1/* 2 * Copyright © 2011 Intel Corporation 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a 5 * copy of this software and associated documentation files (the "Software"), 6 * to deal in the Software without restriction, including without limitation 7 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 8 * and/or sell copies of the Software, and to permit persons to whom the 9 * Software is furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice (including the next 12 * paragraph) shall be included in all copies or substantial portions of the 13 * Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21 * IN THE SOFTWARE. 22 */ 23 24#include "brw_batch.h" 25#include "brw_mipmap_tree.h" 26#include "brw_fbo.h" 27#include "brw_context.h" 28#include "brw_state.h" 29#include "brw_defines.h" 30#include "compiler/brw_eu_defines.h" 31#include "brw_wm.h" 32#include "main/framebuffer.h" 33 34/** 35 * Should we set the PMA FIX ENABLE bit? 36 * 37 * To avoid unnecessary depth related stalls, we need to set this bit. 38 * However, there is a very complicated formula which governs when it 39 * is legal to do so. This function computes that. 40 * 41 * See the documenation for the CACHE_MODE_1 register, bit 11. 42 */ 43static bool 44pma_fix_enable(const struct brw_context *brw) 45{ 46 const struct gl_context *ctx = &brw->ctx; 47 /* BRW_NEW_FS_PROG_DATA */ 48 const struct brw_wm_prog_data *wm_prog_data = 49 brw_wm_prog_data(brw->wm.base.prog_data); 50 /* _NEW_BUFFERS */ 51 struct brw_renderbuffer *depth_irb = 52 brw_get_renderbuffer(ctx->DrawBuffer, BUFFER_DEPTH); 53 54 /* 3DSTATE_WM::ForceThreadDispatch is never used. */ 55 const bool wm_force_thread_dispatch = false; 56 57 /* 3DSTATE_RASTER::ForceSampleCount is never used. */ 58 const bool raster_force_sample_count_nonzero = false; 59 60 /* _NEW_BUFFERS: 61 * 3DSTATE_DEPTH_BUFFER::SURFACE_TYPE != NULL && 62 * 3DSTATE_DEPTH_BUFFER::HIZ Enable 63 */ 64 const bool hiz_enabled = depth_irb && brw_renderbuffer_has_hiz(depth_irb); 65 66 /* 3DSTATE_WM::Early Depth/Stencil Control != EDSC_PREPS (2). */ 67 const bool edsc_not_preps = !wm_prog_data->early_fragment_tests; 68 69 /* 3DSTATE_PS_EXTRA::PixelShaderValid is always true. */ 70 const bool pixel_shader_valid = true; 71 72 /* !(3DSTATE_WM_HZ_OP::DepthBufferClear || 73 * 3DSTATE_WM_HZ_OP::DepthBufferResolve || 74 * 3DSTATE_WM_HZ_OP::Hierarchical Depth Buffer Resolve Enable || 75 * 3DSTATE_WM_HZ_OP::StencilBufferClear) 76 * 77 * HiZ operations are done outside of the normal state upload, so they're 78 * definitely not happening now. 79 */ 80 const bool in_hiz_op = false; 81 82 /* _NEW_DEPTH: 83 * DEPTH_STENCIL_STATE::DepthTestEnable 84 */ 85 const bool depth_test_enabled = depth_irb && ctx->Depth.Test; 86 87 /* _NEW_DEPTH: 88 * 3DSTATE_WM_DEPTH_STENCIL::DepthWriteEnable && 89 * 3DSTATE_DEPTH_BUFFER::DEPTH_WRITE_ENABLE. 