1/************************************************************************** 2 * 3 * Copyright 2003 VMware, Inc. 4 * All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the 8 * "Software"), to deal in the Software without restriction, including 9 * without limitation the rights to use, copy, modify, merge, publish, 10 * distribute, sub license, and/or sell copies of the Software, and to 11 * permit persons to whom the Software is furnished to do so, subject to 12 * the following conditions: 13 * 14 * The above copyright notice and this permission notice (including the 15 * next paragraph) shall be included in all copies or substantial portions 16 * of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR 22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 * 26 **************************************************************************/ 27 28 29#include "main/glheader.h" 30#include "main/context.h" 31#include "main/macros.h" 32#include "main/enums.h" 33#include "main/fbobject.h" 34#include "main/dd.h" 35#include "main/state.h" 36#include "main/stencil.h" 37#include "main/viewport.h" 38#include "tnl/tnl.h" 39#include "tnl/t_context.h" 40 41#include "drivers/common/driverfuncs.h" 42 43#include "intel_fbo.h" 44#include "intel_screen.h" 45#include "intel_batchbuffer.h" 46#include "intel_buffers.h" 47 48#include "i915_context.h" 49#include "i915_reg.h" 50 51#define FILE_DEBUG_FLAG DEBUG_STATE 52 53void 54i915_update_stencil(struct gl_context * ctx) 55{ 56 struct i915_context *i915 = I915_CONTEXT(ctx); 57 GLuint front_ref, front_writemask, front_mask; 58 GLenum front_func, front_fail, front_pass_z_fail, front_pass_z_pass; 59 GLuint back_ref, back_writemask, back_mask; 60 GLenum back_func, back_fail, back_pass_z_fail, back_pass_z_pass; 61 GLuint dirty = 0; 62 63 /* The 915 considers CW to be "front" for two-sided stencil, so choose 64 * appropriately. 65 */ 66 /* _NEW_POLYGON | _NEW_STENCIL */ 67 if (ctx->Polygon.FrontFace == GL_CW) { 68 front_ref = _mesa_get_stencil_ref(ctx, 0); 69 front_mask = ctx->Stencil.ValueMask[0]; 70 front_writemask = ctx->Stencil.WriteMask[0]; 71 front_func = ctx->Stencil.Function[0]; 72 front_fail = ctx->Stencil.FailFunc[0]; 73 front_pass_z_fail = ctx->Stencil.ZFailFunc[0]; 74 front_pass_z_pass = ctx->Stencil.ZPassFunc[0]; 75 back_ref = _mesa_get_stencil_ref(ctx, ctx->Stencil._BackFace); 76 back_mask = ctx->Stencil.ValueMask[ctx->Stencil._BackFace]; 77 back_writemask = ctx->Stencil.WriteMask[ctx->Stencil._BackFace]; 78 back_func = ctx->Stencil.Function[ctx->Stencil._BackFace]; 79 back_fail = ctx->Stencil.FailFunc[ctx->Stencil._BackFace]; 80 back_pass_z_fail = ctx->Stencil.ZFailFunc[ctx->Stencil._BackFace]; 81 back_pass_z_pass = ctx->Stencil.ZPassFunc[ctx->Stencil._BackFace]; 82 } else { 83 front_ref = _mesa_get_stencil_ref(ctx, ctx->Stencil._BackFace); 84 front_mask = ctx->Stencil.ValueMask[ctx->Stencil._BackFace]; 85 front_writemask = ctx->Stencil.WriteMask[ctx->Stencil._BackFace]; 86 front_func = ctx->Stencil.Function[ctx->Stencil._BackFace]; 87 front_fail = ctx->Stencil.FailFunc[ctx->Stencil._BackFace]; 88 front_pass_z_fail = ctx->Stencil.ZFailFunc[ctx->Stencil._BackFace]; 89 front_pass_z_pass = ctx->Stencil.ZPassFunc[ctx->Stencil._BackFace]; 90 back_ref = _mesa_get_stencil_ref(ctx, 0); 91 back_mask = ctx->Stencil.ValueMask[0]; 92 back_writemask = ctx->Stencil.WriteMask[0]; 93 back_func = ctx->Stencil.Function[0]; 94 back_fail = ctx->Stencil.FailFunc[0]; 95 back_pass_z_fail = ctx->Stencil.ZFailFunc[0]; 96 back_pass_z_pass = ctx->Stencil.ZPassFunc[0]; 97 } 98#define set_ctx_bits(reg, mask, set) do{ \ 99 GLuint dw = i915->state.Ctx[reg]; \ 100 dw &= ~(mask); \ 101 dw |= (set); \ 102 dirty |= dw != i915->state.Ctx[reg]; \ 103 i915->state.Ctx[reg] = dw; \ 104} while(0) 105 106 /* Set front state. */ 107 set_ctx_bits(I915_CTXREG_STATE4, 108 MODE4_ENABLE_STENCIL_TEST_MASK | 109 MODE4_ENABLE_STENCIL_WRITE_MASK, 110 ENABLE_STENCIL_TEST_MASK | 111 ENABLE_STENCIL_WRITE_MASK | 112 STENCIL_TEST_MASK(front_mask) | 113 STENCIL_WRITE_MASK(front_writemask)); 114 115 set_ctx_bits(I915_CTXREG_LIS5, 116 S5_STENCIL_REF_MASK | 117 