brw_shader.cpp revision 01e04c3f
1/* 2 * Copyright © 2010 Intel Corporation 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a 5 * copy of this software and associated documentation files (the "Software"), 6 * to deal in the Software without restriction, including without limitation 7 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 8 * and/or sell copies of the Software, and to permit persons to whom the 9 * Software is furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice (including the next 12 * paragraph) shall be included in all copies or substantial portions of the 13 * Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21 * IN THE SOFTWARE. 22 */ 23 24#include "brw_cfg.h" 25#include "brw_eu.h" 26#include "brw_fs.h" 27#include "brw_nir.h" 28#include "brw_vec4_tes.h" 29#include "common/gen_debug.h" 30#include "main/uniforms.h" 31#include "util/macros.h" 32 33enum brw_reg_type 34brw_type_for_base_type(const struct glsl_type *type) 35{ 36 switch (type->base_type) { 37 case GLSL_TYPE_FLOAT16: 38 return BRW_REGISTER_TYPE_HF; 39 case GLSL_TYPE_FLOAT: 40 return BRW_REGISTER_TYPE_F; 41 case GLSL_TYPE_INT: 42 case GLSL_TYPE_BOOL: 43 case GLSL_TYPE_SUBROUTINE: 44 return BRW_REGISTER_TYPE_D; 45 case GLSL_TYPE_INT16: 46 return BRW_REGISTER_TYPE_W; 47 case GLSL_TYPE_INT8: 48 return BRW_REGISTER_TYPE_B; 49 case GLSL_TYPE_UINT: 50 return BRW_REGISTER_TYPE_UD; 51 case GLSL_TYPE_UINT16: 52 return BRW_REGISTER_TYPE_UW; 53 case GLSL_TYPE_UINT8: 54 return BRW_REGISTER_TYPE_UB; 55 case GLSL_TYPE_ARRAY: 56 return brw_type_for_base_type(type->fields.array); 57 case GLSL_TYPE_STRUCT: 58 case GLSL_TYPE_SAMPLER: 59 case GLSL_TYPE_ATOMIC_UINT: 60 /* These should be overridden with the type of the member when 61 * dereferenced into. BRW_REGISTER_TYPE_UD seems like a likely 62 * way to trip up if we don't. 63 */ 64 return BRW_REGISTER_TYPE_UD; 65 case GLSL_TYPE_IMAGE: 66 return BRW_REGISTER_TYPE_UD; 67 case GLSL_TYPE_DOUBLE: 68 return BRW_REGISTER_TYPE_DF; 69 case GLSL_TYPE_UINT64: 70 return BRW_REGISTER_TYPE_UQ; 71 case GLSL_TYPE_INT64: 72 return BRW_REGISTER_TYPE_Q; 73 case GLSL_TYPE_VOID: 74 case GLSL_TYPE_ERROR: 75 case GLSL_TYPE_INTERFACE: 76 case GLSL_TYPE_FUNCTION: 77 unreachable("not reached"); 78 } 79 80 return BRW_REGISTER_TYPE_F; 81} 82 83enum brw_conditional_mod 84brw_conditional_for_comparison(unsigned int op) 85{ 86 switch (op) { 87 case ir_binop_less: 88 return BRW_CONDITIONAL_L; 89 case ir_binop_gequal: 90 return BRW_CONDITIONAL_GE; 91 case ir_binop_equal: 92 case ir_binop_all_equal: /* same as equal for scalars */ 93 return BRW_CONDITIONAL_Z; 94 case ir_binop_nequal: 95 case ir_binop_any_nequal: /* same as nequal for scalars */ 96 return BRW_CONDITIONAL_NZ; 97 default: 98 unreachable("not reached: bad operation for comparison"); 99 } 100} 101 102uint32_t 103brw_math_function(enum opcode op) 104{ 105 switch (op) { 106 case SHADER_OPCODE_RCP: 107 return BRW_MATH_FUNCTION_INV; 108 case SHADER_OPCODE_RSQ: 109 return BRW_MATH_FUNCTION_RSQ; 110 case SHADER_OPCODE_SQRT: 111 return BRW_MATH_FUNCTION_SQRT; 112 case SHADER_OPCODE_EXP2: 113 return BRW_MATH_FUNCTION_EXP; 114 case SHADER_OPCODE_LOG2: 115 return BRW_MATH_FUNCTION_LOG; 116 case SHADER_OPCODE_POW: 117 return BRW_MATH_FUNCTION_POW; 118 case SHADER_OPCODE_SIN: 119 return BRW_MATH_FUNCTION_SIN; 120 case SHADER_OPCODE_COS: 121 return BRW_MATH_FUNCTION_COS; 122 case SHADER_OPCODE_INT_QUOTIENT: 123 return BRW_MATH_FUNCTION_INT_DIV_QUOTIENT; 124 case SHADER_OPCODE_INT_REMAINDER: 125 return BRW_MATH_FUNCTION_INT_DIV_REMAINDER; 126 default: 127 unreachable("not reached: unknown math function"); 128 } 129} 130 131bool 132brw_texture_offset(int *offsets, unsigned num_components, uint32_t *offset_bits) 133{ 134 if (!offsets) return false; /* nonconstant offset; caller will handle it. */ 135 136 /* offset out of bounds; caller will handle it. */ 137 for (unsigned i = 0; i < num_components; i++) 138 if (offsets[i] > 7 || offsets[i] < -8) 139 return false; 140 141 /* Combine all three offsets into a single unsigned dword: 142 * 143 * bits 11:8 - U Offset (X component) 144 * bits 7:4 - V Offset (Y component) 145 * bits 3:0 - R Offset (Z component) 146 */ 147 *offset_bits = 0; 148 for (unsigned i = 0; i < num_components; i++) { 149 const unsigned shift = 4 * (2 - i); 150 *offset_bits |= (offsets[i] << shift) & (0xF << shift); 151 } 152 return true; 153} 154 155const char * 156brw_instruction_name(const struct gen_device_info *devinfo, enum opcode op) 157{ 158 switch (op) { 159 case BRW_OPCODE_ILLEGAL ... BRW_OPCODE_NOP: 160 /* The DO instruction doesn't exist on Gen6+, but we use it to mark the 161 * start of a loop in the IR. 162 */ 163 if (devinfo->gen >= 6 && op == BRW_OPCODE_DO) 164 return "do"; 165 166 /* The following conversion opcodes doesn't exist on Gen8+, but we use 167 * then to mark that we want to do the conversion. 