1/* 2 * Copyright 2003 VMware, Inc. 3 * All Rights Reserved. 4 * 5 * Permission is hereby granted, free of charge, to any person obtaining a 6 * copy of this software and associated documentation files (the 7 * "Software"), to deal in the Software without restriction, including 8 * without limitation the rights to use, copy, modify, merge, publish, 9 * distribute, sublicense, and/or sell copies of the Software, and to 10 * permit persons to whom the Software is furnished to do so, subject to 11 * the following conditions: 12 * 13 * The above copyright notice and this permission notice (including the 14 * next paragraph) shall be included in all copies or substantial portions 15 * of the Software. 16 * 17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 19 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. 20 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR 21 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 22 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 23 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 24 */ 25 26#include <sys/errno.h> 27 28#include "main/arrayobj.h" 29#include "main/blend.h" 30#include "main/context.h" 31#include "main/condrender.h" 32#include "main/samplerobj.h" 33#include "main/state.h" 34#include "main/enums.h" 35#include "main/macros.h" 36#include "main/transformfeedback.h" 37#include "main/framebuffer.h" 38#include "main/varray.h" 39#include "tnl/tnl.h" 40#include "vbo/vbo.h" 41#include "swrast/swrast.h" 42#include "swrast_setup/swrast_setup.h" 43#include "drivers/common/meta.h" 44#include "util/bitscan.h" 45#include "util/bitset.h" 46 47#include "brw_blorp.h" 48#include "brw_draw.h" 49#include "brw_defines.h" 50#include "compiler/brw_eu_defines.h" 51#include "brw_context.h" 52#include "brw_state.h" 53 54#include "brw_batch.h" 55#include "brw_buffers.h" 56#include "brw_fbo.h" 57#include "brw_mipmap_tree.h" 58#include "brw_buffer_objects.h" 59 60#define FILE_DEBUG_FLAG DEBUG_PRIMS 61 62 63static const GLenum reduced_prim[GL_POLYGON+1] = { 64 [GL_POINTS] = GL_POINTS, 65 [GL_LINES] = GL_LINES, 66 [GL_LINE_LOOP] = GL_LINES, 67 [GL_LINE_STRIP] = GL_LINES, 68 [GL_TRIANGLES] = GL_TRIANGLES, 69 [GL_TRIANGLE_STRIP] = GL_TRIANGLES, 70 [GL_TRIANGLE_FAN] = GL_TRIANGLES, 71 [GL_QUADS] = GL_TRIANGLES, 72 [GL_QUAD_STRIP] = GL_TRIANGLES, 73 [GL_POLYGON] = GL_TRIANGLES 74}; 75 76/* When the primitive changes, set a state bit and re-validate. Not 77 * the nicest and would rather deal with this by having all the 78 * programs be immune to the active primitive (ie. cope with all 79 * possibilities). That may not be realistic however. 80 */ 81static void 82brw_set_prim(struct brw_context *brw, const struct _mesa_prim *prim) 83{ 84 struct gl_context *ctx = &brw->ctx; 85 uint32_t hw_prim = get_hw_prim_for_gl_prim(prim->mode); 86 87 DBG("PRIM: %s\n", _mesa_enum_to_string(prim->mode)); 88 89 /* Slight optimization to avoid the GS program when not needed: 90 */ 91 if (prim->mode == GL_QUAD_STRIP && 92 ctx->Light.ShadeModel != GL_FLAT && 93 ctx->Polygon.FrontMode == GL_FILL && 94 ctx->Polygon.BackMode == GL_FILL) 95 hw_prim = _3DPRIM_TRISTRIP; 96 97 if (prim->mode == GL_QUADS && prim->count == 4 && 98 ctx->Light.ShadeModel != GL_FLAT && 99 ctx->Polygon.FrontMode == GL_FILL && 100 ctx->Polygon.BackMode == GL_FILL) { 101 hw_prim = _3DPRIM_TRIFAN; 102 } 103 104 if (hw_prim != brw->primitive) { 105 brw->primitive = hw_prim; 106 brw->ctx.NewDriverState |= BRW_NEW_PRIMITIVE; 107 108 if (reduced_prim[prim->mode] != brw->reduced_primitive) { 109 brw->reduced_primitive = reduced_prim[prim->mode]; 110 brw->ctx.NewDriverState |= BRW_NEW_REDUCED_PRIMITIVE; 111 } 112 } 113} 114 115static void 116gfx6_set_prim(struct brw_context *brw, const struct _mesa_prim *prim) 117{ 118 const struct gl_context *ctx = &brw->ctx; 119 uint32_t hw_prim; 120 121 DBG("PRIM: %s\n", _mesa_enum_to_string(prim->mode)); 122 123 if (prim->mode == GL_PATCHES) { 124 hw_prim = _3DPRIM_PATCHLIST(ctx->TessCtrlProgram.patch_vertices); 125 } else { 126 hw_prim = get_hw_prim_for_gl_prim(prim->mode); 127 } 128 129 if (hw_prim != brw->primitive) { 130 brw->primitive = hw_prim; 131 brw->ctx.NewDriverState |= BRW_NEW_PRIMITIVE; 132 if (prim->mode == GL_PATCHES) 133 brw->ctx.NewDriverState |= BRW_NEW_PATCH_PRIMITIVE; 134 } 135} 136 137 138/** 139 * The hardware is capable of removing dangling vertices on its own; however, 140 * prior to Gfx6, we sometimes convert quads into trifans (and quad strips 141 * into tristrips), since pre-Gfx6 hardware requires a GS to render quads. 142 * This function manually trims dangling vertices from a draw call involving 143 * quads so that those dangling vertices won't get drawn when we convert to 144 * trifans/tristrips. 145 */ 146static GLuint 147trim(GLenum prim, GLuint length) 148{ 149 if (prim == GL_QUAD_STRIP) 150 return length > 3 ? (length - length % 2) : 0; 151 else if (prim == GL_QUADS) 152 return length - length % 4; 153 else 154 return length; 155} 156 157 158static void 159brw_emit_prim(struct brw_context *brw, 160 const struct _mesa_prim *prim, 161 uint32_t hw_prim, 162 bool is_indexed, 163 GLuint num_instances, GLuint base_instance, 164 struct brw_transform_feedback_object *xfb_obj, 165 unsigned stream, 166 bool is_indirect, 167 GLsizeiptr indirect_offset) 168{ 169 const struct intel_device_info *devinfo = &brw->screen->devinfo; 170 int verts_per_instance; 171 int vertex_access_type; 172 int indirect_flag; 173 174 DBG("PRIM: %s %d %d\n", _mesa_enum_to_string(prim->mode), 175 prim->start, prim->count); 176 177 int start_vertex_location = prim->start; 178 int base_vertex_location = prim->basevertex; 179 180 if (is_indexed) { 181 vertex_access_type = devinfo->ver >= 7 ? 