1/*
2 * Copyright 2003 VMware, Inc.
3 * All Rights Reserved.
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the
7 * "Software"), to deal in the Software without restriction, including
8 * without limitation the rights to use, copy, modify, merge, publish,
9 * distribute, sublicense, and/or sell copies of the Software, and to
10 * permit persons to whom the Software is furnished to do so, subject to
11 * the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the
14 * next paragraph) shall be included in all copies or substantial portions
15 * of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
20 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
21 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
22 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
23 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26#include <sys/errno.h>
27
28#include "main/arrayobj.h"
29#include "main/blend.h"
30#include "main/context.h"
31#include "main/condrender.h"
32#include "main/samplerobj.h"
33#include "main/state.h"
34#include "main/enums.h"
35#include "main/macros.h"
36#include "main/transformfeedback.h"
37#include "main/framebuffer.h"
38#include "main/varray.h"
39#include "tnl/tnl.h"
40#include "vbo/vbo.h"
41#include "swrast/swrast.h"
42#include "swrast_setup/swrast_setup.h"
43#include "drivers/common/meta.h"
44#include "util/bitscan.h"
45#include "util/bitset.h"
46
47#include "brw_blorp.h"
48#include "brw_draw.h"
49#include "brw_defines.h"
50#include "compiler/brw_eu_defines.h"
51#include "brw_context.h"
52#include "brw_state.h"
53
54#include "brw_batch.h"
55#include "brw_buffers.h"
56#include "brw_fbo.h"
57#include "brw_mipmap_tree.h"
58#include "brw_buffer_objects.h"
59
60#define FILE_DEBUG_FLAG DEBUG_PRIMS
61
62
63static const GLenum reduced_prim[GL_POLYGON+1] = {
64   [GL_POINTS] = GL_POINTS,
65   [GL_LINES] = GL_LINES,
66   [GL_LINE_LOOP] = GL_LINES,
67   [GL_LINE_STRIP] = GL_LINES,
68   [GL_TRIANGLES] = GL_TRIANGLES,
69   [GL_TRIANGLE_STRIP] = GL_TRIANGLES,
70   [GL_TRIANGLE_FAN] = GL_TRIANGLES,
71   [GL_QUADS] = GL_TRIANGLES,
72   [GL_QUAD_STRIP] = GL_TRIANGLES,
73   [GL_POLYGON] = GL_TRIANGLES
74};
75
76/* When the primitive changes, set a state bit and re-validate.  Not
77 * the nicest and would rather deal with this by having all the
78 * programs be immune to the active primitive (ie. cope with all
79 * possibilities).  That may not be realistic however.
80 */
81static void
82brw_set_prim(struct brw_context *brw, const struct _mesa_prim *prim)
83{
84   struct gl_context *ctx = &brw->ctx;
85   uint32_t hw_prim = get_hw_prim_for_gl_prim(prim->mode);
86
87   DBG("PRIM: %s\n", _mesa_enum_to_string(prim->mode));
88
89   /* Slight optimization to avoid the GS program when not needed:
90    */
91   if (prim->mode == GL_QUAD_STRIP &&
92       ctx->Light.ShadeModel != GL_FLAT &&
93       ctx->Polygon.FrontMode == GL_FILL &&
94       ctx->Polygon.BackMode == GL_FILL)
95      hw_prim = _3DPRIM_TRISTRIP;
96
97   if (prim->mode == GL_QUADS && prim->count == 4 &&
98       ctx->Light.ShadeModel != GL_FLAT &&
99       ctx->Polygon.FrontMode == GL_FILL &&
100       ctx->Polygon.BackMode == GL_FILL) {
101      hw_prim = _3DPRIM_TRIFAN;
102   }
103
104   if (hw_prim != brw->primitive) {
105      brw->primitive = hw_prim;
106      brw->ctx.NewDriverState |= BRW_NEW_PRIMITIVE;
107
108      if (reduced_prim[prim->mode] != brw->reduced_primitive) {
109         brw->reduced_primitive = reduced_prim[prim->mode];
110         brw->ctx.NewDriverState |= BRW_NEW_REDUCED_PRIMITIVE;
111      }
112   }
113}
114
115static void
116gfx6_set_prim(struct brw_context *brw, const struct _mesa_prim *prim)
117{
118   const struct gl_context *ctx = &brw->ctx;
119   uint32_t hw_prim;
120
121   DBG("PRIM: %s\n", _mesa_enum_to_string(prim->mode));
122
123   if (prim->mode == GL_PATCHES) {
124      hw_prim = _3DPRIM_PATCHLIST(ctx->TessCtrlProgram.patch_vertices);
125   } else {
126      hw_prim = get_hw_prim_for_gl_prim(prim->mode);
127   }
128
129   if (hw_prim != brw->primitive) {
130      brw->primitive = hw_prim;
131      brw->ctx.NewDriverState |= BRW_NEW_PRIMITIVE;
132      if (prim->mode == GL_PATCHES)
133         brw->ctx.NewDriverState |= BRW_NEW_PATCH_PRIMITIVE;
134   }
135}
136
137
138/**
139 * The hardware is capable of removing dangling vertices on its own; however,
140 * prior to Gfx6, we sometimes convert quads into trifans (and quad strips
141 * into tristrips), since pre-Gfx6 hardware requires a GS to render quads.
142 * This function manually trims dangling vertices from a draw call involving
143 * quads so that those dangling vertices won't get drawn when we convert to
144 * trifans/tristrips.
145 */
146static GLuint
147trim(GLenum prim, GLuint length)
148{
149   if (prim == GL_QUAD_STRIP)
150      return length > 3 ? (length - length % 2) : 0;
151   else if (prim == GL_QUADS)
152      return length - length % 4;
153   else
154      return length;
155}
156
157
158static void
159brw_emit_prim(struct brw_context *brw,
160              const struct _mesa_prim *prim,
161              uint32_t hw_prim,
162              bool is_indexed,
163              GLuint num_instances, GLuint base_instance,
164              struct brw_transform_feedback_object *xfb_obj,
165              unsigned stream,
166              bool is_indirect,
167              GLsizeiptr indirect_offset)
168{
169   const struct intel_device_info *devinfo = &brw->screen->devinfo;
170   int verts_per_instance;
171   int vertex_access_type;
172   int indirect_flag;
173
174   DBG("PRIM: %s %d %d\n", _mesa_enum_to_string(prim->mode),
175       prim->start, prim->count);
176
177   int start_vertex_location = prim->start;
178   int base_vertex_location = prim->basevertex;
179
180   if (is_indexed) {
181      vertex_access_type = devinfo->ver >= 7 ?
182         GFX7_3DPRIM_VERTEXBUFFER_ACCESS_RANDOM :
183         GFX4_3DPRIM_VERTEXBUFFER_ACCESS_RANDOM;
184      start_vertex_location += brw->ib.start_vertex_offset;
185      base_vertex_location += brw->vb.start_vertex_bias;
186   } else {
187      vertex_access_type = devinfo->ver >= 7 ?