90 */ 91 const bool depth_writes_enabled = brw_depth_writes_enabled(brw); 92 93 /* _NEW_STENCIL: 94 * !DEPTH_STENCIL_STATE::Stencil Buffer Write Enable || 95 * !3DSTATE_DEPTH_BUFFER::Stencil Buffer Enable || 96 * !3DSTATE_STENCIL_BUFFER::Stencil Buffer Enable 97 */ 98 const bool stencil_writes_enabled = brw->stencil_write_enabled; 99 100 /* 3DSTATE_PS_EXTRA::Pixel Shader Computed Depth Mode != PSCDEPTH_OFF */ 101 const bool ps_computes_depth = 102 wm_prog_data->computed_depth_mode != BRW_PSCDEPTH_OFF; 103 104 /* BRW_NEW_FS_PROG_DATA: 3DSTATE_PS_EXTRA::PixelShaderKillsPixels 105 * BRW_NEW_FS_PROG_DATA: 3DSTATE_PS_EXTRA::oMask Present to RenderTarget 106 * _NEW_MULTISAMPLE: 3DSTATE_PS_BLEND::AlphaToCoverageEnable 107 * _NEW_COLOR: 3DSTATE_PS_BLEND::AlphaTestEnable 108 * _NEW_BUFFERS: 3DSTATE_PS_BLEND::AlphaTestEnable 109 * 3DSTATE_PS_BLEND::AlphaToCoverageEnable 110 * 111 * 3DSTATE_WM_CHROMAKEY::ChromaKeyKillEnable is always false. 112 * 3DSTATE_WM::ForceKillPix != ForceOff is always true. 113 */ 114 const bool kill_pixel = 115 wm_prog_data->uses_kill || 116 wm_prog_data->uses_omask || 117 _mesa_is_alpha_test_enabled(ctx) || 118 _mesa_is_alpha_to_coverage_enabled(ctx); 119 120 /* The big formula in CACHE_MODE_1::NP PMA FIX ENABLE. */ 121 return !wm_force_thread_dispatch && 122 !raster_force_sample_count_nonzero && 123 hiz_enabled && 124 edsc_not_preps && 125 pixel_shader_valid && 126 !in_hiz_op && 127 depth_test_enabled && 128 (ps_computes_depth || 129 (kill_pixel && (depth_writes_enabled || stencil_writes_enabled))); 130} 131 132void 133gfx8_write_pma_stall_bits(struct brw_context *brw, uint32_t pma_stall_bits) 134{ 135 /* If we haven't actually changed the value, bail now to avoid unnecessary 136 * pipeline stalls and register writes. 137 */ 138 if (brw->pma_stall_bits == pma_stall_bits) 139 return; 140 141 brw->pma_stall_bits = pma_stall_bits; 142 143 /* According to the PIPE_CONTROL documentation, software should emit a 144 * PIPE_CONTROL with the CS Stall and Depth Cache Flush bits set prior 145 * to the LRI. If stencil buffer writes are enabled, then a Render Cache 146 * Flush is also necessary. 147 */ 148 const uint32_t render_cache_flush = 149 brw->stencil_write_enabled ? PIPE_CONTROL_RENDER_TARGET_FLUSH : 0; 150 brw_emit_pipe_control_flush(brw, 151 PIPE_CONTROL_CS_STALL | 152 PIPE_CONTROL_DEPTH_CACHE_FLUSH | 153 render_cache_flush); 154 155 /* CACHE_MODE_1 is a non-privileged register. */ 156 brw_load_register_imm32(brw, GFX7_CACHE_MODE_1, 157 GFX8_HIZ_PMA_MASK_BITS | 158 pma_stall_bits ); 159 160 /* After the LRI, a PIPE_CONTROL with both the Depth Stall and Depth Cache 161 * Flush bits is often necessary. We do it regardless because it's easier. 162 * The render cache flush is also necessary if stencil writes are enabled. 163 */ 164 brw_emit_pipe_control_flush(brw, 165 PIPE_CONTROL_DEPTH_STALL | 166 PIPE_CONTROL_DEPTH_CACHE_FLUSH | 167 render_cache_flush); 168 169} 170 171static void 172gfx8_emit_pma_stall_workaround(struct brw_context *brw) 173{ 174 const struct intel_device_info *devinfo = &brw->screen->devinfo; 175 uint32_t bits = 0; 176 177 if (devinfo->ver >= 9) 178 return; 179 180 if (pma_fix_enable(brw)) 181 bits |= GFX8_HIZ_NP_PMA_FIX_ENABLE | GFX8_HIZ_NP_EARLY_Z_FAILS_DISABLE; 182 183 gfx8_write_pma_stall_bits(brw, bits); 184} 185 186const struct brw_tracked_state gfx8_pma_fix = { 187 .dirty = { 188 .mesa = _NEW_BUFFERS | 189 _NEW_COLOR | 190 _NEW_DEPTH | 191 _NEW_MULTISAMPLE | 192 _NEW_STENCIL, 193 .brw = BRW_NEW_BLORP | 194 BRW_NEW_FS_PROG_DATA, 195 }, 196 .emit = gfx8_emit_pma_stall_workaround 197}; 198