182 GFX7_3DPRIM_VERTEXBUFFER_ACCESS_RANDOM : 183 GFX4_3DPRIM_VERTEXBUFFER_ACCESS_RANDOM; 184 start_vertex_location += brw->ib.start_vertex_offset; 185 base_vertex_location += brw->vb.start_vertex_bias; 186 } else { 187 vertex_access_type = devinfo->ver >= 7 ? 188 GFX7_3DPRIM_VERTEXBUFFER_ACCESS_SEQUENTIAL : 189 GFX4_3DPRIM_VERTEXBUFFER_ACCESS_SEQUENTIAL; 190 start_vertex_location += brw->vb.start_vertex_bias; 191 } 192 193 /* We only need to trim the primitive count on pre-Gfx6. */ 194 if (devinfo->ver < 6) 195 verts_per_instance = trim(prim->mode, prim->count); 196 else 197 verts_per_instance = prim->count; 198 199 /* If nothing to emit, just return. */ 200 if (verts_per_instance == 0 && !is_indirect && !xfb_obj) 201 return; 202 203 /* If we're set to always flush, do it before and after the primitive emit. 204 * We want to catch both missed flushes that hurt instruction/state cache 205 * and missed flushes of the render cache as it heads to other parts of 206 * the besides the draw code. 207 */ 208 if (brw->always_flush_cache) 209 brw_emit_mi_flush(brw); 210 211 /* If indirect, emit a bunch of loads from the indirect BO. */ 212 if (xfb_obj) { 213 indirect_flag = GFX7_3DPRIM_INDIRECT_PARAMETER_ENABLE; 214 215 brw_load_register_mem(brw, GFX7_3DPRIM_VERTEX_COUNT, 216 xfb_obj->prim_count_bo, 217 stream * sizeof(uint32_t)); 218 BEGIN_BATCH(9); 219 OUT_BATCH(MI_LOAD_REGISTER_IMM | (9 - 2)); 220 OUT_BATCH(GFX7_3DPRIM_INSTANCE_COUNT); 221 OUT_BATCH(num_instances); 222 OUT_BATCH(GFX7_3DPRIM_START_VERTEX); 223 OUT_BATCH(0); 224 OUT_BATCH(GFX7_3DPRIM_BASE_VERTEX); 225 OUT_BATCH(0); 226 OUT_BATCH(GFX7_3DPRIM_START_INSTANCE); 227 OUT_BATCH(0); 228 ADVANCE_BATCH(); 229 } else if (is_indirect) { 230 struct gl_buffer_object *indirect_buffer = brw->ctx.DrawIndirectBuffer; 231 struct brw_bo *bo = brw_bufferobj_buffer(brw, 232 brw_buffer_object(indirect_buffer), 233 indirect_offset, 5 * sizeof(GLuint), false); 234 235 indirect_flag = GFX7_3DPRIM_INDIRECT_PARAMETER_ENABLE; 236 237 brw_load_register_mem(brw, GFX7_3DPRIM_VERTEX_COUNT, bo, 238 indirect_offset + 0); 239 brw_load_register_mem(brw, GFX7_3DPRIM_INSTANCE_COUNT, bo, 240 indirect_offset + 4); 241 242 brw_load_register_mem(brw, GFX7_3DPRIM_START_VERTEX, bo, 243 indirect_offset + 8); 244 if (is_indexed) { 245 brw_load_register_mem(brw, GFX7_3DPRIM_BASE_VERTEX, bo, 246 indirect_offset + 12); 247 brw_load_register_mem(brw, GFX7_3DPRIM_START_INSTANCE, bo, 248 indirect_offset + 16); 249 } else { 250 brw_load_register_mem(brw, GFX7_3DPRIM_START_INSTANCE, bo, 251 indirect_offset + 12); 252 brw_load_register_imm32(brw, GFX7_3DPRIM_BASE_VERTEX, 0); 253 } 254 } else { 255 indirect_flag = 0; 256 } 257 258 BEGIN_BATCH(devinfo->ver >= 7 ? 7 : 6); 259 260 if (devinfo->ver >= 7) { 261 const int predicate_enable = 262 (brw->predicate.state == BRW_PREDICATE_STATE_USE_BIT) 263 ? GFX7_3DPRIM_PREDICATE_ENABLE : 0; 264 265 OUT_BATCH(CMD_3D_PRIM << 16 | (7 - 2) | indirect_flag | predicate_enable); 266 OUT_BATCH(hw_prim | vertex_access_type); 267 } else { 268 OUT_BATCH(CMD_3D_PRIM << 16 | (6 - 2) | 269 hw_prim << GFX4_3DPRIM_TOPOLOGY_TYPE_SHIFT | 270 vertex_access_type); 271 } 272 OUT_BATCH(verts_per_instance); 273 OUT_BATCH(start_vertex_location); 274 OUT_BATCH(num_instances); 275 OUT_BATCH(base_instance); 276 OUT_BATCH(base_vertex_location); 277 ADVANCE_BATCH(); 278 279 if (brw->always_flush_cache) 280 brw_emit_mi_flush(brw); 281} 282 283 284static void 285brw_clear_buffers(struct brw_context *brw) 286{ 287 for (unsigned i = 0; i < brw->vb.nr_buffers; ++i) { 288 brw_bo_unreference(brw->vb.buffers[i].bo); 289 brw->vb.buffers[i].bo = NULL; 290 } 291 brw->vb.nr_buffers = 0; 292 293 for (unsigned i = 0; i < brw->vb.nr_enabled; ++i) { 294 brw->vb.enabled[i]->buffer = -1; 295 } 296#ifndef NDEBUG 297 for (unsigned i = 0; i < VERT_ATTRIB_MAX; i++) { 298 assert(brw->vb.inputs[i].buffer == -1); 299 } 300#endif 301} 302 303 304static uint8_t get_wa_flags(const struct gl_vertex_format *glformat) 305{ 306 uint8_t wa_flags = 0; 307 308 switch (glformat->Type) { 309 case GL_FIXED: 310 wa_flags = glformat->Size; 311 break; 312 313 case GL_INT_2_10_10_10_REV: 314 wa_flags |= BRW_ATTRIB_WA_SIGN; 315 FALLTHROUGH; 316 317 case GL_UNSIGNED_INT_2_10_10_10_REV: 318 if (glformat->Format == GL_BGRA) 319 wa_flags |= BRW_ATTRIB_WA_BGRA; 320 321 if (glformat->Normalized) 322 wa_flags |= BRW_ATTRIB_WA_NORMALIZE; 323 else if (!glformat->Integer) 324 wa_flags |= BRW_ATTRIB_WA_SCALE; 325 326 break; 327 } 328 329 return wa_flags; 330} 331 332 333static void 334brw_merge_inputs(struct brw_context *brw) 335{ 336 const struct intel_device_info *devinfo = &brw->screen->devinfo; 337 const struct gl_context *ctx = &brw->ctx; 338 339 if (devinfo->verx10 <= 70) { 340 /* Prior to Haswell, the hardware can't natively support GL_FIXED or 341 * 2_10_10_10_REV vertex formats. Set appropriate workaround flags. 342 */ 343 const struct gl_vertex_array_object *vao = ctx->Array._DrawVAO; 344 const uint64_t vs_inputs = ctx->VertexProgram._Current->info.inputs_read; 345 assert((vs_inputs & ~((uint64_t)VERT_BIT_ALL)) == 0); 346 347 unsigned vaomask = vs_inputs & _mesa_draw_array_bits(ctx); 348 while (vaomask) { 349 const gl_vert_attrib i = u_bit_scan(&vaomask); 350 const uint8_t wa_flags = 351 get_wa_flags(_mesa_draw_array_format(vao, i)); 352 353 if (brw->vb.attrib_wa_flags[i] != wa_flags) { 354 brw->vb.attrib_wa_flags[i] = wa_flags; 355 brw->ctx.NewDriverState |= BRW_NEW_VS_ATTRIB_WORKAROUNDS; 356 } 357 } 358 359 unsigned currmask = vs_inputs & _mesa_draw_current_bits(ctx); 360 while (currmask) { 361 const gl_vert_attrib i = u_bit_scan(&currmask); 362 const uint8_t wa_flags = 363 get_wa_flags(_mesa_draw_current_format(ctx, i)); 364 365 if (brw->vb.attrib_wa_flags[i] != wa_flags) { 366 brw->vb.attrib_wa_flags[i] = wa_flags; 367 brw->ctx.NewDriverState |= BRW_NEW_VS_ATTRIB_WORKAROUNDS; 368 } 369 } 370 } 371} 372 373/* Disable auxiliary buffers if a renderbuffer is also bound as a texture 374 * or shader image. This causes a self-dependency, where both rendering 375 * and sampling may concurrently read or write the CCS buffer, causing 376 * incorrect pixels. 