188         GFX7_3DPRIM_VERTEXBUFFER_ACCESS_SEQUENTIAL :
189         GFX4_3DPRIM_VERTEXBUFFER_ACCESS_SEQUENTIAL;
190      start_vertex_location += brw->vb.start_vertex_bias;
191   }
192
193   /* We only need to trim the primitive count on pre-Gfx6. */
194   if (devinfo->ver < 6)
195      verts_per_instance = trim(prim->mode, prim->count);
196   else
197      verts_per_instance = prim->count;
198
199   /* If nothing to emit, just return. */
200   if (verts_per_instance == 0 && !is_indirect && !xfb_obj)
201      return;
202
203   /* If we're set to always flush, do it before and after the primitive emit.
204    * We want to catch both missed flushes that hurt instruction/state cache
205    * and missed flushes of the render cache as it heads to other parts of
206    * the besides the draw code.
207    */
208   if (brw->always_flush_cache)
209      brw_emit_mi_flush(brw);
210
211   /* If indirect, emit a bunch of loads from the indirect BO. */
212   if (xfb_obj) {
213      indirect_flag = GFX7_3DPRIM_INDIRECT_PARAMETER_ENABLE;
214
215      brw_load_register_mem(brw, GFX7_3DPRIM_VERTEX_COUNT,
216                            xfb_obj->prim_count_bo,
217                            stream * sizeof(uint32_t));
218      BEGIN_BATCH(9);
219      OUT_BATCH(MI_LOAD_REGISTER_IMM | (9 - 2));
220      OUT_BATCH(GFX7_3DPRIM_INSTANCE_COUNT);
221      OUT_BATCH(num_instances);
222      OUT_BATCH(GFX7_3DPRIM_START_VERTEX);
223      OUT_BATCH(0);
224      OUT_BATCH(GFX7_3DPRIM_BASE_VERTEX);
225      OUT_BATCH(0);
226      OUT_BATCH(GFX7_3DPRIM_START_INSTANCE);
227      OUT_BATCH(0);
228      ADVANCE_BATCH();
229   } else if (is_indirect) {
230      struct gl_buffer_object *indirect_buffer = brw->ctx.DrawIndirectBuffer;
231      struct brw_bo *bo = brw_bufferobj_buffer(brw,
232            brw_buffer_object(indirect_buffer),
233            indirect_offset, 5 * sizeof(GLuint), false);
234
235      indirect_flag = GFX7_3DPRIM_INDIRECT_PARAMETER_ENABLE;
236
237      brw_load_register_mem(brw, GFX7_3DPRIM_VERTEX_COUNT, bo,
238                            indirect_offset + 0);
239      brw_load_register_mem(brw, GFX7_3DPRIM_INSTANCE_COUNT, bo,
240                            indirect_offset + 4);
241
242      brw_load_register_mem(brw, GFX7_3DPRIM_START_VERTEX, bo,
243                            indirect_offset + 8);
244      if (is_indexed) {
245         brw_load_register_mem(brw, GFX7_3DPRIM_BASE_VERTEX, bo,
246                               indirect_offset + 12);
247         brw_load_register_mem(brw, GFX7_3DPRIM_START_INSTANCE, bo,
248                               indirect_offset + 16);
249      } else {
250         brw_load_register_mem(brw, GFX7_3DPRIM_START_INSTANCE, bo,
251                               indirect_offset + 12);
252         brw_load_register_imm32(brw, GFX7_3DPRIM_BASE_VERTEX, 0);
253      }
254   } else {
255      indirect_flag = 0;
256   }
257
258   BEGIN_BATCH(devinfo->ver >= 7 ? 7 : 6);
259
260   if (devinfo->ver >= 7) {
261      const int predicate_enable =
262         (brw->predicate.state == BRW_PREDICATE_STATE_USE_BIT)
263         ? GFX7_3DPRIM_PREDICATE_ENABLE : 0;
264
265      OUT_BATCH(CMD_3D_PRIM << 16 | (7 - 2) | indirect_flag | predicate_enable);
266      OUT_BATCH(hw_prim | vertex_access_type);
267   } else {
268      OUT_BATCH(CMD_3D_PRIM << 16 | (6 - 2) |
269                hw_prim << GFX4_3DPRIM_TOPOLOGY_TYPE_SHIFT |
270                vertex_access_type);
271   }
272   OUT_BATCH(verts_per_instance);
273   OUT_BATCH(start_vertex_location);
274   OUT_BATCH(num_instances);
275   OUT_BATCH(base_instance);
276   OUT_BATCH(base_vertex_location);
277   ADVANCE_BATCH();
278
279   if (brw->always_flush_cache)
280      brw_emit_mi_flush(brw);
281}
282
283
284static void
285brw_clear_buffers(struct brw_context *brw)
286{
287   for (unsigned i = 0; i < brw->vb.nr_buffers; ++i) {
288      brw_bo_unreference(brw->vb.buffers[i].bo);
289      brw->vb.buffers[i].bo = NULL;
290   }
291   brw->vb.nr_buffers = 0;
292
293   for (unsigned i = 0; i < brw->vb.nr_enabled; ++i) {
294      brw->vb.enabled[i]->buffer = -1;
295   }
296#ifndef NDEBUG
297   for (unsigned i = 0; i < VERT_ATTRIB_MAX; i++) {
298      assert(brw->vb.inputs[i].buffer == -1);
299   }
300#endif
301}
302
303
304static uint8_t get_wa_flags(const struct gl_vertex_format *glformat)
305{
306   uint8_t wa_flags = 0;
307
308   switch (glformat->Type) {
309   case GL_FIXED:
310      wa_flags = glformat->Size;
311      break;
312
313   case GL_INT_2_10_10_10_REV:
314      wa_flags |= BRW_ATTRIB_WA_SIGN;
315      FALLTHROUGH;
316
317   case GL_UNSIGNED_INT_2_10_10_10_REV:
318      if (glformat->Format == GL_BGRA)
319         wa_flags |= BRW_ATTRIB_WA_BGRA;
320
321      if (glformat->Normalized)
322         wa_flags |= BRW_ATTRIB_WA_NORMALIZE;
323      else if (!glformat->Integer)
324         wa_flags |= BRW_ATTRIB_WA_SCALE;
325
326      break;
327   }
328
329   return wa_flags;
330}
331
332
333static void
334brw_merge_inputs(struct brw_context *brw)
335{
336   const struct intel_device_info *devinfo = &brw->screen->devinfo;
337   const struct gl_context *ctx = &brw->ctx;
338
339   if (devinfo->verx10 <= 70) {
340      /* Prior to Haswell, the hardware can't natively support GL_FIXED or
341       * 2_10_10_10_REV vertex formats.  Set appropriate workaround flags.