168 */ 169 if (devinfo->gen > 7 && op == BRW_OPCODE_F32TO16) 170 return "f32to16"; 171 172 if (devinfo->gen > 7 && op == BRW_OPCODE_F16TO32) 173 return "f16to32"; 174 175 assert(brw_opcode_desc(devinfo, op)->name); 176 return brw_opcode_desc(devinfo, op)->name; 177 case FS_OPCODE_FB_WRITE: 178 return "fb_write"; 179 case FS_OPCODE_FB_WRITE_LOGICAL: 180 return "fb_write_logical"; 181 case FS_OPCODE_REP_FB_WRITE: 182 return "rep_fb_write"; 183 case FS_OPCODE_FB_READ: 184 return "fb_read"; 185 case FS_OPCODE_FB_READ_LOGICAL: 186 return "fb_read_logical"; 187 188 case SHADER_OPCODE_RCP: 189 return "rcp"; 190 case SHADER_OPCODE_RSQ: 191 return "rsq"; 192 case SHADER_OPCODE_SQRT: 193 return "sqrt"; 194 case SHADER_OPCODE_EXP2: 195 return "exp2"; 196 case SHADER_OPCODE_LOG2: 197 return "log2"; 198 case SHADER_OPCODE_POW: 199 return "pow"; 200 case SHADER_OPCODE_INT_QUOTIENT: 201 return "int_quot"; 202 case SHADER_OPCODE_INT_REMAINDER: 203 return "int_rem"; 204 case SHADER_OPCODE_SIN: 205 return "sin"; 206 case SHADER_OPCODE_COS: 207 return "cos"; 208 209 case SHADER_OPCODE_TEX: 210 return "tex"; 211 case SHADER_OPCODE_TEX_LOGICAL: 212 return "tex_logical"; 213 case SHADER_OPCODE_TXD: 214 return "txd"; 215 case SHADER_OPCODE_TXD_LOGICAL: 216 return "txd_logical"; 217 case SHADER_OPCODE_TXF: 218 return "txf"; 219 case SHADER_OPCODE_TXF_LOGICAL: 220 return "txf_logical"; 221 case SHADER_OPCODE_TXF_LZ: 222 return "txf_lz"; 223 case SHADER_OPCODE_TXL: 224 return "txl"; 225 case SHADER_OPCODE_TXL_LOGICAL: 226 return "txl_logical"; 227 case SHADER_OPCODE_TXL_LZ: 228 return "txl_lz"; 229 case SHADER_OPCODE_TXS: 230 return "txs"; 231 case SHADER_OPCODE_TXS_LOGICAL: 232 return "txs_logical"; 233 case FS_OPCODE_TXB: 234 return "txb"; 235 case FS_OPCODE_TXB_LOGICAL: 236 return "txb_logical"; 237 case SHADER_OPCODE_TXF_CMS: 238 return "txf_cms"; 239 case SHADER_OPCODE_TXF_CMS_LOGICAL: 240 return "txf_cms_logical"; 241 case SHADER_OPCODE_TXF_CMS_W: 242 return "txf_cms_w"; 243 case SHADER_OPCODE_TXF_CMS_W_LOGICAL: 244 return "txf_cms_w_logical"; 245 case SHADER_OPCODE_TXF_UMS: 246 return "txf_ums"; 247 case SHADER_OPCODE_TXF_UMS_LOGICAL: 248 return "txf_ums_logical"; 249 case SHADER_OPCODE_TXF_MCS: 250 return "txf_mcs"; 251 case SHADER_OPCODE_TXF_MCS_LOGICAL: 252 return "txf_mcs_logical"; 253 case SHADER_OPCODE_LOD: 254 return "lod"; 255 case SHADER_OPCODE_LOD_LOGICAL: 256 return "lod_logical"; 257 case SHADER_OPCODE_TG4: 258 return "tg4"; 259 case SHADER_OPCODE_TG4_LOGICAL: 260 return "tg4_logical"; 261 case SHADER_OPCODE_TG4_OFFSET: 262 return "tg4_offset"; 263 case SHADER_OPCODE_TG4_OFFSET_LOGICAL: 264 return "tg4_offset_logical"; 265 case SHADER_OPCODE_SAMPLEINFO: 266 return "sampleinfo"; 267 case SHADER_OPCODE_SAMPLEINFO_LOGICAL: 268 return "sampleinfo_logical"; 269 270 case SHADER_OPCODE_IMAGE_SIZE: 271 return "image_size"; 272 273 case SHADER_OPCODE_SHADER_TIME_ADD: 274 return "shader_time_add"; 275 276 case SHADER_OPCODE_UNTYPED_ATOMIC: 277 return "untyped_atomic"; 278 case SHADER_OPCODE_UNTYPED_ATOMIC_LOGICAL: 279 return "untyped_atomic_logical"; 280 case SHADER_OPCODE_UNTYPED_ATOMIC_FLOAT: 281 return "untyped_atomic_float"; 282 case SHADER_OPCODE_UNTYPED_ATOMIC_FLOAT_LOGICAL: 283 return "untyped_atomic_float_logical"; 284 case SHADER_OPCODE_UNTYPED_SURFACE_READ: 285 return "untyped_surface_read"; 286 case SHADER_OPCODE_UNTYPED_SURFACE_READ_LOGICAL: 287 return "untyped_surface_read_logical"; 288 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE: 289 return "untyped_surface_write"; 290 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE_LOGICAL: 291 return "untyped_surface_write_logical"; 292 case SHADER_OPCODE_TYPED_ATOMIC: 293 return "typed_atomic"; 294 case SHADER_OPCODE_TYPED_ATOMIC_LOGICAL: 295 return "typed_atomic_logical"; 296 case SHADER_OPCODE_TYPED_SURFACE_READ: 297 return "typed_surface_read"; 298 case SHADER_OPCODE_TYPED_SURFACE_READ_LOGICAL: 299 return "typed_surface_read_logical"; 300 case SHADER_OPCODE_TYPED_SURFACE_WRITE: 301 return "typed_surface_write"; 302 case SHADER_OPCODE_TYPED_SURFACE_WRITE_LOGICAL: 303 return "typed_surface_write_logical"; 304 case SHADER_OPCODE_MEMORY_FENCE: 305 return "memory_fence"; 306 case SHADER_OPCODE_INTERLOCK: 307 /* For an interlock we actually issue a memory fence via sendc. */ 308 return "interlock"; 309 310 case SHADER_OPCODE_BYTE_SCATTERED_READ: 311 return "byte_scattered_read"; 312 case