377 */ 378static bool 379brw_disable_rb_aux_buffer(struct brw_context *brw, 380 bool *draw_aux_buffer_disabled, 381 struct brw_mipmap_tree *tex_mt, 382 unsigned min_level, unsigned num_levels, 383 const char *usage) 384{ 385 const struct gl_framebuffer *fb = brw->ctx.DrawBuffer; 386 bool found = false; 387 388 /* We only need to worry about color compression and fast clears. */ 389 if (tex_mt->aux_usage != ISL_AUX_USAGE_CCS_D && 390 tex_mt->aux_usage != ISL_AUX_USAGE_CCS_E) 391 return false; 392 393 for (unsigned i = 0; i < fb->_NumColorDrawBuffers; i++) { 394 const struct brw_renderbuffer *irb = 395 brw_renderbuffer(fb->_ColorDrawBuffers[i]); 396 397 if (irb && irb->mt->bo == tex_mt->bo && 398 irb->mt_level >= min_level && 399 irb->mt_level < min_level + num_levels) { 400 found = draw_aux_buffer_disabled[i] = true; 401 } 402 } 403 404 if (found) { 405 perf_debug("Disabling CCS because a renderbuffer is also bound %s.\n", 406 usage); 407 } 408 409 return found; 410} 411 412/** Implement the ASTC 5x5 sampler workaround 413 * 414 * Gfx9 sampling hardware has a bug where an ASTC 5x5 compressed surface 415 * cannot live in the sampler cache at the same time as an aux compressed 416 * surface. In order to work around the bug we have to stall rendering with a 417 * CS and pixel scoreboard stall (implicit in the CS stall) and invalidate the 418 * texture cache whenever one of ASTC 5x5 or aux compressed may be in the 419 * sampler cache and we're about to render with something which samples from 420 * the other. 421 * 422 * In the case of a single shader which textures from both ASTC 5x5 and 423 * a texture which is CCS or HiZ compressed, we have to resolve the aux 424 * compressed texture prior to rendering. This second part is handled in 425 * brw_predraw_resolve_inputs() below. 426 * 427 * We have observed this issue to affect CCS and HiZ sampling but whether or 428 * not it also affects MCS is unknown. Because MCS has no concept of a 429 * resolve (and doing one would be stupid expensive), we choose to simply 430 * ignore the possibility and hope for the best. 431 */ 432static void 433gfx9_apply_astc5x5_wa_flush(struct brw_context *brw, 434 enum gfx9_astc5x5_wa_tex_type curr_mask) 435{ 436 assert(brw->screen->devinfo.ver == 9); 437 438 if (((brw->gfx9_astc5x5_wa_tex_mask & GFX9_ASTC5X5_WA_TEX_TYPE_ASTC5x5) && 439 (curr_mask & GFX9_ASTC5X5_WA_TEX_TYPE_AUX)) || 440 ((brw->gfx9_astc5x5_wa_tex_mask & GFX9_ASTC5X5_WA_TEX_TYPE_AUX) && 441 (curr_mask & GFX9_ASTC5X5_WA_TEX_TYPE_ASTC5x5))) { 442 brw_emit_pipe_control_flush(brw, PIPE_CONTROL_CS_STALL); 443 brw_emit_pipe_control_flush(brw, PIPE_CONTROL_TEXTURE_CACHE_INVALIDATE); 444 } 445 446 brw->gfx9_astc5x5_wa_tex_mask = curr_mask; 447} 448 449static enum gfx9_astc5x5_wa_tex_type 450gfx9_astc5x5_wa_bits(mesa_format format, enum isl_aux_usage aux_usage) 451{ 452 if (aux_usage != ISL_AUX_USAGE_NONE && 453 aux_usage != ISL_AUX_USAGE_MCS) 454 return GFX9_ASTC5X5_WA_TEX_TYPE_AUX; 455 456 if (format == MESA_FORMAT_RGBA_ASTC_5x5 || 457 format == MESA_FORMAT_SRGB8_ALPHA8_ASTC_5x5) 458 return GFX9_ASTC5X5_WA_TEX_TYPE_ASTC5x5; 459 460 return 0; 461} 462 463/* Helper for the gfx9 ASTC 5x5 workaround. This version exists for BLORP's 464 * use-cases where only a single texture is bound. 465 */ 466void 467gfx9_apply_single_tex_astc5x5_wa(struct brw_context *brw, 468 mesa_format format, 469 enum isl_aux_usage aux_usage) 470{ 471 gfx9_apply_astc5x5_wa_flush(brw, gfx9_astc5x5_wa_bits(format, aux_usage)); 472} 473 474static void 475mark_textures_used_for_txf(BITSET_WORD *used_for_txf, 476 const struct gl_program *prog) 477{ 478 if (!prog) 479 return; 480 481 unsigned s; 482 BITSET_FOREACH_SET(s, prog->info.textures_used_by_txf, 32) 483 BITSET_SET(used_for_txf, prog->SamplerUnits[s]); 484} 485 486/** 487 * \brief Resolve buffers before drawing. 488 * 489 * Resolve the depth buffer's HiZ buffer, resolve the depth buffer of each 490 * enabled depth texture, and flush the render cache for any dirty textures. 491 */ 492void 493brw_predraw_resolve_inputs(struct brw_context *brw, bool rendering, 494 bool *draw_aux_buffer_disabled) 495{ 496 struct gl_context *ctx = &brw->ctx; 497 struct brw_texture_object *tex_obj; 498 499 BITSET_DECLARE(used_for_txf, MAX_COMBINED_TEXTURE_IMAGE_UNITS); 500 memset(used_for_txf, 0, sizeof(used_for_txf)); 501 if (rendering) { 502 mark_textures_used_for_txf(used_for_txf, ctx->VertexProgram._Current); 503 mark_textures_used_for_txf(used_for_txf, ctx->TessCtrlProgram._Current); 504 mark_textures_used_for_txf(used_for_txf, ctx->TessEvalProgram._Current); 505 mark_textures_used_for_txf(used_for_txf, ctx->GeometryProgram._Current); 506 mark_textures_used_for_txf(used_for_txf, ctx->FragmentProgram._Current); 507 } else { 508 mark_textures_used_for_txf(used_for_txf, ctx->ComputeProgram._Current); 509 } 510 511 int maxEnabledUnit = ctx->Texture._MaxEnabledTexImageUnit; 512 513 enum gfx9_astc5x5_wa_tex_type astc5x5_wa_bits = 0; 514 if (brw->screen->devinfo.ver == 9) { 515 /* In order to properly implement the ASTC 5x5 workaround for an 516 * arbitrary draw or dispatch call, we have to walk the entire list of 517 * textures looking for ASTC 5x5. If there is any ASTC 5x5 in this draw 518 * call, all aux compressed textures must be resolved and have aux 519 * compression disabled while sampling. 