342       */
343      const struct gl_vertex_array_object *vao = ctx->Array._DrawVAO;
344      const uint64_t vs_inputs = ctx->VertexProgram._Current->info.inputs_read;
345      assert((vs_inputs & ~((uint64_t)VERT_BIT_ALL)) == 0);
346
347      unsigned vaomask = vs_inputs & _mesa_draw_array_bits(ctx);
348      while (vaomask) {
349         const gl_vert_attrib i = u_bit_scan(&vaomask);
350         const uint8_t wa_flags =
351            get_wa_flags(_mesa_draw_array_format(vao, i));
352
353         if (brw->vb.attrib_wa_flags[i] != wa_flags) {
354            brw->vb.attrib_wa_flags[i] = wa_flags;
355            brw->ctx.NewDriverState |= BRW_NEW_VS_ATTRIB_WORKAROUNDS;
356         }
357      }
358
359      unsigned currmask = vs_inputs & _mesa_draw_current_bits(ctx);
360      while (currmask) {
361         const gl_vert_attrib i = u_bit_scan(&currmask);
362         const uint8_t wa_flags =
363            get_wa_flags(_mesa_draw_current_format(ctx, i));
364
365         if (brw->vb.attrib_wa_flags[i] != wa_flags) {
366            brw->vb.attrib_wa_flags[i] = wa_flags;
367            brw->ctx.NewDriverState |= BRW_NEW_VS_ATTRIB_WORKAROUNDS;
368         }
369      }
370   }
371}
372
373/* Disable auxiliary buffers if a renderbuffer is also bound as a texture
374 * or shader image.  This causes a self-dependency, where both rendering
375 * and sampling may concurrently read or write the CCS buffer, causing
376 * incorrect pixels.
377 */
378static bool
379brw_disable_rb_aux_buffer(struct brw_context *brw,
380                          bool *draw_aux_buffer_disabled,
381                          struct brw_mipmap_tree *tex_mt,
382                          unsigned min_level, unsigned num_levels,
383                          const char *usage)
384{
385   const struct gl_framebuffer *fb = brw->ctx.DrawBuffer;
386   bool found = false;
387
388   /* We only need to worry about color compression and fast clears. */
389   if (tex_mt->aux_usage != ISL_AUX_USAGE_CCS_D &&
390       tex_mt->aux_usage != ISL_AUX_USAGE_CCS_E)
391      return false;
392
393   for (unsigned i = 0; i < fb->_NumColorDrawBuffers; i++) {
394      const struct brw_renderbuffer *irb =
395         brw_renderbuffer(fb->_ColorDrawBuffers[i]);
396
397      if (irb && irb->mt->bo == tex_mt->bo &&
398          irb->mt_level >= min_level &&
399          irb->mt_level < min_level + num_levels) {
400         found = draw_aux_buffer_disabled[i] = true;
401      }
402   }
403
404   if (found) {
405      perf_debug("Disabling CCS because a renderbuffer is also bound %s.\n",
406                 usage);
407   }
408
409   return found;
410}
411
412/** Implement the ASTC 5x5 sampler workaround
413 *
414 * Gfx9 sampling hardware has a bug where an ASTC 5x5 compressed surface
415 * cannot live in the sampler cache at the same time as an aux compressed
416 * surface.  In order to work around the bug we have to stall rendering with a
417 * CS and pixel scoreboard stall (implicit in the CS stall) and invalidate the
418 * texture cache whenever one of ASTC 5x5 or aux compressed may be in the
419 * sampler cache and we're about to render with something which samples from
420 * the other.
421 *
422 * In the case of a single shader which textures from both ASTC 5x5 and
423 * a texture which is CCS or HiZ compressed, we have to resolve the aux
424 * compressed texture prior to rendering.  This second part is handled in
425 * brw_predraw_resolve_inputs() below.
426 *
427 * We have observed this issue to affect CCS and HiZ sampling but whether or
428 * not it also affects MCS is unknown.  Because MCS has no concept of a
429 * resolve (and doing one would be stupid expensive), we choose to simply
430 * ignore the possibility and hope for the best.
431 */
432static void
433gfx9_apply_astc5x5_wa_flush(struct brw_context *brw,
434                            enum gfx9_astc5x5_wa_tex_type curr_mask)
435{
436   assert(brw->screen->devinfo.ver == 9);
437
438   if (((brw->gfx9_astc5x5_wa_tex_mask & GFX9_ASTC5X5_WA_TEX_TYPE_ASTC5x5) &&
439        (curr_mask & GFX9_ASTC5X5_WA_TEX_TYPE_AUX)) ||
440       ((brw->gfx9_astc5x5_wa_tex_mask & GFX9_ASTC5X5_WA_TEX_TYPE_AUX) &&
441        (curr_mask & GFX9_ASTC5X5_WA_TEX_TYPE_ASTC5x5))) {
442      brw_emit_pipe_control_flush(brw, PIPE_CONTROL_CS_STALL);
443      brw_emit_pipe_control_flush(brw, PIPE_CONTROL_TEXTURE_CACHE_INVALIDATE);
444   }
445
446   brw->gfx9_astc5x5_wa_tex_mask = curr_mask;
447}
448
449static enum gfx9_astc5x5_wa_tex_type
450gfx9_astc5x5_wa_bits(mesa_format format, enum isl_aux_usage aux_usage)
451{
452   if (aux_usage != ISL_AUX_USAGE_NONE &&
453       aux_usage != ISL_AUX_USAGE_MCS)
454      return GFX9_ASTC5X5_WA_TEX_TYPE_AUX;
455
456   if (format == MESA_FORMAT_RGBA_ASTC_5x5 ||
457       format == MESA_FORMAT_SRGB8_ALPHA8_ASTC_5x5)
458      return GFX9_ASTC5X5_WA_TEX_TYPE_ASTC5x5;
459
460   return 0;
461}
462
463/* Helper for the gfx9 ASTC 5x5 workaround.  This version exists for BLORP's
464 * use-cases where only a single texture is bound.
465 */
466void
467gfx9_apply_single_tex_astc5x5_wa(struct brw_context *brw,
468                                 mesa_format format,
469                                 enum isl_aux_usage aux_usage)
470{
471   gfx9_apply_astc5x5_wa_flush(brw, gfx9_astc5x5_wa_bits(format, aux_usage));
472}
473
474static void
475mark_textures_used_for_txf(BITSET_WORD *used_for_txf,
476                           const struct gl_program *prog)
477{
478   if (!prog)
479      return;
480
481   unsigned s;
482   BITSET_FOREACH_SET(s, prog->info.textures_used_by_txf, 32)
483      BITSET_SET(used_for_txf, prog->SamplerUnits[s]);
484}
485
486/**
487 * \brief Resolve buffers before drawing.
488 *
489 * Resolve the depth buffer's HiZ buffer, resolve the depth buffer of each
490 * enabled depth texture, and flush the render cache for any dirty textures.
491 */
492void
493brw_predraw_resolve_inputs(struct brw_context *brw, bool rendering,
494                           bool *draw_aux_buffer_disabled)
495{
496   struct gl_context *ctx = &brw->ctx;
497   struct brw_texture_object *tex_obj;
498
499   BITSET_DECLARE(used_for_txf, MAX_COMBINED_TEXTURE_IMAGE_UNITS);
500   memset(used_for_txf, 0, sizeof(used_for_txf));
501   if (rendering) {
502      mark_textures_used_for_txf(used_for_txf, ctx->VertexProgram._Current);
503      mark_textures_used_for_txf(used_for_txf, ctx->TessCtrlProgram._Current);
504      mark_textures_used_for_txf(used_for_txf, ctx->TessEvalProgram._Current);
505      mark_textures_used_for_txf(used_for_txf, ctx->GeometryProgram._Current);
506      mark_textures_used_for_txf(used_for_txf, ctx->FragmentProgram._Current);
507   } else {
508      mark_textures_used_for_txf(used_for_txf, ctx->ComputeProgram._Current);
509   }
510
511   int maxEnabledUnit = ctx->Texture._MaxEnabledTexImageUnit;
512
513   enum gfx9_astc5x5_wa_tex_type astc5x5_wa_bits = 0;
514   if (brw->screen->devinfo.ver == 9) {
515      /* In order to properly implement the ASTC 5x5 workaround for an
516       * arbitrary draw or dispatch call, we have to walk the entire list of
517       * textures looking for ASTC 5x5.  If there is any ASTC 5x5 in this draw
518       * call, all aux compressed textures must be resolved and have aux
519       * compression disabled while sampling.
