS_OPCODE_DISCARD_JUMP:
411      return "discard_jump";
412
413   case FS_OPCODE_SET_SAMPLE_ID:
414      return "set_sample_id";
415
416   case FS_OPCODE_PACK_HALF_2x16_SPLIT:
417      return "pack_half_2x16_split";
418   case FS_OPCODE_UNPACK_HALF_2x16_SPLIT_X:
419      return "unpack_half_2x16_split_x";
420   case FS_OPCODE_UNPACK_HALF_2x16_SPLIT_Y:
421      return "unpack_half_2x16_split_y";
422
423   case FS_OPCODE_PLACEHOLDER_HALT:
424      return "placeholder_halt";
425
426   case FS_OPCODE_INTERPOLATE_AT_SAMPLE:
427      return "interp_sample";
428   case FS_OPCODE_INTERPOLATE_AT_SHARED_OFFSET:
429      return "interp_shared_offset";
430   case FS_OPCODE_INTERPOLATE_AT_PER_SLOT_OFFSET:
431      return "interp_per_slot_offset";
432
433   case VS_OPCODE_URB_WRITE:
434      return "vs_urb_write";
435   case VS_OPCODE_PULL_CONSTANT_LOAD:
436      return "pull_constant_load";
437   case VS_OPCODE_PULL_CONSTANT_LOAD_GEN7:
438      return "pull_constant_load_gen7";
439
440   case VS_OPCODE_SET_SIMD4X2_HEADER_GEN9:
441      return "set_simd4x2_header_gen9";
442
443   case VS_OPCODE_UNPACK_FLAGS_SIMD4X2:
444      return "unpack_flags_simd4x2";
445
446   case GS_OPCODE_URB_WRITE:
447      return "gs_urb_write";
448   case GS_OPCODE_URB_WRITE_ALLOCATE:
449      return "gs_urb_write_allocate";
450   case GS_OPCODE_THREAD_END:
451      return "gs_thread_end";
452   case GS_OPCODE_SET_WRITE_OFFSET:
453      return "set_write_offset";
454   case GS_OPCODE_SET_VERTEX_COUNT:
455      return "set_vertex_count";
456   case GS_OPCODE_SET_DWORD_2:
457      return "set_dword_2";
458   case GS_OPCODE_PREPARE_CHANNEL_MASKS:
459      return "prepare_channel_masks";
460   case GS_OPCODE_SET_CHANNEL_MASKS:
461      return "set_channel_masks";
462   case GS_OPCODE_GET_INSTANCE_ID:
463      return "get_instance_id";
464   case GS_OPCODE_FF_SYNC:
465      return "ff_sync";
466   case GS_OPCODE_SET_PRIMITIVE_ID:
467      return "set_primitive_id";
468   case GS_OPCODE_SVB_WRITE:
469      return "gs_svb_write";
470   case GS_OPCODE_SVB_SET_DST_INDEX:
471      return "gs_svb_set_dst_index";
472   case GS_OPCODE_FF_SYNC_SET_PRIMITIVES:
473      return "gs_ff_sync_set_primitives";
474   case CS_OPCODE_CS_TERMINATE:
475      return "cs_terminate";
476   case SHADER_OPCODE_BARRIER:
477      return "barrier";
478   case SHADER_OPCODE_MULH:
479      return "mulh";
480   case SHADER_OPCODE_MOV_INDIRECT:
481      return "mov_indirect";
482
483   case VEC4_OPCODE_URB_READ:
484      return "urb_read";
485   case TCS_OPCODE_GET_INSTANCE_ID:
486      return "tcs_get_instance_id";
487   case TCS_OPCODE_URB_WRITE:
488      return "tcs_urb_write";
489   case TCS_OPCODE_SET_INPUT_URB_OFFSETS:
490      return "tcs_set_input_urb_offsets";
491   case TCS_OPCODE_SET_OUTPUT_URB_OFFSETS:
492      return "tcs_set_output_urb_offsets";
493   case TCS_OPCODE_GET_PRIMITIVE_ID:
494      return "tcs_get_primitive_id";
495   case TCS_OPCODE_CREATE_BARRIER_HEADER:
496      return "tcs_create_barrier_header";
497   case TCS_OPCODE_SRC0_010_IS_ZERO:
498      return "tcs_src0<0,1,0>_is_zero";
499   case TCS_OPCODE_RELEASE_INPUT:
500      return "tcs_release_input";
501   case TCS_OPCODE_THREAD_END:
502      return "tcs_thread_end";
503   case TES_OPCODE_CREATE_INPUT_READ_HEADER:
504      return "tes_create_input_read_header";
505   case TES_OPCODE_ADD_INDIRECT_URB_OFFSET:
506      return "tes_add_indirect_urb_offset";
507   case TES_OPCODE_GET_PRIMITIVE_ID:
508      return "tes_get_primitive_id";
509
510   case SHADER_OPCODE_RND_MODE:
511      return "rnd_mode";
512   }
513
514   unreachable("not reached");
515}
516
517bool
518brw_saturate_immediate(enum brw_reg_type type, struct brw_reg *reg)
519{
520   union {
521      unsigned ud;
522      int d;
523      float f;
524      double df;
525   } imm, sat_imm = { 0 };
526
527   const unsigned size = type_sz(type);
528
529   /* We want to either do a 32-bit or 64-bit data copy, the type is otherwise
530    * irrelevant, so just check the size of the type and copy from/to an
531    * appropriately sized field.
