1/**************************************************************************
2 *
3 * Copyright 2003 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28#define CMD_MI				(0x0 << 29)
29#define CMD_2D				(0x2 << 29)
30#define CMD_3D				(0x3 << 29)
31
32#define MI_NOOP				(CMD_MI | 0)
33
34#define MI_BATCH_BUFFER_END		(CMD_MI | 0xA << 23)
35
36#define MI_FLUSH			(CMD_MI | (4 << 23))
37#define FLUSH_MAP_CACHE				(1 << 0)
38#define INHIBIT_FLUSH_RENDER_CACHE		(1 << 2)
39
40#define MI_LOAD_REGISTER_IMM		(CMD_MI | (0x22 << 23))
41
42#define MI_FLUSH_DW			(CMD_MI | (0x26 << 23) | 2)
43
44/* Stalls command execution waiting for the given events to have occurred. */
45#define MI_WAIT_FOR_EVENT               (CMD_MI | (0x3 << 23))
46#define MI_WAIT_FOR_PLANE_B_FLIP        (1<<6)
47#define MI_WAIT_FOR_PLANE_A_FLIP        (1<<2)
48
49#define MI_STORE_REGISTER_MEM		(CMD_MI | (0x24 << 23))
50# define MI_STORE_REGISTER_MEM_USE_GGTT		(1 << 22)
51
52/* p189 */
53#define _3DSTATE_LOAD_STATE_IMMEDIATE_1   (CMD_3D | (0x1d<<24) | (0x04<<16))
54#define I1_LOAD_S(n)                      (1<<(4+n))
55
56#define _3DSTATE_DRAWRECT_INFO		(CMD_3D | (0x1d<<24) | (0x80<<16) | 0x3)
57
58/** @} */
59
60/** @{
61 * 915 definitions
62 *
63 * 915 documents say that bits 31:28 and 1 are "undefined, must be zero."
64 */
65#define S0_VB_OFFSET_MASK		0x0ffffffc
66#define S0_AUTO_CACHE_INV_DISABLE	(1<<0)
67/** @} */
68
69/** @{
70 * 830 definitions
71 */
72#define S0_VB_OFFSET_MASK_830		0xffffff80
73#define S0_VB_PITCH_SHIFT_830		1
74#define S0_VB_ENABLE_830		(1<<0)
75/** @} */
76
77#define S1_VERTEX_WIDTH_SHIFT          24
78#define S1_VERTEX_WIDTH_MASK           (0x3f<<24)
79#define S1_VERTEX_PITCH_SHIFT          16
80#define S1_VERTEX_PITCH_MASK           (0x3f<<16)
81
82#define TEXCOORDFMT_2D                 0x0
83#define TEXCOORDFMT_3D                 0x1
84#define TEXCOORDFMT_4D                 0x2
85#define TEXCOORDFMT_1D                 0x3
86#define TEXCOORDFMT_2D_16              0x4
87#define TEXCOORDFMT_4D_16              0x5
88#define TEXCOORDFMT_NOT_PRESENT        0xf
89#define S2_TEXCOORD_FMT0_MASK            0xf
90#define S2_TEXCOORD_FMT1_SHIFT           4
91#define S2_TEXCOORD_FMT(unit, type)    ((type)<<(unit*4))
92#define S2_TEXCOORD_NONE               (~0)
93#define S2_TEX_COUNT_SHIFT_830		12
94#define S2_VERTEX_1_WIDTH_SHIFT_830	0
95#define S2_VERTEX_0_WIDTH_SHIFT_830	6
96
97#define S3_TEXCOORD_WRAP_SHORTEST_TCX(unit)	(1<<((unit)*4+3))
98#define S3_TEXCOORD_WRAP_SHORTEST_TCY(unit)	(1<<((unit)*4+2))
99#define S3_TEXCOORD_WRAP_SHORTEST_TCZ(unit)	(1<<((unit)*4+1))
100#define S3_TEXCOORD_PERSPECTIVE_DISABLE(unit)	(1<<((unit)*4+0))
101
102#define S4_POINT_WIDTH_SHIFT           23