520       */
521      for (int i = 0; i <= maxEnabledUnit; i++) {
522         if (!ctx->Texture.Unit[i]._Current)
523            continue;
524         tex_obj = brw_texture_object(ctx->Texture.Unit[i]._Current);
525         if (!tex_obj || !tex_obj->mt)
526            continue;
527
528         astc5x5_wa_bits |= gfx9_astc5x5_wa_bits(tex_obj->_Format,
529                                                 tex_obj->mt->aux_usage);
530      }
531      gfx9_apply_astc5x5_wa_flush(brw, astc5x5_wa_bits);
532   }
533
534   /* Resolve depth buffer and render cache of each enabled texture. */
535   for (int i = 0; i <= maxEnabledUnit; i++) {
536      if (!ctx->Texture.Unit[i]._Current)
537         continue;
538      tex_obj = brw_texture_object(ctx->Texture.Unit[i]._Current);
539      if (!tex_obj || !tex_obj->mt)
540         continue;
541
542      struct gl_sampler_object *sampler = _mesa_get_samplerobj(ctx, i);
543      enum isl_format view_format =
544         translate_tex_format(brw, tex_obj->_Format, sampler->Attrib.sRGBDecode);
545
546      unsigned min_level, min_layer, num_levels, num_layers;
547      if (tex_obj->base.Immutable) {
548         min_level  = tex_obj->base.Attrib.MinLevel;
549         num_levels = MIN2(tex_obj->base.Attrib.NumLevels, tex_obj->_MaxLevel + 1);
550         min_layer  = tex_obj->base.Attrib.MinLayer;
551         num_layers = tex_obj->base.Target != GL_TEXTURE_3D ?
552                      tex_obj->base.Attrib.NumLayers : INTEL_REMAINING_LAYERS;
553      } else {
554         min_level  = tex_obj->base.Attrib.BaseLevel;
555         num_levels = tex_obj->_MaxLevel - tex_obj->base.Attrib.BaseLevel + 1;
556         min_layer  = 0;
557         num_layers = INTEL_REMAINING_LAYERS;
558      }
559
560      if (rendering) {
561         brw_disable_rb_aux_buffer(brw, draw_aux_buffer_disabled,
562                                   tex_obj->mt, min_level, num_levels,
563                                   "for sampling");
564      }
565
566      brw_miptree_prepare_texture(brw, tex_obj->mt, view_format,
567                                  min_level, num_levels,
568                                  min_layer, num_layers,
569                                  astc5x5_wa_bits);
570
571      /* If any programs are using it with texelFetch, we may need to also do
572       * a prepare with an sRGB format to ensure texelFetch works "properly".
573       */
574      if (BITSET_TEST(used_for_txf, i)) {
575         enum isl_format txf_format =
576            translate_tex_format(brw, tex_obj->_Format, GL_DECODE_EXT);
577         if (txf_format != view_format) {
578            brw_miptree_prepare_texture(brw, tex_obj->mt, txf_format,
579                                        min_level, num_levels,
580                                        min_layer, num_layers,
581                                        astc5x5_wa_bits);
582         }
583      }
584
585      brw_cache_flush_for_read(brw, tex_obj->mt->bo);
586
587      if (tex_obj->base.StencilSampling ||
588          tex_obj->mt->format == MESA_FORMAT_S_UINT8) {
589         brw_update_r8stencil(brw, tex_obj->mt);
590      }
591
592      if (brw_miptree_has_etc_shadow(brw, tex_obj->mt) &&
593          tex_obj->mt->shadow_needs_update) {
594         brw_miptree_update_etc_shadow_levels(brw, tex_obj->mt);
595      }
596   }
597
598   /* Resolve color for each active shader image. */
599   for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
600      const struct gl_program *prog = ctx->_Shader->CurrentProgram[i];
601
602      if (unlikely(prog && prog->info.num_images)) {
603         for (unsigned j = 0; j < prog->info.num_images; j++) {
604            struct gl_image_unit *u =
605               &ctx->ImageUnits[prog->sh.ImageUnits[j]];
606            tex_obj = brw_texture_object(u->TexObj);
607
608            if (tex_obj && tex_obj->mt) {
609               if (rendering) {
610                  brw_disable_rb_aux_buffer(brw, draw_aux_buffer_disabled,
611                                            tex_obj->mt, 0, ~0,
612                                            "as a shader image");
613               }
614
615               brw_miptree_prepare_image(brw, tex_obj->mt);
616
617               brw_cache_flush_for_read(brw, tex_obj->mt->bo);
618            }
619         }
620      }
621   }
622}
623
624static void
625brw_predraw_resolve_framebuffer(struct brw_context *brw,
626                                bool *draw_aux_buffer_disabled)
627{
628   struct gl_context *ctx = &brw->ctx;
629   struct brw_renderbuffer *depth_irb;
630
631   /* Resolve the depth buffer's HiZ buffer. */
632   depth_irb = brw_get_renderbuffer(ctx->DrawBuffer, BUFFER_DEPTH);
633   if (depth_irb && depth_irb->mt) {
634      brw_miptree_prepare_depth(brw, depth_irb->mt,
635                                depth_irb->mt_level,
636                                depth_irb->mt_layer,
637                                depth_irb->layer_count);
638   }
639
640   /* Resolve color buffers for non-coherent framebuffer fetch. */
641   if (!ctx->Extensions.EXT_shader_framebuffer_fetch &&
642       ctx->FragmentProgram._Current &&
643       ctx->FragmentProgram._Current->info.outputs_read) {
644      const struct gl_framebuffer *fb = ctx->DrawBuffer;
645
646      /* This is only used for non-coherent framebuffer fetch, so we don't
647       * need to worry about CCS_E and can simply pass 'false' below.
648       */
649      assert(brw->screen->devinfo.ver < 9);
650
651      for (unsigned i = 0; i < fb->_NumColorDrawBuffers; i++) {
652         const struct brw_renderbuffer *irb =
653            brw_renderbuffer(fb->_ColorDrawBuffers[i]);
654
655         if (irb) {
656            brw_miptree_prepare_texture(brw, irb->mt, irb->mt->surf.format,
657                                        irb->mt_level, 1,
658                                        irb->mt_layer, irb->layer_count,
659                                        brw->gfx9_astc5x5_wa_tex_mask);
660         }
661      }
662   }
663
664   struct gl_framebuffer *fb = ctx->DrawBuffer;
665   for (int i = 0; i < fb->_NumColorDrawBuffers; i++) {
666      struct brw_renderbuffer *irb =
667         brw_renderbuffer(fb->_ColorDrawBuffers[i]);
668
669      if (irb == NULL || irb->mt == NULL)
670         continue;
671
672      mesa_format mesa_format =
673         _mesa_get_render_format(ctx, brw_rb_format(irb));
674      enum isl_format isl_format = brw_isl_format_for_mesa_format(mesa_format);
675      bool blend_enabled = ctx->Color.BlendEnabled & (1 << i);
676      enum isl_aux_usage aux_usage =
677         brw_miptree_render_aux_usage(brw, irb->mt, isl_format,
678                                      blend_enabled,
679                                      draw_aux_buffer_disabled[i]);
680      if (brw->draw_aux_usage[i] != aux_usage) {
681         brw->ctx.NewDriverState |= BRW_NEW_AUX_STATE;
682         brw->draw_aux_usage[i] = aux_usage;
683      }
684
685      brw_miptree_prepare_render(brw, irb->mt, irb->mt_level,
686                                 irb->mt_layer, irb->layer_count,
687                                 aux_usage);
688
689      brw_cache_flush_for_render(brw, irb->mt->bo,
690                                 isl_format, aux_usage);
691   }
692}
693
694/**
695 * \brief Call this after drawing to mark which buffers need resolving
696 *
697 * If the depth buffer was written to and if it has an accompanying HiZ
698 * buffer, then mark that it needs a depth resolve.