532    */
533   if (size < 8)
534      imm.ud = reg->ud;
535   else
536      imm.df = reg->df;
537
538   switch (type) {
539   case BRW_REGISTER_TYPE_UD:
540   case BRW_REGISTER_TYPE_D:
541   case BRW_REGISTER_TYPE_UW:
542   case BRW_REGISTER_TYPE_W:
543   case BRW_REGISTER_TYPE_UQ:
544   case BRW_REGISTER_TYPE_Q:
545      /* Nothing to do. */
546      return false;
547   case BRW_REGISTER_TYPE_F:
548      sat_imm.f = CLAMP(imm.f, 0.0f, 1.0f);
549      break;
550   case BRW_REGISTER_TYPE_DF:
551      sat_imm.df = CLAMP(imm.df, 0.0, 1.0);
552      break;
553   case BRW_REGISTER_TYPE_UB:
554   case BRW_REGISTER_TYPE_B:
555      unreachable("no UB/B immediates");
556   case BRW_REGISTER_TYPE_V:
557   case BRW_REGISTER_TYPE_UV:
558   case BRW_REGISTER_TYPE_VF:
559      unreachable("unimplemented: saturate vector immediate");
560   case BRW_REGISTER_TYPE_HF:
561      unreachable("unimplemented: saturate HF immediate");
562   case BRW_REGISTER_TYPE_NF:
563      unreachable("no NF immediates");
564   }
565
566   if (size < 8) {
567      if (imm.ud != sat_imm.ud) {
568         reg->ud = sat_imm.ud;
569         return true;
570      }
571   } else {
572      if (imm.df != sat_imm.df) {
573         reg->df = sat_imm.df;
574         return true;
575      }
576   }
577   return false;
578}
579
580bool
581brw_negate_immediate(enum brw_reg_type type, struct brw_reg *reg)
582{
583   switch (type) {
584   case BRW_REGISTER_TYPE_D:
585   case BRW_REGISTER_TYPE_UD:
586      reg->d = -reg->d;
587      return true;
588   case BRW_REGISTER_TYPE_W:
589   case BRW_REGISTER_TYPE_UW: {
590      uint16_t value = -(int16_t)reg->ud;
591      reg->ud = value | (uint32_t)value << 16;
592      return true;
593   }
594   case BRW_REGISTER_TYPE_F:
595      reg->f = -reg->f;
596      return true;
597   case BRW_REGISTER_TYPE_VF:
598      reg->ud ^= 0x80808080;
599      return true;
600   case BRW_REGISTER_TYPE_DF:
601      reg->df = -reg->df;
602      return true;
603   case BRW_REGISTER_TYPE_UQ:
604   case BRW_REGISTER_TYPE_Q:
605      reg->d64 = -reg->d64;
606      return true;
607   case BRW_REGISTER_TYPE_UB:
608   case BRW_REGISTER_TYPE_B:
609      unreachable("no UB/B immediates");
610   case BRW_REGISTER_TYPE_UV:
611   case BRW_REGISTER_TYPE_V:
612      assert(!"unimplemented: negate UV/V immediate");
613   case BRW_REGISTER_TYPE_HF:
614      reg->ud ^= 0x80008000;
615      return true;
616   case BRW_REGISTER_TYPE_NF:
617      unreachable("no NF immediates");
618   }
619
620   return false;
621}
622
623bool
624brw_abs_immediate(enum brw_reg_type type, struct brw_reg *reg)
625{
626   switch (type) {
627   case BRW_REGISTER_TYPE_D:
628      reg->d = abs(reg->d);
629      return true;
630   case BRW_REGISTER_TYPE_W: {
631      uint16_t value = abs((int16_t)reg->ud);
632      reg->ud = value | (uint32_t)value << 16;
633      return true;
634   }
635   case BRW_REGISTER_TYPE_F:
636      reg->f = fabsf(reg->f);
637      return true;
638   case BRW_REGISTER_TYPE_DF:
639      reg->df = fabs(reg->df);
640      return true;
641   case BRW_REGISTER_TYPE_VF:
642      reg->ud &= ~0x80808080;
643      return true;
644   case BRW_REGISTER_TYPE_Q:
645      reg->d64 = imaxabs(reg->d64);
646      return true;
647   case BRW_REGISTER_TYPE_UB:
648   case BRW_REGISTER_TYPE_B:
649      unreachable("no UB/B immediates");
650   case BRW_REGISTER_TYPE_UQ:
651   case BRW_REGISTER_TYPE_UD:
652   case BRW_REGISTER_TYPE_UW:
653   case BRW_REGISTER_TYPE_UV:
654      /* Presumably the absolute value modifier on an unsigned source is a
655       * nop, but it would be nice to confirm.