S5_STENCIL_TEST_FUNC_MASK | 118 S5_STENCIL_FAIL_MASK | 119 S5_STENCIL_PASS_Z_FAIL_MASK | 120 S5_STENCIL_PASS_Z_PASS_MASK, 121 (front_ref << S5_STENCIL_REF_SHIFT) | 122 (intel_translate_compare_func(front_func) << S5_STENCIL_TEST_FUNC_SHIFT) | 123 (intel_translate_stencil_op(front_fail) << S5_STENCIL_FAIL_SHIFT) | 124 (intel_translate_stencil_op(front_pass_z_fail) << 125 S5_STENCIL_PASS_Z_FAIL_SHIFT) | 126 (intel_translate_stencil_op(front_pass_z_pass) << 127 S5_STENCIL_PASS_Z_PASS_SHIFT)); 128 129 /* Set back state if different from front. */ 130 if (_mesa_stencil_is_two_sided(ctx)) { 131 set_ctx_bits(I915_CTXREG_BF_STENCIL_OPS, 132 BFO_STENCIL_REF_MASK | 133 BFO_STENCIL_TEST_MASK | 134 BFO_STENCIL_FAIL_MASK | 135 BFO_STENCIL_PASS_Z_FAIL_MASK | 136 BFO_STENCIL_PASS_Z_PASS_MASK, 137 BFO_STENCIL_TWO_SIDE | 138 (back_ref << BFO_STENCIL_REF_SHIFT) | 139 (intel_translate_compare_func(back_func) << BFO_STENCIL_TEST_SHIFT) | 140 (intel_translate_stencil_op(back_fail) << BFO_STENCIL_FAIL_SHIFT) | 141 (intel_translate_stencil_op(back_pass_z_fail) << 142 BFO_STENCIL_PASS_Z_FAIL_SHIFT) | 143 (intel_translate_stencil_op(back_pass_z_pass) << 144 BFO_STENCIL_PASS_Z_PASS_SHIFT)); 145 146 set_ctx_bits(I915_CTXREG_BF_STENCIL_MASKS, 147 BFM_STENCIL_TEST_MASK_MASK | 148 BFM_STENCIL_WRITE_MASK_MASK, 149 BFM_STENCIL_TEST_MASK(back_mask) | 150 BFM_STENCIL_WRITE_MASK(back_writemask)); 151 } else { 152 set_ctx_bits(I915_CTXREG_BF_STENCIL_OPS, 153 BFO_STENCIL_TWO_SIDE, 0); 154 } 155 156#undef set_ctx_bits 157 158 if (dirty) 159 I915_STATECHANGE(i915, I915_UPLOAD_CTX); 160} 161 162static void 163i915StencilFuncSeparate(struct gl_context * ctx, GLenum face, GLenum func, GLint ref, 164 GLuint mask) 165{ 166} 167 168static void 169i915StencilMaskSeparate(struct gl_context * ctx, GLenum face, GLuint mask) 170{ 171} 172 173static void 174i915StencilOpSeparate(struct gl_context * ctx, GLenum face, GLenum fail, GLenum zfail, 175 GLenum zpass) 176{ 177} 178 179static void 180i915AlphaFunc(struct gl_context * ctx, GLenum func, GLfloat ref) 181{ 182 struct i915_context *i915 = I915_CONTEXT(ctx); 183 int test = intel_translate_compare_func(func); 184 GLubyte refByte; 185 GLuint dw; 186 187 UNCLAMPED_FLOAT_TO_UBYTE(refByte, ref); 188 189 dw = i915->state.Ctx[I915_CTXREG_LIS6]; 190 dw &= ~(S6_ALPHA_TEST_FUNC_MASK | S6_ALPHA_REF_MASK); 191 dw |= ((test << S6_ALPHA_TEST_FUNC_SHIFT) | 192 (((GLuint) refByte) << S6_ALPHA_REF_SHIFT)); 193 if (dw != i915->state.Ctx[I915_CTXREG_LIS6]) { 194 i915->state.Ctx[I915_CTXREG_LIS6] = dw; 195 I915_STATECHANGE(i915, I915_UPLOAD_CTX); 196 } 197} 198 199/* This function makes sure that the proper enables are 200 * set for LogicOp, Independent Alpha Blend, and Blending. 201 * It needs to be called from numerous places where we 202 * could change the LogicOp or Independent Alpha Blend without subsequent 203 * calls to glEnable. 204 */ 205static void 206i915EvalLogicOpBlendState(struct gl_context * ctx) 207{ 208 struct i915_context *i915 = I915_CONTEXT(ctx); 209 GLuint dw0, dw1; 210 211 dw0 = i915->state.Ctx[I915_CTXREG_LIS5]; 212 dw1 = i915->state.Ctx[I915_CTXREG_LIS6]; 213 214 if (ctx->Color.ColorLogicOpEnabled) { 215 dw0 |= S5_LOGICOP_ENABLE; 216 dw1 &= ~S6_CBUF_BLEND_ENABLE; 217 } 218 else { 219 dw0 &= ~S5_LOGICOP_ENABLE; 220 221 if (ctx->Color.BlendEnabled) { 222 dw1 |= S6_CBUF_BLEND_ENABLE; 223 } 224 else { 225 dw1 &= ~S6_CBUF_BLEND_ENABLE; 226 } 227 } 228 if (dw0 != i915->state.Ctx[I915_CTXREG_LIS5] || 229 dw1 != i915->state.Ctx[I915_CTXREG_LIS6]) { 230 i915->state.Ctx[I915_CTXREG_LIS5] = dw0; 231 i915->state.Ctx[I915_CTXREG_LIS6] = dw1; 232 233 I915_STATECHANGE(i915, I915_UPLOAD_CTX); 234 } 235} 236 237static void 238i915BlendColor(struct gl_context * ctx, const GLfloat color[4]) 239{ 240 struct i915_context *i915 = I915_CONTEXT(ctx); 241 GLubyte r, g, b, a; 242 GLuint dw; 243 244 DBG("%s\n", __func__); 245 246 UNCLAMPED_FLOAT_TO_UBYTE(r, color[RCOMP]); 247 UNCLAMPED_FLOAT_TO_UBYTE(g, color[GCOMP]); 248 UNCLAMPED_FLOAT_TO_UBYTE(b, color[BCOMP]); 249 UNCLAMPED_FLOAT_TO_UBYTE(a, color[ACOMP]); 250 251 dw = (a << 24) | (r << 16) | (g << 8) | b; 252 if (dw != i915->state.Blend[I915_BLENDREG_BLENDCOLOR1]) { 253 i915->state.Blend[I915_BLENDREG_BLENDCOLOR1] = dw; 254 I915_STATECHANGE(i915, I915_UPLOAD_BLEND); 255 } 256} 257 258 259#define DST_BLND_FACT(f) ((f)<<S6_CBUF_DST_BLEND_FACT_SHIFT) 260#define SRC_BLND_FACT(f) ((f)<<S6_CBUF_SRC_BLEND_FACT_SHIFT) 261#define DST_ABLND_FACT(f) ((f)<<IAB_DST_FACTOR_SHIFT) 262#define SRC_ABLND_FACT(f) ((f)<<IAB_SRC_FACTOR_SHIFT) 263 264 265 266static GLuint 267translate_blend_equation(GLenum mode) 268{ 269 switch (mode) { 270 case GL_FUNC_ADD: 271 return BLENDFUNC_ADD; 272 case GL_MIN: 273 return BLENDFUNC_MIN; 274 case GL_MAX: 275 return BLENDFUNC_MAX; 276 case GL_FUNC_SUBTRACT: 277 return BLENDFUNC_SUBTRACT; 278 case GL_FUNC_REVERSE_SUBTRACT: 279 return BLENDFUNC_REVERSE_SUBTRACT; 280 default: 281 return 0; 282 } 283} 284 285static void 286i915UpdateBlendState(struct gl_context * ctx) 287{ 288 struct i915_context *i915 = I915_CONTEXT(ctx); 289 GLuint iab = (i915->state.Blend[I915_BLENDREG_IAB] & 290 ~(IAB_SRC_FACTOR_MASK | 291 IAB_DST_FACTOR_MASK | 292 (BLENDFUNC_MASK << IAB_FUNC_SHIFT) | IAB_ENABLE)); 293 294 GLuint lis6 = (i915->state.Ctx[I915_CTXREG_LIS6] & 295 ~(S6_CBUF_SRC_BLEND_FACT_MASK | 296 S6_CBUF_DST_BLEND_FACT_MASK | S6_CBUF_BLEND_FUNC_MASK)); 297 298 GLuint eqRGB = ctx->Color.Blend[0].EquationRGB; 299 GLuint eqA = ctx->Color.Blend[0].EquationA; 300 GLuint srcRGB = ctx->Color.Blend[0].SrcRGB; 301 GLuint dstRGB = ctx->Color.Blend[0].DstRGB; 302 GLuint srcA = ctx->Color.Blend[0].SrcA; 303 GLuint dstA = ctx->Color.Blend[0].DstA; 304 305 if (eqRGB == GL_MIN || eqRGB == GL_MAX) { 306 srcRGB = dstRGB = GL_ONE; 307 } 308 309 if (eqA == GL_MIN || eqA == GL_MAX) { 310 srcA = dstA = GL_ONE; 311 } 312 313 lis6 |= SRC_BLND_FACT(intel_translate_blend_factor(srcRGB)); 314 lis6 |= DST_BLND_FACT(intel_translate_blend_factor(dstRGB)); 315 lis6 |= translate_blend_equation(eqRGB) << S6_CBUF_BLEND_FUNC_SHIFT; 316 317 iab |= SRC_ABLND_FACT(intel_translate_blend_factor(srcA)); 318 iab |= DST_ABLND_FACT(intel_translate_blend_factor(dstA)); 319 iab |= translate_blend_equation(eqA) << IAB_FUNC_SHIFT; 320 321 if (srcA != srcRGB || dstA != dstRGB || eqA != eqRGB) 322 iab |= IAB_ENABLE; 323 324 if (iab != i915->state.Blend[I915_BLENDREG_IAB]) { 325 i915->state.Blend[I915_BLENDREG_IAB] = iab; 326 I915_STATECHANGE(i915, I915_UPLOAD_BLEND); 327 } 328 if (lis6 != i915->state.Ctx[I915_CTXREG_LIS6]) { 329 i915->state.Ctx[I915_CTXREG_LIS6] = lis6; 330 I915_STATECHANGE(i915, I915_UPLOAD_CTX); 331 } 332 333 /* This will catch a logicop blend equation */ 334 i915EvalLogicOpBlendState(ctx); 335} 336 337 338static void 339i915BlendFuncSeparate(struct gl_context * ctx, GLenum srcRGB, 340 GLenum dstRGB, GLenum srcA, GLenum dstA) 341{ 342 i915UpdateBlendState(ctx); 343} 344 345 346static void 347i915BlendEquationSeparate(struct gl_context * ctx, GLenum eqRGB, GLenum eqA) 348{ 349 i915UpdateBlendState(ctx); 350} 351 352 353static void 354i915DepthFunc(struct gl_context * ctx, GLenum func) 355{ 356 struct i915_context *i915 = I915_CONTEXT(ctx); 357 int test = intel_translate_compare_func(func); 358 GLuint dw; 359 360 DBG("%s\n", __func__); 361 362 dw = i915->state.Ctx[I915_CTXREG_LIS6]; 363 dw &= ~S6_DEPTH_TEST_FUNC_MASK; 364 dw |= test << S6_DEPTH_TEST_FUNC_SHIFT; 365 if (dw != i915->state.Ctx[I915_CTXREG_LIS6]) { 366 I915_STATECHANGE(i915, I915_UPLOAD_CTX); 367 i915->state.Ctx[I915_CTXREG_LIS6] = dw; 368 } 369} 370 371static void 372i915DepthMask(struct gl_context * ctx, GLboolean flag) 373{ 374 struct i915_context *i915 = I915_CONTEXT(ctx); 375 GLuint dw; 376 377 DBG("%s flag (%d)\n", __func__, flag); 378 379 if (!ctx->DrawBuffer || !ctx->DrawBuffer->Visual.depthBits) 380 flag = false; 381 382 dw = i915->state.Ctx[I915_CTXREG_LIS6]; 383 if (flag && ctx->Depth.Test) 384 dw |= S6_DEPTH_WRITE_ENABLE; 385 else 386 dw &= ~S6_DEPTH_WRITE_ENABLE; 387 if (dw != i915->state.Ctx[I915_CTXREG_LIS6]) { 388 I915_STATECHANGE(i915, I915_UPLOAD_CTX); 389 i915->state.Ctx[I915_CTXREG_LIS6] = dw; 390 } 391} 392 393 394 395/** 396 * Update the viewport transformation matrix. Depends on: 397 * - viewport pos/size 398 * - depthrange 399 * - window pos/size or FBO size 400 */ 401void 402intelCalcViewport(struct gl_context * ctx) 403{ 404 struct intel_context *intel = intel_context(ctx); 405 float scale[3], translate[3]; 406 407 _mesa_get_viewport_xform(ctx, 0, scale, translate); 408 409 if (_mesa_is_winsys_fbo(ctx->DrawBuffer)) { 410 scale[1] = -scale[1]; 411 translate[1] = ctx->DrawBuffer->Height - translate[1]; 412 } 413 414 _math_matrix_viewport(&intel->ViewportMatrix, 415 scale, translate, 1.0); 416} 417 418 419/** Called from ctx->Driver.DepthRange() */ 420static void 421i915DepthRange(struct gl_context *ctx) 422{ 423 intelCalcViewport(ctx); 424} 425 426 427/* ============================================================= 428 * Polygon stipple 429 * 430 * The i915 supports a 4x4 stipple natively, GL wants 32x32. 431 * Fortunately stipple is usually a repeating pattern. 432 */ 433static void 434i915PolygonStipple(struct gl_context * ctx, const GLubyte * mask) 435{ 436 struct i915_context *i915 = I915_CONTEXT(ctx); 437 const GLubyte *m; 438 GLubyte p[4]; 439 int i, j, k; 440 int active = (ctx->Polygon.StippleFlag && 441 i915->intel.reduced_primitive == GL_TRIANGLES); 442 GLuint newMask; 443 444 if (active) { 445 I915_STATECHANGE(i915, I915_UPLOAD_STIPPLE); 446 i915->state.Stipple[I915_STPREG_ST1] &= ~ST1_ENABLE; 447 } 448 449 /* Use the already unpacked stipple data from the context rather than the 450 * uninterpreted mask passed in. 451 */ 452 mask = (const GLubyte *)ctx->PolygonStipple; 453 m = mask; 454 455 p[0] = mask[12] & 0xf; 456 p[0] |= p[0] << 4; 457 p[1] = mask[8] & 0xf; 458 p[1] |= p[1] << 4; 459 p[2] = mask[4] & 0xf; 460 p[2] |= p[2] << 4; 461 p[3] = mask[0] & 0xf; 462 p[3] |= p[3] << 4; 463 464 for (k = 0; k < 8; k++) 465 for (j = 3; j >= 0; j--) 466 for (i = 0; i < 4; i++, m++) 467 if (*m != p[j]) { 468 i915->intel.hw_stipple = 0; 469 return; 470 } 471 472 newMask = (((p[0] & 0xf) << 0) | 473 ((p[1] & 0xf) << 4) | 474 ((p[2] & 0xf) << 8) | ((p[3] & 0xf) << 12)); 475 476 477 if (newMask == 0xffff || newMask == 0x0) { 478 /* this is needed to make conform pass */ 479 i915->intel.hw_stipple = 0; 480 return; 481 } 482 483 i915->state.Stipple[I915_STPREG_ST1] &= ~0xffff; 484 i915->state.Stipple[I915_STPREG_ST1] |= newMask; 485 i915->intel.hw_stipple = 1; 486 487 if (active) 488 i915->state.Stipple[I915_STPREG_ST1] |= ST1_ENABLE; 489} 490 491 492/* ============================================================= 493 * Hardware clipping 494 */ 495static void 496i915Scissor(struct gl_context * ctx) 497{ 498 struct i915_context *i915 = I915_CONTEXT(ctx); 499 int x1, y1, x2, y2; 500 501 if (!ctx->DrawBuffer) 502 return; 503 504 DBG("%s %d,%d %dx%d\n", __func__, 505 ctx->Scissor.ScissorArray[0].X, ctx->Scissor.ScissorArray[0].Y, 506 ctx->Scissor.ScissorArray[0].Width, ctx->Scissor.ScissorArray[0].Height); 507 508 if (_mesa_is_winsys_fbo(ctx->DrawBuffer)) { 509 x1 = ctx->Scissor.ScissorArray[0].X; 510 y1 = ctx->DrawBuffer->Height - (ctx->Scissor.ScissorArray[0].Y 511 + ctx->Scissor.ScissorArray[0].Height); 512 x2 = ctx->Scissor.ScissorArray[0].X 513 + ctx->Scissor.ScissorArray[0].Width - 1; 514 y2 = y1 + ctx->Scissor.ScissorArray[0].Height - 1; 515 DBG("%s %d..%d,%d..%d (inverted)\n", __func__, x1, x2, y1, y2); 516 } 517 else { 518 /* FBO - not inverted 519 */ 520 x1 = ctx->Scissor.ScissorArray[0].X; 521 y1 = ctx->Scissor.ScissorArray[0].Y; 522 x2 = ctx->Scissor.ScissorArray[0].X 523 + ctx->Scissor.ScissorArray[0].Width - 1; 524 y2 = ctx->Scissor.ScissorArray[0].Y 525 + ctx->Scissor.ScissorArray[0].Height - 1; 526 DBG("%s %d..%d,%d..%d (not inverted)\n", __func__, x1, x2, y1, y2); 527 } 528 529 x1 = CLAMP(x1, 0, ctx->DrawBuffer->Width - 1); 530 y1 = CLAMP(y1, 0, ctx->DrawBuffer->Height - 1); 531 x2 = CLAMP(x2, 0, ctx->DrawBuffer->Width - 1); 532 y2 = CLAMP(y2, 0, ctx->DrawBuffer->Height - 1); 533 534 DBG("%s %d..%d,%d..