520 */ 521 for (int i = 0; i <= maxEnabledUnit; i++) { 522 if (!ctx->Texture.Unit[i]._Current) 523 continue; 524 tex_obj = brw_texture_object(ctx->Texture.Unit[i]._Current); 525 if (!tex_obj || !tex_obj->mt) 526 continue; 527 528 astc5x5_wa_bits |= gfx9_astc5x5_wa_bits(tex_obj->_Format, 529 tex_obj->mt->aux_usage); 530 } 531 gfx9_apply_astc5x5_wa_flush(brw, astc5x5_wa_bits); 532 } 533 534 /* Resolve depth buffer and render cache of each enabled texture. */ 535 for (int i = 0; i <= maxEnabledUnit; i++) { 536 if (!ctx->Texture.Unit[i]._Current) 537 continue; 538 tex_obj = brw_texture_object(ctx->Texture.Unit[i]._Current); 539 if (!tex_obj || !tex_obj->mt) 540 continue; 541 542 struct gl_sampler_object *sampler = _mesa_get_samplerobj(ctx, i); 543 enum isl_format view_format = 544 translate_tex_format(brw, tex_obj->_Format, sampler->Attrib.sRGBDecode); 545 546 unsigned min_level, min_layer, num_levels, num_layers; 547 if (tex_obj->base.Immutable) { 548 min_level = tex_obj->base.Attrib.MinLevel; 549 num_levels = MIN2(tex_obj->base.Attrib.NumLevels, tex_obj->_MaxLevel + 1); 550 min_layer = tex_obj->base.Attrib.MinLayer; 551 num_layers = tex_obj->base.Target != GL_TEXTURE_3D ? 552 tex_obj->base.Attrib.NumLayers : INTEL_REMAINING_LAYERS; 553 } else { 554 min_level = tex_obj->base.Attrib.BaseLevel; 555 num_levels = tex_obj->_MaxLevel - tex_obj->base.Attrib.BaseLevel + 1; 556 min_layer = 0; 557 num_layers = INTEL_REMAINING_LAYERS; 558 } 559 560 if (rendering) { 561 brw_disable_rb_aux_buffer(brw, draw_aux_buffer_disabled, 562 tex_obj->mt, min_level, num_levels, 563 "for sampling"); 564 } 565 566 brw_miptree_prepare_texture(brw, tex_obj->mt, view_format, 567 min_level, num_levels, 568 min_layer, num_layers, 569 astc5x5_wa_bits); 570 571 /* If any programs are using it with texelFetch, we may need to also do 572 * a prepare with an sRGB format to ensure texelFetch works "properly". 573 */ 574 if (BITSET_TEST(used_for_txf, i)) { 575 enum isl_format txf_format = 576 translate_tex_format(brw, tex_obj->_Format, GL_DECODE_EXT); 577 if (txf_format != view_format) { 578 brw_miptree_prepare_texture(brw, tex_obj->mt, txf_format, 579 min_level, num_levels, 580 min_layer, num_layers, 581 astc5x5_wa_bits); 582 } 583 } 584 585 brw_cache_flush_for_read(brw, tex_obj->mt->bo); 586 587 if (tex_obj->base.StencilSampling || 588 tex_obj->mt->format == MESA_FORMAT_S_UINT8) { 589 brw_update_r8stencil(brw, tex_obj->mt); 590 } 591 592 if (brw_miptree_has_etc_shadow(brw, tex_obj->mt) && 593 tex_obj->mt->shadow_needs_update) { 594 brw_miptree_update_etc_shadow_levels(brw, tex_obj->mt); 595 } 596 } 597 598 /* Resolve color for each active shader image. */ 599 for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) { 600 const struct gl_program *prog = ctx->_Shader->CurrentProgram[i]; 601 602 if (unlikely(prog && prog->info.num_images)) { 603 for (unsigned j = 0; j < prog->info.num_images; j++) { 604 struct gl_image_unit *u = 605 &ctx->ImageUnits[prog->sh.ImageUnits[j]]; 606 tex_obj = brw_texture_object(u->TexObj); 607 608 if (tex_obj && tex_obj->mt) { 609 if (rendering) { 610 brw_disable_rb_aux_buffer(brw, draw_aux_buffer_disabled, 611 tex_obj->mt, 0, ~0, 612 "as a shader image"); 613 } 614 615 brw_miptree_prepare_image(brw, tex_obj->mt); 616 617 brw_cache_flush_for_read(brw, tex_obj->mt->bo); 618 } 619 } 620 } 621 } 622} 623 624static void 625brw_predraw_resolve_framebuffer(struct brw_context *brw, 626 bool *draw_aux_buffer_disabled) 627{ 628 struct gl_context *ctx = &brw->ctx; 629 struct brw_renderbuffer *depth_irb; 630 631 /* Resolve the depth buffer's HiZ buffer. */ 632 depth_irb = brw_get_renderbuffer(ctx->DrawBuffer, BUFFER_DEPTH); 633 if (depth_irb && depth_irb->mt) { 634 brw_miptree_prepare_depth(brw, depth_irb->mt, 635 depth_irb->mt_level, 636 depth_irb->mt_layer, 637 depth_irb->layer_count); 638 } 639 640 /* Resolve color buffers for non-coherent framebuffer fetch. */ 641 if (!ctx->Extensions.EXT_shader_framebuffer_fetch && 642 ctx->FragmentProgram._Current && 643 ctx->FragmentProgram._Current->info.outputs_read) { 644 const struct gl_framebuffer *fb = ctx->DrawBuffer; 645 646 /* This is only used for non-coherent framebuffer fetch, so we don't 647 * need to worry about CCS_E and can simply pass 'false' below. 648 */ 649 assert(brw->screen->devinfo.ver < 9); 650 651 for (unsigned i = 0; i < fb->_NumColorDrawBuffers; i++) { 652 const struct brw_renderbuffer *irb = 653 brw_renderbuffer(fb->_ColorDrawBuffers[i]); 654 655 if (irb) { 656 brw_miptree_prepare_texture(brw, irb->mt, irb->mt->surf.format, 657 irb->mt_level, 1, 658 irb->mt_layer, irb->layer_count, 659 brw->gfx9_astc5x5_wa_tex_mask); 660 } 661 } 662 } 663 664 struct gl_framebuffer *fb = ctx->DrawBuffer; 665 for (int i = 0; i < fb->_NumColorDrawBuffers; i++) { 666 struct brw_renderbuffer *irb = 667 brw_renderbuffer(fb->_ColorDrawBuffers[i]); 668 669 if (irb == NULL || irb->mt == NULL) 670 continue; 671 672 mesa_format mesa_format = 673 _mesa_get_render_format(ctx, brw_rb_format(irb)); 674 enum isl_format isl_format = brw_isl_format_for_mesa_format(mesa_format); 675 bool blend_enabled = ctx->Color.BlendEnabled & (1 << i); 676 enum isl_aux_usage aux_usage = 677 brw_miptree_render_aux_usage(brw, irb->mt, isl_format, 678 blend_enabled, 679 draw_aux_buffer_disabled[i]); 680 if (brw->draw_aux_usage[i] != aux_usage) { 681 brw->ctx.NewDriverState |= BRW_NEW_AUX_STATE; 682 brw->draw_aux_usage[i] = aux_usage; 683 } 684 685 brw_miptree_prepare_render(brw, irb->mt, irb->mt_level, 686 irb->mt_layer, irb->layer_count, 687 aux_usage); 688 689 brw_cache_flush_for_render(brw, irb->mt->bo, 690 isl_format, aux_usage); 691 } 692} 693 694/** 695 * \brief Call this after drawing to mark which buffers need resolving 696 * 697 * If the depth buffer was written to and if it has an accompanying HiZ 698 * buffer, then mark that it needs a depth resolve. 