656       */
657      assert(!"unimplemented: abs unsigned immediate");
658   case BRW_REGISTER_TYPE_V:
659      assert(!"unimplemented: abs V immediate");
660   case BRW_REGISTER_TYPE_HF:
661      reg->ud &= ~0x80008000;
662      return true;
663   case BRW_REGISTER_TYPE_NF:
664      unreachable("no NF immediates");
665   }
666
667   return false;
668}
669
670backend_shader::backend_shader(const struct brw_compiler *compiler,
671                               void *log_data,
672                               void *mem_ctx,
673                               const nir_shader *shader,
674                               struct brw_stage_prog_data *stage_prog_data)
675   : compiler(compiler),
676     log_data(log_data),
677     devinfo(compiler->devinfo),
678     nir(shader),
679     stage_prog_data(stage_prog_data),
680     mem_ctx(mem_ctx),
681     cfg(NULL),
682     stage(shader->info.stage)
683{
684   debug_enabled = INTEL_DEBUG & intel_debug_flag_for_shader_stage(stage);
685   stage_name = _mesa_shader_stage_to_string(stage);
686   stage_abbrev = _mesa_shader_stage_to_abbrev(stage);
687}
688
689backend_shader::~backend_shader()
690{
691}
692
693bool
694backend_reg::equals(const backend_reg &r) const
695{
696   return brw_regs_equal(this, &r) && offset == r.offset;
697}
698
699bool
700backend_reg::negative_equals(const backend_reg &r) const
701{
702   return brw_regs_negative_equal(this, &r) && offset == r.offset;
703}
704
705bool
706backend_reg::is_zero() const
707{
708   if (file != IMM)
709      return false;
710
711   switch (type) {
712   case BRW_REGISTER_TYPE_F:
713      return f == 0;
714   case BRW_REGISTER_TYPE_DF:
715      return df == 0;
716   case BRW_REGISTER_TYPE_D:
717   case BRW_REGISTER_TYPE_UD:
718      return d == 0;
719   case BRW_REGISTER_TYPE_UQ:
720   case BRW_REGISTER_TYPE_Q:
721      return u64 == 0;
722   default:
723      return false;
724   }
725}
726
727bool
728backend_reg::is_one() const
729{
730   if (file != IMM)
731      return false;
732
733   switch (type) {
734   case BRW_REGISTER_TYPE_F:
735      return f == 1.0f;
736   case BRW_REGISTER_TYPE_DF:
737      return df == 1.0;
738   case BRW_REGISTER_TYPE_D:
739   case BRW_REGISTER_TYPE_UD:
740      return d == 1;
741   case BRW_REGISTER_TYPE_UQ:
742   case BRW_REGISTER_TYPE_Q:
743      return u64 == 1;
744   default:
745      return false;
746   }
747}
748
749bool
750backend_reg::is_negative_one() const
751{
752   if (file != IMM)
753      return false;
754
755   switch (type) {
756   case BRW_REGISTER_TYPE_F:
757      return f == -1.0;
758   case BRW_REGISTER_TYPE_DF:
759      return df == -1.0;
760   case BRW_REGISTER_TYPE_D:
761      return d == -1;
762   case BRW_REGISTER_TYPE_Q:
763      return d64 == -1;
764   default:
765      return false;
766   }
767}
768
769bool
770backend_reg::is_null() const
771{
772   return file == ARF && nr == BRW_ARF_NULL;
773}
774
775
776bool
777backend_reg::is_accumulator() const
778{
779   return file == ARF && nr == BRW_ARF_ACCUMULATOR;
780}
781
782bool
783backend_instruction::is_commutative() const
784{
785   switch (opcode) {
786   case BRW_OPCODE_AND:
787   case BRW_OPCODE_OR:
788   case BRW_OPCODE_XOR:
789   case BRW_OPCODE_ADD:
790   case BRW_OPCODE_MUL:
791   case SHADER_OPCODE_MULH:
792      return true;
793   case BRW_OPCODE_SEL:
794      /* MIN and MAX are commutative. */
795      if (conditional_mod == BRW_CONDITIONAL_GE ||
796          conditional_mod == BRW_CONDITIONAL_L) {
797         return true;
798      }
799      /* fallthrough */
800   default:
801      return false;
802   }
803}
804
805bool
806backend_instruction::is_3src(const struct gen_device_info *devinfo) const
807{
808   return ::is_3src(devinfo, opcode);
809}
810
811bool
812backend_instruction::is_tex() const
813{
814   return (opcode == SHADER_OPCODE_TEX ||
815           opcode == FS_OPCODE_TXB ||
816           opcode == SHADER_OPCODE_TXD ||
817           opcode == SHADER_OPCODE_TXF ||
818           opcode == SHADER_OPCODE_TXF_LZ ||
819           opcode == SHADER_OPCODE_TXF_CMS ||
820           opcode == SHADER_OPCODE_TXF_CMS_W ||
821           opcode == SHADER_OPCODE_TXF_UMS ||
822           opcode == SHADER_OPCODE_TXF_MCS ||
823           opcode == SHADER_OPCODE_TXL ||
824           opcode == SHADER_OPCODE_TXL_LZ ||
825           opcode == SHADER_OPCODE_TXS ||
826           opcode == SHADER_OPCODE_LOD ||
827           opcode == SHADER_OPCODE_TG4 ||
828           opcode == SHADER_OPCODE_TG4_OFFSET ||
829           opcode == SHADER_OPCODE_SAMPLEINFO);
830}
831
832bool
833backend_instruction::is_math() const
834{
835   return (opcode == SHADER_OPCODE_RCP ||
836           opcode == SHADER_OPCODE_RSQ ||
837           opcode == SHADER_OPCODE_SQRT ||
838           opcode == SHADER_OPCODE_EXP2 ||
839           opcode == SHADER_OPCODE_LOG2 ||
840           opcode == SHADER_OPCODE_SIN ||
841           opcode == SHADER_OPCODE_COS ||
842           opcode == SHADER_OPCODE_INT_QUOTIENT ||
843           opcode == SHADER_OPCODE_INT_REMAINDER ||
844           opcode == SHADER_OPCODE_POW);
845}
846
847bool
848backend_instruction::is_control_flow() const
849{
850   switch (opcode) {
851   case BRW_OPCODE_DO:
852   case BRW_OPCODE_WHILE:
853   case BRW_OPCODE_IF:
854   case BRW_OPCODE_ELSE:
855   case BRW_OPCODE_ENDIF:
856   case BRW_OPCODE_BREAK:
857   case BRW_OPCODE_CONTINUE:
858      return true;
859   default:
860      return false;
861   }
862}
863
864bool
865backend_instruction::can_do_source_mods() const
866{
867   switch (opcode) {
868   case BRW_OPCODE_ADDC:
869   case BRW_OPCODE_BFE:
870   case BRW_OPCODE_BFI1:
871   case BRW_OPCODE_BFI2:
872   case BRW_OPCODE_BFREV:
873   case BRW_OPCODE_CBIT:
874   case BRW_OPCODE_FBH:
875   case BRW_OPCODE_FBL:
876   case BRW_OPCODE_SUBB:
877   case SHADER_OPCODE_BROADCAST:
878   case SHADER_OPCODE_CLUSTER_BROADCAST:
879   case SHADER_OPCODE_MOV_INDIRECT:
880      return false;
881   default:
882      return true;
883   }
884}
885
886bool
887backend_instruction::can_do_saturate() const
888{
889   switch (opcode) {
890   case BRW_OPCODE_ADD:
891   case BRW_OPCODE_ASR:
892   case BRW_OPCODE_AVG:
893   case BRW_OPCODE_DP2:
894   case BRW_OPCODE_DP3:
895   case BRW_OPCODE_DP4:
896   case BRW_OPCODE_DPH:
897   case BRW_OPCODE_F16TO32:
898   case BRW_OPCODE_F32TO16:
899   case BRW_OPCODE_LINE:
900   case BRW_OPCODE_LRP:
901   case BRW_OPCODE_MAC:
902   case BRW_OPCODE_MAD:
903   case BRW_OPCODE_MATH:
904   case BRW_OPCODE_MOV:
905   case BRW_OPCODE_MUL:
906   case SHADER_OPCODE_MULH:
907   case BRW_OPCODE_PLN:
908   case BRW_OPCODE_RNDD:
909   case BRW_OPCODE_RNDE:
910   case BRW_OPCODE_RNDU:
911   case BRW_OPCODE_RNDZ:
912   case BRW_OPCODE_SEL:
913   case BRW_OPCODE_SHL:
914   case BRW_OPCODE_SHR:
915   case FS_OPCODE_LINTERP:
916   case SHADER_OPCODE_COS:
917   case SHADER_OPCODE_EXP2:
918   case SHADER_OPCODE_LOG2:
919   case SHADER_OPCODE_POW:
920   case SHADER_OPCODE_RCP:
921   case SHADER_OPCODE_RSQ:
922   case SHADER_OPCODE_SIN:
923   case SHADER_OPCODE_SQRT:
924      return true;
925   default:
926      return false;
927   }
928}
929
930bool
931backend_instruction::can_do_cmod() const
932{
933   switch (opcode) {
934   case BRW_OPCODE_ADD:
935   case BRW_OPCODE_ADDC:
936   case BRW_OPCODE_AND:
937   case BRW_OPCODE_ASR:
938   case BRW_OPCODE_AVG:
939   case BRW_OPCODE_CMP:
940   case BRW_OPCODE_CMPN:
941   case BRW_OPCODE_DP2:
942   case BRW_OPCODE_DP3:
943   case BRW_OPCODE_DP4:
944   case BRW_OPCODE_DPH:
945   case BRW_OPCODE_F16TO32:
946   case BRW_OPCODE_F32TO16:
947   case BRW_OPCODE_FRC:
948   case BRW_OPCODE_LINE:
949   case BRW_OPCODE_LRP:
950   case BRW_OPCODE_LZD:
951   case BRW_OPCODE_MAC:
952   case BRW_OPCODE_MACH:
953   case BRW_OPCODE_MAD:
954   case BRW_OPCODE_MOV:
955   case BRW_OPCODE_MUL:
956   case BRW_OPCODE_NOT:
957   case BRW_OPCODE_OR:
958   case BRW_OPCODE_PLN:
959   case BRW_OPCODE_RNDD:
960   case BRW_OPCODE_RNDE:
961   case BRW_OPCODE_RNDU:
962   case BRW_OPCODE_RNDZ:
963   case BRW_OPCODE_SAD2:
964   case BRW_OPCODE_SADA2:
965   case BRW_OPCODE_SHL:
966   case BRW_OPCODE_SHR:
967   case BRW_OPCODE_SUBB:
968   case BRW_OPCODE_XOR:
969   case FS_OPCODE_LINTERP:
970      return true;
971   default:
972      return false;
973   }
974}
975
976bool
977backend_instruction::reads_accumulator_implicitly() const
978{
979   switch (opcode) {
980   case BRW_OPCODE_MAC:
981   case BRW_OPCODE_MACH:
982   case BRW_OPCODE_SADA2:
983      return true;
984   default:
985      return false;
986   }
987}
988
989bool
990backend_instruction::writes_accumulator_implicitly(const struct gen_device_info *devinfo) const
991{
992   return writes_accumulator ||
993          (devinfo->gen < 6 &&
994           ((opcode >= BRW_OPCODE_ADD && opcode < BRW_OPCODE_NOP) ||
995            (opcode >= FS_OPCODE_DDX_COARSE && opcode <= FS_OPCODE_LINTERP))) ||
996          (opcode == FS_OPCODE_LINTERP &&
997           (!devinfo->has_pln || devinfo->gen <= 6));
998}
999
1000bool
1001backend_instruction::has_side_effects() const
1002{
1003   switch (opcode) {
1004   case SHADER_OPCODE_UNTYPED_ATOMIC:
1005   case SHADER_OPCODE_UNTYPED_ATOMIC_LOGICAL:
1006   case SHADER_OPCODE_UNTYPED_ATOMIC_FLOAT:
1007   case SHADER_OPCODE_UNTYPED_ATOMIC_FLOAT_LOGICAL:
1008   case SHADER_OPCODE_GEN4_SCRATCH_WRITE:
1009   case SHADER_OPCODE_UNTYPED_SURFACE_WRITE:
1010   case SHADER_OPCODE_UNTYPED_SURFACE_WRITE_LOGICAL:
1011   case SHADER_OPCODE_BYTE_SCATTERED_WRITE:
1012   case SHADER_OPCODE_BYTE_SCATTERED_WRITE_LOGICAL:
1013   case SHADER_OPCODE_TYPED_ATOMIC:
1014   case SHADER_OPCODE_TYPED_ATOMIC_LOGICAL:
1015   case SHADER_OPCODE_TYPED_SURFACE_WRITE:
1016   case SHADER_OPCODE_TYPED_SURFACE_WRITE_LOGICAL:
1017   case SHADER_OPCODE_MEMORY_FENCE:
1018   case SHADER_OPCODE_INTERLOCK:
1019   case SHADER_OPCODE_URB_WRITE_SIMD8:
1020   case SHADER_OPCODE_URB_WRITE_SIMD8_PER_SLOT:
1021   case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED:
1022   case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED_PER_SLOT:
1023   case FS_OPCODE_FB_WRITE:
1024   case FS_OPCODE_FB_WRITE_LOGICAL:
1025   case FS_OPCODE_REP_FB_WRITE:
1026   case SHADER_OPCODE_BARRIER:
1027   case TCS_OPCODE_URB_WRITE:
1028   case TCS_OPCODE_RELEASE_INPUT:
1029   case SHADER_OPCODE_RND_MODE:
1030      return true;
1031   default:
1032      return eot;
1033   }
1034}
1035
1036bool
1037backend_instruction::is_volatile() const
1038{
1039   switch (opcode) {
1040   case SHADER_OPCODE_UNTYPED_SURFACE_READ:
1041   case SHADER_OPCODE_UNTYPED_SURFACE_READ_LOGICAL:
1042   case SHADER_OPCODE_TYPED_SURFACE_READ:
1043   case SHADER_OPCODE_TYPED_SURFACE_READ_LOGICAL:
1044   case SHADER_OPCODE_BYTE_SCATTERED_READ:
1045   case SHADER_OPCODE_BYTE_SCATTERED_READ_LOGICAL:
1046   case SHADER_OPCODE_URB_READ_SIMD8:
1047   case SHADER_OPCODE_URB_READ_SIMD8_PER_SLOT:
1048   case VEC4_OPCODE_URB_READ:
1049      return true;
1050   default:
1051      return false;
1052   }
1053}
1054
1055#ifndef NDEBUG
1056static bool
1057inst_is_in_block(const bblock_t *block, const backend_instruction *inst)
1058{
1059   bool found = false;
1060   foreach_inst_in_block (backend_instruction, i, block) {
1061      if (inst == i) {
1062         found = true;
1063      }
1064   }
1065   return found;
1066}
1067#endif
1068
1069static void
1070adjust_later_block_ips(bblock_t *start_block, int ip_adjustment)
1071{
1072   for (bblock_t *block_iter = start_block->next();
1073        block_iter;
1074        block_iter = block_iter->next()) {
1075      block_iter->start_ip += ip_adjustment;
1076      block_iter->end_ip += ip_adjustment;
1077   }
1078}
1079
1080void
1081backend_instruction::insert_after(bblock_t *block, backend_instruction *inst)
1082{
1083   assert(this != inst);
1084
1085   if (!this->is_head_sentinel())
1086      assert(inst_is_in_block(block, this) || !"Instruction not in block");
1087
1088   block->end_ip++;
1089
1090   adjust_later_block_ips(block, 1);
1091
1092   exec_node::insert_after(inst);
1093}
1094
1095void
1096backend_instruction::insert_before(bblock_t *block, backend_instruction *inst)
1097{
1098   assert(this != inst);
1099
1100   if (!this->is_tail_sentinel())
1101      assert(inst_is_in_block(block, this) || !"Instruction not in block");
1102
1103   block->end_ip++;
1104
1105   adjust_later_block_ips(block, 1);
1106
1107   exec_node::insert_before(inst);
1108}
1109
1110void
1111backend_instruction::insert_before(bblock_t *block, exec_list *list)
1112{
1113   assert(inst_is_in_block(block, this) || !"Instruction not in block");
1114
1115   unsigned num_inst = list->length();
1116
1117   block->end_ip += num_inst;
1118
1119   adjust_later_block_ips(block, num_inst);
1120
1121   exec_node::insert_before(list);
1122}
1123
1124void
1125backend_instruction::remove(bblock_t *block)
1126{
1127   assert(inst_is_in_block(block, this) || !"Instruction not in block");
1128
1129   adjust_later_block_ips(block, -1);
1130
1131   if (block->start_ip == block->end_ip) {
1132      block->cfg->remove_block(block);
1133   } else {
1134      block->end_ip--;
1135   }
1136
1137   exec_node::remove();
1138}
1139
1140void