699 *
700 * If the stencil buffer was written to then mark that it may need to be
701 * copied to an R8 texture.
702 *
703 * If the color buffer is a multisample window system buffer, then
704 * mark that it needs a downsample.
705 *
706 * Also mark any render targets which will be textured as needing a render
707 * cache flush.
708 */
709static void
710brw_postdraw_set_buffers_need_resolve(struct brw_context *brw)
711{
712   struct gl_context *ctx = &brw->ctx;
713   struct gl_framebuffer *fb = ctx->DrawBuffer;
714
715   struct brw_renderbuffer *front_irb = NULL;
716   struct brw_renderbuffer *back_irb = brw_get_renderbuffer(fb, BUFFER_BACK_LEFT);
717   struct brw_renderbuffer *depth_irb = brw_get_renderbuffer(fb, BUFFER_DEPTH);
718   struct brw_renderbuffer *stencil_irb = brw_get_renderbuffer(fb, BUFFER_STENCIL);
719   struct gl_renderbuffer_attachment *depth_att = &fb->Attachment[BUFFER_DEPTH];
720
721   if (_mesa_is_front_buffer_drawing(fb))
722      front_irb = brw_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
723
724   if (front_irb)
725      front_irb->need_downsample = true;
726   if (back_irb)
727      back_irb->need_downsample = true;
728   if (depth_irb) {
729      bool depth_written = brw_depth_writes_enabled(brw);
730      if (depth_att->Layered) {
731         brw_miptree_finish_depth(brw, depth_irb->mt,
732                                  depth_irb->mt_level,
733                                  depth_irb->mt_layer,
734                                  depth_irb->layer_count,
735                                  depth_written);
736      } else {
737         brw_miptree_finish_depth(brw, depth_irb->mt,
738                                  depth_irb->mt_level,
739                                  depth_irb->mt_layer, 1,
740                                  depth_written);
741      }
742      if (depth_written)
743         brw_depth_cache_add_bo(brw, depth_irb->mt->bo);
744   }
745
746   if (stencil_irb && brw->stencil_write_enabled) {
747      struct brw_mipmap_tree *stencil_mt =
748         stencil_irb->mt->stencil_mt != NULL ?
749         stencil_irb->mt->stencil_mt : stencil_irb->mt;
750      brw_depth_cache_add_bo(brw, stencil_mt->bo);
751      brw_miptree_finish_write(brw, stencil_mt, stencil_irb->mt_level,
752                               stencil_irb->mt_layer,
753                               stencil_irb->layer_count, ISL_AUX_USAGE_NONE);
754   }
755
756   for (unsigned i = 0; i < fb->_NumColorDrawBuffers; i++) {
757      struct brw_renderbuffer *irb =
758         brw_renderbuffer(fb->_ColorDrawBuffers[i]);
759
760      if (!irb)
761         continue;
762
763      mesa_format mesa_format =
764         _mesa_get_render_format(ctx, brw_rb_format(irb));
765      enum isl_format isl_format = brw_isl_format_for_mesa_format(mesa_format);
766      enum isl_aux_usage aux_usage = brw->draw_aux_usage[i];
767
768      brw_render_cache_add_bo(brw, irb->mt->bo, isl_format, aux_usage);
769
770      brw_miptree_finish_render(brw, irb->mt, irb->mt_level,
771                                irb->mt_layer, irb->layer_count,
772                                aux_usage);
773   }
774}
775
776static void
777brw_renderbuffer_move_temp_back(struct brw_context *brw,
778                                struct brw_renderbuffer *irb)
779{
780   if (irb->align_wa_mt == NULL)
781      return;
782
783   brw_cache_flush_for_read(brw, irb->align_wa_mt->bo);
784
785   brw_miptree_copy_slice(brw, irb->align_wa_mt, 0, 0,
786                            irb->mt,
787                            irb->Base.Base.TexImage->Level, irb->mt_layer);
788
789   brw_miptree_reference(&irb->align_wa_mt, NULL);
790
791   /* Finally restore the x,y to correspond to full miptree. */
792   brw_renderbuffer_set_draw_offset(irb);
793
794   /* Make sure render surface state gets re-emitted with updated miptree. */
795   brw->NewGLState |= _NEW_BUFFERS;
796}
797
798static void
799brw_postdraw_reconcile_align_wa_slices(struct brw_context *brw)
800{
801   struct gl_context *ctx = &brw->ctx;
802   struct gl_framebuffer *fb = ctx->DrawBuffer;
803
804   struct brw_renderbuffer *depth_irb =
805      brw_get_renderbuffer(fb, BUFFER_DEPTH);
806   struct brw_renderbuffer *stencil_irb =
807      brw_get_renderbuffer(fb, BUFFER_STENCIL);
808
809   if (depth_irb && depth_irb->align_wa_mt)
810      brw_renderbuffer_move_temp_back(brw, depth_irb);
811
812   if (stencil_irb && stencil_irb->align_wa_mt)
813      brw_renderbuffer_move_temp_back(brw, stencil_irb);
814
815   for (unsigned i = 0; i < fb->_NumColorDrawBuffers; i++) {
816      struct brw_renderbuffer *irb =
817         brw_renderbuffer(fb->_ColorDrawBuffers[i]);
818
819      if (!irb || irb->align_wa_mt == NULL)
820         continue;
821
822      brw_renderbuffer_move_temp_back(brw, irb);
823   }
824}
825
826static void
827brw_prepare_drawing(struct gl_context *ctx,
828                    const struct _mesa_index_buffer *ib,
829                    bool index_bounds_valid,
830                    GLuint min_index,
831                    GLuint max_index)
832{
833   struct brw_context *brw = brw_context(ctx);
834
835   if (ctx->NewState)
836      _mesa_update_state(ctx);
837
838   /* We have to validate the textures *before* checking for fallbacks;
839    * otherwise, the software fallback won't be able to rely on the
840    * texture state, the firstLevel and lastLevel fields won't be
841    * set in the intel texture object (they'll both be 0), and the
842    * software fallback will segfault if it attempts to access any
843    * texture level other than level 0.
844    */
845   brw_validate_textures(brw);
846
847   /* Find the highest sampler unit used by each shader program.  A bit-count
848    * won't work since ARB programs use the texture unit number as the sampler
849    * index.