699 * 700 * If the stencil buffer was written to then mark that it may need to be 701 * copied to an R8 texture. 702 * 703 * If the color buffer is a multisample window system buffer, then 704 * mark that it needs a downsample. 705 * 706 * Also mark any render targets which will be textured as needing a render 707 * cache flush. 708 */ 709static void 710brw_postdraw_set_buffers_need_resolve(struct brw_context *brw) 711{ 712 struct gl_context *ctx = &brw->ctx; 713 struct gl_framebuffer *fb = ctx->DrawBuffer; 714 715 struct brw_renderbuffer *front_irb = NULL; 716 struct brw_renderbuffer *back_irb = brw_get_renderbuffer(fb, BUFFER_BACK_LEFT); 717 struct brw_renderbuffer *depth_irb = brw_get_renderbuffer(fb, BUFFER_DEPTH); 718 struct brw_renderbuffer *stencil_irb = brw_get_renderbuffer(fb, BUFFER_STENCIL); 719 struct gl_renderbuffer_attachment *depth_att = &fb->Attachment[BUFFER_DEPTH]; 720 721 if (_mesa_is_front_buffer_drawing(fb)) 722 front_irb = brw_get_renderbuffer(fb, BUFFER_FRONT_LEFT); 723 724 if (front_irb) 725 front_irb->need_downsample = true; 726 if (back_irb) 727 back_irb->need_downsample = true; 728 if (depth_irb) { 729 bool depth_written = brw_depth_writes_enabled(brw); 730 if (depth_att->Layered) { 731 brw_miptree_finish_depth(brw, depth_irb->mt, 732 depth_irb->mt_level, 733 depth_irb->mt_layer, 734 depth_irb->layer_count, 735 depth_written); 736 } else { 737 brw_miptree_finish_depth(brw, depth_irb->mt, 738 depth_irb->mt_level, 739 depth_irb->mt_layer, 1, 740 depth_written); 741 } 742 if (depth_written) 743 brw_depth_cache_add_bo(brw, depth_irb->mt->bo); 744 } 745 746 if (stencil_irb && brw->stencil_write_enabled) { 747 struct brw_mipmap_tree *stencil_mt = 748 stencil_irb->mt->stencil_mt != NULL ? 749 stencil_irb->mt->stencil_mt : stencil_irb->mt; 750 brw_depth_cache_add_bo(brw, stencil_mt->bo); 751 brw_miptree_finish_write(brw, stencil_mt, stencil_irb->mt_level, 752 stencil_irb->mt_layer, 753 stencil_irb->layer_count, ISL_AUX_USAGE_NONE); 754 } 755 756 for (unsigned i = 0; i < fb->_NumColorDrawBuffers; i++) { 757 struct brw_renderbuffer *irb = 758 brw_renderbuffer(fb->_ColorDrawBuffers[i]); 759 760 if (!irb) 761 continue; 762 763 mesa_format mesa_format = 764 _mesa_get_render_format(ctx, brw_rb_format(irb)); 765 enum isl_format isl_format = brw_isl_format_for_mesa_format(mesa_format); 766 enum isl_aux_usage aux_usage = brw->draw_aux_usage[i]; 767 768 brw_render_cache_add_bo(brw, irb->mt->bo, isl_format, aux_usage); 769 770 brw_miptree_finish_render(brw, irb->mt, irb->mt_level, 771 irb->mt_layer, irb->layer_count, 772 aux_usage); 773 } 774} 775 776static void 777brw_renderbuffer_move_temp_back(struct brw_context *brw, 778 struct brw_renderbuffer *irb) 779{ 780 if (irb->align_wa_mt == NULL) 781 return; 782 783 brw_cache_flush_for_read(brw, irb->align_wa_mt->bo); 784 785 brw_miptree_copy_slice(brw, irb->align_wa_mt, 0, 0, 786 irb->mt, 787 irb->Base.Base.TexImage->Level, irb->mt_layer); 788 789 brw_miptree_reference(&irb->align_wa_mt, NULL); 790 791 /* Finally restore the x,y to correspond to full miptree. */ 792 brw_renderbuffer_set_draw_offset(irb); 793 794 /* Make sure render surface state gets re-emitted with updated miptree. */ 795 brw->NewGLState |= _NEW_BUFFERS; 796} 797 798static void 799brw_postdraw_reconcile_align_wa_slices(struct brw_context *brw) 800{ 801 struct gl_context *ctx = &brw->ctx; 802 struct gl_framebuffer *fb = ctx->DrawBuffer; 803 804 struct brw_renderbuffer *depth_irb = 805 brw_get_renderbuffer(fb, BUFFER_DEPTH); 806 struct brw_renderbuffer *stencil_irb = 807 brw_get_renderbuffer(fb, BUFFER_STENCIL); 808 809 if (depth_irb && depth_irb->align_wa_mt) 810 brw_renderbuffer_move_temp_back(brw, depth_irb); 811 812 if (stencil_irb && stencil_irb->align_wa_mt) 813 brw_renderbuffer_move_temp_back(brw, stencil_irb); 814 815 for (unsigned i = 0; i < fb->_NumColorDrawBuffers; i++) { 816 struct brw_renderbuffer *irb = 817 brw_renderbuffer(fb->_ColorDrawBuffers[i]); 818 819 if (!irb || irb->align_wa_mt == NULL) 820 continue; 821 822 brw_renderbuffer_move_temp_back(brw, irb); 823 } 824} 825 826static void 827brw_prepare_drawing(struct gl_context *ctx, 828 const struct _mesa_index_buffer *ib, 829 bool index_bounds_valid, 830 GLuint min_index, 831 GLuint max_index) 832{ 833 struct brw_context *brw = brw_context(ctx); 834 835 if (ctx->NewState) 836 _mesa_update_state(ctx); 837 838 /* We have to validate the textures *before* checking for fallbacks; 839 * otherwise, the software fallback won't be able to rely on the 840 * texture state, the firstLevel and lastLevel fields won't be 841 * set in the intel texture object (they'll both be 0), and the 842 * software fallback will segfault if it attempts to access any 843 * texture level other than level 0. 844 */ 845 brw_validate_textures(brw); 846 847 /* Find the highest sampler unit used by each shader program. A bit-count 848 * won't work since ARB programs use the texture unit number as the sampler 849 * index. 850 */ 851 brw->wm.base.sampler_count = 852 BITSET_LAST_BIT(ctx->FragmentProgram._Current->info.textures_used); 853 brw->gs.base.sampler_count = ctx->GeometryProgram._Current ? 