%d (clamped)\n", __func__, x1, x2, y1, y2); 535 536 I915_STATECHANGE(i915, I915_UPLOAD_BUFFERS); 537 i915->state.Buffer[I915_DESTREG_SR1] = (y1 << 16) | (x1 & 0xffff); 538 i915->state.Buffer[I915_DESTREG_SR2] = (y2 << 16) | (x2 & 0xffff); 539} 540 541static void 542i915LogicOp(struct gl_context * ctx, enum gl_logicop_mode opcode) 543{ 544 struct i915_context *i915 = I915_CONTEXT(ctx); 545 546 DBG("%s\n", __func__); 547 548 assert((unsigned)opcode <= 15); 549 I915_STATECHANGE(i915, I915_UPLOAD_CTX); 550 i915->state.Ctx[I915_CTXREG_STATE4] &= ~LOGICOP_MASK; 551 i915->state.Ctx[I915_CTXREG_STATE4] |= LOGIC_OP_FUNC(opcode); 552} 553 554 555 556static void 557i915CullFaceFrontFace(struct gl_context * ctx, GLenum unused) 558{ 559 struct i915_context *i915 = I915_CONTEXT(ctx); 560 GLuint mode, dw; 561 562 DBG("%s %d\n", __func__, 563 ctx->DrawBuffer ? ctx->DrawBuffer->Name : 0); 564 565 if (!ctx->Polygon.CullFlag) { 566 mode = S4_CULLMODE_NONE; 567 } 568 else if (ctx->Polygon.CullFaceMode != GL_FRONT_AND_BACK) { 569 mode = S4_CULLMODE_CW; 570 571 if (ctx->DrawBuffer && _mesa_is_user_fbo(ctx->DrawBuffer)) 572 mode ^= (S4_CULLMODE_CW ^ S4_CULLMODE_CCW); 573 if (ctx->Polygon.CullFaceMode == GL_FRONT) 574 mode ^= (S4_CULLMODE_CW ^ S4_CULLMODE_CCW); 575 if (ctx->Polygon.FrontFace != GL_CCW) 576 mode ^= (S4_CULLMODE_CW ^ S4_CULLMODE_CCW); 577 } 578 else { 579 mode = S4_CULLMODE_BOTH; 580 } 581 582 dw = i915->state.Ctx[I915_CTXREG_LIS4]; 583 dw &= ~S4_CULLMODE_MASK; 584 dw |= mode; 585 if (dw != i915->state.Ctx[I915_CTXREG_LIS4]) { 586 i915->state.Ctx[I915_CTXREG_LIS4] = dw; 587 I915_STATECHANGE(i915, I915_UPLOAD_CTX); 588 } 589} 590 591static void 592i915LineWidth(struct gl_context * ctx, GLfloat widthf) 593{ 594 struct i915_context *i915 = I915_CONTEXT(ctx); 595 int lis4 = i915->state.Ctx[I915_CTXREG_LIS4] & ~S4_LINE_WIDTH_MASK; 596 int width; 597 598 DBG("%s\n", __func__); 599 600 width = (int) (widthf * 2); 601 width = CLAMP(width, 1, 0xf); 602 lis4 |= width << S4_LINE_WIDTH_SHIFT; 603 604 if (lis4 != i915->state.Ctx[I915_CTXREG_LIS4]) { 605 I915_STATECHANGE(i915, I915_UPLOAD_CTX); 606 i915->state.Ctx[I915_CTXREG_LIS4] = lis4; 607 } 608} 609 610static void 611i915PointSize(struct gl_context * ctx, GLfloat size) 612{ 613 struct i915_context *i915 = I915_CONTEXT(ctx); 614 int lis4 = i915->state.Ctx[I915_CTXREG_LIS4] & ~S4_POINT_WIDTH_MASK; 615 GLint point_size = (int) round(size); 616 617 DBG("%s\n", __func__); 618 619 point_size = CLAMP(point_size, 1, 255); 620 lis4 |= point_size << S4_POINT_WIDTH_SHIFT; 621 622 if (lis4 != i915->state.Ctx[I915_CTXREG_LIS4]) { 623 I915_STATECHANGE(i915, I915_UPLOAD_CTX); 624 i915->state.Ctx[I915_CTXREG_LIS4] = lis4; 625 } 626} 627 628 629static void 630i915PointParameterfv(struct gl_context * ctx, GLenum pname, const GLfloat *params) 631{ 632 struct i915_context *i915 = I915_CONTEXT(ctx); 633 634 switch (pname) { 635 case GL_POINT_SPRITE_COORD_ORIGIN: 636 /* This could be supported, but it would require modifying the fragment 637 * program to invert the y component of the texture coordinate by 638 * inserting a 'SUB tc.y, {1.0}.xxxx, tc' instruction. 639 */ 640 FALLBACK(&i915->intel, I915_FALLBACK_POINT_SPRITE_COORD_ORIGIN, 641 (params[0] != GL_UPPER_LEFT)); 642 break; 643 } 644} 645 646void 647i915_update_sprite_point_enable(struct gl_context *ctx) 648{ 649 struct intel_context *intel = intel_context(ctx); 650 /* _NEW_PROGRAM */ 651 struct i915_fragment_program *p = 652 (struct i915_fragment_program *) ctx->FragmentProgram._Current; 653 const GLbitfield64 inputsRead = p->FragProg.info.inputs_read; 654 struct i915_context *i915 = i915_context(ctx); 655 GLuint s4 = i915->state.Ctx[I915_CTXREG_LIS4] & ~S4_VFMT_MASK; 656 GLuint coord_replace_bits = 0x0; 657 658 /* _NEW_POINT */ 659 if (ctx->Point.PointSprite) 660 coord_replace_bits = ctx->Point.CoordReplace; 661 662 GLuint tex_coord_unit_bits = 663 (GLuint)((inputsRead & VARYING_BITS_TEX_ANY) >> VARYING_SLOT_TEX0); 664 665 /* 666 * Here we can't enable the SPRITE_POINT_ENABLE bit when the mis-match 667 * of tex_coord_unit_bits and coord_replace_bits, or this will make all 668 * the other non-point-sprite coords(like varying inputs, as we now use 669 * tex coord to implement varying inputs) be replaced to value (0, 0)-(1, 1). 670 * 671 * Thus, do fallback when needed. 