1141backend_shader::dump_instructions()
1142{
1143   dump_instructions(NULL);
1144}
1145
1146void
1147backend_shader::dump_instructions(const char *name)
1148{
1149   FILE *file = stderr;
1150   if (name && geteuid() != 0) {
1151      file = fopen(name, "w");
1152      if (!file)
1153         file = stderr;
1154   }
1155
1156   if (cfg) {
1157      int ip = 0;
1158      foreach_block_and_inst(block, backend_instruction, inst, cfg) {
1159         if (!unlikely(INTEL_DEBUG & DEBUG_OPTIMIZER))
1160            fprintf(file, "%4d: ", ip++);
1161         dump_instruction(inst, file);
1162      }
1163   } else {
1164      int ip = 0;
1165      foreach_in_list(backend_instruction, inst, &instructions) {
1166         if (!unlikely(INTEL_DEBUG & DEBUG_OPTIMIZER))
1167            fprintf(file, "%4d: ", ip++);
1168         dump_instruction(inst, file);
1169      }
1170   }
1171
1172   if (file != stderr) {
1173      fclose(file);
1174   }
1175}
1176
1177void
1178backend_shader::calculate_cfg()
1179{
1180   if (this->cfg)
1181      return;
1182   cfg = new(mem_ctx) cfg_t(&this->instructions);
1183}
1184
1185extern "C" const unsigned *
1186brw_compile_tes(const struct brw_compiler *compiler,
1187                void *log_data,
1188                void *mem_ctx,
1189                const struct brw_tes_prog_key *key,
1190                const struct brw_vue_map *input_vue_map,
1191                struct brw_tes_prog_data *prog_data,
1192                const nir_shader *src_shader,
1193                struct gl_program *prog,
1194                int shader_time_index,
1195                char **error_str)
1196{
1197   const struct gen_device_info *devinfo = compiler->devinfo;
1198   const bool is_scalar = compiler->scalar_stage[MESA_SHADER_TESS_EVAL];
1199   const unsigned *assembly;
1200
1201   nir_shader *nir = nir_shader_clone(mem_ctx, src_shader);
1202   nir->info.inputs_read = key->inputs_read;
1203   nir->info.patch_inputs_read = key->patch_inputs_read;
1204
1205   nir = brw_nir_apply_sampler_key(nir, compiler, &key->tex, is_scalar);
1206   brw_nir_lower_tes_inputs(nir, input_vue_map);
1207   brw_nir_lower_vue_outputs(nir);
1208   nir = brw_postprocess_nir(nir, compiler, is_scalar);
1209
1210   brw_compute_vue_map(devinfo, &prog_data->base.vue_map,
1211                       nir->info.outputs_written,
1212                       nir->info.separate_shader);
1213
1214   unsigned output_size_bytes = prog_data->base.vue_map.num_slots * 4 * 4;
1215
1216   assert(output_size_bytes >= 1);
1217   if (output_size_bytes > GEN7_MAX_DS_URB_ENTRY_SIZE_BYTES) {
1218      if (error_str)
1219         *error_str = ralloc_strdup(mem_ctx, "DS outputs exceed maximum size");
1220      return NULL;
1221   }
1222
1223   prog_data->base.clip_distance_mask =
1224      ((1 << nir->info.clip_distance_array_size) - 1);
1225   prog_data->base.cull_distance_mask =
1226      ((1 << nir->info.cull_distance_array_size) - 1) <<
1227      nir->info.clip_distance_array_size;
1228
1229   /* URB entry sizes are stored as a multiple of 64 bytes. */
1230   prog_data->base.urb_entry_size = ALIGN(output_size_bytes, 64) / 64;
1231
1232   /* On Cannonlake software shall not program an allocation size that
1233    * specifies a size that is a multiple of 3 64B (512-bit) cachelines.