103#define S4_POINT_WIDTH_MASK            (0x1ff<<23)
104#define S4_LINE_WIDTH_SHIFT            19
105#define S4_LINE_WIDTH_ONE              (0x2<<19)
106#define S4_LINE_WIDTH_MASK             (0xf<<19)
107#define S4_FLATSHADE_ALPHA             (1<<18)
108#define S4_FLATSHADE_FOG               (1<<17)
109#define S4_FLATSHADE_SPECULAR          (1<<16)
110#define S4_FLATSHADE_COLOR             (1<<15)
111#define S4_CULLMODE_BOTH	       (0<<13)
112#define S4_CULLMODE_NONE	       (1<<13)
113#define S4_CULLMODE_CW		       (2<<13)
114#define S4_CULLMODE_CCW		       (3<<13)
115#define S4_CULLMODE_MASK	       (3<<13)
116#define S4_VFMT_POINT_WIDTH            (1<<12)
117#define S4_VFMT_SPEC_FOG               (1<<11)
118#define S4_VFMT_COLOR                  (1<<10)
119#define S4_VFMT_DEPTH_OFFSET           (1<<9)
120#define S4_VFMT_XYZ     	       (1<<6)
121#define S4_VFMT_XYZW     	       (2<<6)
122#define S4_VFMT_XY     		       (3<<6)
123#define S4_VFMT_XYW     	       (4<<6)
124#define S4_VFMT_XYZW_MASK              (7<<6)
125#define S4_FORCE_DEFAULT_DIFFUSE       (1<<5)
126#define S4_FORCE_DEFAULT_SPECULAR      (1<<4)
127#define S4_LOCAL_DEPTH_OFFSET_ENABLE   (1<<3)
128#define S4_VFMT_FOG_PARAM              (1<<2)
129#define S4_SPRITE_POINT_ENABLE         (1<<1)
130#define S4_LINE_ANTIALIAS_ENABLE       (1<<0)
131
132#define S4_VFMT_MASK (S4_VFMT_POINT_WIDTH   | 	\
133		      S4_VFMT_SPEC_FOG      |	\
134		      S4_VFMT_COLOR         |	\
135		      S4_VFMT_DEPTH_OFFSET  |	\
136		      S4_VFMT_XYZW_MASK     |	\
137		      S4_VFMT_FOG_PARAM)
138
139
140#define S5_WRITEDISABLE_ALPHA          (1<<31)
141#define S5_WRITEDISABLE_RED            (1<<30)
142#define S5_WRITEDISABLE_GREEN          (1<<29)
143#define S5_WRITEDISABLE_BLUE           (1<<28)
144#define S5_WRITEDISABLE_MASK           (0xf<<28)
145#define S5_FORCE_DEFAULT_POINT_SIZE    (1<<27)
146#define S5_LAST_PIXEL_ENABLE           (1<<26)
147#define S5_GLOBAL_DEPTH_OFFSET_ENABLE  (1<<25)
148#define S5_FOG_ENABLE                  (1<<24)
149#define S5_STENCIL_REF_SHIFT           16
150#define S5_STENCIL_REF_MASK            (0xff<<16)
151#define S5_STENCIL_TEST_FUNC_SHIFT     13
152#define S5_STENCIL_TEST_FUNC_MASK      (0x7<<13)
153#define S5_STENCIL_FAIL_SHIFT          10
154#define S5_STENCIL_FAIL_MASK           (0x7<<10)
155#define S5_STENCIL_PASS_Z_FAIL_SHIFT   7
156#define S5_STENCIL_PASS_Z_FAIL_MASK    (0x7<<7)
157#define S5_STENCIL_PASS_Z_PASS_SHIFT   4
158#define S5_STENCIL_PASS_Z_PASS_MASK    (0x7<<4)
159#define S5_STENCIL_WRITE_ENABLE        (1<<3)
160#define S5_STENCIL_TEST_ENABLE         (1<<2)
161#define S5_COLOR_DITHER_ENABLE         (1<<1)
162#define S5_LOGICOP_ENABLE              (1<<0)