854 BITSET_LAST_BIT(ctx->GeometryProgram._Current->info.textures_used) : 0; 855 brw->tes.base.sampler_count = ctx->TessEvalProgram._Current ? 856 BITSET_LAST_BIT(ctx->TessEvalProgram._Current->info.textures_used) : 0; 857 brw->tcs.base.sampler_count = ctx->TessCtrlProgram._Current ? 858 BITSET_LAST_BIT(ctx->TessCtrlProgram._Current->info.textures_used) : 0; 859 brw->vs.base.sampler_count = 860 BITSET_LAST_BIT(ctx->VertexProgram._Current->info.textures_used); 861 862 brw_prepare_render(brw); 863 864 /* This workaround has to happen outside of brw_upload_render_state() 865 * because it may flush the batchbuffer for a blit, affecting the state 866 * flags. 867 */ 868 brw_workaround_depthstencil_alignment(brw, 0); 869 870 /* Resolves must occur after updating renderbuffers, updating context state, 871 * and finalizing textures but before setting up any hardware state for 872 * this draw call. 873 */ 874 bool draw_aux_buffer_disabled[MAX_DRAW_BUFFERS] = { }; 875 brw_predraw_resolve_inputs(brw, true, draw_aux_buffer_disabled); 876 brw_predraw_resolve_framebuffer(brw, draw_aux_buffer_disabled); 877 878 /* Bind all inputs, derive varying and size information: 879 */ 880 brw_clear_buffers(brw); 881 brw_merge_inputs(brw); 882 883 brw->ib.ib = ib; 884 brw->ctx.NewDriverState |= BRW_NEW_INDICES; 885 886 brw->vb.index_bounds_valid = index_bounds_valid; 887 brw->vb.min_index = min_index; 888 brw->vb.max_index = max_index; 889 brw->ctx.NewDriverState |= BRW_NEW_VERTICES; 890} 891 892static void 893brw_finish_drawing(struct gl_context *ctx) 894{ 895 struct brw_context *brw = brw_context(ctx); 896 897 if (brw->always_flush_batch) 898 brw_batch_flush(brw); 899 900 brw_program_cache_check_size(brw); 901 brw_postdraw_reconcile_align_wa_slices(brw); 902 brw_postdraw_set_buffers_need_resolve(brw); 903 904 if (brw->draw.draw_params_count_bo) { 905 brw_bo_unreference(brw->draw.draw_params_count_bo); 906 brw->draw.draw_params_count_bo = NULL; 907 } 908 909 if (brw->draw.draw_params_bo) { 910 brw_bo_unreference(brw->draw.draw_params_bo); 911 brw->draw.draw_params_bo = NULL; 912 } 913 914 if (brw->draw.derived_draw_params_bo) { 915 brw_bo_unreference(brw->draw.derived_draw_params_bo); 916 brw->draw.derived_draw_params_bo = NULL; 917 } 918} 919 920/** 921 * Implement workarounds for preemption: 922 * - WaDisableMidObjectPreemptionForGSLineStripAdj 923 * - WaDisableMidObjectPreemptionForTrifanOrPolygon 924 * - WaDisableMidObjectPreemptionForLineLoop 925 * - WA#0798 926 */ 927static void 928gfx9_emit_preempt_wa(struct brw_context *brw, 929 const struct _mesa_prim *prim, GLuint num_instances) 930{ 931 bool object_preemption = true; 932 ASSERTED const struct intel_device_info *devinfo = &brw->screen->devinfo; 933 934 /* Only apply these workarounds for gfx9 */ 935 assert(devinfo->ver == 9); 936 937 /* WaDisableMidObjectPreemptionForGSLineStripAdj 938 * 939 * WA: Disable mid-draw preemption when draw-call is a linestrip_adj and 940 * GS is enabled. 941 */ 942 if (brw->primitive == _3DPRIM_LINESTRIP_ADJ && brw->gs.enabled) 943 object_preemption = false; 944 945 /* WaDisableMidObjectPreemptionForTrifanOrPolygon 946 * 947 * TriFan miscompare in Execlist Preemption test. Cut index that is on a 948 * previous context. End the previous, the resume another context with a 949 * tri-fan or polygon, and the vertex count is corrupted. If we prempt 950 * again we will cause corruption. 951 * 952 * WA: Disable mid-draw preemption when draw-call has a tri-fan. 953 */ 954 if (brw->primitive == _3DPRIM_TRIFAN) 955 object_preemption = false; 956 957 /* WaDisableMidObjectPreemptionForLineLoop 958 * 959 * VF Stats Counters Missing a vertex when preemption enabled. 960 * 961 * WA: Disable mid-draw preemption when the draw uses a lineloop 962 * topology. 963 */ 964 if (brw->primitive == _3DPRIM_LINELOOP) 965 object_preemption = false; 966 967 /* WA#0798 968 * 969 * VF is corrupting GAFS data when preempted on an instance boundary and 970 * replayed with instancing enabled. 971 * 972 * WA: Disable preemption when using instanceing. 973 */ 974 if (num_instances > 1) 975 object_preemption = false; 976 977 brw_enable_obj_preemption(brw, object_preemption); 978} 979 980/* May fail if out of video memory for texture or vbo upload, or on 981 * fallback conditions. 982 */ 983static void 984brw_draw_single_prim(struct gl_context *ctx, 985 const struct _mesa_prim *prim, 986 unsigned prim_id, 987 bool is_indexed, 988 GLuint num_instances, GLuint base_instance, 989 struct brw_transform_feedback_object *xfb_obj, 990 unsigned stream, 991 GLsizeiptr indirect_offset) 992{ 993 struct brw_context *brw = brw_context(ctx); 994 const struct intel_device_info *devinfo = &brw->screen->devinfo; 995 bool fail_next; 996 bool is_indirect = brw->draw.draw_indirect_data != NULL; 997 998 /* Flag BRW_NEW_DRAW_CALL on every draw. This allows us to have 999 * atoms that happen on every draw call. 1000 */ 1001 brw->ctx.NewDriverState |= BRW_NEW_DRAW_CALL; 1002 1003 /* Flush the batch if the batch/state buffers are nearly full. We can 1004 * grow them if needed, but this is not free, so we'd like to avoid it. 1005 */ 1006 brw_batch_require_space(brw, 1500); 1007 brw_require_statebuffer_space(brw, 2400); 1008 brw_batch_save_state(brw); 1009 fail_next = brw_batch_saved_state_is_empty(brw); 1010 1011 if (brw->num_instances != num_instances || 1012 brw->basevertex != prim->basevertex || 1013 brw->baseinstance != base_instance) { 1014 brw->num_instances = num_instances; 1015 brw->basevertex = prim->basevertex; 1016 brw->baseinstance = base_instance; 1017 if (prim_id > 0) { /* For i == 0 we just did this before the loop */ 1018 brw->ctx.NewDriverState |= BRW_NEW_VERTICES; 1019 brw_clear_buffers(brw); 1020 } 1021 } 1022 1023 /* Determine if we need to flag BRW_NEW_VERTICES for updating the 1024 * gl_BaseVertexARB or gl_BaseInstanceARB values. For indirect draw, we 1025 * always flag if the shader uses one of the values. For direct draws, 1026 * we only flag if the values change. 