1/* 2 * Copyright © 2014 Intel Corporation 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a 5 * copy of this software and associated documentation files (the "Software"), 6 * to deal in the Software without restriction, including without limitation 7 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 8 * and/or sell copies of the Software, and to permit persons to whom the 9 * Software is furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice (including the next 12 * paragraph) shall be included in all copies or substantial portions of the 13 * Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER 21 * DEALINGS IN THE SOFTWARE. 22 */ 23 24/** 25 * \file brw_tcs.c 26 * 27 * Tessellation control shader state upload code. 28 */ 29 30#include "brw_context.h" 31#include "compiler/brw_nir.h" 32#include "brw_program.h" 33#include "brw_state.h" 34#include "program/prog_parameter.h" 35#include "nir_builder.h" 36 37static bool 38brw_codegen_tcs_prog(struct brw_context *brw, struct brw_program *tcp, 39 struct brw_program *tep, struct brw_tcs_prog_key *key) 40{ 41 struct gl_context *ctx = &brw->ctx; 42 const struct brw_compiler *compiler = brw->screen->compiler; 43 const struct intel_device_info *devinfo = compiler->devinfo; 44 struct brw_stage_state *stage_state = &brw->tcs.base; 45 nir_shader *nir; 46 struct brw_tcs_prog_data prog_data; 47 bool start_busy = false; 48 double start_time = 0; 49 50 void *mem_ctx = ralloc_context(NULL); 51 if (tcp) { 52 nir = nir_shader_clone(mem_ctx, tcp->program.nir); 53 } else { 54 const nir_shader_compiler_options *options = 55 ctx->Const.ShaderCompilerOptions[MESA_SHADER_TESS_CTRL].NirOptions; 56 nir = brw_nir_create_passthrough_tcs(mem_ctx, compiler, options, key); 57 } 58 59 memset(&prog_data, 0, sizeof(prog_data)); 60 61 if (tcp) { 62 brw_assign_common_binding_table_offsets(devinfo, &tcp->program, 63 &prog_data.base.base, 0); 64 65 brw_nir_setup_glsl_uniforms(mem_ctx, nir, &tcp->program, 66 &prog_data.base.base, 67 compiler->scalar_stage[MESA_SHADER_TESS_CTRL]); 68 if (brw->can_push_ubos) { 69 brw_nir_analyze_ubo_ranges(compiler, nir, NULL, 70 prog_data.base.base.ubo_ranges); 71 } 72 } else { 73 /* Upload the Patch URB Header as the first two uniforms. 74 * Do the annoying scrambling so the shader doesn't have to. 75 */ 76 assert(nir->num_uniforms == 32); 77 prog_data.base.base.param = rzalloc_array(mem_ctx, uint32_t, 8); 78 prog_data.base.base.nr_params = 8; 79 80 uint32_t *param = prog_data.base.base.param; 81 for (int i = 0; i < 8; i++) 82 param[i] = BRW_PARAM_BUILTIN_ZERO; 83 84 if (key->tes_primitive_mode == GL_QUADS) { 85 for (int i = 0; i < 4; i++) 86 param[7 - i] = BRW_PARAM_BUILTIN_TESS_LEVEL_OUTER_X + i; 87 88 param[3] = BRW_PARAM_BUILTIN_TESS_LEVEL_INNER_X; 89 param[2] = BRW_PARAM_BUILTIN_TESS_LEVEL_INNER_Y; 90 } else if (key->tes_primitive_mode == GL_TRIANGLES) { 91 for (int i = 0; i < 3; i++) 92 param[7 - i] = BRW_PARAM_BUILTIN_TESS_LEVEL_OUTER_X + i; 93 94 param[4] = BRW_PARAM_BUILTIN_TESS_LEVEL_INNER_X; 95 } else { 96 assert(key->tes_primitive_mode == GL_ISOLINES); 97 param[7] = BRW_PARAM_BUILTIN_TESS_LEVEL_OUTER_Y; 98 param[6] = BRW_PARAM_BUILTIN_TESS_LEVEL_OUTER_X; 99 } 100 } 101 102 int