850    */
851   brw->wm.base.sampler_count =
852      BITSET_LAST_BIT(ctx->FragmentProgram._Current->info.textures_used);
853   brw->gs.base.sampler_count = ctx->GeometryProgram._Current ?
854      BITSET_LAST_BIT(ctx->GeometryProgram._Current->info.textures_used) : 0;
855   brw->tes.base.sampler_count = ctx->TessEvalProgram._Current ?
856      BITSET_LAST_BIT(ctx->TessEvalProgram._Current->info.textures_used) : 0;
857   brw->tcs.base.sampler_count = ctx->TessCtrlProgram._Current ?
858      BITSET_LAST_BIT(ctx->TessCtrlProgram._Current->info.textures_used) : 0;
859   brw->vs.base.sampler_count =
860      BITSET_LAST_BIT(ctx->VertexProgram._Current->info.textures_used);
861
862   brw_prepare_render(brw);
863
864   /* This workaround has to happen outside of brw_upload_render_state()
865    * because it may flush the batchbuffer for a blit, affecting the state
866    * flags.
867    */
868   brw_workaround_depthstencil_alignment(brw, 0);
869
870   /* Resolves must occur after updating renderbuffers, updating context state,
871    * and finalizing textures but before setting up any hardware state for
872    * this draw call.
873    */
874   bool draw_aux_buffer_disabled[MAX_DRAW_BUFFERS] = { };
875   brw_predraw_resolve_inputs(brw, true, draw_aux_buffer_disabled);
876   brw_predraw_resolve_framebuffer(brw, draw_aux_buffer_disabled);
877
878   /* Bind all inputs, derive varying and size information:
879    */
880   brw_clear_buffers(brw);
881   brw_merge_inputs(brw);
882
883   brw->ib.ib = ib;
884   brw->ctx.NewDriverState |= BRW_NEW_INDICES;
885
886   brw->vb.index_bounds_valid = index_bounds_valid;
887   brw->vb.min_index = min_index;
888   brw->vb.max_index = max_index;
889   brw->ctx.NewDriverState |= BRW_NEW_VERTICES;
890}
891
892static void
893brw_finish_drawing(struct gl_context *ctx)
894{
895   struct brw_context *brw = brw_context(ctx);
896
897   if (brw->always_flush_batch)
898      brw_batch_flush(brw);
899
900   brw_program_cache_check_size(brw);
901   brw_postdraw_reconcile_align_wa_slices(brw);
902   brw_postdraw_set_buffers_need_resolve(brw);
903
904   if (brw->draw.draw_params_count_bo) {
905      brw_bo_unreference(brw->draw.draw_params_count_bo);
906      brw->draw.draw_params_count_bo = NULL;
907   }
908
909   if (brw->draw.draw_params_bo) {
910      brw_bo_unreference(brw->draw.draw_params_bo);
911      brw->draw.draw_params_bo = NULL;
912   }
913
914   if (brw->draw.derived_draw_params_bo) {
915      brw_bo_unreference(brw->draw.derived_draw_params_bo);
916      brw->draw.derived_draw_params_bo = NULL;
917   }
918}
919
920/**
921 * Implement workarounds for preemption:
922 *    - WaDisableMidObjectPreemptionForGSLineStripAdj
923 *    - WaDisableMidObjectPreemptionForTrifanOrPolygon
924 *    - WaDisableMidObjectPreemptionForLineLoop
925 *    - WA#0798
926 */
927static void
928gfx9_emit_preempt_wa(struct brw_context *brw,
929                     const struct _mesa_prim *prim, GLuint num_instances)
930{
931   bool object_preemption = true;
932   ASSERTED const struct intel_device_info *devinfo = &brw->screen->devinfo;
933
934   /* Only apply these workarounds for gfx9 */
935   assert(devinfo->ver == 9);
936
937   /* WaDisableMidObjectPreemptionForGSLineStripAdj
938    *
939    *    WA: Disable mid-draw preemption when draw-call is a linestrip_adj and
940    *    GS is enabled.
941    */
942   if (brw->primitive == _3DPRIM_LINESTRIP_ADJ && brw->gs.enabled)
943      object_preemption = false;
944
945   /* WaDisableMidObjectPreemptionForTrifanOrPolygon
946    *
947    *    TriFan miscompare in Execlist Preemption test. Cut index that is on a
948    *    previous context. End the previous, the resume another context with a
949    *    tri-fan or polygon, and the vertex count is corrupted. If we prempt
950    *    again we will cause corruption.
951    *
952    *    WA: Disable mid-draw preemption when draw-call has a tri-fan.
953    */
954   if (brw->primitive == _3DPRIM_TRIFAN)
955      object_preemption = false;
956
957   /* WaDisableMidObjectPreemptionForLineLoop
958    *
959    *    VF Stats Counters Missing a vertex when preemption enabled.
960    *
961    *    WA: Disable mid-draw preemption when the draw uses a lineloop
962    *    topology.
963    */
964   if (brw->primitive == _3DPRIM_LINELOOP)
965      object_preemption = false;
966
967   /* WA#0798
968    *
969    *    VF is corrupting GAFS data when preempted on an instance boundary and
970    *    replayed with instancing enabled.
971    *
972    *    WA: Disable preemption when using instanceing.
973    */
974   if (num_instances > 1)
975      object_preemption = false;
976
977   brw_enable_obj_preemption(brw, object_preemption);
978}
979
980/* May fail if out of video memory for texture or vbo upload, or on
981 * fallback conditions.
982 */
983static void
984brw_draw_single_prim(struct gl_context *ctx,
985                     const struct _mesa_prim *prim,
986                     unsigned prim_id,
987                     bool is_indexed,
988                     GLuint num_instances, GLuint base_instance,
989                     struct brw_transform_feedback_object *xfb_obj,
990                     unsigned stream,
991                     GLsizeiptr indirect_offset)
992{
993   struct brw_context *brw = brw_context(ctx);
994   const struct intel_device_info *devinfo = &brw->screen->devinfo;
995   bool fail_next;
996   bool is_indirect = brw->draw.draw_indirect_data != NULL;
997
998   /* Flag BRW_NEW_DRAW_CALL on every draw.  This allows us to have
999    * atoms that happen on every draw call.
1000    */
1001   brw->ctx.NewDriverState |= BRW_NEW_DRAW_CALL;
1002
1003   /* Flush the batch if the batch/state buffers are nearly full.  We can
1004    * grow them if needed, but this is not free, so we'd like to avoid it.
1005    */
1006   brw_batch_require_space(brw, 1500);
1007   brw_require_statebuffer_space(brw, 2400);
1008   brw_batch_save_state(brw);
1009   fail_next = brw_batch_saved_state_is_empty(brw);
1010
1011   if (brw->num_instances != num_instances ||
1012       brw->basevertex != prim->basevertex ||
1013       brw->baseinstance != base_instance) {
1014      brw->num_instances = num_instances;
1015      brw->basevertex = prim->basevertex;
1016      brw->baseinstance = base_instance;
1017      if (prim_id > 0) { /* For i == 0 we just did this before the loop */
1018         brw->ctx.NewDriverState |= BRW_NEW_VERTICES;
1019         brw_clear_buffers(brw);
1020      }
1021   }
1022
1023   /* Determine if we need to flag BRW_NEW_VERTICES for updating the
1024    * gl_BaseVertexARB or gl_BaseInstanceARB values. For indirect draw, we
1025    * always flag if the shader uses one of the values. For direct draws,
1026    * we only flag if the values change.