SHADER_OPCODE_BYTE_SCATTERED_READ_LOGICAL: 313 return "byte_scattered_read_logical"; 314 case SHADER_OPCODE_BYTE_SCATTERED_WRITE: 315 return "byte_scattered_write"; 316 case SHADER_OPCODE_BYTE_SCATTERED_WRITE_LOGICAL: 317 return "byte_scattered_write_logical"; 318 319 case SHADER_OPCODE_LOAD_PAYLOAD: 320 return "load_payload"; 321 case FS_OPCODE_PACK: 322 return "pack"; 323 324 case SHADER_OPCODE_GEN4_SCRATCH_READ: 325 return "gen4_scratch_read"; 326 case SHADER_OPCODE_GEN4_SCRATCH_WRITE: 327 return "gen4_scratch_write"; 328 case SHADER_OPCODE_GEN7_SCRATCH_READ: 329 return "gen7_scratch_read"; 330 case SHADER_OPCODE_URB_WRITE_SIMD8: 331 return "gen8_urb_write_simd8"; 332 case SHADER_OPCODE_URB_WRITE_SIMD8_PER_SLOT: 333 return "gen8_urb_write_simd8_per_slot"; 334 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED: 335 return "gen8_urb_write_simd8_masked"; 336 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED_PER_SLOT: 337 return "gen8_urb_write_simd8_masked_per_slot"; 338 case SHADER_OPCODE_URB_READ_SIMD8: 339 return "urb_read_simd8"; 340 case SHADER_OPCODE_URB_READ_SIMD8_PER_SLOT: 341 return "urb_read_simd8_per_slot"; 342 343 case SHADER_OPCODE_FIND_LIVE_CHANNEL: 344 return "find_live_channel"; 345 case SHADER_OPCODE_BROADCAST: 346 return "broadcast"; 347 case SHADER_OPCODE_SHUFFLE: 348 return "shuffle"; 349 case SHADER_OPCODE_SEL_EXEC: 350 return "sel_exec"; 351 case SHADER_OPCODE_QUAD_SWIZZLE: 352 return "quad_swizzle"; 353 case SHADER_OPCODE_CLUSTER_BROADCAST: 354 return "cluster_broadcast"; 355 356 case SHADER_OPCODE_GET_BUFFER_SIZE: 357 return "get_buffer_size"; 358 359 case VEC4_OPCODE_MOV_BYTES: 360 return "mov_bytes"; 361 case VEC4_OPCODE_PACK_BYTES: 362 return "pack_bytes"; 363 case VEC4_OPCODE_UNPACK_UNIFORM: 364 return "unpack_uniform"; 365 case VEC4_OPCODE_DOUBLE_TO_F32: 366 return "double_to_f32"; 367 case VEC4_OPCODE_DOUBLE_TO_D32: 368 return "double_to_d32"; 369 case VEC4_OPCODE_DOUBLE_TO_U32: 370 return "double_to_u32"; 371 case VEC4_OPCODE_TO_DOUBLE: 372 return "single_to_double"; 373 case VEC4_OPCODE_PICK_LOW_32BIT: 374 return "pick_low_32bit"; 375 case VEC4_OPCODE_PICK_HIGH_32BIT: 376 return "pick_high_32bit"; 377 case VEC4_OPCODE_SET_LOW_32BIT: 378 return "set_low_32bit"; 379 case VEC4_OPCODE_SET_HIGH_32BIT: 380 return "set_high_32bit"; 381 382 case FS_OPCODE_DDX_COARSE: 383 return "ddx_coarse"; 384 case FS_OPCODE_DDX_FINE: 385 return "ddx_fine"; 386 case FS_OPCODE_DDY_COARSE: 387 return "ddy_coarse"; 388 case FS_OPCODE_DDY_FINE: 389 return "ddy_fine"; 390 391 case FS_OPCODE_LINTERP: 392 return "linterp"; 393 394 case FS_OPCODE_PIXEL_X: 395 return "pixel_x"; 396 case FS_OPCODE_PIXEL_Y: 397 return "pixel_y"; 398 399 case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD: 400 return "uniform_pull_const"; 401 case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD_GEN7: 402 return "uniform_pull_const_gen7"; 403 case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD_GEN4: 404 return "varying_pull_const_gen4"; 405 case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD_GEN7: 406 return "varying_pull_const_gen7"; 407 case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD_LOGICAL: 408 return "varying_pull_const_logical"; 409 410 case FS_OPCODE_DISCARD_JUMP: 411 return "discard_jump"; 412 413 case FS_OPCODE_SET_SAMPLE_ID: 414 return "set_sample_id"; 415 416 case FS_OPCODE_PACK_HALF_2x16_SPLIT: 417 return "pack_half_2x16_split"; 418 case FS_OPCODE_UNPACK_HALF_2x16_SPLIT_X: 419 return "unpack_half_2x16_split_x"; 420 case FS_OPCODE_UNPACK_HALF_2x16_SPLIT_Y: 421 return "unpack_half_2x16_split_y"; 422 423 case FS_OPCODE_PLACEHOLDER_HALT: 424 return "placeholder_halt"; 425 426 case FS_OPCODE_INTERPOLATE_AT_SAMPLE: 427 return "interp_sample"; 428 case FS_OPCODE_INTERPOLATE_AT_SHARED_OFFSET: 429 return "interp_shared_offset"; 430 case FS_OPCODE_INTERPOLATE_AT_PER_SLOT_OFFSET: 431 return "interp_per_slot_offset"; 432 433 case VS_OPCODE_URB_WRITE: 434 return "vs_urb_write"; 435 case VS_OPCODE_PULL_CONSTANT_LOAD: 436 return "pull_constant_load"; 437 case VS_OPCODE_PULL_CONSTANT_LOAD_GEN7: 438 return "pull_constant_load_gen7"; 439 440 case VS_OPCODE_SET_SIMD4X2_HEADER_GEN9: 441 return "set_simd4x2_header_gen9"; 442 443 case VS_OPCODE_UNPACK_FLAGS_SIMD4X2: 444 return "unpack_flags_simd4x2"; 445 446 case GS_OPCODE_URB_WRITE: 447 return "gs_urb_write"; 448 case GS_OPCODE_URB_WRITE_ALLOCATE: 449 return "gs_urb_write_allocate"; 450 case GS_OPCODE_THREAD_END: 451 return "gs_thread_end"; 452 case GS_OPCODE_SET_WRITE_OFFSET: 453 return "set_write_offset"; 454 case GS_OPCODE_SET_VERTEX_COUNT: 455 return "set_vertex_count"; 456 case GS_OPCODE_SET_DWORD_2: 457 return "set_dword_2"; 458 case GS_OPCODE_PREPARE_CHANNEL_MASKS: 459 return "prepare_channel_masks"; 460 case GS_OPCODE_SET_CHANNEL_MASKS: 461 return "set_channel_masks"; 462 case GS_OPCODE_GET_INSTANCE_ID: 463 return "get_instance_id"; 464 case GS_OPCODE_FF_SYNC: 465 return "ff_sync"; 466 case GS_OPCODE_SET_PRIMITIVE_ID: 467 return "set_primitive_id"; 468 case GS_OPCODE_SVB_WRITE: 469 return "gs_svb_write"; 470 case GS_OPCODE_SVB_SET_DST_INDEX: 471 return "gs_svb_set_dst_index"; 472 case GS_OPCODE_FF_SYNC_SET_PRIMITIVES: 473 return "gs_ff_sync_set_primitives"; 474 case CS_OPCODE_CS_TERMINATE: 475 return "cs_terminate"; 476 case SHADER_OPCODE_BARRIER: 477 return "barrier"; 478 case SHADER_OPCODE_MULH: 479 return "mulh"; 480 case SHADER_OPCODE_MOV_INDIRECT: 481 return "mov_indirect"; 482 483 case VEC4_OPCODE_URB_READ: 484 return "urb_read"; 485 case TCS_OPCODE_GET_INSTANCE_ID: 486 return "tcs_get_instance_id"; 487 case TCS_OPCODE_URB_WRITE: 488 return "tcs_urb_write"; 489 case TCS_OPCODE_SET_INPUT_URB_OFFSETS: 490 return "tcs_set_input_urb_offsets"; 491 case TCS_OPCODE_SET_OUTPUT_URB_OFFSETS: 492 return "tcs_set_output_urb_offsets"; 493 case TCS_OPCODE_GET_PRIMITIVE_ID: 494 return "tcs_get_primitive_id"; 495 case TCS_OPCODE_CREATE_BARRIER_HEADER: 496 return "tcs_create_barrier_header"; 497 case TCS_OPCODE_SRC0_010_IS_ZERO: 498 return "tcs_src0<0,1,0>_is_zero"; 499 case TCS_OPCODE_RELEASE_INPUT: 500 return "tcs_release_input"; 501 case TCS_OPCODE_THREAD_END: 502 return "tcs_thread_end"; 503 case TES_OPCODE_CREATE_INPUT_READ_HEADER: 504 return "tes_create_input_read_header"; 505 case TES_OPCODE_ADD_INDIRECT_URB_OFFSET: 506 return "tes_add_indirect_urb_offset"; 507 case TES_OPCODE_GET_PRIMITIVE_ID: 508 return "tes_get_primitive_id"; 509 510 case SHADER_OPCODE_RND_MODE: 511 return "rnd_mode"; 512 } 513 514 unreachable("not reached"); 515} 516 517bool 518brw_saturate_immediate(enum brw_reg_type type, struct brw_reg *reg) 519{ 520 union { 521 unsigned ud; 522 int d; 523 float f; 524 double df; 525 } imm, sat_imm = { 0 }; 526 527 const unsigned size = type_sz(type); 528 529 /* We want to either do a 32-bit or 64-bit data copy, the type is otherwise 530 * irrelevant, so just check the size of the type and copy from/to an 531 * appropriately sized field. 532 */ 533 if (size < 8) 534 imm.ud = reg->ud; 535 else 536 imm.df = reg->df; 537 538 switch (type) { 539 case BRW_REGISTER_TYPE_UD: 540 case BRW_REGISTER_TYPE_D: 541 case BRW_REGISTER_TYPE_UW: 542 case BRW_REGISTER_TYPE_W: 543 case BRW_REGISTER_TYPE_UQ: 544 case BRW_REGISTER_TYPE_Q: 545 /* Nothing to do. */ 546 return false; 547 case BRW_REGISTER_TYPE_F: 548 sat_imm.f = CLAMP(imm.f, 0.0f, 1.0f); 549 break; 550 case BRW_REGISTER_TYPE_DF: 551 sat_imm.df = CLAMP(imm.df, 0.0, 1.0); 552 break; 553 case BRW_REGISTER_TYPE_UB: 554 case BRW_REGISTER_TYPE_B: 555 unreachable("no UB/B immediates"); 556 case BRW_REGISTER_TYPE_V: 557 case BRW_REGISTER_TYPE_UV: 558 case BRW_REGISTER_TYPE_VF: 559 unreachable("unimplemented: saturate vector immediate"); 560 case BRW_REGISTER_TYPE_HF: 561 unreachable("unimplemented: saturate HF immediate"); 562 case BRW_REGISTER_TYPE_NF: 563 unreachable("no NF immediates"); 564 } 565 566 if (size < 8) { 567 if (imm.ud != sat_imm.ud) { 568 reg->ud = sat_imm.ud; 569 return true; 570 } 571 } else { 572 if (imm.df != sat_imm.df) { 573 reg->df = sat_imm.df; 574 return true; 575 } 576 } 577 return false; 578} 579 580bool 581brw_negate_immediate(enum brw_reg_type type, struct brw_reg *reg) 582{ 583 switch (type) { 584 case BRW_REGISTER_TYPE_D: 585 case BRW_REGISTER_TYPE_UD: 586 reg->d = -reg->d; 587 return true; 588 case BRW_REGISTER_TYPE_W: 589 case BRW_REGISTER_TYPE_UW: { 590 uint16_t value = -(int16_t)reg->ud; 591 reg->ud = value | (uint32_t)value << 16; 592 return true; 593 } 594 case BRW_REGISTER_TYPE_F: 595 reg->f = -reg->f; 596 return true; 597 case BRW_REGISTER_TYPE_VF: 598 reg->ud ^= 0x80808080; 599 return true; 600 case BRW_REGISTER_TYPE_DF: 601 reg->df = -reg->df; 602 return true; 603 case BRW_REGISTER_TYPE_UQ: 604 case BRW_REGISTER_TYPE_Q: 605 reg->d64 = -reg->d64; 606 return true; 607 case BRW_REGISTER_TYPE_UB: 608 case BRW_REGISTER_TYPE_B: 609 unreachable("no UB/B immediates"); 610 case BRW_REGISTER_TYPE_UV: 611 case BRW_REGISTER_TYPE_V: 612 assert(!"unimplemented: negate UV/V immediate"); 613 case BRW_REGISTER_TYPE_HF: 614 reg->ud ^= 0x80008000; 615 return true; 616 case BRW_REGISTER_TYPE_NF: 617 unreachable("no NF immediates"); 618 } 619 620 return false; 621} 622 623bool 624brw_abs_immediate(enum brw_reg_type type, struct brw_reg *reg) 625{ 626 switch (type) { 627 case BRW_REGISTER_TYPE_D: 628 reg->d = abs(reg->d); 629 return true; 630 case BRW_REGISTER_TYPE_W: { 631 uint16_t value = abs((int16_t)reg->ud); 632 reg->ud = value | (uint32_t)value << 16; 633 return true; 634 } 635 case BRW_REGISTER_TYPE_F: 636 reg->f = fabsf(reg->f); 637 return true; 638 case BRW_REGISTER_TYPE_DF: 639 reg->df = fabs(reg->df); 640 return true; 641 case BRW_REGISTER_TYPE_VF: 642 reg->ud &= ~0x80808080; 643 return true; 644 case BRW_REGISTER_TYPE_Q: 645 reg->d64 = imaxabs(reg->d64); 646 return true; 647 case BRW_REGISTER_TYPE_UB: 648 case BRW_REGISTER_TYPE_B: 649 unreachable("no UB/B immediates"); 650 case BRW_REGISTER_TYPE_UQ: 651 case BRW_REGISTER_TYPE_UD: 652 case BRW_REGISTER_TYPE_UW: 653 case BRW_REGISTER_TYPE_UV: 654 /* Presumably the absolute value modifier on an unsigned source is a 655 * nop, but it would be nice to confirm. 656 */ 657 assert(!"unimplemented: abs unsigned immediate"); 658 case BRW_REGISTER_TYPE_V: 659 assert(!"unimplemented: abs V immediate"); 660 case BRW_REGISTER_TYPE_HF: 661 reg->ud &= ~0x80008000; 662 return true; 663 case BRW_REGISTER_TYPE_NF: 664 unreachable("no NF immediates"); 665 } 666 667 return false; 668} 669 670backend_shader::backend_shader(const struct brw_compiler *compiler, 671 void *log_data, 672 void *mem_ctx, 673 const nir_shader *shader, 674 struct brw_stage_prog_data *stage_prog_data) 675 : compiler(compiler), 676 log_data(log_data), 677 devinfo(compiler->devinfo), 678 nir(shader), 679 stage_prog_data(stage_prog_data), 680 mem_ctx(mem_ctx), 681 cfg(NULL), 682 stage(shader->info.stage) 683{ 684 debug_enabled = INTEL_DEBUG & intel_debug_flag_for_shader_stage(stage); 685 stage_name = _mesa_shader_stage_to_string(stage); 686 stage_abbrev = _mesa_shader_stage_to_abbrev(stage); 687} 688 689backend_shader::~backend_shader() 690{ 691} 692 693bool 694backend_reg::equals(const backend_reg &r) const 695{ 696 return brw_regs_equal(this, &r) && offset == r.offset; 697} 698 699bool 700backend_reg::negative_equals(const backend_reg &r) const 701{ 702 return brw_regs_negative_equal(this, &r) && offset == r.offset; 703} 704 705bool 706backend_reg::is_zero() const 707{ 708 if (file != IMM) 709 return false; 710 711 switch (type) { 712 case BRW_REGISTER_TYPE_F: 713 return f == 0; 714 case BRW_REGISTER_TYPE_DF: 715 return df == 0; 716 case BRW_REGISTER_TYPE_D: 717 case BRW_REGISTER_TYPE_UD: 718 return d == 0; 719 case BRW_REGISTER_TYPE_UQ: 720 case BRW_REGISTER_TYPE_Q: 721 return u64 == 0; 722 default: 723 return false; 724 } 725} 726 727bool 728backend_reg::is_one() const 729{ 730 if (file != IMM) 731 return false; 732 733 switch (type) { 734 case BRW_REGISTER_TYPE_F: 735 return f == 1.0f; 736 case BRW_REGISTER_TYPE_DF: 737 return df == 1.0; 738 case BRW_REGISTER_TYPE_D: 739 case BRW_REGISTER_TYPE_UD: 740 return d == 1; 741 case BRW_REGISTER_TYPE_UQ: 742 case BRW_REGISTER_TYPE_Q: 743 return u64 == 1; 744 default: 745 return false; 746 } 747} 748 749bool 750backend_reg::is_negative_one() const 751{ 752 if (file != IMM) 753 return false; 754 755 switch (type) { 756 case BRW_REGISTER_TYPE_F: 757 return f == -1.0; 758 case BRW_REGISTER_TYPE_DF: 759 return df == -1.0; 760 case BRW_REGISTER_TYPE_D: 761 return d == -1; 762 case BRW_REGISTER_TYPE_Q: 763 return d64 == -1; 764 default: 765 return false; 766 } 767} 768 769bool 770backend_reg::is_null() const 771{ 772 return file == ARF && nr == BRW_ARF_NULL; 773} 774 775 776bool 777backend_reg::is_accumulator() const 778{ 779 return file == ARF && nr == BRW_ARF_ACCUMULATOR; 780} 781 782bool 783backend_instruction::is_commutative() const 784{ 785 switch (opcode) { 786 case BRW_OPCODE_AND: 787 case BRW_OPCODE_OR: 788 case BRW_OPCODE_XOR: 789 case BRW_OPCODE_ADD: 790 case BRW_OPCODE_MUL: 791 case SHADER_OPCODE_MULH: 792 return true; 793 case BRW_OPCODE_SEL: 794 /* MIN and MAX are commutative. */ 795 if (conditional_mod == BRW_CONDITIONAL_GE || 796 conditional_mod == BRW_CONDITIONAL_L) { 797 return true; 798 } 799 /* fallthrough */ 800 default: 801 return false; 802 } 803} 804 805bool 806backend_instruction::is_3src(const struct gen_device_info *devinfo) const 807{ 808 return ::is_3src(devinfo, opcode); 809} 810 811bool 812backend_instruction::is_tex() const 813{ 814 return (opcode == SHADER_OPCODE_TEX || 815 opcode == FS_OPCODE_TXB || 816 opcode == SHADER_OPCODE_TXD || 817 opcode == SHADER_OPCODE_TXF || 818 opcode == SHADER_OPCODE_TXF_LZ || 819 opcode == SHADER_OPCODE_TXF_CMS || 820 opcode == SHADER_OPCODE_TXF_CMS_W || 821 opcode == SHADER_OPCODE_TXF_UMS || 822 opcode == SHADER_OPCODE_TXF_MCS || 823 opcode == SHADER_OPCODE_TXL || 824 opcode == SHADER_OPCODE_TXL_LZ || 825 opcode == SHADER_OPCODE_TXS || 826 opcode == SHADER_OPCODE_LOD || 827 opcode == SHADER_OPCODE_TG4 || 828 opcode == SHADER_OPCODE_TG4_OFFSET || 829 opcode == SHADER_OPCODE_SAMPLEINFO); 830} 831 832bool 833backend_instruction::is_math() const 834{ 835 return (opcode == SHADER_OPCODE_RCP || 836 opcode == SHADER_OPCODE_RSQ || 837 opcode == SHADER_OPCODE_SQRT || 838 opcode == SHADER_OPCODE_EXP2 || 839 opcode == SHADER_OPCODE_LOG2 || 840 opcode == SHADER_OPCODE_SIN || 841 opcode == SHADER_OPCODE_COS || 842 opcode == SHADER_OPCODE_INT_QUOTIENT || 843 opcode == SHADER_OPCODE_INT_REMAINDER || 844 opcode == SHADER_OPCODE_POW); 845} 846 847bool 848backend_instruction::is_control_flow() const 849{ 850 switch (opcode) { 851 case BRW_OPCODE_DO: 852 case BRW_OPCODE_WHILE: 853 case BRW_OPCODE_IF: 854 case BRW_OPCODE_ELSE: 855 case BRW_OPCODE_ENDIF: 856 case BRW_OPCODE_BREAK: 857 case BRW_OPCODE_CONTINUE: 858 return true; 859 default: 860 return false; 861 } 862} 863 864bool 865backend_instruction::can_do_source_mods() const 866{ 867 switch (opcode) { 868 case BRW_OPCODE_ADDC: 869 case BRW_OPCODE_BFE: 870 case BRW_OPCODE_BFI1: 871 case BRW_OPCODE_BFI2: 872 case BRW_OPCODE_BFREV: 873 case BRW_OPCODE_CBIT: 874 case BRW_OPCODE_FBH: 875 case BRW_OPCODE_FBL: 876 case BRW_OPCODE_SUBB: 877 case SHADER_OPCODE_BROADCAST: 878 case SHADER_OPCODE_CLUSTER_BROADCAST: 879 case SHADER_OPCODE_MOV_INDIRECT: 880 return false; 881 default: 882 return true; 883 } 884} 885 886bool 887backend_instruction::can_do_saturate() const 888{ 889 switch (opcode) { 890 case BRW_OPCODE_ADD: 891 case BRW_OPCODE_ASR: 892 case BRW_OPCODE_AVG: 893 case BRW_OPCODE_DP2: 894 case BRW_OPCODE_DP3: 895 case BRW_OPCODE_DP4: 896 case BRW_OPCODE_DPH: 897 case BRW_OPCODE_F16TO32: 898 case BRW_OPCODE_F32TO16: 899 case BRW_OPCODE_LINE: 900 case BRW_OPCODE_LRP: 901 case BRW_OPCODE_MAC: 902 case BRW_OPCODE_MAD: 903 case BRW_OPCODE_MATH: 904 case BRW_OPCODE_MOV: 905 case BRW_OPCODE_MUL: 906 case SHADER_OPCODE_MULH: 907 case BRW_OPCODE_PLN: 908 case BRW_OPCODE_RNDD: 909 case BRW_OPCODE_RNDE: 910 case BRW_OPCODE_RNDU: 911 case BRW_OPCODE_RNDZ: 912 case BRW_OPCODE_SEL: 913 case BRW_OPCODE_SHL: 914 case BRW_OPCODE_SHR: 915 case FS_OPCODE_LINTERP: 916 case SHADER_OPCODE_COS: 917 case SHADER_OPCODE_EXP2: 918 case SHADER_OPCODE_LOG2: 919 case SHADER_OPCODE_POW: 920 case SHADER_OPCODE_RCP: 921 case SHADER_OPCODE_RSQ: 922 case SHADER_OPCODE_SIN: 923 case SHADER_OPCODE_SQRT: 924 return true; 925 default: 926 return false; 927 } 928} 929 930bool 931backend_instruction::can_do_cmod() const 932{ 933 switch (opcode) { 934 case BRW_OPCODE_ADD: 935 case BRW_OPCODE_ADDC: 936 case BRW_OPCODE_AND: 937 case BRW_OPCODE_ASR: 938 case BRW_OPCODE_AVG: 939 case BRW_OPCODE_CMP: 940 case BRW_OPCODE_CMPN: 941 case BRW_OPCODE_DP2: 942 case BRW_OPCODE_DP3: 943 case BRW_OPCODE_DP4: 944 case BRW_OPCODE_DPH: 945 case BRW_OPCODE_F16TO32: 946 case BRW_OPCODE_F32TO16: 947 case BRW_OPCODE_FRC: 948 case BRW_OPCODE_LINE: 949 case BRW_OPCODE_LRP: 950 case BRW_OPCODE_LZD: 951 case BRW_OPCODE_MAC: 952 case BRW_OPCODE_MACH: 953 case BRW_OPCODE_MAD: 954 case BRW_OPCODE_MOV: 955 case BRW_OPCODE_MUL: 956 case BRW_OPCODE_NOT: 957 case BRW_OPCODE_OR: 958 case BRW_OPCODE_PLN: 959 case BRW_OPCODE_RNDD: 960 case BRW_OPCODE_RNDE: 961 case BRW_OPCODE_RNDU: 962 case BRW_OPCODE_RNDZ: 963 case BRW_OPCODE_SAD2: 964 case BRW_OPCODE_SADA2: 965 case BRW_OPCODE_SHL: 966 case BRW_OPCODE_SHR: 967 case BRW_OPCODE_SUBB: 968 case BRW_OPCODE_XOR: 969 case FS_OPCODE_LINTERP: 970 return true; 971 default: 972 return false; 973 } 974} 975 976bool 977backend_instruction::reads_accumulator_implicitly() const 978{ 979 switch (opcode) { 980 case BRW_OPCODE_MAC: 981 case BRW_OPCODE_MACH: 982 case BRW_OPCODE_SADA2: 983 return true; 984 default: 985 return false; 986 } 987} 988 989bool 990backend_instruction::writes_accumulator_implicitly(const struct gen_device_info *devinfo) const 991{ 992 return writes_accumulator || 993 (devinfo->gen < 6 && 994 ((opcode >= BRW_OPCODE_ADD && opcode < BRW_OPCODE_NOP) || 995 (opcode >= FS_OPCODE_DDX_COARSE && opcode <= FS_OPCODE_LINTERP))) || 996 (opcode == FS_OPCODE_LINTERP && 997 (!devinfo->has_pln || devinfo->gen <= 6)); 998} 999 1000bool 1001backend_instruction::has_side_effects() const 1002{ 1003 switch (opcode) { 1004 case SHADER_OPCODE_UNTYPED_ATOMIC: 1005 case SHADER_OPCODE_UNTYPED_ATOMIC_LOGICAL: 1006 case SHADER_OPCODE_UNTYPED_ATOMIC_FLOAT: 1007 case SHADER_OPCODE_UNTYPED_ATOMIC_FLOAT_LOGICAL: 1008 case SHADER_OPCODE_GEN4_SCRATCH_WRITE: 1009 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE: 1010 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE_LOGICAL: 1011 case SHADER_OPCODE_BYTE_SCATTERED_WRITE: 1012 