1027 */ 1028 const int new_firstvertex = 1029 is_indexed ? prim->basevertex : prim->start; 1030 const int new_baseinstance = base_instance; 1031 const struct brw_vs_prog_data *vs_prog_data = 1032 brw_vs_prog_data(brw->vs.base.prog_data); 1033 if (prim_id > 0) { 1034 const bool uses_draw_parameters = 1035 vs_prog_data->uses_firstvertex || 1036 vs_prog_data->uses_baseinstance; 1037 1038 if ((uses_draw_parameters && is_indirect) || 1039 (vs_prog_data->uses_firstvertex && 1040 brw->draw.params.firstvertex != new_firstvertex) || 1041 (vs_prog_data->uses_baseinstance && 1042 brw->draw.params.gl_baseinstance != new_baseinstance)) 1043 brw->ctx.NewDriverState |= BRW_NEW_VERTICES; 1044 } 1045 1046 brw->draw.params.firstvertex = new_firstvertex; 1047 brw->draw.params.gl_baseinstance = new_baseinstance; 1048 brw_bo_unreference(brw->draw.draw_params_bo); 1049 1050 if (is_indirect) { 1051 /* Point draw_params_bo at the indirect buffer. */ 1052 brw->draw.draw_params_bo = 1053 brw_buffer_object(ctx->DrawIndirectBuffer)->buffer; 1054 brw_bo_reference(brw->draw.draw_params_bo); 1055 brw->draw.draw_params_offset = 1056 indirect_offset + (is_indexed ? 12 : 8); 1057 } else { 1058 /* Set draw_params_bo to NULL so brw_prepare_vertices knows it 1059 * has to upload gl_BaseVertex and such if they're needed. 1060 */ 1061 brw->draw.draw_params_bo = NULL; 1062 brw->draw.draw_params_offset = 0; 1063 } 1064 1065 /* gl_DrawID always needs its own vertex buffer since it's not part of 1066 * the indirect parameter buffer. Same for is_indexed_draw, which shares 1067 * the buffer with gl_DrawID. If the program uses gl_DrawID, we need to 1068 * flag BRW_NEW_VERTICES. For the first iteration, we don't have valid 1069 * vs_prog_data, but we always flag BRW_NEW_VERTICES before the loop. 1070 */ 1071 if (prim_id > 0 && vs_prog_data->uses_drawid) 1072 brw->ctx.NewDriverState |= BRW_NEW_VERTICES; 1073 1074 brw->draw.derived_params.gl_drawid = prim->draw_id; 1075 brw->draw.derived_params.is_indexed_draw = is_indexed ? ~0 : 0; 1076 1077 brw_bo_unreference(brw->draw.derived_draw_params_bo); 1078 brw->draw.derived_draw_params_bo = NULL; 1079 brw->draw.derived_draw_params_offset = 0; 1080 1081 if (devinfo->ver < 6) 1082 brw_set_prim(brw, prim); 1083 else 1084 gfx6_set_prim(brw, prim); 1085 1086retry: 1087 1088 /* Note that before the loop, brw->ctx.NewDriverState was set to != 0, and 1089 * that the state updated in the loop outside of this block is that in 1090 * *_set_prim or brw_batch_flush(), which only impacts 1091 * brw->ctx.NewDriverState. 1092 */ 1093 if (brw->ctx.NewDriverState) { 1094 brw->batch.no_wrap = true; 1095 brw_upload_render_state(brw); 1096 } 1097 1098 if (devinfo->ver == 9) 1099 gfx9_emit_preempt_wa(brw, prim, num_instances); 1100 1101 brw_emit_prim(brw, prim, brw->primitive, is_indexed, num_instances, 1102 base_instance, xfb_obj, stream, is_indirect, 1103 indirect_offset); 1104 1105 brw->batch.no_wrap = false; 1106 1107 if (!brw_batch_has_aperture_space(brw, 0)) { 1108 if (!fail_next) { 1109 brw_batch_reset_to_saved(brw); 1110 brw_batch_flush(brw); 1111 fail_next = true; 1112 goto retry; 1113 } else { 1114 int ret = brw_batch_flush(brw); 1115 WARN_ONCE(ret == -ENOSPC, 1116 "i965: Single primitive emit exceeded " 1117 "available aperture space\n"); 1118 } 1119 } 1120 1121 /* Now that we know we haven't run out of aperture space, we can safely 1122 * reset the dirty bits. 1123 */ 1124 if (brw->ctx.NewDriverState) 1125 brw_render_state_finished(brw); 1126 1127 return; 1128} 1129 1130 1131 1132void 1133brw_draw_prims(struct gl_context *ctx, 1134 const struct _mesa_prim *prims, 1135 unsigned nr_prims, 1136 const struct _mesa_index_buffer *ib, 1137 bool index_bounds_valid, 1138 bool primitive_restart, 1139 unsigned restart_index, 1140 unsigned min_index, 1141 unsigned max_index, 1142 unsigned num_instances, 1143 unsigned base_instance) 1144{ 1145 unsigned i; 1146 struct brw_context *brw = brw_context(ctx); 1147 int predicate_state = brw->predicate.state; 1148 1149 if (!brw_check_conditional_render(brw)) 1150 return; 1151 1152 /* Handle primitive restart if needed */ 1153 if (brw_handle_primitive_restart(ctx, prims, nr_prims, ib, num_instances, 1154 base_instance, primitive_restart, 1155 restart_index)) { 1156 /* The draw was handled, so we can exit now */ 1157 return; 1158 } 1159 1160 /* Do GL_SELECT and GL_FEEDBACK rendering using swrast, even though it 1161 * won't support all the extensions we support. 1162 */ 1163 if (ctx->RenderMode != GL_RENDER) { 1164 perf_debug("%s render mode not supported in hardware\n", 1165 _mesa_enum_to_string(ctx->RenderMode)); 1166 _swsetup_Wakeup(ctx); 1167 _tnl_wakeup(ctx); 1168 _tnl_draw(ctx, prims, nr_prims, ib, index_bounds_valid, 1169 primitive_restart, restart_index, min_index, 1170 max_index, num_instances, base_instance); 1171 return; 1172 } 1173 1174 /* If we're going to have to upload any of the user's vertex arrays, then 1175 * get the minimum and maximum of their index buffer so we know what range 1176 * to upload. 1177 */ 1178 if (!index_bounds_valid && _mesa_draw_user_array_bits(ctx) != 0) { 1179 perf_debug("Scanning index buffer to compute index buffer bounds. " 1180 "Use glDrawRangeElements() to avoid this.