672 */ 673 FALLBACK(intel, I915_FALLBACK_COORD_REPLACE, 674 coord_replace_bits && coord_replace_bits != tex_coord_unit_bits); 675 676 s4 &= ~S4_SPRITE_POINT_ENABLE; 677 s4 |= (coord_replace_bits && coord_replace_bits == tex_coord_unit_bits) ? 678 S4_SPRITE_POINT_ENABLE : 0; 679 if (s4 != i915->state.Ctx[I915_CTXREG_LIS4]) { 680 i915->state.Ctx[I915_CTXREG_LIS4] = s4; 681 I915_STATECHANGE(i915, I915_UPLOAD_CTX); 682 } 683} 684 685 686/* ============================================================= 687 * Color masks 688 */ 689 690static void 691i915ColorMask(struct gl_context * ctx, 692 GLboolean r, GLboolean g, GLboolean b, GLboolean a) 693{ 694 struct i915_context *i915 = I915_CONTEXT(ctx); 695 GLuint tmp = i915->state.Ctx[I915_CTXREG_LIS5] & ~S5_WRITEDISABLE_MASK; 696 697 DBG("%s r(%d) g(%d) b(%d) a(%d)\n", __func__, r, g, b, 698 a); 699 700 if (!r) 701 tmp |= S5_WRITEDISABLE_RED; 702 if (!g) 703 tmp |= S5_WRITEDISABLE_GREEN; 704 if (!b) 705 tmp |= S5_WRITEDISABLE_BLUE; 706 if (!a) 707 tmp |= S5_WRITEDISABLE_ALPHA; 708 709 if (tmp != i915->state.Ctx[I915_CTXREG_LIS5]) { 710 I915_STATECHANGE(i915, I915_UPLOAD_CTX); 711 i915->state.Ctx[I915_CTXREG_LIS5] = tmp; 712 } 713} 714 715static void 716update_specular(struct gl_context * ctx) 717{ 718 /* A hack to trigger the rebuild of the fragment program. 719 */ 720 intel_context(ctx)->NewGLState |= _NEW_TEXTURE; 721} 722 723static void 724i915LightModelfv(struct gl_context * ctx, GLenum pname, const GLfloat * param) 725{ 726 DBG("%s\n", __func__); 727 728 if (pname == GL_LIGHT_MODEL_COLOR_CONTROL) { 729 update_specular(ctx); 730 } 731} 732 733static void 734i915ShadeModel(struct gl_context * ctx, GLenum mode) 735{ 736 struct i915_context *i915 = I915_CONTEXT(ctx); 737 I915_STATECHANGE(i915, I915_UPLOAD_CTX); 738 739 if (mode == GL_SMOOTH) { 740 i915->state.Ctx[I915_CTXREG_LIS4] &= ~(S4_FLATSHADE_ALPHA | 741 S4_FLATSHADE_COLOR | 742 S4_FLATSHADE_SPECULAR); 743 } 744 else { 745 i915->state.Ctx[I915_CTXREG_LIS4] |= (S4_FLATSHADE_ALPHA | 746 S4_FLATSHADE_COLOR | 747 S4_FLATSHADE_SPECULAR); 748 } 749} 750 751/* ============================================================= 752 * Fog 753 * 754 * This empty function remains because _mesa_init_driver_state calls 755 * dd_function_table::Fogfv unconditionally. We have to have some function 756 * there so that it doesn't try to call a NULL pointer. 757 */ 758static void 759i915Fogfv(struct gl_context * ctx, GLenum pname, const GLfloat * param) 760{ 761 (void) ctx; 762 (void) pname; 763 (void) param; 764} 765 766/* ============================================================= 767 */ 768 769static void 770i915Enable(struct gl_context * ctx, GLenum cap, GLboolean state) 771{ 772 struct i915_context *i915 = I915_CONTEXT(ctx); 773 GLuint dw; 774 775 switch (cap) { 776 case GL_TEXTURE_2D: 777 break; 778 779 case GL_LIGHTING: 780 case GL_COLOR_SUM: 781 update_specular(ctx); 782 break; 783 784 case GL_ALPHA_TEST: 785 dw = i915->state.Ctx[I915_CTXREG_LIS6]; 786 if (state) 787 dw |= S6_ALPHA_TEST_ENABLE; 788 else 789 dw &= ~S6_ALPHA_TEST_ENABLE; 790 if (dw != i915->state.Ctx[I915_CTXREG_LIS6]) { 791 i915->state.Ctx[I915_CTXREG_LIS6] = dw; 792 I915_STATECHANGE(i915, I915_UPLOAD_CTX); 793 } 794 break; 795 796 case GL_BLEND: 797 i915EvalLogicOpBlendState(ctx); 798 break; 799 800 case GL_COLOR_LOGIC_OP: 801 i915EvalLogicOpBlendState(ctx); 802 803 /* Logicop doesn't seem to work at 16bpp: 804 */ 805 if (ctx->Visual.rgbBits == 16) 806 FALLBACK(&i915->intel, I915_FALLBACK_LOGICOP, state); 807 break; 808 809 case GL_FRAGMENT_PROGRAM_ARB: 810 break; 811 812 case GL_DITHER: 813 dw = i915->state.Ctx[I915_CTXREG_LIS5]; 814 if (state) 815 dw |= S5_COLOR_DITHER_ENABLE; 816 else 817 dw &= ~S5_COLOR_DITHER_ENABLE; 818 if (dw != i915->state.Ctx[I915_CTXREG_LIS5]) { 819 i915->state.Ctx[I915_CTXREG_LIS5] = dw; 820 I915_STATECHANGE(i915, I915_UPLOAD_CTX); 821 } 822 break; 823 824 case GL_DEPTH_TEST: 825 dw = i915->state.Ctx[I915_CTXREG_LIS6]; 826 827 if (!ctx->DrawBuffer || !ctx->DrawBuffer->Visual.depthBits) 828 state = false; 829 830 if (state) 831 dw |= S6_DEPTH_TEST_ENABLE; 832 else 833 dw &= ~S6_DEPTH_TEST_ENABLE; 834 if (dw != i915->state.Ctx[I915_CTXREG_LIS6]) { 835 i915->state.Ctx[I915_CTXREG_LIS6] = dw; 836 I915_STATECHANGE(i915, I915_UPLOAD_CTX); 837 } 838 839 i915DepthMask(ctx, ctx->Depth.Mask); 840 break; 841 842 case GL_SCISSOR_TEST: 843 I915_STATECHANGE(i915, I915_UPLOAD_BUFFERS); 844 if (state) 845 i915->state.Buffer[I915_DESTREG_SENABLE] = 846 (_3DSTATE_SCISSOR_ENABLE_CMD | ENABLE_SCISSOR_RECT); 847 else 848 i915->state.Buffer[I915_DESTREG_SENABLE] = 849 (_3DSTATE_SCISSOR_ENABLE_CMD | DISABLE_SCISSOR_RECT); 850 break; 851 852 case GL_LINE_SMOOTH: 853 dw = i915->state.Ctx[I915_CTXREG_LIS4]; 854 if (state) 855 dw |= S4_LINE_ANTIALIAS_ENABLE; 856 else 857 dw &= ~S4_LINE_ANTIALIAS_ENABLE; 858 if (dw != i915->state.Ctx[I915_CTXREG_LIS4]) { 859 i915->state.Ctx[I915_CTXREG_LIS4] = dw; 860 I915_STATECHANGE(i915, I915_UPLOAD_CTX); 861 } 862 break; 863 864 case GL_CULL_FACE: 865 i915CullFaceFrontFace(ctx, 0); 866 break; 867 868 case GL_STENCIL_TEST: 869 if (!ctx->DrawBuffer || !ctx->DrawBuffer->Visual.stencilBits) 870 state = false; 871 872 dw = i915->state.Ctx[I915_CTXREG_LIS5]; 873 if (state) 874 dw |= (S5_STENCIL_TEST_ENABLE | S5_STENCIL_WRITE_ENABLE); 875 else 876 dw &= ~(S5_STENCIL_TEST_ENABLE | S5_STENCIL_WRITE_ENABLE); 877 if (dw != i915->state.Ctx[I915_CTXREG_LIS5]) { 878 i915->state.Ctx[I915_CTXREG_LIS5] = dw; 879 I915_STATECHANGE(i915, I915_UPLOAD_CTX); 880 } 881 break; 882 883 case GL_POLYGON_STIPPLE: 884 /* The stipple command worked on my 855GM box, but not my 845G. 885 * I'll do more testing later to find out exactly which hardware 886 * supports it. Disabled for now. 887 */ 888 if (i915->intel.hw_stipple && 889 i915->intel.reduced_primitive == GL_TRIANGLES) { 890 I915_STATECHANGE(i915, I915_UPLOAD_STIPPLE); 891 if (state) 892 i915->state.Stipple[I915_STPREG_ST1] |= ST1_ENABLE; 893 else 894 i915->state.Stipple[I915_STPREG_ST1] &= ~ST1_ENABLE; 895 } 896 break; 897 898 case GL_POLYGON_SMOOTH: 899 break; 900 901 case GL_POINT_SPRITE: 902 /* Handle it at i915_update_sprite_point_enable () */ 903 break; 904 905 case GL_POINT_SMOOTH: 906 break; 907 908 default: 909 ; 910 } 911} 912 913 914static void 915i915_init_packets(struct i915_context *i915) 916{ 917 /* Zero all state */ 918 memset(&i915->state, 0, sizeof(i915->state)); 919 920 921 { 922 I915_STATECHANGE(i915, I915_UPLOAD_CTX); 923 I915_STATECHANGE(i915, I915_UPLOAD_BLEND); 924 /* Probably don't want to upload all this stuff every time one 925 * piece changes. 926 */ 927 i915->state.Ctx[I915_CTXREG_LI] = (_3DSTATE_LOAD_STATE_IMMEDIATE_1 | 928 I1_LOAD_S(2) | I1_LOAD_S(3) | 929 I1_LOAD_S(4) | I1_LOAD_S(5) | 930 I1_LOAD_S(6) | (4)); 931 i915->state.Ctx[I915_CTXREG_LIS2] = 0; 932 i915->state.Ctx[I915_CTXREG_LIS4] = 0; 933 i915->state.Ctx[I915_CTXREG_LIS3] = 0; 934 i915->state.Ctx[I915_CTXREG_LIS5] = 0; 935 936 if (i915->intel.ctx.Visual.rgbBits == 16) 937 i915->state.Ctx[I915_CTXREG_LIS5] |= S5_COLOR_DITHER_ENABLE; 938 939 940 i915->state.Ctx[I915_CTXREG_LIS6] = (S6_COLOR_WRITE_ENABLE | 941 (2 << S6_TRISTRIP_PV_SHIFT)); 942 943 i915->state.Ctx[I915_CTXREG_STATE4] = (_3DSTATE_MODES_4_CMD | 944 ENABLE_LOGIC_OP_FUNC | 945 LOGIC_OP_FUNC(LOGICOP_COPY) | 946 ENABLE_STENCIL_TEST_MASK | 947 STENCIL_TEST_MASK(0xff) | 948 ENABLE_STENCIL_WRITE_MASK | 949 STENCIL_WRITE_MASK(0xff)); 950 951 i915->state.Blend[I915_BLENDREG_IAB] = 952 (_3DSTATE_INDEPENDENT_ALPHA_BLEND_CMD | IAB_MODIFY_ENABLE | 953 IAB_MODIFY_FUNC | IAB_MODIFY_SRC_FACTOR | IAB_MODIFY_DST_FACTOR); 954 955 i915->state.Blend[I915_BLENDREG_BLENDCOLOR0] = 956 _3DSTATE_CONST_BLEND_COLOR_CMD; 957 i915->state.Blend[I915_BLENDREG_BLENDCOLOR1] = 0; 958 959 i915->state.Ctx[I915_CTXREG_BF_STENCIL_MASKS] = 960 _3DSTATE_BACKFACE_STENCIL_MASKS | 961 BFM_ENABLE_STENCIL_TEST_MASK | 962 BFM_ENABLE_STENCIL_WRITE_MASK | 963 (0xff << BFM_STENCIL_WRITE_MASK_SHIFT) | 964 (0xff << BFM_STENCIL_TEST_MASK_SHIFT); 965 i915->state.Ctx[I915_CTXREG_BF_STENCIL_OPS] = 966 _3DSTATE_BACKFACE_STENCIL_OPS | 967 BFO_ENABLE_STENCIL_REF | 968 BFO_ENABLE_STENCIL_FUNCS | 969 BFO_ENABLE_STENCIL_TWO_SIDE; 970 } 971 972 { 973 I915_STATECHANGE(i915, I915_UPLOAD_STIPPLE); 974 i915->state.Stipple[I915_STPREG_ST0] = _3DSTATE_STIPPLE; 