case SHADER_OPCODE_BYTE_SCATTERED_WRITE_LOGICAL: 1013 case SHADER_OPCODE_TYPED_ATOMIC: 1014 case SHADER_OPCODE_TYPED_ATOMIC_LOGICAL: 1015 case SHADER_OPCODE_TYPED_SURFACE_WRITE: 1016 case SHADER_OPCODE_TYPED_SURFACE_WRITE_LOGICAL: 1017 case SHADER_OPCODE_MEMORY_FENCE: 1018 case SHADER_OPCODE_INTERLOCK: 1019 case SHADER_OPCODE_URB_WRITE_SIMD8: 1020 case SHADER_OPCODE_URB_WRITE_SIMD8_PER_SLOT: 1021 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED: 1022 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED_PER_SLOT: 1023 case FS_OPCODE_FB_WRITE: 1024 case FS_OPCODE_FB_WRITE_LOGICAL: 1025 case FS_OPCODE_REP_FB_WRITE: 1026 case SHADER_OPCODE_BARRIER: 1027 case TCS_OPCODE_URB_WRITE: 1028 case TCS_OPCODE_RELEASE_INPUT: 1029 case SHADER_OPCODE_RND_MODE: 1030 return true; 1031 default: 1032 return eot; 1033 } 1034} 1035 1036bool 1037backend_instruction::is_volatile() const 1038{ 1039 switch (opcode) { 1040 case SHADER_OPCODE_UNTYPED_SURFACE_READ: 1041 case SHADER_OPCODE_UNTYPED_SURFACE_READ_LOGICAL: 1042 case SHADER_OPCODE_TYPED_SURFACE_READ: 1043 case SHADER_OPCODE_TYPED_SURFACE_READ_LOGICAL: 1044 case SHADER_OPCODE_BYTE_SCATTERED_READ: 1045 case SHADER_OPCODE_BYTE_SCATTERED_READ_LOGICAL: 1046 case SHADER_OPCODE_URB_READ_SIMD8: 1047 case SHADER_OPCODE_URB_READ_SIMD8_PER_SLOT: 1048 case VEC4_OPCODE_URB_READ: 1049 return true; 1050 default: 1051 return false; 1052 } 1053} 1054 1055#ifndef NDEBUG 1056static bool 1057inst_is_in_block(const bblock_t *block, const backend_instruction *inst) 1058{ 1059 bool found = false; 1060 foreach_inst_in_block (backend_instruction, i, block) { 1061 if (inst == i) { 1062 found = true; 1063 } 1064 } 1065 return found; 1066} 1067#endif 1068 1069static void 1070adjust_later_block_ips(bblock_t *start_block, int ip_adjustment) 1071{ 1072 for (bblock_t *block_iter = start_block->next(); 1073 block_iter; 1074 block_iter = block_iter->next()) { 1075 block_iter->start_ip += ip_adjustment; 1076 block_iter->end_ip += ip_adjustment; 1077 } 1078} 1079 1080void 1081backend_instruction::insert_after(bblock_t *block, backend_instruction *inst) 1082{ 1083 assert(this != inst); 1084 1085 if (!this->is_head_sentinel()) 1086 assert(inst_is_in_block(block, this) || !"Instruction not in block"); 1087 1088 block->end_ip++; 1089 1090 adjust_later_block_ips(block, 1); 1091 1092 exec_node::insert_after(inst); 1093} 1094 1095void 1096backend_instruction::insert_before(bblock_t *block, backend_instruction *inst) 1097{ 1098 assert(this != inst); 1099 1100 if (!this->is_tail_sentinel()) 1101 assert(inst_is_in_block(block, this) || !"Instruction not in block"); 1102 1103 block->end_ip++; 1104 1105 adjust_later_block_ips(block, 1); 1106 1107 exec_node::insert_before(inst); 1108} 1109 1110void 1111backend_instruction::insert_before(bblock_t *block, exec_list *list) 1112{ 1113 assert(inst_is_in_block(block, this) || !"Instruction not in block"); 1114 1115 unsigned num_inst = list->length(); 1116 1117 block->end_ip += num_inst; 1118 1119 adjust_later_block_ips(block, num_inst); 1120 1121 exec_node::insert_before(list); 1122} 1123 1124void 1125backend_instruction::remove(bblock_t *block) 1126{ 1127 assert(inst_is_in_block(block, this) || !"Instruction not in block"); 1128 1129 adjust_later_block_ips(block, -1); 1130 1131 if (block->start_ip == block->end_ip) { 1132 block->cfg->remove_block(block); 1133 } else { 1134 block->end_ip--; 1135 } 1136 1137 exec_node::remove(); 1138} 1139 1140void 1141backend_shader::dump_instructions() 1142{ 1143 dump_instructions(NULL); 1144} 1145 1146void 1147backend_shader::dump_instructions(const char *name) 1148{ 1149 FILE *file = stderr; 1150 if (name && geteuid() != 0) { 1151 file = fopen(name, "w"); 1152 if (!file) 1153 file = stderr; 1154 } 1155 1156 if (cfg) { 1157 int ip = 0; 1158 foreach_block_and_inst(block, backend_instruction, inst, cfg) { 1159 if (!unlikely(INTEL_DEBUG & DEBUG_OPTIMIZER)) 1160 fprintf(file, "%4d: ", ip++); 1161 dump_instruction(inst, file); 1162 } 1163 } else { 1164 int ip = 0; 1165 foreach_in_list(backend_instruction, inst, &instructions) { 1166 if (!unlikely(INTEL_DEBUG & DEBUG_OPTIMIZER)) 1167 fprintf(file, "%4d: ", ip++); 1168 dump_instruction(inst, file); 1169 } 1170 } 1171 1172 if (file != stderr) { 1173 fclose(file); 1174 } 1175} 1176 1177void 1178backend_shader::calculate_cfg() 1179{ 1180 if (this->cfg) 1181 return; 1182 cfg = new(mem_ctx) cfg_t(&this->instructions); 1183} 1184 1185extern "C" const unsigned * 1186brw_compile_tes(const struct brw_compiler *compiler, 1187 void *log_data, 1188 void *mem_ctx, 1189 const struct brw_tes_prog_key *key, 1190 const struct brw_vue_map *input_vue_map, 1191 struct