1027    */
1028   const int new_firstvertex =
1029      is_indexed ? prim->basevertex : prim->start;
1030   const int new_baseinstance = base_instance;
1031   const struct brw_vs_prog_data *vs_prog_data =
1032      brw_vs_prog_data(brw->vs.base.prog_data);
1033   if (prim_id > 0) {
1034      const bool uses_draw_parameters =
1035         vs_prog_data->uses_firstvertex ||
1036         vs_prog_data->uses_baseinstance;
1037
1038      if ((uses_draw_parameters && is_indirect) ||
1039          (vs_prog_data->uses_firstvertex &&
1040           brw->draw.params.firstvertex != new_firstvertex) ||
1041          (vs_prog_data->uses_baseinstance &&
1042           brw->draw.params.gl_baseinstance != new_baseinstance))
1043         brw->ctx.NewDriverState |= BRW_NEW_VERTICES;
1044   }
1045
1046   brw->draw.params.firstvertex = new_firstvertex;
1047   brw->draw.params.gl_baseinstance = new_baseinstance;
1048   brw_bo_unreference(brw->draw.draw_params_bo);
1049
1050   if (is_indirect) {
1051      /* Point draw_params_bo at the indirect buffer. */
1052      brw->draw.draw_params_bo =
1053         brw_buffer_object(ctx->DrawIndirectBuffer)->buffer;
1054      brw_bo_reference(brw->draw.draw_params_bo);
1055      brw->draw.draw_params_offset =
1056         indirect_offset + (is_indexed ? 12 : 8);
1057   } else {
1058      /* Set draw_params_bo to NULL so brw_prepare_vertices knows it
1059       * has to upload gl_BaseVertex and such if they're needed.
1060       */
1061      brw->draw.draw_params_bo = NULL;
1062      brw->draw.draw_params_offset = 0;
1063   }
1064
1065   /* gl_DrawID always needs its own vertex buffer since it's not part of
1066    * the indirect parameter buffer. Same for is_indexed_draw, which shares
1067    * the buffer with gl_DrawID. If the program uses gl_DrawID, we need to
1068    * flag BRW_NEW_VERTICES. For the first iteration, we don't have valid
1069    * vs_prog_data, but we always flag BRW_NEW_VERTICES before the loop.
1070    */
1071   if (prim_id > 0 && vs_prog_data->uses_drawid)
1072      brw->ctx.NewDriverState |= BRW_NEW_VERTICES;
1073
1074   brw->draw.derived_params.gl_drawid = prim->draw_id;
1075   brw->draw.derived_params.is_indexed_draw = is_indexed ? ~0 : 0;
1076
1077   brw_bo_unreference(brw->draw.derived_draw_params_bo);
1078   brw->draw.derived_draw_params_bo = NULL;
1079   brw->draw.derived_draw_params_offset = 0;
1080
1081   if (devinfo->ver < 6)
1082      brw_set_prim(brw, prim);
1083   else
1084      gfx6_set_prim(brw, prim);
1085
1086retry:
1087
1088   /* Note that before the loop, brw->ctx.NewDriverState was set to != 0, and
1089    * that the state updated in the loop outside of this block is that in
1090    * *_set_prim or brw_batch_flush(), which only impacts
1091    * brw->ctx.NewDriverState.
1092    */
1093   if (brw->ctx.NewDriverState) {
1094      brw->batch.no_wrap = true;
1095      brw_upload_render_state(brw);
1096   }
1097
1098   if (devinfo->ver == 9)
1099      gfx9_emit_preempt_wa(brw, prim, num_instances);
1100
1101   brw_emit_prim(brw, prim, brw->primitive, is_indexed, num_instances,
1102                 base_instance, xfb_obj, stream, is_indirect,
1103                 indirect_offset);
1104
1105   brw->batch.no_wrap = false;
1106
1107   if (!brw_batch_has_aperture_space(brw, 0)) {
1108      if (!fail_next) {
1109         brw_batch_reset_to_saved(brw);
1110         brw_batch_flush(brw);
1111         fail_next = true;
1112         goto retry;
1113      } else {
1114         int ret = brw_batch_flush(brw);
1115         WARN_ONCE(ret == -ENOSPC,
1116                   "i965: Single primitive emit exceeded "
1117                   "available aperture space\n");
1118      }
1119   }
1120
1121   /* Now that we know we haven't run out of aperture space, we can safely
1122    * reset the dirty bits.
1123    */
1124   if (brw->ctx.NewDriverState)
1125      brw_render_state_finished(brw);
1126
1127   return;
1128}
1129
1130
1131
1132void
1133brw_draw_prims(struct gl_context *ctx,
1134               const struct _mesa_prim *prims,
1135               unsigned nr_prims,
1136               const struct _mesa_index_buffer *ib,
1137               bool index_bounds_valid,
1138               bool primitive_restart,
1139               unsigned restart_index,
1140               unsigned min_index,
1141               unsigned max_index,
1142               unsigned num_instances,
1143               unsigned base_instance)
1144{
1145   unsigned i;
1146   struct brw_context *brw = brw_context(ctx);
1147   int predicate_state = brw->predicate.state;
1148
1149   if (!brw_check_conditional_render(brw))
1150      return;
1151
1152   /* Handle primitive restart if needed */
1153   if (brw_handle_primitive_restart(ctx, prims, nr_prims, ib, num_instances,
1154                                    base_instance, primitive_restart,
1155                                    restart_index)) {
1156      /* The draw was handled, so we can exit now */
1157      return;
1158   }
1159
1160   /* Do GL_SELECT and GL_FEEDBACK rendering using swrast, even though it
1161    * won't support all the extensions we support.
1162    */
1163   if (ctx->RenderMode != GL_RENDER) {
1164      perf_debug("%s render mode not supported in hardware\n",
1165                 _mesa_enum_to_string(ctx->RenderMode));
1166      _swsetup_Wakeup(ctx);
1167      _tnl_wakeup(ctx);
1168      _tnl_draw(ctx, prims, nr_prims, ib, index_bounds_valid,
1169                primitive_restart, restart_index, min_index,
1170                max_index, num_instances, base_instance);
1171      return;
1172   }
1173
1174   /* If we're going to have to upload any of the user's vertex arrays, then
1175    * get the minimum and maximum of their index buffer so we know what range
1176    * to upload.
1177    */
1178   if (!index_bounds_valid && _mesa_draw_user_array_bits(ctx) != 0) {
1179      perf_debug("Scanning index buffer to compute index buffer bounds.  "
1180                 "Use glDrawRangeElements() to avoid this.\n");
1181      vbo_get_minmax_indices(ctx, prims, ib, &min_index, &max_index, nr_prims,
1182                             primitive_restart, restart_index);
1183      index_bounds_valid = true;
1184   }
1185
1186   brw_prepare_drawing(ctx, ib, index_bounds_valid, min_index, max_index);
1187   /* Try drawing with the hardware, but don't do anything else if we can't
1188    * manage it.  swrast doesn't support our featureset, so we can't fall back
1189    * to it.