975 } 976 977 { 978 i915->state.Buffer[I915_DESTREG_DV0] = _3DSTATE_DST_BUF_VARS_CMD; 979 980 /* scissor */ 981 i915->state.Buffer[I915_DESTREG_SR0] = _3DSTATE_SCISSOR_RECT_0_CMD; 982 i915->state.Buffer[I915_DESTREG_SR1] = 0; 983 i915->state.Buffer[I915_DESTREG_SR2] = 0; 984 i915->state.Buffer[I915_DESTREG_SENABLE] = 985 (_3DSTATE_SCISSOR_ENABLE_CMD | DISABLE_SCISSOR_RECT); 986 } 987 988 i915->state.RasterRules[I915_RASTER_RULES] = _3DSTATE_RASTER_RULES_CMD | 989 ENABLE_POINT_RASTER_RULE | 990 OGL_POINT_RASTER_RULE | 991 ENABLE_LINE_STRIP_PROVOKE_VRTX | 992 ENABLE_TRI_FAN_PROVOKE_VRTX | 993 LINE_STRIP_PROVOKE_VRTX(1) | 994 TRI_FAN_PROVOKE_VRTX(2) | ENABLE_TEXKILL_3D_4D | TEXKILL_4D; 995 996#if 0 997 { 998 I915_STATECHANGE(i915, I915_UPLOAD_DEFAULTS); 999 i915->state.Default[I915_DEFREG_C0] = _3DSTATE_DEFAULT_DIFFUSE; 1000 i915->state.Default[I915_DEFREG_C1] = 0; 1001 i915->state.Default[I915_DEFREG_S0] = _3DSTATE_DEFAULT_SPECULAR; 1002 i915->state.Default[I915_DEFREG_S1] = 0; 1003 i915->state.Default[I915_DEFREG_Z0] = _3DSTATE_DEFAULT_Z; 1004 i915->state.Default[I915_DEFREG_Z1] = 0; 1005 } 1006#endif 1007 1008 1009 /* These will be emitted every at the head of every buffer, unless 1010 * we get hardware contexts working. 1011 */ 1012 i915->state.active = (I915_UPLOAD_PROGRAM | 1013 I915_UPLOAD_STIPPLE | 1014 I915_UPLOAD_CTX | 1015 I915_UPLOAD_BLEND | 1016 I915_UPLOAD_BUFFERS | 1017 I915_UPLOAD_INVARIENT | 1018 I915_UPLOAD_RASTER_RULES); 1019} 1020 1021void 1022i915_update_provoking_vertex(struct gl_context * ctx) 1023{ 1024 struct i915_context *i915 = I915_CONTEXT(ctx); 1025 1026 I915_STATECHANGE(i915, I915_UPLOAD_CTX); 1027 i915->state.Ctx[I915_CTXREG_LIS6] &= ~(S6_TRISTRIP_PV_MASK); 1028 1029 I915_STATECHANGE(i915, I915_UPLOAD_RASTER_RULES); 1030 i915->state.RasterRules[I915_RASTER_RULES] &= ~(LINE_STRIP_PROVOKE_VRTX_MASK | 1031 TRI_FAN_PROVOKE_VRTX_MASK); 1032 1033 /* _NEW_LIGHT */ 1034 if (ctx->Light.ProvokingVertex == GL_LAST_VERTEX_CONVENTION) { 1035 i915->state.RasterRules[I915_RASTER_RULES] |= (LINE_STRIP_PROVOKE_VRTX(1) | 1036 TRI_FAN_PROVOKE_VRTX(2)); 1037 i915->state.Ctx[I915_CTXREG_LIS6] |= (2 << S6_TRISTRIP_PV_SHIFT); 1038 } else { 1039 i915->state.RasterRules[I915_RASTER_RULES] |= (LINE_STRIP_PROVOKE_VRTX(0) | 1040 TRI_FAN_PROVOKE_VRTX(1)); 1041 i915->state.Ctx[I915_CTXREG_LIS6] |= (0 << S6_TRISTRIP_PV_SHIFT); 1042 } 1043} 1044 1045/* Fallback to swrast for select and feedback. 1046 */ 1047static void 1048i915RenderMode(struct gl_context *ctx, GLenum mode) 1049{ 1050 struct intel_context *intel = intel_context(ctx); 1051 FALLBACK(intel, INTEL_FALLBACK_RENDERMODE, (mode != GL_RENDER)); 1052} 1053 1054void 1055i915InitStateFunctions(struct dd_function_table *functions) 1056{ 1057 functions->AlphaFunc = i915AlphaFunc; 1058 functions->BlendColor = i915BlendColor; 1059 functions->BlendEquationSeparate = i915BlendEquationSeparate; 1060 functions->BlendFuncSeparate = i915BlendFuncSeparate; 1061 functions->ColorMask = i915ColorMask; 1062 functions->CullFace = i915CullFaceFrontFace; 1063 functions->DepthFunc = i915DepthFunc; 1064 functions->DepthMask = i915DepthMask; 1065 functions->Enable = i915Enable; 1066 functions->Fogfv = i915Fogfv; 1067 functions->FrontFace = i915CullFaceFrontFace; 1068 functions->LightModelfv = i915LightModelfv; 1069 functions->LineWidth = i915LineWidth; 1070 functions->LogicOpcode = i915LogicOp; 1071 functions->PointSize = i915PointSize; 1072 functions->PointParameterfv = i915PointParameterfv; 1073 functions->PolygonStipple = i915PolygonStipple; 1074 functions->RenderMode = i915RenderMode; 1075 functions->Scissor = i915Scissor; 1076 functions->ShadeModel = i915ShadeModel; 1077 functions->StencilFuncSeparate = i915StencilFuncSeparate; 1078 functions->StencilMaskSeparate = i915StencilMaskSeparate; 1079 functions->StencilOpSeparate = i915StencilOpSeparate; 1080 functions->DepthRange = i915DepthRange; 1081} 1082 1083 1084void 1085i915InitState(struct i915_context *i915) 1086{ 1087 struct gl_context *ctx = &i915->intel.ctx; 1088 1089 i915_init_packets(i915); 1090 1091 _mesa_init_driver_state(ctx); 1092} 1093