brw_tes_prog_data *prog_data, 1192 const nir_shader *src_shader, 1193 struct gl_program *prog, 1194 int shader_time_index, 1195 char **error_str) 1196{ 1197 const struct gen_device_info *devinfo = compiler->devinfo; 1198 const bool is_scalar = compiler->scalar_stage[MESA_SHADER_TESS_EVAL]; 1199 const unsigned *assembly; 1200 1201 nir_shader *nir = nir_shader_clone(mem_ctx, src_shader); 1202 nir->info.inputs_read = key->inputs_read; 1203 nir->info.patch_inputs_read = key->patch_inputs_read; 1204 1205 nir = brw_nir_apply_sampler_key(nir, compiler, &key->tex, is_scalar); 1206 brw_nir_lower_tes_inputs(nir, input_vue_map); 1207 brw_nir_lower_vue_outputs(nir); 1208 nir = brw_postprocess_nir(nir, compiler, is_scalar); 1209 1210 brw_compute_vue_map(devinfo, &prog_data->base.vue_map, 1211 nir->info.outputs_written, 1212 nir->info.separate_shader); 1213 1214 unsigned output_size_bytes = prog_data->base.vue_map.num_slots * 4 * 4; 1215 1216 assert(output_size_bytes >= 1); 1217 if (output_size_bytes > GEN7_MAX_DS_URB_ENTRY_SIZE_BYTES) { 1218 if (error_str) 1219 *error_str = ralloc_strdup(mem_ctx, "DS outputs exceed maximum size"); 1220 return NULL; 1221 } 1222 1223 prog_data->base.clip_distance_mask = 1224 ((1 << nir->info.clip_distance_array_size) - 1); 1225 prog_data->base.cull_distance_mask = 1226 ((1 << nir->info.cull_distance_array_size) - 1) << 1227 nir->info.clip_distance_array_size; 1228 1229 /* URB entry sizes are stored as a multiple of 64 bytes. */ 1230 prog_data->base.urb_entry_size = ALIGN(output_size_bytes, 64) / 64; 1231 1232 /* On Cannonlake software shall not program an allocation size that 1233 * specifies a size that is a multiple of 3 64B (512-bit) cachelines. 1234 */ 1235 if (devinfo->gen == 10 && 1236 prog_data->base.urb_entry_size % 3 == 0) 1237 prog_data->base.urb_entry_size++; 1238 1239 prog_data->base.urb_read_length = 0; 1240 1241 STATIC_ASSERT(BRW_TESS_PARTITIONING_INTEGER == TESS_SPACING_EQUAL - 1); 1242 STATIC_ASSERT(BRW_TESS_PARTITIONING_ODD_FRACTIONAL == 1243 TESS_SPACING_FRACTIONAL_ODD - 1); 1244 STATIC_ASSERT(BRW_TESS_PARTITIONING_EVEN_FRACTIONAL == 1245 TESS_SPACING_FRACTIONAL_EVEN - 1); 1246 1247 prog_data->partitioning = 1248 (enum brw_tess_partitioning) (nir->info.tess.spacing - 1); 1249 1250 switch (nir->info.tess.primitive_mode) { 1251 case GL_QUADS: 1252 prog_data->domain = BRW_TESS_DOMAIN_QUAD; 1253 break; 1254 case GL_TRIANGLES: 1255 prog_data->domain = BRW_TESS_DOMAIN_TRI; 1256 break; 1257 case GL_ISOLINES: 1258 prog_data->domain = BRW_TESS_DOMAIN_ISOLINE; 1259 break; 1260 default: 1261 unreachable("invalid domain shader primitive mode"); 1262 } 1263 1264 if (nir->info.tess.point_mode) { 1265 prog_data->output_topology = BRW_TESS_OUTPUT_TOPOLOGY_POINT; 1266 } else if (nir->info.tess.primitive_mode == GL_ISOLINES) { 1267 prog_data->output_topology = BRW_TESS_OUTPUT_TOPOLOGY_LINE; 1268 } else { 1269 /* Hardware winding order is backwards from OpenGL */ 1270 prog_data->output_topology = 1271 nir->info.tess.ccw ? BRW_TESS_OUTPUT_TOPOLOGY_TRI_CW 1272 : BRW_TESS_OUTPUT_TOPOLOGY_TRI_CCW; 1273 } 1274 1275 if (unlikely(INTEL_DEBUG & DEBUG_TES)) { 1276 fprintf(stderr, "TES Input "); 1277 brw_print_vue_map(stderr, input_vue_map); 1278 fprintf(stderr, "TES Output "); 1279 brw_print_vue_map(stderr, &prog_data->base.vue_map); 1280 } 1281 1282 if (is_scalar) { 1283 fs_visitor v(compiler, log_data, mem_ctx, (void *) key, 1284 &prog_data->base.base, NULL, nir, 8, 1285 shader_time_index, input_vue_map); 1286 if (!v.run_tes()) { 1287 if (error_str) 1288 *error_str = ralloc_strdup(mem_ctx, v.fail_msg); 1289 return NULL; 1290 } 1291 1292 prog_data->base.base.dispatch_grf_start_reg = v.payload.num_regs; 1293 prog_data->base.dispatch_mode = DISPATCH_MODE_SIMD8; 1294 1295 fs_generator g(compiler, log_data, mem_ctx, 1296 &prog_data->base.base, v.promoted_constants, false, 1297 MESA_SHADER_TESS_EVAL); 1298 if (unlikely(INTEL_DEBUG & DEBUG_TES)) { 1299 g.enable_debug(ralloc_asprintf(mem_ctx, 1300 "%s tessellation evaluation shader %s", 1301 nir->info.label ? nir->info.label 1302 : "unnamed", 1303 nir->info.name)); 1304 } 1305 1306 g.generate_code(v.cfg, 8); 1307 1308 assembly = g.get_assembly(); 1309 } else { 1310 brw::vec4_tes_visitor v(compiler, log_data, key, prog_data, 1311 nir, mem_ctx, shader_time_index); 1312 if (!v.run()) { 1313 if (error_str) 1314 *error_str = ralloc_strdup(mem_ctx, v.fail_msg); 1315 return NULL; 1316 } 1317 1318 if (unlikely(INTEL_DEBUG & DEBUG_TES)) 1319 v.dump_instructions(); 1320 1321 assembly = brw_vec4_generate_assembly(compiler, log_data, mem_ctx, nir, 1322 &prog_data->base, v.cfg); 1323 } 1324 1325 return assembly; 1326} 1327