st_index = -1; 103 if (INTEL_DEBUG(DEBUG_SHADER_TIME) && tep) 104 st_index = brw_get_shader_time_index(brw, &tep->program, ST_TCS, true); 105 106 if (unlikely(brw->perf_debug)) { 107 start_busy = brw->batch.last_bo && brw_bo_busy(brw->batch.last_bo); 108 start_time = get_time(); 109 } 110 111 char *error_str; 112 const unsigned *program = 113 brw_compile_tcs(compiler, brw, mem_ctx, key, &prog_data, nir, st_index, 114 NULL, &error_str); 115 if (program == NULL) { 116 if (tep) { 117 tep->program.sh.data->LinkStatus = LINKING_FAILURE; 118 ralloc_strcat(&tep->program.sh.data->InfoLog, error_str); 119 } 120 121 _mesa_problem(NULL, "Failed to compile tessellation control shader: " 122 "%s\n", error_str); 123 124 ralloc_free(mem_ctx); 125 return false; 126 } 127 128 if (unlikely(brw->perf_debug)) { 129 if (tcp) { 130 if (tcp->compiled_once) { 131 brw_debug_recompile(brw, MESA_SHADER_TESS_CTRL, tcp->program.Id, 132 &key->base); 133 } 134 tcp->compiled_once = true; 135 } 136 137 if (start_busy && !brw_bo_busy(brw->batch.last_bo)) { 138 perf_debug("TCS compile took %.03f ms and stalled the GPU\n", 139 (get_time() - start_time) * 1000); 140 } 141 } 142 143 /* Scratch space is used for register spilling */ 144 brw_alloc_stage_scratch(brw, stage_state, 145 prog_data.base.base.total_scratch); 146 147 /* The param and pull_param arrays will be freed by the shader cache. */ 148 ralloc_steal(NULL, prog_data.base.base.param); 149 ralloc_steal(NULL, prog_data.base.base.pull_param); 150 brw_upload_cache(&brw->cache, BRW_CACHE_TCS_PROG, 151 key, sizeof(*key), 152 program, prog_data.base.base.program_size, 153 &prog_data, sizeof(prog_data), 154 &stage_state->prog_offset, &brw->tcs.base.prog_data); 155 ralloc_free(mem_ctx); 156 157 return true; 158} 159 160void 161brw_tcs_populate_key(struct brw_context *brw, 162 struct brw_tcs_prog_key *key) 163{ 164 const struct intel_device_info *devinfo = &brw->screen->devinfo; 165 const struct brw_compiler *compiler = brw->screen->compiler; 166 struct brw_program *tcp = 167 (struct brw_program *) brw->programs[MESA_SHADER_TESS_CTRL]; 168 struct brw_program *tep = 169 (struct brw_program *) brw->programs[MESA_SHADER_TESS_EVAL]; 170 struct gl_program *tes_prog = &tep->program; 171 172 uint64_t per_vertex_slots = tes_prog->info.inputs_read; 173 uint32_t per_patch_slots = tes_prog->info.patch_inputs_read; 174 175 memset(key, 0, sizeof(*key)); 176 177 if (tcp) { 178 struct gl_program *prog = &tcp->program; 179 per_vertex_slots |= prog->info.outputs_written; 180 per_patch_slots |= prog->info.patch_outputs_written; 181 } 182 183 if (devinfo->ver < 8 || !tcp || compiler->use_tcs_8_patch) 184 key->input_vertices = brw->ctx.TessCtrlProgram.patch_vertices; 185 key->outputs_written = per_vertex_slots; 186 key->patch_outputs_written = per_patch_slots; 187 188 /* We need to specialize our code generation for tessellation levels 189 * based on the domain the DS is expecting to tessellate. 