1190    */
1191
1192   for (i = 0; i < nr_prims; i++) {
1193      /* Implementation of ARB_indirect_parameters via predicates */
1194      if (brw->draw.draw_params_count_bo) {
1195         brw_emit_pipe_control_flush(brw, PIPE_CONTROL_FLUSH_ENABLE);
1196
1197         /* Upload the current draw count from the draw parameters buffer to
1198          * MI_PREDICATE_SRC0.
1199          */
1200         brw_load_register_mem(brw, MI_PREDICATE_SRC0,
1201                               brw->draw.draw_params_count_bo,
1202                               brw->draw.draw_params_count_offset);
1203         /* Zero the top 32-bits of MI_PREDICATE_SRC0 */
1204         brw_load_register_imm32(brw, MI_PREDICATE_SRC0 + 4, 0);
1205         /* Upload the id of the current primitive to MI_PREDICATE_SRC1. */
1206         brw_load_register_imm64(brw, MI_PREDICATE_SRC1, prims[i].draw_id);
1207
1208         BEGIN_BATCH(1);
1209         if (i == 0 && brw->predicate.state != BRW_PREDICATE_STATE_USE_BIT) {
1210            OUT_BATCH(GFX7_MI_PREDICATE | MI_PREDICATE_LOADOP_LOADINV |
1211                      MI_PREDICATE_COMBINEOP_SET |
1212                      MI_PREDICATE_COMPAREOP_SRCS_EQUAL);
1213         } else {
1214            OUT_BATCH(GFX7_MI_PREDICATE |
1215                      MI_PREDICATE_LOADOP_LOAD | MI_PREDICATE_COMBINEOP_XOR |
1216                      MI_PREDICATE_COMPAREOP_SRCS_EQUAL);
1217         }
1218         ADVANCE_BATCH();
1219
1220         brw->predicate.state = BRW_PREDICATE_STATE_USE_BIT;
1221      }
1222
1223      brw_draw_single_prim(ctx, &prims[i], i, ib != NULL, num_instances,
1224                           base_instance, NULL, 0,
1225                           brw->draw.draw_indirect_offset +
1226                           brw->draw.draw_indirect_stride * i);
1227   }
1228
1229   brw_finish_drawing(ctx);
1230   brw->predicate.state = predicate_state;
1231}
1232
1233static void
1234brw_draw_transform_feedback(struct gl_context *ctx, GLenum mode,
1235                            unsigned num_instances, unsigned stream,
1236                            struct gl_transform_feedback_object *gl_xfb_obj)
1237{
1238   struct brw_context *brw = brw_context(ctx);
1239   struct brw_transform_feedback_object *xfb_obj =
1240      (struct brw_transform_feedback_object *) gl_xfb_obj;
1241
1242   if (!brw_check_conditional_render(brw))
1243      return;
1244
1245   /* Do GL_SELECT and GL_FEEDBACK rendering using swrast, even though it
1246    * won't support all the extensions we support.
1247    */
1248   if (ctx->RenderMode != GL_RENDER) {
1249      perf_debug("%s render mode not supported in hardware\n",
1250                 _mesa_enum_to_string(ctx->RenderMode));
1251      /* swrast doesn't support DrawTransformFeedback. Nothing to do. */
1252      return;
1253   }
1254
1255   brw_prepare_drawing(ctx, NULL, false, 0, ~0);
1256
1257   struct _mesa_prim prim;
1258   memset(&prim, 0, sizeof(prim));
1259   prim.begin = 1;
1260   prim.end = 1;
1261   prim.mode = mode;
1262
1263   /* Try drawing with the hardware, but don't do anything else if we can't
1264    * manage it.  swrast doesn't support our featureset, so we can't fall back
1265    * to it.
1266    */
1267   brw_draw_single_prim(ctx, &prim, 0, false, num_instances, 0, xfb_obj,
1268                        stream, 0);
1269   brw_finish_drawing(ctx);
1270}
1271
1272void
1273brw_draw_indirect_prims(struct gl_context *ctx,
1274                        GLuint mode,
1275                        struct gl_buffer_object *indirect_data,
1276                        GLsizeiptr indirect_offset,
1277                        unsigned draw_count,
1278                        unsigned stride,
1279                        struct gl_buffer_object *indirect_params,
1280                        GLsizeiptr indirect_params_offset,
1281                        const struct _mesa_index_buffer *ib,
1282                        bool primitive_restart,
1283                        unsigned restart_index)
1284{
1285   struct brw_context *brw = brw_context(ctx);
1286   struct _mesa_prim *prim;
1287   GLsizei i;
1288
1289   prim = calloc(draw_count, sizeof(*prim));
1290   if (prim == NULL) {
1291      _mesa_error(ctx, GL_OUT_OF_MEMORY, "gl%sDraw%sIndirect%s",
1292                  (draw_count > 1) ? "Multi" : "",
1293                  ib ? "Elements" : "Arrays",
1294                  indirect_params ? "CountARB" : "");
1295      return;
1296   }
1297
1298   brw->draw.draw_indirect_stride = stride;
1299   brw->draw.draw_indirect_offset = indirect_offset;
1300
1301   prim[0].begin = 1;
1302   prim[draw_count - 1].end = 1;
1303   for (i = 0; i < draw_count; ++i) {
1304      prim[i].mode = mode;
1305      prim[i].draw_id = i;
1306   }
1307
1308   if (indirect_params) {
1309      brw->draw.draw_params_count_bo =
1310         brw_buffer_object(indirect_params)->buffer;
1311      brw_bo_reference(brw->draw.draw_params_count_bo);
1312      brw->draw.draw_params_count_offset = indirect_params_offset;
1313   }
1314
1315   brw->draw.draw_indirect_data = indirect_data;
1316
1317   brw_draw_prims(ctx, prim, draw_count, ib, false, primitive_restart,
1318                  restart_index, 0, ~0, 0, 0);
1319
1320   brw->draw.draw_indirect_data = NULL;
1321   free(prim);
1322}
1323
1324void
1325brw_init_draw_functions(struct dd_function_table *functions)
1326{
1327   /* Register our drawing function:
1328    */
1329   functions->Draw = brw_draw_prims;
1330   functions->DrawTransformFeedback = brw_draw_transform_feedback;
1331   functions->DrawIndirect = brw_draw_indirect_prims;
1332}
1333
1334void
1335brw_draw_init(struct brw_context *brw)
1336{
1337   for (int i = 0; i < VERT_ATTRIB_MAX; i++)
1338      brw->vb.inputs[i].buffer = -1;
1339   brw->vb.nr_buffers = 0;
1340   brw->vb.nr_enabled = 0;
1341}
1342
1343void
1344brw_draw_destroy(struct brw_context *brw)
1345{
1346   unsigned i;
1347
1348   for (i = 0; i < brw->vb.nr_buffers; i++) {
1349      brw_bo_unreference(brw->vb.buffers[i].bo);
1350      brw->vb.buffers[i].bo = NULL;
1351   }
1352   brw->vb.nr_buffers = 0;
1353
1354   for (i = 0; i < brw->vb.nr_enabled; i++) {
1355      brw->vb.enabled[i]->buffer = -1;
1356   }
1357   brw->vb.nr_enabled = 0;
1358
1359   brw_bo_unreference(brw->ib.bo);
1360   brw->ib.bo = NULL;
1361}
1362