\n"); 1181 vbo_get_minmax_indices(ctx, prims, ib, &min_index, &max_index, nr_prims, 1182 primitive_restart, restart_index); 1183 index_bounds_valid = true; 1184 } 1185 1186 brw_prepare_drawing(ctx, ib, index_bounds_valid, min_index, max_index); 1187 /* Try drawing with the hardware, but don't do anything else if we can't 1188 * manage it. swrast doesn't support our featureset, so we can't fall back 1189 * to it. 1190 */ 1191 1192 for (i = 0; i < nr_prims; i++) { 1193 /* Implementation of ARB_indirect_parameters via predicates */ 1194 if (brw->draw.draw_params_count_bo) { 1195 brw_emit_pipe_control_flush(brw, PIPE_CONTROL_FLUSH_ENABLE); 1196 1197 /* Upload the current draw count from the draw parameters buffer to 1198 * MI_PREDICATE_SRC0. 1199 */ 1200 brw_load_register_mem(brw, MI_PREDICATE_SRC0, 1201 brw->draw.draw_params_count_bo, 1202 brw->draw.draw_params_count_offset); 1203 /* Zero the top 32-bits of MI_PREDICATE_SRC0 */ 1204 brw_load_register_imm32(brw, MI_PREDICATE_SRC0 + 4, 0); 1205 /* Upload the id of the current primitive to MI_PREDICATE_SRC1. */ 1206 brw_load_register_imm64(brw, MI_PREDICATE_SRC1, prims[i].draw_id); 1207 1208 BEGIN_BATCH(1); 1209 if (i == 0 && brw->predicate.state != BRW_PREDICATE_STATE_USE_BIT) { 1210 OUT_BATCH(GFX7_MI_PREDICATE | MI_PREDICATE_LOADOP_LOADINV | 1211 MI_PREDICATE_COMBINEOP_SET | 1212 MI_PREDICATE_COMPAREOP_SRCS_EQUAL); 1213 } else { 1214 OUT_BATCH(GFX7_MI_PREDICATE | 1215 MI_PREDICATE_LOADOP_LOAD | MI_PREDICATE_COMBINEOP_XOR | 1216 MI_PREDICATE_COMPAREOP_SRCS_EQUAL); 1217 } 1218 ADVANCE_BATCH(); 1219 1220 brw->predicate.state = BRW_PREDICATE_STATE_USE_BIT; 1221 } 1222 1223 brw_draw_single_prim(ctx, &prims[i], i, ib != NULL, num_instances, 1224 base_instance, NULL, 0, 1225 brw->draw.draw_indirect_offset + 1226 brw->draw.draw_indirect_stride * i); 1227 } 1228 1229 brw_finish_drawing(ctx); 1230 brw->predicate.state = predicate_state; 1231} 1232 1233static void 1234brw_draw_transform_feedback(struct gl_context *ctx, GLenum mode, 1235 unsigned num_instances, unsigned stream, 1236 struct gl_transform_feedback_object *gl_xfb_obj) 1237{ 1238 struct brw_context *brw = brw_context(ctx); 1239 struct brw_transform_feedback_object *xfb_obj = 1240 (struct brw_transform_feedback_object *) gl_xfb_obj; 1241 1242 if (!brw_check_conditional_render(brw)) 1243 return; 1244 1245 /* Do GL_SELECT and GL_FEEDBACK rendering using swrast, even though it 1246 * won't support all the extensions we support. 1247 */ 1248 if (ctx->RenderMode != GL_RENDER) { 1249 perf_debug("%s render mode not supported in hardware\n", 1250 _mesa_enum_to_string(ctx->RenderMode)); 1251 /* swrast doesn't support DrawTransformFeedback. Nothing to do. */ 1252 return; 1253 } 1254 1255 brw_prepare_drawing(ctx, NULL, false, 0, ~0); 1256 1257 struct _mesa_prim prim; 1258 memset(&prim, 0, sizeof(prim)); 1259 prim.begin = 1; 1260 prim.end = 1; 1261 prim.mode = mode; 1262 1263 /* Try drawing with the hardware, but don't do anything else if we can't 1264 * manage it. swrast doesn't support our featureset, so we can't fall back 1265 * to it. 1266 */ 1267 brw_draw_single_prim(ctx, &prim, 0, false, num_instances, 0, xfb_obj, 1268 stream, 0); 1269 brw_finish_drawing(ctx); 1270} 1271 1272void 1273brw_draw_indirect_prims(struct gl_context *ctx, 1274 GLuint mode, 1275 struct gl_buffer_object *indirect_data, 1276 GLsizeiptr indirect_offset, 1277 unsigned draw_count, 1278 unsigned stride, 1279 struct gl_buffer_object *indirect_params, 1280 GLsizeiptr indirect_params_offset, 1281 const struct _mesa_index_buffer *ib, 1282 bool primitive_restart, 1283 unsigned restart_index) 1284{ 1285 struct brw_context *brw = brw_context(ctx); 1286 struct _mesa_prim *prim; 1287 GLsizei i; 1288 1289 prim = calloc(draw_count, sizeof(*prim)); 1290 if (prim == NULL) { 1291 _mesa_error(ctx, GL_OUT_OF_MEMORY, "gl%sDraw%sIndirect%s", 1292 (draw_count > 1) ? "Multi" : "", 1293 ib ? "Elements" : "Arrays", 1294 indirect_params ? "CountARB" : ""); 1295 return; 1296 } 1297 1298 brw->draw.draw_indirect_stride = stride; 1299 brw->draw.draw_indirect_offset = indirect_offset; 1300 1301 prim[0].begin = 1; 1302 prim[draw_count - 1].end = 1; 1303 for (i = 0; i < draw_count; ++i) { 1304 prim[i].mode = mode; 1305 prim[i].draw_id = i; 1306 } 1307 1308 if (indirect_params) { 1309 brw->draw.draw_params_count_bo = 1310 brw_buffer_object(indirect_params)->buffer; 1311 brw_bo_reference(brw->draw.draw_params_count_bo); 1312 brw->draw.draw_params_count_offset = indirect_params_offset; 1313 } 1314 1315 brw->draw.draw_indirect_data = indirect_data; 1316 1317 brw_draw_prims(ctx, prim, draw_count, ib, false, primitive_restart, 1318 restart_index, 0, ~0, 0, 0); 1319 1320 brw->draw.draw_indirect_data = NULL; 1321 free(prim); 1322} 1323 1324void 1325brw_init_draw_functions(struct dd_function_table *functions) 1326{ 1327 /* Register our drawing function: 1328 */ 1329 functions->Draw = brw_draw_prims; 1330 functions->DrawTransformFeedback = brw_draw_transform_feedback; 1331 functions->DrawIndirect = brw_draw_indirect_prims; 1332} 1333 1334void 1335brw_draw_init(struct brw_context *brw) 1336{ 1337 for (int i = 0; i < VERT_ATTRIB_MAX; i++) 1338 brw->vb.inputs[i].buffer = -1; 1339 brw->vb.nr_buffers = 0; 1340 brw->vb.nr_enabled = 0; 1341} 1342 1343void 1344brw_draw_destroy(struct brw_context *brw) 1345{ 1346 unsigned i; 1347 1348 for (i = 0; i < brw->vb.nr_buffers; i++) { 1349 brw_bo_unreference(brw->vb.buffers[i].bo); 1350 brw->vb.buffers[i].bo = NULL; 1351 } 1352 brw->vb.nr_buffers = 0; 1353 1354 for (i = 0; i < brw->vb.nr_enabled; i++) { 1355 brw->vb.enabled[i]->buffer = -1; 1356 } 1357 brw->vb.nr_enabled = 0; 1358 1359 brw_bo_unreference(brw->ib.bo); 1360 brw->ib.bo = NULL; 1361} 1362