163
164
165#define S6_ALPHA_TEST_ENABLE           (1<<31)
166#define S6_ALPHA_TEST_FUNC_SHIFT       28
167#define S6_ALPHA_TEST_FUNC_MASK        (0x7<<28)
168#define S6_ALPHA_REF_SHIFT             20
169#define S6_ALPHA_REF_MASK              (0xff<<20)
170#define S6_DEPTH_TEST_ENABLE           (1<<19)
171#define S6_DEPTH_TEST_FUNC_SHIFT       16
172#define S6_DEPTH_TEST_FUNC_MASK        (0x7<<16)
173#define S6_CBUF_BLEND_ENABLE           (1<<15)
174#define S6_CBUF_BLEND_FUNC_SHIFT       12
175#define S6_CBUF_BLEND_FUNC_MASK        (0x7<<12)
176#define S6_CBUF_SRC_BLEND_FACT_SHIFT   8
177#define S6_CBUF_SRC_BLEND_FACT_MASK    (0xf<<8)
178#define S6_CBUF_DST_BLEND_FACT_SHIFT   4
179#define S6_CBUF_DST_BLEND_FACT_MASK    (0xf<<4)
180#define S6_DEPTH_WRITE_ENABLE          (1<<3)
181#define S6_COLOR_WRITE_ENABLE          (1<<2)
182#define S6_TRISTRIP_PV_SHIFT           0
183#define S6_TRISTRIP_PV_MASK            (0x3<<0)
184
185#define S7_DEPTH_OFFSET_CONST_MASK     ~0
186
187/* p143 */
188#define _3DSTATE_BUF_INFO_CMD	(CMD_3D | (0x1d<<24) | (0x8e<<16) | 1)
189/* Dword 1 */
190#define BUF_3D_ID_COLOR_BACK	(0x3<<24)
191#define BUF_3D_ID_DEPTH 	(0x7<<24)
192#define BUF_3D_USE_FENCE	(1<<23)
193#define BUF_3D_TILED_SURFACE	(1<<22)
194#define BUF_3D_TILE_WALK_X	0
195#define BUF_3D_TILE_WALK_Y	(1<<21)
196#define BUF_3D_PITCH(x)         (((x)/4)<<2)
197/* Dword 2 */
198#define BUF_3D_ADDR(x)		((x) & ~0x3)
199
200/* Primitive dispatch on 830-945 */
201#define _3DPRIMITIVE			(CMD_3D | (0x1f << 24))
202#define PRIM_INDIRECT            (1<<23)
203#define PRIM_INLINE              (0<<23)
204#define PRIM_INDIRECT_SEQUENTIAL (0<<17)
205#define PRIM_INDIRECT_ELTS       (1<<17)
206
207#define PRIM3D_TRILIST		(0x0<<18)
208#define PRIM3D_TRISTRIP 	(0x1<<18)
209#define PRIM3D_TRISTRIP_RVRSE	(0x2<<18)
210#define PRIM3D_TRIFAN		(0x3<<18)
211#define PRIM3D_POLY		(0x4<<18)
212#define PRIM3D_LINELIST 	(0x5<<18)
213#define PRIM3D_LINESTRIP	(0x6<<18)
214#define PRIM3D_RECTLIST 	(0x7<<18)
215#define PRIM3D_POINTLIST	(0x8<<18)
216#define PRIM3D_DIB		(0x9<<18)
217#define PRIM3D_MASK		(0x1f<<18)
218
219#define XY_SETUP_BLT_CMD		(CMD_2D | (0x01 << 22))
220
221#define XY_COLOR_BLT_CMD		(CMD_2D | (0x50 << 22))
222
223#define XY_SRC_COPY_BLT_CMD             (CMD_2D | (0x53 << 22))
224
225#define XY_TEXT_IMMEDIATE_BLIT_CMD	(CMD_2D | (0x31 << 22))
226# define XY_TEXT_BYTE_PACKED		(1 << 16)
227
228/* BR00 */
229#define XY_BLT_WRITE_ALPHA	(1 << 21)
230#define XY_BLT_WRITE_RGB	(1 << 20)
231#define XY_SRC_TILED		(1 << 15)
232#define XY_DST_TILED		(1 << 11)
233
234/* BR13 */
235#define BR13_8			(0x0 << 24)
236#define BR13_565		(0x1 << 24)
237#define BR13_8888		(0x3 << 24)
238