190 */ 191 key->tes_primitive_mode = tep->program.info.tess.primitive_mode; 192 key->quads_workaround = devinfo->ver < 9 && 193 tep->program.info.tess.primitive_mode == GL_QUADS && 194 tep->program.info.tess.spacing == TESS_SPACING_EQUAL; 195 196 if (tcp) { 197 /* _NEW_TEXTURE */ 198 brw_populate_base_prog_key(&brw->ctx, tcp, &key->base); 199 } 200} 201 202void 203brw_upload_tcs_prog(struct brw_context *brw) 204{ 205 struct brw_stage_state *stage_state = &brw->tcs.base; 206 struct brw_tcs_prog_key key; 207 /* BRW_NEW_TESS_PROGRAMS */ 208 struct brw_program *tcp = 209 (struct brw_program *) brw->programs[MESA_SHADER_TESS_CTRL]; 210 ASSERTED struct brw_program *tep = 211 (struct brw_program *) brw->programs[MESA_SHADER_TESS_EVAL]; 212 assert(tep); 213 214 if (!brw_state_dirty(brw, 215 _NEW_TEXTURE, 216 BRW_NEW_PATCH_PRIMITIVE | 217 BRW_NEW_TESS_PROGRAMS)) 218 return; 219 220 brw_tcs_populate_key(brw, &key); 221 222 if (brw_search_cache(&brw->cache, BRW_CACHE_TCS_PROG, &key, sizeof(key), 223 &stage_state->prog_offset, &brw->tcs.base.prog_data, 224 true)) 225 return; 226 227 if (brw_disk_cache_upload_program(brw, MESA_SHADER_TESS_CTRL)) 228 return; 229 230 tcp = (struct brw_program *) brw->programs[MESA_SHADER_TESS_CTRL]; 231 if (tcp) 232 tcp->id = key.base.program_string_id; 233 234 ASSERTED bool success = brw_codegen_tcs_prog(brw, tcp, tep, &key); 235 assert(success); 236} 237 238void 239brw_tcs_populate_default_key(const struct brw_compiler *compiler, 240 struct brw_tcs_prog_key *key, 241 struct gl_shader_program *sh_prog, 242 struct gl_program *prog) 243{ 244 const struct intel_device_info *devinfo = compiler->devinfo; 245 struct brw_program *btcp = brw_program(prog); 246 const struct gl_linked_shader *tes = 247 sh_prog->_LinkedShaders[MESA_SHADER_TESS_EVAL]; 248 249 memset(key, 0, sizeof(*key)); 250 251 brw_populate_default_base_prog_key(devinfo, btcp, &key->base); 252 253 /* Guess that the input and output patches have the same dimensionality. */ 254 if (devinfo->ver < 8 || compiler->use_tcs_8_patch) 255 key->input_vertices = prog->info.tess.tcs_vertices_out; 256 257 if (tes) { 258 key->tes_primitive_mode = tes->Program->info.tess.primitive_mode; 259 key->quads_workaround = devinfo->ver < 9 && 260 tes->Program->info.tess.primitive_mode == GL_QUADS && 261 tes->Program->info.tess.spacing == TESS_SPACING_EQUAL; 262 } else { 263 key->tes_primitive_mode = GL_TRIANGLES; 264 } 265 266 key->outputs_written = prog->nir->info.outputs_written; 267 key->patch_outputs_written = prog->nir->info.patch_outputs_written; 268} 269 270bool 271brw_tcs_precompile(struct gl_context *ctx, 272 struct gl_shader_program *shader_prog, 273 struct gl_program *prog) 274{ 275 struct brw_context *brw = brw_context(ctx); 276 const struct brw_compiler *compiler = brw->screen->compiler; 277 struct brw_tcs_prog_key key; 278 uint32_t old_prog_offset = brw->tcs.base.prog_offset; 279 struct brw_stage_prog_data *old_prog_data = brw->tcs.base.prog_data; 280 bool success; 281 282 struct brw_program *btcp = brw_program(prog); 283 const struct gl_linked_shader *tes = 284 shader_prog->_LinkedShaders[MESA_SHADER_TESS_EVAL]; 285 struct brw_program *btep = tes ? brw_program(tes->Program) : NULL; 286 287 brw_tcs_populate_default_key(compiler, &key, shader_prog, prog); 288 289 success = brw_codegen_tcs_prog(brw, btcp, btep, &key); 290 291 brw->tcs.base.prog_offset = old_prog_offset; 292 brw->tcs.base.prog_data = old_prog_data; 293 294 return success; 295} 296