1234    */
1235   if (devinfo->gen == 10 &&
1236       prog_data->base.urb_entry_size % 3 == 0)
1237      prog_data->base.urb_entry_size++;
1238
1239   prog_data->base.urb_read_length = 0;
1240
1241   STATIC_ASSERT(BRW_TESS_PARTITIONING_INTEGER == TESS_SPACING_EQUAL - 1);
1242   STATIC_ASSERT(BRW_TESS_PARTITIONING_ODD_FRACTIONAL ==
1243                 TESS_SPACING_FRACTIONAL_ODD - 1);
1244   STATIC_ASSERT(BRW_TESS_PARTITIONING_EVEN_FRACTIONAL ==
1245                 TESS_SPACING_FRACTIONAL_EVEN - 1);
1246
1247   prog_data->partitioning =
1248      (enum brw_tess_partitioning) (nir->info.tess.spacing - 1);
1249
1250   switch (nir->info.tess.primitive_mode) {
1251   case GL_QUADS:
1252      prog_data->domain = BRW_TESS_DOMAIN_QUAD;
1253      break;
1254   case GL_TRIANGLES:
1255      prog_data->domain = BRW_TESS_DOMAIN_TRI;
1256      break;
1257   case GL_ISOLINES:
1258      prog_data->domain = BRW_TESS_DOMAIN_ISOLINE;
1259      break;
1260   default:
1261      unreachable("invalid domain shader primitive mode");
1262   }
1263
1264   if (nir->info.tess.point_mode) {
1265      prog_data->output_topology = BRW_TESS_OUTPUT_TOPOLOGY_POINT;
1266   } else if (nir->info.tess.primitive_mode == GL_ISOLINES) {
1267      prog_data->output_topology = BRW_TESS_OUTPUT_TOPOLOGY_LINE;
1268   } else {
1269      /* Hardware winding order is backwards from OpenGL */
1270      prog_data->output_topology =
1271         nir->info.tess.ccw ? BRW_TESS_OUTPUT_TOPOLOGY_TRI_CW
1272                             : BRW_TESS_OUTPUT_TOPOLOGY_TRI_CCW;
1273   }
1274
1275   if (unlikely(INTEL_DEBUG & DEBUG_TES)) {
1276      fprintf(stderr, "TES Input ");
1277      brw_print_vue_map(stderr, input_vue_map);
1278      fprintf(stderr, "TES Output ");
1279      brw_print_vue_map(stderr, &prog_data->base.vue_map);
1280   }
1281
1282   if (is_scalar) {
1283      fs_visitor v(compiler, log_data, mem_ctx, (void *) key,
1284                   &prog_data->base.base, NULL, nir, 8,
1285                   shader_time_index, input_vue_map);
1286      if (!v.run_tes()) {
1287         if (error_str)
1288            *error_str = ralloc_strdup(mem_ctx, v.fail_msg);
1289         return NULL;
1290      }
1291
1292      prog_data->base.base.dispatch_grf_start_reg = v.payload.num_regs;
1293      prog_data->base.dispatch_mode = DISPATCH_MODE_SIMD8;
1294
1295      fs_generator g(compiler, log_data, mem_ctx,
1296                     &prog_data->base.base, v.promoted_constants, false,
1297                     MESA_SHADER_TESS_EVAL);
1298      if (unlikely(INTEL_DEBUG & DEBUG_TES)) {
1299         g.enable_debug(ralloc_asprintf(mem_ctx,
1300                                        "%s tessellation evaluation shader %s",
1301                                        nir->info.label ? nir->info.label
1302                                                        : "unnamed",
1303                                        nir->info.name));
1304      }
1305
1306      g.generate_code(v.cfg, 8);
1307
1308      assembly = g.get_assembly();
1309   } else {
1310      brw::vec4_tes_visitor v(compiler, log_data, key, prog_data,
1311			      nir, mem_ctx, shader_time_index);
1312      if (!v.run()) {
1313	 if (error_str)
1314	    *error_str = ralloc_strdup(mem_ctx, v.fail_msg);
1315	 return NULL;
1316      }
1317
1318      if (unlikely(INTEL_DEBUG & DEBUG_TES))
1319	 v.dump_instructions();
1320
1321      assembly = brw_vec4_generate_assembly(compiler, log_data, mem_ctx, nir,
1322                                            &prog_data->base, v.cfg);
1323   }
1324
1325   return assembly;
1326}
1327